Just Adventure original
Hotel Dusk: Room 215 Walkthrough
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12:20 A.M. [ CHP910 ]
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THE FIFTH PAINTING [ CHP911 ]
------------------
Go through the conversation with Rosa until you can ask her:
> Where's the apple painting?
You will tell Rosa about the hidden letters in the paintings. She
replies that there are three on the second floor, and two on the first
floor. Now, you only saw one so far...
... and she reveals that the mysterious last painting is found in a
"special room".
Ask:
> You have a special room?
She will tell you that it's the room at the back of the lobby - a one
and only room in the entire hotel. If you refer to the early map I
drew of the lobby, the room in question is none other than the always
locked Room 111.
Rosa agrees to help you find a way into Room 111, by stealing the key
from Dunning! Great. She sneaks off down the all soon after the
conversation.
Now, you're alone with Mila again. She wants to follow you, which
makes it a tricky trip back to the lobby. If you head straight to the
lobby from the Right Hallway, Dunning will spot you. This will lead to
a "game over".
Instead, take the stairs at the Right Hallway up to 2F, and then use
the main stairs to go back down to the Central Hallway at 1F. You can
now walk to the lobby without fear.
When you reach Room 111, touch the door knob to sneak in.
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ROOM 111 [ CHP912 ]
--------
Usual:
B
^
---| | |------------------
| | | |
| | | |
|---| -------------|
| | ----- | |
| | | | | |
| | | | | |
| | R ----- | |
| | ----|
|---- |
| |
| ( ) |
| |
| M |
| |------|
| | |
---------| ^ |------------
|
L
Legend
------
L - Previous area (Lobby)
B - To Back Room
R - Rosa
M - Mila
Nothing much here, just head straight to the door at "B", and go to
the back room.
-----------------------------
| | | P |
| | |----|
| | Bed | A
| | | |
| | | |
| ----------- |-------------
| - |
| |
| |
| - T |
| ------- | |
| | C | | |
---| B |-------------------------------
Legend
------
B - Door to Front Room
C - Closet
T - Toilet
P - Phone
A - Apple Painting
Bed - Bed
----------------------------------------------------------------------
JENNY [ CHP913 ]
-----
Check around if you want, but you should really examine the painting
with one apple at "A". The letter "J" is found just under the apple,
slightly to the left.
The solution to this puzzle is obvious, isn't it?
Anyway, the screen will now zoom into your notebook, to the page
where you jotted down all the five letters. Touch the letters in the
following sequence:
J - E - N - N - Y
(Basically, you arrange the letters in order of the number of apples
in each painting.)
You will now remember that Jenny was the name that you found on the
birthday card in Dunning's room.
When you're done, use the door at "B" to return to where Rosa and Mila
were.
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CPR [ CHP914 ]
---
Shocking scene upon your return, as Mila fell to the ground, while
Rosa lets out a terrible scream. It seems like Mila has STOPPED
BREATHING. What? Do you have to do CPR now?
The puzzle activates immediately. Mila's face is on the touch screen,
while yours is on the other screen. To peform mouth-to-mouth
rescusitation (censored, by the way :), simply close your DS, and
reopen it.
Mila wakes up upon contact, and holy crap, she talks!
"Don't... take... Jenny..."
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HOLY CRAP, SHE'S TALKING! [ CHP915 ]
-------------------------
Continue with the tapping of screen until Mila tells you that she now
remembers. Lots of "?s" fly across the screen now, so quickly take
them on:
> What did you remember?
Mila remembers that she was playing with Jenny in this room, while
waiting for her father!
More "?s"!
> Who's Jenny?
She reveals that Jenny is a friend whom she met at the hotel. She was
told to wait and play with Jenny by her father. Someone then took
Jenny. A strange man... with a scary face...
> Where's your father?
She doesn't know, but she tells that after the gallery was closed,
they came to the hotel. She has been searching for her father ever
since she "woke up".
> When did you wake up?
She was asleep for a long time, and then someone told her that she
just woke up. Hmm... getting no where.
Anyway:
> What do you mean, "like that time"?
She will mention about a time when everything went dark, when she
was waiting for her father. She was nine years old then. She will also
reveal that she's 19 now, which means that happened... 10 years ago?
> Over there? Where?
Mila woke up in Robbins Hospital, waited for her father, but he never
came. It was why she decided to come looking for him.
> Why couldn't you speak?
It has to do with Jenny being taken away, I guess - seeing a friend
got kidnapper (presumably) must have put her into a coma.
After the conversation, Rosa will bring Mila back to her room for a
deserved rest.
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ROBBINS HOSPITAL [ CHP916 ]
----------------
Leave Room 111 to trigger a scene with Kevin. He will ask you about
Mila, of which you can press further:
> You knew about Mila?
Kevin remembers that Mila as "Mila Evans".
> How do you know Mila?
As mentioned early, Mila was a patient in Robbins Hospital, where
Kevin worked.
> Why was she in the hospital?
Mila was brought to the hospital unconscious, with no visible injuries.
She spent almost the next 10 years in a coma. Half a year ago, she
suddenly woke up. Unfortunately, the staff at the hospital could not
contact her family.
Press;
> Did you know her family?
Seems that Robert Evans used to come in once a month to check on her
progress. For some reasons, however, he stopped coming AFTER she woke
up. They tried several times to contact him, but he never returned the
calls. The bills, however, had all been paid in advance.
After the discussion about Mila, Kevin will bring your attention to
your first meeting with him tonight. If you remember, he mentioned
that he finds your name familiar. Apparently, right before Mila woke
up, she had a new visitor other than her father.
The name of that visitor? Kyle Hyde.
Kevin leaves the lobby after this, but... what a TRIP (sorry)!
Pager beeps, and it's 12:40am now.
----------------------------------------------------------------------
12:40 A.M. [ CHP920 ]
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INTERLUDE [ CHP921 ]
---------
Go back to Room 215, and give Ed a call.
More relevations, as Ed reveals that 10 years ago, Robert Evans became
the owner of Hotel Dusk. He owned it for three years, and then sold it
on the cheap to a certain Dunning Smith. Ed also adds that, strangely,
Evans shut the hotel down almost immediately upon buying it.
Why?
Someone will knock at the door when you're talking to Ed. Leave the
boss now, and go find out who's that. Well, it's Rosa. It seems that
Dunning has a change of heart when it comes to taking Mila to the
police. In fact, he has taken the girl away, and both of them have
yet to return.
You will tell Rosa to go back to her room, while you offer to search
for them. Rosa did mention that Dunning took Mila into his room, but
refused to open the door. So, head there.
----------------------------------------------------------------------
BIRTHDAY CARDS [ CHP922 ]
--------------
When you try to knock on Dunning's door, Louie appears. Seems that
Rosa has also told him about the news about Dunning and Mila. He will
leave after some talking, to check the wine cellar. You will enter
Dunning's room automatically after the conversation.
No one's here.
Refer to the sketch of Dunning's room in Chapter Seven of this walk-
through, and go to the door at the bottom right corner of the room
("D"). This door can now be opened. Use it to go into the back room.
Rough sketch of Dunning's bedroom:
-----------------------------------
| | | P| |
| | ---| |
| | | |
| - | Bed |
| T | |
| | |
| - | |
| | -----------|
|---------- |
| |
- |
D |
|
- ---------|
| ------| T |
---| | B | |
---------------------------------
Legend
------
D - Door
T - Toilet
B - Bookshelf
P - Dresser/ Phone
T - Desk with Brochure/ Newspaper/ Drawer with Birthday Cards
Bed - Bed
Check the desk at "T" to find an old Hotel Dusk brochure - it looks
like the one that Mila was carrying. The map on the brochure will give
you the location of the wine cellar, and some kind of symbol on it.
You will automatically add the brochure into your inventory.
Under the brochure is a newspaper article titled "Appeal of Osterzone".
It's dated back to 1972, which is... oh, seven years ago. Read the
article, and you will add it to your inventory as well.
Now, zoom out, and click on the top right drawer of this desk. You will
find tons of birthday cards inside - the same ones like the one you
found in Dunning's office. The cards are all addressed to Jenny. Write
this into your notebook if you want.
You should now leave Dunning's room. You will get a short scene about
the wine cellar once you leave. Take the path to the lobby, past the
Central Hallway, and use the door to the Left Hallway. Your next
destination should be the pantry.
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THE SECRET DOOR [ CHP923 ]
---------------
Sketch redux:
-------| S |-------------------------
| | | |
| | | -------- |
| | |--| |---|
| | -
|----|
| | L
| | -
| | |
| | --------------|
| | | |
---------------| K |----------------|
Legend
------
S - Secret Door
K - Door to Kitchen
L - Door to Left Hallway
Now, during your past visits to the pantry, you may notice this door
at the top left corner of the room ("S") that is always locked.
Examine it to trigger the quiz for this chapter.
----------------------------------------------------------------------
ANSWERS TO QUIZ #9 [ CHP9QZ ]
------------------
1. ... Room 217.
2. ... JENNY.
3. ... nine years old.
4. ... Robbins.
5. ... birthday cards.
... and just when you thought you could save the game, the game resumes.
You will find Louie lying on the ground. It seems that he has been
knocked out. When the screen zooms in to Louie, tap his face to try
waking him up.
And almost immediately, someone came in from behind to knock YOU out.
From the body shape, it looks pretty much like Dunning...
That was a scare, wasn't it? You can now save your game. :)
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CHAPTER NINE: END
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15. CHAPTER TEN - 2:00AM TO ? [ HDCHP0 ]
======================================================================
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2:00 A.M. [ CHP000 ]
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THE WINE CELLAR [ CHP001 ]
---------------
Thankfully, after the events in the last chapter, you're not dead.
Looks like whoever knocked you out didn't really want your life.
Anyhow, go through the really long conversation with Louie and Rosa
until you can explore the wine cellar.
Rough sketch:
-----------------------
| | W |
|-- -----------|
| | |
|-- L |
| |
|--| |--|
| | R | |
| X| | Y|
| | | |
| | | |
|--| |--|
| |
--------| D |--------
Legend
------
D - Door
W - Back Shelf/ Whiskey Case
X - Whiskey Bottle
Y - Whiskey Bottle
L - Louie
R - Rosa
Examine the shelf at "W", and check the bottom right corner of it to
find a case of whiskey. One bottle is missing from the case.
Now, explore the shelf at "X", and check the top right corner to find
a bottle of whiskey. It's the same brand as those found in the case at
"W", but it's only half full.
You will add this half-full whiskey bottle.
Next, examine the shelf at "Y", and check the top left corner for
another bottle of whiskey. Use the half-full whiskey bottle on this
new-found bottle to pour the whiskey into it.
You will now have a whiskey bottle.
Go back to "W", and use the whiskey bottle on the case of whiskey. You
will hear a strange sound. Examine the entire shelf now, and it will
slide to its left! Hey, a secret door!
Another long conversation follows. Just tap through it and make notes
of the details should you require.
----------------------------------------------------------------------
RACE AGAINST TIME [ CHP002 ]
-----------------
You're now at the underpass. It's a linear path, so I won't do a
sketch. Go all the way to the right until you reach a door. Double tap
on the door handle to remove the bar that's blocking the way. Touch
the handle to enter.
---------------
| | |
| L C | |
| | |
|-------- -
| U
|
| -
------------- |
| | | |
| ----- |
| |
|----| |
| | |
|---------------| |
| R | |
| | |
----------------------------
Legend
------
U - Underpass
R - Shelf/ Books/ Old Guest Register
C - Machine/ Power Cord/ Toolbox/ Paper with Invisible Ink
L - Locked Box
Check the shelf at "R", and tap the boxes on the rightmost shelf to
find the old guest registers. You will find Grace's name inside. She
was here in August, 1977.
Examine the red book in the middle of the shelf. It's called "Life
Trivia". It consists of some random folk-wisdom, including some
instructions on how to sharpen cutlery. Take note of the pointer on
using pencil lead as an electrical conductor - it will save your life
later.
Now, examine the blue book above "Life Trivia" to trigger a cut-scene.
Someone's here, and he has closed the door from the outside. You're
now trapped inside an airtight room!
It's a race against time now. Quickly examine that blue book again to
find that it's titled "Osterzone, the Phantom Painter". Surprisingly,
this is written by Robert Evans.
You will keep this book into your inventory. While doing so, you will
also find something in between the pages. It's a photo a man and
presumably his daughter. This must be a photo of Dunning and Jenny.
Double tap to add the photo to your loot.
Note that there's a date written on the back of this photo: May-18,
1967.
Now, head to "C" to find a machine (that looks like a computer).
Examine it to activate a puzzle. Keep pressing the "power" button to
try to turn it on. Unfortunately, it isn't working.
Just to be sure, turn your camera to the right to find the power cord
connecting the machine to its socket. Double tap on the cord (it's
rather thin, so precision is needed) to find that it's indeed
connected. However, the connection is loose, which is why the machine
doesn't work.
Examine the red toolbox underneath the table to find a hammer. Take
it, you know you love hammers.
Now, quickly examine the top drawer to the left of the machine.
There's a box inside, but it's locked. You've the code though - it's
"518" (from the back of the photo you just found).
You will find an old envelope in the box. Pick it up to find that it's
a letter from Robert Evans to Dunning. At the end of the letter, you
will find some codes. I believe these codes are randomly generated,
so note them down if you want.
For the record, mine is:
Xbcnaiwn rb
Mdwrwp Bvrcq
NOTE: The letter reveals that Evans is indeed the kidnapper of Jenny.
You will add it to your inventory automatically.
Examine the bottom drawer now. You will find a file and a pair of
scissors inside. Remember "Life Trivia" and its pointers on pencil
leads? Choose the pencil from your inventory, and use it on the file.
This triggers a puzzle. Simply move the pencil up and down until
you gather enough graphite powder. Use the graphite powder on the
power cord. When the screen zooms in, tap the connector on the ground
to sprinkle the powder over it. This should improve the contacts
on the loose plug.
Finally, you can make the machine work! Examine the table again. You
will find a piece of paper to the right of the machine. Examine the
paper to find that words are written with invisible ink on it.
Now, get out of the puzzle - you can't solve it while the screen is
zoomed in. Instead, use the black light (finally, it's of use!) on the
paper, and you will see a number on it. The number is randomly
generated as well, but mine's 17.
You will now need to punch in the code you found on Evans' letter
earlier into the machine. To make things easier, use Evans' letter on
the machine - this will make the letter appear on the other screen
(brilliant!). Once that is done, touch the power button to turn the
machine on.
-----------------------------------------
| ----------------------------- ------- |
| | | | | |
| | | | D | |
| | | | | |
| | | ------- |
| | | --- |
| | | |P| |
| ----------------------------- --- |
|---------------------------------------|
| ------------------------------------- |
| | A | B | C | D | E | F | G | H | You talked to him here.
Dunning replies that they were talking about Jenny. He will also
reveal that the angel painting you found earlier was left behind by a
man.
Press:
> It was Bradley.
Yes, the other "Kyle Hyde" left the painting for Dunning.
Continue with the conversation. Mila will chip in with some details
about the Jenny kidnapping incident. Dunning will also explain that
he has no idea where Evans'd went.
So far, so good. You can now tackle the "?s":
> What did you and Evans discuss?
Seems like Evans has kidnapped Jenny because Dunning has refused to
paint anymore. You're pretty sure who organised the kidnap. Choose:
> It was Nile.
Next, ask:
> Why'd you stop painting?
Dunning stopped because all the glory and praise for his works were
buried under the Osterzone farcade.
Good enough reason, I think.
Anyway, continue asking:
> What did Bradley say?
When Dunning said that Bradley asked about Evans after a drink, guess
his response:
> You lied.
Dunning will say that Bradley knew Evans' secret.
Ask:
> What is Evans' secret?
The secret is that Evans had chose to work with Nile after sinking
too deep into the scam.
Now, ask:
> Is Evans going to contact you?
Apparently, Evans promised Dunning that he'd get Jenny back. And then
he disappeared.
You will then speculate whether Evans told Dunning Mila's being in
comatose. Select:
> He didn't say a thing.
Ok, everything's going to end soon. Just ask:
> Why'd he keep Mila a secret?
With this, Dunning will tell you about everything. I'll leave it to
you to enjoy the explanation. Some time during the conversation, he
will give you a key, so tap it to pick it up as usual. Towards the end
of the scene, you will find that Bradley is actually your client (!).
You will use the key that Dunning gave you automatically to open the
small red box, which consists of a letter from Bradley.
And it's all over...
----------------------------------------------------------------------
8:00 A.M. [ CHP010 ]
----------------------------------------------------------------------
END [ CHP011 ]
---
... or so you think. The next morning, it's time to say goodbye to
Hotel Dusk. After going through the conversation with Rachel on the
phone, you can find the following people to talk to as a form of
parting gift.
----------------------------------------------------------------------
JEFF [ CHP012 ]
----
Jeff will knock on your door after you talked to Rachel. He apologizes
to you, and passes you a letter from Summer before he leaves.
----------------------------------------------------------------------
SUMMER [ CHP013 ]
------
In his letter, Summer tells you that he has spoken to Helen. He also
promises that he will write a best-seller, featuring YOU as the
protagonist.
----------------------------------------------------------------------
HELEN [ CHP014 ]
-----
Walk towards Room 212. Just as you're approaching, Helen will come out
of the room. She will thank you for your kindness from last night. She
also vows that on her next visit to the hotel, she will stay in the
wish room.
----------------------------------------------------------------------
IRIS [ CHP015 ]
----
Iris is on the roof. She has revealed to Kevin that she's Grace's
little sister. Before she goes, she tells you that she's pretty sure
that Grace will return to Kevin one day.
----------------------------------------------------------------------
KEVIN AND MELISSA [ CHP016 ]
-----------------
At the 1F Central Walkway, near the restaurant, you will find Melissa.
She will tell you that Kevin was right by her side when she woke up
this morning. He also told her that mom will be back soon. Kevin will
appear soon, after checking-out.
----------------------------------------------------------------------
LOUIE [ CHP017 ]
-----
Louie is at the vending machine. He's pretty bemused that you've
decided to go on a vacation. He will then tell you that Mila is in
Rosa's room.
----------------------------------------------------------------------
ROSA [ CHP018 ]
----
When you touch the "door" icon on Rosa's door, you will hear a
conversation from inside. She has offered Mila to stay with her at the
hotel. Mila, however, seems to have other ideas. You decide that it'd
be best for you to just leave now.
----------------------------------------------------------------------
DUNNING [ CHP019 ]
-------
Check-out at the front desk, and talk to Dunning. He decides to waive
the phone bills for you (heh). You also comment that Room 215 could
really be a "wish room", since your wish came true after you stayed
here.
----------------------------------------------------------------------
MILA [ CHP020 ]
----
Head towards the door after you check-out, and touch the door handle
to leave. As you're walking towards the car, Mila stops you. She wants
to go with you, and you will agree. So, your long road trip is no
longer lonely...
The credits will roll after that.
----------------------------------------------------------------------
??? [ CHP021 ]
---
After the credits, you will be prompted to save your game. If
you've followed this walkthrough faithfully, you *should* get an
additional scene after you save. In this scene, Dunning and Rosa will
be having their usual banter when the front door suddenly opens.
Someone walks in, and Dunning's expression changes.
Now, for all those who've been feeling sorry for Dunning, you can now
rejoice...
... Jenny!
----------------------------------------------------------------------
CHAPTER TEN: END
----------------------------------------------------------------------
======================================================================
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16. CONCLUSION
======================================================================
I consider this guide completed as I write this. There are some loose
ends that I didn't clear, like the additional matchsticks puzzles
and all. If you really need help on those, or would like to help
others by ASCII-ing the solution to me, please feel free to do so.
As usual, comments and feedback is welcomed. but do note that I may
not reply to every email due to time constraints.
Meanwhile, I hope you've enjoyed this game as much as I do. I'm glad
that it's getting the attention that it deserves, and despite some
illogical happenings that commonly plagued adventure games in general,
I thought Cing has done really well with the game.
I'll look forward to their next title in anticipation.
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======================================================================
APPENDIX 1. VERSION HISTORY
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Version 0.5: Walkthrough for Chapters 1, 5, 6, 7 and 8 done. I only
decided to write this guide after I completed Chapter 4, so please
pardon me while I work backwards when working forward. (1/28)
Version 0.7: Chapters 2 and 9 added. (1/30)
Version 0.9: Chapters 3 and 4 added. Chapter 10 almost done. (2/1)
Version 1.0: Guide completed. (2/2)
Version 1.1: Added Jukebox tracks in [ CHP602 ]. (2/18)
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APPENDIX 2. FREQUENTLY ASKED QUESTIONS
======================================================================
Some stuff that I expect to encounter, based on what I've been reading
on various forums:
Q: After getting the small red box from Dunning's office, I didn't
encounter the cut-scene with Louie and Rosa. Why?
A: You may have missed examining something. Try checking the guest
register, or the calendar, or the birthday card.
Q: How do I get the bookmark?
A: You don't actually get the chance to find the bookmark immediately
after Summer asks you to. Just follow the walkthrough from [ CHP305 ]
tp [ CHP321 ], and you should be able to get it.
Q: Why is my ending different from yours? How do I get the Mila/ Jenny
ending?
A: Different actions that you do may impact the ending, that's as far
as I know. As to how to get the Mila and Jenny endings, I've absolutely
no idea. There are many theories. For example, I read that when Mila
stopped breathing, you can wake her up by simply touching her cheek.
But if you do that, you won't get the Mila ending. I'm not entirely
sure how true is this, but I do think that if you do mouth-to-mouth on
her by closing the DS, she *may* just have fallen in love with you,
ha ha. Similarly, for Jenny, I read that you must not have gotten a
single "game over" (which includes not hitting the "retry" button when
you do). Again, I'm not entirely sure.
Q: How do I solve ________ puzzle?
A: All puzzles in the game, except the subsequent/ optional matchsticks
puzzles, have been detailed in the walkthrough.
Questions? Email me at the address stated somewhere in this document.
Spams are not welcomed.
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APPENDIX 3. CREDITS
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Cing
Nintendo
Gamescore.sg
Those who helped on the GameFAQs boards
Edge, Sideswipe and the others on Gamescore.com.sg boards
David Vriezen
ASCII Generator (@ http://www.network-science.de/ascii/)
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Copyright Lestor Wong 2007.