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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

by Antoinetta III 17 sections about 133 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.


Gabriel Knight III
Antoinetta's Ultimate Walk-Thru

Author's Forward

This Walk-Thru was written by myself after I finally attained the perfect
score of 965 points.  I played and completed the game over a score of times
before I accomplished this feat; as near as I can figure, I attained a
lesser score some 22 times before finally reaching the magic 965 points.
There are a number of places where the sequence of the actions you have
Grace or Gabriel perform can be varied without penalty or any ultimate
difference; obviously I needed to put one item before the other and so this
Walk-Thru is based on how I finally did things in that (so far) final 23rd
game.  Likewise, it is possible that, depending on how one plays the game,
that the amount of points in each time-segment can vary slightly, yet leave
the ultimate total unchanged.  For the purposes of this Walk-Thru I have
included a running tally of the points involved at the end of each of the
game's time-segments.  The first figure is the points possible in the
particular time-segment as I finally played through for a perfect score in
the 23rd game.  Likewise, the second figure is the cumulative amounts
possible at that point, again, as it worked out in that final game. It is
quite possible to finish the game with a perfect score, and yet have these
totals vary somewhat; the only constant will be the final possible score of
965.

Whatever possesses me about this game I don't know, but at this writing I
have just completed it for the 24th time, and this has resulted in this
Walk-Thru being refined somewhat.   I expect that this edition of the
Walk-Thru will be the last for some time, until when and if I put out a
final, polished version sometime in the future.

Finally, I played Gabriel Knight 3 exclusively on one machine, my Compaq
Presario 1692 Lap-Top computer, with 64 Megabytes of RAM, and a 24x CD-ROM
drive, all running at 466 MHz.

Anyone wishing to do so may post this Walk-Thru on any web-site, or game
message board, or any other such public forum,  so long as any such postings
are complete, unaltered and unedited, and inclusive of the copyright
statement at the end of the document.

          January 14, 2001

Day 1, 10:00 A.M. - 12:00 Noon

When your computer returns control of the game to you after the
introduction, you find yourself playing as Gabriel.  It is the morning after
his being assaulted on the train, and the game begins with Gabriel's just
having risen in his room in the Hotel in Rennes-le-Chateau.  You may want to
look around the room, and click on various items, and on the pictures on the
wall.  Click then on the "Look" (Eye) ikon for some frequently corny
commentary from Gabriel.  The only thing you actually need to do here is to
go to the closet off in the corner.   Click on the door, then on the "Open"
(Outward Arrow) ikon.  This will cause Gabriel to open the door, then click
on either the clothes hanger or the tape; this will elicit a new row of
ikons, one being the "Take" (Reaching Hand) ikon.  "Take" the clothes hanger
(2) and the tape (2) you see inside.  Go over to the dumbwaiter door, and
observe that this is locked.  After this, leave the room, and head
downstairs to the Lobby.

Go over the Front Desk, and click on Jean, the receptionist.  This will
yield a row of ikons, the middlemost of which is the "Talk" or "Ask" Ikon
(The blue and white background, sometimes with or without a question mark)
Click on this to produce another row of ikons, then, follow this ikon trail
until you exhaust all the topics of conversation represented by the ikons
(2).  Throughout this game, you will be conducting numerous conversations
with various characters, and this is controlled by means of bars of ikons
which present themselves.  I will frequently use the term "Follow the ikon
trail", by which I mean click first on the leftmost ikon, then after the
conversation triggered by that ikon concludes, and the ikon itself
disappears, click again on whatever is now the leftmost ikon.  Sometimes an
ikon will reappear, if so, click on it again; likewise, after you complete
one row of ikons, another may appear, click on these in the same manner,
until all ikons are gone.  After you complete your brief talk with Jean,
click on the Hotel's register which is sitting on the Front Desk, and then
click on the "Read" (Open Book) ikon (2).  You will see another character
sitting off in the corner reading a newspaper; this is Baza, but we'll
ignore him for now.  Go instead into the dining area, through the arched
entryway.  Once you click on the arched doorway, your machine will take over
until after Gabriel gets himself some coffee, and is recognized by Mosely,
his friend on the New Orleans police force, and whom we met in Gabriel
Knight I.  The computer will take you through the relevant conversation with
Mosely (4) and when this concludes, depart the dining area and talk again to
Jean (2) in the Lobby.  Then go over to the individual reading the paper and
click on him to elicit the "Introduce" (Handshake) ikon, click on this (2),
then click on any subsequent ikons that appear to complete your brief
conversation with him (2).

After this, depart the Hotel.  I have always found this to be one of the
most frustrating parts of the game; at various places one always has to sit
and wait while the computer is thinking, and a "Red-Eye" ikon revolves to
indicate this.  These waits usually come when Gabriel or Grace are passing
through a doorway, and the wait at the Hotel's front door is by far the
worst.  At any rate, once Gabriel gets outside the Hotel, you will see the
tour guide, Madeline, standing next to her van.  Go over and talk with her
(4), then go over and click again on Baza, who has come outside and is
sitting on the bench.  Click on one of the chickens wandering about, and on
the "Look" and "Think" (Light-Bulb) ikons for the fun of it.  In general, it
is ALWAYS a good idea to click on the "Think" ikon when you see it.  Then go
over to the front of the Bookstore, around the corner.  You can click on the
stuff in the window and get more commentary from Gabriel.  From what I have
heard there is a sort of in-house joke placed here by the game's designers.
You will notice the picture of a woman in the Bookstore window, and I have
heard two theories as to who this is; one says it is Grace Nakimura, whom we
will be playing as in future segments in this game, and another says that it
is the picture of the game's creator, Jane Jensen.  You will notice also two
yellow book covers in the window, one in English and one in French.
Regardless of what else you click on in the Bookstore window, make sure you
click on the French edition of the yellow book jacket (2).  This is a
sticking point for many in the game, as if you do not get these two points
here, you will eventually be unable to proceed, and will end up frantically
searching all over Rennes-le-Chateau for what you missed.  The Bookstore, by
the way, is never open at any time during the game.

Then, proceed to the Museum.  Leaving the Bookstore, head to your right, go
in front of the Hotel, and take a left at the corner of the stone wall.
Move your cursor-arrow towards the top of your screen, and somewhat from
side to side, and you will notice that it bends off in one of two
directions.  Select the left-leaning configuration of the cursor; this
should propel Gabriel to a point in front of the stairs leading to the
Museum.  Click on the door to the Museum, then on the "Open" ikon.  As
always, look around and click on stuff around you and on the ikons that
result; there will be no points in it but there are several items here that
you will be using later in the game.  Then go on in back and click on Madame
Gerard, the lady sitting behind the desk.  Click on her to elicit the
"Introduce" ikon, click then on this (2), then follow the ikon trail until
the conversation is concluded (4). Then go up the short series of steps into
the main part of the Museum.  You will notice two women standing some
distance away.  These are the Lady Lily Howard and her lover/sidekick
Estelle.  When you click on them, an "Eavesdrop" ikon becomes available.
However, when you click on this, Gabriel will approach the women, but they
will quit talking; Gabriel will comment on this.  The best thing to do, as
soon as you see Lady Howard and Estelle, is to move Gabriel so that the
hanging panels to the right of your screen are between him and the two
women.  Just put the cursor-arrow on a point on the floor behind a panel,
where it does NOT light up, and left-click your Mouse.  As Gabriel strolls
over to the point you indicated, the computer will take over, and you will
suddenly hear Lady Howard and Estelle speaking to each other (2).  After the
computer relinquishes control of the game back to you, initiate a
conversation with Lady Howard and Estelle by clicking on one of them, then
on the "Introduce" ikon which will appear (2).  Then click on all subsequent
ikons which appear and finish the conversation (2).  After you exhaust this
conversation, check out the series of ten panels which are suspended from
the ceiling, in the middle of the room.  One side tells of the history of
the Languedoc, the general region in which Rennes-le-Chateau is situated,
and where the game takes place.  The other side of the panels relates the
tale of Berenger Sauniere, the priest of Rennes-le-Chateau from 1885 to
1917.  There are no points in this, but it is a good thumbnail sketch of the
real-life mysteries that the game is based upon.  Also, as always click on
the artwork, and the picture of Sauniere on the wall, and the resulting
"Look" ikon.  Before you depart the Museum, you can again speak to Madame
Gerard, although no points are involved.  Also, check out the lost-and-found
box, try to take the hat, and be rewarded with a little more of Gabriel's
sarcastic commentary.

Depart the Museum, and return to the Hotel.  Check the register again, then
go to the phone booth area behind the curtain in the corner.  Click on one
of the phones, then on the "Think" ikon.  Access Gabriel's Inventory by
right clicking, then clicking on the ikon of the satchel on the far left of
the row of ikons which will appear.  Then "Take" Prince James' business
card.  You will see a red square appear around the Prince's card, this means
that it will appear as an ikon after you depart the Inventory and click on
something else.  Also, when this "Inventory Ikon" does appear, it will
always be in the same location, the second to the last ikon on the right,
save for the "Exit" ikon.  And why the "Exit" ikon even exists, I have no
idea; you can "Exit" the ikon bar merely by clicking at random, anywhere on
your screen.  Exit the Inventory, then again click on one of the phones.
Then click on the ikon of the business card.  The computer will take over
for the duration of Gabriel's conversation (4), which will end with his
being fired from his employment with the Prince.  If you listen closely
during Gabriel's conversation, you will hear the curtain to the telephone
area sliding to and fro.  After the computer returns control of the game to
you, look closely at the floor of the other phone booths, and you will
notice Baza's sandaled feet.  Click on him for more commentary from Gabriel.

This ends the first time-segment, but this will not be immediately apparent,
for some reason the computer will not kick over into the next time-segment
until you have Gabriel pass through the Hotel's front door.  So as soon as
you leave the phone area, click on the front door, then on the "Open" ikon,
and Gabriel will be waiting to go outside when the time-segment will
actually conclude.

40/40

Day 1, 12:00 Noon - 2:00 P.M.

This segment of the game starts with Gabriel standing just outside the
Hotel.  Immediately, have him re-enter the Hotel and head upstairs, it doesn
't matter which set of stairs he uses.  Once he nears the stairs, the
computer will take over, and you will witness a scene of Lady Howard and
Estelle switching rooms with Baza (2).  You will recall that Mosely had told
Gabriel to stop by his room (#33), but if you have him do this now, you will
hear the sound of Mosely's blow-drier and get a snide comment from Gabriel.
Nothing else will happen here, Gabriel will have to talk with Mosely later.

Have Gabriel return downstairs, and go inside the dining hall.  The computer
will take control of the game while Gabriel goes in and listens to a
conversation (2) between an Australian and Madeline Buthane, the tour guide.
After you take control of the game, have Gabriel go up and "Introduce"
himself to the Australian (2) whose name is Wilkes.  After this, click on
Madeline for another snide snippet of conversation, then depart the Hotel.

Go this time to the Church; to do this leave the Hotel as if you were going
to the Museum, except that you Mouse-click when your cursor-arrow is bent to
the right.  Click on the arched doorway (not the grassy entry into the
Church-Yard) and the computer will take over while Gabriel goes inside the
Church and walks into a bit of an argument between two more of the game's
characters (2).  After this discussion ends and the computer has returned
control of the game to you, click on the individual standing near you,
"Introduce" yourself to Buchelli (2), and complete the conversation (4) made
possible by the ikons.  Then go down and click on the man sitting behind the
desk, this is the Abbe Arnaud; have Gabriel "Introduce" himself (2)  then
interview him to the extent possible (8).  Before you depart the Church,
take the time to look around the interior, and click on the various items,
statues, the Stations of the Cross, etc.  From actual photos I have seen and
various accounts of people who have actually visited Rennes-le-Chateau, the
Church, as portrayed in the game is a quite accurate reflection of the real
place.  For the fun of it, click on the collection plate, then the "Take"
ikon. When you have Gabriel depart the church, click on the door, then on
the "Open" ikon.  As Gabriel is standing in front of the door waiting to
exit, you will hear the sound of a clock ticking for a few seconds; this
indicates that enough time has passed in the context of the world of the
game that characters may have moved around and new possibilities of
exploration have opened up.

Return to the Hotel, and again check the Hotel's register, although there
are no points in it.  Then go upstairs, and "Knock" on Mosely's door.  The
computer will again take over until you are seated on Mosely's bed talking
to him.  You will first be presented with a series of six conversation
ikons.  Go through the first two of these (2), and as Gabriel is talking to
Mosely, listen closely for background noise.  You will hear a distinct
scraping sound.  When the conversation triggered by the second ikon
concludes, you will be presented with a new selection of six ikons, the four
previous ones you haven't yet clicked on, as well as two new ones, the first
of these being one of Grace.  However, for the moment, ignore all this,
instead, quickly move your cursor-arrow over to the door of the room, and
click on it.  Another row of ikons will appear, and one of these will be an
image of an eye peering through a keyhole (the "Peek" ikon).  Click on this,
and the computer will take over while Gabriel gets up, goes over and rips
the door open, to catch Baza eavesdropping with a glass (5).  Gabriel will
then return to his seat on the edge of Mosely's bed and you will resume
control of the game.  The six ikons referred to previously will reappear
when you click on Mosely, exhaust these to finish the conversation with him
(4).  When this is concluded, depart Mosely's room.  You will see the glass
Baza was using to eavesdrop sitting where he put it on a chest in the
passage outside Mosely's room.  "Take" this (2), and you have completed
everything necessary to conclude this time period.  Just have Gabriel depart
the Hotel, after you click the "Open" ikon at the front door, the computer
will kick you over into the next game segment.

37/77

Day 1, 2:00 P.M. - 4:00 P.M.

This segment of the game starts as the last one did, with Gabriel standing
just outside the Hotel.  Within a moment you hear the putt-putt of a
motor-bike, and catch a glimpse of Wilkes zipping away.  This reminds
Gabriel that his next task is to rent a bike himself, and almost half of
this game segment is dedicated to accomplishing this.

However, before we commence this project, a brief digression is in order.
You will notice that you saw the departing Wilkes going through the square
with the Fountain (hereinafter referred to simply as "Fountain Square.")
The bike shop is on one side of this, and the road out of town on the other.
However, if you position yourself between the Fountain and the white house
near the approach to the Bookstore, you can look upward, and see a clear
view of the upper level and battlements of a small castle.  This castle is
the Tour Magdala (Tower of the Magdalen) that was constructed by Sauniere,
in the late Nineteenth Century.  You should be able to see clearly enough to
tell if someone is standing on the castle roof.  When you get to know the
characters a little better, you will even be able to identify exactly who is
up on the top of the Tour Magdala.  There are two or three places in the
game where it is necessary for Gabriel or Grace to go there, and being able
to check from this position in Fountain Square will save you a good deal of
time wasted on un-necessary trips up to the top of the Tour Magdala, only to
find that nobody was there.  At this time you will see a figure standing on
the castle's roof, and if you look closely, you will see that he is looking
around with a pair of binoculars, and is dressed mostly in white, with a
trace of green.  This is Buchelli; if you want, go up to the top of the Tour
Magdala and click on him, although the interview will be terse in the
extreme, you will learn nothing of interest, and there will be no points in
it anyway.

After this, head for the bike shop.  Click on the mechanic, Monsieur Bigout
in his tiny office/workshop, then on the "Bike" ikon.  The computer will
take over while Bigout explains that all the bikes save one are reserved for
the tour group; this one bike is all he has available for Gabriel to rent
(2).  In Gabriel's mind, this machine is "a pathetic excuse for a bike", a
"piece of crap."  Click on the clipboard hanging on the wall just inside the
door to Bigout's office, and hit the 'Magnify" ikon, and you will be able
see the entire roster of the tour group.  Then click on the "Think" ikon,
and Gabriel will muse that while "I'm not on the reservation list, I know
someone who is."  An examination of the list, of course, indicates that this
could only be Mosely.  Gabriel being Gabriel, he wouldn't consider any bike
worthy of himself save for the World War II Harley-Davidson, and this last
comment regarding knowing Mosely is supposed to be the hint to the game
player that Gabriel needs to disguise himself as Mosely so as to deceive
Bigout, and trick him into renting the Harley.

Have Gabriel return to the Hotel.  You can snag a quick two points by
talking with Lady Howard and Estelle (2), whom you will see poring over a
map in the alcove in the Lobby immediately to Gabriel's left as he enters
the Hotel.  After this brief conversation concludes, "Take" a peppermint
from the basket (2) on the bench just opposite the Front Desk.  Go upstairs.
Place the peppermint on the bench or cabinet underneath the picture of the
country lane (2).  Then, even though no points will be involved head over to
Mosely's room, click on his door, then on the "Knock" ikon.  You can have a
brief conversation with him about Passports.  Return downstairs.  Before you
do anything else, go get another peppermint, this will save you an extra
trip down and up the stairs later should this initial attempt to get the
Passport fail.  There will be no points for this, the two points you get for
taking the original peppermint are all the points that can be obtained by
taking the candies.  While you're at it, go over to the Front Desk, and
swipe the Magic Marker type of pen (2); if Jean is near the Desk, Gabriel
will refuse; you just have to wait a minute until Jean meanders off.  Once
you take the pen, and Jean is still not immediately present, click on the
buzzer for Room 33, Mosely's room, then click on the "Pushbutton" ikon that
appears (2).  At this point the computer will take over the game briefly,
but as soon as you resume control, have Gabriel head upstairs, making sure
you use the set of stairs on the opposite side of the Lobby as the Front
Desk and the buzzer-system.  As soon as the computer restores control of the
game, with Gabriel now at the top of the stairs, immediately have him take a
left and proceed down the long passageway. (headed towards Wilkes' room, not
towards the other stairway)  If you listen closely, you will hear the sound
of a door closing in the distance, this is Mosely responding to Gabriel's
call upon the buzzer.  Move your camera quickly, and you can see Mosely
leaving his door.  Have Gabriel follow Mosely around the corner and when
Mosely leans over to take the peppermint, you will see a wee bit of the
Passport sticking out of his hip pocket.  Click on this, then on the "Take"
ikon, the computer will take over and if all goes well, Gabriel will
successfully pick Mosely's pocket (5).  Mosely will be oblivious to any of
this, and will proceed to the Lobby in response to the summons of the
buzzer, and Gabriel needs to take advantage of this, and commit a minor act
of burglary in Mosely's room.  Mosely, upon hearing Gabriel's blast upon the
buzzer simply left his room unlocked, so Gabriel needs only to go on in, and
swipe Mosely's gold blazer (2) hanging on the coat-rack.  The computer will
take Gabriel out of Mosely's room, and when you regain control of the game,
return Gabriel to the Lobby.  Go into the dining area, and examine the stuff
laid out on the buffet table.  "Take" one of the packets of syrup (2), then
depart the Hotel.

At this point, Gabriel needs to return to the Museum.  Don't bother talking
to Madame Gerard, just go to the Lost and Found box, and "Take" the red hat
(2), that Gabriel had spurned before.  Next, Gabriel needs to go to the
Church-Yard.  Look through the open window, and you will see Abbe Arnaud
inside, tending his plants on his window-sill.  He will leave a spray-bottle
here, so have Gabriel go up and swipe this (2); then he needs to depart the
Church-Yard.  Immediately after leaving the Church-Yard, Gabriel needs to go
down the long street next to the entrance to the Church-Yard, then take a
left, go forward a fair distance (like a block), then take another left,
where the cobblestone street dead-ends.  At the end of the street, you will
see a Black Cat.  Click on the cat, then on the "Think", and then the "Pet
Cat" ikons.  After Gabriel tries to pet the cat, it runs through a hole in
the bottom of a storage-shed door.  Click on the edge of the hole, then on
the "Think" ikon.  Then go into your Inventory, and "Take" the little roll
of tape, one of the first items you ever took, in the closet in Gabriel's
Hotel room, at the very outset of the game.  Then click again on the hole,
then on the "Tape" ikon and Gabriel will stick the tape on the edge of the
hole in the door (2).  Then return to your Inventory, and bring up the spray
bottle Gabriel just stole from the Abbe.  Then go over and click on the cat,
then on the spray bottle ikon (2).  Gabriel will go over and spray the cat
with the sprayer-bottle, and the cat will jump off the wall, and again run
through the hole in the door.  Have Gabriel go over and take the tape, with
the cat's fur now attached (2).  Gabriel has now collected all the
ingredients necessary for his Mosely disguise, so he may now return to the
bike shop.  Once he is here, park him in a corner, out of the direct sight
of Bigout.  Then, go into the Inventory, click on the Magic Marker, then
click on the "Take" ikon.  Then, click on Mosely's passport, then hit the
Magic Marker ikon (2) which will appear along with several other ikons, all
of which can be ignored.  Then, assemble the rest of the disguise.  Staying
in the inventory, click on and "Take" the syrup, then click on the cat-fur.
You will now be able to click on the syrup ikon, and the cat-fur will be
transformed into a fake moustache.  You will notice that the fake moustache
is already "Taken" as it is marked off by the red square.  Just click on the
red ball cap, then click on the "Moustache" ikon.  Then click on the gold
blazer, then click on the hat/moustache ikon, and you have completed the
assembly of the Mosely disguise (5).  Exit the Inventory.  Before you have
Gabriel put the disguise on, click on Bigout.  A row of ikons will appear,
including, for whatever reason, one of a gun.  Click on it, and Gabriel will
sound a bit puzzled, stating that he doesn't even have a gun.  Why this is
in the game I have no idea, but after this, click on Gabriel.  The full
Mosely disguise will now appear as an ikon, along with several others, such
as the "Look" or "Magnify" ikons which can, at some times, such as now, be
ignored.  Click on the new disguise ikon, and the computer will take over
while Gabriel shyly disappears from sight, and puts on the disguise.  The
computer remains in control while Gabriel rents the Harley and then departs
the bike shop to return Mosely's coat and passport (10); you don't actually
see any of this as you remain in the bike shop, with the Red-Eye revolving;
you can do nothing until the computer rather idiotically restores control of
the game to you just outside the Hotel, rather back at the bike-shop, where
you had to wait and where Gabriel must now return.

Actually, you really don't need to go into the Bike Shop are to access the
Harley; now that Gabriel has the machine, you can save yourself the wait of
having to go through the entrance to the bike shop.  Merely have Gabriel, or
Grace, as the case may be, go to Fountain Square, then click on or just
above the big sign at the end of the street with a red line through the name
of Rennes-le-Chateau.  This will bring down the relief map of the valley
described below.  There is a disadvantage in this, however, in that by not
going into the bike shop area, you cannot see which bikes are in the shop,
or which ones might be out.  A missing bike means that its owner is out with
it somewhere in the valley, and you may want to be looking for whomever this
may be.

When Gabriel gets back to the bike shop, click first on the Harley, then on
the ikon of the gears.  Gabriel will climb aboard the bike, then a relief
map of the Rennes-le-Chateau valley will appear, completely filling your
computer screen.  At this point, there will only be four or five active
spots where Gabriel can go, but more will open up as the game progresses.
At this point, select the train station at Couiza, towards the upper-left
hand corner of the map.  When Gabriel arrives there, have him enter the
building, and, following the ikon trail, interview the ticket agent (4).  He
then needs to go over and check out the chalk-board announcing arrivals and
departures of trains; especially he needs to check out the part referring to
Arrivals (2).  To pick up on a minor conceit the game designers included,
have Gabriel go to the back of the station building, where you will observe
an ashtray that has been knocked over.  There is a crumpled up note there,
and when you click on it, Gabriel will read a message asking him why he is
digging around in ashtray sand.  Depart the station building, and observe
the man leaning up against the car, to the right of the building as you
leave it.  This is the cabbie who drove Gabriel to the Hotel the previous
evening, after he had been attacked by the kidnappers on the train.  Click
on him and initiate a conversation. However, this will only go so far, and
the cabbie will soon claim faulty memory and clam up as the ikon trail
peters out.  This is a hint that he needs to be bribed to speak further, so
go into the Inventory, and "Take" Gabriel's wallet.  Depart the Inventory,
then click on the cabbie, then on the wallet ikon (5).  The computer will
take over while Gabriel bribes the cabbie and finishes the conversation.

This is all there is to be done here, so again have Gabriel climb aboard his
Harley, and the valley map will reappear.  As a matter of general
information, the actual distances involved are not too great, the map
represents about 3½ miles going from one edge of your machine's screen to
the other, left to right, while the up and down dimension on your screen
represents about 2¼ miles of real-world distance.  Before you click on
anyplace to go there, observe several coloured dots moving around the road
on the map.  These represent different vehicles moving around the valley.
Click on Blanchefort, and Gabriel will get off his bike when he arrives at
the little parking lot there.  Just let him stand by his bike, while you,
keeping Gabriel to your left, move your view backwards down the road, also,
raise the camera slightly, and wait.  Remain suspended above the road until
Wilkes, riding the orange bike comes along.  Click on him, and a line of
three or four ikons will appear.  One of these will be new, and depict two
people, one walking behind the other.  This is the "Follow" ikon, and you
should click on it right away.  The map will reappear, and you will see the
green dot, representing Gabriel's Harley following the orange dot, which
represents Wilkes' bike.  Wilkes will stop off at a new place, L'Ermitage,
and you now need to click on this site on the map, (2) which has just become
active.  When Gabriel parks at L'Ermitage, Wilkes will not be seen, but his
bike will be parked by the side of the road, and a distant thumping sound
can be heard.  You now need to go into Gabriel's Inventory and "Take" his
notebook; exit the Inventory, click on the license plate of Wilke's bike,
then click on the "Notebook" ikon.  Gabriel will then record Wilkes license
number (2), and this will now be included in the Inventory.  Gabriel now
needs to head up the path and over the hill, where he will find Wilkes
working away on a Lap-Top computer; also some kind of seismic detecting
machine is pounding away.  After clicking on the local scenery and eliciting
whatever commentary from Gabriel you can, click on Wilkes to start a
conversation with him.  Click again on him to elicit further ikons, and
utilize these to complete the conversation (6), then depart.  Head Gabriel
down the hill to his Harley, but don't let him get on it, just have him
stand next to it.  Keeping Gabriel and the Harley to your left, back off
down the road, raise your view slightly, and wait until Madeline's tour van
comes into sight.  Click on this, then on the "Follow" ikon; the valley map
will appear, and Gabriel will comment that she has stopped off at a place
hight Coumbe Sourde (2).  DO NOT click on Coumbe Sourde and try to follow
Madeline.  This can be done, but it will elicit about two lines of
meaningless conversation and no points.  Rather, click on Blanchefort, and
have Gabriel climb up to the top of the ruins.  There is a branch in the
trail on the way up, and Gabriel needs to stay to the left, the other branch
of the path comes out behind Larry Chester's house.  Bring up Gabriel's
Inventory, and "Take" the binoculars that came with the Harley when he
rented it.  Then click on Gabriel, then on the "Binoculars" ikon.  You will
be seeing a binocular's eye view of part of the valley; you can click and
hold your left Mouse-button down on the directional arrows at the bottom of
your screen to rotate around in a 360 degree circle, and to move slightly up
and down.  When the "50X" button lights up, click on this, and you will get
a highly magnified view of a small part of the valley; you can move around a
little in this mode.  There are three or four places where this "50X" button
highlights, and in one of them you will see Madeline Buthane, the tour guide
walking back and forth, using a tracking device as she does so.  Have
Gabriel "Exit" using the binoculars (5) and return to the Harley.  Click on
it, then on the "Gears" ikon and this game segment will end.

76/153

Day 1, 4:00 P.M. - 6:00 P.M.

As soon as the computer returns control of the game to you at the outset of
this segment and you have the valley map in front of you, click again on
Blanchefort to have Gabriel go here.  Again, after he gets off his bike, you
need to have him take the trail to the right and go to the top of
Blanchefort.  When Gabriel gets to the top, you will see Baza sitting on a
slab, off in a corner of the ruined citadel.  Click on him to elicit a brief
conversation, if you want.  Then go into the Inventory, "Take" the
binoculars, and again have Gabriel use them to scan the valley.  Near where
Gabriel saw Madeline at the end of the last segment your "50X" button will
light up, and when you click on it now you will see a new site, L'Homme
Mort.  You will witness an apparent argument between Madeline and Mosely
(5).  Depart the top of Blanchefort.  When you return to where the bikes are
parked, you will see Wilkes' orange machine there, as well as hear the
pounding of his seismic measuring machine.  Go back on the left-hand trail
and have Gabriel interview him if you want, although there are no points in
it.  Return to the three bikes parked by the road.  You now know that the
red one belongs to Baza, so have Gabriel take the license number (2) of this
machine.

Have Gabriel go to L'Homme Mort.  You will see the purple bike that Gabriel
previously rejected parked here.  Ignore this for now, and move Gabriel
quite far along the path, until you come across Mosely.  Click on him to
initiate a conversation, and when this appears to conclude, click on him
again, then again on the "Ask" ikon.  There will be a bit more conversation
(2), then repeat this process yet again to start a brief conversation about
the bikes.  After this, return to the parking lot where Gabriel left the
Harley.  Now you know the purple machine is Mosely's, so have Gabriel take
this license number (2) before he departs.

Next, have Gabriel return to Rennes-le-Chateau, and go immediately to the
Church-Yard.  You will see a window in an extension of the Church; this is
Abbe Arnaud's office.  (NOT the window where you swiped the spray-bottle).
You will notice Madeline and the Abbe inside.  Click on the window frame,
then click on the "Open" ikon.  The computer will take over while Gabriel
opens the window and eavesdrops on the conversation between Madeline and the
Abbe (5).

After the end of the above conversation, have Gabriel get the Harley,
(either by going into the bike shop or clicking on the town's exit sign)
which will activate the valley map.  At this point, you will notice a blue
dot circulating around the map.  Click on either Blanchefort or L'Hermitage
and when you see Lady Howard and Estelle in the two-seater, you can follow
them if you want, although nothing will actually happen, there will be no
points, and Gabriel will end up where he was when you first had him follow
the two women.  At this point, have Gabriel go to Larry Chester's house.
This is the Templar scholar recommended to Gabriel by the Abbe Arnaud.
After Gabriel gets off the Harley, have him go up and knock on Chester's
door.  The computer will take over during an introductory conversation (2)
which will end with Gabriel being taken inside and seated in front of
Chester's desk.  A row of ikons will present itself, but ignore these for
the moment, and click on various items around the room, the maps on the
wall, etc. to get commentary from Gabriel.  Also, click on the digital clock
by the window, and "Look" at this.  Then, click on Chester to initiate
Gabriel's interview of him; follow the ikon trail until you have exhausted
everything (10), after which you should click on the door of the room to
have Gabriel depart.  Once Gabriel is on his bike and the valley map
appears, click on Rennes-le-Chateau, and the time-segment will end.

28/181

Day 1, 6:00 P.M. - 10:00 P.M.

This segment will commence with Gabriel's arriving on the Harley in the yard
of the bike shop.  Before you do anything else, you may as well take the
license plate number of Lady Howard's and Estelle's bike (2).  Click on the
entryway, and your machine will take over for the next several minutes.
Gabriel will go over to the front of the Hotel, where two men and a woman
have arrived in a green sedan.  The lady is, of course, Grace Nakimura, and
the two men are the representatives that Prince James had said he was going
to send down, when he fired Gabriel over the telephone.  They go up to
Gabriel's room, Gabriel is questioned by Prince James' men, then paid off,
and the Prince's men leave.  After a brief conversation with Grace, your
computer will finally restore control of the game to you with Gabriel
standing just outside his door.  Take Gabriel downstairs and click on the
entryway to the dining area.  Gabriel will eavesdrop on a conversation
between Wilkes and Buchelli (2).  Then have him depart the Hotel.  You will
see the two Scots (the Prince's men) heading off towards the church.  Follow
them.  This will have to be done manually, as the "Follow" ikon used for
following Wilkes, Madeline and Lady Howard earlier is not available here; it
is evidently only used for following vehicles, not pedestrians.  After you
click on the entryway to the Church-Yard the computer will briefly take
control, and when it returns control of the game to you, Gabriel will be
looking forward, with a large tomb ahead and to his left.  Click around on
the left-hand part of the big tomb, and a "Hide" ikon should be included in
a bar of several ikons which will appear.  Click on the "Hide" ikon, and the
computer will take over while the Prince's men knock on Abbe Arnaud's door,
rough him up a bit, and interrogate him (5) about the kidnapping of the
baby.  Eventually, they will depart.  As they walk out, you will be able to
see the window in the Abbe's office.  Watch this, and you will see the light
go on inside.  The computer will then restore control of the game to you.
Immediately, go to your Inventory, "Take" the tape recorder, then exit the
Inventory.  Click on the window, then on the ikon of the recorder.  Your
machine will take over while Gabriel tapes a telephone conversation (7) Abbe
Arnaud is having with someone in French.

After you again take control of the game, head Gabriel back to the Hotel.
The two Scots will be getting ready to drive off, so click on their car,
then on the "Follow" ikon, (2) which is now available.  The valley map will
appear, and after a few seconds, Gabriel will comment that they had stopped
at Larry Chester's place.  As soon as you hear this, click on the
Blanchefort location.  Take the trail to the right, as you did before, but
this time when it branches, take the turn to the right, and you will find
Gabriel coming out behind Larry Chester's house.  Forward, and to Gabriel's
right, there is a well with a tree near it.  Click on the trunk of the tree,
and a bar of ikons will appear.  One of them should be the "Hide" ikon,
click on this, and the computer will take over while Larry Chester greets
the two Scots; observe the rather complex handshake (5) that is exchanged
between them.  Once these three men go inside Chester's house, you will hear
the ticking of the clock indicating the passage of time and the computer
will return control of the game to you.  Have Gabriel return over the trail
to his bike in the Blanchefort parking area, then have him go to the bar at
Rennes-les-Bains.  He will find Buchelli and Wilkes drinking inside, and
while it is interesting to click on them, the bartender and on various items
in the room there are neither points nor useful information in it, you need
to be satisfied with taking Buchelli's license number off his bike (2)
parked outside.  Then, have Gabriel return to Rennes-le-Chateau.  Have him
enter the Hotel, and notice the Night Watch, Simone, at the Front Desk.
Click on her, then on all relevant ikons (4) to extract as much conversation
from her as you can.  Go into the dining area for a computer-controlled
conversation between Madeline, Lady Howard and Estelle.  Then have Gabriel
return to his room; as soon as you click on the "Open" ikon, the computer
will again assume control of the game, until, after a fair amount of
conversation with Grace and Mosely who are inside, you are presented with
two ikons.  Click on these to cause Gabriel to describe the events he has
seen since he first followed the Scots to the Church-Yard.  At the end of
this, he will attempt to replicate the handshake he witnessed in Chester's
yard.  Mosely will get up and stand in front of Gabriel preparatory to
shaking hands, and a row of five ikons, each representing a different phase
of the secret handshake will appear.  If you numbered them one through five,
starting from the left, first click on the second ikon.  Pause while Gabriel
and Mosely do that part of the handshake.  Finish off the rest of the ikons
(7), pausing between each.  The order of the ikons is:  2, 5, 3, 1, 4.
Mosely will exclaim that it is a Masonic handshake.  Several more ikons will
appear, eliciting a conversation about Free-Masonry and the "Order" (2).
Finally, Grace will suggest dinner, everyone will get ready to depart, and
the time-block will conclude.

38/219

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