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Still Life 2

by ZSZUBAIRIE 88 sections about 195 minutes to read

The Backyard

           
Click on the square piece of Metal Grate in the lower-right portion of
the screen, but there is no clue to collect or analyze from that.  Note
the stairs leading down from the Back Porch of the house.  Recall that a
bomb had gone off just as Paloma took the last step down that stairway, in the
previous section of the game.  Close up by clicking on the
magnifying-glass-icon that appears on the ground in front of those stairs, to
find three pieces of evidence.  Click on the big, dark spot in the
upper-left portion of the screen.  Victoria will recognize that there has
been an Explosion there.  But there is nothing to collect or
analyze from this evidence.  So click next on the Brown Footprint,
a little to the right from the top-middle of the screen.  Collect the clue
with the 3D SCANNER, and then analyze it.  Finally, click on the
blue pieces in the center of the screen.  Victoria will tell you that
there is some blood on a Piece of Rubber.  Collect the clue with a SAMPLING
SWAB
, and then analyze it.  [Note: you will have to run both
the Chemical and the Database Analyses to get 100% information from this clue.]

           
Step out of this close up and note the GRAY TRAILER on your left, up against
the wall of the house.  Close up on that trailer, and click on it to find
that the hatch is locked, but that the lock is rusty.  But we don’t have
anything at the moment to break open that rusty lock.  So click next on
the yellow license plate with a brown line across its numbers, in the
lower-right portion of the trailer.  But we don’t have anything to clean
up that mud to be able to read the number on that plate.  In short, we
can’t do anything with this trailer just now.

           
Click on the Archery Target left of the house.  Click on the Electric
Fence
left of the target.  Click on the orange Iron Brazier,
and then the gray Aluminum Can, both of which are in the lower-left
portion of the screen.  But there are no clues to collect and analyze from
any of these objects.  So just pick up the OIL CAN from the ground
left of that orange Iron Brazier, and return to the front of the house. 
Go upstairs, and Victoria will comment.  This might be a good time to call
Claire.  So open the Inventory Menu, click on the cell phone to bring it
to the center of the screen, click on the MESSAGES & CONTACTS icon
in the cell phone, and then click on Call Claire Ashby.  Exhaust
the conversation.  Enter the House.  [Note:  We could
have also entered the house through the back door, of course, but I think going
through the front door gives a better idea of the layout of the house.]

INSIDE THE HOUSE

           
Click on the oval wall painting above the table on your right, to hear
Victoria’s comment.  Click on the broken floorboards down on your right,
to hear another comment from Victoria.  Go through the door now in front
of Victoria to enter the Kitchen.

The Kitchen

           
Move clockwise around the room to examine the following.  Click on the Telephone
to learn that it is broken.  Close up on the dining table, and click on
the Newspaper there to hear Victoria’s comment.  Close up on the Oven
to hear another comment from Victoria.  Check out the cupboard (the Storage)
above the same counter, but we don’t need to use it just now.

           
Close up on the Sink, and click on the pot on your right.  Collect
the clue by first using the FINGERPRINT POWDER, and then the 3D
SCANNER
.  Analyze the clue.  Click on the Tap to learn
that it is working.  Step out of this close up and close up on the Refrigerator
to hear Victoria’s comment.

           
Move slightly right towards that Dumbwaiter Paloma had used to come down
from the Morgue the previous night.  There is a bookcase now placed in
front of that dumbwaiter.  Click on that bookcase once to hear Victoria’s
comment.  Click on it again, to move it aside.  Go back to the
dumbwaiter and click on it to learn that it is locked.  Use the PICK
GUN
to unlock it, and click on it again to learn that we would need a rope
to go down the shaft.

           
Go through the backdoor on your left to arrive in the back porch and hear
Victoria’s comment.  But there is nothing of interest here.  So
return to the Kitchen.  But we are done with the Kitchen as well, for
now.  So, step back out into the main hallway.

* * * * * * * * * * * *

Click on the stairs right of the Kitchen door,
only to receive a notification that there is an "unread message"
and that there is data waiting to be transferred to the Kit.  Open the
Inventory Menu, click on the Kit to bring it to the center of the screen, and
then click on the description of the data in the cell phone on your left
to transfer the clue to the Kit.  Click on that clue then, as it appears
in the Kit’s inventory, to see the information on the Tire Track sent by
Claire.  You don’t need to analyze this clue any further, of course.

           
Go upstairs now, to arrive in the Second Floor hallway.  A cutscene and
dialog will follow.  Exhaust the conversation.  Then, enter the door
that Victoria is facing, to arrive in the bedroom where Paloma had waken up the
first time in the game.

The Bedroom

           
Victoria will comment.  Click on the Entryway (the gray panel with
the red bar on top) in the corner on your right, to hear Victoria’s
comment.  Go to the right of the bed, and click on the now-empty Camera
Base
up on the ceiling on your right.  Click on the round
black-and-white Picture above the table.  Then close up on the
round mirror on the table under the picture.  Click on the broken
Mirror
.  Collect the clue by first using the FINGERPRINT POWDER
and then, the 3D SCANNER.  Analyze the clue.  Then click on
the Broken Piece of Glass lying on the table below the mirror, to hear
Victoria read the message on it.

           
Step out of the close up on the table and click on the Blood-Stained
Bandages
lying on the ground between the foot of the bed and
Victoria.  Collect the clue by using the SAMPLING SWAB
Analyze the clue running the Chemical Analysis and then, the Database
Analysis.  Click on the Handcuffs tied to the top-right of the
bed’s headboard, to hear Victoria’s comment.  Then, click on the top-right
of the Mattress.  Collect the clue by using the DIGITAL
MICROSCOPE
and then, the SAMPLING TONGS.  Analyze the clue
running the Chemical analysis and then, the Database Analysis.  Click on
the white icon on the Wooden Frame along the lower-right side of the
bed, to hear Victoria’s comment.

           
Click in the lower-right portion of the screen to move towards the
fireplace.  Feel free to check out the wardrobe (the Storage), but
we don’t need to use it at least right now.  So, go right and click on the
Window to hear Victoria’s comment.  Click on the lower-middle
portion of the screen twice to face the wall right of the window.  Click
on the White Dress to hear Victoria’s comment.  Feel free to click
on another now-empty Camera Base up in the corner of the ceiling on your
left.  Close up on the Stove, to hear Victoria’s comment. 
Click inside the stove, to hear another comment from Victoria.

           
We are done in this room.  So, step back outside in the hallway.

* * * * * * * * * * * *

           
Close up on the wardrobe right of Victoria in the hallway.  Click on the Clothes
inside to hear Victoria’s comment.  Collect the clue by using the DIGITAL
MICROSCOPE
and then, the SAMPLING TONGS.  [Note that the
initial white icon and the first blue icon will seem to appear everywhere
inside the wardrobe.  But after you have used the Digital Microscope, the
second (i.e., the blue-hand) icon will appear only on the middle shelf
in the left side of the wardrobe.  So that is where you will have to use
your Sampling Tongs.]  Analyze the clue by first running the Chemical and
then, the Database analyses.  Then, go through the door right of the
wardrobe to arrive in the Bathroom.

The Bathroom

           
Victoria will comment.  Click on the magnifying-glass icon in the
lower-right portion of the screen, to close up on the Bathtub.  Note the
blue-hand icon on the black smudges (Blood Drops) on the ground, at the
bottom of the screen.  Collect the clue by using the SAMPLING SWAB
Run the Chemical Analysis and then, the Database Analysis, on this clue. 
Click on the brownish spots (Fibers) on the left edge of the
Bathtub, to hear Victoria’s comment.  Collect the clue by using the SAMPLING
TONGS
, and then analyze it.  Step out of the close up on the Bathtub,
to hear another comment from Victoria.

Click on the white icon that appears in the
middle of the extreme right of the screen, to learn about the Terrarium
Note the washbasin under a damaged mirror on the wall behind Victoria. 
Pick up the DRY OLD SPONGE from the washbasin, right of the tap. 
Click on the Tap itself to learn that it is not working.

           
Close up on the First-Aid Cabinet on the wall, to the right of the
washbasin.  Click on the gear icon to open it, but it is locked.  Use
your PICK GUN to unlock and open it.  [Note: Just wait a few
seconds.  You will first be brought out of the close up and then, taken
back in again as the cabinet opens.]  Click on the three orange Empty
Medicine Bottles
on the top shelf.  Click on the piece of paper on the
right of the bottom shelf.  Listen to Victoria’s comment; and then, pick
up that piece of paper = the RECEIPT FOR MEDICATIONS.  Pick up the ANTI-VENOM
SERUM BOX
from the left of the bottom shelf.

           
We are done in the Bathroom.  So, step back out into the hallway.

* * * * * * * * * * * *

           
Approach the green, rusty ("Charred") door on your
right, presently almost hidden by the blue electronic panel on the wall on your
right.  Click on it, to hear Victoria’s comment.  Try to open the
door, but it is "impossible to open."  Click on the blue
Electronic Panel
right of the door, to hear another comment from Victoria
and to receive a New Objective.  Feel free to check out that
objective.  Then, click on the brown door, now on your right.  It’s
locked but, as Victoria tells us, the door isn’t very solid.  But we don’t
have anything just yet to break open that door.  So go downstairs, back to
the main hallway on the First Floor.

           
Go through the rusty green door (what we will call the Cellar Door from
now on) right of the stairs.  It is quite dark on the landing.  Look
closely and you will see a lantern hanging just above and to the left of
Victoria’s head, on the wall in front of her.  [Note: Even if you
cannot see the lantern, you can find it by just moving your cursor around on
that wall until you find a white icon.]  Click on the white icon, to learn
that it is an empty Oil Lamp.  We can fill the lamp with oil, of
course, by using the Oil Can in our inventory.  But we don’t have any
matches yet to then light up the lamp.  So come back upstairs to the main
hall, for now, and go into the Living Room on your right.

The Living Room

           
Victoria will comment.  Close up on the China Cabinet on the wall
right of Victoria.  You will find two (blue and white) icons in this close
up.  Use the FINGERPRINT POWDER and then, the 3D SCANNER on
the Molding (the blue icon).  Analyze the clue.  Victoria will
comment, and you will also receive a New Objective.  You can check this
objective right away by clicking on the cell phone on your right.  Then,
step out of the Inventory Menu and click on the empty socket (the white icon),
to hear another comment from Victoria.

           
Click on the open book on the large table behind Victoria, to learn about the Lock
of Hair
there.  Collect the clue by using the SAMPLING TONGS
Analyze the clue by running the Chemical Analysis and then, the Database
Analysis.

           
Feel free to click on the four Books in the bookcase behind
Victoria.  You can find these four books you can click on as
follows.  There is one, the Black book, in the second shelf from the top,
of the left section of the bookcase.  The other three are all in
the middle section of the bookcase: the Red book on the right of the
second shelf from the top, the Blue book on the left of the third shelf from
the top, and the Green book on the right of the fourth shelf from the top.
 As you click, Victoria will tell you something about each of these
books.  But there are no clues to collect or analyze here.

           
Close up on the Safe in the third shelf from the top, of the right
section
of the bookcase.  Victoria will comment.  Click on the gear
icon on the wheel on your left to learn that the safe is locked.  Click on
the white icon on the keypad on your right to hear Victoria’s
comment.  Use the FINGERPRINT POWDER on the keypad to reveal some
fingerprints, but there is nothing good enough to collect and analyze. 
So, since we don’t know what the code is or how to figure it out just yet,
forget the safe for now.

           
Pick up the Match Box from the right of the mantel on your right. 
Click on what looks like a DVD Case lying on the couch further on your
right, to hear Victoria’s comment.  Click on the Food Tray on the
coffee table, to hear another comment.  Finally, click on the DVD Case
lying next to the food tray, to hear yet another comment.

           
We are done in the Living Room for now.  So, step back out in the main
hallway.

* * * * * * * * * * * *

           
Go down the Cellar door.  Light the Oil Lamp on the wall in front
of Victoria by first using the OIL CAN, and then the MATCH BOX,
on it.  Victoria will comment.  Now that the lamp is lit, you will
get a magnifying-glass icon on the Blue Door on your right.  Close
up on that door.  Click on the wooden plank just right of the door, to
move it aside and see the Blue Electronic Box behind it.  Click on that
box to hear Victoria’s comment and receive a New Objective.  Check
out that objective.  Step out of the close up and go down the stairs on
your left, to arrive in the Workshop.

The Workshop

           
As you enter, you will receive a notification about an Unread Message and Data
waiting to be transferred to the Kit.  Open the Inventory Menu, click on the
Kit to bring it to the center of the screen, and then click on the message in
the cell phone on your left to transfer the data to the Kit.  Click
on the clue ("Photograph Sign Engraved in Wood") in the
Inventory area of the Kit to transfer the clue to the blue screen at the top of
the Kit.  There is no need to analyze this clue any further, of course,
because the information received is already 100%.  Feel free to Open and
see the badge itself by clicking on the description of the clue in the blue
screen.

           
Note that the Workshop is actually divided into three areas.  We will call
the area where Victoria is standing the Dumpster Area because of the
dumpster (Storage) that is in the lower-left section of the screen.  The
actual Workshop Area is through the doorway on your right, and carries a
subdivision of its own which we will call the Store because it seems to
be used as such for a number of items, as you will soon see.

Note:  There is something other
than the dumpster in the Dumpster Area, but it will lead us out of the Workshop
altogether.  So let’s skip that item for now and first finish our
examination of this whole area before leaving it.

           
Go through the doorway on your right to arrive in the actual Workshop
Area.  Pick up the DEMOLITION MASS from the table right of the
doorway.  [Note: you might have to rearrange the items in your
Inventory to make room for it.]  Click on the Circular Saw, also on
the table, right of where you had found the Demolition Mass.  Close up on
the orange Gas Cylinder, on the ground right of that table.  Click
on the Address (the three fine-printed lines under the gray pipe hooked
to the gas cylinder), to hear Victoria’s comment.

           
Step out of the close up and click on the Furnace right of the
cylinder.  Close up on the shiny object on the ground in front of the
furnace, to hear Victoria’s comment about the Burnt Fragments
Click on those fragments to hear another comment.  Click on the blue icon
to learn that there is something tiny there.  Collect the clue by using
the DIGITAL MICROSCOPE and then, the SAMPLING TONGS
Analyze the clue.  Step out of the close up.

Note:  The Furnace is actually
placed in the left portion of the Store, the third subdivision of
the Workshop mentioned earlier.  You can click on the black tires (lying
to the right of the furnace) or at the edge of the wall on your right,
to bring Victoria close enough to get a look at this Store.  If you look
closely on the right wall, you will see a Black Lever in the center of
that wall, under the two windows.  Click on the gear icon on this
lever, to open the two windows above.  But there is no need to open those
windows just now.  So click on the lever again to close them, step out of
the Store to return to the main Workshop area, and go right along the partition
separating the Store from the main Workshop.

           
Click on the blue-grayish Shelves Filled with Bottles left of the big
tank in front of you, to hear Victoria’s comment.  Feel free to click on
the Camera Base just below the corner of the ceiling right of the
tank.  Note the two windows up on the wall right of that Camera
Base.  Click on the orange Still under the left window, to hear
Victoria’s comment.  Click on the Accounting Book on the table under
the right window, to hear another comment from Victoria.  Finally, note
the Black Lever in the wall between the Still and the table with the
Accounting Book.  Click on the gear icon on this Lever, to open the
two windows above.  But, once again, there is no need to open those
windows just now.  So click on the Lever again to close them.

           
We are done in the main Workshop for now.  So return to the Dumpster Area
on your right.  Feel free to check out the Dumpster (Storage), but
we don’t need to store anything yet.  So click on the Blackboard
behind the Dumpster, to hear Victoria’s comment.  Click on it again, to
move it aside.  Feel free to click on it once again, to hear another
comment from Victoria.  Then, click on the part of the wall that was
behind the Blackboard, to hear Victoria’s comment.  Use the DEMOLITION
MASS
to break that part of the wall and reveal the dumbwaiter behind
it.  Climb down the dumbwaiter, to arrive at the Morgue.

The Morgue

           
Victoria will comment.  Click on the ground in front of the Dumbwaiter, to
learn about the Bare Footprint there.  Collect the clue by using
the 3D SCANNER and then, analyze it.  Move the cursor on the gray
beam above the dumbwaiter to find a white icon there.  Click on that icon,
to hear Victoria’s comment about the empty Camera Base there.

Click on the Blood on the Autopsy Table
left of the Dumbwaiter, to hear Victoria’s comment.  Collect the clue by
using the SAMPLING SWAB.  Analyze it by doing the Chemical Analysis
and then, the Database Analysis.

Open the rusty, green door left of the Autopsy
Table, to learn about the Traces on the Wall.  Collect the clue by
first using the DIGITAL MICROSCOPE and then, the SAMPLING SWAB
Analyze that clue.

           
Move down along the wall on your left.  Click on the Countdown Clock
to hear Victoria’s comment.  Click on the White Tiles (with the
word "DEAD" now written on them) under the clock, to hear another
comment from Victoria.

Close up on the White Jacket hanging on
the wall, on your left.  Click on the red Traces of Blood halfway
down the gray pipe left of the Jacket, to hear Victoria’s comment. 
Collect the clue by using the SAMPLING SWAB.  Analyze it by first
running the Chemical Analysis and then, the Database Analysis.  Click on
the White Jacket now to hear Victoria’s comment about its sleeve. 
Collect the clue by first using the REVEALER SPRAY and then, the SAMPLING
SWAB
.  Analyze it by first running the Chemical Analysis and then, the
Database Analysis.  But these analyses do not give us 100% information
about the clue, and Victoria tells us that we need to call Claire for further
assistance.  So step out of the close up on the Jacket, open the Inventory
Menu, and use the cell phone on your right to call Claire.  Exhaust the
conversation.

           
 The rusty, green door in front leads us out of the Morgue.  But we
are not done here yet.  So go to the six Morgue Drawers on your
left.  Click on the empty Camera Base in the corner of the ceiling
above the drawers, to hear Victoria’s comment.  Click on the three gear
icons, one by one, on the Drawers below; but all of these drawers
are locked.  As you can probably guess, we need to use the same technique
that we used in Paloma’s section (using the interview dates from her Memory
Card as codes) to unlock those drawers.  So close up on the Electronic
Keypad
left of the door in front, and proceed as follows.

Click 1, 0, 2, 2; and then, on OK.  A cutscene will show a drawer
open.  Step out of the close up on the Keypad, go to that drawer and open
it.  Click on the tag ("Label") tied to a foot of the
mannequin inside, to hear Victoria’s comment.

           
Close up on the Keypad again.  Click 0, 2, 2, 9; and then, on OK.  Another drawer will
open.  Go that drawer now, open it and click on the Label inside.

           
Finally, go to the Keypad and click 0, 1, 1, 3; and then, on OK, to see the third and the last
drawer open.  Go to that drawer, open it and click on the Label
inside.

           
We are done with the Morgue now.  So click on the Target icon on the door
in front, to see a short cutscene that will bring you down into the Locker
Hallway.

The Locker Hallway

           
There is an empty Camera Base in the corner of the ceiling, left of the
stairs, but there is no icon on it.  Note the Outline of a Doorway
on your left.  But there seems to be no way of opening that door, at least
from this side.  Close up on the Marks on the Ground in front of
that door outline, to hear Victoria’s comment.

Move to the Locker on your left, but
there is no icon on that locker either.  Click on the empty Camera Base
on the ceiling, left of the locker.  Close up on the Ground in
front of the rusty, green door on your left.  Click on the Ground,
to hear Victoria’s comment.  Collect the clue by using the REVEALER
SPRAY
and then, the SAMPLING SWAB.  Analyze the clue by running
the Chemical Analysis and then, the Database Analysis.

           
We are done with this hallway.  So click on the Target icon on the rusty,
green door.  A short cutscene will bring you into the Electric-Chair room.

The Electric-Chair Room

           
Click on the Base (on which the electric chair had been mounted earlier)
in the middle of the room, to hear Victoria’s comment.  Click on the
magnifying-glass icon you will find by the mount, just left of Victoria’s
feet.  Click on the white icon, to hear Victoria’s comment.  Collect
the clue (Broken Pieces of Glass) by first using the DIGITAL MICROSCOPE
and then, the SAMPLING TONGS.  Analyze the clue.

Note that the names and numbers on the six Numbered
Doors
around the room are already visible.  All of these doors, except
the one marked "Paloma – 129," are locked.  But feel free
to click on the white icon on each of these five doors to learn
something about the victim whose name is marked on that door.  Then, click
on the white icon on the door marked "Paloma – 129," to
hear Victoria’s comment.

           
Close up on the Electric Box right of the unnumbered door. 
Click inside, but it is too dark to see anything.  Step out of this close
up, and click on the magnifying-glass on the wall left of the unnumbered
door.  Click on the Electric Switch.  Close up on the Electric
Box again.  Now that the bulb inside is lit, you can click on the Lever
under that bulb.  Click on that Lever, to hear Victoria’s comment. 
Collect the clue by using the FINGERPRINT POWDER and then, the 3D
SCANNER
.  Analyze the clue.

           
We are done with this room.  So click on the Target icon on the unnumbered
door, and a short cutscene will take you into the Cell.

The Cell

NOTE:  There is a white icon on the
handle of the door.  In playing this game, however, I noticed that there
is a technical bug that kicks in if you click on this icon at this point
in the game.  So I would advise you to wait until after you have already
finished examining the rest of this room before you click on this icon on the
door handle.

           
Click on the Fuse Box on the shelf left of the door.  Close up on
the floor left of the mattress, in the lower-left portion of the screen. 
Click on the Broken Glass, to hear Victoria’s comment.  Collect the
clue by using the SAMPLING SWAB.  Analyze the clue by running the
Chemical analysis and then, the Database Analysis.

           
Click on the Tool icon on the Washbasin on your left, to learn that the Tap
is working.  Bring out the DRY OLD SPONGE from your inventory, and
click on the Tap to get WET OLD SPONGE.  Close up on the Floor
in front of the washbasin.  Click on, and then pick up, the ELECTRONIC
COLLAR
.

           
Close up on the Gray Board with Inscriptions left of the washbasin, to
hear Victoria’s comment.  Click on the Phone icon to take a picture and
receive a notification that there is data waiting to be transferred to the
Kit.  So, open the Inventory Menu, click on the Kit to bring it to the
center of the screen, and click on the description of the data ("Photo
of the Carvings
") in the cell phone on your left to transfer it
to the inventory section of the Kit.  Click on that clue in the inventory
("Inscriptions on Basement Cell Wall") to transfer it to the
Blue Screen at the top of the Kit.  Analyze the clue, to hear Victoria’s
comment.

           
Step out of the Inventory Menu, and close up on the words "TOO LATE,"
written in red on the wall behind the bed, to hear Victoria’s comment. 
Click on the Grating under the bed, to hear another comment from
Victoria.  Go left of the bed and click on the First-Aid Cabinet up
on the wall, to find that it is too high for Victoria to reach it.  So go
back to the bed, and click on the gear icon on its headboard to move the
bed to your left.  [Note:  The game will be Auto-Saved at this
point because a timed sequence is about to follow.]  Click on the
First-Aid Cabinet again.  A cutscene will follow, and the countdown clock
will begin to run.  But don’t worry.  There is more than enough time
to beat that clock.  So you won’t need to save the game or even
have to use that Auto-Save from a few moments before.

Click on the First-Aid Cabinet again, to return
to the close up on it.  Click on the little Yellow Note stuck in
the top shelf of the cabinet, to learn about the clue that the Killer has left
for us to deal with the problem.  Open the Inventory menu, click on the ANTI-VENOM
SERUM BOX
and then, on Victoria’s ID card on your left, to have her take
that serum.  The countdown clock will stop, and Victoria will tell us that
she feels better.

Step out of the close up on the First-Aid
Cabinet.  Click on the Wall Poster left of the First-Aid Cabinet,
to hear Victoria’s comment.  Feel free to check out the Gray Wall
Cabinet
(Storage) left of the poster, but we don’t need to use it.  Note
Feel free to click on the Camera Base in the corner of the ceiling,
right of the rusty green door.  But the game developers seem to have made
a "boo-boo" here, because the comment you will hear is not the one
that Victoria is supposed to make.  In fact, you might recognize that it’s
not even her voice, but rather that of Paloma making the comment that she made
in the previous section of the game.

Note:  You will recall that I had
asked you, at the beginning of this subsection, to wait until after you had
already finished examining the rest of this room before you click on the white
icon on the handle of the door now in front of you.  So, it should be
"safe" for you to click on that icon at this point.  But,
although I personally did not have any problems doing so at this point, if that
bug still kicks in, you can always use that Auto-Save I mentioned a little
while ago, to replay the game from that point.

* * * * * * * * * * * *

           
We are done with this whole underground portion (the "Basement," as
the developers call it) of the house.  So go back all the way to the
Morgue, and use the Dumbwaiter to return to the Workshop above.  Take the
stairs in front of you, and then those from the landing, to come back to the
Main Hallway on the First Floor.  Take the stairs on your left to go up to
the Second-Floor Hallway, and approach the Brown Door right of the Charred
Door.  Use the DEMOLITION MASS on the Brown Door and then, click on
that door to arrive on the Roof.

The Roof

           
Close up on the Gray Box on the railing, in the lower-left section of
the screen, to hear Victoria’s comment.  Click on the Keypad on
your right, to hear another comment.  Collect the clue by using the COMPUTER
KEY
and then, analyze the clue.  Click on the bent Satellite Dish
on your left, to learn that an old Chewing Gum is stuck there.  Use
the SAMPLING TONGS to remove the Chewing Gum and then, analyze it. 
But you will get only 50% of information from this clue.  Step out of the
close up, and Victoria will tell us that we need Claire’s help for further
information.  But you don’t need to do anything because she will make that
call automatically.

           
That is all we need to do on the Roof.  So go back all the way down to the
First Floor, enter the Kitchen on your left, and use the back door to go out
into the Backyard.

Backyard: The Gray Trailer

Climb down the stairs, and approach the Gray
Trailer
left of the stairs.  Just as you reach it, however, you will
receive a notification about an Unread Message and that Data is ready to be
transferred to the Kit.  Open the Inventory menu.  The Kit should be
already in the center of the screen.  So all you have to do is click on
the description of the data in the cell phone on your left to transfer
the clue to the inventory section of the Kit; and then, click on that clue
("Chewing Gum Found On The Roof") to transfer it to the Blue
Screen at the top of the Kit.  There is no need to analyze the clue any
further, of course, since you already have 100% information.

           
Step out of the Inventory menu.  Close up on the Gray Trailer.  Use
the DEMOLITION MASS on the Lock to break it and open the
hatch.  Pick up the ROPE from inside.  Use the WET OLD
SPONGE
to wipe the mud from the yellow License Plate in the
lower-right section of the Trailer.  Victoria will read the number and
indicate that we need Claire’s help again.  So step out of the close up on
the trailer, and call Claire.  Exhaust the conversation.

* * * * * * * * * * * *

           
We are done with the Backyard, for now.  So go back into the Kitchen, and
approach the Dumbwaiter on your left.  Use the ROPE on it;
and then, climb down to arrive in the Morgue.  But we had already finished
here earlier.  So go back up to the Kitchen.  Go to the wall cabinet
(Storage) above the counter left of the sink.  Put your DEMOLITION MASS
in that Storage, to make some room in your inventory.

Note:  Depending on how long it
took you to get to this point since you called Claire about the license plate,
you should be receiving a call from her about it at this point.
  Victoria will answer that
call, and a dialog will follow.  At the end of that conversation, go out
into the Main Hall, and step out into the Front Yard.

Front Yard: Sheriff Halloway

           
Talk to the Sheriff, standing to the right of her car.  You can conduct
the conversation any way you like, but I prefer the following order.  Ask
the Sheriff first about the Receipt for Medications.  Victoria will
comment that we need to tell Claire about the Sheriff’s information, and the
dialog will be suspended apparently for that purpose.  So call Claire, and
Victoria will give her the information.

Talk to the Sheriff again, this time about the Missing
Clues
.  Call Claire again.  Now talk to the Sheriff again, this
time about the Obstruction of the Investigation.  Note that, during
this conversation, the Sheriff indicates giving Victoria two clues, as well as
an "Electronic Key," that she has found.  You will find the Key
in your inventory, and the two clues ("Fibers Collected by Halloway"
and "Product Collected by Halloway") in the Kit.  Analyze
both of these clues.  Note: you will have to run the Chemical
Analysis and then, the Database Analysis, on the Product.

Other guides for Still Life 2