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Escape
from Horrorland is based on and is a computer sequel to R.L. Stine's
paperback bestseller of the same name. Published by Dreamworks in
1996, Horrorland features cameo appearances by the unlikely
duo of Jeff Goldblum and Isabella Rossellini. Mr. Goldblum appears
briefly as the Count (Dracula, not Chocula) and most likely participated
as a favor to his friend and Dreamworks co-owner Steven Spielberg.
It probably did not hurt sales that children and young teens the world
over recognize Goldblum as "that guy from Jurassic Park."
Horrorland
is an excellent adventure game for that 8- to 13-year-old crowd that thrives
on the likes of the R.L. Stine tomes and Nickelodeon's Are You Afraid of the
Dark (which was also made into an excellent adventure game). It is an unpretentious
romp through a fictional amusement park that contains some genuinely spooky, but
not scary, scenes. You play as Lucy, and your siblings, Luke and Clay, have been
clutched by the evil tentacles of the Horrorland Theme Park. It now falls upon
your shoulders to save your family from their unknown, but sure to be terrible,
fate. Of course all of this transpires at night ... during a full moon ... as
wolves howl in the background. I would expect nothing less.
The
theme park is comprised of seven different locations such as Werewolf
Village, Valley of Lost Kings, Vampire Village, and Dracula's Castle.
Most of these areas and the characters who occupy them are brought
to life via a combination of 3D miniature sets, live action video,
and animated puppets. This eclectic mix of components provides a nice
spooky fairy tale look to the game. Maps are provided to expedite
your search, and as in any point-and-click adventure game worth its
fangs, you must utilize your inventory as a means to solve problems
and further the game. These are not your usual inventory items, either,
but objects that an adult would find yucky--like a cockroach or a
mummy's decayed hand--and a kid would relish. Flashing pumpkins, alligator
heads, guillotines--all add an appropriate touch of eeriness.
Horrorland
does harbor one glaring problem. In a feeble attempt to appeal
to the popularity of the Doom generation, who may be experiencing
headaches from the thinking involved in this game (the Doom series
was hot stuff when Horrorland was originally released), the
developers have inserted secret underground passages throughout the
park. These tunnels are supposed to hide some of the golden tokens
you need to complete your quest. Not only is it unnecessary to collect
all 777 tokens, but you can complete the entire game without ever
entering these poorly implemented and constructed labyrinths. The
tunnels are constructed in Doom-like 3D fashion and require
constant avoidance of traps and subterranean beasts as you collect
hidden stashes of tokens. This is indeed a most unwelcome and needless
diversion to the gameplay.
Not a great game by any means, Horrorland
is still a lot of fun to play. The puzzles are just right for the age group
it is geared toward, and the game will provide more than a few evenings of enjoyment.
It would have been nice had Dreamworks provided a few sequels and offered further
encouragement to burgeoning young adventure gamers. Instead, they attempted to
capitalize on the popularity of the "shooter" craze and pumped out an
insipid action follow-up--Goosebumps: Attack of the Mutant--which had no
adventure elements at all and effectively killed off the Goosebumps computer
game series. Final Grade: C.
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