Skip to content

Just Adventure original

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned Walkthrough by Antoinetta

by Antoinetta 9 sections about 138 minutes to read

Day 3, 10:00 a.m.-12:00 Noon

There is a brief
opening movie of Gabriel finally getting out of bed and which continues with Mosely
entering Grace and Gabriel’s room. Mosely notices the manuscript that Gabriel
dug up and wants to take it, but Gabriel takes it from him and gives it to Grace.
The movie ends and the scene jumps to just outside Gabriel’s room with Mosely
starting to give Gabriel a hard time. While this conversation is going on, observe
Roxanne and Jean entering Wilkes’ room. As soon as Mosely departs and you regain
control of the game click on Wilkes’ door, then on the "Eavesdrop" icon
(2) to overhear their conversation. The instant the Red-Eye icon transforms itself
into your regular cursor-arrow, click again on Wilkes’ door, and then on the "Open"
icon (2). Gabriel will then enter the room and have a brief conversation with
Jean. After they depart, follow Roxanne to the linen closet, click on the door
and go on in. Before you have Gabriel talk to her, click on the various items
in the closet, especially on Roxanne’s maid’ s outfit hanging on the wall, for
commentary by Gabriel. When you are ready, click on her, then follow the short
icon trail, and this conversation will end with Roxanne agreeing to allow Gabriel
in Wilkes’ room (2). Once inside you can have Gabriel search around, but this
is a waste, there are neither points nor information available, only a bit of
trivial commentary from Gabriel. At this point Gabriel should leave and go knock
on Mosely’s door; he will be admitted for two points worth of conversation (2).
Have Gabriel return to SIDNEY, and activate it, then hit "Add Data"
and input Wilkes’ fingerprint (1) that he got off the glass in the Lobby in a
previous time-segment, and Larry’s fingerprint (1), which he got off the Manuscript
he dug up in Larry’s back yard. Then, click on the "Files" tab, select
"Wilkes Prnt", hover your cursor-arrow over the "Suspects"
header, then click on "John Wilkes", then touch the "Link"
header with your cursor-arrow, then click "Link to Suspect" (1) in the
dropdown that appears. Repeat this process (1) to link Larry’s prints with his
file in the computer, and again (1), to link Mosely’s license number with his
file. Then, have Gabriel depart SIDNEY.

Have Gabriel go into the bike shop,
but before you bring down the valley map, look at the bikes parked in the area.
One of the red bikes is missing; if you start checking out the various sites on
the map, you will eventually find it parked at Poussin’s Tomb. Baza is here, go
up and click on him (2), for two points worth of conversation. For the fun of
it, click on the remains of Baza’s doodling the word "SUM" in the sand,
and get some commentary from Gabriel.

Have Gabriel depart Poussin’s Tomb.
Go to Larry Chester’s (aka Larry Sinclair’s) place, click on the door, then hit
the "Knock" icon to trigger a brief movie wherein Sinclair opens the
door and admits Gabriel. After Gabriel is seated, a row of icons appears and you
are restored to control of the game. Exhaust all the conversation these provide
(6), then depart. When Gabriel goes out into Sinclair’s front yard, you will hear
the sound of the Ticking Clock.

Gabriel needs to return directly to Rennes-le-Chateau
and his room. Have Gabriel try to go in his room. As soon as you click on the
"Open" icon, Mosely will come out, with a fat newspaper tucked under
his arm (2) and go to his own room across the passage. No sooner does he go inside
when Madeline comes up, knocks on Mosely’s door, and is admitted, and a bemused
Gabriel is left shaking his head.

Now have Gabriel go to L’Homme Mort. Go
all the way back, past the hole Gabriel surprised Mosely at last night. Go all
the way to the end, passing the hole off to Gabriel’s left, and you will see the
muddy ground covered with a number of large footprints. Click on these (2), and
Gabriel will comment; the machine will take over and Gabriel will start walking
to an area previously inaccessible in the game, and he will end up finding Wilkes’
corpse (5). Click on Wilkes’ body, then on the "Search" icon; the machine
will take over while Gabriel extracts a letter from Wilkes’ pocket (2). Navigate
your camera around some rocks and stuff, and you will find a pool of Wilkes’ blood.
Click on this, then on the "Look" icon (1) for some commentary by Gabriel,
then click on the kneeprints in front of the blood, then again on the "Look"
icon (1).

Have Gabriel return to Rennes-le-Chateau, and head for his room
in the Hotel. As soon as you click on Gabriel’s door, you will hear another door
open and close, and if you are quick, you will see Madeline exiting Mosely’s room
with some papers. Click on her, then on the "Look" icon (2) for some
commentary by Gabriel. Then, he needs to go on in his room; you need to click
on Grace to produce a row of icons which you need to exhaust (8) to hear the conversation
between them. As this conversation concludes, the machine will retain control
as Grace and Gabriel’s conversation is interrupted by the sound of an engine;
Prince James has just pulled into town. They discover that the Manuscript has
been stolen and Gabriel instructs Grace to put off the Prince, saying he has to
recover it before he can talk to the Prince. At this point, the time-block ends.

44/679

Day
3, 12:00 Noon-3:00 p.m.

You play this game segment as Grace, and it
opens up in their room in the Hotel. If you check it out, you will notice that
the door to the dumbwaiter has again become unlatched; have Grace relock it. Then
Grace needs to go and fire up SIDNEY; she should read the new E-Mail before proceeding
(2). Then, go to the "Analyze" page with the map. Then, bring up Le
Serpent Rouge, and "Read" then "Think" on the Scorpio stanza,
then right-click and hit the "Hint" icon. Enable your cursor-arrow to
enter points, then turn your attention to the rectangle you marked off in the
middle of the square. Place a point at each of the four corners of this. Then
go up two cross lines and place a point on the second line where it intersects
the vertical lines. The effect should be that the rectangle is partitioned off
with two boxes consisting of four of the grid squares at either end, and a longer
central section consisting of 16 grid squares. When you have placed these eight
points, click on "Start Analysis" (5) and the map will be reconfigured
accordingly. Click again on the Scorpio stanza, then on the "Think"
icon. Then, look at the square at the top of the rectangle. Again, enable your
cursor-arrow to enter points. Place a point where two lines intersect in the exact
middle, on Pech Cardou and click on "Start Analysis" (5). Then, return
to Le Serpent Rouge, and "Read" and "Think" on the Ophiuchus
verse of the poem. Go to SIDNEY’S "Translate" page, then touch the "Open"
tab, then select the "SUM Note." Set the languages by clicking "From"
as Latin, and "To" as English, then click on the "Translate Now"
button (2). Then, return to SIDNEY’s Analyze page, then float your cursor-arrow
over the "Open" heading, click on the "Open Files" dropdown,
then select "Arcadia Text." Then, hit the "Start Analysis"
button; this will result in the appearance of yet another black window with some
instructions. After you read the instructions, kill the window then hover your
cursor-arrow over the "Text" heading. Then click on the "Translate"
button in the dropdown. Set the languages as from Latin to English, then hit the
"Translate Now" button. When a black window opens and asks you if you
want to add anything, click "Yes." Then type "SUM" in the
space provided, and hit your machine’s "Enter" key (5). Go again to
SIDNEY’s "Analyze" page, touch the "Text" heading again, then
click on "Anagram Parser" in the dropdown. When this is through bleeping
click on the following words on the list provided: Tango, Arcam, and Dei; you
will have to scroll down and up to find the first one. Once you have clicked on
the last of these, the SIDNEY machine will take over and reveal the meaning of
all this (20).

Then, bring up Le Serpent Rouge again, "Read" and
"Think" the Sagittarius verse, and check out the right-click "Hint"
icon. Look at your right-hand map, and observe the railroad tracks at the top
center of the map. Enable your cursor-arrow to enter points, then set three points
on the railroad tracks. The first of these should be placed within the loop, almost
touching the front of it, at the extreme top of the map. Another should be placed
at Chateau Serres. Then, follow the railroad tracks from Serres until they make
a sharp turn, and place yet another point at the extreme right-hand point of the
tracks, where they turn back and up. Then, click on the "Start Analysis"
tab, (5), and this feature will become embedded in the map. Of all the Le Serpent
Rouge puzzles, this is by far the trickiest to complete. The game is extremely
persnickety about exactly where the points are placed, and in spite of playing
this game more than a score of times, I have never gotten my points along
the railroad tracks to "take" on my first try, usually I have to erase
and reset the points a fair number of times before I can proceed.

Bring
up Le Serpent Rouge, and "Read" and "Think" on the Capricorn
stanza. Grace will comment that she has had enough of Le Serpent Rouge at this
point, so depart SIDNEY, and the room. When Grace exits the room, you will notice
Buchelli departing Madeline’s room, carrying some papers. Move your camera quickly
around the corner after him if you have to, but click on him, then hit the "Look"
icon (2). Then go downstairs to the dining area to overhear a conversation between
Lady Howard and Estelle (2). Click on either of them for some pointless conversation
if you want. You will see Madeline sitting at another table, you can click on
her and on the "Talk" icon if you want to hear another snippet of biting,
acidic commentary by Grace. Then, have Grace depart the Hotel.

Go to Fountain
Square, and click on the town’s exit sign to bring down the valley map. Since
solving the Le Serpent Rouge puzzles, Grace has three new places to visit. It
doesn’t matter which order you do these in; for the purposes of this walkthrough,
I went to the Northeast arm of the Seal of Solomon first. Click on the small Seal
of Solomon towards the top of the map, and Grace will be transported to this point.
Look around and click on stuff and on icons for commentary, but the only thing
of any real interest here is a note, on the Hotel’s stationary, stuck to the cyclone
fence. Click on this and "Take" it (2), then depart.

Then, click
on the opposite Seal of Solomon, towards the bottom of the map. When Grace arrives
here and you resume control of the game, go to the Inventory, and "Take"
the tracker she stole from Mosely’s room. Depart the Inventory, click on Grace,
then on the icon of the tracker. Move your camera all the way back, around a number
of rocks, until you spot a red handkerchief on the ground by a rocky outcropping.
If you want a neat visual experience, click on the ground just to Grace’s side
of the handkerchief, then move your camera as high as you can and tilt it downward
a bit, facing towards Grace so you can see a fairly large expanse of field. You
will see Grace, tiny at this distance walking across the rocky field, approaching
the place where you clicked on the ground. The tracker face is displayed, and
the co-ordinates keep changing in response to Grace’s movement. If you have clicked
in the right place, Grace will comment on this (2) when she arrives. "Take"
the handkerchief (2), then bring up the Inventory, and "Take" the shovel.
Then, click on the leftmost of the smaller rocks piled up under the outcropping,
then on the "Shovel" icon. Your machine will take over control of the
game while Grace knocks the rocks aside and discovers another note (5), which
she should then "Take" (2). Then she should depart this location; the
Harley cannot be seen but just move your cursor-arrow a bit above the horizon;
it will turn into a much fatter arrow and when you Mouse-click, the map will drop
down and you will hear the sound of the Harley being fired up.

When the
map appears, click on "The Site" across from Blanchefort. Grace will
in fact be transported to the Blanchefort parking area, but instead of going on
the usual trail, she should cross the road. Position your cursor-arrow above the
bridge and it will turn into the fat arrow; at this point click, and Grace will
be transported to an isolated and rather rocky glade. Click on the note on the
tree and "Take" this (2), then go to the Inventory, and "Take"
the tracker. Click on Grace so she takes it, and its face appears in the corner
of your computer’s screen. Position your camera so your view is where it was when
you reassumed control of the game after Grace first entered the glade. Look to
the tree on your right, then click on the ground just in front of the rock wall
behind this tree. Grace will walk over, and if you clicked close enough to the
right spot, she will make a mark in the ground (2) with her foot. If Grace walks
over and just stops without doing anything, click around the area until she touches
the spot, when she does, she will mark the ground. Of course, the co-ordinates
are available in her Inventory. When Grace marks the ground, go to her Inventory
and "Take" the shovel. After exiting the Inventory, click on Grace’s
foot-mark, then on the "Shovel" icon (2) and Grace will make a brief
attempt at digging.

Depart this site, and when the valley map appears, click
on Lady Howard’s and Estelle’s site. Go back to where you will find Lady Howard
and Estelle, click on one of them then follow the icon trail (2) to exhaust the
conversation.

At this point depart, and next have Grace go to Blanchefort.
Grace should climb up to the ruins of the old chateau and when she arrives, you
need to go into her Inventory and "Take" the binoculars she swiped off
of Lady Howard’s machine earlier. The click on her, then on the "Binoculars"
icon, and Grace will take these, and you will be looking through them. Using the
directional arrows, move your view around the valley, clicking on the "50x"
box when it lights up. On one of these locations, you will see Buchelli’s bike
parked by the side of the road (5) by the bright gold spot you see just to the
right of Pech Cardou. Have Grace leave Blanchefort and return to the Harley, when
the map appears, click on the red spot just above Rennes-les-Bains. Grace is now
at the same location where she had just seen Buchelli. He has since departed,
so locate a narrow path going back from the road, and follow this around the large
red rock. Notice the perfectly shaped pentagon that marks a hole in the ground,
just like the one Gabriel found behind Larry Sinclair’s place. Go to the Inventory,
and "Take" the shovel. Click on the pentagram-hole and Grace will dig
up the Bloodline Manuscript (4) that was stolen from her room earlier. Then go
back to Grace ‘s Inventory, and "Take" the fingerprint kit. Then, click
on the Bloodline Manuscript, then click on the "Fingerprint Kit" icon
that appears. Fingerprint the Manuscript (6); you will take three sets of fingerprints.

Have
Grace return to Rennes-le-Chateau and the Hotel. When she enters the building,
the computer will remain in control while she witnesses the end of a conversation
between Prince James and Jean. The Prince then comes by and speaks briefly with
Grace (2) before departing the Hotel. Grace then needs to return to her room and
to SIDNEY, and to scan in the three sets of prints (3) she just took off the Manuscript.
After she is returned to the Main Page, click on the "Suspects" tab,
then hover the cursor-arrow over the "Open" header and finally click
on the "Open Files" dropdown. Select the first of these prints from
the list of files, it is listed as Bld 1. Then, float your cursor-arrow over the
"Links" header, then click on "Match Analysis" where it appears
in the dropdown that materializes. After a good deal of squealing and beeping,
SIDNEY will eventually come up with a match (1). Repeat this process for the other
two fingerprints from the Manuscript (2). Have her quit SIDNEY, and your machine
will take over while Grace reads the Capricorn stanza of Le Serpent Rouge. When
she finishes this, Mosely will enter her room, and summon her to a meeting Gabriel
is having with several others down in the dining hall. At this point, this time-segment
ends.

92/771

Day 3, 3:00 p.m.-6:00 p.m.

This segment
opens with a movie of Gabriel’s meeting in the dining room, the computer will
remain in control as Gabriel explains the travels of the Bloodline Manuscript.
When Gabriel begins to say who first stole the Manuscript, he will stop, and a
row of icons, mostly of those present appear. Click on the Mosely icon (2) as
he was the first thief, then when Gabriel comes to the second thief, the row of
icons will reappear, and you should click on the Madeline Buthane icon (2). When
Gabriel comes to the final thief and the icons reappear, click on the Buchelli
icon (2). Then Grace will speak, saying that the last thief disposed of the Manuscript;
at this point a new row of icons will appear, representing different ways of getting
rid of the document. Click on the "Digging" icon (2); this will touch
off a strenuous outburst from Buchelli (10) which will only be halted when Grace
throws the Manuscript down on the table (10) and calls his bluff. After this,
the computer will take over for the duration of a conversation in which everyone
reveals their true identities and Gabriel generally sorts everything out.

Then,
Gabriel should depart the Hotel and head for Fountain Square. Look up at the top
of the Tour Magdala; you will see someone on the roof. This is the Abbe Arnaud,
and Gabriel needs to go up and have a talk with him. Click on him, then follow
the icon trail (8) until you complete the conversation. After Gabriel is done
here, he should go down to the Villa Bethania. Click on the front door, and then
on the "Knock" icon; your machine will take over until Gabriel is seated
with Prince James, Larry Sinclair, and Mesmi (2). A row of icons will then present
itself; exhaust all these (6) to complete the conversation.

After Gabriel
exits the Villa Bethania, click on the town’s exit sign to start up the Harley
and bring down the valley map. Click on Serres to send Gabriel there. When Gabriel
arrives at Serres, he will find the place locked up, so click on the gate, then
on the "Climb" icon; your computer will take over while Gabriel scales
the iron gate (5), and the door to the chateau opens and Marceau, one of Montreaux’s
lackeys comes out. Gabriel will ask for Montreaux, so Marceau will fetch him up,
a brief conversation will ensue and finally Montreaux and Gabriel will head for
the wine-cellar. There will be a computer run dialogue between the two in the
cellar until Gabriel’s rather hasty departure. You will retain control of the
game with Gabriel in the chateau’s front yard, and at this point, you should click
on the side-door to the garage. Gabriel will stroll over, try this, then exclaim
that the door is open (2), and go on in. As he does so, a red car pulls into the
driveway. Have Gabriel throw on the light switch and look around. Click on various
objects, especially the black car and "Look" at them if you wish, but
be sure to tilt your camera so you can see the ceiling and rafters of the garage,
and more importantly, the bats roosting there. Click on one of the bats, then
on the "Look" icon (2) and Gabriel will comment about the bats. The
machine will take over while Gabriel leaves and is seen by the people in the red
car, who are the same people that assaulted him on the train just before the beginning
of the game. They will chase him and Gabriel will have a narrow escape, and the
time-segment ends.

53/824

Day 3, 6:00 p.m.-9:00 p.m.

You
start this segment as Grace, located in her room in the Hotel. Depart the room
and the hotel, and you will see Baza also leaving. Follow him to the Church-Yard;
after you get there the computer will take over while Grace hides and watches
a conversation between Baza and Mesmi (10). When the computer restores control
of the game to you, have Grace depart the Church-Yard and head to the bike shop.
On the back of Lady Howard’s and Estelle’s two-seater you will see Estelle’s water
bottle. Grace should fingerprint this (2), then return to the Hotel, and to SIDNEY.

Fire
up the machine, and open and read the new E-Mail (5), then input Estelle’s fingerprint
(1), then, link this to Estelle (1). Then touch the "Open" header with
your cursor-arrow, and open the file menu. Select the entry entitled "LSR
Print." Then, touch the cursor-arrow to the "Links" heading, then
click on "Match Analysis" from the dropdown that appears. SIDNEY will
go through a number of contortions and match the fingerprint (4) to Estelle.

Then
Grace needs to return to the Lobby. Notice Estelle sitting in the small alcove
off to the side of the Lobby. Click on her, then on the "Le Serpent Rouge"
icon (2) that appears. After this line of conversation ends, the "Egyptian
Artefact" icon will re-appear; click on this (2), and the machine will take
command while Estelle takes Grace up to her and Lady Howard’s room, shows some
photos to Grace, and Grace ends up trading her copy of Le Serpent Rouge for one
of the photos (5), of what is some sort of bloodletting device.

Your machine
will return control of the game to you with Grace standing just outside Estelle’s
room. Now, you should have her go and knock on Baza’s door; your machine will
take over for an extended conversation (5) between Grace and Baza, and the time-block
will end.

37/861

Day 3, 9:00-12:00 Midnight

This last
game segment opens in Grace and Gabriel’s room, with Mosely, the Prince, and Mesmi
also present; they make their plan to invade the underground temple of the vampires.
Gabriel, Mosely and Mesmi then proceed to where Grace had previously found Wilkes’
handkerchief by the cave entry at the Southeast arm of the Seal of Solomon. Gabriel
enters the cave, and is followed by the other two, and the computer returns control
of the game to you with the trio standing by a huge underground chessboard. This
puzzle is next to impossible, but then I was quite disappointed that this entire
segment is essentially "Action" oriented; as far as I am concerned this
kind of thing belongs in a shooter or some other kind of "Action" computer
game. This is not "Adventure game" material as for the most part
the situations found here require more agility with the computer and keeping Gabriel
from getting killed than they do thought, although it could be argued that this
first puzzle is not quite in that category. At any rate, Gabriel needs to jump
around the keyboard, in the manner of a Knight in the game of chess, he must never
land on any square twice, and he must land on all the squares with swords in them,
and his final square must be directly in front of the third door from the left,
of the four doors at the other side of the chessboard. There are a number of solutions
for this, but one is as follows. First, number (or letter?) the chessboard rows
from A to H with the row edging the four doors on the other side of the chessboard
being Row A, and the row edging the side of the chessboard where everyone is standing
is row H. Then, number the columns from left to right as columns 1 through 8.
Before you actually start, click on the chessboard, and when a row of icons presents
itself, you will notice that one is of Grace, who, based with Baza in the Hotel
room, is maintaining wireless contact with Gabriel throughout this last segment.
Click on the "Grace" icon for some commentary, then have Gabriel start.
Click on the first square he must stand on which is H4. A row of icons will appear,
including a "Jump" icon, which you will click on to have Gabriel proceed
to this first square. Gabriel will stand on this square, then you need to click
on square G6. Again, click on the "Jump" icon. You then click on the
next square, then the "Jump" icon etc, until Gabriel gets across and
is standing in front of the proper door (10). A complete list of the chessboard
squares Gabriel needs to jump on in order is as follows:

H4, G6, F4, H5,
G3, H1, F2, D3, E1, C2, E3, D1, B2, A4, B6, A8, C7, E8, F6, G8, H6, F7, D8, B7,
C5, B3, A5.

Once Gabriel makes it across, the computer will take over while
he opens the door, and comes to the next "Action" oriented obstacle.
Move your camera so that you can look around the Pendulum room. Notice the pillar
in the center of the room. Gabriel is going to have to catch the swinging Pendulum,
then jump from it to the top of the pillar. This is an extremely frustrating part
of the game, as it is more luck than skill; in spite of the many times I have
played Gabriel Knight 3, I have never gotten through here without Gabriel
being killed at least several times; in some games it has taken twenty or thirty
tries. I have found that the best way to proceed is first, with Gabriel standing
in the doorway in front of the revolving ring, to move the camera out and up,
so your view is facing Gabriel, who is now below and ahead of you. This also affords
you a view of the revolving ring, so observe the four symbols embedded equidistantly
around it. Pay attention to the big golden square, and when this comes in front
of Gabriel, click either on the rear portion of this ring segment or the first
portion of the following ring segment. The immediate purpose here is to have Gabriel
standing on the ring segment immediately behind the segment containing the golden
square. Instantly you have Gabriel on the proper square, move your camera somewhat
down, forward, and around in the direction the ring is revolving. Stop so you
can see the ring revolving on your left towards the bottom of your screen, and
you also have a clear view of the slot in the wall which accommodates the extreme
end of the Pendulum’s swing. Gabriel and the pendulum will come into view, and
you should have your cursor-arrow ready, positioned near the wall-slot. As soon
as you see the Pendulum, position the cursor-arrow so it is near where the Pendulum’s
blade connects to the shaft coming from the ceiling. When your cursor-arrow changes
to a grasping hand, issue a brisk series of three or four Mouse-clicks. You will
probably have to repeat this till you get the hang of it; when Gabriel is killed
by the blade, hit the "Retry" button that becomes available to start
this part again. Eventually Gabriel will quit being sliced and diced by the blade;
you will see "Red-Eye" for a moment, and then you will see Gabriel riding
the swinging Pendulum (5). Once this happens, you have time to heave a sigh of
relief; the computer will allow Gabriel to swing back and forth forever if you
let it. At this point, save your game. Gabriel’s next move is to jump down
upon the pillar below, and while this is a lot easier than catching the Pendulum,
he is still apt to get killed, and if he does and you haven’t saved, you
will have to retry, and at this point, that would mean having to try to catch
the Pendulum again, something you don’t really want to have to do.

When
you are ready, position your cursor-arrow on the pillar, about an inch (on your
screen) below the top. When Gabriel and the swinging Pendulum come into view,
your cursor will again change into a grasping hand. Allowing for Gabriel’s momentum,
when he is an inch or so away from being directly over the pillar, mouse-click,
and Gabriel will either land successfully atop the pillar (5), or splatter on
the floor below. If this last happens, you will be faced with a choice of buttons
to click "Retry", "Restore", or "Quit." Click the
"Restore" button, and return to your last saved game, with Gabriel swinging
on the Pendulum. If you click "Retry", Gabriel will be returned to the
door between the chessboard and the Pendulum room, and will have to catch the
Pendulum all over again. Of course, if you didn’t save the game when Gabriel was
riding the Pendulum, you will not have the option to "Restore" to this
point, and will have no choice but to repeat the entire frustrating "Catch
the Pendulum" sequence.

Once Gabriel is standing on the pillar, the
Pendulum will quit swinging, and come to a stop just above his head. Gabriel will
be facing a balance-scale and a series of five symbolically shaped weights. His
task is to put the proper ones on the scale, so as to lower the pillar to the
floor below. Click on one of the weights or the scale, then on the "Grace"
icon that appears, for some rather obscure advice from her. There are three of
the five weights that need to go on the scale, and the order Gabriel places them
there doesn’t matter. Click on the Infinity symbol, then on the icon of the scale
which appears, and Gabriel will place this in one of the scales trays. Then repeat
this with the apple and the pomegranate, the two roughly spherical items in front
of the scale. Ignore the other two, as if Gabriel puts either of these in the
scale, he dies. Once Gabriel has placed the proper items in the scale (10), the
machine will take over while the pillar descends, and Gabriel walks into an adjoining
room.

You will be restored to control of the game with Gabriel standing
in front of a statue of King Solomon. Click on this for some commentary by Gabriel,
then right-click on it, then hit the "Headset" icon which appears. Grace
will offer a snippet of advice (2). Then, click on the writing on the wall; this
time the "Grace" icon will appear so click on this for a translation.
Have Gabriel proceed to a sort of bench with a Latin inscription on it, and a
gold and black glove. Click on the writing if you want, then on the "Grace"
icon for a translation. In this part of the game, Gabriel will be visiting four
or five of these "benches", and on each of them will be a Latin phrase;
the first thing he should do in each case is to click on the writing, then on
the "Grace" icon. This will result in some advice from Grace, but no
points. Now we have Gabriel standing in front of the two gloves, and you should
have him "Take" the black one (2). Then, Gabriel needs to go to the
bench with two bowls set in it. One of these has flames coming out, and the other
is filled with a liquid substance. Move your camera forward and tilt it down,
and you can see a lump of gold at the bottom of each. Click on the lump at the
bottom of the flames, then when a row of icons appears, click on the icon of the
black glove. The computer will take over while Gabriel reaches in the flames and
extracts the lump of gold (5). You will be returned to control of the game while
Gabriel replaces the black glove on its bench. Then, Gabriel needs to approach
another bench, that is behind and between two statues. After getting a translation
of the words on the bench from Grace, have Gabriel place the lump of gold in the
outstretched hand of the demon-statue (5) on your left. (facing the bench) Then,
Gabriel needs to go to another corner and another bench. This bench has a pointer
on it above the Latin expression. The bench is also behind two upright mirrors.
Have Gabriel step on both of these in turn and look at himself. In the mirror
on the right, he is youthful and sexy, in the mirror on the left, he looks like
an unshaven and unwashed street crackhead or drunk. Then, have Gabriel go to the
bench, and move the pointer to the left, indicating the mirror reflecting the
disreputable image of Gabriel (5). Then, Gabriel needs to go to yet another bench
with more writing and three large buttons. After receiving translation from Grace,
click on the Yin-Yang button, and then click on the "Gears" icon to
have Gabriel push this (5). At this point, Gabriel will announce that a door has
opened (5), then he will go out into a larger room where he will be rejoined by
Mosely and Mesmi.

Looking around the room, you will notice two sets of short
pillars, the ones on the right are set before a bridge across a gulf to the other
side of the room, and the left-hand pair face upon nothing but a sheer drop-off.
If you attempt the bridge you see on the left, Gabriel will get about 2/3 of the
way across, then the bridge will dissolve, and Gabriel will fall to his death.
Move Gabriel up between the two pillars facing emptiness, and almost immediately,
a luminescent square will appear before him. Move Gabriel onto this square. Then,
as soon as another square comes into sight near him, click on this to have him
jump on this next square. I call this place the "Flickering Chessboard"
as none of the squares remain for long; if you leave Gabriel standing on one square
for too long, it will sooner or later evaporate, and Gabriel will fall to his
death below. If Gabriel gets killed on the first couple of squares, click on the
"Retry" button that becomes available. I have found that the only way
to do this puzzle is on a piecemeal basis. When you successfully have managed
to get Gabriel several squares out, save your game. If he then gets killed, you
can then "Restore" to that last point. Again, after this, don’t "Retry"
as this will send you back to the beginning of the Flickering Chessboard. After
you have saved with Gabriel several squares out, manage to move him a couple more
squares, and then save your game again. Finally, make sure you save your game
when Gabriel has almost completed his transition of the Flickering Chessboard,
when he is on the last or next-to-last of the flickering squares. I have found
this to be the last place I can save in the game; while the player has a few things
left to complete, the game is now almost over, and the computer will be driving
things from here on in. After you have done this last game-save, click on the
solid ground between the two pillars on the other side of the Flickering Chessboard,
and the computer will take over while Gabriel steps off the last flickering square
(10), and is rejoined by Mosely and Mesmi on the other side.

The computer
will retain control of the game while three lesser vampires appear through the
shimmering veil, you may recognize one of these as Montreaux’s minion, Marceau,
and one of the others is the old woman Grace confronted in the wine-cellar basement
of Chateau Serres, while the third seems like one of the vampires who assaulted
Gabriel on the train. Gabriel will go through the veil while Mosely and Mesmi
hold off the three vampires. Gabriel will then confront Montreaux, the Chief Vampire,
who is waving his athame (ritual dagger) over Prince James’ baby son, Charlie,
who is lying on a small altar. Montreaux will conclude his defiance of Gabriel
by invoking the demon Asmodeus. Until invoked, Asmodeus has been a statue holding
up part of the roof, but when he comes alive and goes after Gabriel you need to
be ready to act. This last part of the game is extremely fussy, and it almost
impossible to finish this segment off without having to "Restore" a
number of times. Unfortunately, the nearest place you can restore to is where
Gabriel is standing on the last of the flickering squares, so every time he gets
killed by the demon, you have to sit through Gabriel’s confrontation with Montreaux
all over again. Once Asmodeus comes to life, watch sharply and as soon as "Red-Eye"
is replaced by your conventional cursor-arrow, click on Asmodeus. A row of icons
will appear; two are of importance, specifically one of Gabriel’s dagger and another
representing Gabriel’s Schattenjager medallion. Immediately click on the "Medallion"
icon, then click on Asmodeus. This will slow him up a bit, and you should then
without delay click on the golden sarcophagus at the back of the room. The "Climb"
icon will appear and you should click on this instantly. Gabriel will jump up
upon the sarcophagus (5); you should immediately right-click, then hit the "Headset"
icon for some advice from Grace (5) about killing demons. Then, as soon as she
is done, click on Asmodeus’ throat, then click on the "Medallion" icon,
then again click on Asmodeus’ throat. This will cause both Asmodeus to throw back
his head, and the row of icons to reappear. This time, click on the "Dagger"
icon, then again on Asmodeus’ throat. If all goes well, Gabriel will draw his
dagger and slash Asmodeus across the throat (25), and your role in the game is
over, sit back and watch the rather lengthy endgame scenes.

104/965

Copyright
January 14, 2000 by Antoinetta III

Other guides for Gabriel Knight 3: Blood of the Sacred, Blood of the Damned