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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

by Antoinetta III 17 sections about 133 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

Day 3, 7:00 A.M. - 10:00 A.M.

This starts with you playing as Grace; it opens in their Hotel room.
Observe Gabriel asleep in the bed; click on him and on several ikons for
some commentary by Grace.  Then "Take" the key to the Harley (2) that is
sitting on the coffee table.  Also, click on the Manuscript that Gabriel dug
up, then hit either the "Read", or the "Look" ikon (2).  Then Grace should
fire up SIDNEY, and "Read" and "Think" on the Leo stanza of Le Serpent
Rouge.  Grace now needs to obtain the three famous paintings, by Poussin and
Teniers, whose relationship to the mystery was explained by Madeline when
the group was on the tour of the valley.  Have Grace depart the Hotel, but
stop off first in the dining area for a brief conversation with Lady Howard
and Estelle, if you wish, although no points are in it, also, click on Jean,
for an ikon's worth of conversation, but no points.  Then have Grace go to
the Museum.  You can have her talk briefly to Madame Gerard, although there
will be nothing of value, either points or information in this.  Grace
should go to the rack of post-cards in the Museum's entryway.  On the top
rack are three cards which you should have her "Take"; these are the three
paintings connected to the mystery.  These are taken separately, have Grace
rotate the card-rack, and take Le Bergeres de Arcadie (1), and two different
versions of "The Temptations of Saint Anthony" (2).  Return Grace to the
Hotel and to SIDNEY.  If you look up at the top of the Tour Magdala from
Fountain Square, you will see the Abbe Arnaud atop the castle.  You can have
Grace go up and speak to him if you want, but the conversation will be
brief, and there will be neither points nor information in it.

Click on the "Add Data" tab, then scan the three postcards into SIDNEY (3).
Hit the "Analyze" tab on Sidney's main menu, then cause the dropdown under
the "Open" heading to appear.  Click the "Open Files" tab, then select
"Poussin", and the picture "Le Bergeres de Arcadie" will replace the map on
SIDNEY'S screen.  Hit "Start Analysis" and a black window with instructions
will appear.  Jot these down, then click "OK" to kill the instruction
window.  Float your cursor-arrow over the "Graphics" header, then click on
"View Geometry" in the dropdown.  SIDNEY will grind around internally, (2)
and a red Seal of Solomon will appear.  Then, bring the dropdown back down,
and click on the "Zoom & Clarify" button (2), and the phrase "Et in Arcadia
Ego" on the side of the tomb in the painting becomes visible.  A black
window appears asking you if you want to save text to a new file.  Click on
"Yes", then return to the dropdown "Open Files."  Select "Teniers 2", and
click on "Start Analysis.  (Don't waste your time on "Teniers 1" there is
nothing in it).  Note the instructions in the black window, then click "OK"
to kill the window.  Again, hover your cursor-arrow over the "Graphics"
header, and click on "View Geometry" in the dropdown.  Then, after the
Square is set and Grace remarks that she already has it on the map, elicit
the dropdown under "Graphics" again, and click on "Zoom & Clarify" (2).
When SIDNEY asks you of you want to retrieve the verse, click "Yes" , then
see the Instructions for the Construction of Solomon's Temple.

Put the map back up on the Analyze page, then bring up Le Serpent Rouge.
Re-"Read" the Leo stanza and again click on the "Think" ikon, then
right-click and hit the "Hint" ikon; Grace's musings will be different than
before, and in the last one, she will come out and say that she has to go
around the valley with the post-card paintings to find and match them with a
bit of the local scenery.

Have Grace depart SIDNEY, and go into her Inventory.  If you look closely,
you will see that she has two room keys, her own as well as Mosely's, which
she had somehow acquired the previous night.  Have her "Take" Mosely's key,
then go to his room, and use the key to go on in (2).  Mosely is fast
asleep, and you need to have Grace search the room.  You will notice a heap
of dirty clothes piled in the middle of the floor; click on these, then on
the "Move Aside" ikon that appears.  However, Grace will indicate her
disgust and refuse, so click on a couple of other items and open or search
these; Grace will find nothing.  Then click again on the pile of dirty
clothes, and on the "Move Aside" ikon, and again Grace will refuse.  Again,
click on and search the bed and a couple of other items in the room, then
click on the pile of clothes a third time.  Finally, the computer will take
over while Grace moves some of the clothes, and finds some sort of
electronic tracking device (4).

Have Grace depart the Hotel and go to Fountain Square, where you can click
on the Rennes-le-Chateau exit sign, and produce the valley map.  Send Grace
to L'Hermitage.  Have Grace go in the cave, and "Take" the note (2) that is
on the cave wall.  Have Grace go back outside, then go to her Inventory, and
"Take" the Teniers painting that is fairly well similar to the L'Hermitage
location (Teniers 2, in the SIDNEY files).  Then click pretty much anywhere
on the rock formation around the cave, then on the ikon of the Teniers
painting (5).  Following this, click just above the entrance to the cave,
and you will se the ikon of a pointing finger, click on this (2) for another
hint. Then go back to the Inventory, and "Take" the tracking device.  Leave
the Inventory, then click on Grace, then on the ikon of the tracker.  Grace
will pull this out of her pocket and your machine will display the face of
the tracking devise in a corner of your screen; the rest of your view will
be of Grace in the L'Hermitage area.  When you click on the ground, Grace
will walk to that spot, and you will see the longitude and latitude figures
on the tracker change as Grace moves around.  Go to her Inventory and
"Magnify" her notebook page with the various co-ordinates.  Note the ones
for "The Centre" and walk Grace around until the figures on the tracker-face
match or come close to these.  For a short-cut, just click on the ground
closely in front of the two pillars before the entrance to the cave.  The
computer will take over while Grace walks over, and when she gets close
enough, she will draw a mark in the ground with her foot (2); this marks the
exact centre.  Return to her Inventory, and "Take" the shovel, exit the
Inventory, click on the mark Grace made in the ground, then click on the
shovel.  The computer will take over while Grace digs unsuccessfully (2),
then restores control of the game to you.

Return to Rennes-le-Chateau, and before you depart the bike shop area, swipe
the pair of binoculars (2) from the back of Lady Howard's blue two-seater
bike.  Then have Grace return to her room, and SIDNEY.  Activate the
machine, bring up the map on the "Analyze" screen, then bring up Le Serpent
Rouge, and again "Read" the Leo stanza, and have Grace "Think" on it, as
well as do the right-click and hit the "Hint" ikon routine.  Grace should
give some updated hints, after this enable your cursor-arrow to enter points
on the map.  Put a point on L'Hermitage, and another on Poussin's Tomb, and
hit "Start Analysis" (5).  A line will spring up connecting the two points,
and Grace will comment on this.  You will then hear the ticking of the
clock, so depart SIDNEY.

Go downstairs to the dining hall.  Talk to Buchelli (2), then go over and
talk to Mosely if you want, although there will be no points in it this
time.  Have Grace depart the Hotel, head to Fountain Square, and click on
the town's exit sign, so as to bring down the map.  Grace should go to L'
Homme Mort, and when she gets off the Harley, she needs to go all the way
back to the same hole Gabriel caught Mosely digging in the previous night.
Madeline is digging here now so click on her and on the "Talk" ikon (2) for
some chilly conversation between the two; indeed, Madeline insults Grace in
French; doubtless the English translation would have been considered
unprintable and edited out of the game.  After this, return to
Rennes-le-Chateau.

Return to SIDNEY, and re-activate the machine.  Bring up Le Serpent Rouge
again, and "Read" the Virgo stanza, then "Think" on it, then, as usual,
right-click and hit the "Hint" ikon.  Then go to SIDNEY's main page and
click on the "Search" tab, then enter "Temple of Solomon" in SIDNEY's search
engine.  Click on the "Search" button, then on the first hyper-link you come
across (1), then on the hyper-link for "Temple Diagram" (2).  Then clear the
text line in the search engine, and type in "Saint Vincent", then hit the
"Search" button (1).  Then, clear the text line again, and type in "King
Solomon" and hit the "Search" button again (1).  Reading the article, you
will come across a hyper-link for "Seal of Solomon"; click on this (1).
This will produce a new article with some more hyper-lynx, and you should
click on "Hexagram" (1) before returning to the map.  Enable your
cursor-arrow to enter points, then put a point at either end of the third
and fifth of the vertical lines of the chessboard-grid you placed on the map
previously, then hit "Start Analysis" (5).

Return to Le Serpent Rouge, "Read" and "Think" on the Libra stanza, then
again do the right-click and hit the "Hint" ikon routine.  Go to SIDNEY'S
search engine and enter "Soul" and hit the "Search" button (1).  Click again
on the Libra stanza, and again go through the "Think" and right-click
routine.  Return to the map, hover your cursor-arrow over the "Graphics"
heading, then when the dropdown appears, click on "Use Shape."  A menu of
shapes will appear; click on the Seal of Solomon and this will appear in
light green, upon the right-hand map.  Click on the Seal to change it to
dark brown, then using the cursor as you did before with the Circle and the
Square, expand the Seal of Solomon to exactly fill the Circle.  Then rotate
the Seal until one of its arms is lying on top of the dotted line on the map
that marks the Meridian; when you are close enough your machine will take
over and the Seal will "catch" and be set in the right-hand map (5), and at
this point this time-segment will end.

64/635

Day 3, 10:00 A.M. - 12:00 Noon

There is a brief opening movie of Gabriel finally getting out of bed and
which continues with Mosely entering Grace and Gabriel's room.  Mosely
notices the manuscript that Gabriel dug up and wants to take it, but Gabriel
takes it from him and gives it to Grace.  The movie ends and the scene jumps
to just outside Gabriel's room with Mosely starting to give Gabriel a hard
time.  While this conversation is going on, observe Roxanne and Jean
entering Wilkes' room.  As soon as Mosely departs and you regain control of
the game click on Wilkes' door, then on the "Eavesdrop" ikon (2) to overhear
their conversation.  The instant the Red-Eye ikon transforms itself into
your regular cursor-arrow, click again on Wilkes' door, and then on the
"Open" ikon (2).  Gabriel will then enter the room and have a brief
conversation with Jean.  After they depart, follow Roxanne to the linen
closet, click on the door and go on in.  Before you have Gabriel talk to
her, click on the various items in the closet, especially on Roxanne's maid'
s outfit hanging on the wall, for commentary by Gabriel.  When you are
ready, click on her, then follow the short ikon trail, and this conversation
will end with Roxanne agreeing to allow Gabriel in Wilkes' room (2).  Once
inside you can have Gabriel search around, but this is a waste, there are
neither points nor information available, only a bit of trivial commentary
from Gabriel.  At this point Gabriel should leave and go knock on Mosely's
door; he will be admitted for two points worth of conversation (2).  Have
Gabriel return to SIDNEY, and activate it, then hit "Add Data" and input
Wilkes' fingerprint (1) that he got off the glass in the Lobby in a previous
time-segment, and Larry's fingerprint (1), which he got off the Manuscript
he dug up in Larry's back yard.  Then, click on the "Files" tab, select
"Wilkes Prnt", hover your cursor-arrow over the "Suspects" header, then
click on "John Wilkes", then touch the "Link" header with your cursor-arrow,
then click "Link to Suspect" (1) in the dropdown that appears.  Repeat this
process (1) to link Larry's prints with his file in the computer, and again
(1), to link Mosely's license number with his file.   Then, have Gabriel
depart SIDNEY.

Have Gabriel go into the bike shop, but before you bring down the valley
map, look at the bikes parked in the area.  One of the red bikes is missing;
if you start checking out the various sites on the map, you will eventually
find it parked at Poussin's Tomb.  Baza is here, go up and click on him (2),
for two points worth of conversation.  For the fun of it, click on the
remains of Baza's doodling the word "SUM" in the sand, and get some
commentary from Gabriel.

Have Gabriel depart Poussin's Tomb. Go to Larry Chester (AKA Larry Sinclair'
s place, click on the door, then hit the "Knock" ikon to trigger a brief
movie wherein Sinclair opens the door and admits Gabriel.  After Gabriel is
seated, a row of ikons appears and you are restored to control of the game.
Exhaust all the conversation these provide (6), then depart.  When Gabriel
goes out into Sinclair's front yard, you will hear the sound of the Ticking
Clock.

Gabriel needs to return directly to Rennes-le-Chateau and his room.  Have
Gabriel try to go in his room.  As soon as you click on the "Open" ikon,
Mosely will come out, with a fat newspaper tucked under his arm (2) and go
to his own room across the passage.  No sooner does he go inside when
Madeline comes up, knocks on Mosely's door, and is admitted, and a bemused
Gabriel is left shaking his head.

Now have Gabriel go to L'Homme Mort.  Go all the way back, past the hole
Gabriel surprized Mosely at last night.  Go all the way to the end, passing
the hole off to Gabriel's left, and you will see the muddy ground covered
with a number of large footprints.  Click on these (2), and Gabriel will
comment; the machine will take over and Gabriel will start walking to an
area previously inaccessible in the game, and he will end up finding Wilkes'
corpse (5).  Click on Wilkes' body, then on the "Search" ikon; the machine
will take over while Gabriel extracts a letter from Wilkes' pocket (2).
Navigate your camera around some rocks and stuff, and you will find a pool
of Wilkes' blood.  Click on this, then on the "Look" ikon (1) for some
commentary by Gabriel, then click on the kneeprints in front of the blood,
then again on the "Look" ikon (1).

Have Gabriel return to Rennes-le-Chateau, and head for his room in the
Hotel.  As soon as you click on Gabriel's door, you will hear another door
open and close, and if you are quick, you will see Madeline exiting Mosely's
room with some papers.  Click on her, then on the "Look" ikon (2) for some
commentary by Gabriel.  Then, he needs to go on in his room; you need to
click on Grace to produce a row of ikons which you need to exhaust (8) to
hear the conversation between them.  As this conversation concludes, the
machine will retain control as Grace and Gabriel's conversation is
interrupted by the sound of an engine; Prince James has just pulled into
town.  They discover that the Manuscript has been stolen and Gabriel
instructs Grace to put off the Prince, saying he has to recover it before he
can talk to the Prince.  At this point, the time-block ends.

44/679

Day 3, 12:00 Noon - 3:00 P.M.

You play this game segment as Grace, and it opens up in their room in the
Hotel.  If you check it out, you will notice that the door to the dumbwaiter
has again become unlatched; have Grace relock it.  Then Grace needs to go
and fire up SIDNEY; she should read the new E-Mail before proceeding (2).
Then, go to the "Analyze" page with the map.  Then, bring up Le Serpent
Rouge, and "Read" then "Think" on the Scorpio stanza, then right-click and
hit the "Hint" ikon.  Enable your cursor-arrow to enter points, then turn
your attention to the rectangle you marked off in the middle of the square.
Place a point at each of the four corners of this.  Then go up two cross
lines and place a point on the second line where it intersects the vertical
lines.  The effect should be that the rectangle is partitioned off with two
boxes consisting of four of the grid squares at either end, and a longer
central section consisting of 16 grid squares.  When you have placed these
eight points, click on "Start Analysis" (5) and the map will be reconfigured
accordingly.  Click again on the Scorpio stanza, then on the "Think" ikon.
Then, look at the square at the top of the rectangle.  Again, enable your
cursor-arrow to enter points.  Place a point where two lines intersect in
the exact middle, on Pech Cardou and click on "Start Analysis" (5).  Then,
return to Le Serpent Rouge, and "Read" and "Think" on the Ophiuchus verse of
the poem.  Go to SIDNEY'S "Translate" page, then touch the "Open" tab, then
select the "SUM Note."  Set the languages by clicking "From" as Latin, and
"To" as English, then click on the "Translate Now" button (2).  Then, return
to SIDNEY's Analyze page, then float your cursor-arrow over the "Open"
heading, click on the "Open Files" dropdown, then select "Arcadia Text."
Then, hit the "Start Analysis" button; this will result in the appearance of
yet another black window with some instructions.  After you read the
instructions, kill the window then hover your cursor-arrow over the "Text"
heading.  Then click on the "Translate" button in the dropdown.  Set the
languages as from Latin to English, then hit the "Translate Now" button.
When a black window opens and asks you if you want to add anything, click
"Yes."  Then type "SUM" in the space provided, and hit your machine's
 "Enter" key (5).  Go again to SIDNEY's "Analyze" page, touch the "Text"
heading again, then click on "Anagram Parser" in the dropdown.  When this is
through bleeping click on the following words on the list provided:  Tango,
Arcam, and Dei; you will have to scroll down and up to find the first one.
Once you have clicked on the last of these, the SIDNEY machine will take
over and reveal the meaning of all this (20).

Then, bring up Le Serpent Rouge again, "Read" and "Think" the Sagittarius
verse, and check out the right-click "Hint" ikon.  Look at your right-hand
map, and observe the railroad tracks at the top centre of the map.  Enable
your cursor-arrow to enter points, then set three points on the railroad
tracks.  The first of these should be placed within the loop, almost
touching the front of it, at the extreme top of the map.  Another should be
placed at Chateau Serres.  Then, follow the railroad tracks from Serres
until they make a sharp turn, and place yet another point at the extreme
right-hand point of the tracks, where they turn back and up.  Then, click on
the "Start Analysis" tab, (5), and this feature will become embedded in the
map.  Of all the Le Serpent Rouge puzzles, this is by far the trickiest to
complete.  The game is extremely persnickity about exactly where the points
are placed, and in spite of playing this game more than a score of times, I
have NEVER gotten my points along the railroad tracks to "take" on my first
try, usually I have to erase and reset the points a fair number of times
before I can proceed.

Bring up Le Serpent Rouge, and "Read" and "Think" on the Capricorn stanza.
Grace will comment that she has had enough of Le Serpent Rouge at this
point, so depart SIDNEY, and the room.  When Grace exits the room, you will
notice Buchelli departing Madeline's room, carrying some papers.  Move your
camera quickly around the corner after him if you have to, but click on him,
then hit the "Look" ikon (2).  Then go downstairs to the dining area to
overhear a conversation between Lady Howard and Estelle (2).  Click on
either of them for some pointless conversation if you want.  You will see
Madeline sitting at another table, you can click on her and on the "Talk"
ikon if you want to hear another snippet of biting, acidic commentary by
Grace.  Then, have Grace depart the Hotel.

Go to Fountain Square, and click on the town's exit sign to bring down the
valley map.  Since solving the Le Serpent Rouge puzzles, Grace has three new
places to visit.  It doesn't matter which order you do these in; for the
purposes of this walk-thru, I went to the Northeast arm of the Seal of
Solomon first.  Click on the small Seal of Solomon towards the top of the
map, and Grace will be transported to this point.  Look around and click on
stuff and on ikons for commentary, but the only thing of any real interest
here is a note, on the Hotel's stationary, stuck to the cyclone fence.
Click on this and "Take" it (2), then depart.

Then, click on the opposite Seal of Solomon, towards the bottom of the map.
When Grace arrives here and you resume control of the game, go to the
Inventory, and "Take" the tracker she stole from Mosely's room.  Depart the
Inventory, click on Grace, then on the ikon of the tracker.  Move your
camera all the way back, around a number of rocks, until you spot a red
handkerchief on the ground by a rocky outcropping.  If you want a neat
visual experience, click on the ground just to Grace's side of the
handkerchief, then move your camera as high as you can and tilt it downward
a bit, facing towards Grace so you can see a fairly large expanse of field.
You will see Grace, tiny at this distance walking across the rocky field,
approaching the place where you clicked on the ground.  The tracker face is
displayed, and the co-ordinates keep changing in response to Grace's
movement.  If you have clicked in the right place, Grace will comment on
this (2) when she arrives.   "Take" the handkerchief (2), then bring up the
Inventory, and "Take" the shovel.  Then, click on the leftmost of the
smaller rocks piled up under the outcropping, then on the "Shovel" ikon.
Your machine will take over control of the game while Grace knocks the rocks
aside and discovers another note (5), which she should then "Take" (2).
Then she should depart this location; the Harley cannot be seen but just
move your cursor-arrow a bit above the horizon; it will turn into a much
fatter arrow and when you Mouse-click, the map will drop down and you will
hear the sound of the Harley being fired up.

When the map appears, click on "The Site" across from Blanchefort.  Grace
will in fact be transported to the Blanchefort parking area, but instead of
going on the usual trail, she should cross the road.  Position your
cursor-arrow above the bridge and it will turn into the fat arrow; at this
point click, and Grace will be transported to an isolated and rather rocky
glade.  Click on the note on the tree and "Take" this (2), then go to the
Inventory, and "Take" the tracker.  Click on Grace so she takes it, and its
face appears in the corner of your computer's screen.  Position your camera
so your view is where it was when you reassumed control of the game after
Grace first entered the glade.  Look to the tree on your right, then click
on the ground just in front of the rock wall behind this tree.  Grace will
walk over, and if you clicked close enough to the right spot, she will make
a mark in the ground (2) with her foot.  If Grace walks over and just stops
without doing anything, click around the area until she touches the spot,
when she does, she will mark the ground.  Of course, the co-ordinates are
available in her Inventory.  When Grace marks the ground, go to her
Inventory and "Take" the shovel.  After exiting the Inventory, click on
Grace's foot-mark, then on the "Shovel" ikon (2) and Grace will make a brief
attempt at digging.

Depart this site, and when the valley map appears, click on Lady Howard's
and Estelle's site.  Go back to where you will find Lady Howard and Estelle,
click on one of them then follow the ikon trail (2) to exhaust the
conversation.

At this point depart, and next have Grace go to Blanchefort.  Grace should
climb up to the ruins of the old chateau and when she arrives, you need to
go into her Inventory and "Take" the binoculars she swiped off of Lady
Howard's machine earlier.  The click on her, then on the "Binoculars" ikon,
and Grace will take these, and you will be looking through them.  Using the
directional arrows, move your view around the valley, clicking on the "50x"
box when it lights up.  On one of these locations, you will see Buchelli's
bike parked by the side of the road (5) by the bright gold spot you see just
to the right of Pech Cardou.  Have Grace leave Blanchefort and return to the
Harley, when the map appears, click on the red spot just above
Rennes-les-Bains.  Grace is now at the same location where she had just seen
Buchelli.  He has since departed, so locate a narrow path going back from
the road, and follow this around the large red rock.  Notice the perfectly
shaped pentagon that marks a hole in the ground, just like the one Gabriel
found behind Larry Sinclair's place.  Go to the Inventory, and "Take" the
shovel.  Click on the pentagram-hole and Grace will dig up the Bloodline
Manuscript (4) that was stolen from her room earlier.  Then go back to Grace
's Inventory, and "Take" the fingerprint kit.  Then, click on the Bloodline
Manuscript, then click on the "Fingerprint Kit" ikon that appears.
Fingerprint the Manuscript (6); you will take three sets of fingerprints.

Have Grace return to Rennes-le-Chateau and the Hotel.  When she enters the
building, the computer will remain in control while she witnesses the end of
a conversation between Prince James and Jean.  The Prince then comes by and
speaks briefly with Grace (2) before departing the Hotel.  Grace then needs
to return to her room and to SIDNEY, and to scan in the three sets of prints
(3) she just took off the Manuscript.  After she is returned to the Main
Page, click on the "Suspects" tab, then hover the cursor-arrow over the
"Open" header and finally click on the "Open Files" dropdown.  Select the
first of these prints from the list of files, it is listed as Bld 1.  Then,
float your cursor-arrow over the "Links" header, then click on "Match
Analysis" where it appears in the dropdown that materializes.  After a good
deal of squealing and beeping, SIDNEY will eventually come up with a match
(1).  Repeat this process for the other two fingerprints from the Manuscript
(2).  Have her quit SIDNEY, and your machine will take over while Grace
reads the Capricorn stanza of Le Serpent Rouge.  When she finishes this,
Mosely will enter her room, and summon her to a meeting Gabriel is having
with several others down in the dining hall.  At this point, this
time-segment ends.

92/771

Day 3, 3:00 P.M. - 6:00 P.M.

This segment opens with a movie of Gabriel's meeting in the dining room, the
computer will remain in control as Gabriel explains the travels of the
Bloodline Manuscript.  When Gabriel begins to say who first stole the
Manuscript, he will stop, and a row of ikons, mostly of those present
appear.  Click on the Mosely ikon (2) as he was the first thief, then when
Gabriel comes to the second thief, the row of ikons will reappear, and you
should click on the Madeline Buthane ikon (2).  When Gabriel comes to the
final thief and the ikons reappear, click on the Buchelli ikon (2).  Then
Grace will speak, saying that the last thief disposed of the Manuscript; at
this point a new row of ikons will appear, representing different ways of
getting rid of the document.  Click on the "Digging" ikon (2); this will
touch off a strenuous outburst from Buchelli (10) which will only be halted
when Grace throws the Manuscript down on the table (10) and calls his bluff.
After this, the computer will take over for the duration of a conversation
in which everyone reveals their true identities and Gabriel generally sorts
everything out.

Then, Gabriel should depart the Hotel and head for Fountain Square.  Look up
at the top of the Tour Magdala; you will see someone on the roof.  This is
the Abbe Arnaud, and Gabriel needs to go up and have a talk with him.  Click
on  him, then follow the ikon trail (8) until you complete the conversation.
After Gabriel is done here, he should go down to the Villa Bethania.  Click
on the front door, and then on the "Knock" ikon; your machine will take over
until Gabriel is seated with Prince James, Larry Sinclair, and Mesmi (2).  A
row of ikons will then present itself; exhaust all these (6) to  complete
the conversation.

After Gabriel exits the Villa Bethania, click on the town's exit sign to
start up the Harley and bring down the valley map.  Click on Serres to send
Gabriel there.  When Gabriel arrives at Serres, he will find the place
locked up, so click on the gate, then on the "Climb" ikon; your computer
will take over while Gabriel scales the iron gate (5), and the door to the
chateau opens and Marceau, one of Montreaux's lackeys comes out.  Gabriel
will ask for Montreaux, so Marceau will fetch him up, a brief conversation
will ensue and finally Montreaux and Gabriel will head for the wine-cellar.
There will be a computer run dialogue between the two in the cellar until
Gabriel's rather hasty departure.  You will retain control of the game with
Gabriel in the chateau's front yard, and at this point, you should click on
the side-door to the garage.  Gabriel will stroll over, try this, then
exclaim that the door is open (2), and go on in.  As he does so, a red car
pulls into the driveway.  Have Gabriel throw on the light switch and look
around.  Click on various objects, especially the black car and "Look" at
them if you wish, but be sure to tilt your camera so you can see the ceiling
and rafters of the garage, and more importantly, the bats roosting there.
Click on one of the bats, then on the "Look" ikon (2) and Gabriel will
comment about the bats.  The machine will take over while Gabriel leaves and
is seen by the people in the red car, who are the same people that assaulted
him on the train just before the beginning of the game.  They will chase him
and Gabriel will have a narrow escape, and the time-segment ends.

53/824

Day 3, 6:00 P.M. - 9:00 P.M.

You start this segment as Grace, located in her room in the Hotel.  Depart
the room and the hotel, and you will see Baza also leaving.  Follow him to
the Church-Yard; after you get there the computer will take over while Grace
hides and watches a conversation between Baza and Mesmi (10).  When the
computer restores control of the game to you, have Grace depart the
Church-Yard and head to the bike shop.  On the back of Lady Howard's and
Estelle's two-seater you will see Estelle's water bottle.  Grace should
fingerprint this (2), then return to the Hotel, and to SIDNEY.

Fire up the machine, and open and read the new E-Mail (5), then input
Estelle's fingerprint (1), then, link this to Estelle (1).  Then touch the
"Open" header with your cursor-arrow, and open the file menu.  Select the
entry entitled "LSR Print." Then, touch the cursor-arrow to the "Links"
heading, then click on "Match Analysis" from the dropdown that appears.
SIDNEY will go through a number of contortions and match the fingerprint (4)
to Estelle.

Then Grace needs to return to the Lobby.  Notice Estelle sitting in the
small alcove off to the side of the Lobby.  Click on her, then on the Le
Serpent Rouge"" ikon (2) that appears.  After this line of conversation
ends, the "Egyptian Artefact" ikon will re-appear; click on this (2), and
the machine will take command while Estelle takes Grace up to her and Lady
Howard's room, shows some photos to Grace, and Grace ends up trading her
copy of Le Serpent Rouge for one of the photos (5), of what is some sort of
bloodletting device.

Your machine will return control of the game to you with Grace standing just
outside Estelle's room.  Now, you should have her go and knock on Baza's
door; your machine will take over for an extended conversation (5) between
Grace and Baza, and the time-block will end.

37/861

Day 3, 9:00 - 12:00 Mid-Night

This last game segment opens in Grace and Gabriel's room, with Mosely, the
Prince, and Mesmi also present; they make their plan to invade the
underground temple of the vampires.  Gabriel, Mosely and Mesmi then proceed
to where Grace had previously found Wilkes' handkerchief by the cave entry
at the Southeast arm of the Seal of Solomon.  Gabriel enters the cave, and
is followed by the other two, and the computer returns control of the game
to you with the trio standing by a huge underground chessboard.  This puzzle
is next to impossible, but then I was quite disappointed that this entire
segment is essentially "Action" oriented; as far as I am concerned this kind
of thing belongs in a shooter or some other kind of "Action" computer game.
This IS NOT "Adventure game" material as for the most part the situations
found here require more agility with the computer and keeping Gabriel from
getting killed than they do thought, although it could be argued that this
first puzzle is not quite in that category.  At any rate, Gabriel needs to
jump around the keyboard, in the manner of a Knight in the game of chess, he
must never land on any square twice, and he must land on all the squares
with swords in them, and his final square must be directly in front of the
third door from the left, of the four doors at the other side of the
chessboard.  There are a number of solutions for this, but one is as
follows.  First, number (or letter?) the chessboard rows from A to H with
the row edging the four doors on the other side of the chessboard being Row
A, and the row edging the side of the chessboard where everyone is standing
is row H.  Then, number the columns from left to right as columns 1 through
8.  Before you actually start, click on the chessboard, and when a row of
ikons presents itself, you will notice that one is of Grace, who, based with
Baza in the Hotel room, is maintaining wireless contact with Gabriel
throughout this last segment.  Click on the "Grace" ikon for some
commentary, then have Gabriel start.  Click on the first square he must
stand on which is H4.  A row of ikons will appear, including a "Jump" ikon,
which you will click on to have Gabriel proceed to this first square.
Gabriel will stand on this square, then you need to click on square G6.
Again, click on the "Jump" ikon.  You then click on the next square, then
the "Jump" ikon etc, until Gabriel gets across and is standing in front of
the proper door (10).  A complete list of the chessboard squares Gabriel
needs to jump on in order is as follows:

H4, G6, F4, H5, G3, H1, F2, D3, E1, C2, E3, D1, B2, A4, B6, A8, C7, E8, F6,
G8, H6, F7, D8, B7, C5, B3, A5.

Once Gabriel makes it across, the computer will take over while he opens the
door, and comes to the next "Action" oriented obstacle.  Move your camera so
that you can look around the Pendulum room.  Notice the pillar in the centre
of the room.  Gabriel is going to have to catch the swinging Pendulum, then
jump from it to the top of the pillar.  This is an extremely frustrating
part of the game, as it is more luck than skill; in spite of the many times
I have played Gabriel Knight 3, I have NEVER gotten through here without
Gabriel being killed at least several times; in some games it has taken
twenty or thirty tries.  I have found that the best way to proceed is first,
with Gabriel standing in the doorway in front of the revolving ring, to move
the camera out and up, so your view is facing Gabriel, who is now below and
ahead of you.  This also affords you a view of the revolving ring, so
observe the four symbols embedded equidistantly around it.  Pay attention to
the big golden square, and when this comes in front of Gabriel, click either
on the rear portion of this ring segment or the first portion of the
following ring segment.  The immediate purpose here is to have Gabriel
standing on the ring segment immediately behind the segment containing the
golden square.  Instantly you have Gabriel on the proper square, move your
camera somewhat down, forward, and around in the direction the ring is
revolving.  Stop so you can see the ring revolving on your left towards the
bottom of your screen, and you also have a clear view of the slot in the
wall which accommodates the extreme end of the Pendulum's swing.  Gabriel
and the pendulum will come into view, and you should have your cursor-arrow
ready, positioned near the wall-slot.  As soon as you see the Pendulum,
position the cursor-arrow so it is near where the Pendulum's blade connects
to the shaft coming from the ceiling.  When your cursor-arrow changes to a
grasping hand, issue a brisk series of three or four Mouse-clicks.  You will
probably have to repeat this till you get the hang of it; when Gabriel is
killed by the blade, hit the "Retry" button that becomes available to start
this part again.  Eventually Gabriel will quit being sliced and diced by the
blade; you will see "Red-Eye" for a moment, and then you will see Gabriel
riding the swinging Pendulum (5).  Once this happens, you have time to heave
a sigh of relief; the computer will allow Gabriel to swing back and forth
forever if you let it.  At this point, SAVE YOUR GAME.  Gabriel's next move
is to jump down upon the pillar below, and while this is a lot easier than
catching the Pendulum, he is still apt to get killed, and if he does and you
HAVEN'T saved, you will have to retry, and at this point, that would mean
having to try to catch the Pendulum again, something you don't really want
to have to do.

When you are ready, position your cursor-arrow on the pillar, about an inch
(on your screen) below the top.  When Gabriel and the swinging Pendulum come
into view, your cursor will again change into a grasping hand.  Allowing for
Gabriel's momentum, when he is an inch or so away from being directly over
the pillar, mouse-click, and Gabriel will either land successfully atop the
pillar (5), or splatter on the floor below.  If this last happens, you will
be faced with a choice of buttons to click "Retry", "Restore", or "Quit."
Click the "Restore" button, and return to your last saved game, with Gabriel
swinging on the Pendulum.  If you click "Retry", Gabriel will be returned to
the door between the chessboard and the Pendulum room, and will have to
catch the Pendulum all over again.  Of course, if you didn't save the game
when Gabriel was riding the Pendulum, you will not have the option to
"Restore" to this point, and will have no choice but to repeat the entire
frustrating "Catch the Pendulum" sequence.

Once Gabriel is standing on the pillar, the Pendulum will quit swinging, and
come to a stop just above his head.  Gabriel will be facing a balance-scale
and a series of five symbolically shaped weights.  His task is to put the
proper ones on the scale, so as to lower the pillar to the floor below.
Click on one of the weights or the scale, then on the "Grace" ikon that
appears, for some rather obscure advice from her.  There are three of the
five weights that need to go on the scale, and the order Gabriel places them
there doesn't matter.  Click on the Infinity symbol, then on the ikon of the
scale which appears, and Gabriel will place this in one of the scales trays.
Then repeat this with the apple and the pomegranate, the two roughly
spherical items in front of the scale.  Ignore the other two, as if Gabriel
puts either of these in the scale, he dies.  Once Gabriel has placed the
proper items in the scale (10), the machine will take over while the pillar
descends, and Gabriel walks into an adjoining room.

You will be restored to control of the game with Gabriel standing in front
of a statue of King Solomon.  Click on this for some commentary by Gabriel,
then right-click on it, then hit the "Headset" ikon which appears.  Grace
will offer a snippet of advice (2).  Then, click on the writing on the wall;
this time the "Grace" ikon will appear so click on this for a translation.
Have Gabriel proceed to a sort of bench with a Latin inscription on it, and
a gold and black glove.  Click on the writing if you want, then on the
"Grace" ikon for a translation.  In this part of the game, Gabriel will be
visiting four or five of these "benches", and on each of them will be a
Latin phrase; the first thing he should do in each case is to click on the
writing, then on the "Grace" ikon.  This will result in some advice from
Grace, but no points.  Now we have Gabriel standing in front of the two
gloves, and you should have him "Take" the black one (2).  Then, Gabriel
needs to go to the bench with two bowls set in it.  One of these has flames
coming out, and the other is filled with a liquid substance.  Move your
camera forward and tilt it down, and you can see a lump of gold at the
bottom of each.  Click on the lump at the bottom of the flames, then when a
row of ikons appears, click on the ikon of the black glove.  The computer
will take over while Gabriel reaches in the flames and extracts the lump of
gold (5).  You will be returned to control of the game while Gabriel
replaces the black glove on its bench.  Then, Gabriel needs to approach
another bench, that is behind and between two statues.  After getting a
translation of the words on the bench from Grace, have Gabriel place the
lump of gold in the outstretched hand of the demon-statue (5) on your left.
(facing the bench)  Then, Gabriel needs to go to another corner and another
bench.  This bench has a pointer on it above the Latin expression.  The
bench is also behind two upright mirrors.  Have Gabriel step on both of
these in turn and look at himself.  In the mirror on the right, he is
youthful and sexy, in the mirror on the left, he looks like an unshaven and
unwashed street crackhead or drunk.  Then, have Gabriel go to the bench, and
move the pointer to the left, indicating the mirror reflecting the
disreputable image of Gabriel (5).  Then, Gabriel needs to go to yet another
bench with more writing and three large buttons.  After receiving
translation from Grace, click on the Yin-Yang button, and then click on the
"Gears" ikon to have Gabriel push this (5).  At this point, Gabriel will
announce that a door has opened (5), then he will go out into a larger room
where he will be rejoined by Mosely and Mesmi.

Looking around the room, you will notice two sets of short pillars, the ones
on the right are set before a bridge across a gulf to the other side of the
room, and the left-hand pair face upon nothing but a sheer drop-off.  If you
attempt the bridge you see on the left, Gabriel will get about 2/3 of the
way across, then the bridge will dissolve, and Gabriel will fall to his
death.  Move Gabriel up between the two pillars facing emptiness, and almost
immediately, a luminescent square will appear before him.  Move Gabriel onto
this square.  Then, as soon as another square comes into sight near him,
click on this to have him jump on this next square.  I call this place the
"Flickering Chessboard" as none of the squares remain for long; if you leave
Gabriel standing on one square for too long, it will sooner or later
evaporate, and Gabriel will fall to his death below.  If Gabriel gets killed
on the first couple of squares, click on the "Retry" button that becomes
available.  I have found that the only way to do this puzzle is on a
piecemeal basis.  When you successfully have managed to get Gabriel several
squares out, save your game.  If he then gets killed, you can then "Restore"
to that last point.  Again, after this, don't  "Retry" as this will send you
back to the beginning of the Flickering Chessboard.  After you have saved
with Gabriel several squares out, manage to move him a couple more squares,
and then save your game again.  Finally, make sure you save your game when
Gabriel has almost completed his transition of the Flickering Chessboard,
when he is on the last or next-to-last of the flickering squares.  I have
found this to be the last place I can save in the game; while the player has
a few things left to complete, the game is now almost over, and the computer
will be driving things from here on in.  After you have done this last
game-save, click on the solid ground between the two pillars on the other
side of the Flickering Chessboard, and the computer will take over while
Gabriel steps off the last flickering square (10), and is rejoined by Mosely
and Mesmi on the other side.

The computer will retain control of the game while three lesser vampires
appear through the shimmering veil, you may recognize one of these as
Montreaux's minion, Marceau, and one of the others is the old woman Grace
confronted in the wine-cellar basement of Chateau Serres, while the third
seems like one of the vampires who assaulted Gabriel on the train.  Gabriel
will go through the veil while Mosely and Mesmi hold off the three vampires.
Gabriel will then confront Montreaux, the Chief Vampire, who is waving his
athame (ritual dagger) over Prince James' baby son, Charlie, who is lying on
a small altar.  Montreaux will conclude his defiance of Gabriel by invoking
the demon Asmodeus.  Until invoked, Asmodeus has been a statue holding up
part of the roof, but when he comes alive and goes after Gabriel you need to
be ready to act.  This last part of the game is extremely fussy, and it
almost impossible to finish this segment off without having to "Restore" a
number of times.  Unfortunately, the nearest place you can restore to is
where Gabriel is standing on the last of the flickering squares, so every
time he gets killed by the demon, you have to sit through Gabriel's
confrontation with Montreaux all over again.  Once Asmodeus comes to life,
watch sharply and as soon as "Red-Eye" is replaced by your conventional
cursor-arrow, click on Asmodeus.  A row of ikons will appear; two are of
importance, specifically one of Gabriel's dagger and another representing
Gabriel's Schattenjeager medallion.  Immediately click on the "Medallion"
ikon, then click on Asmodeus.  This will slow him up a bit, and you should
then without delay click on the golden sarcophagus at the back of the room.
The "Climb" ikon will appear and you should click on this instantly.
Gabriel will jump up upon the sarcophagus (5); you should immediately
right-click, then hit the "Headset" ikon for some advice from Grace (5)
about killing demons.  Then, as soon as she is done, click on Asmodeus'
throat, then click on the "Medallion" ikon, then again click on Asmodeus'
throat.  This will cause both Asmodeus to throw back his head, and the row
of ikons to reappear.  This time, click on the "Dagger" ikon, then again on
Asmodeus' throat.  If all goes well, Gabriel will draw his dagger and slash
Asmodeus across the throat (25), and your role in the game is over, sit back
and watch the rather lengthy endgame scenes.

104/965

Copyright January 14, 2000 by Antoinetta III

Other guides for Gabriel Knight 3: Blood of the Sacred, Blood of the Damned