Night mode

Shape of the World Review

Shape of the World Review

Shape of the World Review

An abstract, procedurally-generated walking simulator. Very calming.

Category: Review
Written by: Bob Washburne on May 22, 2019
Genre: Abstract, procedurally-generated walking simulator
Release date: June 5, 2018 (Windows/Mac/PS4), June 6, 2018 (Switch, Xbox One)
Developer: Hollow Tree Games
Publisher: Plug In Digital
Platform: PS4, Switch, Xbox One, Windows, Mac

 

Shape of the World is an abstract and slightly psychedelic walking simulator. It was made by Hollow Tree Games and was funded by Kickstarter.

As is usual with walking simulators, it is mellow and relaxing. What sets it apart is that it is procedurally generated. That is, the world is created as you walk through it. Trees, bushes, rocks and more spring into being as you walk. So the world is different each time you enter it.

You can also interact with the world, planting trees where you want them and removing them when they are in the way.

If there is any goal to the game it is to find the large triangular portal to the next world. If you can’t see it, just follow the little flying creatures and they will lead you there. But you never have to leave a world you like. You can just keep exploring forever.

The game slowly evolves as each new world changes color schemes and adds an additional feature to generate. Trees might not appear until the second world. Boulders may not appear until the third. And so on. And there are always new creatures who skitter around in cute ways aided by a simple artificial intelligence.

That’s it – simple, calming and delightful with a very nice sound track which also evolves. It has a professional feel to it which earns it a solid…

Grade B

+ Walking simulator with no goals
+ No two sessions are ever the same
+ You can interact with the world
Color choices sometimes make it hard to see
Logo

 

Trailer:

SYSTEM REQUIREMENTS

MINIMUM Windows:
OS: Windows 7, 64-bit
3.0GHz CPU Dual Core
4 GB RAM
Geforce GTX 750 / Radeon R7 260X
DirectX Version 11
DirectX compatible sound card
Bob Washburne

Bob Washburne

I have been playing adventure games since 1979 when I played "Adventure" on the DEC PDP minicomputer at work. The first adventure game I ever purchased was "Zork 1" for CP/M. I can remember the introduction of the IBM PC. I remember the invention of the microcomputer (actually, it was discovered rather than invented). I remember the invention of the minicomputer. Yes, I am an old fart. I have written 80 reviews and articles for JustAdventure starting with my review of "Bioscopia" in February of 2004. I currently own more adventure games than I will ever be able to play, let alone review. And I want more!

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.