Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
DAY 2: EARLY EVENING (5 PM – 10 PM) Don’t worry, this day is almost finished. Let’s just get a little bit more work done and we can all continue on with Day 3. Leave the bedroom and pick up a glass from the tray that sits on the floor next to Lady Howard’s room. Use the glass on their door to find out that they’re getting ready for dinner. Head down to the front desk and talk to Simone about all topics. Walk into the dining room and you’ll overhear a conversation between Gabe and Mosely and watch as Madeline comes in and uses her charm on Gabe. When they’re done, approach them for a very brief conversation. Talk to Buchelli and then exit the hotel. Outside, talk to Emilio, who sits on the bench. Make note that he says that you have ‘better things to do’. Go to the museum and take the manila envelope that is taped to the door. Inside is a copy of Le Serpent Rouge! (From here on out, I’ll refer to it as LSR) Go into your inventory and get the print off of it and then start focusing your attentions to the first two stanzas. Go to the church and pick up the English version of the pamphlet off of the table in the back. Go into your inventory and read it. Look at the points of interest that are noted in the pamphlet. Knock on the Abbé’s office door (it’s also in the back, to the left) and he’ll let you in. Talk to him about all topics and then look at the Duke of Lorraine portrait and then TALK to the Abbé about it. After that, look at it again to hear Grace’s thoughts. Look at and THINK about the chessboard set. Leave the office. Go look at the picture of the four angels and the statue of Rex Mundi a.k.a. Asmodeus that is near the entrance to the church. INSPECT the angel picture to get a close-up view. Click on the bottom angel and click on the TRACE icon. A red dot will appear on its hand. Click on the right angel and TRACE it to have a red dot appear on its shoulder. Do the same thing for the remaining angels and then do it again on the bottom angel. A tilted square should appear. Head back to the hotel room. Let’s shift SIDNEY into overdrive. Get on the computer and scan in the two prints you got earlier and also scan in the symbols that Grace sketched at Chateau de Serres. Click on the ANALYZE button in the MAIN MENU and analyze the symbols. SIDNEY will report that it will have to contact offline databases to get the symbols interpreted. Go to the SUSPECTS folder and open up Montreaux’s file. Link his fingerprint to his file. Open up the LSR print file and do a MATCH ANALYSIS on it to discover that it doesn’t match any of the prints you currently have. Time to work on LSR. Go and do a search on RA. Read the little article on him and then head back to the MAIN MENU. Click on the ANALYZE button and open up the map file. Under the MAP menu, select ENTER POINTS. In the left pane, put a point on the Chateau de Blanchefort ruins and one on Rennes le Chateau’s Mary Magdalen church. Click on START ANALYSIS. In the ANALYZE menu, open up the Parch_1 file and START ANALYSIS. After it’s done, select OK and SIDNEY will find hidden geometry and text anomalies. Under GRAPHIC, select VIEW GEOMETRY and under TEXT, select EXTRACT ANOMALIES. Select the FRENCH box when SIDNEY asks you for a language. SIDNEY will end up decoding a hidden message, which is then translated from French to English. When you’re done with the first parchment, open up the Parch_2 file. Start an analysis on it and then select VIEW GEOMETRY. Now select ANALYZE TEXT and select FRENCH when SIDNEY asks for a language. Grace will write the translation down and that’ll appear in your inventory. Under GRAPHIC, select ROTATE SHAPE. Make note that Grace says that the parchments must be linked to the Priory of Sion in some way. We still have plenty more of map work to get done, so let’s get crackin’. Select ENTER POINTS and put a point on the Magdalen churches in St. Just et-le Bezu, Rennes le Chateau (yes, do it again), Bugarach, and Coustaussa. Select START ANALYSIS and SIDNEY will ask for a shape. Bring out the circle graphic and move and resize the circle until you can get it to fit the points you plotted (it won’t be perfect, but if you can get it close enough, the game will adjust it accordingly). If you’ve done it right, SIDNEY will report the coordinates for the center of the circle. A note with this on it will now appear in inventory. Make a note that Grace says that the center point is somewhere near L’Ermitage. Let’s take a break now, shall we? After Grace has finished the Magdalen crown, go down to the lobby to see that Gabe and Mosely are leaving with Madeline to go to Rennes le Bains. Emilio will enter and sit with Buchelli in the lounge. Go into the dining room and talk to the ladies (prepare for more whining from Lady Howard). Exit out and you’ll see that Buchelli and Emilio are now drinking. Make note of Emilio’s glass. Head back up to the room because it’s SIDNEY time. Do a search on QUATERNITY and follow anything linked to it. When you read the article on ALCHEMY: TILTED SQUARE, it points out that the tilted square is used to represent the Sun. Read the article on ALCHEMY: SQUARING THE CIRCLE and then do a search on ST. MICHAEL and follow any links. When you’re done, do a search on PYTHAGORAS. Okay, it’s time to square the circle. Open up the map we’ve been working on and bring out a square graphic. Resize and turn the square until it fits around the circle. Go into your inventory and think about Taurus stanza in LSR and then think about the ‘blue apples’ cipher SIDNEY picked up earlier in one of the parchments. Go back to the map and let’s plot some more points. Put a point on Chateau de Serres and on the point where the Paris meridian intersects the top half of the circle. Now, START ANALYSIS and SIDNEY will plot a line ‘tangential to circle and intersects with conjoining features on the meridian’. Click on the square you placed not too long ago and rotate it until the top half locks in with the new line. It’s time for another break, so head down to the lobby. As you can see, the ladies will invite Emilio and Buchelli to a game of bridge. Make a note that no one has seen Wilkes all day. Dust Emilio’s glass for prints, but you won’t find any (What’s up with this guy?). Go back to the room and log onto SIDNEY. Think about the next two stanzas in LSR and make a note about the black and white mosaic tiles and Asmodeus. Reread the church pamphlet that has the part about the church floor tiles being linked to the ‘heretical Cathar notion of duality’. Do a search on ASMODEUS and then do a search on CHESSBOARD and follow its links. Make a note that the symbol for duality is two superimposed triangles made into a hexagram. This symbol will have some importance later. Go to the MAIN MENU, select ANALYZE, and open up the map. Under the MAP menu, select DRAW GRID, then FILL SHAPE, and when the grid list comes up, select 8 x 8. Doing this will result in the ending movie. Watch it and you’ll learn what Wilkes has been up to this whole time. It appears that he has a found a hollow section somewhere in the area. This marks the end of Day 2, so let’s move on to Day 3. DAY 3: LATE NIGHT (2 AM) (Can’t I sleep for just a few more hours?) Okay, okay, let’s get back to the game. Let’s go find out what’s so important that Larry has to get up early for. Leave the hotel and get on the Harley. Drive it over to the Blanchefort/Cardou area (There’s a reason why Gabe parked the Harley different, and we’ll learn why in a few minutes) and follow the path over to Larry’s house. SNEAK up to his side window and watch as he leaves and heads down a nearby ravine (it’s kind of funny that Gabe wasn’t spotted when he was RIGHT there!). This path is available for Gabe to follow, so follow Larry down the path. In the next screen, Gabe will automatically hide behind a small hill to watch Larry do some burying. Make a note of where Larry digs because after he leaves (AGAIN, he misses Gabe when he wasn’t hard to spot), use your shovel on that spot. You’ll uncover a manuscript entitled ‘Most Holy and Sacred Bloodline’ and look, the author is Larry Sinclair! (That liar!) Go into your inventory and get his print off of the cover (Good ol’ fashioned plastic report covers). Follow the ravine back to Larry’s house and head back to the Harley. As Gabe gets on the Harley, a black Sedan will drive by. Gabe tries to follow them, but he ends up losing their trail. Instead of trying to figure out where they went, go to L’Homme Mort. Once again, there’s Franklin Mosely searching for the treasure. Talk to him and when he leaves, head back to Rennes le Chateau. Go to your bedroom and you’ll get to see another one of Gabe’s Schattenjager dreams. This marks the end of the 2 AM time-block. DAY 3: MORNING (7 AM – 10 AM) Look at the manuscript that was left on the table and pick up the Harley keys. Leave the room and go over to Mosely’s. Use the glass on the door to find out that he is sleeping. Use his room key on the door to enter it. Inside, SEARCH Mosely’s bed to find nothing but underwear. If you search his armoire, you won’t find anything. Search his dirty clothes pile to find a tracking device. Go into your inventory and THINK about the device. Leave his room and go down to the dining room. Once again, the ladies are here. Talk to them and then head to the museum. Pick up a postcard depicting Poussin’s ‘Les Bergeres d’Arcadie’ and two postcards depicting Teniers’ paintings ‘The Temptation of St. Anthony’ and ‘St. Anthony and St. Paul’ from the top rack, and Grace will automatically pay for them. Talk to Madame Girard and ask her about the envelope. Leave the museum and go atop Tour Magdala and talk to the Abbé. Once finished, go to the moped courtyard. Go look in the back of the ladies’ moped and take the pair of binoculars you find. Get on the Harley and go to L’Ermitage. Follow the path up to the site and then approach the cavem, making note of Grace’s comment. Enter the cave and pick up the note that is hanging on the wall and read it. Leave the cave and use Mosely’s tracker on grace to get the interface up in the upper left corner of the screen. Note that whenever grace moves around, the longitude and latitude change to mark her current location. Move Grace until the numbers in the interface are that of the coordinates that Grace wrote down earlier for the center of Magdalen’s crown. (HINT: Take a couple steps south of the cave) When Grace hits the spot, she’ll mark it with an X. Use the shovel on the X and Grace will start digging. After a little while, she’ll give up. Think about the sign that is in front of the cave and then think about the rock outcropping that is to the right of the cave entrance. Go into your inventory and inspect the ‘St. Anthony and St. Paul’ postcard. Use it on the outcropping and Grace will compare the two. Click on the outcropping again and click on the UP icon and make note of Grace’s comment. Get back on the Harley and go to Rennes le Chateau. Go to your hotel room as its time for more SIDNEY work. Go to ADD DATA and scan in all three postcards. When it’s done, do a search on SOLOMON. If you scroll down, you’ll see the seal of Solomon. We should be on the Leo stanza right about now, so let’s keep going. Do a search on SHEPHERDS and read about Arcadia. Go to ANALYZE and open the Poussin postcard file. Click on START ANALYSIS and SIDNEY will find hidden geometry and decipherable words. Under GRAPHIC, choose ZOOM & CLARIFY and then when it asks if you would like to save the text, choose YES. Go back under the GRAPHIC menu and choose VIEW GEOMETRY and SIDNEY will uncover a hexagram. Open up the Teniers’ ‘The Temptation of St. Anthony’ postcard and start an analysis on it to find there isn’t anything special about it. Open up the other Teniers postcard and start an analysis on it. SIDNEY will find decipherable words and hidden geometry. Go to VIEW GEOMETRY and SIDNEY will find the tilted square. Go back under the GRAPHIC menu and choose ZOOM & CLARIFY and SIDNEY will get a verse from the Bible, so select YES to retrieve it. Reread the Leo stanza of LSR and open up the map. Go to ENTER POINTS and put one on L’Ermitage and one on Poussin’s Tomb that is to the northeast and start the analysis. SIDNEY will connect the points. Let’s take a break now since my hands are cramped from typing all of this, and I think Grace could use a break from SIDNEY as well. Head downstairs to the dining room and talk to both Mosely and Buchelli. Leave the hotel and get on the Harley to drive to L’Homme Mort. Go to the site and where Gabe first saw Mosely, Madeline will have taken his place. Talk to her and then head back to Rennes le Chateau. Go into the dining room and talk to Mosely. Leave and head back up to the room. Let’s work on the Virgo stanza now. Do a search on ST. VINCENT and read the article. Next, do a search on the TEMPLE OF SOLOMON. Click on the Temple Diagram link to learn that the site is currently down. Go to ANALYZE and open up the Map file if it isn’t already. Go to ENTER POUINTS and place points on both ends of the fourth and sixth lines (from the left) and then START ANALYSIS. SIDNEY will connect the points. Take the hexagram shape out. Size and rotate it until the hexagram fits just inside the circle and the arms are touching the meridian intersection, the sunrise line, and the Poussin/L’Ermitage line. When it locks, Grace will write the coordinates for the southwest and northeast arms of the hexagram. You’ll automatically leave SIDNEY, and if you’ve done everything else, the time-block will end here. DAY 3: LATE MORNING (10 AM – 12 PM) Listen to the conversation between Gabe and Grace and then watch as Mosely barges in and locks onto the manuscript (looks like somebody has piqued interests). Gabe will push through Mosely and leave the room with Mosely following close behind. The time-block will start when the conversation between Mosely and Gabe starts and when Jean and Roxanne are investigating Wilkes’ room. After Mosely has left, go over to Wilkes’ door and use the LISTEN option on it. You’ll overhear a brief conversation between Jean and Roxanne and you’ll get a couple extra points. Move Gabe away from the door, and Jean and Roxanne will leave. Follow Roxanne into the storage closet and talk to her about all topics. Once you get into Wilkes’ room, look at the open window and then search the bed and bathroom. When you’re done, go talk to Mosely in his room and talk to him about Grace. Head downstairs and talk to Jean about Wilkes. Leave the hotel and hop on the Harley. Drive to L’Homme Mort. Here, walk up the path to the site. Find and look at the muddy footprints near the back of the area, and Gabe will automatically follow them. This next part isn’t for the faint of heart, so if you have a poor stomach, have someone else get you through this area. Gabriel will discover the lifeless body of John Wilkes, who was killed the same way the Scots were. THINK about Wilkes’ body and then search it (sick!) to find a letter to his publisher. Go into your inventory, inspect the letter and then THINK about it. Go and locate his blood (it’s behind the big rock to the right of the body). Look and THINK about the knee indentations. Leave L’Homme Mort and drive to Lady Howard and Estelle’s site. Go up to the site to find Estelle digging and Lady Howard lounging around, so chat with them and note that Lady Howard is being particularly nasty to you today. Leave the site and go to Poussin’s Tomb (it’s next to Chateau de Serres). Walk up the hill nearby to find Emilio meditating. Talk to him and then head back to the hotel. When you try to open up your bedroom door, Mosely bursts out carrying a newspaper in his arms (Notice anything weird about it? It’s not hard to figure out he’s hiding something) and then he’ll disappear into his room with Madeline following him in. Go into your room and note that Grace is in the shower. Log onto SIDNEY. Scan in Sinclair’s prints and link it to this file. Log off SIDNEY and get on the Harley. Drive to Sinclair’s house. Knock on his door and Larry will come out and say he has nothing to say to Gabe, but Gabe will stop the door from shutting and let himself in. Talk to Larry about all topics and watch as Larry becomes angry because now his anonymity has been blown and Prince James will be mad if Gabe doesn’t get that manuscript back. You’ll find out a lot though, such as that Montreaux isn’t a Freemason, and that he may not even be of Scottish Rite. Head back to your hotel room at Rennes le Chateau. This time when you try entering your room, Madeline will walk out of Mosely’s room with that funky newspaper in hand. Have the camera follow her and watch as Buchelli’s head pops out of his bedroom door. When they’re finished, go into your room. Grace is currently updating SIDNEY, but talk to her about all topics. When the conversation is over, Gabe will hear a car pull in. Oh crap! It’s Prince James! You’re going to be in trouble if you don’t get that manuscript back, so let Grace take over and this time-block will end. DAY 3: AFTERNOON (12 PM – 3 PM) We’re almost done with Le Serpent Rouge, but we still have four more stanzas left to figure out. Go out into the hall and watch as Buchelli comes out of Madeline’s room with the funky paper in hand. Move the camera to watch Buchelli go from her room to his own. Use the glass on Madeline’s door to find out that no one is there. Use the glass on Buchelli’s door to hear him flipping through something. Go into your room and fire up SIDNEY. You should have some new email sitting in your inbox, so go check it out. You should have an email with the subject, ‘RE: Temple of Solomon’. Open it up and you’ll get the layout for the temple. Open up the map and let’s plot some points. To mark off the Holy of Holies, place points where the fourth and sixth vertical grid lines from the left intersect the third horizontal grid line (from the north). To mark off the rest of the temple, place a point where the seventh horizontal grid line intersects the fourth and sixth vertical lines. If you have no clue what I’m talking about, please visit my website to get a picture. When you’re finished, click on START ANALYSIS and SIDNEY will connect the points. Go into your inventory and read the Scorpio stanza. Go to ENTER POINTS and place a point on the intersecting grid line near Pech Cardou to mark the center of Holy of Holies. Doing this will mark ‘The Site’ on Mt. Cardou. Grace will write the coordinates down. Leave SIDNEY for now and go down to the dining room. The ladies are here again, so Grace will end up overhearing a conversation regarding Dr. Wen, the Great Seed, and other things. When they’re finished, go and talk to them. When you’re done, get on the Harley and notice that there are now three new sites active on the map: the NE arm of the hexagram, the SW arm, and The Site. Let’s take a trip to the NE arm of the hexagram. Once you’ve arrived, pick up the paper that is attached to one of the fence posts. Turn the camera around so it’s facing the Harley and the mountain view and move it as close to the edge as you can. Try looking for a red spot in the view, and it can be hard to see. When you do find the dot, look at and think about it to learn that it is Chateau de Serres. You’re done here, so get on the Harley and go to the other arm of the hexagram. Use the tracker on Grace to bring up the interface. Go up the hill until you see an overhang and a red handkerchief. Pick up the handkerchief and look at the rocks. Use the shovel on the rocks to clear some of them away. In the inventory, THINK about the piece of paper you find and if you look close enough, you’ll realize the overhang is actually a cave entrance. Leave this area and go to Rennes le Bains. Enter the bar to find that Mosely and Gabe are here. Talk to them for a brief conversation. Leave and then head to ‘The Site’, which will leave you at the Blanchefort/Cardou area. Cross the road and walk up the path to the site. Once there, use the tracker on Grace. To get the right coordinates, move Grace over to the rocks on the right and when she does find the spot, she’ll mark it with an X. Think about that spot and then use the shovel on it. When Grace realizes she can’t dig there, grab the note that is tacked to the tree. When you’re done reading it, head over to the Blanchefort ruins. Bring up the binocular interface and focus your attention on the orange rock. In the Zoom 50X view, you’ll see an area with Buchelli’s moped sitting nearby. This site will become active on the map, so head on over. Walk around the orange rock and use the shovel on the freshly dug spot. You’ll discover the missing manuscript! Dust the manuscript and get the three prints that are on it. Leave the site and go to Lady Howard and Estelle’s site. Go to the site and talk to the ladies and then head back to Rennes le Chateau. Go atop Tour Magdala and talk to Madeline. Head back downstairs and go to the hotel. It is here that you’ll finally get to meet Prince James. He’ll greet you after he’s done talking to Jean. You’ll also notice that Emilio is in the lounge, so talk to him after Prince James is done talking to you. Head up to the room and get back on SIDNEY. Once you’re online, do a search on Magi, then Osiris, and then Bloodline. Go to ADD DATA and scan in all three fingerprints that you got off the manuscript. Go to the SUSPECTS folder and run a MATCH ANALYSIS on all three prints to learn that Buchelli, Madeline, and Mosely have all had their grubby paws on it (Of course you knew that, as you seen them take it). It’s time to work on the Ophiuchus stanza of LSR. Go to ADD DATA and scan in the SUM note that Grace wrote down while she was on the tour. Translate the note from Latin to English to find out it means ‘I am’. While in the TRANSLATE screen, translate the Arcadia note that SIDNEY found and get that translated from Latin to English. SIDNEY will find that it is an incomplete sentence and will ask you if you would like to add text. Say YES and type in the word SUM. SIDNEY will translate the entire sentence and you’ll see that it means ‘I am also (even) in Arcadia’. Go to the ANALYZE folder and open up the ARCAD_TXT file and click on START ANALYSIS. When it finds some anomalies, go to the TEXT menu and choose ANAGRAM PARSER. Watch as SIDENY brings out a long list of Latin words. To figure out the stanza correctly, first choose ARCAM (Tomb), then TANGO (I touch), and then DEI (God) and SIDNEY will automatically search for a Latin word that uses the remaining letters. It’ll complete the sentence with the word IESU (Jesus). This completes the Ophiuchus stanza, so let’s move on to the Sagittarius stanza. Go into your inventory and inspect LSR. Think about the Sagittarius stanza and open up the map in the ANALYZE folder. Go to ENTER POINTS and place a point at the top of the track loop near Peyrolles. Place a few points along the track line and place your last point at the end of the track near Chateau de Serres. START ANALYSIS and SIDNEY will draw the serpent based on the landmark feature and note that the tail wraps around Chateau de Serres. This concludes the Sagittarius stanza, and you may now log off SIDNEY. Watch the ending sequence, and this finishes off the current time-block. DAY 3: EARLY EVENING (3 PM – 6 PM) Looks like Gabriel’s holding a meeting of some sort and it involves Grace, Madeline, Buchelli, and Mosely. Here’s the order of choices that you need to select: When Gabriel accuses someone of stealing the manuscript from his room: Franklin Mosely When he accuses someone of stealing it from the first thief: Madeline Buthane When he accuses someone of stealing it from the second thief: Vittorio Buchelli When Grace say the third thief got rid of it by: Burying it After everyone has left, go back up to the bedroom. Look at Grace and then talk to her about the case and about her SIDNEY research. Leave the hotel and go to the Villa Bethania (go straight past the fountain and it’s the big house on the left). You’ll see that Mesmi (the Prince’s servant), Prince James, and Larry Sinclair have assembled inside. Talk to the Prince about all topics. When you’re outside, first go to the moped courtyard and get the print off of the water bottle that sits on the ladies’ moped. Be sure to scan this into SIDNEY and link it to Estelle’s file before going atop Tour Magdala to talk to the Abbé about all topics. Now leave and get on the Harley to head to Chateau de Serres. First thing you’ll notice is that the front gate is locked, but do you think this will stop Gabriel Knight? Of course not! Get over there and climb the darn thing. Marceau will come out and talk to Gabe a bit before he heads back in to get Montreaux. Watch the sequences and when you regain control, look at the garage and then head inside. You’ll see that there is a black sedan inside (Looks like Montreaux had something to do with the kidnapping!). It’s dark inside, so flip the light switch. It looks like there’s something up there, so inspect the ceiling. To avoid startling the bats, Gabe will back out of the garage only to find the night visitors talking to Marceau. Gabe tries to sneak away, but not before Marceau notices him and the kidnappers chase Gabe, but he’s already on the Harley and booking it. We’re nearly done with the game, but it looks like the time-block has come to a close. DAY 3: LATE EVENING (6 PM – 9 PM) The opening of this time-block shows Grace starting to worry about Gabe. Let’s get some last minute work done on SIDNEY. You should have some new email, so go into your inbox and read it. You’ll see an email called ‘RE: Hermetical Symbols’ and Grace will assume that Montreaux must be a part of some blood cult. Go to the SUSPECTS folder and do a MATCH ANALYSIS on the LSR print. You will learn that it is Estelle Stiles’ print! Link the LSR print to her file and then log off of SIDNEY. Go to the dining room and talk to the troublesome trio and then head out. Talk to Estelle who sits in the lobby about Le Serpent Rouge first and then ask about the Egyptian artifacts. This will take us to Estelle’s room where Grace gets to take a look at some pictures while Estelle explains some things, and then Grace will trade the LSR for one of the pictures, and this marks the end of the sequence. As Grace leaves, notice that Emilio comes out of his room and heads downstairs. Let’s do some detective work by following him to the churchyard cemetery. Here, you’ll hear a conversation take place between Mesmi and Emilio. Not to worry, because as you arrive, Grace will automatically hide behind the large tomb. When they leave, follow Emilio back to the hotel. He’ll disappear into his room, so before you knock on it, grab something to eat and/or drink first because what happens next will take fairly long to explain. When you’re ready, knock on his door and listen to his story. The story will take you up to the end of the time-block. DAY 3: THE BIG FINALE!! (9 PM – 12 AM) The Temple of Solomon awaits us and we now have made allies out of Mesmi and Emilio Baza. Listen as the group talks about the situation at hand and make their plans to enter the temple. The team will consist of Mesmi, Mosely, and Gabriel while Grace and Emilio stay up top to keep track of things. Next thing you know, the team is now inside the temple. The porch floor resembles a chessboard and it will be pointed out that the tiles look like traps. Study the board very carefully before you make your next move. If you INSPECT the floor, you’ll get a nice overhead view, which will make it easier to study. Before you start, click on a blank tile and talk to Grace about it. Notice those doors at the other end? THINK about one of them. Here are the rules to this puzzle: 1) Your first move must be to a tile in the first horizontal row (I started with the third tile from the left, but there are other solutions) 2) After your first move, you can only move like a knight would in a game of chess. 3) You can not land on a skull tile. 4) When you move to a tile other than a sword tile, that last tile will drop out. 5) The sword tile in front of the CIRCLE door must be the last one you land on. If you ever need to start over, work your way back to where Mesmi and Mosely are at and the puzzle will reset itself. If the puzzle frustrates you enough, please visit my website and download the solution. Once you’ve conquered that puzzle, the next one will be even better (hehehe). There is a large pendulum swinging back and forth in the middle of the room. To make matters worse, the floor in front of you is rotating. Your goal is to get to the podium in the middle of the floor, just below the pendulum. To solve the puzzle, wait until the tile with a square on it goes past you and then jump on the first tile behind it. Watch out for the pendulum, and when you start getting close enough, start clicking on the pendulum until Gabe decides to grab on. If you want to see some gore, let him get hit by the pendulum. Once you’re on, time your jump carefully. You want to be able to drop down from the pendulum onto the podium. My strategy would be to click on the podium as the pendulum is about halfway between the rotating floor and the podium, but you may have other ideas. When you’ve made it, the pendulum will stop swinging. The first thing you’ll notice is that there is a balance, a bar of gold, and six different gold ingots. The balance is currently being weighed down on one end with the bar of gold, and your goal is to equal it out. Before you start, click on the scale and talk to Grace about it. To balance the scale out, please the golden infinity symbol (the sideways 8, for those who don’t know), the golden egg, and then the golden pomegranate. When you’ve solved this puzzle, the podium will drop down so Gabe can move on. The view switches from Gabe to Grace and Emilio as another story is told. When we next see Gabe, he’ll find himself in the temple’s hexagram room. In the entryway, you’ll notice an inscription on the wall and a statue of King Solomon. Click on the inscription and talk to Grace to get it translated to ‘Beware! Only the initiates of the mysteries of the seal may survive’. Right click to bring up the Game menu and click on the Radio icon (This will replace the Hints icon for the rest of the game), and Grace will tell you about the statue. Enter the hexagram room and go into the room with the two statues, one of a devil and the other of an angel. Click on the podium and talk to Grace to get the inscription translated to ‘choose a master’. Go to the area with the two basins. Inspect both of them to notice a small stone inside. Click on the podium and talk to Grace to get the inscription translated to ‘choose one’. Go to the area with the two gloves and note the same phrase is there. Pick up the leather glove and Gabe will put it on his right hand. Go back to the area with the basins and pick up the stone in the fire basin with the leather glove. Go over to the two statues and place the stone on the devil statue. This will light up the darkened areas and darken the lightened areas. Go into the area with the two mirrors and a pointer switch. If you look into the left mirror, Gabe will see himself as an old fart. If you look into the right mirror, Gabe will see himself as he is today. Turn the pointer switch to the left and it’ll activate the buttons across the room. Go to the button room and click on the inscription and talk to Grace to get it translated to ‘identify the nature of your mind’. Push the Yin/Yang button and the doors to the final area will open. Gabe will automatically exit. Mesmi and Mosely will catch up to Gabe at this point. Here, there are two bridges with one apparently missing. Walk Gabe up to the edge of the missing one and notice that a tile will light up. Save your game before you start. Click on it before it disappears and Gabe will jump onto it. Don’t hang around too long or it’ll disappear from underneath your feet. When another tile lights up close to yours, jump onto it. Repeat the process until Gabe is on the other side (you will have to click on the ground to get Gabe to walk off the last tile). When Gabe gets to the other side, Mesmi and Mosely will catch up (light-footed, these two). Watch as Marceau and his buddies come out from the other side of the veil. Mesmi and Mosely will hold them off for now while Gabe goes on through. Montreaux looms over the baby, and Gabe will arrive just in time to interrupt the ceremony. Montreaux will mutter something and one of the pillars will come alive. This is Asmodeus, the guardian of sacred treasure. Time is short here, so act quickly. Gabe will automatically bring out the dagger and talisman. If you’re fast enough, bring up the Game menu and click on the Radio icon and Grace will tell you two important things about a demon. The first is that demons tend to have one vulnerable spot and the second is that a demon’s wounds also afflict its maker. Watch as Gabe uses the talisman on the demon, which will temporarily stun it. Click on the sarcophagus in the back and use the CLIMB icon on it. Gabe will climb on top and the demon will corner him. Hurry up and use the talisman on it and when it rears its ugly head, it’ll expose its neck to you, which is your chance to USE THE FREAKIN’ DAGGER!!!!!! Do this quickly or it’ll recover and you’ll be in a world of hurt. Once you’ve killed it, Montreaux will die along with it and you’ll get to watch the ending sequences. If you stay tuned after the credits, you’ll get to see another sequence. That is the end of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. The latest on GK4 is that it probably won’t be a game, but rather made into a novel (I know, it sucks, but complain to Sierra about it, not me). If you ever need to contact me, I use the following services: Email: ICQ: 867897 AOL Instant Messenger: WildBane2003 MSN Messenger: If you do decide to contact me via instant messenger, I will ask that you provide me with how you found me and why I should talk to you, otherwise, I’ll deny all requests. There’s too many weirdos out there that find me, so that’s why I ask that. You can find this guide and more at my website which is located at http://outrider2003.tripod.com Thank you, and I hope you’ve enjoyed using my guide(s). Credits: Sierra Studios – though they won’t be making a Gabriel Knight 4 game, I have to give them credit for making the Gabriel Knight trilogy which got me started in this guide business. http://sidney.adventuregamer.com – Their walkthrough helped fill in some of the gaps I had when I first made a walkthrough for GK3. Scatman John – his song ‘Scatman’ was cool to listen to while I updated this guide. To all the FAQ sites that know (and love me) – thank you for adding my guides to my site, it’s you that got me known throughout this adventure gaming world and has provided me with the chance to help players out. Nate Wolfe – if it weren’t for his chessboard solution, I don’t know how I would be able to help people through that puzzle. Everyone else – Sorry I forgot you, but you know who you are…thanks!
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