Just Adventure original
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned Walkthrough by Antoinetta
Author’s Forward
This
walkthrough was written by me after I finally attained the perfect score of 965
points. I played and completed the game over a score of times before I accomplished
this feat; as near as I can figure, I attained a lesser score some 22 times before
finally reaching the magic 965 points. There are a number of places where the
sequence of the actions you have Grace or Gabriel perform can be varied without
penalty or any ultimate difference; obviously I needed to put one item before
the other and so this walkthrough is based on how I finally did things in that
(so far) final 23rd game. Likewise, it is possible that, depending on how one
plays the game, that the amount of points in each time-segment can vary slightly,
yet leave the ultimate total unchanged. For the purposes of this walkthrough,
I have included a running tally of the points involved at the end of each of the
game’s time-segments. The first figure is the points possible in the particular
time-segment as I finally played through for a perfect score in the 23rd game.
Likewise, the second figure is the cumulative amounts possible at that point,
again, as it worked out in that final game. It is quite possible to finish the
game with a perfect score, and yet have these totals vary somewhat; the only constant
will be the final possible score of 965.
Whatever possesses me about this
game I don’t know, but at this writing I have just completed it for the 24th time,
and this has resulted in this walkthrough being refined somewhat. I expect that
this edition of the walkthrough will be the last for some time, until when and
if I put out a final, polished version sometime in the future.
Finally,
I played Gabriel Knight 3 exclusively on one machine, my Compaq Presario 1692
laptop computer, with 64 megabytes of RAM, and a 24x CD-ROM drive, all running
at 466 MHz.
Anyone wishing to do so may post this walkthrough on any web-site,
or game message board, or any other such public forum, so long as any such postings
are complete, unaltered and unedited, and inclusive of the copyright statement
at the end of the document.
January 14, 2001
Day 1, 10:00 a.m.-12:00
Noon
When your computer returns control of the game to you after the
introduction, you find yourself playing as Gabriel. It is the morning after his
being assaulted on the train, and the game begins with Gabriel’s just having risen
in his room in the Hotel in Rennes-le-Chateau. You may want to look around the
room, and click on various items, and on the pictures on the wall. Click then
on the "Look" (Eye) icon for some frequently corny commentary from Gabriel.
The only thing you actually need to do here is to go to the closet off in the
corner. Click on the door, then on the "Open" (Outward Arrow) icon.
This will cause Gabriel to open the door, then click on either the clothes hanger
or the tape; this will elicit a new row of icons, one being the "Take"
(Reaching Hand) icon. "Take" the clothes hanger (2) and the tape (2)
you see inside. Go over to the dumbwaiter door, and observe that this is locked.
After this, leave the room, and head downstairs to the Lobby.
Go over the
Front Desk, and click on Jean, the receptionist. This will yield a row of icons,
the middlemost of which is the "Talk" or "Ask" Icon (The blue
and white background, sometimes with or without a question mark) Click on this
to produce another row of icons, then, follow this icon trail until you exhaust
all the topics of conversation represented by the icons (2). Throughout this game,
you will be conducting numerous conversations with various characters, and this
is controlled by means of bars of icons which present themselves. I will frequently
use the term "Follow the icon trail", by which I mean click first on
the leftmost icon, then after the conversation triggered by that icon concludes,
and the icon itself disappears, click again on whatever is now the leftmost icon.
Sometimes an icon will reappear, if so, click on it again; likewise, after you
complete one row of icons, another may appear, click on these in the same manner,
until all icons are gone. After you complete your brief talk with Jean, click
on the Hotel’s register which is sitting on the Front Desk, and then click on
the "Read" (Open Book) icon (2). You will see another character sitting
off in the corner reading a newspaper; this is Baza, but we’ll ignore him for
now. Go instead into the dining area, through the arched entryway. Once you click
on the arched doorway, your machine will take over until after Gabriel gets himself
some coffee, and is recognized by Mosely, his friend on the New Orleans police
force, and whom we met in Gabriel Knight I. The computer will take you through
the relevant conversation with Mosely (4) and when this concludes, depart the
dining area and talk again to Jean (2) in the Lobby. Then go over to the individual
reading the paper and click on him to elicit the "Introduce" (Handshake)
icon, click on this (2), then click on any subsequent icons that appear to complete
your brief conversation with him (2).
After this, depart the Hotel. I have
always found this to be one of the most frustrating parts of the game; at various
places one always has to sit and wait while the computer is thinking, and a "Red-Eye"
icon revolves to indicate this. These waits usually come when Gabriel or Grace
are passing through a doorway, and the wait at the Hotel’s front door is by far
the worst. At any rate, once Gabriel gets outside the Hotel, you will see the
tour guide, Madeline, standing next to her van. Go over and talk with her (4),
then go over and click again on Baza, who has come outside and is sitting on the
bench. Click on one of the chickens wandering about, and on the "Look"
and "Think" (Light-Bulb) icons for the fun of it. In general, it is
always a good idea to click on the "Think" icon when you see
it. Then go over to the front of the Bookstore, around the corner. You can click
on the stuff in the window and get more commentary from Gabriel. From what I have
heard there is a sort of in-house joke placed here by the game’s designers. You
will notice the picture of a woman in the Bookstore window, and I have heard two
theories as to who this is; one says it is Grace Nakimura, whom we will be playing
as in future segments in this game, and another says that it is the picture of
the game’s creator, Jane Jensen. You will notice also two yellow book covers in
the window, one in English and one in French. Regardless of what else you click
on in the Bookstore window, make sure you click on the French edition of the yellow
book jacket (2). This is a sticking point for many in the game, as if you do not
get these two points here, you will eventually be unable to proceed, and will
end up frantically searching all over Rennes-le-Chateau for what you missed. The
Bookstore, by the way, is never open at any time during the game.
Then,
proceed to the Museum. Leaving the Bookstore, head to your right, go in front
of the Hotel, and take a left at the corner of the stone wall. Move your cursor-arrow
towards the top of your screen, and somewhat from side to side, and you will notice
that it bends off in one of two directions. Select the left-leaning configuration
of the cursor; this should propel Gabriel to a point in front of the stairs leading
to the Museum. Click on the door to the Museum, then on the "Open" icon.
As always, look around and click on stuff around you and on the icons that result;
there will be no points in it but there are several items here that you will be
using later in the game. Then go on in back and click on Madame Gerard, the lady
sitting behind the desk. Click on her to elicit the "Introduce" icon,
click then on this (2), then follow the icon trail until the conversation is concluded
(4). Then go up the short series of steps into the main part of the Museum. You
will notice two women standing some distance away. These are the Lady Lily Howard
and her lover/sidekick Estelle. When you click on them, an "Eavesdrop"
icon becomes available. However, when you click on this, Gabriel will approach
the women, but they will quit talking; Gabriel will comment on this. The best
thing to do, as soon as you see Lady Howard and Estelle, is to move Gabriel so
that the hanging panels to the right of your screen are between him and the two
women. Just put the cursor-arrow on a point on the floor behind a panel, where
it does not light up, and left-click your Mouse. As Gabriel strolls over
to the point you indicated, the computer will take over, and you will suddenly
hear Lady Howard and Estelle speaking to each other (2). After the computer relinquishes
control of the game back to you, initiate a conversation with Lady Howard and
Estelle by clicking on one of them, then on the "Introduce" icon which
will appear (2). Then click on all subsequent icons which appear and finish the
conversation (2). After you exhaust this conversation, check out the series of
ten panels which are suspended from the ceiling, in the middle of the room. One
side tells of the history of the Languedoc, the general region in which Rennes-le-Chateau
is situated, and where the game takes place. The other side of the panels relates
the tale of Berenger Sauniere, the priest of Rennes-le-Chateau from 1885 to 1917.
There are no points in this, but it is a good thumbnail sketch of the real-life
mysteries that the game is based upon. Also, as always click on the artwork, and
the picture of Sauniere on the wall, and the resulting "Look" icon.
Before you depart the Museum, you can again speak to Madame Gerard, although no
points are involved. Also, check out the lost-and-found box, try to take the hat,
and be rewarded with a little more of Gabriel’s sarcastic commentary.
Depart
the Museum, and return to the Hotel. Check the register again, then go to the
phone booth area behind the curtain in the corner. Click on one of the phones,
then on the "Think" icon. Access Gabriel’s Inventory by right clicking,
then clicking on the icon of the satchel on the far left of the row of icons which
will appear. Then "Take" Prince James’ business card. You will see a
red square appear around the Prince’s card, this means that it will appear as
an icon after you depart the Inventory and click on something else. Also, when
this "Inventory Icon" does appear, it will always be in the same location,
the second to the last icon on the right, save for the "Exit" icon.
And why the "Exit" icon even exists, I have no idea; you can "Exit"
the icon bar merely by clicking at random, anywhere on your screen. Exit the Inventory,
then again click on one of the phones. Then click on the icon of the business
card. The computer will take over for the duration of Gabriel’s conversation (4),
which will end with his being fired from his employment with the Prince. If you
listen closely during Gabriel’s conversation, you will hear the curtain to the
telephone area sliding to and fro. After the computer returns control of the game
to you, look closely at the floor of the other phone booths, and you will notice
Baza’s sandaled feet. Click on him for more commentary from Gabriel.
This
ends the first time-segment, but this will not be immediately apparent, for some
reason the computer will not kick over into the next time-segment until you have
Gabriel pass through the Hotel’s front door. So as soon as you leave the phone
area, click on the front door, then on the "Open" icon, and Gabriel
will be waiting to go outside when the time-segment will actually conclude.
40/40
Day
1, 12:00 Noon-2:00 p.m.
This segment of the game starts with Gabriel
standing just outside the Hotel. Immediately, have him re-enter the Hotel and
head upstairs, it doesn’t matter which set of stairs he uses. Once he nears the
stairs, the computer will take over, and you will witness a scene of Lady Howard
and Estelle switching rooms with Baza (2). You will recall that Mosely had told
Gabriel to stop by his room (#33), but if you have him do this now, you will hear
the sound of Mosely’s blow-drier and get a snide comment from Gabriel. Nothing
else will happen here, Gabriel will have to talk with Mosely later.
Have
Gabriel return downstairs, and go inside the dining hall. The computer will take
control of the game while Gabriel goes in and listens to a conversation (2) between
an Australian and Madeline Buthane, the tour guide. After you take control of
the game, have Gabriel go up and "Introduce" himself to the Australian
(2) whose name is Wilkes. After this, click on Madeline for another snide snippet
of conversation, then depart the Hotel.
Go this time to the Church; to do
this leave the Hotel as if you were going to the Museum, except that you Mouse-click
when your cursor-arrow is bent to the right. Click on the arched doorway (not
the grassy entry into the Church-Yard) and the computer will take over while Gabriel
goes inside the Church and walks into a bit of an argument between two more of
the game’s characters (2). After this discussion ends and the computer has returned
control of the game to you, click on the individual standing near you, "Introduce"
yourself to Buchelli (2), and complete the conversation (4) made possible by the
icons. Then go down and click on the man sitting behind the desk, this is the
Abbe Arnaud; have Gabriel "Introduce" himself (2) then interview him
to the extent possible (8). Before you depart the Church, take the time to look
around the interior, and click on the various items, statues, the Stations of
the Cross, etc. From actual photos I have seen and various accounts of people
who have actually visited Rennes-le-Chateau, the Church, as portrayed in the game
is a quite accurate reflection of the real place. For the fun of it, click on
the collection plate, then the "Take" icon. When you have Gabriel depart
the church, click on the door, then on the "Open" icon. As Gabriel is
standing in front of the door waiting to exit, you will hear the sound of a clock
ticking for a few seconds; this indicates that enough time has passed in the context
of the world of the game that characters may have moved around and new possibilities
of exploration have opened up.
Return to the Hotel, and again check the
Hotel’s register, although there are no points in it. Then go upstairs, and "Knock"
on Mosely’s door. The computer will again take over until you are seated on Mosely’s
bed talking to him. You will first be presented with a series of six conversation
icons. Go through the first two of these (2), and as Gabriel is talking to Mosely,
listen closely for background noise. You will hear a distinct scraping sound.
When the conversation triggered by the second icon concludes, you will be presented
with a new selection of six icons, the four previous ones you haven’t yet clicked
on, as well as two new ones, the first of these being one of Grace. However, for
the moment, ignore all this, instead, quickly move your cursor-arrow over to the
door of the room, and click on it. Another row of icons will appear, and one of
these will be an image of an eye peering through a keyhole (the "Peek"
icon). Click on this, and the computer will take over while Gabriel gets up, goes
over and rips the door open, to catch Baza eavesdropping with a glass (5). Gabriel
will then return to his seat on the edge of Mosely’s bed and you will resume control
of the game. The six icons referred to previously will reappear when you click
on Mosely, exhaust these to finish the conversation with him (4). When this is
concluded, depart Mosely’s room. You will see the glass Baza was using to eavesdrop
sitting where he put it on a chest in the passage outside Mosely’s room. "Take"
this (2), and you have completed everything necessary to conclude this time period.
Just have Gabriel depart the Hotel, after you click the "Open" icon
at the front door, the computer will kick you over into the next game segment.
37/77
Day
1, 2:00 p.m.-4:00 p.m.
This segment of the game starts as the last one
did, with Gabriel standing just outside the Hotel. Within a moment you hear the
putt-putt of a motor-bike, and catch a glimpse of Wilkes zipping away. This reminds
Gabriel that his next task is to rent a bike himself, and almost half of this
game segment is dedicated to accomplishing this.
However, before we commence
this project, a brief digression is in order. You will notice that you saw the
departing Wilkes going through the square with the Fountain (hereinafter referred
to simply as "Fountain Square.") The bike shop is on one side of this,
and the road out of town on the other. However, if you position yourself between
the Fountain and the white house near the approach to the Bookstore, you can look
upward, and see a clear view of the upper level and battlements of a small castle.
This castle is the Tour Magdala (Tower of the Magdalen) that was constructed by
Sauniere, in the late Nineteenth Century. You should be able to see clearly enough
to tell if someone is standing on the castle roof. When you get to know the characters
a little better, you will even be able to identify exactly who is up on the top
of the Tour Magdala. There are two or three places in the game where it is necessary
for Gabriel or Grace to go there, and being able to check from this position in
Fountain Square will save you a good deal of time wasted on un-necessary trips
up to the top of the Tour Magdala, only to find that nobody was there. At this
time you will see a figure standing on the castle’s roof, and if you look closely,
you will see that he is looking around with a pair of binoculars, and is dressed
mostly in white, with a trace of green. This is Buchelli; if you want, go up to
the top of the Tour Magdala and click on him, although the interview will be terse
in the extreme, you will learn nothing of interest, and there will be no points
in it anyway.
After this, head for the bike shop. Click on the mechanic,
Monsieur Bigout in his tiny office/workshop, then on the "Bike" icon.
The computer will take over while Bigout explains that all the bikes save one
are reserved for the tour group; this one bike is all he has available for Gabriel
to rent (2). In Gabriel’s mind, this machine is "a pathetic excuse for a
bike", a "piece of crap." Click on the clipboard hanging on the
wall just inside the door to Bigout’s office, and hit the "Magnify"
icon, and you will be able see the entire roster of the tour group. Then click
on the "Think" icon, and Gabriel will muse that while "I’m not
on the reservation list, I know someone who is." An examination of the list,
of course, indicates that this could only be Mosely. Gabriel being Gabriel, he
wouldn’t consider any bike worthy of himself save for the World War II Harley-Davidson,
and this last comment regarding knowing Mosely is supposed to be the hint to the
game player that Gabriel needs to disguise himself as Mosely so as to deceive
Bigout, and trick him into renting the Harley.
Have Gabriel return to the
Hotel. You can snag a quick two points by talking with Lady Howard and Estelle
(2), whom you will see poring over a map in the alcove in the Lobby immediately
to Gabriel’s left as he enters the Hotel. After this brief conversation concludes,
"Take" a peppermint from the basket (2) on the bench just opposite the
Front Desk. Go upstairs. Place the peppermint on the bench or cabinet underneath
the picture of the country lane (2). Then, even though no points will be involved
head over to Mosely’s room, click on his door, then on the "Knock" icon.
You can have a brief conversation with him about Passports. Return downstairs.
Before you do anything else, go get another peppermint, this will save you an
extra trip down and up the stairs later should this initial attempt to get the
Passport fail. There will be no points for this, the two points you get for taking
the original peppermint are all the points that can be obtained by taking the
candies. While you’re at it, go over to the Front Desk, and swipe the Magic Marker
type of pen (2); if Jean is near the Desk, Gabriel will refuse; you just have
to wait a minute until Jean meanders off. Once you take the pen, and Jean is still
not immediately present, click on the buzzer for Room 33, Mosely’s room, then
click on the "Pushbutton" icon that appears (2). At this point the computer
will take over the game briefly, but as soon as you resume control, have Gabriel
head upstairs, making sure you use the set of stairs on the opposite side of the
Lobby as the Front Desk and the buzzer-system. As soon as the computer restores
control of the game, with Gabriel now at the top of the stairs, immediately have
him take a left and proceed down the long passageway. (headed towards Wilkes’
room, not towards the other stairway) If you listen closely, you will hear the
sound of a door closing in the distance, this is Mosely responding to Gabriel’s
call upon the buzzer. Move your camera quickly, and you can see Mosely leaving
his door. Have Gabriel follow Mosely around the corner and when Mosely leans over
to take the peppermint, you will see a wee bit of the Passport sticking out of
his hip pocket. Click on this, then on the "Take" icon, the computer
will take over and if all goes well, Gabriel will successfully pick Mosely’s pocket
(5). Mosely will be oblivious to any of this, and will proceed to the Lobby in
response to the summons of the buzzer, and Gabriel needs to take advantage of
this, and commit a minor act of burglary in Mosely’s room. Mosely, upon hearing
Gabriel’s blast upon the buzzer simply left his room unlocked, so Gabriel needs
only to go on in, and swipe Mosely’s gold blazer (2) hanging on the coat-rack.
The computer will take Gabriel out of Mosely’s room, and when you regain control
of the game, return Gabriel to the Lobby. Go into the dining area, and examine
the stuff laid out on the buffet table. "Take" one of the packets of
syrup (2), then depart the Hotel.
At this point, Gabriel needs to return
to the Museum. Don’t bother talking to Madame Gerard, just go to the Lost and
Found box, and "Take" the red hat (2), that Gabriel had spurned before.
Next, Gabriel needs to go to the Church-Yard. Look through the open window, and
you will see Abbe Arnaud inside, tending his plants on his window-sill. He will
leave a spray-bottle here, so have Gabriel go up and swipe this (2); then he needs
to depart the Church-Yard. Immediately after leaving the Church-Yard, Gabriel
needs to go down the long street next to the entrance to the Church-Yard, then
take a left, go forward a fair distance (like a block), then take another left,
where the cobblestone street dead-ends. At the end of the street, you will see
a Black Cat. Click on the cat, then on the "Think", and then the "Pet
Cat" icons. After Gabriel tries to pet the cat, it runs through a hole in
the bottom of a storage-shed door. Click on the edge of the hole, then on the
"Think" icon. Then go into your Inventory, and "Take" the
little roll of tape, one of the first items you ever took, in the closet in Gabriel’s
Hotel room, at the very outset of the game. Then click again on the hole, then
on the "Tape" icon and Gabriel will stick the tape on the edge of the
hole in the door (2). Then return to your Inventory, and bring up the spray bottle
Gabriel just stole from the Abbe. Then go over and click on the cat, then on the
spray bottle icon (2). Gabriel will go over and spray the cat with the sprayer-bottle,
and the cat will jump off the wall, and again run through the hole in the door.
Have Gabriel go over and take the tape, with the cat’s fur now attached (2). Gabriel
has now collected all the ingredients necessary for his Mosely disguise, so he
may now return to the bike shop. Once he is here, park him in a corner, out of
the direct sight of Bigout. Then, go into the Inventory, click on the Magic Marker,
then click on the "Take" icon. Then, click on Mosely’s passport, then
hit the Magic Marker icon (2) which will appear along with several other icons,
all of which can be ignored. Then, assemble the rest of the disguise. Staying
in the inventory, click on and "Take" the syrup, then click on the cat-fur.
You will now be able to click on the syrup icon, and the cat-fur will be transformed
into a fake moustache. You will notice that the fake moustache is already "Taken"
as it is marked off by the red square. Just click on the red ball cap, then click
on the "Moustache" icon. Then click on the gold blazer, then click on
the hat/moustache icon, and you have completed the assembly of the Mosely disguise
(5). Exit the Inventory. Before you have Gabriel put the disguise on, click on
Bigout. A row of icons will appear, including, for whatever reason, one of a gun.
Click on it, and Gabriel will sound a bit puzzled, stating that he doesn’t even
have a gun. Why this is in the game I have no idea, but after this, click on Gabriel.
The full Mosely disguise will now appear as an icon, along with several others,
such as the "Look" or "Magnify" icons which can, at some times,
such as now, be ignored. Click on the new disguise icon, and the computer will
take over while Gabriel shyly disappears from sight, and puts on the disguise.
The computer remains in control while Gabriel rents the Harley and then departs
the bike shop to return Mosely’s coat and passport (10); you don’t actually see
any of this as you remain in the bike shop, with the Red-Eye revolving; you can
do nothing until the computer rather idiotically restores control of the game
to you just outside the Hotel, rather back at the bike-shop, where you had to
wait and where Gabriel must now return.
Actually, you really don’t need
to go into the Bike Shop are to access the Harley; now that Gabriel has the machine,
you can save yourself the wait of having to go through the entrance to the bike
shop. Merely have Gabriel, or Grace, as the case may be, go to Fountain Square,
then click on or just above the big sign at the end of the street with a red line
through the name of Rennes-le-Chateau. This will bring down the relief map of
the valley described below. There is a disadvantage in this, however, in that
by not going into the bike shop area, you cannot see which bikes are in the shop,
or which ones might be out. A missing bike means that its owner is out with it
somewhere in the valley, and you may want to be looking for whomever this may
be.
When Gabriel gets back to the bike shop, click first on the Harley,
then on the icon of the gears. Gabriel will climb aboard the bike, then a relief
map of the Rennes-le-Chateau valley will appear, completely filling your computer
screen. At this point, there will only be four or five active spots where Gabriel
can go, but more will open up as the game progresses. At this point, select the
train station at Couiza, towards the upper-left hand corner of the map. When Gabriel
arrives there, have him enter the building, and, following the icon trail, interview
the ticket agent (4). He then needs to go over and check out the chalk-board announcing
arrivals and departures of trains; especially he needs to check out the part referring
to Arrivals (2). To pick up on a minor conceit the game designers included, have
Gabriel go to the back of the station building, where you will observe an ashtray
that has been knocked over. There is a crumpled up note there, and when you click
on it, Gabriel will read a message asking him why he is digging around in ashtray
sand. Depart the station building, and observe the man leaning up against the
car, to the right of the building as you leave it. This is the cabbie who drove
Gabriel to the Hotel the previous evening, after he had been attacked by the kidnappers
on the train. Click on him and initiate a conversation. However, this will only
go so far, and the cabbie will soon claim faulty memory and clam up as the icon
trail peters out. This is a hint that he needs to be bribed to speak further,
so go into the Inventory, and "Take" Gabriel’s wallet. Depart the Inventory,
then click on the cabbie, then on the wallet icon (5). The computer will take
over while Gabriel bribes the cabbie and finishes the conversation.
This
is all there is to be done here, so again have Gabriel climb aboard his Harley,
and the valley map will reappear. As a matter of general information, the actual
distances involved are not too great, the map represents about 3½ miles
going from one edge of your machine’s screen to the other, left to right, while
the up and down dimension on your screen represents about 2¼ miles of real-world
distance. Before you click on anyplace to go there, observe several colored dots
moving around the road on the map. These represent different vehicles moving around
the valley. Click on Blanchefort, and Gabriel will get off his bike when he arrives
at the little parking lot there. Just let him stand by his bike, while you, keeping
Gabriel to your left, move your view backwards down the road, also, raise the
camera slightly, and wait. Remain suspended above the road until Wilkes, riding
the orange bike comes along. Click on him, and a line of three or four icons will
appear. One of these will be new, and depict two people, one walking behind the
other. This is the "Follow" icon, and you should click on it right away.
The map will reappear, and you will see the green dot, representing Gabriel’s
Harley following the orange dot, which represents Wilkes’ bike. Wilkes will stop
off at a new place, L’Ermitage, and you now need to click on this site on the
map, (2) which has just become active. When Gabriel parks at L’Ermitage, Wilkes
will not be seen, but his bike will be parked by the side of the road, and a distant
thumping sound can be heard. You now need to go into Gabriel’s Inventory and "Take"
his notebook; exit the Inventory, click on the license plate of Wilke’s bike,
then click on the "Notebook" icon. Gabriel will then record Wilkes license
number (2), and this will now be included in the Inventory. Gabriel now needs
to head up the path and over the hill, where he will find Wilkes working away
on a Lap-Top computer; also some kind of seismic detecting machine is pounding
away. After clicking on the local scenery and eliciting whatever commentary from
Gabriel you can, click on Wilkes to start a conversation with him. Click again
on him to elicit further icons, and utilize these to complete the conversation
(6), then depart. Head Gabriel down the hill to his Harley, but don’t let him
get on it, just have him stand next to it. Keeping Gabriel and the Harley to your
left, back off down the road, raise your view slightly, and wait until Madeline’s
tour van comes into sight. Click on this, then on the "Follow" icon;
the valley map will appear, and Gabriel will comment that she has stopped off
at a place called Coumbe Sourde (2). Do notclick on Coumbe Sourde and try
to follow Madeline. This can be done, but it will elicit about two lines of meaningless
conversation and no points. Rather, click on Blanchefort, and have Gabriel climb
up to the top of the ruins. There is a branch in the trail on the way up, and
Gabriel needs to stay to the left, the other branch of the path comes out behind
Larry Chester’s house. Bring up Gabriel’s Inventory, and "Take" the
binoculars that came with the Harley when he rented it. Then click on Gabriel,
then on the "Binoculars" icon. You will be seeing a binocular’s eye
view of part of the valley; you can click and hold your left Mouse-button down
on the directional arrows at the bottom of your screen to rotate around in a 360
degree circle, and to move slightly up and down. When the "50X" button
lights up, click on this, and you will get a highly magnified view of a small
part of the valley; you can move around a little in this mode. There are three
or four places where this "50X" button highlights, and in one of them
you will see Madeline Buthane, the tour guide walking back and forth, using a
tracking device as she does so. Have Gabriel "Exit" using the binoculars
(5) and return to the Harley. Click on it, then on the "Gears" icon
and this game segment will end.
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