Just Adventure original
Hotel Dusk: Room 215 Walkthrough
Just Adventure would like to thank Lester Wong (aka Neeker) for his kind permission to post this walkthrough on the Just Adventure site.
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DISCLAIMER AND LEGAL STUFF
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This walkthrough can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- SuperCheats.com
- JustAdventure.com
and their associates only, unless authorized by me. You may contact me
at lestor underscore for this purpose.
FAQ thieves will be prosecuted, which involve torturing their feet
with a feather, sending them to the Blue Coral Club, or throwing them
into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
In fact, it's extremely spoiler heavy due to the nature of the game.
I can't do a spoiler free guide because I just have to explain it all,
so that I can feel good. If you're likely to get offended by spoilers,
please don't use a guide.
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CONTENTS
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BASIC INFO
----------
1. Contact Information
2. Introduction
3. Controls
4. Getting Started
5. Characters
WALKTHROUGH
-----------
6. Chapter One - 5:00 to 5:30pm [ HDCHP1 ]
- 5:00pm [ CHP100 ]
- Checking-In [ CHP101 ]
- The Old Woman [ CHP102 ]
- The Vending Machine [ CHP103 ]
- Moonlight Grill [ CHP104 ]
- Puzzle Bobble [ CHP105 ]
- Angel [ CHP106 ]
- The Wish Room [ CHP107 ]
- 5:10pm [ CHP110 ]
- Louie [ CHP111 ]
- The Wrong Parcel [ CHP112 ]
- Melissa [ CHP113 ]
- Mila and Rosa [ CHP114 ]
- 5:20pm [ CHP120 ]
- She knows about Hotel Dusk [ CHP121 ]
- The Dame [ CHP122 ]
- The Writer [ CHP123 ]
- The Order [ CHP124 ]
- Answers to Quiz #1 [ CHP1QZ ]
7. Chapter Two - 5:30 to 6:00pm [ HDCHP2 ]
- 5:30pm [ CHP200 ]
- Follow-Up [ CHP201 ]
- Va-Voom! [ CHP202 ]
- The Toolbox [ CHP203 ]
- 5:40pm [ CHP210 ]
- Helen [ CHP211 ]
- The Thick Wire [ CHP212 ]
- The Suitcase [ CHP213 ]
- The Payment [ CHP214 ]
- The Office [ CHP215 ]
- The Memo Puzzle [ CHP216 ]
- Nile [ CHP217 ]
- White Lies [ CHP218 ]
- 5:50pm [ CHP220 ]
- Where's Louie? [ CHP221 ]
- Danny [ CHP222 ]
- Answers to Quiz #2 [ CHP2QZ ]
8. Chapter Three - 6:00 to 7:00pm [ HDCHP3 ]
- 6:00pm [ CHP300 ]
- Rachel's Question [ CHP301 ]
- A familiar Name [ CHP302 ]
- Dinner [ CHP303 ]
- The Missing Bookmark [ CHP304 ]
- The Secret Word [ CHP305 ]
- The Piano [ CHP306 ]
- 6:20pm [ CHP310 ]
- Gentlemenly Conduct [ CHP311 ]
- The Fountain Pen [ CHP312 ]
- Return of the Doll [ CHP313 ]
- Puzzle Bobble (Redux) [ CHP314 ]
- 6:40pm [ CHP320 ]
- Bookmark Search [ CHP321 ]
- Angel Opening a Door [ CHP322 ]
- Locked [ CHP323 ]
- Electro [ CHP324 ]
- Good-Bye, Thick Wire [ CHP325 ]
- Why do adults lie [ CHP326 ]
- The Roof [ CHP327 ]
- Answers to Quiz #3 [ CHP3QZ ]
9. Chapter Four - 7:00 to 8:00pm [ HDCHP4 ]
- 7:00pm [ CHP400 ]
- Room 217 [ CHP401 ]
- Money in the John [ CHP402 ]
- Autograph Hunter, Part One [ CHP403 ]
- 7:20pm [ CHP410 ]
- Coins! [ CHP411 ]
- A Theft in the Hotel [ CHP412 ]
- Today's Papers [ CHP413 ]
- 7:40pm [ CHP420 ]
- The Other Stairs [ CHP421 ]
- Autograph Hunter, Part Two [ CHP422 ]
- The search goes on [ CHP423 ]
- Special Penmanship [ CHP424 ]
- The Fake [ CHP425 ]
- Answers to Quiz #4 [ CHP4QZ ]
10. Chapter Five - 8:00 to 9:00pm [ HDCHP5 ]
- 8:00pm [ CHP500 ]
- Osterzone [ CHP501 ]
- The Actor [ CHP502 ]
- A date with Rosa [ CHP503 ]
- 8:20pm [ CHP510 ]
- The Sick Girl [ CHP511 ]
- Dunning's Warning [ CHP512 ]
- The Broken Rag Doll [ CHP513 ]
- 8:40pm [ CHP520 ]
- The Search for Jeff [ CHP521 ]
- The Distraction [ CHP522 ]
- Room 213 [ CHP523 ]
- The Confrontation [ CHP524 ]
- Answers to Quiz #5 [ CHP5QZ ]
11. Chapter Six - 9:00 to 10:00pm [ HDCHP6 ]
- 9:00pm [ CHP600 ]
- The Old Ghost [ CHP601 ]
- The Seven Stars [ CHP602 ]
- The Prize [ CHP603 ]
- The Coins Puzzle [ CHP604 ]
- The Matchsticks Puzzle [ CHP605 ]
- 9:20pm [ CHP610 ]
- The Insurance Clerk [ CHP611 ]
- The 10th Anniversary [ CHP612 ]
- Dunning's Past [ CHP613 ]
- The Wine Label [ CHP614 ]
- 9:40pm [ CHP620 ]
- The Bottles [ CHP621 ]
- Removing the Label [ CHP622 ]
- Helen's Memories [ CHP623 ]
- Answers to Quiz #6 [ CHP6QZ ]
12. Chapter Seven - 10:00 to 11:00pm [ HDCHP7 ]
- 10:00pm [ CHP700 ]
- Hyde's Dad [ CHP701 ]
- Cecily Lee [ CHP702 ]
- Melissa's Christmas [ CHP703 ]
- 10:20pm [ CHP710 ]
- The Christmas Tree [ CHP711 ]
- The Tree Box Puzzle [ CHP712 ]
- Decorating the Tree [ CHP713 ]
- Gallery May [ CHP714 ]
- Dunning's Room [ CHP715 ]
- 10:40pm [ CHP720 ]
- Kevin [ CHP721 ]
- Grace [ CHP722 ]
- Kevin's Secret [ CHP723 ]
- Answers to Quiz #7 [ CHP7QZ ]
13. Chapter Eight - 11:00 to 12:00am [ HDCHP8 ]
- 11:00pm [ CHP800 ]
- The Envelope [ CHP801 ]
- The Cassette Tape [ CHP802 ]
- Rendevous at 216 [ CHP803 ]
- 11:20pm [ CHP810 ]
- Bowling [ CHP811 ]
- Meeting at the Rooftop [ CHP812 ]
- 11:40pm [ CHP820 ]
- Rosa's Room [ CHP821 ]
- The Old Brochure [ CHP822 ]
- Robert Evans [ CHP823 ]
- Answers to Quiz #8 [ CHP8QZ ]
14. Chapter Nine - 12:00 to 2:00am [ HDCHP9 ]
- 12:00am [ CHP900 ]
- Apple Painting #1 [ CHP901 ]
- Apple Painting #2 [ CHP902 ]
- Apple Painting #3 [ CHP903 ]
- Apple Painting #4 [ CHP904 ]
- The Old Key [ CHP905 ]
- 12:20am [ CHP910 ]
- The fifth painting [ CHP911 ]
- Room 111 [ CHP912 ]
- Jenny [ CHP913 ]
- CPR [ CHP914 ]
- Holy Crap, she's talking! [ CHP915 ]
- Robbins Hospital [ CHP916 ]
- 12:40am [ CHP920 ]
- Interlude [ CHP921 ]
- Birthday Cards [ CHP922 ]
- The Secret Door [ CHP923 ]
- Answers to Quiz #9 [ CHP9QZ ]
15. Chapter Nine - 2:00 to ? [ HDCHP0 ]
- 2:00am [ CHP000 ]
- The Wine Cellar [ CHP001 ]
- Race against time [ CHP002 ]
- A Hammering [ CHP003 ]
- The Angel Painting [ CHP004 ]
- The man who painted angels [ CHP005 ]
- 8:00am [ CHP010 ]
- End [ CHP011 ]
- Jeff [ CHP012 ]
- Summer [ CHP013 ]
- Helen [ CHP014 ]
- Iris [ CHP015 ]
- Kevin and Melissa [ CHP016 ]
- Louie [ CHP017 ]
- Rosa [ CHP018 ]
- Dunning [ CHP019 ]
- Mila [ CHP020 ]
- Dunning [ CHP021 ]
- ??? [ CHP022 ]
16. Conclusion
Appendix 1: Version history
Appendix 2: Frequently Asked Questions
Appendix 3: Credits
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1. CONTACT INFORMATION
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". Feedback for this document can be directed to
lestor underscore . You may check out my other
works here:
http://www.gamefaqs.com/features/recognition/52881.html
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2. INTRODUCTION
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Hotel Dusk: Room 215 is Cing's follow-up project from Trace Memory.
The games are not related, but Hotel Dusk takes what's good from Trace
Memory and expanded the whole premise into something larger. This
should be godsend for many adventure games lovers.
When I started playing this game, I had no intentions to write a
guide for it. My last exercise in writing one for Phoenix Wright:
Ace Attorney Justice for All has taken its toll on me, and I just
wanted to enjoy the game by playing it. Some time into it, I felt
very compelled to write a guide anyway, so I'd say that the purpose of
doing it is more as a form of tribute to the game than anything else.
With that in mind, what I want to do here is to provide a very
detailed guide about progressing through the game. This means that I'll
add in ASCII drawings when necessary to better explain the situations.
Of course, my drawings are not to scale, but they should offer a good
reference to solving the various puzzles and all.
Without further ado, let's go into the basic information.
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3. CONTROLS
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I love stylus-based games, because I don't really need to spend a lot
of time explaining the matter of CONTROLS. You can play through this
entire game with the stylus. Use the stylus to move, examine, pick up
items, show items, talk, advance the story and basically everything
else.
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4. GETTING STARTED
======================================================================
Some stuff that you may want to know before you begin.
HOLDING YOUR DS
---------------
This game is played with a sideways orientation. This means that you
hold your DS sideways, like how you would read a book. This provides a
more interactive book feel to the game, which is good in my books. If
you've played Brain Age, you will feel immediately at home with this
orientation.
LEFT-HANDED OPTION
------------------
You can choose your inclination from the onset, or change it under the
"System" option when you pause the game. The difference when playing a
left-handed game is that the touch screen is now on the left side,
which means you hold the DS "upside down".
MOVING AROUND
-------------
Like most adventure games, moving around while gathering clues is an
essential element of Hotel Dusk. Some areas could be out of bounds to
you during the early parts of the game, but they will eventually be
opened up. At times, you may need to find items, or trigger events to
unlock these doors. And, as I mentioned earlier, moving around is a
breeze with the stylus - just point where you want to go on the touch
screen, and your character will move towards it.
MAP SCREEN
----------
When walking around, your touch screen will essentially be your over-
head map screen. You will be represented by a "red dot" on the screen,
and you must guide this red dot to your desired destination. While
walking, take note of the other screen for a 3D view of the
environments. The DS' ability to show you two screens at once does a
great job in blending a simplistic 2D map screen and a 3D surroundings
screen to provide you a great view of things.
NPCs that you can interact with are represented by a "blue dot" on the
map screen, by the way. You can also see them on the 3D screen, even
though when you begin talking to them, they become artistic 2D images.
ICONS
-----
The icons on the screens are self-explanatory. The "door" icons will
zoom in onto the nearest door, and you can knock on it, use a key on
it, or simply open it. The "magnifying glass" icon means that you can
examine a nearby area. The "people" icon means that you can talk to a
nearby person. It's all very easy to understand. Check your manual for
more information if you need.
NOTEBOOK
--------
There's a notebook feature in this game that is extremely handy. It's
represented by, you guess it, a "notebook" icon on screen. When you
come across something interesting, you can jot it down by simply
writing whatever you see fit into the notebook. For example, when I
first saw the poster of a pretty girl at the front desk in Chapter
One, I wrote "nice t*ts" into my notebook. You know, that sort of
things. Of course, you've limited space - you begin with only three
pages. But events in the game will lead to more pages being added by
NPCs later.
PUZZLES
-------
Solving puzzles is part and parcel of the game. The variety in Hotel
Dusk is quite amazing. All the puzzles that you will encounter in this
game will be covered, and explained as best as I can. Unless it's
about this very HARD jigsaw puzzle that you encounter very early in
the game... :)
PRESSING
--------
During a conversation, you may come across some "pressable" (I made
this word up) statements, When these appear, a yellow triangle with
a finger pointing will appear on screen. Tap this triangle to initiate
a pressing action. When you press, you will usually be given two
choices to ask your subject. Be wise when you choose these options,
because a wrong move may just end it all!
"?s"
----
When you come across interesting stuff while talking, you will mentally
ask yourself some questions. These are represented by the "?" symbol
on screen. They usually "fly" across the upper screen when they
appear. A "?" can come in three colors - white, orange and red. White
"?s" are those that you've no idea who to ask to. Orange "?s" are
usually related to an immediate subject that you're talking to. Red
"?s" are mandatory to trigger events and advance the stories.
When using this walkthrough, I'll refer to these questions as they are
shown on screen: "?s".
QUIZZES
-------
True to Trace Memory fashion, at the end of each chapter, the game
will have a 5-question quiz. The purpose of these quizzes is to help
summarize the events in the respecitve chapters. Answers to all these
quizzes will be provided in this walkthrough as well, but try to do
them all yourself since the story in this game is a strong feature
itself.
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5. CHARACTERS
======================================================================
The major NPCs in Hotel Dusk - and major spoilers if you haven't
played the game at all:
1. KYLE HYDE
-----------------
Hero of the game. An ex-cop who has left the force after an operation
gone wrong, Hyde is searching for an answer as to why his ex-partner
betrayed him. He arrives at Hotel Dusk with a mission to recover some
lost items for his present employment, but ends up finding more than
he could have bargained for.
2. RACHEL
---------
Rachel is the secretary of Ed Vincent, who happens to be Hyde's
current boss. Ever efficient, and very pretty. She will prove to be
a great help in Hyde's adventure in the moody Hotel Dusk. Her
bespectacled looks remind me of Jessie from Dead Rising.
3. ED VINCENT
-------------
Ex-LAPD, and a man of many resources. Ed is quite a mysterious figure,
as his appearance is intentionally masked off in all the proceedings.
4. BRIAN BRADLEY
----------------
Ex-partner of Hyde, who went undercover in an art heist criminal
group, only to find himself killing a middleman, and making off
with both the money AND a very expensive painting. Bradley was shot
by Hyde, fell into the Hudson, but his body was never recovered.
He was last known staying in Hotel Dusk, posing as Hyde, some six
months before the real Hyde arrives at the place.
5. DUNNING SMITH
----------------
The owner of Hotel Dusk. Grumpy old man. Loves sports. Hides some
secrets, and the frequent induction of "game overs" for Hyde in the
game.
6. MILA
-------
Shares the same name as Bradley's younger sister. A mysterious and
pretty girl who can't speak. She claims that her father is a certain
Robert Evans, who owns an art gallery called Gallery May, in Santa
Monica.
7. LOUIS DENONNO
----------------
Small-time crook some three years ago, who was regularly busted by
Hyde. Is now a bellhop, waiter and bartender at Hotel Dusk. Provides
lots of comic relief in this game. Awoooooooo...!
8. ROSA
-------
Super Maid of Hotel Dusk. Complains a lot. Thinks she's always right.
Her hobbies including preparing steak and cleaning up the place.
9. JEFF ANGEL
-------------
Young punk with a lot of (wrong) attitude. Turns out he was hiding a
secret as well - I mean, his surname isn't even Angel. Busted by
Hyde some time into the game.
10. MELISSA WOODWARD
--------------------
A lonely, young kid who's missing her father. It doesn't help that her
father is entirely clueless about the situation. Melissa's innocent
nature moves Hyde's heart a lot, and the hero will end up doing a lot
of things to make Melissa a happy kid again. Including doing a very
HARD jigsaw puzzle. Twice.
11. KEVIN WOODWARD
------------------
Melissa's old man. A surgeon who lost a malpractice suit, which
resulted in the departure of his wife. Will eventually pick himself up
after the nosey parker called Hype discovers his secret.
12. HELEN PARKER
----------------
An old lady with an eye-patch. She's at Hotel Dusk because of a
promise, but she may never see the person she misses most again because
of the following person...
13. MARTIN SUMMER
-----------------
... who claims to be a best-selling writer, but turns out to be a
fraud by stealing his friend's works. Got found out by Hyde after some
handwritng inconsistencies.
14. IRIS
--------
In my opinion, the sexiest of the lot of ladies in Hotel Dusk. Hides a
secret that could ruin her acting career.
======================================================================
6. CHAPTER ONE - 5:00 TO 5:30PM [ HDCHP1 ]
======================================================================
After the long (but impressive) introduction, you will assume control
of Kyle. Tap through the self-introduction, and you will hit the door
to Hotel Dusk. Tap on the handles to enter.
Tap the handles on the door to enter Hotel Dusk.
----------------------------------------------------------------------
5:00 P.M. [ CHP100 ]
----------------------------------------------------------------------
CHECKING-IN [ CHP101 ]
-----------
Below is a rough sketch of the opening area:
---| N |-------------------
| | |
| | Front |
| | Desk |
| | |
| |--------------|
| --------------|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|------- |
| | |
S | |
| | |
-----------|----|----|------------
Front
Legend
------
N - Next Area
S - Star Sticker #1 location
During the cut-scene, you will see the front counter. Before checking-
in, however, head to the bottom left corner of this area ("S") to find
a point of interest. Examine the stuff here (eg. dart board, poster,
sofa, etc.). Pay special attention to the star sticker on the wall.
You should find a number (randomly generated). Note it down into your
notebook.
NOTE: You will find six more of such numbers. You will need them to
complete a side quest later.
Head towards the front counter now. Examine the stuff at the counter
(eg. TV, register, bell, etc.). When you tap the bell, the screen will
zoom in. Tap it three times, and the owner of the hotel will greet
you... in a sort of brutal kind of way.
NOTE: The TV has a note about its operating hours, which is 7:00-
9:00pm. You may want to turn it on then to check the programmes.
Talk to him, and when given the choice to ask a question, choose:
> Did you call me Rosa?
He will explain that Rosa is the maid of the hotel. He then proceeds
to introduce himself as Dunning Smith. Tap through the conversation.
Soon, Dunning will offer you a suite. Regardless of whether you choose
to accept or reject this offer, you will end up staying in Room 215,
so just choose whichever option you like.
Dunning will then give you a pen to fill up the registration form.
Tap the pen to get it, and then tap onto the empty spaces on the
form - it will be automatically filled up as you tap those empty
fields.
Dunning comments that he finds your name familiar. When given the
choice, ask:
> What's your problem?
and he will explain that six months ago, a guest with the same name
as you stayed in the hotel. This is an important clue, so you may
want to note it down.
Dunning will soon hand you the key. Tap the key to take it. You will
find the word "Wish" inscribed onto the key. Dunning goes to explain
that the rooms in Hotel Dusk are all marked with names. Room 215
happens to be called "Wish".
Go through the conversation, and then choose:
> What story?
and Dunning will provide a brief history of the room - apparently,
the room grants wishes. After the talk, he will hand you the hotel
brochure and map. As usual, tap them to add them to your inventory.
Take note of the information that Dunning is telling now. The
restaurant opens at 6:00pm for dinner, and 7:30am for breakfast. The
bar opens at 9:00pm, and check-out is at 10:00am. These timings are
important as events will happen during these, er, events at specific
times.
During the conversation with Dunning, you may notice some "?s" on
screen. These are questions that you can ask Dunning now. Ask them all
in the following sequence:
> What won't you talk about?
Dunning will further describe this other "Kyle Hyde", whom you think
is your missing ex-partner, Bradley.
> My room grant wishes?
Dunning will tell you a fairy tale about how guests who has stayed in
Room 215 have had their wishes granted.
> I'm waiting for a package.
Dunning mentions about "problems" about previous packages. This leads
to another "?".
> What was the trouble?
It happened that some time back, a crook was staying in the hotel,
and a package sent to him led to some severe Hollywood-style gunfight
in place.
You're all about done here, so leave Dunning and walk towards the area
marked "N".
----------------------------------------------------------------------
THE OLD WOMAN [ CHP102 ]
-------------
Just as you're about to go to the next area (lobby), you hit a cut-
scene. An old woman walks into the hotel, asking for a room. She
specifically asks for Room 215, but since you've already gotten the
room, Dunning will regrettably feel damn, I mean, really sorry for
her.
Dunning will offer another room to her, which she accepts. Approach
her and try talking to her if you want, but she will tell you that
she's busy checking in, and will talk to you later.
NOTE: This lady has an eye-patch over her right eye. A weird character
design, but I'm sure there will be some story about this when the game
unfolds... or will there?
Anyway, go to "N" again to enter the lobby.
----------------------------------------------------------------------
THE VENDING MACHINE [ CHP103 ]
-------------------
Rough sketch of area:
101
-----------|---------|------------
|
Why won't you tell me?
She replies that about not talking to strangers, especially jerks like
you (damn). You will automatically tease her about her mum, after
which she will get all mental. Choose:
> Oh, give her a break.
It seems that she's trying to finish a jigsaw puzzle, but her dad
finds that she's too noisy in their room, so she's doing it on the
stairs instead.
> A puzzle, huh?
As expected, you will get the chance to offer help,
so, when given the chance, choose:
> Let me help.
Now, this puzzle is HARD, man. I mean, seriously, hardest puzzle I've
experience since I started playing video games in 1986. Just crazy
stuff. I wish you all the best... oh, wait, you mean I only need to
rotate three pieces of jigsaw and place them into the empty slots?
Ok...
NOTE: Use the rotate icons on the top left and right of the screen to
rotate. Click and hold a piece to move it.
After you finish the puzzle, the girl will comment that it's not
finished because she didn't get to do it herself (I like this
attitude). She will then proceed to throw the puzzle on the floor (I
don't like this attitude). After some stern warning from you, she will
pick up the pieces and go upstairs.
She leaves a piece behind though, and you can pick it up. Upon picking
it up, you will find some wordings behind the puzzle. Come to that
later.
----------------------------------------------------------------------
ANGEL [ CHP106 ]
-----
Rough sketch of area:
-----|216|--|217|--|218|-| M |--|219|--|-R-|--|220|---|-U-|--
|S| |
|-- -
| RO
| -
| |
-----|215|--|214|--|213|-- ---|212|--|211|---------|-L-|---
| A |
| |
-------
Legend
------
M - Stairs leading to 1F
S - Star Sticker #4 Location
U - Utility Room
L - Linens Room
A - Apples and Wine Painting
R - Locked Door leading to Right Hallway
RO - Locked Door leading to Roof
Rooms
-----
211 - Martin Summer
212 - Helen Parker?
213 - Jeff Angel
214 - Empty
215 - Kyle Hyde (you)
216 - Iris
217 - Empty now, but "Kyle Hyde" six months ago (Bradley?)
218 - Empty now, but Melissa will be locked inside later
219 - Kevin and Melissa Woodward
220 - Empty
You're now at 2F. Go left a little to hit a cut-scene. You will see a
young chap looking around, as if he's searching something. Talk to
him (tap the yellow triangle):
> Hey, you ok?
He introduces himself as Jeff Angel. After some small talk, he will
say something about having no choice but to come to a place like this.
Reply:
> No choice, huh?
The conversation will continue until he says that it's too bad you're
not a cop. You can now ask him some "?" questions.
> It's too bad I'm not a cop?
This will soon be followed by another option:
> Cool?
He replies that this hotel looks like a scene for a cheap TV crime
drama. It would be nice if a real crime really takes place here,
blah blah. Something is wrong with this guy.
You can now ask about the girl you saw earlier.
> Who's the kid on the stairs?
He reveals that the girl on the stairs is Melissa, and she stays with
her dad at Room 219.
Jeff excuses himself soon. Head left all the way to the area marked
"S" to find some stuff to examine. On the side of the dresser, you can
find another star sticker. You know what to do.
NOTE: Four star stickers now, and you will get the other three by
Chapter Six.
You may also want to check out the apples and wine painting at "A".
This is for a later puzzle.
Go to Room 215 now. Once there, tap the "door" icon to zoom in to the
door. Access your inventory and choose the Room 215 Key. Use it on the
door knob/ keyhole, and you will unlock the door. Tap the door knob
again to get into the room.
----------------------------------------------------------------------
THE WISH ROOM [ CHP107 ]
-------------
Rough sketch of the room:
---------------| D |---
| | |
| | H
| T | |
| | |
| | |
|---------- |
|P| |
|-------- |
| Bed | / |
|-------- S |
| / |
-----------------------
Legend
------
D - Door
T - Bathroom
H - Hanger
P - Dresser with phone, brochure and paper clip
S - Table/ Suitcase
Bed - Er, bed where parcel boxes will be
Once in, you will automatically put your suitcase on the table at
"T". The phone rings soon, so head to "P" and tap the dresser. The
screen will zoom in, and you can touch the phone. Once you do that,
you will hit a cut-scene. Oh, Rachel.
She reminds you of your task, so take down those stuff she tells you
if you want (client list, etc.). After she hangs up, the phone rings
again.
This time, it's Dunning. It seems that he wants you to foot the bill
by 6:00pm - take this down in the notebook. Now, you need cash, and
you remember keeping some in the suitcase. Check your inventory for
the suitcase key, and use it on the suitcase.
Touch and hold the key and move it towards the middle of the suitcase
to slot the key in. Turn the key a few times until it breaks. Don't
worry about this though - it's part of the story. Instead, you will
comment that you need something to pick the lock.
Head back to "P", and examine the hotel brochure. Once zoomed in, you
should find a paper clip. Touch it to pick it up. Now, use the paper
clip on your suitcase. You will activate a puzzle. Just click and hold
the white shining spot and move the clip until it straightens into a
thin wire.
With the thin wire, you can have a go at picking the suitcase lock.
Use the wire on the suitcase to activate the puzzle. You need to push
all three pieces firmly into place. You can try all you can, but you
won't succeed. It seems that the wire is too thin - you will need a
thicker wire.
You won't find it now though, so don't bother. Instead, walk towards
the door and you will hit another cut-scene. Someone's knocking on the
door. It seems that your parcel has finally arrived.
----------------------------------------------------------------------
5:10 P.M. [ CHP110 ]
----------------------------------------------------------------------
Can you believe it? After all those talking, walking, puzzlings, etc.,
only 10 minutes have passed?
----------------------------------------------------------------------
LOUIE [ CHP111 ]
-----
Open the door, and the bellhop will be at the door. Click through the
conversation with him - he seems a little uneasy when talking to you.
He requests your help, so tap the top parcel to take it away. You will
place the box on the bed automatically.
Now, the bellhop will try to leave, but you find something amiss.
Click the yellow triangle and say:
> You sound familiar!
and you will eventually get a chance to grab his face. Point the
stylus to his chin and move it. You will get to see that he's none
other than Louis DeNonno, a small-time pickpocket that you've busted
many times before when you were still in the force.
Turns out that Louie has left New York three years ago, and has been
working at the hotel since. He has apparently left his past behind,
but "three years ago" seem to give you other ideas - could he be
connected to your leaving from the force, perhaps?
Continue talking to him until you get the chance to say:
> Bad memories of me, eh?
Seems that Louie has been checking the register and parcels over the
past few years, hoping that he will never bump into a familiar name.
He mentions that thankfully, he hasn't.
This grabs your attention - didn't Dunning mention earler about a
guest called "Kyle Hyde" from six months ago?
Anyway, when given the choice, say:
> It's kind of complicated.
Louie will become a great help to you as the game progress, so no harm
being nice. Continue talking until he says that there seems to be a
different vibe in you. You can now ask all the "?" questions. Do so in
the following sequence:
> I have a different vibe?
He replies that the Officer Hyde of all is no longer evident in you.
This triggers some memories of Bradley and you.
> You're doing better?
When he says he's too old to keep working the streets, ask:
> So what happened?
He admits that something happened in New York that caused him to
leave, but he won't tell you what. This raises another "?", which
you can ask right away:
> What won't you talk about?
No use. Louie won't talk. Ask about the other "Kyle Hyde" then.
> No guests had my name?
He's adamant that there was no other guest by the name of "Kyle Hyde"
during the three years that he's here. Hmm...
The talk is still not over. Continue on, and Louie will ask about your
changing of jobs. Reply:
> I hung it up.
You will explain that you're no longer a detective. This draws a
hilarious outbreak from him, plus more memories from you. With this,
this long conversation is finally over. Take note that you've promised
to keep his past a secret.
----------------------------------------------------------------------
THE WRONG PARCEL [ CHP112 ]
----------------
Go to the parcel now, and examine it. You will find a brown notebook
inside. Tap onto it to examine it. This is not what you were waiting
for though, so it seems that Louie has delivered the wrong package. You
need to inform the front desk. The notebook, titled "The Secret Word",
will be added to your inventory.
Leave Room 215 now and head towards the stairs to hit a cut-scene.
----------------------------------------------------------------------
MELISSA [ CHP113 ]
-------
Melissa has came out from Room 219. Walk towards her and talk. She
metions that she lost something really important. When given the
prompt, ask:
> Why can't you see Mom?
Listen to her problems with the father, and then ask:
> Going to see your mom, huh?
Another yellow triangle real soon, select:
> Where'd your mom go?
More sorrows about a missing mother from Melissa. Seems that her dad
is clueless about finding his missing wife as well. Poor kid.
Continue talking, and then ask:
> What's your old man do?
Turns out that Melissa's father is a surgeon, who works at some
hospital somewhere. She also mentions that her mom works at an art
museum, and that her name is Grace.
Melissa will eventually tell you that she likes to draw pictures of
her mom. You will ask her to draw one into your notebook. Tap the
notebook when she's done to retrieve it.
You then remember about the puzzle piece that she dropped earlier.
Select it from your inventory and show it to her. She comments that
the puzzle was a gift from her mom, and that she treasures it very
much.
Before you leave the conversation, check page 4/4 of your notebook to
find a drawing of Melissa's mom. Cool.
Once you exit the conversation, Melissa's dad will come out of Room
219. They will both return to the room, so you can continue your long
journey to the front counter.
----------------------------------------------------------------------
MILA AND ROSA [ CHP114 ]
-------------
Once you head into the front desk area, you will see a girl near the
door. If you actually paid attention during the introduction, you will
find her familiar - she was the pretty lass along the highway while
you were driving here.
Go towards her and try talking to her. No response. Tap her on her
shoulder to get her attention. She will turn around, but she won't
reply. Soon, you will here a loud voice behind you.
This sees the introduction of Rosa the maid. Talk to her. She will
tell you that the mysterious girl's name is Mila. After the talk,
walk towards Rosa and talk to her again. She comments about traveling
salesmen, which you can ask:
> A salesman, huh?
The observant Rosa has noticed the Red Crown jacket that you're
wearing. It seems that she has bought something from your company, and
isn't very satisfied with them.
After the initial small talk, you can now ask some questions.
> Her name's Mila?
Rosa will bring your attention to a bracelet on Mila's left arm. It
says: "Mila" (duh!). This is not what shocks you though - this
bracelet looks the same as the one that Bradley was wearing when you
shot him three years ago.
Continue the conversation until Rosa says that she will drop Mila in
her room. Ask:
> You're going to drop her?
This simply means that Rosa will let Mila stay in her room. She also
explains that Mila managed to make her way to the hotel by hitching a
hike. A young man who checked in earlier brought her.
> What guy brought her?
Yes, you guess it right. It's Jeff Angel, who stays in Room 213. When
Rosa asks whether you know him, reply:
> Yeah, we met.
Rosa doesn't have a good impression of Jeff. Me neither.
Ok, you can ask about the parcel now.
> I got a wrong package.
Just after this, the front desk phone will ring. It appears that
someone has found your parcel, because a wrong one has been delivered
to him as well. He will offer to bring your parcel to your room later,
so head up to 2F again.
NOTE: You will also comment that Bradley's kid sister is called "Mila",
incidentally. Coincidence?
----------------------------------------------------------------------
5:20 P.M. [ CHP120 ]
----------------------------------------------------------------------
SHE KNOWS ABOUT HOTEL DUSK [ CHP121 ]
--------------------------
You decide to talk to Jeff about Mila, so head towards Room 213 and
knock on the door. Ask:
> You didn't know her name?
Jeff replies that he doesn't know Mila, but found her while he was on
the way here. Apparently, Mila specifically asked to go to Hotel Dusk.
When given a choice, choose:
> She ASKED?
Knowing that Mila doesn't really talk, this should be the correct
question to ask Jeff. He replies that she didn't actually ask verbally.
Instead, she was holding a brochure of the hotel. He thought that she
wanted to come here, so he gave her a ride.
Now, ask:
> She knews about this hotel?
Jeff added that he asked Mila where she was heading, and she showed him
the brochure. No arguments here. Mila was heading for Hotel Dusk.
----------------------------------------------------------------------
THE DAME [ CHP122 ]
--------
Jeff will return to his room soon, so go back to Room 215. When you're
about to reach, the door opposite Room 215 opens. A pretty lady comes
out of it, and greets you.
She introduces herself as Iris. After some small talk, ask:
> What are you confirming?
Listen to her ramble about not wanting anyone to stay beside and
opposite her, and then reply:
> I'm a salesman.
She seems happy that you're a salesman, and comments that it means you
won't be taking photos of her. You give her your opinion about taking
photos of her. When she's about to leave, Louie appears.
Talk to both Iris and Louie until she returns to her room.
After Louie leaves, knock on Iris' door, and ask:
> Why is the princess here?
if you want. She will reject your advances and slam the door on you.
NOTE: You can skip this part if you don't feel like having a door
slammed at you.
Go into Room 215 now.
----------------------------------------------------------------------
THE WRITER [ CHP123 ]
----------
Head towards the middle of the room, and someone will knock on your
door. Open the door to find a bearded man with glasses. He introduces
himself as Martin Summer. You find the name familiar, but can't recall
anything further. He also tells you that he's staying in Room 211
now.
When he says that he saw your stuff in the wrong parcel, tell him:
> Don't read my stuff!
He gets angry upon hearing this, so quickly pacify him by apologizing:
> Sorry. Got carried away.
He tells you that your parcel is right beside his feet. You can now
ask about his name:
> I've heard of you.
Seems that he's a writer. Ask:
> You're a writer?
He will eventually ask whether you've read his books. You can reply
"nope", and you can lie to him, like me:
> Uh... yeah... Sure...
He will then ask which book have you read. The answer is pretty
obvious, with all the angel references in the game so far:
> The Angel Whispers.
He's delighted that you've read his book, phew! You will now pass the
notebook to him. Once he gets his hands on it, he will be heavily
distracted. In fact, he's so distracted that he won't even bother
looking at you anymore.
Touch the parcel next to him to pick up your package. Now, there are
two boxes on your bed. How do you sleep now?
Dismiss Summer, and go to your bed now for the parcel.
----------------------------------------------------------------------
THE ORDER [ CHP124 ]
---------
Examine the parcel. The screen will zoom into the contents of the box.
Pick up the client list, and the order sheet. On the order sheet, you
will find the items that you need to recover:
1. A small red box.
2. The December issue of a magazine with Cecily Lee on the cover.
Check out the products that you need to sell if you want, but you
should really call Rachel now. Head towards "P" in the room and touch
the phone to call.
NOTE: The products here are a mini sewing machine and a adhesive
remover.
After talking to Rachel, the chapter will come to an end. Before that,
however, you will need to gather your thoughts, much like what you do
in Trace Memory. You will do so by asking yourself some questions,
and then answering them...
----------------------------------------------------------------------
ANSWERS TO QUIZ #1 [ CHP1QZ ]
------------------
1. ... to find certain items.
2. ... that is grants wishes.
3. ... Bradley.
4. ... she wore a bracelet.
5. ... a small red box.
NOTE: The questions are presented in a multiple choice format. Simply
touch the correct answer to proceed to the next one.
----------------------------------------------------------------------
CHAPTER ONE: END
----------------------------------------------------------------------
======================================================================
7. CHAPTER TWO - 5:30 TO 6:00PM [ HDCHP2 ]
======================================================================
Wow, that was one of the longest first chapters I've ever played in a
video game.