Master Thief Screens, Art, Info
First-person stealth-adventure featuring intelligent design that allows players to take full control
Darkness and disease have set upon the City, where the Baron rules with an iron fist. The Baron’s rules are severe and his punishments unforgiving. The militia is there to make sure of that.
Sickness and oppression have robbed the citizens of their freedom and happiness, and now threatens their very lives.
The chains are chafing. Tensions mount. The people turn to anyone who can offer a ray of hope.
Garrett, the Master Thief, steps out of the shadows. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
Basso, well-connected to the shadiest of businesses, is the nearest thing Garrett has to a friend. Basso’s trusty familiar, Jenivere, is a thieving magpie who makes an apt messenger to Garrett’s clock tower hideout.
Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in The City of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett….What’s yours is mine.
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