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The Curse of Monkey Island – Part 7

by Kasey Chang 38 sections about 110 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

5.3   PART 2: THE CURSE GETS WORSE

5.3.1     Beach
     
You are on the beach. To left is Puerto Pollo. To right is the
jungle/swamp.

Grab some of the embers on the beach.

FUN ITEM: Try the "secret button" on the bridge.

Head into the swamp.

5.3.2     Swamp
     
Talk to Murray again, then continue into the ship.

5.3.3     Voodoo Lady's Lounge
     
You are at the Voodoo Lady's Lounge. There's a gum vending
machine to your left, alligator to your right, and paper doll
with voodoo pin to far right.

Get the voodoo pin on the paper doll. Get the glue pot as well.

Use one of your wooden nickels in the candy machine nearby. Grab
the gum that popped out.

Pull the alligator's tongue. The voodoo lady from the previous
Monkey Island games appears. Ask her for LOTS of information.
When she asks where you hid Elaine, you run back to the beach...
Only to find a pirate ship has just stolen Elaine and is sailing
away. You return to her.

Talk to the voodoo lady about whatever you want. Keep talking to
the Voodoo Lady for more information. You'll basically need to
find Blood Island, locate an uncursed ring to break the curse. To
get there, you'll need a crew, map to Blood Island, and a ship.

You now know what to do. Head back to beach.

Grab the embers if you haven't yet.

Head into Puerto Pollo.

5.3.4     Puerto Pollo
     
Puerto Pollo is a pretty wide town. Start from left, you get
Lenny's Lemonade Stand, closed passage, Blondebeard's Chicken n'
Things, Town Hall / Theater (with side entrance), exit to Cabana
Club, and Barbery Coast.

Head into the Town Hall / Theater Dressing Room.

5.3.5     Theater Dressing Room
     
You're in the dressing room. You see a mirror/table with items on
it, chest, jackets, various stage props, and a staircase up
leading to the lighting control room.

Pick up the "dandruff" on the Civil War Coat (take a closer look
at it first).

Pick up the glove from the coat as well (Examine the pocket).

Pick up the magic wand and use it with the magic hat. Pick up the
ventriloquism book that appears.

Exit room. Go to Barbery Coast (at the docks)

5.3.6     Barbery Coast
     
Four pirates occupy 'Barbery Coast'... One of them is getting a
haircut, three of them are the ones doing it. The big guy is
Haggis McMutton, the suave guy is Van Helgen, and the sitting guy
is Bill. The guy getting the cut is Rene Rottingham.

You'll blurt out everything about your quest... But it doesn't
matter. What you do need to notice is that scissors stuck in the
ceiling above Haggis. Haggis keeps eyeing the hair and keeps
picking up and putting down that comb.

When he puts it down, put the lice on it.

Haggis will cut off all of Rottingham's hair, and toss him out of
the shop.

Ask Haggis for a haircut. You'll get to sit down in the chair.

Play with the handle on the side of the chair.

Get the paperweight holding down the book. When Haggis runs off
to find another paperweight, keep using the handle until the
chair is high enough for you to nab the scissors. You'll lower
yourself and Haggis comes back. Forget about the haircut...

Use the glove on Van Gelder, the thin suave pirate, which
challenges him to a duel. You arrive at the field of honor.

Close the middle pistol box. Open the banjo case behind.

This banjo duel is basically a cute version of "Simon", or
"repeat after me". Van Helgan will play single notes after a few
chords. Remember them, and repeat them when it's your turn.

After the third or fourth attempt to beat you, he will start
playing some SERIOUS riffs. Go to the pistol case and pick up a
pistol. Shoot the banjo in his hand.

Van Geldar will be impressed by your low tactic and joins your
crew. You'll return to the barbershop.

FUNNY ITEM: For fun, ask the three pirates that you want to join
up and form a barbershop quartet.

Leave the barbershop and go to the blocked passage right next to
Blondebeard's Chicken n' Things.

5.3.7     Passage Way
     
Use the scissors with the blocked passage between Lenny's
Lemonade and Blondebeard's place. Read the signs while you're at
it.

Get the flower (Ipecac). (Cut it, then you'll grab it).

Continue cutting, and you'll walk further into the passage...

5.3.8     Snake Crossing
     
Go ahead and read the sign. It says "snake..."

Cutscene: a snake ate you!

You're now inside the snake. Pick up the Faberge Egg, vacuum
cleaner attachments, and lots o' stuff, and everything else you
can find inside the snake.

Use the flower on the syrup to make Ipecac syrup. Then use the
syrup on the snake (snake's head to be exact).

The snake will spit you out, and you end up in...

5.3.9     Quicksand pit
     
You're now stuck in the quicksand pit.

Use the helium balloon with the paperweight (creates a floating
baloon).

Blow the balloon (click and hold button to pop up action palette,
then pick blow) and it will go in place next to the tree.

Pick up a thorn from the thorny plant.

Pick up the reed from the side.

Use the thorn with the hollow reed in your inventory to create a
peashooter (blowgun).

Use the peashooter with the balloon, and you'll get to the vine,
and escape to Danjer Cove.

5.3.10     Danger Cove
     
Leave Danjer Cove for the moment and return to Puerto Pollo, and
go to Blondebeard's Chicken n' Things.

5.3.11    Blondebeard's Chicken n' Things
     
You're at Blondebear's Chicken n' Things. You can read the menu,
doesn't say much. :-) There's a table at lower right with a quiet
patron.

Give Blondebeard your reservation slip.  Talk to him for a LOT of
information. Blondebeard will mention that he lost his Club
Cabana membership card.

Grab a biscuit. Eat biscuit. (Eeek!)

Go over to the quiet patron. Push the quiet patron. (Eeek!) He is
a Grim-Fandango skeleton! Get the serrated knife out of the back
of the patron.

Put the maggots on the chicken. They'll eat the exterior and
leave the bones. Get the club card in the ribcage of the chicken.

Head to the Club Cabana (that arch next to the Town Hall).

5.3.12    Club Cabana Boy
     
You're at the Club Cabana, at the hot dog stand.

Show the club card to the Cabana Boy. He is NOT pleased.

Pick up three towels from the pile.

Dip one in the ice bucket, make it wet.

Use one of the towels with the cabana boy. (Wet towel whip!)

Pick up the bottle of cooking oil (you'll need it) and go onto
the beach.

5.3.13    Brimstone Beach
     
You're on the beach, and on the far end is Palido Domingo, the
agent of Slappy Cromwell, the performer at 'Speare! However, you
can't walk across the sand... it's too hot!

Put the three wet towels on the hot sand, one at a time, to form
a path to Palido over there.

5.3.14    Beach 2
     
You're now next to Palido Domingo, the extremely UN-tan guy.

Go ahead and talk to him. He has the map to Blood Island tattooed
on his back... But he refuse to turn over. However, he doesn't
want to get burned.  He tells you to get him more drinks.

Grab his mug, open the gate near him, and exit the beach.

Head back to Puerto Pollo, and stop at Lenny's Lemonade Stand.

5.3.15    Lenny's Lemonade Stand
     
Feel free to try Lenny's "bottomless mug" policy once... give him
a wooden nickel. Now you understand the trick.

Swap his bottomless mug with the mug you got from Palido.

Buy another lemonade from him, and this time you get to drink it.
He'll run off.

Take the pitcher. You already got the bottomless mug.

Next to the stand (to the right) is a vat of red dye. Fill the
pitcher with it.

Head back to Brimstone Beach.

5.3.16    Brimstone Beach again
     
Put the bottomless mug on Palido.

Use the pitcher on the mug (filling it).

The dye will seep out and color his front... Sure looks burned!
And he'll turn over.

Use the cooking oil on his back... Then get the map (eeek!)

Exit the beach, and go to the "field of honor" (near the grassy
knoll).

5.3.17    Field of Honor
     
At the field of honor, head just "behind" the grassy knoll
(slightly up).

5.3.18    Grassy Knoll
     
Use the serrated knife on the sawhorse (holding up the barrel).
The barrel will roll to the tree.

Use the ember to light the trail of rum.

KABOOM! There's a new log (of rubber tree!) and you're back in
town... Head to the Barbery Coast again.

5.3.19    Barbery Coast
     
Challenge Haggis, and he'll want you to beat him at the ancient
Scott contest of caber toss... So go there, and you'll get to use
that rubber trunk... And you win automatically!

You'll end up back at the Barbery Coast.

Slap Bill in the back ("use" him). He'll choke, and you'll do the
Heimlich maneuver on him. He'll spit out a jawbreaker. Grab it.

Talk to Bill (the third pirate) and see what he wants in order to
join you. He wants to see some treasure.

Go to Blondebeard's again.

5.3.20    Blondebeard's Chicken n' Things
     
If you talked to Blondebeard a lot last time, you should have
realized he has a gold tooth.

Give him the jawbreaker (to work it loose). He then asks for
something chewy.

Give him the steak-flavored bubble gum (you got from the voodoo
lady's lounge).

When he blows a bubble, pop the bubble with your voodoo pin.

Get the gold tooth from the ground where it was dropped.

Chew a piece of the gum yourself.

Add the gold tooth to the chewed gum.

Use the helium balloon (so you get a breath of it).

Chew the "chewed gum" with gold tooth, and you'll blow a bubble
with the gold tooth in it, and it'll escape out the window!
You'll just have to find it... As Blondbeard WILL search you.

Grab the cookie cutter and pie pan.

Go outside. Use pie pan on the mud puddle next to the entrance,
and you'll get the gold tooth back.

Take it to Bill at Barbery Coast and show him. He'll join you.

Now all you need is the ship... So head to Danjer Cove

5.3.21    Danjer Cove
     
You see this boat on the beach, and a ship in the distance.
(There's nothing at the waterfall.)

There's a big hole in the boat. You'll need something to plug it.

Go to the field of honor, and use the cookie cutter on the
remaining rubber tree. You'll get a "rubber plug". Return to the
cove.

Add glue to the plug, then put the combo on the hole. The boat is
now patched.

Get into the boat and use it. You'll end up next to the ship.

Before you head up, CUT the plank (use serrated knife on plank).

Head up to the pirate ship.

5.3.22    Pirate Ship, the Sea Cucumber
     
You got on, and you get to talk to this Mr. Fossey...  It doesn't
really matter what you say, but you'll get tar and feathered
(since you cut off the plank). And you end up at the beach, now
looking like a giant chicken...

Head to Blondebeard's place again.

5.3.23    Blondebeard's Place
     
The second you head in... Blondebeard mistakes you for El Pollo
Diablo, the legendary giant chicken! Then he knocks you cold...

5.3.24    Back on Sea Cucumber, Captain's Cabin
     
You're in the Captain's Cabin, inside a big chicken pot, onboard
the Sea Cucumber. The grease has washed off all your tar and
feathers, then you realize Fossey is a complete loon... As his
captain is a gorilla!

Use the ventriloquism book with Captain LeChimp. That'll convince
him to leave with the crew.

Once Fossey goes, you will take the map automatically. You can go
outside, but there's no way out.

Use the porthole to open it, and exit that way.

You're back at the beach. Head back into town, and go to the town
hall / theater.

5.3.25    Theater
     
You're at the dressing room. You can go right and see the
performance, but it's a pretty lousy one. You'll return
automatically to the dressing room any way.

Go upstairs to the lighting room.

Look at the treasure map, and note the directions. Look at the
control panel, and push the buttons according to the directions.
When you're done, the lights will form an X on the stage. Head
back down to dressing room.

Cutscene: Slappy is about to start his juggling act.

Use chicken grease on the cannonballs.

Cutscene: Slappy will drop one of the cannonballs, and he and his
assistants will FLY off the stage... And the audience will
leave...

Head back onto stage, and use the stage shovel...

Cutscene: Voila, you got Elaine back! You hid her on the ship...

You got the map and all three pirates, and the ship, so it's off
the second CD you go...

5.4   PART 3: THREE SHEETS TO THE WIND

Cutscene: Rene Rottingham will board your ship and take your map
as he beat you in the swordfight (combined with insults).

You need to get it back from him... If only your crew will
cooperate...

5.4.1     Pirate Songs
     
Your crew broke into song, and they are using your sentence as a
basis for rhyme!

Keep choosing various choices until you get the one that ends in
"orange". Since nothing rhymes with orange, that ends their
singing spree.

5.4.2     Sea Battles
     
Please see section [2.3.2]. This is real-time battle and thus
would have no 'walkthru'.

5.4.3     Sword Fights (except with Rottingham)
     
Please see section [2.3.3]

5.4.4     Sword Fight with Rottingham
     
Please see section [2.3.4]

So you got the map, and you're sailing to Blood Island, and you
run into this big storm... and...

5.5   PART 4: THE BARTENDER, THE THIEVES, HIS AUNT, AND HER LOVER

You woke up on Blood Island. The ship is busted. Haggis and
others have mutinied, and you're on your own again.

5.5.1     Beach
     
Ask Haggis about the lotion. It's quite slippery, so you'll need
it to get the ring off Elaine. Haggis needs something similar to
tar to fix the ship. Keep this in mind. He'll give you the lotion
after you hand over the tar substitute.

Pick up the bottle on the ground. Head on inland, and go to
hotel.

5.5.2     Hotel
     
Hotel has storage room, madam Xima the fortuneteller, the
bartender with a bad hangover, and stairway.

The bartender needs a hangover cure...  Read the recipe book next
to him. There's a hangover cure in there... It needs egg, pepper,
and "hair of dog that bites". Guess you'll have to go find some.

Get the cushion while you're at it. Exit the hotel and go to the
cemetery.

5.5.3     Cemetery
     
Walk past the two crypts to the undertaker.

5.5.4     Undertaker
     
Pick up the mallet and chisel.

Give that half-eaten biscuit to the dog. Dog will "bite" you.

Pick up some hair from the dog.

Leave the undertaker and go to the windmill.

5.5.5     Windmill
     
Next to the windmill are pepper plants... Grab a pepper.

Head to the beach near the lighthouse.

5.5.6     Beach
     
The cove has a sign, and paths that leads to other parts of the
island. You'll see this egg on this rubber tree.

Put the cushion on the ground.

Use mallet on the tree, and egg will drop on the cushion. You can
then grab it.

Go back to the hotel.

5.5.7     Hotel
     
Give the three ingredients to the bartender, and he'll wake up.
He'll also give you a bottle of that stuff, called Head-B-Clear.
Keep it. Use the chisel on it to open it.

Talk to him for LOTS of information. Basically, you will learn
that the diamond you need to get is the Goodsoup family diamond,
but diamond itself was stolen. Just the wedding band remains, and
it's in the family crypt. However, you can't get in there. Talk
some more about any topic you want, just for the fun of it.

Head in the storage room.

5.5.8     Storage Room
     
Use chisel on the cheese wheel for lots of cheese. Get the
refrigerator magnet as well.

Exit the hotel, and get just outside the hotel. Explore right,
and you'll see the barbeque with a big pot. This is where the
bartender said where the lava used to flow and cook things. Put
some cheese in the pot. It's for later.

Go to the "village" next to the volcano.

5.5.9     Village
     
The village has two parts, the main "buffet" part, and the
"secret" part.

At the buffet part, get the block of tofu, then move right, and
grab the measuring cup and auger (what the heck is an auger?)

Use chisel on tofu to make a mask. Wear the mask.

Continue down the path, and talk to Lemonhead. Watch the
"sacrifice".

When sacrifice is over, drop some cheese off the side of
platform. The volcano will spew lava again.

Head back to hotel.

5.5.10    Outside the Hotel
     
Pick up the big pot, now containing melted cheese.

Take it to Haggis on the beach. You can then get the lotion.

Take the lotion to Elaine's statue.

5.5.11    Clearing
     
Use the lotion on the ring finger.

Use the ring (to get it off). The ring disappears. That's one
third of the job done.

Note the fireflies... Remember that. Go back to the hotel.

5.5.12    Hotel
     
The Bartender already told you how you can get into the family
crypt... You need to DIE.

Have Madam Xima tell your fortune... Five death cards in a row,
heh?  Take the 5 death cards.

Ask the bartender for a drink, one with an umbrella is good.

Use chisel with bottle of head-b-clear (to open it) if you
haven't done so. Spike the drink with head-b-clear.

Drink it and you'll "die".

5.5.13    Crypt
     
This is, unfortunately, NOT the Goodsoup family crypt.

Use chisel on coffin to get out.

Grab all those nails while you're at it.

Use chisel on center coffin, and out comes Stan the salesman!
He'll yak and yak, when he ask you to leave, go ahead. He'll also
give you a business card.

You're now in the graveyard. Head back to the hotel, and head
upstairs.

5.5.14    Hotel Upstairs
     
The left room is closed, the right room is locked.

Go in the left room, and you see this nail on the wall. Pound the
nail with your mallet.

Go back out and grab the nail, and the portrait. Guybrush will
get rid of the frame.

Use scissors on the portrait, and you'll end up with portrait
(with hole) and face.

Put the portrait on the door, over the porthole in the door. Then
go in the room and you'll freak out Griswald.

Use the business card to jimmy the lock on the right room

Use the bed (pull it down). Use your nails on the bed.  Use your
last nail on the bed.

Grab the book on the skeleton. It's Goodsoup family history.

Go back downstairs, and head to the cemetery.

5.5.15    Cemetery
     
The main crypt now has Stan's sign all over it. Head inside, and
talk to him... He's selling... life insurance!

Go ahead and buy one. Give him gold tooth for the purchase price.

5.5.16    Hotel Lobby
     
Talk to the bartender, and he'll tell you that you need to be
Goodsoup family member to be buried in the Goodsoup crypt.

With the family history, you can pretend to be a family member...
Say what you want.

When you're ready, order another drink (the umbrella one if you
haven't done so), spike it, and die again.

5.5.17    Goodsoup Family Crypt
     
You're on the right side. There is no way out.

FUNNY ITEM: Look through the crack for a bit of "retrospective".

Go left and you'll walk past the ghost bride. Talk to her for
some clues. Continue left to the end coffin.

Go ahead and look around... There's this crack you can look
through that shows you a screen from an old LucasArts game!

Get the crowbar. Murray will scare the **** out of you again.

Pick up Murray.

Look through the crack and you'll see Mort, the undertaker, in
bed.

Put glue on the skeleton arm, and use that to grab the lantern.

Put lantern on the coffin.

Use Murray on lantern... and you'll scare the **** out of Mort!
Now you can get out of the crypt!

Go back to hotel.

5.5.18    Hotel Again
     
Go into storage room. Get death certificate.

Head upstairs, go into second room.

Use crowbar on the hole (boarded up).

Use crowbar on the bed.

Cutscene: POW!  Charles is delivered to his bride!

Grab the band and exit the crypt.

5.5.19    Graveyard
     
Head inside Stan's new office, and give him the death certificate
to get your insurance claim... You get "a lot of money".

Now all you need is to find the diamond, and that means you need
to locate the Flying Welshman... But that means you need to fix
the lighthouse. You have an idea...

Go to the Hotel

5.5.20    Hotel
     
Get the tip jar.

Use chisel on it and open it.

Go to windmill.

5.5.21    Windmill
     
Use umbrella on the blades, and you'll get up there.

On the top, use the jar with that barrel of sugar water. You'll
get a little. Come back down (you can go through the door this
time).

Go to the clearing where Elaine is.

5.5.22    Clearing
     
Put the jar with sugar water on that tree stump. Fireflies will
go in.

Pick it up and close the jar with the lid. Poke some holes on the
lid if you haven't done so.

Go to the lighthouse.

5.5.23    Lighthouse.
     
Continue up and put the "lantern" in the spot for it.

Also replace the broken mirror with the good mirror.

Come back down to the cove.

5.5.24    Cove
     
You see the Flying Welshman there. Ask him, and he'll demand a
compass. Do you remember how to make one? (Consult your
encyclopedia if you're not sure).

Use the measuring cup with seawater.

Use the voodoo pin with the cork.

Use magnet on cork/pin.

Use the magnetized cork and pin with measuring cup.

Give the finished compass to the Lost Welshman.

Talk to him and ask him to take you to Skull Island.

5.5.25    Skull island
     
After a little skit, you will find yourself at the top of Skull
Island. Talk to the winch operator LaFoot. Ask him to lower you
down into the smuggler's cave. He will mess up and you will fall.

Use the umbrella to slow your descent (you need to do it in 3
seconds).

If you didn't make it in time, just head up there and try again.

Enter the cave. You'll see King Andre and his henchman. Mention
how much money you have and then give your name...  Any name.
King Andre knows your real name any way.

Ask about the diamond and ask how you can come up with a deal.
Pay to enter. King Andre will deal cards...

Put down those five DEATH cards. Five-of-a-kind. Woohoo!

Cutscene: The two nasties will threaten you. LaFoot comes in and
blows out the lights by accident, and you'll steal the diamond in
the darkness. Before you go, you'll have to do something about
Lafoot... You will then get away via the Lost Welshman.

You're back at the cove. Head to the clearing.

Cutscene: LeChuck's busy recruiting more undead henchmen... And
they now know where YOU are...

5.5.26    Clearing
     
Put the diamond in the engagement band to form a complete ring.

Put the ring on Elaine's ring finger.

Cutscene: Elaine finishes the punch, then you get to explain the
problem, and how you solved it... Just as you share a well-
deserved hug, LeChuck's undead pirates arrived!

5.6   PART 5: THE KISS OF THE SPIDER MONKEY

You're in a cable car loaded with explosives... Elaine is tied
up, and LeChuck is boasting again. Feel free to talk with LeChuck
for lots of humorous dialogue. When you're done, tell him you're
not listening any more, and he'll turn you into a kid.

5.6.1     Cable Car
     
Okay, how would you get out?

"Use" the door. Really, that's it.

However, you've shrunk!

5.6.2     Amusement Park
     
Amusement park is pretty short. There's Rat guy with his pie
cannon, Dinghy Dog (tm) and his prize booth, then the snowcone
soda jerk.

You need to find Elaine, which means you need to get on the ride,
but you need to be bigger. So... how do you return to normal? The
only clue you have is that head-B-clear recipe you got... Pepper,
Dog Hair, and Egg, so come as close to that as possible.

Talk to Rat guy, and you'll realize that meringue is egg white,
close enough. However, how do you get it? You need to get rid of
the clown, and the anchor in the prize booth will do nicely.
However, to do that, you'll need to play that game with Dinghy
Dog.

Have Dinghy Dog guess your age. He'll fail, and you get to pick
the anchor.

Put the anchor in the meringue pie, and the Rat guy will yell at
you. You'll need to find another way.

You have the pie pan, and the shaving soap, so you can make a
FAKE pie, and put the anchor in there. Put that new pie in the
stack. Then you'll convince Rat guy to try the cannon again.
Voila, no more clown!

Go to that little "gate", open it. Use that little window, and
you'll get a pie in the face. There's meringue.

To get dog hair, push Dinghy Dog (tm) SEVEN times in a row. He'll
"bite" you, and you get some of his hair.

For pepper, there's a pepper mill on the counter of snowcone
place.

So what do you serve it on? The only choice is snowcone, so get
it from the soda jerk.

Combine the ingredients, and enjoy.

Pow! You're back to normal!

5.7   PART 6: GUYBRUSH KICKS BUTT ONCE AGAIN

You arrive at the first exhibit... hangman.

Jump off and grab the rope.

Jump back in the car to head onto next exhibit.

If you dawdle (at any exhibit), LeChuck will come along and hurry
you along.

The next exhibit is about rum...

Jump off and grab one keg of rum.

Jump back in the car to head onto next exhibit.

Third exhibit is boring except for that lamp.

Jump off and use the lamp to open it. Blow on the lamp to
extinguish it, and you can get the "oil pan".

Jump back in the car to head onto the final exhibit.

Jump off, and walk up slope to that huge monkey.

Use rum on monkey's hand.

Use rope on lamp (soak it in oil)

Use rope on rum (stretch it out and it's now a fuse)

Come back down and LeChuck should show up. He'll threaten to burn
you.

Pull out your pepper and use it on LeChuck. You'll blow some
pepper in his face, and he'll sneeze, igniting the fuse. You
jumped into the next car... And... Kaboom! LeChuck's buried
(again!)

Cutscene: Congratulations... You've defeated LeChuck and married
Elaine, finally!

6    Fun Things to Try

6.1   TALK TO EVERYBODY

Only by talking to EVERYBODY will you enjoy all the wit that has
gone into this game...

6.2   BARBERSHOP QUARTET

Talk to the three pirate barbers about joining the barbershop
quartet... You can experience the other songs.

6.3   LAFOOT'S SERVICE

Try falling a couple times to see more of his dialogue.

--THE END--

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