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The Curse of Monkey Island – Part 7

by Kasey Chang 38 sections about 110 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

                                
                   The Curse of Monkey Island
                                
                Unofficial Strategy Guide and FAQ
                                
                      Edited by Kasey Chang
                                
                      released May 14, 2003

0    Introduction

0.1   A WORD FROM THE AUTHOR

There are several walkthrus for Curse of the Monkey Island, but
none really covers the game the way I wanted to, so here's yet
another version. In this one, I give MULTIPLE LEVELS of hints, so
you don't feel spoiled. And just in case you need it, a full
walkthru.

There is full coverage of both regular monkey and mega-monkey
mode.

This is a just a strategy guide and FAQ. You won't learn how to
play the game with this document. That job is for the manual.

This USG only covers the PC version since that's the only version
that exists.

This primarily covers the single-player campaign, and some of the
historical missions.

Some of you may recognize my name as the editor for the XCOM and
XCOM2: TFTD FAQ's, among others.

If you like the guide, please send me $1.00 (one dollar) worth of
stamps (or 3 first-class stamps, as by this time the price would
have risen again). If you are not in the US, send me some local
stamps (used or new, doesn't matter). Address is in [0.2].

If you don't want to read the standard legalese, skip to [1.0]
now.

0.2   TERMS OF DISTRIBUTION

This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2003,
all rights reserved excepted as noted above in the disclaimer
section.

This document is available FREE of charge subjected to the
following conditions:

1) This notice and author's name must accompany all copies of
this document: "The Curse of Monkey Island Unofficial Strategy
Guide and FAQ" is copyrighted (c) 2003 by Kasey K.S. Chang, all
rights reserved except as noted in the disclaimer."

2) This document must NOT be modified in any form or manner
without prior permission of the author with the following
exception: if you wish to convert this document to a different
file format or archive format, with no change to the content,
then no permission is needed.

2a) In case you can't read, that means TXT only. No banners, no
HTML borders, no cutting up into multiple pages to get you more
banner hits, and esp. no adding your site name to the site list.

3) No charge other than "reasonable" compensation should charged
for its distribution.  (Free is preferred) Sale of this
information is expressly prohibited. If you see any one selling
this guide, drop me a line.

4) If you used material from this, PLEASE ACKNOWLEDGE the source,
else it is plagiarism.

5) The author hereby grants all games-related web sites the right
to archive and link to this document to share among the game
fandom, provided that all above restrictions are followed.

Sidenote: The above conditions are known as a statutory contract.
If you meet them, then you are entitled to the rights I give you
in 5), i.e. archive and display this document on your website. If
you don't follow them, you did not meet the statutory contract
conditions, you have no right to display this document. If you
still do so, then you are infringing upon my copyright. This
section was added for any websites who don't seem to understand
this.

For the gamers: You are under NO obligation to send me ANY
compensation.  However, I do ask for a VOLUNTARY donation of one
(1) US Dollar if you live in the United States. Send about $1.00
dollar's worth of stamps to "Kasey Chang, 2220 Turk Blvd. #6, San
Francisco, CA 94118, USA".

If you don't live in the US, please send me some local stamps. I
collect stamps too.

0.3    DISTRIBUTION

This USG should be available at Gamefaqs
(http://www.gamefaqs.com) and other major PC game websites (such
as gamesdomain.com, gamespot.com, etc.). I personally only
release it to Gamefaqs.com so if you find it anywhere else, they
got it from gamefaqs.com.

To webmasters who wish to archive this FAQ on their website,
please read the terms of distribution in section 0.2. It is quite
clear. In case you can't understand it, it says "no
modifications". This means you may NOT modify any bits of it!
Read that carefully. It says exactly what it says.

0.4    OTHER NOTES

There is no warranty for this unofficial strategy guide. After
all, it depends on YOU the player.  All I can do is offer some
advice.

PLEASE let me know if there's a confusing or missing remark... If
you find a question about this game that is not covered in the
USG, e-mail it to me at the address specified later.  I'll try to
answer it and include it in the next update.

The address below is spelled out phonetically so spammers can't
use spambots on it:

Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike

To decipher this, simply read the first letter off each word
except for the numbers and the punctuation. This is "military
phonetics" or "aeronautical phonetics" in case you're wondering.

0.5   THE AUTHOR

I am just a game player who decided to write my own FAQs when the
ones I find don't cover what I want to see.  Lots of people like
what I did, so I kept doing it.

Previously, I've written Unofficial Strategy Guides (USGs) for
XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Spycraft,
688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Need for
Speed: Porsche Unleashed, Mechwarrior 4 and MW4: Black Knight,
DS9: The Fallen, Rally Masters, Dungeon Siege, Dungeon Keeper 2,
Starfleet Command 2, Fallout Tactics, Privateer, DS9 Dominion
Wars, Mech Commander 2, Outlaws, and many more.

You can find them at Gamefaqs.com.

If you need to write me, send e-mail to address above. Any spam
will be reported to respective authorities.

0.6   DISCLAIMER/ COPYRIGHT INFORMATION

The Curse of Monkey Island was created and published by LucasArts
Entertaminment, a division of LucasFilm.

This FAQ was not in any way endorsed or authorized by any of the
companies mentioned.

0.7   REVISION HISTORY

14-MAY-2003         Initial release

0.8   THE MOST FREQUENTLY ASKED QUESTIONS (EXPANDED)

Q: Can you send me The Curse of Monkey Island (or portions
thereof)?
A: You can't afford $5? (Which is how much I paid for it)  Maybe
you shouldn't be playing.

Q: Can you send me the manual (or portions thereof)?
A: No. The jewelcase booklet is quite sufficient.

Q: Can you tell me how to play the game?
A: Read the manual (see above)

Q: Why is your FAQ shorter than other similar FAQs?
A: I don't include stuff that's already in the manual.

Q: Is your FAQ free?
A: Yes, it is free. However, donation of $1.00 is appreciated.
See end of [0.2].

Q: How many releases are there of The Curse of Monkey Island?
A: Just one.

Q: How many CDs are there?
A: Two CD's, each covering about half of the story

Q: What are the patches for "Curse"?
A: None.

Q: Where's a list of keyboard commands?
A: It's in the manual (that booklet in the front cover of the
jewelcase). The game is point-and-click any way...  Except the
naval combat section.

Q: Are there difficulty levels?
A: Regular Monkey, and Mega-Monkey (more puzzles).

1    Game Information

1.1   WHAT IS THE CURSE OF MONKEY ISLAND?

The Curse of Monkey Island is the third game in the Monkey Island
franchise, documenting the (mis-) adventures of Guybrush
Threepwood, pirate-wannabe. This time, after escape from
LeChuck's clutches, he accidentally gave Elaine, his love, a
cursed ring, which turned her into a statue of gold... He must
turn Elaine back to normal, and deal with LeChuck...

This is one of LucasGame's point-and-click adventures, where you
basically go to each screen, figure out what objects on the
screen can be used in certain ways, and possibly combining them
to solve various puzzles, thus advancing the plot.

1.2   SIMILAR GAMES

You can try the rest of the games in the Monkey Island series.
There are four of them now .

1.3   PATCHES

There are no patches for this game.

1.4   DIFFICULTY LEVELS

There are two difficulty levels in this game, regular monkey, and
mega-monkey. The mega-monkey has more puzzles that are harder to
solve (requiring more parts and such) and will be discussed
separately.

1.5   SOME GAMEPLAY HINTS

Grab ANYTHING that is not nailed down. Basically, if it doesn't
say "I don't need it" or something similar, you will probably
need it. So grab it, and worry about it later. You don't have an
inventory limit any way.

If you don't grab the item, at least remember where it was, so
you would know how to go back and get it.

The game is FULL of hints, if you talk to the right people, and
check the right items. You can almost solve it via purely trial
and error, but what's the fun of that?

2    Regular Monkey Hint Guide
   
The regular monkey mode hint guide is divided into the six
chapters, and in each I'll give you enough hints for each puzzle
that comes along.

Prologue: Guybrush is in the ocean and floating along... and ran
into LeChuck attacking the fort... And he's taken onboard
LeChuck's ship...

2.1   PART 1: DEMISE OF LECHUCK

2.1.1     Gun Room
     
You are in this room with a cannon and various items, and a small
pirate. Clearly, your objective is to escape... So... How would
you get out of this room?

Q: What do I do now?
A: Try talking to the small pirate.

Q: What do I say?
A: Well, he's clearly no pirate...

Q: Okay, he dropped the hook. Now what?
A: Try the cannon...

Q: Okay, what do I hit?
A: How about those boatloads of undead pirates?

Q: Then what?
A: Try squeezing past the cannon.

Q: That didn't work. Now what?
A: See any floating items you want?

Q: How do I get those floating items? I can't reach them!
A: Go back into the room. See anything that looks long enough?

Q: That rampart won't grab hold of the item.
A: Perhaps you need to add something to that rampart...

Q: Can you be more specific about the rampart?
A: *Sigh* Use that plastic hook on the rampart to combine them.

Q: Okay, I got the item(s)... Now what?
A: Ever seen a cannon fire? Think about the recoil...

Q: Can you be more specific?
A: Perhaps you want to, uh... USE the recoil.

Q: Can you be REALLY specific?
A: *Sigh* Cut the anti-recoil rope.

Cutscene: Kaboom! LeChuck's ship goes belly up along with his
voodoo cannonball! However, you're going down WITH him...

2.1.2     Upside-down ship
     
You are in this upside-down treasure room with a lot of LeChuck's
junk. Explore the room a bit. There's a hole on the top, and a
glass porthole to the right, and junk all around.

Q: Now how do I get out?

A: It's not through the top, that's for sure...

Q: So how do I open the porthole?
A: You don't, but perhaps you can MAKE an opening...

Q: How about a hint?
A: Look for something to cut glass.

Q: Uh... more specific please?
A: A BIG diamond ring, near the "brown bag", which is near the
portrait.

Cutscene: Voila! You float through the hole on the top, and you
washed up onshore, right into Elaine's arms! You proposed to her
immediately and put the ring on her finger... Then Wally comes
by... mentioned the ring's curse... Before she can get the ring
off, she turns into a statue of solid gold!

2.2   PART 2: THE CURSE GETS WORSE

Cutscene: Guybrush is completely freaked out by now...

You are on Plunder Island. There are quite a few places to go, so
explore a bit. There's the beach you are on. Going left takes you
to the town of Puerto Pollo. Going right takes you to the swamp.

2.2.1     Beach
     
Feel free to explore the beach a bit. The fort cannot be reached
but you can go left (to Puerto Pollo) and right (into the jungle
and swamp). In fact, move left and access the overall island
map...  And explore the island a bit.

Head into the swamp when you're ready...

2.2.2     Swamp
     
At the swamp, the skull will give you a fright. It's just Murray.
Go ahead and chat, then continue up into the ship...

Look around a bit. Notice items on the floor... Pin on paper
voodoo doll, a gum vending machine, and alligator's tongue.

Q: What do I do now?
A: Try pulling on alligator's tongue.

Q: Who's that?
A: You don't recognize her from the previous games? Just talk to
her any way.

You'll go off on various discussions, questions, and lots of back
and forth...

CUTSCENE: Ack! Someone has stolen Elaine (the statue!)

Q: Now what?
A: You ain't gonna find no crew or ship or map in the swamp, lad!

Q: So where do I go again?
A: *Sigh* Puerto Pollo. Head into town.

HINT: Before you go, get some of that chewing gum (you'll need to
use some of your wooden nickels), and the pin from the voodoo
doll.

2.2.3     Puerto Pollo
     
Puerto Pollo is a wide town... Left side is Lenny, then a passage
into the swamp to Danjer Cove (blocked), then Blondebeard's
Chicken place, then the town hall, then exit to Cabana, then at
the waterfront is the Pirate Barber shop.

Q: What now?
A: Feel free to explore the town a bit. Pay special attention to
the dressing room at the theater...

Q: How do I get into Blondebeard's place? I don't have
reservation!
A: You'll find one later... Just go elsewhere for now.

Q: How do I get into Cabana Club / Beach?
A: You'll find a way later.

2.2.4     Theater
     
Q: Uh, what's so special about the dressing room at the town
hall/theater?
A: 'Magic hat' and 'magic wand' together usually mean
something...

Q: So will something appear?
A: Indeed. Take it.

Hint: explore this room thoroughly. The trunk has a "Blood
Island" sticker on it! Head right and talk to Slappy Cromwell for
more clues... He'll tell you about his agent, Palido Domingo, on
the Brimstone beach at Cabana Club.

2.2.5     The Passage / Scissors Puzzle
     
Q: How do I get through that passage next to Blondebeard's place?
A: You'll need something to cut through.

Q: How do I get the scissors from the ceiling of the pirate
barber shop?
A: Get rid of the customer, Rene Rottingham, in the barber's
chair.

Q: Any suggestions?
A: Perhaps you need to introduce some thing no barber would want
to see...

Q: Uh, where can I find it?
A: Try that side door next to townhall...

Q: More specific?
A: Look on the Civil War jacket... It has... "dandruff" on it.

Q: And then?
A: The barber will drop the comb periodically... Try...
sabotaging the comb.

Q: He's gone. Now what?
A: Guess you need a haircut...

Q: Then what?
A: Care to guess what raises or lowers a barber's chair?

Q: More specific please?
A: Oh, come on... The handles off to chair's side!

Q: What about town hall "'Speare"?
A: Feel free to explore that a bit... Talk to Slappy Cromwell all
you want. He's your only clue to Blood Island so far. He'll tell
you to go see his agent, Palido Domingo, at the Cabana Club.
However, you don't have a pass "yet".

Q: Do the signs along the passage into the forest have
significance?
A: ALL the signs have SOME significance... Remember the
interesting ones.

2.2.6     Snake Crossing
     
You walk through and you come to this little knoll, with this
tree. There's a sign... As you try to read the sign...

Cutscene: Oops! You got eaten by this huge snake!

Q: Uh... How do I get out of this snake? I can't reach any of
those instruments!
A: What you need is INSIDE the snake, so pick up EVERYTHING
inside the snake, including Reservation slip, encyclopedia,
Faberge Egg, Syrup, etc.

Q: Now what?

A: Did you remember what those flowers/plants you cut do? Ipecac,
to be exact.

Q: Yes, but... how?
A: See anything you can combine that flower with?

Q: Uh, no?
A: Think breakfast... with pancakes.

Q: I got the spiked syrup... Now what?
A: Pour some on the snake (head).

Cutscene: Nice! The snake spat you out! Right into...

2.2.7     Quicksand!
     
Yep, you're now stuck in quicksand. You can't move. So, how would
get out of there?

Q: So how do I get out?
A: You need to access one of those vines.

Q: Uh, how?
A: You can't reach it, but perhaps something in your inventory
will...

Q: I dunno... Balloons?
A: You're getting warmer...

Q: Balloon... with paperweight?
A: Bingo! Now that balloon just floats!

Q: Now what?
A: BLOW on the balloon...

Q: Uh... how?
A: Click and HOLD on the item, which pops up the interact menu.
For the "floating balloon", one of them is "blow".

Q: So... that doesn't do anything!
A: Patience! Now you need to pop it.

Q: And how would I do that?
A: See some reeds and thorns near you?

Q: Wait... a blow gun?
A: Yep.

Head back into town. One of the items you recovered from the
snake should be a reservation slip. You can go do Blondebeard's
puzzle, or you can recruit the three pirates. It's up to you.

2.2.8     Recruiting Haggis
     
Q: So how do I beat Haggis in the caber toss?
A: Try exploring the grassy knoll a little...

Q: I still don't get it...
A: You can't beat Haggis in a pure test of strength, but perhaps
you can... rig the game.

Q: Wait... do you mean...
A: Who says you must use a "regular" tree trunk?

Q: Uh... How do I get this, uh... irregular tree trunk?
A: See any other trees nearby?

Q: So how do I, uh, cut it down?
A: Well, you, uh... Don't. However, there is this barrel of
rum...

Q: So?
A: Well, rum is high-proof alcohol, almost... explosive.

Q: How would I get barrel of rum to the tree?
A: Guess you'll... need to tip the thing over.

Q: How would I... tip it over?
A: Cut one of the legs. (Guess what would you use?)

Q: What would I use?
A: *Sigh* Serrated Knife

Q: Where would I get it?
A: From Blondebeard's Chicken n' Things (you may need to go do
that, and do this part later)

Q: Okay, now how do I... uh, light it?
A: There are some embers by the beach.

After that, go back and ask Haggis for a contest...

2.2.9     Recruiting Van Heldan
     
Q: How do I challenge Van Heldan?
A: He's the dapper guy, so you would... slap him with the glove.

Q: So what should I pick?
A: "The Unusual".

Q: Uh... what's unusual about the pistols?
A: Not the pistols... The BANJO!

Q: Uh... how do I win the game?
A: Follow those "single notes", write them down if you like, and
repeat them.

Q: He's doing some serious riffing now... What do I do?

A: Do the Indiana Jones solution... Remember?

Q: Uh, no?
A: The part where he just whips out a gun and shoots the other
guy?

Q: So I should shoot Van Heldan?
A: No, the BANJO!

Van Heldan is impressed at your pirate-like solution.

2.2.10    Recruiting Cutthroat Bill
     
Q: How do I recruit Bill?
A: You need to impress him by finding some treasure on this
island.

Q: But I've looked everywhere...
A: Except inside Blondebeard's and Club Cabana.

2.2.11    Blondebeard's Place
     
Q: Okay, where's that reservation slip?
A: In the snake. You did get it, right?

Q: What about the quiet guy?
A: Go ahead and push him

Q: Eeek!:
A: Get the knife from his back while you're at it. You'll need
it.

Q: Uh, what should I order?
A: Doesn't matter. Just talk to him a bit... When you can, ask
him about his gold tooth

Q: Okay... How do I get the gold tooth out of him?
A: See any... hard candy around?

Q: Uh, no?
A: There's one on the floor in the barbershop, a jawbreaker, in
fact.  (Guess you'll need to go back and get it).

Q: Okay, he got the jawbreaker... The teeth's loose. Now what?
A: He did say something fleshy and chewy...

Q: I have no idea...
A: In the swamp, at the voodoo lady's place... What flavor is the
gum?

Q: Uh... steak?
A: Right-o!

Q: And I get this with...
A: Your wooden nickels.

Q: Okay, and he's blowing bubbles...
A: So pop the bubble...

Q: With?
A: *Sigh* You do have a PIN in your inventory, right?

Voila, the teeth is on the ground...

Q: Now what?
A: Take the tooth back to Bill and show him what you got...

2.2.12    Club Cabana
     
Q: The Cabana Boy won't let me in.
A: Guess you'll have to locate a membership card.

Q: Wait, didn't Blondebeard said something?
A: Yep, go back and talk to him, he'll tell you he lost a card
with his... chickens.

Q: Is that the card I see...
A: Yep, in the chicken bones on the table with the... skeleton
fellow.

NOTE: That guy is from Grim Fandago, another LucasArts game.

Q: So how do I get rid of the cabana boy?
A: This guy needs a whipping...

Q: I don't get it...
A: Locker room pranks... wet towel whips.

Q: Oh, I see...
A: Yep, that bucket of water... and those towels...

Q: Okay... I got there... But I can't cross the hot sand!
A: Well, guess you'll need to, uh... pave a road.

Q: Okay, how DO I get Palido Domingo to turn over so I can see
the map?
A: Well, sunbathers do NOT want to get burned, so guess you'll
have to convince him he's burned...

Q: How would I do that?
A: Well, you can't yet. Grab his mug and go through the gate back
into town for now. Head to Lenny's Lemonade place.

2.2.13    Lenny's Lemondade
     
Go ahead and buy a lemonade... Bottomless mug policy, heh?

Q: So how do I beat Lenny at this game?
A: You do have another mug, right?

Q: Oh, I see!
A: Yep, swap his mug so he can't cheat you any more.

Lenny runs off when he realized he can't cheat you any more...
Leaving an empty pitcher.

Wait, is that some red dye I see just off to my right?

Q: Is that important?
A: Well, you're trying to convince someone they're "burning" from
the sun when they're not...

Q: What do I carry it with?
A: There's that empty pitcher...  Grab the mug while you're at
it.

Head back to Brimstone Beach and Palido Domingo.

2.2.14    Brimstone Beach
     
Q: Okay, how do I psych Domingo into turning over?
A: Give him the drink he's asking for.

Q: Uh, how?
A: Give him the mug, then pour the dye into the mug. It'll dye
him red. He'll think himself as burning, and he'll turn over.

Q: But how do I GET the map?
A: Guess you'll need him to shed the skin...

Q: And how do I do that?
A: Some oil would do quite nicely...

Q: And where would I find oil?
A: Back at the hotdog stand, where you met Cabana Boy...

Now that is one yucky map!

You got the crew, you got the map, all you need is the ship...
And you know thieves at Danjer Cove stole Elaine...

2.2.15    Danjer Cove
     
Q: I'm here. Now what?
A: Get to the ship, of course! (Get into the boat and use it).

Q: I'm at the ship, the Sea Cucumber. Should I get on?
A: Not yet. You know "walking the plank" is not pleasant, so
perhaps you should do something first...

Q: Uh... what?
A: Maybe you should... get rid of the plank.

Q: Uh... how?
A: *Sigh* Use the serrated knife on the plank.

Q: Uh, I got tarred and feathered!
A: Good, now you look like "El Pollo Diablo" that the voodoo lady
and Blondebeard talked about.... So...

2.2.16    Blondebeard Revisited
     
You go back to Blondebeard... And he, thinking you're El Pollo
Diablo,  knocked you right out...

2.2.17    Sea Cucumber again
     
Q: I'm in the chicken pot and I lost the tar. Now what?
A: Observe... That guy is a loon, so perhaps you can convince him
to leave you the ship...

Q: Uh... how?
A: You got the Ventriloquism book, right?  Use it...

And you got the map to Elaine too...

Q: Okay... how do I get back onto the island?
A: Try the porthole in the captain's room.

2.2.18    Finding Elaine
     
Q: Where do I go now?
A: All you need now is Elaine's statue. Which location have you
NOT explored thoroughly?

Go back to the theater... Go through the side door, then onto the
stage. You'll see the Monkeys are in the audience.

Q: Now what?
A: Head upstairs... Look at the control panel, then at your map.
Follow the directions carefully (there may be NONE, depending on
difficulty level), then pull the handle.

Well, guess X marks the spot.

Q: So how do I get rid of Slappy Cromwell so I can dig at the X?
A: He's about to do the juggling act... And apparently he'll use
the cannonballs... See a way to... sabotage him? (Check your
inventory)

Q: Uh... lubrication?

A: Exactly! Chicken grease on the cannonballs!

Q: So Slappy and the other flew off stage... Now what?
A: Start digging.

Cutscene: All right, the crew is here, the ship is here, the map
is here, and Elaine is here... So, it's off the Blood Island you
go!

2.3   PART 3: THREE SHEETS TO THE WIND

Cutscene: Rottingham, now bald (thanks to you), wants the map to
Blood Island for himself... As he wants that huge diamond that
you mentioned. And your sword fighting (combined with insult) is
just NOT good enough yet... He got the map...

After that, your crew starts singing pirate song... And whatever
you say to them, they reply with a stanza that rhymes...

2.3.1     Pirate Song
     
Q: How do I get them to shut up?
A: Well, their reply rhymes, right? So... can you find something
that doesn't rhyme?

Q: Hmmm... But I don't see any...
A: Keep picking choices until you can find one that does NOT
rhyme with anything.

Q: All right, what does NOT rhyme?
A: Orange.

Q: Okay, they stopped singing. What do I do now?
A: Ask Haggis.

Q: Okay, so should I go easy or hard?
A: I pick easy... but it's up to you. Hard means you can to
manage the speed and shot type as well.  just use easy.

Q: Then what?
A: View the navigation chart, and pick a ship to go after... Or
go back to port. You need to get the map back from Rottingham,
but you need to build up your ship first before you can beat
Rottingham.

Q: How do I build up my ship?
A: Defeat the other pirates running around with sea battles and
sword fights, and you'll get a full hold of booty. Then go back
to port and get better cannons.

2.3.2     Sea Battles
     
The sea battles are relatively easy, actually. Use arrow keys to
maneuver the ship. Land as many shots on the enemy ship as you
can. When you defeat them in naval battle, you then jump onboard
for a swordfight.

TACTIC: Cross the other guy's T, either from behind or from the
front.

TACTIC: Behind is better, as you can run circles behind him and
use both broadsides.

TACTIC: Upgraded cannons do a lot more damage, and has further
range.

When you win, and have hold full of booty, head back to Puerto
Pollo. Lenny is now a gun runner, and he'll help you upgrade your
cannons. You start low, so you'll have to upgrade one level at a
time.

AVOID Rottingham whenever possible. Pick on the other pirate
ships around the area. They come in different "grades". The
really wimpy ones can be VERY easily defeated, as they have very
limited vocabulary when it comes to insults and comebacks.

Hopefully, by the time you've defeated all the pirates except
Rottingham you would have upgraded to level 7 (Destructomatic T-
47) cannons. THEN you can take on Rottingham, though you COULD
beat him with lesser cannons.

2.3.3     Swordfight (except against Rottingham)
     
You need to attack and parry (insult, and comeback). You'll need
to LEARN the various insults and responses from the various
pirates that roam the seas...

The fight's simple. You start with an insult. Your opponent must
provide a comeback. If he can't recite the comeback (he replies
with "Oh yeah?" or "I'm rubber, you're glue"), you gain one
point. If he can recite the comeback, he gains one point, and he
gets to make the next insult. The first person to get 3 points
wins.

You need to learn new insults and new comebacks, and the only way
to learn them is to hear it from the other guy. Learn new insults
by letting the other guy insult you (i.e. use an insult you KNOW
he has a comeback). Use insults you've never used before to learn
new comebacks.

Different pirates (different colors) have different insults and
knows different comebacks.

Here's a list of them (possibly incomplete):

[I] Every enemy I've met I've annihilated!

[C] With your breath, I'm sure they all suffocated.

[I] You're as repulsive as a monkey in a negligee!
[C] I look that much like your fiancee?

[I] Killing you would be justifiable homicide!
[C] Then killing you must be justifiable fungicide.

[I] You're the ugliest monster ever created!
[C] If you don't count all the ones you've dated.

[I] I'll skewer you like a sow at a buffet!
[C] When I'm done with you, you'll be a boneless filet.

[I] Would you like to be buried, or cremated?
[C] With you around, I'd rather be fumigated.

[I] Coming face to face with me must leave you petrified!
[C] Is that your face? I thought it was your backside.

[I] When your father first saw you, he must have been mortified!
[C] At least mine can be identified.

[I] You can't match my witty repartee!
[C] I could, if you would use some breath spray.

[I] I have never seen such clumsy swordplay!
[C] You would have, but you were always running away.

[I] Throughout the Caribbean, my great deeds are celebrated!
[C] Too bad they're all fabricated.

[I] I can't rest 'til you've been exterminated!
[C] Then perhaps you should switch to decaffeinated.

[I] Heaven preserve me! You look like something that's died!
[C] The only way you'll be preserved is in formaldehyde.

[I] I'll hound you night and day!
[C] Then be a good dog. Sit! Stay!

2.3.4     Swordfight against Rottingham
     
Rottingham plays by slightly different rules. With normal
pirates, you can go back and forth until one side gains three
points. With Rottingham, he wins if he gets ONE point, whereas
you win if you score THREE points. Rottingham also has a slightly
different insult list, but you can use the same comebacks you
already know.

The "incomplete" list is as follows:

[I] You have the sex appeal of a shar-pei!

[C] I look that much like your fiancee?

[I] My attacks have left entire islands depopulated!
[C] With your breath, I'm sure they all suffocated.

[I] Your looks would make pigs nauseated!
[C] If you don't count all the ones you dated.

[I] I have never lost a melee!
[C] You would have, but you were always running away.

[I] Nothing can stop me from blowing you away!
[C] I could, if you would use some breath spray.

[I] When I'm done, your body will be rotted and putrefied!
[C] Then killing you must be justifiable fungicide.

[I] You'll find I'm dogged and relentless to my prey!
[C] Then be a good dog, sit! Stay!

[I] My skills with a sword are highly venerated!
[C] Too bad they're all fabricated.

Once you've defeated Rottingham, you regain your map, and it's
off to Blood Island...

Cutscene: Then on the way, you ran into this storm... And then...

2.4   PART 4 : THE BARTENDER, THE THIEVES, HIS AUNT AND HER LOVER

You are now on Blood Island... Haggis and crew have mutinied. You
are on your own again. Elaine's statue is out there somewhere...

Feel free to explore the island a bit. There are essentially the
following locations: beach, clearing (Elaine), cemetery,
undertaker, hotel (multiple locations inside), windmill, cove,
lighthouse, and village.

The puzzles are essentially as follows: you need to get the
cursed ring OFF Elaine, and you need to locate the OTHER ring on
this island. Of course, there are a LOT of things to do before
you can do that.

2.4.1     Beach
     
Q: How do I get the lotion from Haggis?
A: You'll need to find him something as good as tar to fix the
ship.

Q: If I did find that stuff, what do I need the lotion for?
A: To get the ring off Elaine, of course... Haggis DID say it's
VERY greasy and slippery...

HINT: Grab the bottle off the ground before you leave.

2.4.2     Hotel
     
Q: What do I do in the storage room?
A: You need some cheese. (Trust me)

Q: How do I get some cheese? It's too hard!
A: Use a chisel.

Q: Uh, where do I find the chisel?
A: Try the undertaker (beyond the graveyard/crypts).

Q: What do I do with the bartender?
A: Well, he did say he needs something to wake him up...

Q: I have no idea what he means.
A: Read the drink recipe book next to him... See one that cures
hang-overs?

Q: Uh, where do I find the ingredients?
A: Which one? Hair of dog who bit me, the egg, or pepper?

Q: Where do I find hair of dog who bit me?
A: You see a dog somewhere in your exploration?

Q: Uh, no?
A: Try the undertaker (beyond the graveyard/crypt).

Q: Where do I find the egg?
A: It's at the "cove" near the lighthouse.

Q: How do I reach it?
A: Well... you don't. You make the egg reach you.

Q: Huh?
A: *sigh* Put something on the ground and make the egg drop down
to it. (It IS a rubber tree the egg's sitting on, right?)

Q: So what do I use as a cushion?
A: Where did you see one that you can take?

Q: Uh, the bar in the hotel?
A: Exactly! (One of the cushions is loose)

Q: What do I hit the tree with?
A: A mallet, of course.

Q: And where do I find this mallet?
A: You can find mallet and chisel at the undertaker (next to the
blind dog).

Q: Where is the pepper?

A: It's next to the windmill.

Once you got the bartender awake, talk to him for LOTS of
information... Eventually, you'll figure out your next
objectives... You need to get into the Goodsoup Family Crypt...
Also, the diamond itself is on Skull island. He'll also tell you
how to get to Skull Island by finding the Flying Welshman. He
also explains how his hotel is ruined now that nobody comes, as
the volcano doesn't go off any more.

So your tasks are: Solve the Volcano problem, Get into Goodsoup
Family Crypt, and Locate the Flying Welshman. Together, they will
help you solve the other problems.

2.4.3     Solving the Volcano
     
So why isn't the volcano spewing any more lava? Guess you'll have
to visit that "village"...

Q: What do I do in the village?
A: Grab all the items you can.

Q: What do I do with the block of tofu?
A: Well, it is as big as your head...

Q: Uh, what does that mean?
A: *Sigh* Take a look at Lemonhead over there...

Q: Oh, you mean...
A: Yep, you have to WEAR it.

Q: But I can't!
A: Guess you need to add some eyeholes and a mouth...

Q: How do I do that?
A: *Sigh* with a chisel.

Cutscene: Watch the cutscene, where they sacrifice the veggies to
the Volcano...

Q: Now what?
A: Care to guess what would cause heartburn?

Q: Uh... Cheddar Cheese?
A: Bingo!

Q: How do I do that?
A: Drop some off the side of platform.

Cutscene: All right! The volcano blows again, and lava is flowing
down! In fact, it flows past that channel right outside the
hotel!

Q: What now?

A: See anything around you can... melt?

Q: Uh... more cheese?
A: Bingo!

Q: What do I do with that?
A: Melted cheese has consistency of...

Q: Uh... tar?
A: Bingo!

(Yep, take pot of melted cheese back to Haggis, and you can get
the lotion. Then go take that cursed ring off Elaine. )

2.4.4     Getting into the Crypt
     
Q: Okay, what do I need to get into the crypt?
A: The bartender already told you.

Q: You mean... die?
A: Well, sort of. Come very close to it, in fact.

Q: I don't believe you.
A: Go to the fortune teller, and ask her to do your future... And
see for yourself. In fact, do it five times in a row to be REALLY
sure.

HINT: Grab the five death cards when your fortune's told.

Q: So, how do I do it?
A: Spike your drink with that Head-B-Clear potion you concocted
earlier for the bartender.

Q: And which drink should I pick?
A: Preferably the one with an umbrella. :-)  But it doesn't
really matter.

Q: How do I use the Head-B-Clear? I can't open it!
A: Use the chisel to open it.

Cutscene: So you're now in a coffin in the crypt...

2.4.5     The Crypt (Not!)
     
Q: How do I get out?
A: Use the chisel.

NOTE: Get the nails while you're at it.

Q: Uh, what's the noise I hear?
A: It's coming from the center coffin.

Q: So?

A: Release him too.

It's Stan! Stan the... (never mind).

Q: What do I do now?
A: Go back to the hotel and complain...

2.4.6     Hotel Again
     
Q: What do I do now?
A: Complain to the bartender.

Q: All right, how do I become a member of the Goodsoup family?
A: Guess you'll have to memorize a bit of family history...

Q: Where will I find this family history?
A: Try upstairs, in the room with the open door.

Q: Uh, there's nothing here.
A: "Use" the bed.

Q: But I can't grab the book! The bed closes immediately!
A: Guess you'll have to find something to nail the bed down...

Q: Where are the nails?
A: At your original coffin. (You did get it, didn't you?)

Q: But that's not enough!
A: Well, what holds up portraits?

Q: Uh, nails?
A: Yep, see some around you?

Q: Uh, no?
A: *Sigh* Inside that room with closed door.

Q: I see it... How do I get it?
A: *SIGH* Pound it with your mallet. Then go outside and grab it.

Q:  I've convinced the bartender that I'm a Goodsoup. Now what?
A:  Well, I guess you'll just need to "die" again...

HINT: Don't die quite yet... Did you remember what STAN is now
selling?

Q: Uh... Life insurance?
A: Yep... Why don't you buy one, for the heck for it?

Q: What do I pay him with?
A: Well, there's this "treasure" you found before...

Q: Oh, that one I impressed Bill with?
A: Yep.

HINT: Now you can go "die" again...

2.4.7     Goodsoup Crypt
     
You're now in the Goodsoup Crypt... Walk left...

There's the Ghost Bride. You COULD talk to her, and she'll tell
you about her "groom" that never came. You will need to find her
"groom" to get the wedding band... And get the diamond later.
Keep walking left... It's Murray again!

Okay, you're stuck inside the crypt, and you have to get out...

Q: So how do I get out?
A: The only person you can access is Mort, the undertaker (you
can see him through the crack).

Q: So how do I convince him to release me?
A: Well, Murray keeps talking about scaring people...  So perhaps
you can oblige him.

Q: How do I do that?
A: Ever try... shadow puppets?

Q: You mean, put a lamp behind your hand, and make funky shadows
with your hands?
A: Yep...

Q: Uh, where do I get a lantern?
A: Get it from Mort.

Q: Uh... How do I do that?
A: You still have that skeleton arm from Chapter 1, right?

Q: I got the lamp. Now what?
A: *Sigh* Put the lantern on the coffin before the crack. Then
use Murray on the lantern.

Q: Where do I go now?
A: Go back to the hotel, in the storage room.

2.4.8     Hotel yet again
     
Q: What do I do here?
A: The storage room has your "death certificate". You can use
that to collect some money from Stan.

Q: Now what?
A: Guess you need to solve the next puzzle... How to send the
groom to the bride?

Q: Uh, who's the groom?

A: You see any skeletons lying around?

Q: Oh, you mean...
A: Yep, that one in the bed.

Q: So how do I... send him on his way?
A: Guess you'll need to open up that hole...

Q: And how do I do that?
A: Got a crowbar?

Q: Uh, no...
A: You didn't grab one while in the Goodsoup crypt? Go back and
get it.

Q: The hole's open. Now what?
A: Well, guess you'll have to release the bed...

Q: How do I do that?
A: *Sigh* use the crowbar again... On the bed.

Cutscene: Minnie and Charles went on their happy way, leaving the
wedding band behind.

So go grab the wedding band. With the cursed ring off, all you
need now is the Diamond...

2.4.9     Flying Welshman
     
Q: How do I find the flying Welshman?
A: Remember the story the Bartender told you? (Go back and ask
him again if you don't remember.)

Q: So what do I do?
A: You summon The Flying Welshman by fixing the lighthouse.

Q: Uh, how do I do that?
A: Go examine the lighthouse a bit.

Q: It is missing a lantern.
A: Guess you'll need to make one.

Q: But the one in the crypt is out of oil...
A: Guess you'll have to find another way.

Q: Which way is that?
A: Well, remember as kids, you trap fireflies in a jar?

Q: Where do I find a jar?
A: Try the hotel.

Q: The tip jar?
A: Is there any other?

Q: Where are the fireflies?
A: Next to Elaine's statue.

Q: But they won't go in!
A: Guess you'll need to find something they like... Sugar water?

Q: Where's that?
A: At the windmill (upper story).

Put the jar with sugar water on that stump next to the statue,
and the fireflies will move in. Put the cap on, and take it back
to the lighthouse... Put it in, and come back down...Aha, there's
the Flying Welshman!

Q: But Flying Welshman won't take me!
A: Guess you'll need to make him a compass.

Q: How do I do that?
A: Try reading that encyclopedia you got from the snake's inside.

Q: So where do I find a needle, a cork, magnet, and a cup?
A: You already have the needle (the voodoo one). Cork... You
should already have that as well, from opening an existing
bottle. Magnet... It's in the hotel stroage room. on the
refrigerator. The cup... Is that measuring cup in the village
feast.

2.4.10     Skull Island
     
Q: So where do I go on Skull Island?
A: The only way is up.

Q: What do I do with LaFoot?
A: Well, guess he'll try to lower you down to the cave
entrance...

Q: Ugh! Oooh! Arrgh! Ouch! The pain!
A: Well, guess you need to make a softer landing...

Q: Huh?
A: Do the Mary Poppins thing.

Q: You mean... Umbrella?
A: Yep... Pull out the Umbrella while you fall... Quickly!

Just talk to King Andre... It doesn't really matter much what you
say, as long as you don't quit, though if you did not bring the
insurance money, you can go get it from Stan (or die again, if
you need to buy the insurance).

Just watch the cutscene as LaFoot manage to give you the chance
to escape with the Diamond, and you get your "revenge".

And another cutscene, as LeChuck figures out where you are...

2.4.11    Back to Blood Island.
     
Okay, you got the diamond, the band, so go see Elaine... Assemble
the ring, and put it on her finger...

Voila! She's back to normal! And she punched you... Then
LeChuck's undead goons showed up...

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