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Figment Review

Figment Review

Figment Review

All-in-all, Figment is an animated action adventure that strikes a solid balance between puzzles and combat/evasion

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Genre: 3D Puzzle Adventure
Release date: September 22, 2017
Platform: Windows, Mac, Linux

The Gift that Keeps on Giving  
 

Figment is one of those games that took me forever to play. It was not that it was terribly hard or that the enemies were exceptionally fierce. Instead, it is a twisting and turning journey with so many areas and tasks that I found myself losing track of where I’d been and what I’d done.  It took me almost 20 hours to slog through the quest and it felt like twice that. At the end, I can only describe it as a Herculean task with delightful moments along the way and an uplifting message at the end.

Described by Bedtime Digital Games as a “musical adventure,” the story follows Dusty and Piper (the bird) on an animated journey into a troubled mind. The artwork is colorful and surreal, in a style that reminds me of Dr. Seuss. It is whimsical with pathways in all directions as you move through the various areas of the mind. Bedtime Digital has done a remarkable job of mapping the brain with visual metaphors. There are buzzing electrical wires for synapses, musical puzzles for creativity, pattern and planning puzzles for logic, clockwork for time management, memory segments, cobwebs that disrupt, and a train of thought. Add in an original soundtrack with great tunes and “mindful” lyrics and the experience is downright amazing.

Your journey begins when you enter a distressed mind to find that it has been impacted by trauma and invaded by fears and nightmares. Your quest is to defeat the negative influences and return the mind to its normal state of courage and optimism. As it turns out, this is a formidable task which involves traversing multiple game areas, solving all kinds of puzzles, surviving ongoing threats, and collecting countless colored batteries, elevator disks, and handles.

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A Stroke of Genius  
 

In terms of creativity, Figment is brilliant. The artwork and music come together in a way that reinforces the mood of each scene (which range from idyllic wandering to frenzied evasion). Puzzles are both diverse and interesting. Put on your thinking cap, as many solutions require the strategy and planning of a chess master. Bridges must be activated and pathways opened in a specific order to accomplish your goal. And, if you forget to pick up a battery and need it later, good luck backtracking to find it again. Threats come in the form of physical challenges (avoiding swinging or rotating objects), creatures (fart monsters, spiders, multi-tentacled beasts, etc.), and deadly environments (toxic clouds, waves of despair, blasts of sounds, etc.). When you die, you go up in a puff of smoke and restart the current task. Smoke became a regular part of my game experience as I died countless times. Luckily, the game is saved constantly so very little replay is required after you come back from the dead. If you are lucky, there will be a tree nearby with green healing bubbles to get you restarted with full power (as evidenced by a test tube that serves as your health meter).

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For those who are counting, there are memories to collect. Upon discovery, these are delivered back to a central game area. I am quite sure that I missed some memories along the way. However, I never ended up back in the central area to check my progress.

There are several significant “boss” battles which are won by swordplay, persistence, evasion, and creative thinking. By the end of Figment, I was more than adept with my controller (joy stick for movement and buttons to swing your sword, roll while running, take an action, and open your inventory). A couple of these major battles were lengthy and complex. In the final confrontation, getting killed meant restarting the entire battle sequence from the beginning.  Grrr…

The Sum of all Fears
 

As mentioned, Figment is a long and complicated journey which is difficult to play in “bursts.” As a gamer with a day job, this was my only option. Perhaps my own mind needs assistance from Dusty and Piper, because I simply could not keep track of my travel and accomplishments in previous sessions. Although the game provides major objectives through character dialog, I still ended up feeling a bit disoriented each time I returned to the game.

The voiceovers for Dusty and Piper are much like one finds in Saturday morning cartoons with adults emulating child-like conversation.  I admit that, over time, I found this tiresome. Subtitles are provided for those who would rather read than listen but turning the sound down is not an option. The music is too good to miss.

All-in-all, Figment is an animated action adventure that strikes a solid balance between puzzles and combat/evasion. For gamers who would prefer to think rather than run and fight, it may wear thin as one progresses through chapter after chapter after chapter. For those who enjoy this style of game and are skilled in swordplay, Figment provides quite a bit of bang for your buck. 

 
Delightful game environment with clever dialog and creative visuals

+ Original soundtrack (don’t be surprised if you find yourself humming along) adds to your sense of wonder as you traverse the mind
+ Diversity of puzzles and threats means there is never a dull moment
 
– A very long game with a lot of tasks and landscape to cover, which becomes confusing at times
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Trailer:
 

 

System Requirements

MINIMUM Windows: 
OS: Windows 7/8/10 
Processor: Intel Core i5 4670T @2.3 GHz, AMD FX 8370E @3.3 GHz
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX 480, Nvidia GeForce GTX 580M, AMD Radeon R7-265 or equivalent
DirectX: Version 11
Storage: 8 GB available space
Sound Card: Compatible with DirectX 11
Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
 

 MINIMUM Mac:

OS: Sierra 10.12.5
Processor: Intel Core i5 @2.7 GHz
Memory: 8 GB RAM

Graphics: nVidia GeForce GT 750M or equivalent

Storage: 8 GB available space

Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
 
MINIMUM SteamOS + Linux:

OS: Ubuntu 16.04 (older distros may work)
Processor: Intel Core i5 4670T @2.3 GHz, AMD FX 8370E @3.3 GHz
Memory: 8 GB RAM

Graphics: nVidia Geforce GTX 480, nVidia GeForce GTX 580M, AMD Radeon R7-265 or equivalent

Storage: 8 GB available space

Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio 

Cindy Kyser

Cindy Kyser

Cindy’s love affair with gaming began when she opened a mailbox in front of a white house and took the first step in a long series of adventures. ‘Back in the day,’ Cindy was a regular contributor to JA and an active member of the online gaming community. She has attended several E3s and has had the pleasure of spending time in person with both Ray and Randy. Her all- time favorite adventures include the Tex Murphy series, the Gabriel Knight series, and The Longest Journey. She also enjoys RPGs and her list of ‘best ever’ includes Fallout, Asheron’s Call, and Planescape Torment. Â Frustrated with the cost of rising PC system requirements, Cindy decided to switch to console and tablet gaming. Although you can teach some old dogs new tricks, she discovered that console controller dexterity is a skill set that she is lacking. Her results with tablet gaming were not much better. With the exception of a few gems such as The Room and Forever Lost, there is a limit to how much one can play Candy Crush and Hidden Object Adventures. Having proved that pure escapism is worth the investment, she has a new gaming laptop and is back to her search for the perfect adventure. Â After spending most of her life in Los Angeles and Atlanta, Cindy escaped the stress of urban life and moved to rural Arkansas. To show that she has become a true Arkansan, she has taken up deer hunting, wears pink camo, and put a chicken coop in her backyard. On a stressful day, she can be heard yelling ‘Woo Pig Sooie’ when all else fails.

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