|
|
| Over 1 Million Visitors a Month! |
|
Picture this. An adventure game released waaaay back in 1992/93. A first person point-and-click game with slideshow navigation through a mysterious world which has been threatened by an evil genius. Now I know what you’re thinking. You’re thinking, Ray, why would any self-respecting, maze-hating adventure gamer ever even pick up a game that had the word “Labyrinth” in the title?!? Okay, just calm down everyone. Take deep breaths. This is a maze-filled game that even a maze hater (like me) could like. Why? I’ll get to that in a minute. THE DAEDALUS ENCOUNTER
Suddenly your world is no longer gray. Colors everywhere! You venture off of the subway and into . . . Yes! Into The Labyrinth of Time!! At first, the Labyrinth appears to just be a seedy old hotel. As you begin exploring, however, this quickly turns out not to be the case. The game is in a first person, point and click format with slideshow navigation. The art is splendid throughout, and in the course of the game you get to explore such varied visual environments as a circus mirror maze, a Minoan palace, an Aztec pyramid, a wild west town, an art deco theater, and many more. MAZE-O-RAMA
The puzzles are pretty standard, inventory-based and mild tiddleware. This is not the area the game shines the most in, because the puzzles are not terribly logical. I’m not a fan of what I call “arbitrary” puzzle solutions, and Labyrinth is guilty of this sin to a certain extent. However, the story, which is slowly revealed to you through a variety of library computer files, letters, journals, and museum exhibits, is pretty nifty. It’s an entertaining bunch of hooey about a mad scientist (how many sane scientists have you come across in these games?) who’s mad lust for power has disrupted the space time continuum. You’ve got to find a way to destroy his evil plans.
The Labyrinth of Time is one of those games that really benefits from having a coherent visual style that comes from a single artist. In this case it’s the talented Bradley Schenck. He was the art director on the visually stunning I Have No Mouth and I Must Scream, and Labyrinth really benefits from his work. Beautiful art, intriguing mystery, mazes that even a maze hater can tolerate. Okay, there’s lots of mazes! Also, the puzzles at times are fairly logical, involving a lot of backtracking. Still, worth the time of the curious adventure game completist. Final Grade: C System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|