The Curse of Monkey Island – Part 7
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2.5 PART 5: KISS OF THE SPIDER MONKEY
Guybrush is held prisoner in this cable car rigged with
explosives... Feel free to chat with LeChuck about anything and
everything, though it doesn't really matter very much. It is
funny listening to all that though.
Any way, when you say you've heard enough, LeChuck turns you into
a 7-year old kid, and runs off with Elaine.
Q: What do I do now?
A: Open the door of the cable car, really.
2.5.1 In the Carnival
Q: Now what?
A: You need to get on the rollercoaster.
Q: But how? Dinghy Dog (tm) won't let me!
A: Guess you'll have to grow back to original size first.
Q: And how do I do that?
A: Well, you still have this hang-over recipe... Can you get sort-
of-close to it?
Q: So what do I use in place of an egg?
A: Well, guess egg white will have to do.
Q: You mean... meringue?
A: Meringue is egg white. :-)
Q: But how do I get it?
A: Since you can't get the pie, guess you'll have to be the
target.
Q: And how do I do THAT?
A: You'll need to get rid of the existing target, of course.
Q: And how do I do THAT?
A: You can probably put something INSIDE the pie that gets
fired...
Q: And let me guess... An anchor?
A: Well, that's about the only thing you COULD get... (Try
asking for other items...)
Q: So how do I get the anchor?
A: You'll have to win that little game with Dinghy Dog (tm)...
Q: The target's out of the picture. Now what?
A: Open the gate and use the opening. You'll get meringue.
Q: How about hair of dog who bit me?
A: See any dog around?
Q: You mean... Dinghy Dog (tm)?
A: Yep.
Q: How do I do that?
A: Talk more to Rat Man and see what he suggests...
Q: More specific please?
A: *Sigh* Push Dinghy Dog (tm) five times.
Q: Where's the pepper?
A: There's one at the snowcone booth.
Q: So what do I put all the stuff on?
A: Since you can't have a real drink, guess a snowcone it'll have
to be.
Enjoy the snowcone... And POP! You're back to normal size!
2.6 PART 6: GUYBRUSH KICKS BUTT AGAIN
You're riding the coaster, and you've arrived at exhibit 1, with
hangman and rope. The coast moves in a circle, as you get four
exhibits. Exhibit 2 is drinking and carousing (with real kegs of
rum). Exhibit 3 is night scene with lamp. Exhibit 4 is giant snow
monkey exhibit. Then you get back to exhibit 1 again.
If you stay at one exhibit too long, LeChuck will come by and
hurry you along.
Q: What do I do?
A: Guess you'll need to, uh... arrange for another explosion.
Q: So what explodes?
A: Well, there's barrel of rum (Exhibit 2)
Q: How do I detonate it?
A: Guess you'll need a "rope". (Exhibit 1)
Q: But a rope doesn't burn!
A: It would if you soak it in oil.
Q: How do I soak rope in oil?
A: Find some oil... lamp oil to be exact. (Exhibit 3).
Q: Where do I put everything?
A: Exhibit 4.
Q: LeChuck's here. Now what?
A: Make him sneeze.
Q: You mean...
A: Yep, pepper.
Congratulations, you've beaten LeChuck yet again, and now can
really enjoy the time with Elaine!
3 Regular Monkey Walkthrough
This is every step you need to take to solve the game. You
probably do NOT have to perform everything in order given here,
but I can't guarantee it would work in any other order either.
3.1 PROLOGUE
Cutscene: Guybrush is in the ocean and floating along... and ran
into LeChuck attacking the fort... And he's taken onboard
LeChuck's ship...
3.2 PART 1: THE DEMISE OF LECHUCK
3.2.1 Gun Room
You are in the gun room. A small pirate is there with a big
cannon. He'll draw a pistol and point it at you if you approach.
There is no way to get out of the room (yet).
Talk to the small pirate. He'll tell you he's "Bloodnose", but
you'll recognize him as Wally (from the previous game in the
series). Get more information out of him.
When you've exhausted the information, insult him on how lousy of
a pirate he is. In fact, tell him "Snap out of it Wally!" and
follow it with "You're a failure of a pirate." He will break
down and cry. He'll drop that plastic toy hook
Go ahead and try the cannon, and hit all four boats full of
LeChuck's undead while you're at it.
Pick up the plastic hook, and the rampart (rod) on the wall.
Combine the hook with the rampart. Then move to look outside the
porthole (to left). Use the rampart/hook and pick up the skeleton
arm (with cutlass), and talk a bit with Murray, the talking
skull.
Examine the cannon carefully, there's the restraining rope
holding it back. Use the cutlass you picked up and cut the
restraining rope. Now use the cannon... BAM!
Cutscene: LeChuck is enjoying the evilness of his Voodoo cannon
ball... And you manage to sank the ship right underneath him...
And you.
3.2.2 Treasure Room
You are now in LeChuck's treasure room... Except it's now upside
down. Treasure is dumped everywhere. There's a hole in the
"ceiling", and there's a porthole to your right. There are lots
of misc. items on the floor.
Get the brown bag next to the portrait. Get the diamond ring
that's revealed. Use the diamond ring with the porthole (cut a
hole in it).
Cutscene: You float out of the ship and made it to shore... And
you put the ring on Elaine's finger as engagement gift... Then
Wally comes along and told you that the ring you got is probably
LeChuck's cursed ring. Before Elaine can punch you, she turns
into a statue of gold!
3.3 PART 2: THE CURSE GETS WORSE
3.3.1 Beach
You are on the beach. To left is Puerto Pollo. To right is the
jungle/swamp.
Head into the swamp.
3.3.2 Swamp
Talk to Murray again, then continue into the ship.
3.3.3 Voodoo Lady's Lounge
You are at the Voodoo Lady's Lounge. There's a gum vending
machine to your left, alligator to your right, and paper doll
with voodoo pin to far right.
Get the voodoo pin on the paper doll.
Use one of your wooden nickels in the candy machine nearby. Grab
the gum that popped out.
Pull the alligator's tongue. The voodoo lady from the previous
Monkey Island games appears. Ask her for LOTS of information.
When she asks where you hid Elaine, you run back to the beach...
Only to find a pirate ship has just stolen Elaine and is sailing
away.
Return to swamp. Talk to the voodoo lady about whatever you want.
Keep talking to the Voodoo Lady for more information. You'll
basically need to find Blood Island, locate an uncursed ring to
break the curse. To get there, you'll need a crew, map to Blood
Island, and a ship.
You now know what to do. Head back to beach.
Grab the embers as you pass.
Head into Puerto Pollo.
3.3.4 Puerto Pollo
Puerto Pollo is a pretty wide town. Start from left, you get
Lenny's Lemonade Stand, closed passage, Blondebeard's Chicken n'
Things, Town Hall / Theater (with side entrance), exit to Cabana
Club, and Barbery Coast.
Head into the Town Hall / Theater Dressing Room.
3.3.5 Theater Dressing Room
You're in the dressing room. You see a mirror/table with items on
it, chest, jackets, various stage props, and a staircase up
leading to the lighting control room.
Pick up the "dandruff" on the Civil War Coat (take a closer look
at it first).
Pick up the glove from the coat as well.
Pick up the magic wand and use it with the magic hat. Pick up the
ventriloquism book that appears.
Exit room. Go to Barbery Coast (at the docks)
3.3.6 Barbery Coast
Four pirates occupy 'Barbery Coast'... One of them is getting a
haircut, three of them are the ones doing it. The big guy is
Haggis McMutton, the suave guy is Van Helgen, and the sitting guy
is Bill. The guy getting the cut is Rene Rottingham.
You'll blurt out everything about your quest... But it doesn't
matter. What you do need to notice is that scissors stuck in the
ceiling above Haggis. Haggis keeps eyeing the hair and keeps
picking up and putting down that comb.
When he puts it down, put the lice on it.
Haggis will cut off all of Rottingham's hair, and toss him out of
the shop.
Ask Haggis for a haircut. You'll get to sit down in the chair.
Play with the handle on the side of the chair.
Also nab the paperweight. When Haggis runs off to find another
paperweight, keep using the handle until the chair is high enough
for you to nab the scissors. You'll lower yourself and Haggis
comes back. Forget about the haircut...
Use the glove on Van Gelder, the thin suave pirate, and challenge
him to a duel. You arrive at the field of honor.
Close the middle pistol box. Open the banjo case behind.
This banjo duel is basically a cute version of "Simon", or
"repeat after me". Van Helgan will play single notes after a few
chords. Remember them, and repeat them when it's your turn.
After the third attempt at trying to beat you, he will start
playing some SERIOUS riffs. You can't beat him.
Go to the pistol case and pick up a pistol. Shoot the banjo in
his hand.
Van Geldar will be impressed by your low tactic and joins your
crew. You'll return to the barbershop.
Leave the barbershop and go to the blocked passage right next to
Blondebeard's Chicken n' Things.
3.3.7 Passage Way
Use the scissors with the blocked passage between Lenny's
Lemonade and Blondebeard's place. Read the signs while you're at
it.
Get the flower (Ipecac).
Continue cutting, and you'll walk further into the passage...
3.3.8 Snake Crossing
Go ahead and read the sign. It says "snake..."
Cutscene: a snake ate you!
You're now inside the snake. Pick up the Faberge Egg, vacuum
cleaner attachments, and lots o' stuff, and everything else you
can find inside the snake.
Use the flower on the syrup to make Ipecac syrup. Then use the
syrup on the snake (snake's head to be exact).
The snake will spit you out, and you end up in...
3.3.9 Quicksand pit
You're now stuck in the quicksand pit.
Use the helium balloon with the paperweight (creates a floating
baloon.
Blow the balloon and it will go in place next to a tree.
Pick up a thorn from the thorny plant.
Pick up the reed from the side.
Use the thorn with the hollow reed in your inventory to create a
peashooter (blowgun).
Use the peashooter with the balloon, and you'll get to the vine,
and escape to Danjer Cove.
3.3.10 Danger Cove
Leave Danjer Cove for the moment and return to Puerto Pollo, and
go to Blondebeard's Chicken n' Things.
3.3.11 Blondebeard's Chicken n' Things
You're at Blondebear's Chicken n' Things. You can read the menu,
doesn't say much. :-) There's a table at lower right with a quiet
patron.
Give Blondebeard your reservation slip. Talk to him for a LOT of
information.
Go over to the quiet patron. Push the quiet patron. (Eeek!) He is
a Grim-Fandango skeleton!
Blondebeard will mention that he lost his Club Cabana membership
card.
Get the club card in the ribcage of the chicken.
Get the serrated knife out of the back of the patron.
Head to the Club Cabana (that arch next to the Town Hall).
3.3.12 Club Cabana Boy
You're at the Club Cabana, at the hot dog stand.
Show the club card to the Cabana Boy. He is NOT pleased.
Pick up three towels from the pile.
Dip one in the ice bucket, make it wet.
Use one of the towels with the cabana boy. (Wet towel whip!)
Pick up the bottle of cooking oil (you'll need it) and go onto
the beach.
3.3.13 Brimstone Beach
You're on the beach, and on the far end is Palido Domingo, the
agent of Slappy Cromwell, the performer at 'Speare! However, you
can't walk across the sand... it's too hot!
Put the three wet towels on the hot sand, one at a time, to form
a path to Palido over there.
3.3.14 Beach 2
You're now next to Palido Domingo, the extremely UN-tan guy.
Go ahead and talk to him. He has the map to Blood Island tattooed
on his back... But he refuse to turn over. However, he doesn't
want to get burned. He tell you to get him more drinks.
Grab his mug, open the gate near him, and exit the beach.
Head back to Puerto Pollo, and stop at Lenny's Lemonade Stand.
3.3.15 Lenny's Lemonade Stand
Feel free to try Lenny's "bottomless mug" policy once... give him
a wooden nickel. Now you understand the trick.
Swap his bottomless mug with the mug you got from Palido.
Buy another lemonade from him, and this time you get to drink it.
He'll run off.
Take the pitcher and the bottomless mug.
Next to the stand is a vat of red dye. Fill the pitcher with it.
You can head back to Brimstone Beach now.
3.3.16 Beach 2 again
Put the bottomless mug on Palido.
Use the pitcher on the mug (filling it).
The dye will seep out and color his front... Sure looks burned!
And he'll turn over.
Use the cooking oil on his back... And you'll get the map off
(eeek!)
Head to the "field of honor" (near the grassy knoll).
3.3.17 Field of Honor
At the field of honor, head just "behind" the grassy knoll
(slightly up).
3.3.18 Grassy Knoll
Use the serrated knife on the sawhorse (holding up the barrel).
The barrel will roll to the tree.
Use the ember to light the trail of rum.
KABOOM! There's a new log (of rubber tree!) and you're back in
town... Head to the Barbery Coast again.
3.3.19 Barbery Coast
Challenge Haggis, and he'll want you to beat him at the ancient
Scott contest of caber toss... So go there, and you'll get to use
that rubber trunk... And you win automatically!
You'll end up back at the Barbery Coast. Take the jawbreaker on
the ground.
Talk to Bill (the third pirate) and see what he wants in order to
join you. He wants to see some treasure.
Go to Blondebeard's again.
3.3.20 Blondebeard's Chicken n' Things
If you talked to Blondebeard a lot last time, you should have
realized he has a gold tooth.
Give him the jawbreaker (to work it loose). He then asks for
something chewy.
Give him the steak-flavored bubble gum (you got from the voodoo
lady's lounge).
When he blows a bubble, pop the bubble with your voodoo pin.
Get the gold tooth from the ground where it was dropped.
Take it to Bill at Barbery Coast and show him.
Now all you need is the ship... So head to Danjer Cove
3.3.21 Danjer Cove
You see this boat on the beach, and a ship in the distance.
(There's nothing at the waterfall.)
Get into the boat and use it. You'll end up next to the ship.
Before you head up, CUT the plank (use serrated knife on plank).
Head up to the pirate ship.
3.3.22 Pirate Ship, the Sea Cucumber
You got on, and you get to talk to this Mr. Fossey... It doesn't
really matter what you say, but you'll get tar and feathered
(since you cut off the plank). And you end up at the beach, now
looking like a giant chicken...
Head to Blondebeard's place again.
3.3.23 Blondebeard's Place
The second you head in... Blondebeard mistakes you for El Pollo
Diablo, the legendary giant chicken! Then he knocks you cold...
3.3.24 Back on Sea Cucumber, Captain's Cabin
You're in the Captain's Cabin, inside a big chicken pot, onboard
the Sea Cucumber. The grease has washed off all your tar and
feathers, then you realize Fossey is a complete loon... As his
captain is a gorilla!
Use the ventriloquism book with Captain LeChimp. That'll convince
him to leave with the crew.
Once Fossey goes, you will take the map automatically. You can go
outside, but there's no way out.
Use the porthole to open it, and exit that way.
You're back at the beach. Head back into town, and go to the town
hall / theater.
3.3.25 Theater
You're at the dressing room. You can go right and see the
performance, but it's a pretty lousy one. You'll return
automatically to the dressing room any way.
Go upstairs to the lighting room.
Use the "handle" next to the control panel, and you'll see the
lights form a X on the stage. Head back down to dressing room.
Cutscene: Slappy is about to start his juggling act.
Use chicken grease on the cannonballs.
Cutscene: Slappy will drop one of the cannonballs, and he and his
assistants will FLY off the stage... And the audience will
leave...
Head back onto stage, and use the stage shovel...
Cutscene: Voila, you got Elaine back! You hid her on the ship...
You got the map and all three pirates, so it's off the second CD
you go...
3.4 PART 3: THREE SHEETS TO THE WIND
Cutscene: Rene Rottingham will board your ship and take your map
as he beat you in the swordfight (combined with insults).
You need to get it back from him... If only your crew will
cooperate...
3.4.1 Pirate Songs
Your crew broke into song, and they are using your sentence as a
basis for rhyme!
Keep choosing various choices until you get the one that ends in
"orange". Since nothing rhymes with orange, that ends their
singing spree.
3.4.2 Sea Battles
Please see section [2.3.2]. This is real-time battle and thus
would have no 'walkthru'.
3.4.3 Sword Fights (except with Rottingham)
Please see section [2.3.3]
3.4.4 Sword Fight with Rottingham
Please see section [2.3.4]
So you got the map, and you're sailing to Blood Island, and you
run into this big storm... and...
3.5 PART 4: THE BARTENDER, THE THIEVES, HIS AUNT, AND HER LOVER
You woke up on Blood Island. The ship is busted. Haggis and
others have mutinied, and you're on your own again.
3.5.1 Beach
Ask Haggis about the lotion. It's quite slippery, so you'll need
it to get the ring off Elaine. Haggis needs something similar to
tar to fix the ship. Keep this in mind. He'll give you the lotion
after you hand over the tar substitute.
Pick up the bottle on the ground. Head on inland, and go to
hotel.
3.5.2 Hotel
Hotel has storage room, madam Xima the fortuneteller, the
bartender with a bad hangover, and stairway.
The bartender needs a hangover cure... Read the recipe book next
to him. There's a hangover cure in there... It needs egg, pepper,
and "hair of dog that bites". Guess you'll have to go find some.
Get the cushion while you're at it. Exit the hotel and go to the
cemetery.
3.5.3 Cemetery
Walk past the two crypts to the undertaker.
3.5.4 Undertaker
Pick up the mallet and chisel.
Pick up the dog biscuits
Give a biscuit to the dog. Dog will "bite" you.
Pick up some hair from the dog.
Leave the undertaker and go to the windmill.
3.5.5 Windmill
Next to the windmill are pepper plants... Grab a pepper.
Head to the "cove" near the lighthouse.
3.5.6 Cove
The cove has a sign, and paths that leads to other parts of the
island. You'll see this egg on this rubber tree.
Put the cushion on the ground.
Use mallet on the tree, and egg will drop on the cushion. You can
then grab it.
Go back to the hotel.
3.5.7 Hotel
Give the three ingredients to the bartender, and he'll wake up.
He'll also give you a bottle of that stuff, called Head-B-Clear.
Keep it.
Talk to him for LOTS of information. Basically, you will learn
that the diamond you need to get is the Goodsoup family diamond,
but diamond itself was stolen. Just the wedding band remains, and
it's in the family crypt. However, you can't get in there. Talk
some more about any topic you want, just for the fun of it.
Head in the storage room.
3.5.8 Storage Room
Use chisel on the cheese wheel for lots of cheese.
Get the refrigerator magnet as well.
Exit the hotel, and get just outside the hotel. Explore right,
and you'll see the barbeque with a big pot. This is where the
bartender said where the lava used to flow and cook things.
Put some cheese in the pot. It's for later.
Go to the "village" next to the volcano.
3.5.9 Village
The village has two parts, the main "buffet" part, and the
"secret" part.
At the buffet part, get the block of tofu, then move right, and
grab the measuring cup and auger (what the heck is an auger?)
Use chisel on tofu to make a mask.
Wear the mask.
Continue down the path, and talk to Lemonhead. Watch the
"sacrifice".
When sacrifice is over, drop some cheese off the side of
platform. The volcano will spew lava again.
Head back to hotel.
3.5.10 Outside the Hotel
Pick up the big pot, now containing melted cheese.
Take it to Haggis on the beach. You can then get the lotion.
Take the lotion to Elaine's statue.
3.5.11 Clearing
Use the lotion on the ring finger.
Use the ring (to get it off). The ring disappears. That's one
third of the job done.
Note the fireflies... Remember that. Go back to the hotel.
3.5.12 Hotel
The Bartender already told you how you can get into the family
crypt... You need to DIE.
Have Madam Xima tell your fortune... Five death cards in a row,
heh?
Take the 5 death cards.
Ask the bartender for a drink, one with an umbrella.
Use chisel with bottle of head-b-clear (to open it).
Spike the drink with head-b-clear.
Drink it and you'll "die".
3.5.13 Crypt
This is, unfortunately, NOT the Goodsoup family crypt.
Use chisel on coffin to get out.
Grab all those nails while you're at it.
Use chisel on center coffin, and out comes Stan the salesman!
He'll yak and yak, when he ask you to leave, go ahead. You're now
in the graveyard. Head back to the hotel, and head upstairs.
3.5.14 Hotel Upstairs
The left room is closed, the right room is open.
Go in the left room, and you see this nail on the wall.
Pound the nail with your mallet.
Go back out and grab the nail.
Go into the right room, and "use" the bed (pull it down).
Use your nails on the bed.
Use your last nail on the bed.
Grab the book on the skeleton. It's Goodsoup family history.
Go back downstairs, and head to the cemetery.
3.5.15 Cemetery
The main crypt now has Stan's sign all over it. Head inside, and
talk to him... He's selling... life insurance! Go ahead and buy
one.
Give him gold tooth for the purchase price.
3.5.16 Hotel Lobby
Talk to the bartender, and he'll tell you that you need to be
Goodsoup family member to be buried in the Goodsoup crypt.
With the family history, you can pretend to be a family member...
Say what you want.
When you're ready, order another drink, spike it, and die again.
3.5.17 Goodsoup Family Crypt
You're on the right side. There is no way out. Go left and you'll
walk past the ghost bride. Continue left to the end coffin.
Go ahead and look around... There's this crack you can look
through that shows you a screen from an old LucasArts game!
Get the crowbar. Murray will scare the **** out of you again.
Pick up Murray.
Look through the crack and you'll see Mort, the undertaker, in
bed.
Use skeleton arm to grab the lantern.
Put lantern on the coffin.
Use Murray on lantern... and you'll scare the **** out of Mort!
Now you can get out of the crypt!
Go back to hotel.
3.5.18 Hotel Again
Go into storage room.
Get death certificate.
Head upstairs, go into second room.
Use crowbar on the hole (boarded up).
Use crowbar on the bed.
Cutscene: POW! Charles is delivered to his bride!
Head to the graveyard.
3.5.19 Graveyard
Head inside Stan's new office, and give him the death certificate
to get your insurance claim... You get "a lot of money".
Go into the Goodsoup Crypt and get the wedding band.
Now all you need is to find the diamond, and that means you need
to locate the Flying Welshman... But that means you need to fix
the lighthouse. You have an idea...
Go to the Hotel
3.5.20 Hotel
Get the tip jar. Use chisel on it and open it.
Go to windmill.
3.5.21 Windmill
Head inside the windmill. On the top, use the jar with that
barrel of sugar water.
Come back down, and go to the clearing where Elaine is.
3.5.22 Clearing
Put the jar with sugar water on that tree stump. Fireflies will
go in.
Pick it up and close the jar.
Go to the lighthouse.
3.5.23 Lighthouse.
Continue up and put the "lantern" in the spot for it.
Come back down to the cove.
3.5.24 Cove
You see the Flying Welshman there. Ask him, and he'll demand a
compass. Do you remember how to make one? (Consult your
encyclopedia if you're not sure).
Use the measuring cup with the seawater.
Use the voodoo pin with the cork.
Use magnet on cork/pin.
Use the magnetized cork and pin with measuring cup.
Give the finished compass to the Lost Welshman.
Talk to him and ask him to bring you to Skull Island.
3.5.25 Skull island
After a little skit, you will find yourself at the top of Skull
Island. Talk to the winch operator. Ask him to lower you down
into the smuggler's cave. He will mess up and you will fall.
Use the umbrella to slow your descent (you need to do it in 3
seconds).
If you didn't make it in time, just head up there and try again.
Enter the cave. You'll see King Andre and his henchman. Mention
how much money you have and then give your name... Any name.
King Andre knows your real name any way.
Ask about the diamond and ask how you can come up with a deal.
Pay to enter. King Andre will deal cards...
Put down those five DEATH cards. Five-of-a-kind. Woohoo!
Cutscene: The two nasties will threaten you. LaFoot comes in and
blows out the lights by accident, and you'll steal the diamond in
the darkness. Before you go, you'll have to do something about
Lafoot... You will then get away via the Lost Welshman.
You're back at the cove. Head to the clearing.
Cutscene: LeChuck's busy recruiting more undead henchmen... And
they now know where YOU are...
3.5.26 Clearing
Put the diamond in the engagement band to form a complete ring.
Put the ring on Elaine's finger.
Cutscene: Elaine finishes the punch, then you get to explain the
problem, and how you solved it... Just as you share a well-
deserved hug, LeChuck's undead pirates arrived!
3.6 PART 5: THE KISS OF THE SPIDER MONKEY
You're in a cable car loaded with explosives... Elaine is tied
up, and LeChuck is boasting again. Feel free to talk with LeChuck
for lots of humorous dialogue. When you're done, tell him you're
not listening any more, and he'll turn you into a kid.
3.6.1 Cable Car
Okay, how would you get out?
"Use" the door. Really, that's it.
3.6.2 Amusement Park
Amusement park is pretty short. There's Rat guy with his pie
cannon, Dinghy Dog (tm) and his prize booth, then the snowcone
soda jerk.
You need to find Elaine, which means you need to get on the ride,
but you need to be bigger. So... how do you return to normal? The
only clue you have is that head-B-clear recipe you got... Pepper,
Dog Hair, and Egg, so come as close to that as possible.
Talk to Rat guy, and you'll realize that meringue is egg white,
close enough. However, how do you get it? You need to get rid of
the clown, and the anchor in the prize booth will do nicely.
However, to do that, you'll need to play that game with Dinghy
Dog.
Have Dinghy Dog guess your age. He'll fail, and you get to pick
the anchor.
Put the anchor in the meringue pie, then you'll convince Rat guy
to try the cannon again. Voila, no more clown!
Go to that little "gate", open it.
Use that little window, and you'll get a pie in the face. There's
meringue.
To get dog hair, push Dinghy Dog (tm) five times in a row. He'll
"bite" you, and you get some of his hair.
For pepper, there's a pepper mill on the counter of snowcone
place.
So what do you serve it on? The only choice is snowcone, so get
it from the soda jerk.
Combine the ingredients, and enjoy.
Pow! You're back to normal!
3.7 PART 6: GUYBRUSH KICKS BUTT ONCE AGAIN
You arrive at the first exhibit... hangman.
Jump off and grab the rope.
Jump back in the car to head onto next exhibit.
If you dawdle (at any exhibit), LeChuck will come along and hurry
you along.
The next exhibit is about rum...
Jump off and grab one keg of rum.
Jump back in the car to head onto next exhibit.
Third exhibit is boring except for that lamp.
Jump off and grab the lamp.
Jump back in the car to head onto the final exhibit.
Jump off, and walk up slope to that huge monkey.
Use rum on monkey's hand.
Use rope on lamp (soak it in oil)
Use rope on rum (stretch it out and it's now a fuse)
Come back down and LeChuck should show up. He'll threaten to burn
you.
Pull out your pepper and use it on LeChuck. You'll blow some
pepper in his face, and he'll sneeze, igniting the fuse. You
jumped into the next car... And... Kaboom! LeChuck's buried
(again!)
Cutscene: Congratulations... You've defeated LeChuck and married
Elaine, finally!
4 Mega Monkey Hint Guide
This is the hint guide for the mega-monkey mode, which is
basically monkey mode with a few added puzzles.
4.1 PART 1: DEMISE OF LECHUCK
NOTE: This part is almost the same as the regular monkey version.
Prologue: Guybrush is floating in the middle of ocean, write in a
diary about how he must find Elaine, how unlikely he's going to
be rescued... Until he runs straight into LeChuck's minions...
4.1.1 Gun Room
You are in this room with a cannon and various items, and a small
pirate. Clearly, your objective is to escape... So... How would
you get out of this room?
Q: What do I do now?
A: Try talking to the small pirate.
Q: What do I say?
A: Well, he's clearly no pirate...
Q: He's still threatening me.
A: Dare him to shoot you. Twice.
Q: Okay, he dropped the hook. Now what?
A: Try the cannon...
Q: Okay, what do I hit?
A: Not the fort, that's for sure. You don't want to hit Elaine...
Q: I got them. Then what?
A: Try squeezing past the cannon.
Q: I can't get out. Now what?
A: See any floating items you want?
Q: How do I get those floating items? I can't reach them!
A: Go back into the room. See anything that looks long enough?
Q: That rampart won't grab hold of the item.
A: Perhaps you need to add something to that rampart...
Q: Can you be more specific about the rampart?
A: *Sigh* Use that plastic hook on the rampart to combine them.
Q: What do I grab?
A: There are only two items that's floating... the talking skull,
and the skeleton arm.
Q: Okay, I got the item(s)... Now what?
A: Ever seen a cannon fire? Think about the recoil...
Q: Can you be more specific?
A: Perhaps you want to, uh... USE the recoil.
Q: Can you be REALLY specific?
A: *Sigh* Cut the anti-recoil rope.
Q: Uh, with what?
A: *SIGH* You got a cutlass with the arm, didn't you?
Q: Where's the recoil rope?
A: *Argh!* It's "on" the cannon...
Q: Now what?
A: *Sigh* No sense of adventure, heh? What are you doing in an
adventure game? Any way, try the cannon.
Cutscene: Kaboom! LeChuck's ship turns turtle along with his
voodoo cannonball! However, you're going down WITH him...
4.1.2 Upside-down ship
You are in this upside-down treasure room with a lot of LeChuck's
treasure and junk. Explore the room a bit. There's a hole on the
top, and a glass porthole to the right, and junk all around.
Q: Now how do I get out?
A: It's not through the top, that's for sure...
Q: So how do I open the porthole?
A: You don't, but perhaps you can MAKE an opening...
Q: How about a hint?
A: Look for something to cut glass.
Q: Uh... more specific please?
A: A BIG diamond ring, near the "brown bag", which is near the
portrait.
Q: More specific please?
A: *Sigh* Use ring on porthole, thus cut a hole through... And
the room floods...
Cutscene: Voila! You float through the hole on the top, and you
washed up onshore, right into Elaine's arms! You proposed to her
immediately and put the ring on her finger... Then Wally comes
by... mentioned the ring's curse... Before Elaine can get the
ring off, she turns into a statue of solid gold!
View this guide raw, exactly as the archive holds it
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