Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
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Gabriel Knight III: Blood of the Sacred, Blood of the Damned Walkthrough Final Version Copyright (C) 2000-2002 by OutRider To see the other guides that I have written, please check out this link: http://www.gamefaqs.com/features/recognition/4538.html This is the final version of this guide. Please don’t email me about mistakes made, because I’m not going to fix them. WARNING: This walkthrough (like the others) contains spoilers. Please use at your own risk, and don’t say I didn’t warn you. Copyright notice: Don’t plagiarize this guide, as legal action will be taken against you. Please don’t reproduce this guide for profit. If you would like to distribute this guide with the game because maybe you sold the game or traded it to someone, please email me first for permission. Please don't email me requesting permission to add my guides to your site, as enough places already have them on their pages, and that's good enough for me. If you would like to create a HTML version of this guide, please go ahead and do it without my permission, but I do ask that you let me know that you’re doing it and where it’ll be posted so that I can have the link posted on my website, and also be sure to give me credit. Other than that, have fun and I hope this guide helps you out. Thanks! DAY 1: MORNING (10 AM – 12 PM) In Gabriel’s bedroom, open up the armoire that stands next to the window. Inside, grab the masking tape that is sticking to the back of the armoire, and also grab the clothes hanger. Close the armoire and leave the room. In the hall, go down either set of stairs to enter the hotel’s lobby. Go through the archway to enter the dining room, where you’ll meet an old friend from Gabriel Knight 1, Franklin Mosely. As you talk to him, make note that Mosely says he is staying in Room 33. Head back out into the lobby. Walk Gabriel towards the front desk and Jean; the hotel’s day clerk will introduce himself. Before starting a conversation with him, take a look at the guest register that is sitting on the desk. After you’re done looking, speak to Jean about all topics. When you ask about the two men, Jean will suggest that you speak to Simone, the hotel’s night clerk. After you’re finished, walk over into the lounge and speak with the man who is sitting in there. His name is Emilio Baza. Introduce yourself and talk to Emilio about all topics. When you’re done, walk through the red curtain that’s near the front desk. Go into the inventory (right click somewhere and click on the satchel button) and choose the PICK- UP action from the verb chooser on Prince James’s card. For first time players, the verb chooser is the little thing that appears when you click on an object. Exit your inventory, click on a phone (doesn’t matter which one) and use the card on it. As you talk with Prince James, you’ll hear someone enter a nearby booth. When the conversation is over, exit the booth and take a look at the pair of feet that is in the booth near yours. Leave the room and exit out the front door. Go to the left and speak with the woman standing near the bus, and make note that Emilio Baza leaves the hotel as soon as you move away from the door. The woman’s name is Madeline Buthane, and she’s the tour guide that Mosely mentioned. Talk to her about all topics and when you’re finished, go take a look at Emilio’s feet (hmmm, where have you seen these before?) and then try talking to him, only to see him get up and leave without so much as saying a word to you. Anyway, head over to the bookstore that’s located in the area behind the bus and take a look at the San Gréal book that is on display. Now head to the Sauniere Museum, which can be reached by heading past the hotel archway and taking the exit to the left of the stairs. In the next screen, climb up the stairs and you’ll enter the museum. Once inside, turn the camera around so that you can see the Lost Items box and can see a red hat inside. Try to pick it up and make note of Gabriel’s comment. Go to the front desk and speak with the museum’s curator, Madame Girard, about all topics. When you’re finished, head up the stairs behind you. When you first enter, you’ll notice that there are two ladies currently in the room. If you walk behind the panels and then walk towards the ladies, you’ll be able to overhear their conversation. It won’t work if you try walking towards them in the front of the panels, as they’ll clam up. After you’re done with that, take a look at everything in the room. Talk to the two ladies and you’ll be introduced to the arrogant and self-centered Lady Lily Howard and the more polite Estelle Stiles. Talk to them about all topics and when you’re finished, leave the museum. Head to the fountain plaza (near the hotel) and if you followed this walkthrough closely enough, the time-block will end here. DAY 1: EARLY AFTERNOON (12 PM – 2 PM) First thing you should do in this time-block is to head into the hotel and then into the dining room. Listen to the conversation that takes place between Madeline Buthane and the Australian guy. His name is John Wilkes. When they’re done, talk to Wilkes and introduce yourself. After that, go and talk to Madeline. Leave the dining room and head upstairs. It appears that Emilio Baza and the ladies are switching rooms. After the sequence, leave the hotel and go to St. Mary Magdalen’s church, which can be reached by heading towards the museum, but instead of heading left, head right. As Gabe first enters the church, there is a bit of an argument between an Italian guy and an older man. These two are Vittorio Buchelli and Abbé Arnaud, respectively. After they’re done, go over and talk to the Abbé, who sits at a table in the back of the church, about all topics. After that, go over and talk to Buchelli about all topics, and then move out of his way so that he can leave. Follow suit and head back to the hotel. Go into the dining room and talk to Lady Howard and Estelle, and then head upstairs. Go over to Mosely’s room, which you should remember is Room 33, and knock on his door. He’ll let you in. For right now, only talk about the first two topics. Move over to the door and use the SNEAK option. You’ll see that Emilio is in the hall and notice that he sets his glass down when he is finished with it. After that, go back and talk to Mosely about the remaining topics. Leave his room, pick up Emilio’s glass, and then exit the hotel. The time-block will come to a close as soon as you’ve left the hotel. DAY 1: LATE AFTERNOON (2 PM – 4 PM) As the time-block opens, you’ll see Gabriel standing just outside the hotel. He’ll then see Wilkes go by on a moped and realize that the bike rental shop is now open for business. Go through the archway and head on over there. Talk to Bigout (the guy running the place) and ask him about a bike. Since all of the bikes are reserved for the tour group, Gabe can either take the busted down purple moped or none at all. Well, we won’t settle for nothing, and we surely won’t take something as crappy as that thing, so we’ll just have to come up with a way to fool Bigout into letting us take the Harley. How do we do that you ask? A disguise, of course! To make the disguise we need a photo ID, mustache, hat, and a jacket. To get the photo ID and jacket, go into the hotel and take a mint out of the dish (it’s near the left staircase) and then head upstairs. Go to Mosely’s room and knock on his door to have him let you in. Ask him about his passport, and make note that he keeps it in his rear right pocket. Leave his room and go around until you see a painting that has a street on it. Place the mint on the table underneath it and then head downstairs. When Jean leaves to go do some various things around the hotel, take the marker off the desk and if you’re fast enough, push the 33 button on the panel just next to the desk. This will buzz Mosely’s room. Take the right staircase up and walk around until the spot where you placed the mint is on the right, not the left. When Mosely becomes preoccupied with the mint, use the PICK-UP option on his back right pocket and Gabe will get his passport. Mosely will leave without noticing anything. Go into Mosely’s room and swipe his jacket and then leave. Just so we’re prepared, go into your inventory and use the marker on Mosely’s ID. Before we go get the hat, go into the dining room and take a syrup packet from the bowl on the table. Go to the Museum Sauniere and take the hat out of the Lost Items box. To make the mustache, head towards the church, but don’t enter it. Head down the street until you reach a dead end. You should see a black cat sitting on the ground cleaning itself. Try to pet it and it’ll run into the shed. Go to the church cemetery and here you’ll see the Abbé watering his plants with a spray bottle. Once he leaves, Gabe can walk over and “borrow” his spray bottle. Head back to the spot where you first saw the cat. Use the masking tape that you got from your hotel room and use it on the hole that the cat disappeared through a couple minutes ago. Use the spray bottle on the cat, who is now perched atop a wall. The cat will run into the shed again, but this he’ll leave you a present, a piece of tape full of fur. Take the tape off the hole, and go into your inventory and combine it with the maple syrup. Voila! Your disguise is complete! Combine all of the disguise components with the jacket, with the exception of the photo ID, and you’ll have yourself a complete disguise. Head to the moped courtyard and use the disguise on Gabe. He’ll change into it and then he’ll talk to Bigout about renting a bike. Gabriel will automatically return Mosely’s stuff, and when you next see him, he’ll be standing outside the hotel. Head back to the moped courtyard and use the keys on the Harley. On the map, go to the Chateau de Blanchefort/Mount Cardou area (it’s on the left side of the T intersection near the upper right corner of the map, it looks sort of like a black rock). Wait here a bit and when you see Wilkes drive by, click on him and select the FOLLOW option. Gabe will get on the bike and he’ll follow Wilkes to a place called L’Ermitage (the area will pop up when you stop). Click on it and when Gabe’s off the bike, follow the path up to the site. You’ll see that Wilkes is working here, so talk to him twice, once for general conversation, another about certain topics. Talk to him about all topics (Prepare for a couple laughs when you ask him about his equipment…if you don’t know what I mean, think Dune). After you’re done, head back to the parking area. Inspect Wilkes’ moped license plate and use the notebook on it. If Madeline Buthane comes by in her bus, click on it and choose FOLLOW, or if you want, get on the Harley and head to the Blanchefort/Cardou area. If you didn’t follow Madeline at L’Ermitage, wait here for her to come by and then follow her. You’ll wind up at a place called Coume-Sourde. Follow the path to the site. Once you find her, go over and talk to her (you can think about her too if you want….no, not that way! LOL). Head back to the parking area and hop on the Harley and go back to Blanchefort/Cardou. We don’t have to follow anyone this time, so head up the right path towards the Blanchefort ruins. When you reach a fork, take the left path. Once at the top, walk onto the circular platform and use the binoculars on Gabe to bring up the binocular interface. Move the viewer to the right a bit until you see a white structure near the bottom. Center it in the viewer and click on the ZOOM 50X button. You should be seeing Coume-Sourde and you should also be seeing Madeline scurrying back and forth. If you don’t, move the viewer around while in ZOOM 50X mode until you do. Once you’ve found her, leave the ZOOM 50X view and then move the binoculars further to the right until you see what appears to be a bunch of houses cluttered together. Use the ZOOM 50X button and you should be seeing Rennes le Chateau and Buchelli looking back at you with his binoculars. When you’re finished, exit the interface altogether and then head back down to the Harley. Get on and head to the Couiza train station (it’s a building right next to the railroad tracks). Once you’ve arrived, talk to the taxi driver that is sitting by his car on the left side of the building. Talk to him about all topics and when he says he’s having a hard time remembering, get your wallet out and use it on him. After you’re done talking, go into the train station. Talk to the ticket person about all topics, and then go over to the Arrival/Departure board and THINK about it. Walk over to the opposite end of the building and pick up the piece of paper that is next to the fallen ashtray. Leave the station and drive off on your Harley. If you’ve completed everything, the time-block will end. DAY 1: EARLY EVENING (4 PM – 6 PM) On the map, click on L’Homme Mort (it’s next to Coume-Sourde). Follow the path up to the site and if you look around, you can see Mosely. Talk to him a couple times, and then talk to him about his scooter, and if you want, you can THINK about him too. Head back to the parking area and use the notebook on Mosely’s moped license plate. Get on the Harley and go to the Blanchefort/Cardou area and head up to the ruins. You’ll see that Emilio is up here. Talk to him and then use the binoculars on Gabe. In the interface, move your binoculars towards Coume-Sourde, but look at the area next to Coume- Sourde and zoom in on it. You should see L’Homme Mort. Watch as Mosely and Madeline collide. When you’re finished, leave the interface and go down to the parking area. Use the notebook on Emilio’s moped license plate (his moped is red) and then walk up the left path to Roque Nègre. You’ll see that your buddy Wilkes is here. Talk to him about all topics (the Dune humor is back) and then head back down to the parking area. Get on the Harley and head to Rennes le Château (it’s near Couiza, it’s on a hill and looks like a bunch of houses cluttered together). Once there, leave the moped courtyard. Look at Madeline’s van to have Gabe note that she’s back in town. Go to the church cemetery. Open up the Abbé’s office window (near the huge tomb) and you’ll overhear a conversation between Madeline and the Abbé. When they leave, go back to the moped courtyard and leave to go to Larry Chester’s house (it’s above the Blanchefort/Cardou icon). Here, knock on the door and Larry will let you in. Talk to him about everything and then head back to Rennes le Château. The current time-block ends here. DAY 1: LATE EVENING (6 PM – 10 PM) Doesn’t Rennes le Chateau look better at night? Exit the moped courtyard and you’ll see that the “cavalry” has arrived. Gabriel will automatically walk over and talk to the gang. You’ll be introduced to the two Scots, MacDougall and Mallory and you’ll get to see Grace again (remember her from the first two GK games?). After the gang is done talking in the hotel room, leave the hotel and follow the Scots to the church cemetery. Click on the large tomb nearby and use the HIDE option. Watch as the Scots bully the Abbé and after they leave, the Abbé will go into his office. This next part is critical, so read carefully. The Abbé will go into his office to make a phone call, so when you regain control, hurry up and get into your inventory. Take your tape recorder and use it on the Abbé’s window. You’ll be able to record his phone conversation, which will be needed later in the game. When you’re done, go back to the hotel and head into the dining room. As soon as you enter, you’ll hear a conversation between Wilkes and Buchelli. When they’re finished, first chat with Wilkes and then with Buchelli. Go to the lobby and talk to Simone, the hotel’s night clerk, about all topics. When you’re done, go to the moped courtyard and get on the Harley. On the map, you’ll notice a dot roaming the valley. This dot represents the Scots’ car. Go to the Blanchefort/Cardou area and camp out until they drive by (they’ll be coming from the south, not the north like the others have been). Following the Scots will take you over to Larry’s house. Instead of going there, head back to the Blanchefort/Cardou area and head up the path towards the ruins. When you come to the fork, take the right path. When you’re near Larry’s house, HIDE behind the big tree that’s closest to the well. Watch the next sequence very carefully, as this is also very critical. You’ll need to memorize the handshake that Larry and the Scots use. You’ll get two chances to memorize it all, so be sure to get it all. When they’ve assembled inside, go back to the Blanchefort/Cardou parking area and hop on the Harley. Drive to Rennes le Bains (it’s on the right side of the map and it looks like a house. It’s across from L’Homme Mort). Head inside the San Gréal Tavern and talk to Buchelli and Wilkes. When you’re done, head outside and get Buchelli’s license plate number by using your notebook on it. Get on the Harley and head back to Rennes le Chateau. If you happened to have followed Lady Howard and Estelle earlier (if you’ve been following this guide, then you should have), get their license plate number. Go into the hotel and talk to Emilio, who sits in the lounge. Walk into the dining room and a conversation between Lady Howard, Estelle, and Madeline will ensue. When you’re done talking to them, go up to Gabe’s room (Room 25). When you enter, you’ll see that Mosely decided to stop by. Talk to them about all topics and when Mosely asks about the handshake, show it to him. Just in case you’re feeling lazy about remembering it, here’s the solution (in order): Choice 2 Choice 5 Choice 3 Choice 1 Choice 4 NOTE: It’s okay if you mess up the handshake, as the game will continue, but you won’t get the full points for it. Pay attention to Mosely’s comment about the handshake and when the conversation is over, everyone will head down to the dining room to get something to eat. The first day will end here. DAY 2: EARLY MORNING (7 AM – 10 AM) Did you sleep as well as I did? Well, it looks like today we play as Grace Nakimura. Leave Gabe alone as he sleeps on the couch so this way Grace can get her own detective work in. Pick up one of the fingerprint kits that are sitting next to the desk. Click on the computer (to which I’ll refer to as SIDNEY from now on) and use the TYPE option to initialize SIDNEY’s interface. If you can remember from last night, Gabe asked Grace to do some research on vampires and the Holy Grail. Click on the SEARCH option and do a search on ‘vampires’. Read the excerpt from Bram Stoker’s Dracula. When you are done reading, reset the search box and then do a search on the ‘Holy Grail’, When you’re done reading that, exit the interface by first clicking on the MAIN MENU button in the lower right corner and then the EXIT button. Leave the bedroom and pick up the San Gréal book that is sitting on the floor next to the bedroom door. Grace will skim through it and inside she’ll find a poem. She’ll automatically head back into the room and leave the poem on the coffee table for Gabe. Head back out of the room and go down to the lobby. Walk Grace close to Jean and they’ll start a conversation. When that’s done, go into the dining room and talk to Madeline Buthane. Listen to Madeline Buthane’s voice (Do I sense some jealousy?). She’ll charge Grace 3,000 francs to join the tour while she only charged Gabe 2,000 francs to join the tour. Since there’s time left before the tour begins, go to the top of Tour Magdala (it can be reached by heading past the moped courtyard and the Villa Bethania and walking up the path that’s across from the Villa). Once there, go up the stairs and talk to the Abbé and note that he decides to join the tour. Head back to the hotel and head upstairs. Knock on Mosely’s door and Grace will tell him that it’s time for the tour. Head back downstairs and go into the dining room. If you’ve done everything thus far, the tour group should be getting ready to leave. Listen/Watch to Madeline’s speech on Poussin’s Tomb. During the lecture, note that Emilio writes the word ‘SUM’ in the sand. When the lecture is over, use Grace’s sketchpad on the drawing. Talk to each member of the group (some of them, like Emilio, you can’t talk to right now) and soon Madeline will continue the tour. Listen/Watch Madeline’s short speech on the Blanchefort ruins. When she’s done, walk Grace near Madeline and Wilkes to overhear their conversation. After that, walk Grace near Lady Howard and Estelle to eavesdrop on their conversation. Watch as everyone gathers when they mention the ‘Red Serpent’. First, Lady Howard will deny what she said and make up some story, but soon after, she’ll somewhat confess. Talk to Lady Howard and Estelle about Le Serpent Rouge, and then talk to Wilkes, the Abbé, Buchelli, Baza, Madeline, and lastly, Mosely. When you talk to Mosely, save the treasure topic for last. When the conversation is all over, you’ll get to witness one of Gabe’s bizarre Schattenjager dreams. DAY 2: LATE MORNING (10 AM – 12 PM) We’re playing as Gabe again, and now it’s his turn to play detective. Pick up the poem that Grace left on the table and then pick up the other fingerprint kit off of the desk. Inspect the dumbwaiter door that is between the armoire and the couch. Click on the lock and use the TURN LOCK option. Open up the dumbwaiter door and look inside. When you’re done, leave the room. Here, you’ll get to meet Roxanne, the hotel’s maid. She just finished cleaning Mosely’s room, and is now ready to clean yours. Wait in the hall until Roxanne finishes cleaning Gabe’s room and then watch her as she goes to clean Emilio’s room. Continue to watch and note her routine. When she goes back into the room a second time (If you happen to forget when to tell she’s in the room the second time, the cart will be facing away from the door, which will leave a gap big enough for Gabe to fit through), click on the door and use the SNEAK option. Watch her in-room routine and when she disappears into the bathroom, hurry up and unlock the dumbwaiter door and then leave before you’re caught (If you don’t make it out by the time you hear a sound that sounds like a toilet flush, then you’ll be caught, I believe). Wait out in the hall and watch as Roxanne goes from Emilio’s room to Madeline’s. Watch her again and when she enters the room the second time, click on the door and use the SNEAK option again. This time, when Roxanne disappears into the bathroom, go out onto the balcony. When Roxanne leaves, Gabe will come out from his hiding place undetected. Click on the bedroom door lock and use the TURN LOCK option. Quickly open up the door to see that Roxanne is cleaning the ladies’ room. Follow the same procedure as you did with Madeline’s room. When you’re done there, leave the room and head over to Buchelli’s room. Use the same procedure as you did with Emilio’s room. When she’s finished, she’ll go over and clean Wilkes’ room, so use that same procedure again. By doing all of this, you’ve created access to everyone’s room except for Mosely’s. After Roxanne is completely finished and disappears into the storage room, go into the ladies’ bedroom. Inside, click on her bed and use the SEARCH option. You’ll find a folder containing two documents. Pick it up and Gabe will take what is inside. Go into the bathroom and pick up Lady Howard’s tube of Suppuration H that is sitting near the sink. Use the fingerprint kit on the mirror. In order to properly dust for prints, here is what you do. Fingerprinting Procedure: 1) Take the brown handled brush. 2) Use the brush on the black powder. 3) Take the brush and dust the object for prints. 4) When you find the print(s), put the brush back and take a piece of tape. 5) Use the tape on the print(s) 6) Use the tape with the print on it on the plastic baggies. 7) If there are more than one print, follow steps 5 and 6 again. 8) You now know how to properly dust for prints. I did that above procedure for a reason. I’ve gotten emails from me asking how to dust for prints, and even though it isn’t too hard to figure out, I might as well have something to help anyone else out. The prints on the mirror are located on its handle, and there’s only one. When you’re done, leave the room and go to Madeline’s room (If you forget whose room is whose, use the LOOK option on the door). Open up the top drawer of Madeline’s dresser to find a cell phone, a tracking device, and a map. Take the map and close the drawer. Search Madeline’s bed to find a case containing a gun (Why would she need one?). Use the fingerprint kit on the gun, and you’ll find the print just above the trigger. From now on, there’s only going to be one print on each object you dust, unless I say otherwise. Put the case back under the bed and head down to the lobby. Gabe will walk over to the front desk. Ask Jean about all topics and then go to the kitchen (the ‘forbidden’ door in the dining room) and try opening the door. Since you can’t get in, go talk to Jean again and ask him about food to obtain permission to enter the kitchen. Now, go into the kitchen. Go to the dumbwaiter that is to Gabriel’s left and open it. Use the crank to bring the dumbwaiter down to the first floor. Click on the platform and use the EXIT option on it. Once inside, click on the rope and OPERATE it. This’ll bring Gabe up to the second floor. Get out of the dumbwaiter via the lower left to enter Wilkes’ room. Read the letter that’s on his desk and then get back into the dumbwaiter. Exit through the opposite door to enter Buchelli’s room. Once inside, open up the top dresser drawer. Get the ticket stub by searching the black pants and then go into your inventory and THINK about it. Close the dresser drawer and get Buchelli’s fingerprint off of his suitcase. The print is located on the clasp. Get back into the dumbwaiter and head back down to the first floor. Leave the dumbwaiter and get into the other one, which is on the opposite side of the room. Pull the dumbwaiter up to the second floor and get out by exiting out the top door. The other door is Gabe/Grace’s room, for those who wonder. Search the closest bed to find a cloth underneath the pillow. Dust the Jesus portrait for prints, only to find that there aren’t any. Look at the journal that is on his table to find that it is written in Aramaic. Get back into the dumbwaiter and head down to the first floor. Leave the hotel and go to the Abbé’s office window in the cemetery. Try to open up his office window and note that it only moves a few inches. Try to open it again to discover that the wood is swollen. Use the tube of Suppuration H on the window and then try opening it up again. Success! Exit into the Abbé’s office and once inside, move the camera so you can see the desk drawers and then open up the top drawer. Inside, you should see a magazine and a pack of cigarettes. Don’t touch the pack just yet, but pick up the magazine and read it. Get the Abbé’s print off of the cigarette pack and then close the drawer. Take a look at the portrait that hangs in the room and then look at the label on it. Leave the office via the window and head back to Gabe’s hotel room. Since we’ve gathered a lot of information on each of the tour group members (except for Mosely), let’s scan the stuff into SIDNEY. Access SIDNEY, and then click on the ADD DATA button and scan in Madeline’s map, and to do this, just click on the map, and use the SCAN IN SIDNEY option (it looks like a computer). When that’s finished, scan in Lady Howard’s documents. Next thing to scan in would be all of the fingerprints and license plate numbers that you’ve collected. When you have everything scanned in, go the SUSPECTS area and link everything that has to do with the suspect, which would include their prints, plate #s, and anything else that could be linked to them. When you’re finished, exit out to the MAIN MENU and then scan in the Abbé’s conversation tape. Click on the TRANSLATE button and then select the ABBE_TAPE file and under the FROM field, select French. For the TO field, select English and click on the TRANSLATE NOW button to get it translated. When you’re done, link the tape to the Abbé’s file and then log off of SIDNEY. Now, return Madeline’s map and Lady Howard’s documents. You only need to use one document on the folder, because Gabe will return them both. When you’re done, head down to the lobby and you’ll get to watch an amusing sequence between Gabe, Roxanne, and Jean. This marks the end of the current time-block. DAY 2: EARLY AFTERNOON (12 PM – 2 PM) Gameplay switches back to Grace Nakimura as we find out how the tour has been going. It looks like they’re now at a place called Chateau de Serres. First thing to do is to follow the rest of the group into the wine tasting room. Inside, talk to the Abbé twice and then attempt to talk to the rest of the group and Marceau (the bartender). Leave the place. Walk on through the stone arch that is situated between the mansion and the wine tasting room. Grace will hear a sound that sounds like a baby crying (Could it be?). Follow the path around to the cellar doors and use the LISTEN icon on them and then try to open them, but to no avail. Walk over to the small slanted roof behind you and use the CLIMB icon. Watch the sequence as Grace climbs on up and heads over to the roof just above the cellar doors. When you regain control of Grace, click on the ivy and use the CLIMB icon. Grace will automatically climb over to the open window. Inside, explore the attic a little bit and then open up the wardrobe nearby. Look at the robes inside and then use the sketchpad on the symbols. Leave the wardrobe open and go open up the trunk that’s behind the wall. Grace will see a baby inside (Again, could it be?), and this event will trigger a timer for Montreaux’s entry. Hurry up and HIDE in the wardrobe (Good thing I told you to leave it open, eh?). Once hidden, watch the sequence as Montreaux almost discovers Grace, but she will be saved when Madeline calls for Montreaux. He’ll leave and Grace will be free to wander around. When Grace is out, go look in the trunk again and search the stuff to find out that the “baby” was actually an ugly- looking doll (Oh darn!). Head down the spiral staircase into Montreaux’s library. Open up the desk drawer, but don’t touch the book. Get Montreaux’s print off of the book, which is near the lower right corner of the book, and then read it. When you’re done looking, leave the close-up view of the book and Grace will put it back. Inspect the nearby portrait of Montreaux to notice that something is odd about it. Move the chair and then CLIMB it. Inspect the portrait’s right eye to notice a picture of some sort on it. Make a note of this and then click on the floor to have Grace climb down. There’s a button near the left leg of the desk, so move the camera down by holding CTRL and moving the camera down and push the button. Grace will activate a laser system, so move each of the heads to the left once to solve this mini-puzzle. Solving it will open up another set of stairs. Go down the new set of stairs and go to the end of the hallway where you’ll see a door at the end of some steps. Go through it and you’ll be in a wine making room. That sound of a “baby” you heard earlier is actually the sound of a winepress at work. Look around the room a bit and then go talk to the old crone who stands near the winepress (Freaky, isn’t she?). Make a note that she likes to say ‘pommes bleu’ a lot. Grace will get freaked out and run out the cellar doors you tried opening up earlier. She’ll walk to the courtyard where Mosely is waiting for her. Wait until you see the next cutscene, it’s not for the faint of heart so hit ESC when the cutscene starts if you think you’re going to be sick. The cutscene will trigger the end of the time-block. DAY 2: LATE AFTERNOON (2 PM – 5 PM) We’re Gabriel Knight again, and this is one of the longer time-blocks. There’s a five-minute timer in effect as soon as Gabe steps out into the hall, so we have to act quickly. Use the glass on Madeline’s door to hear her talking on her cell phone in French (it sucks that you can’t record it, who knows if it could be vital?). Go over to Lady Howard’s room and use the glass on her door to hear her whining again (Get a bottle, you baby) and Estelle trying to settle her nerves. Head downstairs and go into the phone alcove. On the way there, Gabe might automatically walk over to Jean, if he does, don’t talk to him right now. Once you’re in the phone alcove, you’ll notice that Buchelli is using one of the phones. Use the tape recorder on the curtain to record his phone conversation. When the timer expires, Buchelli will walk out of the booth and into the lounge. Try talking to Wilkes and Buchelli, and make a note of their glasses. After that, go talk to Jean this time about all topics and then head up to your room. Note that Grace is totally absorbed in the San Gréal book. If you want to bring some humor back into the game, keep using the TALK icon on Grace. This is one of the few moments you get to hear Gabe sing (Ow! My freakin’ ears!). You can stop when Gabe says he has better things to do. You’re done with the hotel for now, so leave and go atop Tour Magdala and have an interesting conversation with the Abbé. When you’re finished, go get on the Harley and head for the Devil’s Armchair (it’s across from Coume-Sourde). Once at the parking area, cross the road and head up the path. Watch as Gabe startles Mosely (hehehe). When the first list of choices pop up, choose the VAMPIRE icon. Talk to Mosely about the dead bodies of MacDougall and Mallory and when the next list of choices come up, choose the ABBÉ icon. Talk to Mosely again and ask him about the tour group. When you’re done, look at and think about the dead body’s head, torso, and throat gash. Look around the ground for a pool of blood and some indentations (If you happen to get frustrated looking for them, try looking in the area mostly surrounded by rock to the far left of the dead bodies). Look at the pool of blood and then look at the indentations. Be sure to think about them both. When you think about the indentations, Gabe has a little vision of what could have made those marks. When the sequence is over, think about the indentations again to see why the assailants didn’t leave any footprints. Leave the place and Mosely and Gabe will meet an angry and suspicious Madeline Buthane. Once Mosely and Gabe get to the parking lot, Mosely will ask Gabe if he could get a ride back to Rennes le Chateau since he doesn’t have any other way (You could stand to lose a few pounds, so use them feet of yours and walk back, hehe). After Mosely has left, head back to the Armchair. You’ll notice that Madeline is still there and that the French police are now at the scene. You can try going back to the site, but it won’t help much. Instead, look at the tracks near the Harley and follow them up the hill. It is here that you’ll see the Scots’ car. Use your notepad on one of the tires to get the tread. Get back on the Harley and go to L’Ermitage. In the parking area, go searching for some tire tracks and once you find them, use the tread pattern on them to get them compared. You’ll discover a match! Get back on the Harley and go to Larry’s house. Find the tire tracks that are near Larry’s car and use the pattern on them. You’ll discover another match! (Of course it’s a match, you followed them here). Knock on the door and Larry will let you in. Talk to him about ALL (and I do mean ALL) topics and watch as Gabriel gets thrown out. When Gabe’s outside, watch the sequence that takes place. It shows Gabe peeking in through the window to see that Larry is just finishing a phone call, sets his alarm clock, and then heads up to the Blanchefort ruins. When he’s gone, use the hanger on the hole in the window to see that Larry set his alarm to 2 AM. Go up to the ruins to see that Larry is here and appears to be looking for something. Gabe won’t talk to him and Larry will be here for the remainder of the block. Head back to the Harley and drive to Rennes le Chateau. Go into the hotel and watch as Emilio and Estelle collide. Emilio will head over to the lounge and Estelle will leave the hotel. Follow her out, and if you’re quick enough, you might be able to follow her from Rennes le Chateau. If not, get on the Harley and go to the Blanchefort/Cardou area. Wait until she drives by and then follow her. She’ll take you to a place in the middle of nowhere, so get off here. Find the path that will take you up to the site, and once you find Estelle, talk to her about all topics and you’ll get to learn about her relationship with Lady Howard. When you’re done, get back on the Harley and head back to Rennes le Chateau. Go to the phone alcove and call Prince James. Gabe will fill him in on what’s happened since they last talked. Once the conversation is over, head up to the room. If you want, talk to Jean about getting a wake-up call for 2 AM so that it is out of the way already. As Gabe enters the room, Mosely comes in. Grace will tell the boys about what she has learned from the book. When a list of topics comes up, be sure to talk about every last one of them. After they’ve all been explained, Grace will read an excerpt from the book explaining some background info on the Stewarts. Mosely will leave the room, but he’ll leave his bottle behind. Get his print off of it, which is on the label near the upper right corner, and Grace will have you leave it on the desk so she can add Mosely to the suspect list later. Leave the room and go to the lobby. Head over to the lounge and get Wilkes’ print off his glass. If you forgot which glass is his, it’s green. If you haven’t done so already, be sure to talk to Jean about getting a wake-up call for 2 AM. Go back to the room and log onto SIDNEY. Scan Wilkes’ print and Buchelli’s phone conversation tape in. No need to worry about Mosely’s print, as Grace will take care of it. Be sure to link the tape to Buchelli’s file and the print to Wilkes’ file. Get Buchelli’s tape translated while you’re still logged in. Leave the TO field alone, but change the FROM field to Italian. Click on the TRANSLATE NOW button to get his conversation translated. It’s now time to investigate Excelsior Montreaux. Since you can’t get into his mansion by saying you’re an author or Schattenjager, you’re going to have to make a fake ID. In the MAIN MENU, click on the Make ID button. Be sure it’s Gabriel’s picture showing and not Grace’s. Select N.Y. Times from the REPORTER menu and then click on the PRINT IDENTIFICATION button to get your fake ID. Leave the hotel and get on the Harley to head to Chateau de Serres (it’s a gold house near Larry’s place). Once there, go through the gate and go to the bottom of the driveway. Find the tracks, and use the pattern on them to get them compared. You’ll have discovered another match. Go back into the courtyard and knock on the mansion door. When Marceau asks who you are, click on the PRESS icon and you’ll get to meet Montreaux. Talk to him about ALL topics to get the max points and all of the info. Note that Montreaux connects the Holy Grail legend with the philosopher’s stone, alchemy, and the Fountain of Youth. Once the long (and boring to some) conversation is over, head back to your hotel room at Rennes le Chateau. Gabe will talk to Grace about his findings on Montreaux and Chester, but not before Mosely comes in. For the ending sequence, Gabe shows Mosely to the dining room for dinner so Grace can get in some more work. We’re making great time so far, so let’s move on to the next time-block.
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