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Discover a Truly Distinctive Game World and Visual Style in Trüberbrook

Discover a Truly Distinctive Game World and Visual Style in Trüberbrook

Discover a Truly Distinctive Game World and Visual Style in Trüberbrook

German indie developer btf, "a former collective of art students from Cologne and Berlin," is fashioning a point-and-click sci-fi mystery adventure with mood and atmosphere inspired by The X-Files, Twin Peaks and True Detective

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Trüberbrook (the game) is set in rural West Germany in the late 1960s. Trüberbrook (the village) is home to a health resort nestled in a densely-forested countryside.

Hans Tannenhauser (that’s you), a PhD candidate writing his doctoral thesis, journeys to Trüberbrook in hopes of breaking through a case of writer’s block. Instead, he becomes caught up in increasingly strange goings-on.

Hans ultimately discovers that he isn’t in Trüberbrook to write a thesis at all. He’s there to save the world.

Trüberbrook will feature a unique, distinctive (not to mention labor-intensive) visual style. All environments are being constructed as miniature scale models, staged with real lighting and captured via photogrammetry. Then, they’re digitally polished and blended with 3D animated characters and VFX.

We just love to build tiny worlds and we could spend days and nights in the carpentry! Since our first student projects and our graduation films, miniature scale modeling and stop motion animation played a big part in our work…As huuuuge adventure game fans, the application of these techniques was a somewhat obvious choice. We believe that a world like Trüberbrook needs a unique and magical look that can only be achieved through miniature scale modeling.

btf began developing Trüberbrook in 2016 after receiving financial backing from the Medienboard Berlin-Brandenburg “as part of the programme for the development and production of innovative audio-visual content.” Team members have also taken on side projects as sources of income. In order to concentrate on the game full-time, however, btf will soon be launching a Kickstarter campaign.

Publisher Headup Games will handle distribution only, without any monetary investment. Full creative control will remain with btf.

It’s projected that the finshed product will be 7-10 hours in length. It will be fully voiced in both English and German. And it will be DRM-free.

Development of Trüberbrook is currently at the pre-alpha stage. The plan is to release the game sometime in 2018 for Windows, Mac, Linux, PS4, Xbox One and Switch; iOS and Android versions may follow. Stay tuned for more info!

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Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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