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Solas and the White Winter Review

Solas and the White Winter Review

Extensive trudging coupled with repetitive and easy puzzles may grow tiresome for the experienced adventurer. However, Solas and the White Winter may be just right for those new to the genre.

Category: Review
Written by: Cindy Kyser on April 30, 2018
Developed by: Savepoint Studios
Published by: Savepoint Studios
Platform: Windows
Genre: 3D Exploratory Adventure
Release date: April 13, 2018


A Long Cold Winter

Savepoint Studios was formed last year by three guys who connected while studying video game design in college. Stephen Farnan leads programming, Colm McNamara leads design, and Nathan O’Brien is the primary artist. Working out of Dublin, Ireland, Solas and the White Winter is their first commercial title. According to Savepoint, the game “explores the personal battles of solitude and longing to be reunited with family.” It has decidedly Celtic themes which are reinforced by an original soundtrack by Paul Zimmerman.

Solas is a young girl who finds herself alone in an eternal winter. The backstory is portrayed through still pictures that appear at several intervals during the game. There is no on-screen text or verbal narrative, so this is an adventure that is easily played without regard to one’s native language.

Solas traverses a wintery land to find and open ancient temples. Within each temple there are puzzles that include matching patterns, sliding cubes into position, routing wind through pipes, and rotating structures. There are four subsidiary temple missions that must be completed in order to gain access to the primary temple.


50 Shades of White

Armed with only a torch, you must light fires along the way to avoid freezing to death. Your health is indicated by the strength of your torch. This became evident to me only when my torch sputtered and I was surprised to fall down, dead, after wandering about. There are other hazards to avoid such as bear traps, ice, and mini-avalanches. The game autosaves along the way and if you die, you respawn at the last fire you lit.

Although there is color in the temples, the winter is all whites and grays and, at times, you have very limited visibility. There is a lot of trudging up and down long paths to reach the temples. Once you find a path, there are visual clues to keep you heading in the right direction. For example, on one path, following the bear traps assists you in reaching your destination. Other paths have other indicators.


I found the puzzles to be incredibly easy. Each temple has a theme and required objects to be interacted with in a specific order or aligned in a certain manner. It took me about 3 hours to complete Solas and the White Winter and the hardest part was finding the my way in the winter whiteness.

While I appreciate the effort that Savepoint Studios put into Solas and the White Winter, I would only recommend this game with the following caveats. The story is minimal and is not told in enough detail to be compelling. The landscape is repetitive (trudge through snow and then trudge through more snow) and the puzzles present little or no challenge for an experienced adventurer. What does shine is the music, which is classically Celtic and absolutely lovely.

Grade: B-

Simple game mechanics eliminate any learning curve
Original soundtrack in a classic Celtic style
A worthy entry point for those new to the adventure genre
Extensive trudging through a redundant landscape becomes tiresome
Puzzles are repetitive and very easy
Story is minimal, as told through still scenes



System Requirements

OS: Windows XP Sp2+
Processor: 2.4GHz CPU Dual Core
Memory: 8 GB RAM
Graphics: Geforce GTX 750 / Radeon R7 260X with 1GB Memory
Sound Card: DirectX compatible sound card
Storage: 8 GB available space
Cindy Kyser

Cindy Kyser

Cindy’s love affair with gaming began when she opened a mailbox in front of a white house and took the first step in a long series of adventures. ‘Back in the day,’ Cindy was a regular contributor to JA and an active member of the online gaming community. She has attended several E3s and has had the pleasure of spending time in person with both Ray and Randy. Her all- time favorite adventures include the Tex Murphy series, the Gabriel Knight series, and The Longest Journey. She also enjoys RPGs and her list of ‘best ever’ includes Fallout, Asheron’s Call, and Planescape Torment. Â Frustrated with the cost of rising PC system requirements, Cindy decided to switch to console and tablet gaming. Although you can teach some old dogs new tricks, she discovered that console controller dexterity is a skill set that she is lacking. Her results with tablet gaming were not much better. With the exception of a few gems such as The Room and Forever Lost, there is a limit to how much one can play Candy Crush and Hidden Object Adventures. Having proved that pure escapism is worth the investment, she has a new gaming laptop and is back to her search for the perfect adventure. Â After spending most of her life in Los Angeles and Atlanta, Cindy escaped the stress of urban life and moved to rural Arkansas. To show that she has become a true Arkansan, she has taken up deer hunting, wears pink camo, and put a chicken coop in her backyard. On a stressful day, she can be heard yelling ‘Woo Pig Sooie’ when all else fails.

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