Just Adventure original
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned Walkthrough by Antoinetta
Day 1, 4:00 p.m.-6:00 p.m.
As
soon as the computer returns control of the game to you at the outset of this
segment and you have the valley map in front of you, click again on Blanchefort
to have Gabriel go here. Again, after he gets off his bike, you need to have him
take the trail to the right and go to the top of Blanchefort. When Gabriel gets
to the top, you will see Baza sitting on a slab, off in a corner of the ruined
citadel. Click on him to elicit a brief conversation, if you want. Then go into
the Inventory, “Take” the binoculars, and again have Gabriel use them
to scan the valley. Near where Gabriel saw Madeline at the end of the last segment
your “50X” button will light up, and when you click on it now you will
see a new site, L’Homme Mort. You will witness an apparent argument between Madeline
and Mosely (5). Depart the top of Blanchefort. When you return to where the bikes
are parked, you will see Wilkes’ orange machine there, as well as hear the pounding
of his seismic measuring machine. Go back on the left-hand trail and have Gabriel
interview him if you want, although there are no points in it. Return to the three
bikes parked by the road. You now know that the red one belongs to Baza, so have
Gabriel take the license number (2) of this machine.
Have Gabriel go to
L’Homme Mort. You will see the purple bike that Gabriel previously rejected parked
here. Ignore this for now, and move Gabriel quite far along the path, until you
come across Mosely. Click on him to initiate a conversation, and when this appears
to conclude, click on him again, then again on the “Ask” icon. There
will be a bit more conversation (2), then repeat this process yet again to start
a brief conversation about the bikes. After this, return to the parking lot where
Gabriel left the Harley. Now you know the purple machine is Mosely’s, so have
Gabriel take this license number (2) before he departs.
Next, have Gabriel
return to Rennes-le-Chateau, and go immediately to the Church-Yard. You will see
a window in an extension of the Church; this is Abbe Arnaud’s office. (not
the window where you swiped the spray-bottle). You will notice Madeline and
the Abbe inside. Click on the window frame, then click on the “Open”
icon. The computer will take over while Gabriel opens the window and eavesdrops
on the conversation between Madeline and the Abbe (5).
After the end of
the above conversation, have Gabriel get the Harley (either by going into the
bike shop or clicking on the town’s exit sign) which will activate the valley
map. At this point, you will notice a blue dot circulating around the map. Click
on either Blanchefort or L’Hermitage and when you see Lady Howard and Estelle
in the two-seater, you can follow them if you want, although nothing will actually
happen, there will be no points, and Gabriel will end up where he was when you
first had him follow the two women. At this point, have Gabriel go to Larry Chester’s
house. This is the Templar scholar recommended to Gabriel by the Abbe Arnaud.
After Gabriel gets off the Harley, have him go up and knock on Chester’s door.
The computer will take over during an introductory conversation (2) which will
end with Gabriel being taken inside and seated in front of Chester’s desk. A row
of icons will present itself, but ignore these for the moment, and click on various
items around the room, the maps on the wall, etc. to get commentary from Gabriel.
Also, click on the digital clock by the window, and “Look” at this.
Then, click on Chester to initiate Gabriel’s interview of him; follow the icon
trail until you have exhausted everything (10), after which you should click on
the door of the room to have Gabriel depart. Once Gabriel is on his bike and the
valley map appears, click on Rennes-le-Chateau, and the time-segment will end.
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Day
1, 6:00 p.m.-10:00 p.m.
This segment will commence with Gabriel’s arriving
on the Harley in the yard of the bike shop. Before you do anything else, you may
as well take the license plate number of Lady Howard’s and Estelle’s bike (2).
Click on the entryway, and your machine will take over for the next several minutes.
Gabriel will go over to the front of the Hotel, where two men and a woman have
arrived in a green sedan. The lady is, of course, Grace Nakimura, and the two
men are the representatives that Prince James had said he was going to send down,
when he fired Gabriel over the telephone. They go up to Gabriel’s room, Gabriel
is questioned by Prince James’ men, then paid off, and the Prince’s men leave.
After a brief conversation with Grace, your computer will finally restore control
of the game to you with Gabriel standing just outside his door. Take Gabriel downstairs
and click on the entryway to the dining area. Gabriel will eavesdrop on a conversation
between Wilkes and Buchelli (2). Then have him depart the Hotel. You will see
the two Scots (the Prince’s men) heading off towards the church. Follow them.
This will have to be done manually, as the “Follow” icon used for following
Wilkes, Madeline and Lady Howard earlier is not available here; it is evidently
only used for following vehicles, not pedestrians. After you click on the entryway
to the Church-Yard the computer will briefly take control, and when it returns
control of the game to you, Gabriel will be looking forward, with a large tomb
ahead and to his left. Click around on the left-hand part of the big tomb, and
a “Hide” icon should be included in a bar of several icons which will
appear. Click on the “Hide” icon, and the computer will take over while
the Prince’s men knock on Abbe Arnaud’s door, rough him up a bit, and interrogate
him (5) about the kidnaping of the baby. Eventually, they will depart. As they
walk out, you will be able to see the window in the Abbe’s office. Watch this,
and you will see the light go on inside. The computer will then restore control
of the game to you. Immediately, go to your Inventory, “Take” the tape
recorder, then exit the Inventory. Click on the window, then on the icon of the
recorder. Your machine will take over while Gabriel tapes a telephone conversation
(7) Abbe Arnaud is having with someone in French.
After you again take control
of the game, head Gabriel back to the Hotel. The two Scots will be getting ready
to drive off, so click on their car, then on the “Follow” icon, (2)
which is now available. The valley map will appear, and after a few seconds, Gabriel
will comment that they had stopped at Larry Chester’s place. As soon as you hear
this, click on the Blanchefort location. Take the trail to the right, as you did
before, but this time when it branches, take the turn to the right, and you will
find Gabriel coming out behind Larry Chester’s house. Forward, and to Gabriel’s
right, there is a well with a tree near it. Click on the trunk of the tree, and
a bar of icons will appear. One of them should be the “Hide” icon, click
on this, and the computer will take over while Larry Chester greets the two Scots;
observe the rather complex handshake (5) that is exchanged between them. Once
these three men go inside Chester’s house, you will hear the ticking of the clock
indicating the passage of time and the computer will return control of the game
to you. Have Gabriel return over the trail to his bike in the Blanchefort parking
area, then have him go to the bar at Rennes-les-Bains. He will find Buchelli and
Wilkes drinking inside, and while it is interesting to click on them, the bartender
and on various items in the room there are neither points nor useful information
in it, you need to be satisfied with taking Buchelli’s license number off his
bike (2) parked outside. Then, have Gabriel return to Rennes-le-Chateau. Have
him enter the Hotel, and notice the Night Watch, Simone, at the Front Desk. Click
on her, then on all relevant icons (4) to extract as much conversation from her
as you can. Go into the dining area for a computer-controlled conversation between
Madeline, Lady Howard and Estelle. Then have Gabriel return to his room; as soon
as you click on the “Open” icon, the computer will again assume control
of the game, until, after a fair amount of conversation with Grace and Mosely
who are inside, you are presented with two icons. Click on these to cause Gabriel
to describe the events he has seen since he first followed the Scots to the Church-Yard.
At the end of this, he will attempt to replicate the handshake he witnessed in
Chester’s yard. Mosely will get up and stand in front of Gabriel preparatory to
shaking hands, and a row of five icons, each representing a different phase of
the secret handshake will appear. If you numbered them one through five, starting
from the left, first click on the second icon. Pause while Gabriel and Mosely
do that part of the handshake. Finish off the rest of the icons (7), pausing between
each. The order of the icons is: 2, 5, 3, 1, 4. Mosely will exclaim that it is
a Masonic handshake. Several more icons will appear, eliciting a conversation
about Free-Masonry and the “Order” (2). Finally, Grace will suggest
dinner, everyone will get ready to depart, and the time-block will conclude.
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Day
2, 7:00 a.m.-10:00 a.m.
You are now playing as Grace, starting off in
what is now her and Gabriel’s room. Have Grace go over and lock the dumbwaiter.
This is another one of those quirky things in the game; if you checked the lock
on the dumbwaiter at the very outset of the game, you will notice that it was
locked, yet now, somehow, it is unlocked. Then, have Grace go over to the desk
with the Lap-Top (SIDNEY) on it. Next to the computer is a wooden box; “Take”
it (1), it is a fingerprint kit. Then click on SIDNEY, then on the “Gears”
icon. You will be looking at SIDNEY’s Main Page, and with your mouse and keyboard
will be operating this computer-within-your-computer at various points throughout
the game. Read all E-Mails, and after reading each, click on the “Reply”
tab at the bottom of SIDNEY’s screen. Even though Grace won’ t reply to the E-Mails
in question, this will elicit some commentary from her. Then, go to SIDNEY’s main
page and click on the “Search” function. Type in the word “vampires”,
then click on the “Search” button (1), and read the article that appears.
Then click on the “Reset” button to clear the text line, then repeat
the process with the word “grail” (1). Read the article, using the tiny
scrollbar provided on SIDNEY, to complete this. Click on all the yellow hyper-lynx;
sometimes this will elicit some points, although this will not happen now.
On
a side-note, there has been a good deal of speculation about there eventually
being more games in the Gabriel Knight series. Before Grace departs SIDNEY, type
in “GK4” in the text line, and hit the “Search” button. A
lengthy article about ghosts will appear, so one wonders, when and if another
Gabriel Knight comes out, will its general theme be about ghosts? After you have
Grace leave the machine, you will notice a photograph sitting on it; click on
this, and on the appropriate icons that appear, for some commentary by Grace.
Observe Gabriel sleeping on the sofa, you can click on him, and then on several
of the icons that appear, for some commentary by Grace.
At this point, have
Grace leave the room. As soon as the computer restores control of the game to
you, Grace will be standing just outside their room. You will notice something
on the floor by the door. This is the book with the yellow cover that you clicked
on in the Bookstore window in the first segment of the game. Have Grace “Take”
the book. The computer will take over while she picks it up, finds a poem inside,
which she reads (2), then takes inside, and leaves on the coffee-table for Gabriel.
Grace
should depart the Hotel, and head for that part of Fountain Square I described
earlier, where you can look to the top of the Tour Magdala. Look up, and you will
observe a darker clad figure also with binoculars. This is the Abbe Arnaud, and
Grace should climb up to the roof of the Tour Magdala and have a brief interview
(2) with him.
Grace should now head towards the Church. No one else will
be there, but you should click on various objects, and then on the “Look”
icon to elicit commentary from Grace. Have her go to the Abbe’s desk in front,
and “Take” the church pamphlet there (2). Then, go over by the door
to the Church, and look at the painting on the wall, of the four women, located
directly above the statue of Asmodeus. Click on the picture to get a brief comment
from Grace, and a fresh row of icons, and click on the one with the finger pointing
to a dotted line, the “Trace” icon. Notice a red light, or dot, in the
hand of the center, kneeling woman. Click on this, then notice the woman in green
on the right, and how she is holding one hand up by her shoulder. Click here,
then click on the “Trace” icon. A red line should jump from one woman’s
hand to the other. Then click on the woman’s hand located at the top center of
the picture, then the “Trace” icon, and another red line should go from
the second to the third woman’s hand. Repeat this process, clicking on the final
woman’s hand, and linking this up with the “Trace” icon, then finally
click on your starting point and link this up, so the red lines will form a tilted
square (2); Grace will make a comment to this effect. This is your sign that Grace
is done in the Church at this time so depart.
Return to the Hotel and go
inside the dining area. Grace won’t talk to Lady Howard, Estelle or Buchelli,
but click on Madeline, then on the “Tour” icon for two points and some
catty talk. (2)
Go upstairs and have Grace knock on Mosely’s door; she’ll
tell him that the tour group is ready to depart; he will say he will be down shortly.
Return downstairs to the dining hall. The computer will take over the game at
this point while Madeline announces their impending departure; you will now notice
that practically every character involved in Madeline’s tour has gathered in the
dining room. Mosely will blunder in, then the scene will switch to Madeline’s
van coming to a new place in the game, Poussin’s Tomb. The computer will remain
in control while Madeline gives a brief lecture on the tomb, and how it is theorized
that it was the model Poussin used for his painting Le Bergers de Arcadie (4).
Madeline will then announce that everyone will have a few minutes to take pictures,
and at this point your machine will restore control of the game to you. First,
click on the tomb itself, then on the “Think” icon. Then go to Grace’s
Inventory, and select her note-book. Notice where Baza is dabbling in the sand
with a stick. If you click on Baza you will receive some meaningless commentary,
but you need to click on the word “SUM” that Baza scratched in the sand,
then, when a row of icons appears, click on the icon of the notebook (4). You
can click on the other people standing around, but there is little purpose in
it; Grace will refuse to talk to some and have only a word or two for others,
and at any rate there are no points involved.
This is evidently a timed
segment of the game, for once you have completed the above activities, while you
can move around and click on things, you really can do nothing save stare at your
machine’s screen until Madeline announces that it is time to depart for the next
location. The computer will remain in control until the tour group is atop Blanchefort,
and Madeline has delivered another short lecture (2). When the computer relinquishes
control, click on Wilkes; this will cause the computer to again take over while
Wilkes goes over and initiates a brief conversation (2) with Madeline. Once you
are again in control of the game, click on Lady Howard, then on the “Talk”
icon. The machine will again take over and you will overhear Lady Howard talking
to Estelle, as well as the first mention of that strange and hauntingly beautiful
poem, Le Serpent Rouge. However, Madeline will also overhear the mention of Le
Serpent Rouge, and the computer will retain control while the entire tour party
is involved in conversation/commentary regarding the poem (2). When you again
get control of the game, interview all the others present. Since this also appears
to be a timed segment of the game, this is not a time to be casually clicking
around at the scenery; click first on Lady Howard/Estelle, then on a new icon
that will appear, that of Le Serpent Rouge. After you complete that conversation,
immediately go over and click on Wilkes, then again, on the Le Serpent Rouge icon.
Then the “Treasure” icon will present itself, utilize this, then after
this, you will be presented with a new icon, one of a pair of lips indicating
a kiss; this is the “Flirt” icon. Click on it, and Grace will choke
down her disgust at the idea, but will “flirt” with Wilkes (2) to get
information out of him. Then click on Madeline and the Le Serpent Rouge icon (2);
then all the others present, each time you will be presented with the Le Serpent
Rouge icon, so click on this. Make sure you save Mosely, standing off to the side,
for the last person to click on and have Grace interview. When you click on Mosely,
there will be a row of several icons; click on all of these to exhaust the conversation
(4). The time-block will now conclude with a sort of movie, depicting a dream-sequence
of Gabriel’s.
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