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Articles
A Brief - But Comprehensive - History of the Action/Adventure Genre
Or
The Adventure Gamers New Dilemma - Use Your Brains or Blow Them Out
by

February 8, 2005
Everyone who has never
heard of Adventure, the first adventure game ever written, raise
your hands. Hmm, I see a few hands, but not that
many. Now everyone who
doesn’t know of Adventure the Atari 2600 graphical adaptation, raise your
hands. Aaaaaah, more hands now! So, what exactly was this Atari 2600 graphical
adaptation of Adventure?
In 1978, Atari programmer
Warren Robinett was assigned the task of transferring the original
text adventure
to the Atari 2600 machines. This time, the player not only needed
to explore the areas (in the form of mazes, using a joystick), find
the keys etc, but was also involved in combat, using a sword that
looked like a blocky arrow! The first Action/Adventure game was thus
born.
So, how do you define
an Action/Adventure game? A very simple explanation would be “An
Action/Adventure game is a game that has enough action in it not
to be called an Adventure game, but not enough action
to be called an Action game.” Action/Adventures are very hard
to define, since they are the gray area between Adventure and Action
games. It would be safe to say that if you have a game with 2/3 action
and 1/3 puzzle solving, in any form that requires thinking rather
than reflexes, you got yourself an Action/Adventure game.
Action/Adventure
is actually a very old gaming genre. Back in the 8-bit days (ZX
Spectrum, Amstrad,
Commodore etc) Action/Adventure
games were mainly pretty simple, using, of course, 2D graphics, and
looking more or less like platform games. One of the biggest representatives
of that era was Mikrogen, who released the great Wally games: Pyjamarama,
Everyone is a Wally and Three
Weeks in Paradise. In those games,
the player was required to not only perform regular platform routines
(walking and jumping around, avoiding enemies etc), but also solve
several puzzles that involved inventory and item manipulation. Pure
reflexes and no thinking would get you nowhere, but poor reflexes
wouldn’t promote much progress either, regardless how great
a puzzle-solver you were.
Around that time, the
first pseudo-3D Action/Adventures also appeared. Games like Fairlight,
Head over Heels and the excellent Knight
Lore (where the player took control of a werewolf, which shape-shifted
according to whether it’s day or night!) gave a 3D perspective,
using 2D graphics, with the player being able to walk towards all
directions, not just left and right. Those could be considered a
precursor of things to come.
When
the 16-bit days arrived (Amiga, Atari etc), Action/Adventures were
still mainly 2D, playing
in the regular platform fashion, but
soon became bigger and more colorful. Some of the more well-known
representatives of that era were Broderbund, who released the widely
know Prince of Persia (which led to a series
that is still around today!) and Delphine, who released the brilliant, Another
World (aka
Out of this World) and Flashback.
Those games had a good amount of action, but one’s brain needed
to get to work every now and then – just plain running around,
jumping and shooting would result in staying on the first level forever!
As PC technology advanced,
it was only a matter of time before Action/Adventures acquired
a real third dimension! Alone
in the Dark was among the first (if
not the first) title that brought the genre into the world of real
3D. A move that helped a lot as it presented
numerous new possibilities for both developers and gamers. Then,
in 1996, two Action/Adventures that would change both the genre and
the whole gaming world forever burst onto the gaming scene: Tomb
Raider and Resident Evil.
The phenomenal success
of these two games translated into huge sales and, of course, scads
of copycat games. Lucasarts decided to turn
their big Adventure series, Indiana Jones, into a Tomb Raider-esque
Action/Adventure – Indiana Jones and the Infernal Machine.
Resident Evil is responsible for creating a entire new sub-genre
of games (even though it was not the first horror Action/Adventure),
known as “Survival Horror”, with several worthy representatives
(Silent Hill, Fatal Frame).
At the same time, the
monster success of Doom - which single-handily boosted First Person
Shooting games (FPSs) to the forefront of mainstream
gaming - also had repercussions on the Action/Adventure genre as
some excellent FPSs were released that surprisingly featured adventure
elements. If one were to stretch definitions a bit, they could even
label them as FPS/Adventures! Three excellent examples would be System
Shock 1 & 2 and Deus Ex, which appealed to many gamers who usually
only played adventure games.
As this upheaval was occurring
in the gaming world, very few adventure gamers were aware of the
Action/Adventure genre, and if they were,
a good percentage of them failed to see it as something appealing
and related to the Adventure genre – instead they were mostly
considered platform games. The fact that PC gaming was beginning
to become more mainstream led to heavier marketing and an increased
awareness on the part of gamers. Tomb Raider and, especially, Resident
Evil were viewed by some adventure gamers as a new and appealing
genre - especially by those who wanted their adventuring with an
adrenalin rush – and this led to a misconception that these
games were an entirely new genre that had branched off from Adventure.
As more and more new gamers appeared, to them, both genres were
new, and the similarities, as well as the way the games were promoted
by certain magazines or Internet sites, created the misconception
that it was the same genre, just with different elements.
So why is genre labeling
important? Couldn’t we all survive
with just ‘Games’? If I like it, I’ll play it – if
I don’t, I won’t. Well, that would be easy, if all games
were free. But when the gamer is asked to drop $20-$50 for a game,
they want to be reassured that their money will not be wasted. Resident
Evil is an Action/Adventure game – it is comprised
mostly of action sequences with a few puzzles thrown into the mix.
If it’s
mislabeled as ‘Adventure’ (as happens with many console
sites and magazines), then someone who liked it and may crave something
similar might be encouraged to buy Myst IV next - also labeled as Adventure - and then spend the remainder of
eternity exploring its worlds in search of hidden zombies. Of course
the opposite may occur with someone who had played Myst IV and then
wandered about Resident Evil searching for levers that will make
the zombies disappear!
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