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Lara Croft and the Temple of Osiris – Dev Diary #1

Lara Croft and the Temple of Osiris - Dev Diary #1

Lara Croft and the Temple of Osiris – Dev Diary #1

Executive Producer Scot Amos and members of his team discuss how tons of weapons, rings and amulets that grant abilities as well as puzzles that adjust to the number of players and the occasional spike-pit sabotage turn Lara’s latest adventure into four player co-op mayhem.

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Lara Croft and the Temple of Osiris E3 Announcement Trailer, Screens, Info – June 14, 2014

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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