Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
This walkthrough will take you through the masterpiece of a game, Gabriel Knight 3. I’ve included all the the neccesary activities, as well as some of the unrequired ones. The unrequired ones let you know more about the agendas of the characters, and makes the game more interesting overall. Have fun, and try to use this as a last resort only 🙂
Day 1, 10 am
Playing as: Gabriel
Gabe’s Room: OPEN the dresser
PICK UP the piece of masking tape that’s in there (can do this as late as 1,2pm)
(Can take hanger too, or take it later–as late as 2,2pm)
OPEN door to exit to hall, then EXIT on stairs to get to lobby
Hotel Lobby: EXIT through archway to dining room
Hotel Dining Room: ENTERING ROOM causes ‘meet Mosely’ scene
EXIT to lobby
Hotel Lobby: WALK UP to lobby desk–Jean introduces himself
INSPECT register on desk
READ entry in register inset
TALK to Jean about all topics available
TALK to Emilio about all topics available
EXIT to phone booth room
Hotel Phone Booth Room: OPEN inventory (from icon bar)
SELECT Prince James’ card as current inventory item (PICK UP)
EXIT inventory
USE PRINCE JAMES’ CARD on phone to call Prince James (Also try doing this as the last item in time block)
EXIT hotel
Hotel Exterior: TALK to Madeline about all topics ( try talking to Madeline BEFORE seeing Mosely for tour group & check in only)
LOOK at holy grail book in bookshop window
Can try to TALK to Emilio when he comes out and sits on bench. This should make him go inside the hotel.
Go to museum
Museum Entry: TALK to Madame Girard about all topics. The holy grail topics are required
EXIT up steps to Museum proper
Museum Display room: INSPECT history and Sauniere panels
OVERHEAR Lady Howard & Estelle by walking close to them on opposite side of panels
TALK to Lady Howard & Estelle about all topics (Only the introduction is required, but talk to ’em anyways)
Go back to hotel exterior to end time block
Day 1, 12 pm
Playing as: Gabriel
Hotel Lobby:
EXIT to dining room to overhear Buthane & Wilkes in dining room
Hotel Dining room:
TALK to Wilkes to introduce yourself (Also try not meeting Wilkes until L’Ermitage)
TALK to Buthane
Hotel Hall:
WATCH scene of Emilio & Lady Howard and Estelle changing rooms (Try watching this scene twice, once from each stairway)
KNOCK on Mosely’s door: shouldn’t be able to get in
Church: WATCH scene between Abbe & Buchelli when you enter
TALK to Abbe about all topics (also try talking to him AFTER Buchelli leaves) You’re only required to talk to him about the Templars, but exhaust everything anyways.
TALK to Buchelli about all topics (also try just asking him about ‘check in’ and exiting dialogue–he should leave the church) Only required to introduce yourself and talk about check in, but talk to him anyways (Noticing a pattern?:)
Asked Buchelli Check-In (Mid Time Block Change)
RLC Streets, Hotel Exterior, Hotel Lobby:
You can FOLLOW Buchelli all the way to the dining room
Hotel Dining Room: TALK to Lady Howard & Estelle
You can try TALKing to Buchelli but Gabe won’t
Hotel Hall: KNOCK on Mosely’s door. He will now let you in.
Mosely’s Room:
TALK to Mosely about all topics
During this dialogue you can SPY or INSPECT the keyhole of Mosely’s door and see someone spying in
SNEAK on door to catch Emilio in the hall
Hotel Hall: PICK UP the glass Emilio leaves in the hall
Go back into r33 and finish dialogue with Mosely
Go to: the hotel exterior to end time block
Day 1, 2 pm
Playing as: Gabriel
Moped Courtyard
TALK to guy at the counter about renting a bike
Museum: PICK UP cap in lost & found
EXIT to RC#2 (museum exterior)
Tour Magdala Top
TALK to Buchelli
Behind Church (RLC Street #3):
You’ll fin a cat in a street behind the church. PET cat and it runs through it’s a hole in shed door.
Cemetery: WATCH abbe misting his plants. When he leaves …
PICK UP his spray bottle
Behind Church (RLC Street #3): Use MASKING TAPE on the hole in shed cat went through
The cat will now be on a higher ledge. Use SPRAY BOTTLE on cat and it will run through door .
PICK UP tape from shed door. Black fur goes into inventory.
Hotel Lobby: PICK UP candy (can also do this from 1,10am on)
TALK to Lady Howard & Estelle about the room change
Mosely’s Room:
Use CANDY on Mosely (you’ll have to get more if you try this)
TALK to Mosely about passport
Go to: lobby if you no longer have candy–otherwise, skip to next hotel hall
Hotel Lobby: PICK UP more candy if you gave it away
Hotel Hall: LISTEN at Emilio’s door–you should hear him in there
Use CANDY on table under ‘street’ painting
Hotel Lobby: PUSH buzzer for room 33
Hurry back up to Hall via stairs on opposite side from Gabe’s room
Hotel Hall: Using camera and WALK, move Gabe towards Mosely’s room down the hallway closest to you. After Mosely goes around corner by Gabe’s room, go stand near that corner. Don’t let Mosely see Gabe at any time. Wait for Mosely to see and pick up candy
PICK UP on Mosely while he’s busy with the candy–this should steal his passport**
Hurry to Mosely’s room
Mosely’s Room: PICK UP gold coat
EXIT down to lobby (Also try buzzing room 33 and NOT getting the passport and coat–this should be repeatable as many times as necessary to get the items. Also try buzzing him and not putting down the candy or placing it on other tables in the hall.)
Hotel Lobby:
PICK UP black pen from desk (can pick this up as early as 1,10am)
Hotel Dining Room: PICK UP syrup on buffet table
Inventory: Make the pen your selected inventory item (PICK UP) then use pen icon on passport. This will draw a moustache on passport
Using same technique, COMBINE black fibers and syrup to make black moustache
Using same technique, COMBINE cap, gold coat, and black moustache. This is your ‘Mosely disguise’.
Moped Courtyard
Use DISGUISE on Gabe. He’ll rent his bike
You can now leave Rennes-le-Chateau at any time by using MOPED_KEYS on Gabe’s Harley
Hotel Hall: If you KNOCK or OPEN of Mosely’s door at this point, Gabe will say he doesn’t want to go back in here (Mosely remains in room through 1,2pm).
Valley Roads: Select BLANCHEFORT area
Blanchefort Parking: Wait for Wilkes to drive by. FOLLOW him.
Valley Roads: Gabe will automatically follow Wilkes to L’Ermitage. Site becomes active.
L’Ermitage: TALK to Wilkes about all topics (also try this if you didn’t meet him in the dining room in 1,12pm)
L’Ermitage Parking: Use NOTEBOOK on Wilkes’ moped license plate to write down his license plate number
Here or at Blanchefort Parking, you can see Madeline’s van drive by. FOLLOW it.
Valley Roads: Gabe will automatically follow Buthane to Coume Sourde. Site becomes active.
Coume-Sourde: TALK to Buthane
C. de Blanchefort Top of Mountain (available from Blanchefort parking):
Use BINOCULARS on panorama to get binocular interface
ZOOM IN on Coume-Sourde and watch Madeline look for treasure
Couiza EXT (from Valley Roads map): TALK to taxi driver
Use WALLET on taxi driver twice
Couiza INT
TALK to Marci
INSPECT arrivals & departures board
LOOK at Naples train schedule
Returning to the Valley Roads map ends time block.
Day 1, 4 pm
Playing as: Gabriel
Coume Sourde: TALK to Buthane (Try talking to her here at 4 pm if you have and also if you haven’t talked to her here at 2 pm)
WALK over hill to L’Homme Mort
L’Homme Mort: TALK to Mosely (Also try talking to him AFTER seeing him and Madeline from Blanchefort)
L’Homme Mort Parking Lot:
Walk out to the L’Homme Mort parking lot and use NOTEBOOK on Mosely’s license plate to get his #.
Go back to bike & DRIVE bike to get to map
Blanchefort Parking:
Here or at L’Ermitage Parking, you can see Lady Howard & Estelle’s moped drive by. You can FOLLOW it.
Valley Roads:
Gabe will automatically follow Lady Howard & Estelle around for a while then give up since he’s just circling. It will put you back at the parking lot you started at.
C. de Blanchefort Top of Mountain:
TALK to Emilio
Use BINOCULARS on panorama to get binocular interface
ZOOM IN on Tour Magdala–Buchelli is watching you
ZOOM IN on L’Homme Mort. WATCH Mosely & Buthane fight/argue/disagree
Blanchefort Parking: Use NOTEBOOK on Emilio’s moped to write down license plate number
EXIT TO Roque Negre
Roque Negre:
TALK to Wilkes (Also try TALKing to him if you never went to L’Ermitage at 2 pm)
If you didn’t take Wilkes’ license plate number down at 2 pm, you can do so now at parking area
Rennes-le-Chateau:
GO TO Cemetery
OPEN abbe’s office window to overhear conversation between Abbe & Buthane (Also try opening window in earlier time block)
Hotel Hall: Use GLASS at various hotel room doors. Buchelli should be in his room–you can hear him taking notes.
Go to moped courtyard and DRIVE bike.
Valley Roads: SELECT Larry’s house (OR Couiza if you did Larry’s house last timeblock)
Larry’s House EXT: KNOCK on door to get inside
Larry’s House INT: TALK to Larry about all topics
EXIT back to house exterior and DRIVE bike to get to map
Rennes-le-Chateau
From moped courtyard, exit to RC1. This will cause the time block change
Day 1, 6 pm
Playing as: Gabriel
Hotel Gabe’s Room
WATCH Gabe talk to Prince James’ two men.
EXIT to hall and go to hotel exterior
Hotel Exterior
FOLLOW Prince James’ two men to the church cemetery
Cemetery
HIDE behind the large tomb
WATCH the scene where the two men rough up the Abbe. After the men leave (about 5 seconds) the Abbe will go into his office.
Use TAPE RECORDER on window to record conversation. You’ll need to OPEN the window before you can do this if it isn’t already open. (Also try not doing this and following the two men back to their car)
At this point you can follow the two men and leave town, but you can also look around the town and see what the others are up to …
Hotel Lobby
EXIT TO dining room to overhear Buchelli & Wilkes conversation
Hotel Dining Room
Wilkes & Buchelli are dining. You can TALK to both of them (one at a time)
Hotel Hall
Use GLASS on Buthane, Lady Howard & Estelle, Mosely, and Emilio’s room to hear that they’re all in their rooms.
Gabe’s Room
Grace is in the shower (FX–can’t enter bathroom)
Hotel Lobby
TALK to Simone to question her about group check in, etc.
Go to Moped courtyard and DRIVE bike to leave town
Valley Roads:
The two men are driving around the valley. Go to any of the parking lots to follow them
Blanchefort Parking:
Wait for two men’s car to drive by. FOLLOW it (can also have FOLLOWED them from hotel exterior screen).
Valley Roads:
Gabe will automatically follow car. It stops at Larry’s House.
Select Blanchefort on map
Blanchefort Parking: Go to Larry’s house via back way at bottom of Blanchefort hill.
Larry’s House EXT: HIDE behind tree
WATCH scene between Larry & the two men. ZOOM IN to watch handshake. Remember handshake sequence.
EXIT back to Blanchefort parking lot & bike the way you came, then DRIVE bike to get to map
Seen Two Freemasons & Larry (Mid Time Block Change)
Rennes-le-Bains INT (via Valley Roads map): ENTER bar to see Wilkes & Buchelli. CHAT with them.
Rennes-le-Bains EXT:
You can now use NOTEPAD on Buchelli’s moped to get his license plate number (but only if you previously wrote down Wilkes).
Moped Courtyard:
Gabe can take the license plate number off of Lady Howard & Estelle’s bike here if he saw them on the roads at 1,4pm
Hotel Lobby
Emilio will now be either in the lobby or, if Gabe goes upstairs, in his room. You can CHAT with Emilio in the Lobby.
Hotel Dining Room
Lady Howard, Estelle, and Buthane are now in the dining room. CHAT with them.
Hotel Gabe’s Room
TALK to Grace & Mosely about the two men, etc. During this, you’ll be asked to show Mosely the handshake. Use sequence from Larry’s house. In case you missed it, the sequence is :
Thumbs touching
Pinkies touching
Full hand
Inside thumbs
Fist
When this conversation is exhausted, the time block will end.
Day 2, 7 am
Playing as GRACE
Hotel Gabe’s Room: Pick up fingerprint kit
Use SIDNEY
SIDNEY: SEARCH for subject VAMPIRES and read entries
Optionally can search on HOLY GRAIL, TEMPLARS, STEWARTS, look at Grace’s e-mail, etc.
Hotel Hall: PICK UP the book near the door.
You can FINGERPRINT the book in inventory, but will find no prints.
Hotel Lobby:
WALK TO desk. Grace meets Jean.
Hotel Dining Room: Talk to Buthane about the TOUR GROUP
Hotel Exterior: Emilio is here, but Grace can’t talk to him
Tour Magdala Top: TALK to the Abbe
Hotel Hall: KNOCK on Mosely’s door and Grace tell him it’s time to go (optional)
Hotel Dining Room:
ENTERING room will cause group leave for tour if all required activities above are done.
Poussin’s Tomb: WATCH lecture
TALK to everyone (or try to)
Use SKETCHPAD to write down Emilio’s doodle (‘SUM’)
C. de Blanchefort Top: WATCH lecture
WALK CLOSE TO Buthane & Wilkes to overhear their conversation
WALK CLOSE TO Lady Howard & Estelle to overhear their conversation
WATCH group ask Lady Howard & Estelle about Le Serpent Rouge
Talk to everyone about all topics–Talk to Mosely about treasure last —
After asking Mosely about the treasure, the time block will end.
Day 2, 10 am
Playing as: Gabriel
Hotel Gabe’s Room: EXAMINE dumb waiter, inside and out (can do this as early as 1,10am)
Pick up fingerprint kit
Hotel Hall: Observe Roxanne (the maid) come out of Mosely’s room and go into Emilio’s Room
SPY on Emilio’s door to watch maid’s routine in room (or wait for bathroom sounds then ENTER)
Emilio’s Room: When maid goes into the bathroom, UNLOCK dumb waiter door.
Hurry and EXIT to hall
Hotel Hall: Observe Roxanne exit Emilio’s room and go into Madeline’s Room
SPY on Madeline’s door to watch maid’s routine in room (or wait for bathroom sounds then ENTER)
Madeline’s Room: When maid goes into the bathroom, EXIT to balcony. (NOTE: This is not required because there’s an alternate path to get into this room listed at the bottom of this time block.)
When maid leaves room, Gabe re-enters room automatically from balcony.
TURN LOCK on Buthane’s door so you can reenter (leaves it unlocked)
Hurry and EXIT to hall
Hotel Hall: Maid is now in Lady Howard’s Room.
SPY on Howard’s door to watch maid’s routine in room (or wait for bathroom sounds then ENTER)
Lady Howard’s Room: When maid is in bathroom, OPEN on balcony door to go out there. (See note under Madeline’s room.)
When maid leaves room, Gabe re-enters room automatically from balcony.
TURN LOCK on Lady Howard’s door so you can reenter (leaves it unlocked)
Hurry and EXIT to hall
Hotel Hall: Observe Roxanne enter Buchelli’s Room
SPY on Buchelli’s door to watch maid’s routine in room (or wait for bathroom sounds then ENTER)
Buchelli’s Room: When maid goes into the bathroom, UNLOCK dumb waiter door
Hurry and EXIT to hall
Hotel Hall: Observe Roxanne exit Buchelli’s room and go into Wilkes’ Room
SPY on Wilkes’ door to watch maid’s routine in room (or wait for bathroom sounds then ENTER)
Wilkes’ Room:
When maid goes into the bathroom, UNLOCK dumb waiter door
Hurry and EXIT to hall
(NOTE: You can also try hanging out in room and getting caught in any of the above rooms. Gabe can get caught twice and after that, the maid will block the doors with her cart so you can no longer enter.)
Lady Howard’s Room: Try to SEARCH Lady Howard’s closets, desk, dresser, suitcases.
SEARCH on BED and Gabe will find a folder and put it on top of the bed.
PICK UP on folder to get the two parchments in the folder. They go into inventory.
Lady Howard’s Bathroom: PICK UP the tube of ‘Suppuration H’ (Preperation H, Suppuration H, get it? Oh nevermind)
Take fingerprints from Lady Howard’s Mirror by using FINGERPRINT KIT on it.
Buthane’s Room: SEARCH all items in this room & bathroom
In her dresser, you’ll find the coordinate fixing device and map.
PICK UP the map
Under the bed is a case. MOVE UP case to put it on bed.
OPEN on case on bed. There’s a gun inside.
Use FINGERPRINT KIT on gun to lift a print. Note: If Gabe touches the gun first, the print will be lost.
(NOTE: If you miss unlocking Lady Howard and/or Madeline’s door while the maid is in their bathrooms, you can enter Gabe’s room, OPEN his window and CLIMB on the roof outside to get to their balconies. You can get between Lady Howard and Madeline’s balconies by CLIMBING on the roof lip between them. These are the only 2 rooms that can be entered via an alternate path from the maid.)
Hotel Lobby: TALK to Jean about the cook being sent home.
Hotel Dining Room: Try to ENTER kitchen–this gives Gabe an idea
Hotel Lobby: TALK to Jean about FOOD to get permission to enter kitchen
Hotel Kitchen: You can now use the dumb waiters (there are two) in any order. For our purposes, let’s assume you use the one to the right of the kitchen door as you’re facing it.
OPEN dumb waiter door
CLIMB INTO dumb waiter
Dumb Waiter: USE pulley to take dumb waiter up to second story
OPEN on door on either door. The one on the kitchen-facing wall will take you to Wilkes’ room and the other one will take you to Buchelli’s room.
(Also try doing this if you didn’t unlock the dumb waiter doors while the maid was in the bathroom. You should be able to get up to the second story in the dumb waiter, but not to open the doors.)
Wilkes’ Room: SEARCH everything in the room and bathroom
INSPECT the letter on the desk–read the letter.
CLIMB INTO dumb waiter. OPEN door on opposite wall to get into Buchelli’s room. (Also try unlocking Wilkes’ door and others so you can enter and exit at will–though this isn’t necessary. All locks will reset in the next time block.)
Buchelli’s Room:
SEARCH everything in the room and bathroom–but don’t touch the suitcase
In the dresser drawer Gabe will SEE a priest’s collar.
SEARCH the pants in the drawer to find the ticket stub
USE FINGERPRINT KIT on Buchelli’s suitcase to get fingerprint.
Take dumb waiter back to kitchen or use stairs
Hotel Kitchen:
OPEN dumb waiter to the left of the kitchen door as you’re looking at it
CLIMB INTO dumb waiter
Dumb Waiter:
USE pulley to take dumb waiter up to second story
OPEN on door on either door. The one on the kitchen-facing wall will take you to Gabe’s room and the other one will take you to Emilio’s room
Emilio’s Room:
SEARCH the room and bathroom
SEARCH on the bed will reveal a piece of linen cloth under the pillow. This can be examined, but not taken.
Also INSPECT the photo of Jesus on the nightstand
You can look at Emilio’s clothes in the dresser but not do anything with them
Try to take FINGERPRINTS off the Jesus picture–there are none to be found
RLC Cemetery:
If you enter the church and try the office door you’ll find it locked. The only chance for getting into the Abbe’s office is via the window in the cemetery.
OPEN on the window and it will only budge a few inches
USE SUPPURATION H on window to get it to open fully
OPEN on window again and Gabe will open it and climb in
Abbe’s Office:
SEARCH everything. The important items are in his desk drawer.
PICK UP MAGAZINE in drawer to look through it
Use FINGERPRINT KIT on cigarette pack to get Abbe’s print. Note: If Gabe PICKS UP the pack first, the print will be lost.
Also look closely at the portrait in the room.
Gabe’s Room:
Use SIDNEY
SIDNEY:
ADD DATA–the two parchments and the map. This will create three new files.
ADD DATA–the fingerprint you’ve taken (Lady Howard’s, Buthane’s, Abbe’s and Buchelli’s). Attach these to the correct suspect name.
You can also type in all license plate numbers that you have into the suspect screen. By this time may have: Wilkes’, Emilio’s, Mosely’s, Buchelli’s, Lady Howard and Estelle’s.
Gabe’s Room:
Go back to Lady Howard’s room (Hopefully, you left the door unlocked. If not, see climbing roof option above.)
Put two parchments back in folder and put folder under bed again.
Buthane’s Room:
Put map back in drawer.
Hotel Lobby: When you enter the room, if you’ve done everything that is required for the time block, you’ll see the ending scene.
Day 2, 12 pm
Playing as: Grace
C. de Serras Courtyard: ENTER wine-tasting barn
C. de Serras Wine Tasting Barn: Try to TALK to everyone
C. de Serras Courtyard: Go behind the house
CLIMB on the back wall to get up to vines
CLIMB on vines and do action sequence of Grace climbing vines. The end goal is to reach the open window in the upper right hand corner of the building.
ENTER window
C. de Serras Attic:
OPEN trunk. Grace will think she sees a baby and scream. This starts the timer for Montreaux’s entry.
HIDE in the wardrobe–quick! (Also try not hiding and getting caught by Montreaux)
WATCH Montreaux enter and talk to Buthane via the window. Montreaux leaves. Grace climbs out of wardrobe
OPEN trunk again and MOVE blanket to see doll.
OPEN wardrobe and examine robes
Use SKETCHPAD to write down the symbols on the robes
Go down stairs to library
C. de Serras Library:
OPEN desk drawer
Use FINGERPRINT KIT on Immortals book in drawer. Get Montreaux’s print.
READ or PICK UP book on immortals. Use all verbs on inset
EXAMINE portrait on wall. Keep doing INSPECTS on eye region until you can’t get anything more.
MOVE the stool or chair under portrait
CLIMB ONTO stool and EXAMINE PORTRAIT’S EYES again. You should now be able to get to the extreme close-up of the eyes and see the grail.
Locate the switch under the desk and FLIP it. This should turn on the laser beams in the room.
Adjust the five heads so that they form a pentagram in the air. Just turn each head once to the left from the starting posisition to get the shape easily.
Go down stairs.
C. de Serras Basement:
This area is still undefined. Basically you need to get to the wine room door.
C. de Serras Wine Room:
Look around, the TALK to the old lady.
Watch scene. Grace ends up back outside in the courtyard.
(There’s an alternate path here. If Grace gets caught in the attic and thrown out by Montreaux, she’ll be able to enter this room via the cellar doors near the rear wall.)
C. de Serras Courtyard:
TALK to Mosely who should be standing out near the wine-tasting barn. This causes the time block to end.
Day 2, 2 pm
Playing as: Gabriel
The beginning of this time block is called the "Five Minute Timer". The various characters will have special things they’re doing during this timer since they’re all just back from finding the dead bodies. All of the five minute timer events are optional, and to thoroughly test all events it may be necessary to start the time block over several times. In other words, you can’t do all of the ‘five minute timer’ events in the time allotted.
Five Minute Timer Events:
Hotel Gabe’s Room:
Reenter–Grace is on SIDNEY. 3 different reentry scripts
Can CHAT with Grace and get 2 different dialogues during this period
PICK UP the hanger in the dresser (can do this as early as 1,10am)
Hotel Hall:
Use GLASS at doors of Madeline’s room to overhear conversation in French (can’t tape it)
Use GLASS at Lady Howard’s room to overhear dialogue between Lady H. and Estelle
Phone Room: Buchelli is here, in a phone booth
USE TAPE RECORDER on the booth to record his conversation. After his conversation he’ll remain in the booth taking notes.
If you are in the phone booth room when the five minute timer expires, you’ll see Buchelli exit his booth and go out to lobby.
Lobby: TALK to Wilkes, who’s in the lounge drinking
If you are in the lobby when the five minute timer expires, you’ll see Buchelli exit from the phone booth room and join Wilkes in the lounge
After the Five Minute Timer:
Tour Magdala: TALK to the Abbe about all topics (he’s here throughout time block, including five min timer portion)
Hotel Lobby: Wilkes and Buchelli are sitting together in the lounge–note the shape and color of their respective glasses
TALK to Jean about the killing (can also do this during the five minute timer)
Hotel Gabe’s Room: Reenter–Grace is now reading on the sofa.
Can CHAT with Grace and get 6 different dialogues during this period
Hotel Hall: Use GLASS on Buthane’s door. She’s in there but no longer on the phone.
Use GLASS on Lady Howard’s door. Now get noises of Lady Howard & Estelle snoring.
Go down to moped courtyard and DRIVE bike to get to map
Valley Roads: Select Armchair of the Devil
Armchair of the devil: TALK to Mosely
Examine dead bodies
Locate blood pool off to one side of the armchair.
Examine blood pool and knee indents–you should get two scenes of MacDougall getting killed (LOOK at knee indents then THINK twice on them).
Try to EXIT to parking. This will trigger scene with Mosely and Madeline. Gabe drives Mosely back to RLC.
Hotel Exterior: Mosely goes inside. You can follow Mosely to his room if you want.
Hotel Hall: Use GLASS on Mosely’s door and you get sounds of him in there
KNOCK on Mosely’s door gets short conversation through the door
DRIVE back to the Armchair
Armchair parking lot:
There are police cars here now
Examine tire tracks on other side of the road
EXIT near tracks
Armchair Across the Road:
Use NOTEPAD on tires of the two freemason’s car to copy tread pattern
L’Ermitage Parking:
Compare tire prints here with tread pattern from inventory
Larry’s House EXT:
Compare tire prints here with tread pattern from inventory
KNOCK on door and enter study
Larry’s House INT: Talk to Larry about all topics and get thrown out
Larry’s House EXT: Move camera to study window and watch Larry set his alarm clock
Watch Larry leave to go to CDB
Use hanger on window to get alarm clock alarm time
Finished at Crime Scene AND Got time off alarm clock (Mid Time Block Change)
C. de Blanchefort Top: See Larry hanging around top looking through binocs (he remains here til time block end)
Hotel Lobby: First time you enter from RC1 you’ll see Emilio and Estelle collide near stairs. After scene Emilio will go to the lounge and read and Estelle will exit the hotel. (Emilio stays in lounge until the Book discussion in Gabe’s room, then he’s in his room until the end of the time block.)
Optionally, you can follow Estelle and watch her leave town on her moped. If you hurry you can FOLLOW Estelle on her bike before she leaves town. Otherwise, you can go to one of the parking lots in the valley (PLO, PL4), wait for her to drive by and FOLLOW her from there.
Valley Roads
On map after having FOLLOWED Estelle, Gabe will automatically follow her and she’ll pull off at Wen’s Site. This becomes a new active site on map.
Wen’s Site: Talk to Estelle at Wen’s Site
Hotel Phone Room:
Use PRINCE JAMES’ CARD on phone to call Prince James (Also try calling him BEFORE talking to Larry but after the crime scene–get alternate dialogue)
Hotel Gabe’s Room: Discuss "Secrets of the Holy Grail" with Mosely and Grace
Use FINGERPRINT KIT on Mosely’s pop bottle
Hotel Hall:
Use GLASS at Buchelli’s door. You should hear note-taking sounds now to end of time block.
Use GLASS at Emilio’s door. You should hear sounds that he’s in there now to end of time block.
Hotel Lobby:
Use FINGERPRINT KIT on Wilkes’s dirty glass to take fingerprint. Game will prompt you to select whose glass this was.
Use FINGERPRINT KIT on Buchelli’s dirty glass to take fingerprint. Game will prompt you to select whose glass this was. (note: you may already have Buchelli’s print from the suitcase in his room 2,10am. You can get it again even if you had it before but don’t need to.)
Ask JEAN to give you a WAKE UP CALL for 2 am
Hotel Gabe’s Room: Use SIDNEY
SIDNEY: Read in new fingerprint cards using ADD DATA
Go into SUSPECTS and attach the fingerprints to correct suspect (can’t add Mosely’s because he’s not yet a suspect)
Go into MAKE ID and Make fake ID for Gabe of NY Times reporter (optionally you can also make diaper service, car polish seller, blood bank cards)
Leave town and go to C. de Serras
C. de Serras Courtyard:
KNOCK on house door
Select dialogue choice for reporter (Also try other dialogue options if you have the appropriate card in inventory. Only reporter gets you in.)
C. de Serras Barn: TALK to Montreaux about all topics
Return to the hotel and to Gabe’s room. This will end the time block
Day 2, 5 pm
Playing as: Grace
Hotel Lobby: WALK up to front desk to meet Simone; TALK to her
ENTER dining room and you can overhear a scene between Mosely and Gabe
Hotel Hall: PICK UP glass from tray outside Lady Howard and Estelle’s room
Use GLASS on Buthane’s door–she’s not in there until after you see the Gabe/Mosely scene in DIN. (Also try this after you see that scene–she’ll be in there humming)
Use GLASS on Lady Howard and Estelle’s door–they’re getting ready for dinner
Hotel Dining Room:
WALK up to Gabe and Mosely to get dialogue
TALK to Buchelli
Hotel Exterior
TALK to Emilio (he’s on the bench)
Museum: Can Use FINGERPRINT KIT on envelope before picking it up if you want–will get one print off of this with person’s name just marked "LSR Unknown"
PICK UP manila envelope taped to museum door
RLC Church: PICK UP new English pamphlet on table
If desired, you can go around the church and click on points of interest mentioned in the pamphlet. New msgs will be available.
(Can do tilted square now if you want to avoid coming back later)
Inventory: Read church pamphlet
Read "Le Serpent Rouge"
Try using FINGERPRINT KIT on envelope after you’ve gotten it in inventory (don’t take prints while it’s on the museum door). You’ll get one off of this marked "LSR Unknown"
Abbe’s Office: TALK to Abbe about topics from pamphlet
Examine painting of the Lorraine heir and chessboard (also try not examining the chessboard until you’re ready to work on the grid in SIDNEY map because examining it will change your hints for that feature.)
Hotel Gabe’s Room:
Use SIDNEY
During the SIDNEY sections, player will be trying to solve the riddle "Le Serpent Rouge" 1 stanza or verse at a time (there are 13, named after zodiac signs). The actual work will be done on SIDNEY, but the inventory LSR makes a handy reference to get hints on it (with THINK) and to see which verses have been completed.
SIDNEY:
Select ADD DATA and scan in Montreaux’s fingerprint from C. de Serras
Select ADD DATA and scan in the "LSR Unknown" fingerprint
Select ADD DATA and scan in the hermetical symbols Grace copies down at C. de Serras
Go to the ANALYZE screen and open symbols file
Select START ANALYSIS. SIDNEY will send symbols off for interpretation.
Go to the Suspects area and LINK Montreaux’s fingerprint to his suspect profile
Under suspects you can try to FIND MATCH to match the LSR print with a known print, but won’t find the print in your data base (won’t until 3,3pm)
AQUARIUS: Put Sunrise Line on map
Select the map file
Select START ANALYSIS to convert map to map shape in SIDNEY (need to do this once only)
Select ENTER POINTS under the map pull-down
Put one point each at: C. de Blanchefort ruins and the church shape in Rennes-le-Chateau on map
Select START ANALYSIS
PISCES: Analyze Parchment #1
Go to ANALYZE screen
Select OPEN FILE and chose Parchment #1 file
Select START ANALYSIS
Select VIEW GEOMETRY
Select SAVE SHAPE to save triangle shape
Select EXTRACT ANOMALIES under the text pull-down
Select the FRENCH checkbox when SIDNEY prompts you for language
Analyze Parchment #2
On main Analyze screen, select OPEN FILE and choose the parchment 2 file
Select START ANALYSIS
Select VIEW GEOMETRY
Select SAVE SHAPE to save circle and square shapes
Select EXTRACT ANOMALIES under the text pull-down
Select the FRENCH checkbox when SIDNEY prompts you for language
Select VIEW ROTATION from graphics pull-down
Put Circle on Map
Select the map file
ENTER POINTS: Enter one point each at the church shapes in each of the follow towns: Rennes-le-Chateau, St. Just et le Bezu, Bugarach, and Coutassa.
Select START ANALYSIS–SIDNEY tells you to pick a shape
Select USE SHAPE from graphics pull-down–shapes will appear
Select the circle shape–a circle appears on the map at the points you entered. SIZE circle to fit 4 points entered above and MOVE circle over points. This locks circle.
Circle is on map -AKA- Done Pisces (First Mid-Time Block Change)
Hotel Lobby:
First time entering lobby after circle is on map plays scene: Gabe and Mosely leave with Buthane for Rennes-le-Bains. Emilio enters and sits with Buchelli in lounge. At first only Buchelli is drinking, but if you leave and reenter Emilio will be drinking water. Note his glass shape. (Also try not coming down to lobby between circle and square–you will miss this scene.)
Hotel Dining Room:
Lady Howard and Estelle are here
TALK to Lady Howard and Estelle
Church: Can TRACE the line of the statues to form a tilted square (if you haven’t done it earlier)
SIDNEY:
ARIES: Put Square on map
Go to SEARCH screen
Do a search on subject: QUATERNITY and follow all links
Do a search on subject: ST MICHAEL and follow all links
Do a search on subject: PYTHAGORAS and follow all links
Go to ANALYZE screen and open the MAP file
Select the USE SHAPE function and click on the SQUARE shape
Size square shape and move it so that it fits just around circle –‘squaring’ the circle
TAURUS:
Put Serres/Meridian line on map
Tilt Square to Serres/Meridian line
Go to ANALYZE screen and OPEN map file if not already on map
Select ENTER POINTS under the map pull-down
Put one point each at: C. de Serres and the place where the meridian line crosses the top of the circle
Select START ANALYSIS and a line will be drawn between the two
Select the square on map and rotate it until one of its sides is lined up with the Serres-Meridian line. This will lock the titled square in place.
Tilted Square on map -AKA- Done Aries (Second Mid Time Block Change)
Hotel Lobby:
First time entering lobby after square is on map: Lady Howard and Estelle invite Buchelli and Emilio to play bridge–they all enter dining room. (Also try not coming down to lobby between square and grid–you will miss this scene.)
You can get points by trying to take prints from Emilio’s glass–but there are no prints there.
Also try: if Gabriel has not gotten Buchelli’s print in either 2,10am or 2,2p, Grace can take it now from his wineglass in the lobby.
Hotel Dining Room:
‘Playing Bridge’ scene is going on here. Grace will not interrupt it.
Abbe’s Office:
Look at chessboard.
SIDNEY:
GEMINI & CANCER:
Put grid on map
Go to SEARCH screen
Do a search on subject: ASMODEUS and follow all links
Do a search on subject: CHESSBOARD and follow all links
Do a search on subject: DUALITY and follow all links
Go to ANALYZE screen and open MAP file
Select DRAW GRID under the map pull-down
When prompted, choose the ‘fill shape’ box and select grid size of 8 x 8
Click on the square shape to fill it
Putting grid correctly on map will trigger day 2, 5 pm ending movie and time block change.
View this guide raw, exactly as the archive holds it