Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
RENNES LE CHATEAU
-----------------
Talk to Buchelli: He thinks that Prince James' men were involved in conspiracy
and subterfuge. Exit the dining room and return to Gabriel's room. Use SIDNEY.
Search for St. Vincent, Solomon, Temple of Solomon and select Links on the
Temple of Solomon page to find that the link is down. Search for Hexagram, Soul
and Seal of Solomon. Analyze the map to see that there is a grid in the square.
Move three small squares from the left and enter a point at the bottom of the
big square: Just above Le Bec. Move two small squares to the right and enter
another point at the bottom of the big square. Enter two more points at the top
of the square, exactly in line with the bottom two points.
Start Analysis to define a rectangle, which matches the shadow shown on Wilkes'
map. Select the Graphic menu and Use Shape. Select a hexagram and move it to
the middle of the circle. Resize the hexagram so that the six points touch the
edge of the circle, and then rotate the hexagram to find that two points of the
shape are found in the shadow on Wilkes' map.
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2.13. Day 3: 10 AM - 12 PM
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RENNES LE CHATEAU
-----------------
Jean and Roxanne will enter Wilkes' room. Listen at the door to hear Jean and
Roxanne talking about Wilkes not being in the room last night. Open the door to
talk to Jean and Roxanne: Jean tells Gabriel not to worry. Open the supply
closet and talk to Roxanne about Wilkes: His window was open and things in his
room have not been used. She lets Gabriel into Wilkes' room. Exit the room and
knock on Mosely's door to talk to him about Grace. Exit the hotel and use the
bike, then select L'Homme Mort on the map.
L'HOMME MORT
------------
Walk up the path and look at the footprints near the path at the other side of
the area. Gabriel will follow the footprints to the next area, where he finds
Wilkes' body. Search Wilkes to find a letter, which mentions that he found the
caves. Look at the blood behind the rock. Look at the footprints near the
blood. Use the bike and select Rennes le Chateau on the map.
RENNES LE CHATEAU
-----------------
Return to the hotel and open the door to Gabriel's room to see Mosely. Enter
Gabriel's room and use SIDNEY. Select Add Data and add Larry's fingerprint,
then select Suspects and link LaryPrnt to Larry's file. Exit SIDNEY and exit
the hotel. Use the bike and select Larry Chester's house on the map.
LARRY CHESTER'S HOUSE
---------------------
Knock on the door to Larry's house and he will let Gabriel in. Ask Larry about
the Manuscript: Prince James will be annoyed if the manuscript isn't returned.
Ask about the Baby. Ask about Montreaux: He is not a Freemason. Ask about
Rennes le Chateau and the Throne. Open the door to exit the house and use the
bike. Select Poussin's Tomb on the map.
POUSSIN'S TOMB
--------------
Walk up the path and talk to Emilio: He explains that he is meditating. Use the
bike and select Rennes le Chateau on the map.
RENNES LE CHATEAU
-----------------
Return to the hotel and open the door to Gabriel's room to see Madeline leaving
Mosely's room. Enter Gabriel's room and talk to Grace about the manuscript. Ask
her about the Bloodline: Descendants of Jesus are called Desposyni and their
symbol is the unicorn. Ask about Freemasons: The Templars and the Priory Sion
were divided over the bloodline. Ask about the Holy Grail: The grail represents
the bloodline. Ask about Prince James' men: Prince James is mentioned as the
current Stewart heir. Ask about the Throne. Ask about the Unicorn. Ask about
Wilkes and Gabriel will explain that he found Wilkes' body. Prince James will
arrive at Rennes le Chateau and the section will end.
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2.14. Day 3: 12 PM - 3 PM
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RENNES LE CHATEAU
-----------------
Use SIDNEY and check e-mail. Select the Re: Temple of Solomon e-mail to read
that there is the Holy of Holies at the top 1/4 of the temple, a sanctuary in
the middle 1/2 of the temple and a porch at the bottom 1/4 of the temple. Close
the e-mail and analyze the map. Enter two points at the top 1/4 of the map and
Start Analysis to connect the two points. Enter points at the bottom 1/4 of the
map and Start Analysis to connect the two points, which identifies the various
three areas in the temple. Enter a point on the line near Pech Cardou and Grace
will write down the coordinates of the center of the Holy of Holies.
Analyze the ArcadTxt file and Start Analysis. Select the Text menu and Anagram
Parser. A list of words from the anagram appears in the left window. Select the
words Arcam (Tomb), Dei (God) and Tango (I touch). The last four letters are
Iesu (Jesus), and the translation is "I touch the tomb of God, Jesus." Return
to the main menu and analyze the map. Enter points on the river at the top of
the map: Enter one point at the top of the loop of the river above Peyrolles,
one point in the middle of the river and one at the end of the river above
Chateau se Serres. Return to the main menu and exit SIDNEY.
Exit the room and Grace will see Buchelli leaving Madeline's room. Walk down to
the lobby and enter the dining room to hear Estelle and Lily talking about the
treasure: They are going to return to their site later. Exit the hotel and use
the bike. Select the Northeast Arm of the Hexagram on the map.
NORTHEAST ARM OF THE HEXAGRAM
-----------------------------
Get the note from the fence, which mentions the Magi. Use the bike and select
the Southwest Arm of the Hexagram on the map.
SOUTHWEST ARM OF THE HEXAGRAM
-----------------------------
Walk over to the other side of the area and get Wilkes' red handkerchief near
the rocks. Use the coordinate fixing device on Grace and she will say that
there is something under the rocks. Use the shovel with the rocks and get the
note, which mentions Osiris. Use the bike and select The Site on the map.
THE SITE
--------
Grace will arrive at Chateau de Blanchefort. Cross over the bridge on the other
side of the road and walk along the path to arrive at The Site. Get the note
from the tree, which mentions the vampires. Walk near the northeast corner of
the area and use the coordinate fixing device with Grace to mark an X in the
dirt. Use the shovel with the X: Grace won't find anything.
CHATEAU DE BLANCHEFORT
----------------------
Cross over the road to return to Chateau de Blanchefort, and walk up the right
path. Continue up the path to the top of the hill and use the binoculars on the
mountain. Zoom in on the orange rock to see Buchelli. Walk down from the hill
to return to the road. Use the bike and select the Orange Rock on the map to
see Buchelli's bike. Exit the view of the binoculars and walk down the path to
the road. Use the bike and select the Orange Rock on the map.
ORANGE ROCK
-----------
Walk up the path and look behind the orange rock to see a pile of dirt. Use the
shovel with the dirt to find Larry's manuscript. Use the fingerprint kit with
SIDNEY and brush the cover of the manuscript to find three fingerprints. Use
the tape to get all three fingerprints, and then return to the road. Use the
bike and select Lady Howard and Estelle's Site on the map.
LADY HOWARD AND ESTELLE'S SITE
------------------------------
Talk to Estelle and Lily about the Treasure: They haven't found any treasure
yet. Use the bike and select Rennes le Chateau on the map.
RENNES LE CHATEAU
-----------------
Enter the hotel to talk to Prince James: He wants Gabriel to visit him at the
Villa Bethania. Enter Gabriel's room and use SIDNEY. Select Add Data and add
the three fingerprints from the manuscript. Select Suspects, select Bld1Prnt
and then select Match Analysis from the Links menu to match the fingerprint to
Buchelli. Link the file to suspect. Do the same thing with the other manuscript
fingerprints to link the fingerprints to Madeline and Mosely. Exit SIDNEY.
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2.15. Day 3: 3 PM - 6 PM
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RENNES LE CHATEAU
-----------------
Grace will meet with Buchelli, Gabriel, Madeline and Mosely in the dining room.
Four questions are asked: Mosely was the first thief, Madeline was the second
thief, Buchelli was the third thief and he disposed of the manuscript by
burying it. Grace shows them the fingerprints as proof, and Mosely admits that
he took the manuscript. Madeline explains that she is from French Internal
Secret Service, and Buchelli says that he is a priest. They are both surprised
when Gabriel tells them about the kidnapping.
After the meeting, exit the hotel and travel to the top of Tour Magdala. Talk
to Arnaud about the Priory of Sion. Ask about Excavations: He won't talk about
the excataion. Ask about Montreaux: He is not a Priory member. Ask about the
Throne: The Priory doesn't want the Stewarts to regain power. Talk about the
Treasure: He doesn't know where the treasure is. Exit the conversation and walk
down from the Tour Magdala. Enter Villa Bethania to talk to Prince James.
Ask him about the Bloodline: He considers himself to be a Bloodline descendant.
Ask him about the Manuscript: The kidnapping is a response to the manuscript;
The Priory are not responsible. Ask him about the Negotations: Wisdom is shared
between the Priory and the Freemasons. Ask him about the Viticulture: The grape
represents the body of Jesus, and the grapevine represents the Desposyni. Talk
about all of the other topics to exit the house. Use the bike and select Lady
Howard and Estelle's site on the map.
LADY HOWARD AND ESTELLE'S SITE
------------------------------
Use the fingerprint kit with the bottle in Estelle and Lily's bike and brush it
to find a print. Use the tape with the print, then use the tape with the bag to
get Estelle's print. Use the bike and select Rennes le Chateau on the map.
RENNES LE CHATEAU
-----------------
Enter Gabriel's room in the hotel and use SIDNEY. Select Add Data and then add
Estelle's fingerprint. Select Suspects and link the EstlPrnt to Estelle. Exit
the hotel and use the bike. Select Chateau de Serres on the map.
CHATEAU DE SERRES
-----------------
Climb over the gate to talk to Marceau, who will get Montreaux. After Gabriel
returns to the courtyard, open the garage door and use the light switch to see
the black sedan. Look at the bats in the garage to complete the section.
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2.16. Day 3: 6 PM - 9 PM
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RENNES LE CHATEAU
-----------------
Use SIDNEY and select e-mail. Read the Hermetical Symbols e-mail: Montreaux and
his friends are the vampires. Select Suspects and open the LSRPrnt. Select the
Links menu and match analysis to find Estelle's fingerprint. Exit SIDNEY. Exit
the hotel and follow Emilio to the cemetary to hear his conversation. Return to
the hotel lobby and ask about Le Serpent Rouge: She didn't leave the anonymous
notes. Ask her about Egyptian Artifacts: She takes Grace to her room and gives
her an Egyptian artifact photo. Knock on Emilo's door to complete the section.
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2.17. Day 3: 9 PM - Midnight
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TEMPLE
------
Gabriel, Mesmi and Mosely arrive at the porch of the temple, where they find a
huge chessboard. Inspect the chessboard to view the entire board. The goal here
is to move like a Knight in chess: Like an L shape consisting of four squares.
The destination is the door with the glowing circle on it at the top of the
room, but this door will only open after all of the red sword pieces on the
board have been stepped on. Follow the map to exit the chessboard room.
+---------------------------------------+
|[ ] [ ] [ ] [14] [27] [ ] [ ] [16]|
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|[ ] [13] [26] [ ] [ ] [15] [24] [ ]|
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|[ ] [10] [ ] [ ] [25] [ ] [17] [ ]|
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|[12] [ ] [08] [ ] [ ] [ ] [ ] [23]|
| |
|[09] [ ] [11] [ ] [ ] [ ] [ ] [18]|
| |
|[ ] [07] [ ] [03] [ ] [19] [22] [ ]|
| |
|[ ] [ ] [05] [ ] [ ] [02] [ ] [20]|
| |
|[06] [ ] [ ] [01] [04] [21] [ ] [ ]|
+---------------------------------------+
The next room contains a spinning floor and a pendulum. Step onto the spinning
floor and land on the green tile after the white tile with the circle on it.
Wait for the pendulum to go into the hole in the wall, and then grab onto the
pendulum when it returns to start swinging over the pillar in the middle of the
room. Select the pillar when the pendulum is near to drop onto the pillar.
Gabriel will land near a table with six golden shapes. Put the apple, the egg
and the number eight on the scale to complete the puzzle.
Radio Grace after landing in the new area: The room has something to do with
the hexagram. Get the black glove from the panel and use it with the pot of
fire on the panel on the other side of the room to get the stone. Use the stone
with the hand of the devil statue to light a different section of the room.
Stand on the panel in front of the left mirror and look at the mirror to see an
old version of Gabriel. Turn the switch near the mirrors to the left and press
the Ying Yang button on the panel to enter the next room.
Mesmi and Mosely will arrive in the room with Gabriel. The right bridge will
fall down if Gabriel steps on it, so walk to the left invisible bridge to see a
disappearing tile. Step onto the tile as soon as it appears, and jump across to
the next tile that appears. Keep doing this to make it across to the far side
of the bridge. Gabriel will enter the room with Montreaux.
Montreaux will summon Asmodeus the guardian to kill Gabriel. Select the tomb to
climb on top of it. Use the talisman with the guardian and he will raise his
head. Use the dagger with the guardian to complete the game.
===============================================================================
3. Item List
===============================================================================
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3.1. Gabriel
-------------------------------------------------------------------------------
ARNAUD'S FINGERPRINT
Day 2: 10 AM - 12 PM: Found by using the fingerprint kit with the cigarette
case in Arnaud's Office. It is scanned into SIDNEY.
BASEBALL CAP
Day 1: 2 PM - 4 PM: Found in the lost and found box in the museum. It is
combined with the gold blazer in the inventory to make the Mosely disguise.
BINOCULARS
Day 1: 2 PM - 4 PM: The man at the bike rental shop will give Gabriel the
binoculars when Gabriel is wearing the Mosely disguise. They are used to zoom
in on various locations from the top of Chateau de Blanchefort.
BLACK FUR
Day 1: 2 PM - 4 PM: After using the masking tape with the hole in the door at
the end of the alley, use the spray bottle with the cat for the black fur. It
is combined with the syrup package in the inventory.
BLACK GLOVE
Day 3: 9 PM - Midnight: Found on the panel in the hexagram room. It is used
to get the stone from the pot of fire.
BLACK MARKER
Day 1: 2 PM - 4 PM: Found on the reception desk in the hotel. It is combined
with Mosely's passport in the inventory.
BLACK "MOUSTACHE"
Day 1: 2 PM - 4 PM: Made by combining the syrup package with the black fur in
the inventory. It is combined with the gold blazer in the inventory to make
the Mosely disguise.
BUCHELLI'S FINGERPRINT
Day 2: 10 AM - 12 PM: Found by using the fingerprint kit with the suitcase in
Buchelli's room. It is scanned into SIDNEY.
BUCHELLI'S LICENSE PLATE NUMBER
Day 1: 6 PM - 10 PM: Found by using the notebook on Buchelli's bike at the
bike rental shop. It is scanned into SIDNEY.
BUCHELLI'S TRAIN TICKET
Day 2: 10 AM - 12 PM: Found in the top drawer of the dresser in Buchelli's
room. It is not used.
CANDY
Day 1: 2 PM - 4 PM: Found on the table in the hotel lobby. It is used with
the table below the painting of the road on the second of the floor.
DAGGER
Available at the start of the game. It is used with the demon's throat in the
temple at the end of day 3.
EMILIO'S LICENSE PLATE NUMBER
Day 1: 4 PM - 6 PM: Found by using the notebook on Emilio's bike at Chateau
de Blanchefort. It is scanned into SIDNEY.
ESTELLE'S FINGERPRINT
Day 3: 3 PM - 6 PM: Found by using the fingerprint on the bottle found in
Estelle and Lily's bike. It is scanned into SIDNEY.
FINGERPRINT KIT
Day 2: 10 AM - 12 PM. Found on the desk in Gabriel's room. It is used to get
various fingerprints in the game.
FREELANCE REPORTER ID
Day 2: 2 PM - 5 PM: Made by printing an ID from SIDNEY. It is shown to the
butler at Chateau de Serres.
HANGER
Day 1: 10 AM - 12 PM: Found in the wardrobe in Gabriel's room in the hotel.
It is used with the hole in the window at Larry Chester's house on day 2.
GABRIEL'S PASSPORT
Available at the start of the game. It is not used.
GABRIEL'S ROOM KEY
Available at the start of the game. It is used to open the door to room 25 on
the second floor of the hotel.
GLASS
Day 1: 12 PM - 2 PM: Found on the table outside Mosely's room after Gabriel
sees Emilio listening to the conversation. It is used to listen to other
members of the tour group in their rooms.
GOLD BLAZER
Day 1: 2 PM - 4 PM: Found in Mosely's room at the hotel. It is combined with
the black moustache in the inventory.
GOLD BLAZER AND BLACK "MOUSTACHE"
Day 1: 2 PM - 4 PM: Made by combining the black moustache with the gold
blazer. It is combined with the baseball cap to make the Mosely disguise.
LADY HOWARD AND ESTELLE'S LICENSE PLATE NUMBER
Day 1: 6 PM - 10 PM: Found by using the notebook on Lady Howard and Estelle's
bike at the bike rental shop. It is scanned into SIDNEY.
LADY HOWARD'S FINGERPRINT
Day 2: 10 AM - 12 PM: Found by using the fingerprint kit with the hand mirror
in Estelle and Lily's bathroom. It is scanned into SIDNEY.
LARRY SINCLAIR'S FINGERPRINT
Day 3: 2 AM: Found by using the fingerprint kit with the manuscript. It is
scanned into SIDNEY.
LARRY'S MANUSCRIPT
Day 3: 2 AM: Found by using the shovel with the dirt near Larry Chester's
house. It is combined with the fingerprint to find Larry's fingerprint at 2
AM, and Buchelli, Madeline and Mosely's prints at 12 PM - 3 PM.
MADELINE'S FINGERPRINT
Day 2: 10 AM - 12 PM: Found by using the fingerprint kit with the gun in her
room. It is scanned into SIDNEY.
MAP
Day 2: 10 AM - 12 PM: Found in the top drawer of the dresser in Madeline's
room. It is scanned into SIDNEY.
MASKING TAPE
Day 1: 10 AM - 12 PM: Found in the wardrobe in Gabriel's room in the hotel.
It is used with the hole on the door at the end of the alley.
MOPED KEY
Day 1: 2 PM - 4 PM: The man at the bike rental shop will give Gabriel the key
when Gabriel is wearing the Mosely disguise. It is used to start the bike.
MOSELY DISGUISE
Day 1: 2 PM - 4 PM: Made by combining the the baseball cap with the gold
blazer and black "moustache". It is used on Gabriel at the bike rental shop.
MOSELY'S LICENSE PLATE NUMBER
Day 1: 4 PM - 6 PM: Found by using the notebook on Mosely's bike at L'Homme
Mort. It is scanned into SIDNEY.
MOSELY'S PASSPORT
Day 1: 2 PM - 4 PM: Found in Mosely's pocket when he bends down to get the
candy from the table. It is combined with the black marker in the inventory.
MOSELY'S PASSPORT (ALTERED)
Day 1: 2 PM - 4 PM: Made by combining the black marker with Mosely's
passport. It is shown to the man at the bike rental store.
NOTEBOOK
Available at the start of the game. It is used to write down various license
plate numbers in the game.
PARCHMENT #1
Day 2: 10 AM - 12 PM: Found by searching the bed in Estelle and Lily's room.
It is scanned into SIDNEY.
PARCHMENT #2
Day 2: 10 AM - 12 PM: Found by searching the bed in Estelle and Lily's room.
It is scanned into SIDNEY.
PRINCE JAMES' CARD
Available at the start of the game. It is used on the phone in the hotel to
call Prince James.
SHOVEL
Day 1: 2 PM - 4 PM: The man at the bike rental shop will give Gabriel the
shoel when Gabriel is wearing the Mosely disguise. It is used with the dirt
near Larry's house at 2 AM on day 3 to find the manuscript.
SPRAY BOTTLE
Day 1: 2 PM - 4 PM: Found on the window of the hut in the church cemetary. It
is used with the cat at the end of the alley.
STONE
Day 3: 9 PM - Midnight: Found by using the black glove with the pot of fire
in the hexagram room. It is used with the devil statue.
SUPPURATION H
Day 2: 10 AM - 12 PM: Found in Estelle and Lily's bathroom. It is used with
the window of Arnaud's office in the church cemetary.
SYRUP PACKAGE
Day 1: 10 AM - 12 PM: Found on the table in the dining room in the hotel. It
is combined with the black fur in the inventory to make the black moustache.
TALISMAN
Available at the start of the game. It is used with the demon in the temple
at the end of day 3.
TAPE OF ABBE'S PHONE CALL
Day 1: 6 PM - 10 PM: Found by using the tape recorder with the window of
Arnaud's office. It is scanned into SIDNEY and is translated from French.
TAPE OF BUCHELLI'S PHONE CALL
Day 2: 2 PM - 5 PM: Found by using the tape recorder with Buchelli on the
phone in the hotel. It is scanned into SIDNEY and is translated from Italian.
TAPE RECORDER
Available at the start of the game. It is used to record Arnaud's phone call
in his office on day 1 and Buchelli's phone call in the hotel on day 2.
TIRE TREAD PATTERN
Day 2: 2 PM - 5 PM: Found by using the notebook on the tire tread at the
Armchair of the Devil. It is used with the tracks outside Larry Chester's
house at 2 AM on day 3.
WALLET
Available at the start of the game. It is used on the taxi driver at Couiza
Train Station to get information.
WILKES' FINGERPRINT
Day 2: 2 PM - 5 PM: Found by using the fingerprint kit with Wilkes' glass in
the hotel lobby. It is scanned into SIDNEY.
WILKES' LETTER
Day 3: 10 AM - 12 PM: Found by searching Wilkes' body at L'Homme Mort. It is
not used.
WILKES' LICENSE PLATE NUMBER
Day 1: 2 PM - 4 PM: Found by using the notebook on Wilkes' bike at
L'Ermitage. It is scanned into SIDNEY.
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3.2. Grace
-------------------------------------------------------------------------------
ANONYMOUS NOTE
Day 3: 7 AM - 10 AM: Found in the cave at L'Ermitage. It is not used.
ANONYMOUS NOTE
Day 3: 12 PM - 3 PM: Found on the fence at the Northeast Arm of the Hexagram.
It is not used.
ANONYMOUS NOTE
Day 3: 12 PM - 3 PM: Found under the rocks at the Southwest Arm of the
Hexagram. It is not used.
ANONYMOUS NOTE
Day 3: 12 PM - 3 PM: Found on the tree at The Site. It is not used.
BINOCULARS
Day 3: 7 AM - 10 AM: Found on the back of Estelle and Lily's bike at the bike
rental shop. It is used to view the orange rock from Chateau de Blanchefort.
CHURCH PAMPHLET
Day 2: 5 PM - 10 PM: Found on the table in the church. It is not used.
COORDINATE FIXING DEVICE
Day 3: 7 AM - 10 AM: Found by moving the clothes in Mosely's room. It is used
with Grace at L'Ermitage to find the exact center of the circle. It is also
used with Grace at Southwest Arm of the Hexagram and The Site.
EGYPTIAN ARTIFACT PHOTO
Day 3: 6 PM - 9 PM: Found by talking to Estelle in her room. It is not used.
ENVELOPE
Day 2: 5 PM - 10 PM: Found on the door of the museum. It is combined with the
fingerprint kit to find a print.
FINGERPRINT KIT
Day 2: 7 AM - 10 AM: Found on the desk in Gabriel's room. It is used to get
various fingerprints in the game.
GLASS
Day 2: 5 PM - 10 PM: Found outside Estelle and Lily's room. It is not used.
GRACE'S PASSPORT
Available at the start of Grace's section. It is not used.
GRACE'S ROOM KEY
Available at the start of Grace's section. It is used to open the door to
room 25 on the second floor of the hotel.
LARRY'S MANUSCRIPT
Day 3: 12 PM - 3 PM: Found by using the shovel with the dirt behind the
orange rock. It is combined with the fingerprint kit to find three prints.
LE SERPENT ROUGE
Day 2: 5 PM - 10 PM: Found in the envelope on the door of the museum. It is
not used.
MONTREAUX'S FINGERPRINT
Day 2: 12 PM - 2 PM: Found by using the fingerprint kit with the book in
Chateau de Serres. It is scanned into SIDNEY.
MOPED KEY
Day 3: 7 AM - 10 AM: Found on the table in Gabriel's room. It is used to
start the bike.
MOSELY'S ROOM KEY
Available at the start of day 3. It is used to open Mosely's door.
NOTE WITH COORDINATES FROM SIDNEY
Day 2: 5 PM - 10 PM: Found after finding the exact center of the circle on
SIDNEY. It is used to find the center of the circle at L'Ermitage.
POUSSIN PAINTING POSTCARD
Found on the top shelf in the museum. It is scanned into SIDNEY, where hidden
geometry can be found on the postcard.
SECRETS OF THE HOLY GRAIL
Available at the start of Grace's section. It is not used.
SHOVEL
Available at the start of Grace's section on day 3. It is used with the X in
the dirt at L'Ermitage, with the rocks at the Southwest Arm of the Hexagram,
with the X in the dirt at The Site, and with the dirt behind the Orange Rock.
SKETCHPAD
Available at the start of Grace's section. It is used with Emilio's writing
at Poussin's Tomb and with the robe in Chateau de Serres on day 2.
"SUM" NOTE
Day 2: 7 AM - 10 AM: Found by using the sketchpad with Emilio's writing at
Poussin's Tomb. It is scanned into SIDNEY.
SYMBOLS FROM ROBE
Day 2: 12 PM - 2 PM: Found by using the sketchpad with the robe in the
wardrobe in Chateau de Serres. It is scanned into SIDNEY.
TENIERS "SAINT ANTHONY AND SAINT PAUL" POSTCARD
Found on the top shelf in the museum. It is scanned into SIDNEY.
TENIERS "TEMPTATION OF SAINT ANTHONY" POSTCARD
Found on the top shelf in the museum. It is scanned into SIDNEY, where hidden
geometry can be found on the postcard.
UNKNOWN FINGERPRINT
Day 3: 12 PM - 3 PM: Found by using the fingerprint kit with the manuscript.
It is scanned into SIDNEY and is identified as Buchelli's fingerprint.
UNKNOWN FINGERPRINT
Day 3: 12 PM - 3 PM: Found by using the fingerprint kit with the manuscript.
It is scanned into SIDNEY and is identified as Madeline's fingerprint.
UNKNOWN FINGERPRINT
Day 3: 12 PM - 3 PM: Found by using the fingerprint kit with the manuscript.
It is scanned into SIDNEY and is identified as Mosely's fingerprint.
WILKES' HANDKERCHIEF
Day 3: 12 PM - 3 PM: Found near the rocks at the Southwest Arm of the
Hexagram. It is not used.
===============================================================================
4. Point List
===============================================================================
-------------------------------------------------------------------------------
4.1. Day 1 Point List
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10 AM - 12 PM
-------------
2 2 Get the hanger from the wardrobe in Gabriel's bedroom.
4 2 Get the masking tape from the wardrobe in Gabriel's bedroom.
8 4 Use Prince James' calling card with the phone in the hotel.
10 2 Read the registration book on the hotel desk.
14 4 Meet Mosely in the dining room of the hotel.
16 2 Get a package of syrup from the table in the dining room.
18 2 Introduce yourself to Emilio Baza in the lobby of the hotel.
20 2 Ask Emilio about the Check Into Hotel option.
22 2 Talk to Madeline Buthane about Tour Group.
24 2 Talk to Madeline about the Check Into Hotel option twice.
26 2 Ask Jean about the Tour Group.
28 2 Ask Jean about Two Men With a Trunk twice.
30 2 Read the sign in the window of the bookstore.
32 2 Introduce yourself to Madame Girard in the museum.
34 2 Ask Madame Girard about the Holy Grail.
36 2 Ask Madame Girard about the Treasure twice.
38 2 Walk behind the panel to listen to Estelle and Lily.
40 2 Introduce yourself to Estelle and Lily.
42 2 Ask Estelle and Lily about the Treasure.
12 PM - 2 PM
------------
44 2 Enter the dining room to see Madeline and Wilkes.
46 2 Introduce yourself to Wilkes in the dining room.
48 2 See Estelle and Lily on the second floor of the hotel.
50 2 Meet Vittorio Buchelli in the church.
52 2 Introduce yourself to Buchelli.
54 2 Talk to Buchelli about the Check Into Hotel option.
56 2 Talk to Buchelli about the Treasure.
58 2 Introduce yourself to Abbe Arnaud in the church.
60 2 Ask Arnaud about the Church twice.
62 2 Ask Arnaud about the Holy Grail.
64 2 Ask Arnaud about Magdalen twice.
66 2 Ask Arnaud about the Templars.
68 2 Talk about The Case with Mosely in the hotel.
73 5 Look through the keyhole of the door to see Emilio.
75 2 Talk to Mosely about Grace.
77 2 Talk to Mosely about Schatenjager.
79 2 Get Emelio's glass from the table in the hall.
2 PM - 4 PM
-----------
81 2 Talk to the man in the moped rental shop about a moped.
83 2 Talk to Estelle and Lily in the about Room Change.
85 2 Get the candy from the table in the hotel lobby.
87 2 Get the black marker from the desk.
89 2 Put the candy on the table in front of the road painting.
96 7 Get the passport from Mosely while he eats the candy.
98 2 Use the black marker on Mosely's passport.
100 2 Get the gold blazer from Mosely's room.
102 2 Get the cap from the lost and found box at the museum.
104 2 Get the bottle from the window of the hut in the cemetary.
106 2 Use the tape with the hole at the end of the alley.
108 2 Use the sprinkler on the cat.
110 2 Get the tape with the black fur from the hole.
115 5 Combine the jacket and moustache with the baseball cap.
125 10 Use the Mosely disguise on Gabriel at the bike rental shop.
127 2 Follow Wilkes from Chateau de Blanchefort to L'Ermitage.
129 2 Use the notebook with Wilkes' bike at L'Ermitage.
131 2 Ask Wilkes about the Machine three times.
133 2 Ask Wilkes about Treasure.
135 2 Ask Wilkes about Holy Grail.
137 2 Follow Madeline from L'ermitage to Coume Sourde.
142 5 Use the binoculars and zoom to see Madeline at Coume Sourde.
147 5 Use the wallet on the taxi driver at the train station.
149 2 Ask the woman in the booth about the Train from Naples.
151 2 Ask the woman in the ticket booth about Other Arrivals.
153 2 Look at the arrivals and departures board in the station.
4 PM - 6 PM
-----------
155 2 Talk to Mosely twice at L'Homme Mort.
157 2 Use the notebook with Mosely's bike at L'Homme Mort.
162 5 Use the binoculars to view L'Homme Mort.
164 2 Use the notebook with the bike at Chateau de Blanchefort.
169 5 Listen to Arnaud and Madeline in the church office.
171 2 Enter Larry Chester's House.
173 2 Ask Larry about the Holy Grail twice.
175 2 Ask Larry about Rennes le Chateau.
177 2 Ask Larry about Templars.
179 2 Ask Larry about Templars again.
181 2 Ask Larry about Treasure twice.
6 PM - 10 PM
------------
183 2 Use the notebook with Estelle and Lily's bike.
185 2 Use the notebook with Buchelli's bike at Rennes le Chateau.
187 2 Talk to Simone about the Check Into Hotel option.
189 2 Talk to Simone about Two Men With a Trunk.
191 2 Listen to Buchelli and Wilkes in the dining room.
196 5 Hide behind the tomb in the church cemetary.
203 7 Use the tape recorder on the window of the office.
205 2 Follow the green car to Larry Chester's house.
210 5 Hide behind the tree outside Larry Chester's house.
212 2 Tell Grace and Mosely about Prince James' men.
217 5 Show Mosely the secret handshake.
219 2 Tell Grace and Mosely about Abbe Arnaud.
-------------------------------------------------------------------------------
4.2. Day 2 Point List
-------------------------------------------------------------------------------
7 AM - 10 AM
------------
220 1 Get the fingerprint kit on the desk.
221 1 Search for "San Greal" on SIDNEY.
222 1 Search for "Vampires" on SIDNEY.
224 2 Get the book on the floor outside Gabriel's room.
226 2 Introduce yourself to Arnaud on top of the Tour Magdala.
228 2 Talk to Madeline in the hotel dining room.
232 4 Listen to Madeline talk about the history of Poisson Tomb.
236 4 Use the notebook with Emilio's writing.
238 2 Listen to Madeline talk about the history of Blanchefort.
240 2 Listen to the conversation between Madeline and Wilkes.
242 2 Listen to Estelle talk about Le Serpent Rouge.
244 2 Ask Madeline about Le Serpent Rouge.
246 2 Ask Wilkes about Le Serpent Rouge.
248 2 Ask Mosely about Gabriel.
250 2 Ask Mosely about Treasure.
10 AM - 12 PM
-------------
251 1 Get the fingerprint kit from the desk.
253 2 Unlock the dumb waiter in room 27.
257 4 Open the glass doors to the balcony in room 29.
259 2 Unlock the door to room 29.
263 4 Open the glass doors to the balcony in room 31.
265 2 Unlock the door to room 31.
267 2 Unlock the dumb waiter in room 21.
269 2 Unlock the dumb waiter in room 23.
273 4 Use the dumb waiter to access Emilio's room.
275 2 Look under the pillow on the left bed in Emilio's room.
277 2 Climb into the right dumb waiter in the kitchen.
281 4 Use the dumb waiter to enter Wilkes' room.
282 1 Read the letter on the desk in Wilkes' room.
286 4 Use the dumb waiter to enter Buchelli's room.
288 2 Get the fingerprint from Buchelli's suitcase.
290 2 Open the top drawer of the dresser in Buchelli's room.
292 2 Get the the train ticket stub from the top drawer.
294 2 Search the bed in Madeline's room to find a gun.
296 2 Get the fingerprint from the gun in Madeline's room.
298 2 Get the map from the dresser in Madeline's room.
300 2 Get the mirror fingerprint from Estelle and Lily's bathroom.
302 2 Get the Suppuration H tube from Estelle and Lily's bathroom.
304 2 Search the bed in Estelle and Lily's room to find a file.
306 2 Get the parchments from the file in Estelle and Lily's room.
308 2 Ask Jean about Food.
310 2 Use the Suppuration H on the window of Arnaud's office.
312 2 Open the window of Arnaud's office.
314 2 Get the cigarette pack fingerprint from Arnaud's office.
316 2 Read the European Union magazine in Arnaud's office.
317 1 Add Buchelli's license plate number to SIDNEY.
318 1 Add Emilo's license plate number to SIDNEY.
319 1 Add Estelle and Lily's license plate number to SIDNEY.
320 1 Add Mosely's license plate number to SIDNEY.
321 1 Add Wilkes' license plate number to SIDNEY.
322 1 Add the map to SIDNEY.
323 1 Add parchment #1 to SIDNEY.
324 1 Add parchment #2 to SIDNEY.
325 1 Add Arnaud's fingerprint to SIDNEY.
326 1 Add Buchelli's fingerprint to SIDNEY.
327 1 Add Lady Howard's fingerprint to SIDNEY.
328 1 Add Madeline's fingerprint to SIDNEY.
329 1 Add the tape of Abbe's phone call to SIDNEY.
332 3 Translate the AbbeTape from French to English.
333 1 Link Buchelli's license plate number to suspect.
334 1 Link Emilio's license plate number to suspect.
335 1 Link Estelle and Lily's license plate number to suspect.
336 1 Link Wilkes' license plate number to suspect.
337 1 Link Arnaud's fingerprint to suspect.
338 1 Link Buchelli's fingerprint to suspect.
339 1 Link Lady Howard's fingerprint to suspect.
340 1 Link Madeline's fingerprint to suspect.
341 1 Leave the parchments in the file in Estelle and Lily's room.
342 1 Leave the map in the desk drawer in Madeline's room.
12 PM - 2 PM
------------
344 2 Talk to Arnaud in the barn.
346 2 Climb up to the roof of building near the house.
350 4 Climb the vines to enter the room on the top floor.
352 2 Open the trunk in the room of the house.
354 2 Hide in the wardrobe.
356 2 Move the blanket in the trunk.
358 2 Use the sketchpad with the robe in the wardrobe.
360 2 Get the fingerprint from the book cover.
362 2 Read the book from the desk drawer.
364 2 Move the chair nearest to the painting in the house.
366 2 Stand on the chair to inspect the eye of the painting.
368 2 Press the button on the left side of the desk.
373 5 Turn each of the five statuettes to the left once.
375 2 Open the door in the basement to enter the wine press room.
380 5 Talk to the woman in the wine press room.
2 PM - 5 PM
-----------
382 2 Use the glass with Madeline's door.
384 2 Use the glass with Estelle and Lily's door.
391 7 Record Buchelli's phone call in the hotel.
393 2 Talk to Wilkes in the hotel lobby.
395 2 Talk to Arnaud about the Dead Guys on top of Tour Magdala.
397 2 Look at the tire marks at the Armchair of the Devil.
399 2 Follow the tire tracks to the clearing with the car.
401 2 Use the notebook with the tire on the car.
403 2 Talk to Mosely at the Armchair of the Devil.
405 2 Tell Mosely about Vampires.
407 2 Think about the face of Prince James' men.
412 5 Look at the blood at the top of the hill.
414 2 Think about the indentations near the blood.
416 2 Think about the indentations near the blood again.
418 2 Ask Larry Chester about the Dead Guys.
420 2 Ask Larry Chester about the Dead Guys again.
424 4 Ask Larry Chester about the Handshake.
429 5 Use the hanger with the hole in the window of Larry's house.
431 2 See Emilio and Estelle in the hotel lobby.
433 2 Tell Jean about the Wake Up Call.
438 5 Use Prince James' card with the phone in the hotel.
440 2 Ask Grace about the Holy Grail.
442 2 Ask Grace about the Bloodline twice.
444 2 Ask Grace about the Priory of Sion.
446 2 Ask Grace about Treasure.
448 2 Ask Grace about Arnaud.
450 2 Get the fingerprint from Wilkes' glass.
452 2 Get the fingerprint from Mosely's bottle.
454 2 Use SIDNEY to make a Reporter ID.
455 1 Add Wilkes' fingerprint to SIDNEY.
456 1 Add the tape of Buchelli's phone call to SIDNEY.
459 3 Translate the BuchTape from Italian to English.
460 1 Link Wilkes' fingerprint to John Wilkes.
462 2 Follow Estelle from Chateau de Blanchefort to the forest.
464 2 Ask Estelle about Lady Howard.
466 2 Ask Estelle about The Site twice.
471 5 Show the Reporter ID to the butler at Chateau de Serres.
473 2 Ask Montreaux about the Holy Grail.
475 2 Ask Montreaux about the Murder.
477 2 Ask Montreaux about Viticulture three times.
5 PM - 10 PM
------------
479 2 Get the glass outside Estelle and Lily's room.
481 2 Get the envelope on the door of the museum.
483 2 Get the pamphlet from the table in the church.
485 2 Ask Arnaud about Magdalen Statues.
487 2 Ask Arnaud about Sunrise Line.
492 5 Listen to Gabriel and Mosely in the lobby of the hotel.
494 2 Use the kit to get the fingerprint from the envelope.
495 1 Add Montreaux's fingerprint to SIDNEY.
496 1 Add the fingerprint from the envelope to SIDNEY.
497 1 Add Emilo's note to SIDNEY.
498 1 Add the symbols from robe to SIDNEY.
499 1 Link Montreaux's fingerprint to Excelsior Montreaux.
500 1 Link Mosely's license plate number to Franklin Mosely.
502 2 Translate the SumNote from Latin to English.
504 2 Analyze SerrSymb on SIDNEY.
506 2 Analyze Parch1 on SYDNEY.
508 2 Extract hidden anomalies in French from Parch1.
510 2 View the geometry from on Parch1.
512 2 Extract hidden anomalies in French from Parch2.
516 4 View the geometry from on Parch2.
518 2 Rotate the shape on Parch2.
523 5 Draw points at Chateau de Blanchefort and Rennes le Chateau.
528 5 Draw the circle around the four correct points on the map.
530 2 See Gabriel and Mosely leaving with Madeline in the lobby.
531 1 Search for Quaternity on SIDNEY.
532 1 Search for St. Michael on SIDNEY.
533 1 Search for Pythagoras on SIDNEY.
538 5 Draw the square around the circle on the map.
540 2 See Estelle and Lily in the hotel lobby.
542 2 Trace the square on the four angels statue in the church.
544 2 Draw points at Chateau de Serres and Paris Meridian.
549 5 Tilt the square on the map.
550 1 Search for Asmodeus on SIDNEY.
551 1 Search for Chess on SIDNEY.
552 1 Search for Duality on SIDNEY.
557 5 Draw an 8 x 8 grid on the circle on the map.
-------------------------------------------------------------------------------
4.3. Day 3 Point List
-------------------------------------------------------------------------------
2 AM
----
559 2 Talk to Mosely at L'Homme Mort.
564 5 Look through the window of Larry Chester's house.
568 4 Use the shovel with the dirt near Larry's house.
570 2 Get the fingerprint from Larry's manuscript.
572 2 Use the bike at Larry's house to see the black sedan.
574 2 Use the pattern with the tire pattern at Chateau de Serres.
7 AM - 10 AM
------------
575 1 Get the Poussin painting postcard from the museum.
576 1 Get the Saint Anthony and Saint Paul postcard.
577 1 Get the Temptations of Saint Anthony postcard.
578 1 Add the Poussin painting postcard to SIDNEY.
579 1 Add the Saint Anthony and Saint Paul postcard to SIDNEY.
580 1 Add the Temptations of Saint Anthony postcard to SIDNEY.
582 2 View the geometry on Poussin.
584 2 Zoom and clarify Poussin.
589 5 Translate the words shown on Poussin.
591 2 Zoom and clarify Teniers2.
596 5 Enter points on the map at L'Ermitage and Poussin's Tomb.
598 2 Get the Harley keys on the table.
600 2 Read the manuscript on the table.
602 2 Use the key to open the door to Mosely's room.
606 4 Move the clothes on the floor in Mosely's room.
608 2 Get the binoculars on Estelle and Lily's bike.
613 5 Use the second Teniers postcard on the rock at L'Ermitage.
615 2 Point up to the rock.
617 2 Get the note in the cave at L'Ermitage.
619 2 Use the coordinate device to find the center of the circle.
621 2 Use the shovel to dig at the coordinates.
623 2 Talk to Madeline at L'Homme Mort.
625 2 Talk to Buchelli in the hotel dining room.
626 1 Search for Solomon on SIDNEY.
627 1 Search for Temple of Solomon on SIDNEY.
629 2 Select Links on the Temple of Solomon page.
630 1 Search for Hexagram on SIDNEY.
631 1 Search for Soul on SIDNEY.
632 1 Search for Seal of Solomon on SIDNEY.
633 1 Search for St. Vincent on SIDNEY.
638 5 Enter the four correct points on the map.
643 5 Make a hexagram in the circle on the map.
10 AM - 12 AM
-------------
645 2 Listen to Jean and Roxanne in Wilkes' room.
647 2 Talk to Jean and Roxanne in Wilkes' room.
649 2 Talk to Roxanne in the supply closet about Wilkes.
651 2 Talk to Mosely in his room about Grace.
653 2 Look at the footprints at L'Homme Mort.
658 5 Find Wilkes' body at L'Homme Mort.
660 2 Search Wilkes to find a letter.
661 1 Look at the blood at L'Homme Mort.
662 1 Look at the indentations near the blood at L'Homme Mort.
664 2 Return to the hotel to see Mosely.
665 1 Add Larry's fingerprint to SIDNEY.
666 1 Link Larry's fingerprint to suspect.
668 2 Talk to Larry about Montreaux.
670 2 Talk to Larry about Rennes le Chateau.
672 2 Talk to Larry about the Throne.
674 2 Talk to Emilio at Poussin's Tomb.
676 2 Return to Gabriel's room in the hotel to see Madeline.
678 2 Ask Grace about the Bloodline.
680 2 Ask Grace about the Holy Grail.
682 2 Ask Grace about Prince James' men.
684 2 Ask Grace about the Throne.
12 PM - 3 PM
------------
686 2 Read the Temple of Solomon e-mail on SIDNEY.
691 5 Mark the divisions on the temple on the map.
696 5 Enter a point at Pech Cardou on the map.
716 20 Find the anagram on the ArcadTxt file.
721 5 Enter points from Peyrolles to Chateau de Serres.
723 2 See Buchelli leave Madeline's room.
725 2 Listen to Estelle and Lily in the hotel dining room.
727 2 Get the note at the Northeast Arm of the Hexagram.
729 2 Get the handkerchief at the Southwest Arm of the Hexagram.
731 2 Use the coordinate fixing device to find the target.
736 5 Use the shovel at the Southwest Arm of the Hexagram.
738 2 Get the note at the Southwest Arm of the Hexagram.
740 2 Get the note on the tree at The Site.
742 2 Use the coordinate fixing device to find the treasure.
744 2 Use the shovel with the X at the site.
749 5 Use the binoculars at Chateau de Blanchefort.
753 4 Use the shovel with the dirt behind the orange rock.
755 2 Get the first unknown fingerprint from the manuscript.
757 2 Get the second unknown fingerprint from the manuscript.
759 2 Get the third unknown fingerprint from the manuscript.
761 2 Talk to Estelle and Lily at their site about the Treasure.
763 2 Talk to Prince James in the hotel lobby.
764 1 Add the first unknown fingerprint to SIDNEY.
765 1 Add the second unknown fingerprint to SIDNEY.
766 1 Add the third unknown fingerprint to SIDNEY.
767 1 Match the Bld1Prnt to Vittorio Buchelli.
768 1 Match the Bld2Prnt to Madeline Buthane.
769 1 Match the Bld3Prnt to Franklin Mosely.
3 PM - 6 PM
-----------
771 2 Answer Mosely for Gabriel's first question.
773 2 Answer Madeline for Gabriel's second question.
775 2 Answer Buchelli for Gabriel's third question.
777 2 Answer Burying it for Gabriel's fourth question.
787 10 Wait for Grace to show the fingerprints.
797 10 Wait for Buchelli and Madeline to see the fingerprints.
799 2 Talk to Arnaud about Excavations.
801 2 Talk to Arnaud about Montreaux.
803 2 Talk to Arnaud about the Throne.
805 2 Talk to Arnaud about the Treasure.
807 2 Enter Villa Bethania to give the manuscript to Prince James.
809 2 Ask Prince James about the Bloodline.
811 2 Ask Prince James about the Manuscript.
813 2 Ask Prince James about the Negoations.
815 2 Ask Prince James about the Viticulture.
817 2 Get the fingerprint from the bottle in Estelle's bike.
818 1 Add Estelle's fingerprint to SIDNEY.
819 1 Link Estelle's fingerprint to suspect.
824 5 Climb the gate at Chateau de Serres.
826 2 Open the garage door at Chateau de Serres.
828 2 Look at the bats in the garage.
6 PM - 9 PM
-----------
833 5 Read the Hermetical Symbols e-mail on SIDNEY.
837 4 Match Analysis on the LSRPrnt.
847 10 Follow Emilio to the church cemetary.
849 2 Ask Estelle about Le Serpent Rouge.
851 2 Ask Estelle about Egyptian Artifacts.
856 5 Get the Egyptian artifact photo from Estelle.
861 5 Talk to Emilo in his room.
9 PM - MIDNIGHT
---------------
871 10 Solve the chess puzzle in the Templar porch.
876 5 Climb onto the pendulum.
881 5 Land on the pillar in the middle of the pendulum room.
891 10 Put the apple, the egg and the number eight on the scale.
893 2 Radio Grace in the hexagram room.
895 2 Get the black glove from the panel.
900 5 Get the stone in the pot of fire.
905 5 Use the stone with the statue of the devil.
910 5 Turn the switch near the mirrors to the left.
915 5 Press the Ying Yang button on the panel.
920 5 Enter the bridge area of the temple.
930 10 Cross over the disappearing bridge.
935 5 Jump up on the tomb in the room with the guardian.
940 5 Radio Grace in the room with the guardian.
965 25 Use the dagger with the guardian's throat.
===============================================================================
5. Copyright Information
===============================================================================
This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file.
View this guide raw, exactly as the archive holds it