Just Adventure original
Hotel Dusk: Room 215 Walkthrough
---------------------------------------------------------------------- 7:00 P.M. [ CHP400 ] ---------------------------------------------------------------------- ROOM 217 [ CHP401 ] -------- I'm going to fast forward the action here, since there are a lot of talk, and very little action. Still on the roof, head to the area marked "P" to activate a scene (pager beeping). As with before, once the pager beeps, go back to your room to make a call. Talk to Rachel and get through the cumbersome, and somewhat repetitive conversation. Once done, Louie will knock on your door. He has brought you the key to Room 217! Now, we're talking. Finish up the conversation, and stash the small red box into your suitcase before you leave. In this chapter, someone will complain about theft, and Dunning will be searching around for clues. You would be a thief in his eyes, by the way, because you've the following in your possession now: small red box, pliers, screwdriver, crowbar, Room 217 key... Anyway, you will need to get into Room 217. I know it's human nature to walk across to the room right away, but DON'T. If you take a look to your right after leaving your room, you will notice Jeff standing right outisde his room (213). If you go into Room 217 without talking to him, you will end up with a "game over" when you exit. To make Jeff go away, just approach him and talk. Within seconds, he will return to his room. Good, now you can use the Room 217 key on the door, and sneak inside this mysterious room. Sketch: ------------------------------- | | | | A | | | | |----------------| | | | |-----| | Bed | | | | | | D | | | | | |----------------| | | | | | | |-----| |------------------- | | | | | | | | T | | | | | | | | | | | ----------------------| P |--- Legend ------ A - Apple painting (on ground)/ Old Photo D - Dresser/ TV T - Toilet P - Door Bed - Bed Two points of interest here. First, check "D" for a dresser drawer. Examine the items inside, and you can pick up Bradley's lighter. Now, check the apple painting at "A". Just to the right of the painting, you should find an old photo. NOTE: I'd suggest you take note of the locations of all these apple paintings, since you will need them later. You're done here, so get back to the 2F corridor quickly. ---------------------------------------------------------------------- MONEY IN THE JOHN [ CHP402 ] ----------------- Cut-scene - seems like someone has entered your room when you weren't around. Your door is opened, slightly, and the floor near the toilet is wet. Examine the toilet bowl in the room, and you will activate a puzzle. Try flushing the water (drag and hold the handle down all the way), and you will find that it doesn't work. Perhaps something is inside the bowl? Find out what's inside by pushing the bowl cover from right to left - simply hold and drag the cover all the way left to complete the puzzle. Guess what? You will find stacks of cash inside! The phone ring almost immediately after you found the cash - what great timing. Pick up the phone and talk to Rachel (who else?). Seems that she has a friend who can find out more about the mysterious Osterzone. Good. Before you leave, hide your new-found cash, the Room 217 key AND that memo (with the dots and stars) into the suitcase. You don't want to be caught red-handed. In fact, since you've the time now, might as well go back to the Linens and put the pliers, screwdriver and crowbar back into the toolbox. You should head to the front desk now. Jeff is here, and he appears to be pretty agitated. Ask him to: > Fill me in. and he will chase you away. If you've nothing better to do now, you may want to examine the TV. Just turn it on and watch the programmes on air now. I'm pretty sure this has nothing to do with the game's progress at all. Quite possibly just a red herring. NOTE: On hindsight (that is, after playing future chapters), a re-run of the soap opera featuring Cecily Lee would be a nice way to tie in a sub-plot. ---------------------------------------------------------------------- AUTOGRAPH HUNTER, PART ONE [ CHP403 ] -------------------------- Go back up to 2F, and you will find Rosa. Talk to her, and ask: > Why do you need Summer? Remember Rosa's desire to get an autograph from Summer earlier? Well, she wants you to get it done for her. Damn. ---------------------------------------------------------------------- 7:20 P.M. [ CHP410 ] ---------------------------------------------------------------------- COINS! [ CHP411 ] ------ Go back to the front desk now. Jeff has found Dunning, and is bitching about losing something. After some nasty scenes, the spoilt brat will storm off. Don't worry about him - you will get to him in the next chapter. Now, I know you've questions for Dunning. But, if you're interested in completing the star sticker/ vending machine side quest, show your own cash (those found in your suitcase earlier) to Dunning. He will give you four quarters in exchange. NOTE: This is the ONLY time in the game that you can change coins. No, seriously. ---------------------------------------------------------------------- A THEFT IN THE HOTEL [ CHP412 ] -------------------- After changing the coins, you should talk to Dunning about Jeff: > What was that about? Choose: > What happened? Listen to Dunning's explanation. Some time during the talk, Summer will interrupt the proceedings and ask for today's papers. Continue talking to Dunning: > Why was Jeff so angry? Something was stolen from him, allegedly. Press: > What was stolen? Dunning refuses to say, so ask: > You suspect me? Not really, but he says that he will handle the situation. Leave him be, then. Check the sketch below and go to the area marked "S" to find Summer, who's reading the papers with intent. ---| |------------------- | | | | | Front | | | Desk | | | | | |--------------| | --------------| | | | | | | | | | | | | | | | | | | |------- | | | | | S| | | | | -----------|----|----|------------ Front Legend ------ S - Summer/ Larry Damon article ---------------------------------------------------------------------- TODAY'S PAPERS [ CHP413 ] -------------- Talk to Summer, and you will eventually bring up the topic of the autograph. He agrees to the request, and will ask you to visit him in his room later for it. Take note of the conversation, especially when he talks about the robbery case that he's reading about in the papers. When he's gone, examine the papers for some interesting articles. There's this one about the Larry Damon robbery - some $20,000 and a pistol were stolen from Damon's house. On a side note, check out the personal ads section (right side of the papers) to find an ad that may interest you - someone is looking for "Alan Parker", and the person who's looking for him is none other than a certain "Helen". ---------------------------------------------------------------------- 7:40 P.M. [ CHP420 ] ---------------------------------------------------------------------- THE OTHER STAIRS [ CHP421 ] ---------------- Head towards the lobby, and you will bump into Rosa again. Talk to her to find out that there's another flight of stairs leading up to the 2F. Continue talking until you can ask her about: > There are more stairs? There's indeed another set of stairs. I'll use the earlier sketch of the lobby as reference: 101 -----------|---------|------------ R - - | -----| | | | | | V | | | M | | | | | -----| | - | | | | O | | ---| N |------------------- Legend ------ N - Front Desk C - Central Hallway R - Door Right Hallway O - Door to Dunning's Office VM - Vending Machine 101 - Locked Door to Room 101 After talking to Rosa, head towards "R" to use the door there - it's now unlocked. You will find yourself in the Right Hallway. I'll provide a sketch of this area in the next chapter, so just bear with me. Meanwhile, just take the nearby stairs up to 2F. If you refer to the sketch of the 2F from earlier, you will exit from the door marked "R", in between Room 219 and 220. Once you're here, you will bump into Dunning. It seems that he's looking for something. Talk to him again about the theft, and ask: > What's missing? Choose: > You mean Jeff? This will give you a chance to ask about a "?": > What was stolen? Ah, cash. Ok, one last time, if you haven't return the pliers, screwdriver and crowbar to the toolbox in Linens, do it now. Also remember to stash the toilet cash, Room 217 key, small red box, memo with the dots and stars, etc. into your suitcase if you haven't already done so. You've been warned. ---------------------------------------------------------------------- AUTOGRAPH HUNTER, PART TWO [ CHP422 ] -------------------------- Time to get that autograph of Summer for Rosa. Go to Room 211 and knock on the door. Summer will let you in. Initiate the usual small talk until you can ask: > You like signing stuff? Oh yes, he does. Continue and ask: > An unknown hotel? and: > You just end up here? Well, fella's lying. If he didn't plan to come to Hotel Dusk earlier, how would he have a parcel sent to him? Anyway, ignore his lies for now. Get him to sign the book for Rosa (show Rosa's book to him). Oh, it seems like he has lost his pen. Show the fountain pen to him, and he will claim that it was actually HIS. > That was your pen? Choose: > What's your name? Summer will claim that "Martin Summer" is a pen name, and that his real name is "Alan Parker". He will also refuse to return the pen to you. Ok, just let him be, for now. After some deliberation, he will finally sign the book. He will then excuse himself to take a pee. Time to Splinter Cell him now. Summer's room (very bare minimum): ---| D |-------------------- | | | | | | | | | | | T | | | | | | | | | | | -| |--------| | | | | | ( N ) | | | ------------------------------ Legend ------ D - Door T - Toilet N - Notebook Once Summer is in "T", examine the table at "N" for that old notebook of his. Of course, you can check all the stuff in his room, but this notebook is the only thing interesting. You will find something amiss, but can't really tell what it is. After checking the notebook, Summer will walk out of the toilet. You can leave him for now. ---------------------------------------------------------------------- THE SEARCH GOES ON... [ CHP423 ] --------------------- Take the stairs down to 1F. On the way down, you will meet Iris. She tells you that Dunning is now doing body-search on all the guests. Well, if you've already stash those items that I told you earlier, you shouldn't worry. Simply walk downstairs, and Dunning wouldn't even appear at all. Head to the kitchen now. ---------------------------------------------------------------------- SPECIAL PENMANSHIP [ CHP424 ] ------------------ Rosa is in the kitchen. Go to her and let her know that you've gotten the autograph. She will be delighted that you've completed your mission. Ask: > Are you really that thrilled? She will reveal that she has been collecting autographs of famous people for over 16 years. Summer's autograph makes it 50. Great hobby, no? Show her the book now, and she will tell you that there's something special about Summer's handwriting. Ask: > How is his signature special? It seems that the way Summer writes the alphabets "er" is unique - he tends to drag the "e" and "r" longer towards the right. Take note of this special way of writing, since you will need this knowledge to nail him later. Rosa will also tell you that "Martin Summer" is Summer's real name. So, he lied to you, eh? Time to finish him off. Go back to Room 211 now. ---------------------------------------------------------------------- THE FAKE [ CHP425 ] -------- This is to be a long and tedious conversation. You will begin by inventing an excuse to learn the trade of writing from Summer. When he tells you that it's impossible, reply: > But if you can do it... After some exchanges, the discussion will become more intense. At the next prompt, tell him: > Different handwriting. and then: > Your name's not Alan. Lots of "?s" to deal with, so let's go: > Why are you so angry? Well, because: > It exposes you. Now, the truth is near. Press on with the following: > Who wrote the novel? And choose: > C'mon. Who really did it? It's quite clear now that Summer didn't write The Secret Word. When he asks for proof, you will ask him to sign his name into your notebook. This activates a puzzle in which you must compare his handwriting (which was "special") and the handwriting in that old notebook. NOTE: You will ask him to sign his "real name", that is, Alan Parker, even though you knew that wasn't his real name. To solve this puzzle, simply draw a circle on both the alphabets "er", on both the "Parker"s. If you do so correctly, the puzzle will end. Now, press on: > Who's Alan? > Who sent the notebook? After some ambiguous answers, you will finally hit the last "?": > How do you know Alan? Summer's secret is another sad story. Since young, he has a dream to be a writer, but he has limited talents. When he has all but given up his dream, he met a talented friend, who went on to write a brilliant novel (The Secret Word). Filled with jealousy, Summer stole the notebook with the manuscript of the story, and submitted it as his own. And this friend of his? Well, he's none other than Mr. Alan Parker. After the incident, Alan went missing. Summer won awards, and became a hit. Of course, his talents are still limited, so books that he wrote after the release of The Secret Word didn't really do so well. And, somehow, his assistant found Alan's notebook, and proceeded to blackmail him. The package that he received with the notebook would have been in exchange for a huge sum of money, obviously. After the revelation, the chapter will end. ---------------------------------------------------------------------- ANSWERS TO QUIZ #4 [ CHP4QZ ] ------------------ 1. ... an old photo. 2. ... get an autograph. 3. ... a fountain pen. 4. ... Summer's real name. 5. ... he stole a friend's work. ---------------------------------------------------------------------- CHAPTER FOUR: END ---------------------------------------------------------------------- ====================================================================== ====================================================================== 10. CHAPTER FIVE - 8:00 TO 9:00PM [ HDCHP5 ] ====================================================================== In this chapter, you will expose Jeff as the one who planted the cash into your toilet tank. Yes, it has got something to do with the Larry Damon robbery that you read in the newspaper earlier. ---------------------------------------------------------------------- 8:00 P.M. [ CHP500 ] ---------------------------------------------------------------------- OSTERZONE [ CHP501 ] --------- The phone rings as you're about to leave the room. It's Rachel again. Seems like she has found some information about Osterzone. The painter has a career clouded with mystery - he was a complete unknown when he died, but some 40 years after his death, 10 or so of his works were discovered. Suddenly, he became popular for his distinctive brushwork. Needless to say, his paintings begin to command heavy prices. Rachel also tells you that Osterzone's most expensive work is the one called "Angel Opening a Door". Yes, the one that Summer's bookmark was based on. The painting was stolen was the Travis Art Musuem three years ago. You will now tell Rachel about Bradley. After the conversation, you remember your appointment with Rosa. Leave the room now. ---------------------------------------------------------------------- THE ACTOR [ CHP502 ] --------- At the Central Hallway, you will find Jeff sneaking around, again. Trigger the yellow triangle, and ask: > What's wrong now? Jeff denies that something's wrong, but when you're about to leave, he stops you. He will ask whether Dunning has spoken to you. Reply: > Like what? You can now ask the following: > What was stolen from you? He refuses to tell you after stopping you. What the...? Anyway, press further (Phoenix Wright reference, heh): > Come on. Tell me. He replies that you could be the thief. It seems that Dunning is still searching for the loot, room-to-room, right now. Strangely, he seems quite sure that you've stolen his money, and asks whether you're worried right now. Just when you're about to show him some true colors, Dunning appears. With a serious stare from Dunning, Jeff storms off. You should now talk to Dunning. I mean, the loot ARE in your room, you know? When Dunning says "but...", ask: > What's the problem? He replies that Jeff is off-kilter, and that he rubs him in the wrong way. Ask: > What makes him off-kilter? Dunning isn't exactly sure, but he says that at times, Jeff doesn't seem to hear him when he talks to him. Also, he has been over the top about his stuff being stolen, but doesn't seem exactly upset... more like it's an act. At the end of the conversation, Dunning will tell you that he will need some time to think about things before he acts further. ---------------------------------------------------------------------- A DATE WITH ROSA [ CHP503 ] ---------------- Head towards the lobby, and use the door leading to the Right Hallway. I didn't do a sketch of this place earlier, so here it is: ------- | | | | | | | - | S | - | | | | | | | | | | | - | R | - | | | | | | | - | | | | - | | | -----| F |- ------------------------------ | | _ | L | _ | | | -----------| O |------------| D |--------------- Legend ------ L - Previous area (Lobby) F - Stairs to 2F (you used it earlier) O - Main Office D - Dunning's Room R - Rosa's Room S - Storage Room Rosa is at "R". Head towards there, and talk to her. She tells you that Mila is suffering from fever. She will run off to get some medicine, so reply: > Sure. when she asks you to look after Mila for a while. ---------------------------------------------------------------------- 8:20 P.M. [ CHP510 ] ---------------------------------------------------------------------- THE SICK GIRL [ CHP511 ] ------------- Go into Rosa's room to find Mila sleeping on the couch. Approach her by touching her shoulders. This will wake her up. You will ask about her bracelet, but it seems that she can't exactly talk. Instead, she will write in your notebook. Tap the notebook after she writes, and check it - she wrote "papa" onto page 5/5. So, Mila got the bracelet from her father. But who's her father? She writes again. Take the notebook again, and check it - she wrote "Robert Evans" onto the page. Who's Robert Evans? Before you can ponder upon the question, Rosa returns with the medicine. She chases you away. ---------------------------------------------------------------------- DUNNING'S WARNING [ CHP512 ] ----------------- You will run into Dunning as you leave Rosa's room. He "encourages" you to return to your room. Ok, use the stairs at "F" to go up to 2F then. Head all the way left here to go back to your room. ---------------------------------------------------------------------- THE BROKEN RAG DOLL [ CHP513 ] ------------------- Go to the middle of the room, and someone will knock on your door. Open it to find Melissa. She tells you that she ripped one of the wings on her doll off (WHAT?), and hopes that you can help sew it back. Finally, the mini sewing machine in Ed's parcel has a role to play! Pick it up from the box, and go back to Melissa. She will show you the broken rag doll. Tap it to activate the puzzle. Now, see the zigzag lines in red on the right? Simply run your stylus along the lines to sew the thing. YAAAAAAAY! (That's Melissa.) In return for your help, she will tell you that she saw someone leaving your room earlier. Yes, it's the guy from Room 213 - Jeff. Melissa leaves after this. Now, you've something for this Jeff guy. ---------------------------------------------------------------------- 8:40 P.M. [ CHP520 ] ---------------------------------------------------------------------- THE SEARCH FOR JEFF [ CHP521 ] ------------------- Head towards Room 213 for Jeff. Knock on his door, but he isn't in. You then remember seeing him coming out from the Left Hallway door near the restaurant earlier, so head towards there. Jeff is still nowhere to be found, but you should go to the Laundry now. Rough sketch of the area: -------------------------------------- | | | | | | | | | _ |------| | | L | F | | | _ |------| | | | | |---| | | | | C | | | -------------------------------------- Legend ------ L - Previous area (Left Hallway) F - Washing machines C - Laundry Cart Examine the laundry cart (may have to adjust the camera angle to the right to get a full view of it) at "C" to start a puzzle. Use your stylus to remove all the towels out from the cart until you see a piece of cloth at the bottom. Touch the cloth, and then touch the top right corner of the linen cart: ------------HERE- | | | | | | | | | CLOTH | | | | | | | | | | | ---------------- to find a pistol! Do it all add up for you now? $20,000? A pistol? Yes, the Larry Damon robbery! Once you pick up the pistol, Louie will come into the room. Tell that that: > I found something good. You tell him about the gun, and he goes all freaked out. You can now ask: > Who did laundry today? Who else but Jeff? Long conversation about Louie's unhappiness with Jeff ensues. It seems that Jeff lost $20,000 (ha), but come on, who would bring so much money to a rundown place like Hotel Dusk? You will tell Louie that the money is actually in your room. More talk later, you will discuss about the Bradley lead. Yet more talk... Finally! Louie and you will begin to formulate a plan to catch Jeff. When given the choice, select: > Create a distraction. Louie agrees, so here you go, partners. ---------------------------------------------------------------------- THE DISTRACTION [ CHP522 ] --------------- Go to Room 217 and hide (no need to use the key, since you've already unlocked the room earlier). Once you're in, go to the middle of the room, and you will hear some loud noise. Looks like Louie has created some loud noise in Room 214. This will lure Jeff away from Room 213. Head towards Room 213 now, and touch the door knob to enter. ---------------------------------------------------------------------- ROOM 213 [ CHP523 ] -------- Layout of the room: ------H--------| D |--- |--- | |B | | | | | | | | | | | |--- | |P| |---------| |-------- | | | Bed | - | |-------- T | | - | | | | --------------------------------| Legend ------ D - Door T - Bathroom H - Hanger with Jacket P - Dresser with phone T - Table/ Suitcase B - Sofa with Bag Bed - Bed Examine Jeff's bag at "B" to find the master key to Room 215 - this was why it was missing when you were at Dunning's office earlier. Turn the camera to the right to find the hangar with Jeff's jacket. Once the screen zooms in, you should notice a card sticking out from the jacket's right pocket. Tap it to find a student ID card - hey, Jeff's surname isn't Angel, but Damon! So, Larry Damon is Jeff's father? You can now leave the room... until Jeff stops you. ---------------------------------------------------------------------- THE CONFRONTATION [ CHP524 ] ----------------- Confront Jeff now with the first of many questions: > You hid cash in my john. He denies it, of course. So, tell you that: > I got an eyewitness. It's his turn to panic now. Press further by asking: > I know about the cash. He asks for proof, so show him the pistol, the Duplicate Room 215 key, and his student ID. No major reaction from Jeff though, so leave the room now. As you leave, you remember about Summer's comments about the Larry Damon robbery. You need that newspaper article, so head towards the front desk to pick it up. Before you confront Jeff again, head back to Room 215 to pick up the $20,000 from your suitcase. You need to show it to Jeff. Now, go back to Room 213, and knock on the door. Jeff will let you in eventually. Now, this is a tricky conversation. A wrong decision in any of the choices will end the game, so proceed with extreme care... or simply follow the walkthrough. Initiate the conversation again: > I know about the cash. Now, show him the five proofs: 1. Pistol 2. Duplicate Room 215 Key 3. Jeff's Student ID 4. Stack of Cash (vehement reaction...) 5. Lobby Newspaper You can finally ask about the three "?"s, properly, now: > I know about the cash. You tell Jeff that he has a reason as to why he hid the cash in your toilet. Choose: > You wanted trouble. A heavy lashing later, tell him: > I know about the gun. You tell him that you know the reason why he hid the gun. Choose: > You wanted it found. Now, tell him that: > Your real name is... Choose: > Jeff Damon. This isn't over. The three choices you made will lead to three more "?s". So, ask the first one: > Who do I sound like? Well, like his dad. He will tell you that his dad is a total scumbag. Next, ask: > You hate you dad's name? Yeah, he hates his dad. Next: > Why put the gun here? As you guessed, he wanted it found. He reckon that if someone finds it, the cops will be called in. Last question: > Your old man that bad? Now, this is when it everything begins to slowly fall into place. After some more conversation, he will spill the beans about his father. Like Phoenix Wright, Larry Damon is an ace defense attorney. However, unlike Phoenix Wright, he does stand in the way of the law when it comes to getting a not guilty verdict . And it turns out that Larry is working for Nile. This is getting some- where. SHAMELESS PLUG: play Phoenix Wright: Ace Attorney Justice for All, and use my award-winning walkthrough when you're stuck! :) Now, more tongue-lashing from you, and the chapter will finally end. ---------------------------------------------------------------------- ANSWERS TO QUIZ #5 [ CHP5QZ ] ------------------ 1. ... did Dunning say anything? 2. ... Robert Evans. 3. ... a gun. 4. ... Jeff's student ID. 5. ... lawyer. ---------------------------------------------------------------------- CHAPTER FIVE: END ---------------------------------------------------------------------- ====================================================================== ====================================================================== 11. CHAPTER SIX - 9:00 TO 10:00PM [ HDCHP6 ] ====================================================================== It's 9pm! Time for a drink at the bar! ---------------------------------------------------------------------- 9:00 P.M. [ CHP600 ] ---------------------------------------------------------------------- THE OLD GHOST [ CHP601 ] ------------- Phone rings... Rachel again. Ed is back, so get the long talk done - lots of information, but more or less just a summary of things you've found out so far. If you need to jot down anything, however, feel free to do so. Ed does tell you that he may need you to hand over the magazine and the red box to the client directly though, so keep that in mind. Go to the bar now. ---------------------------------------------------------------------- THE SEVEN STARS [ CHP602 ] --------------- Rough sketch of bar: ---------------------------- |--| | |JB| - | | | | I - |-------------- | | | | |----------| | | | |B | | | L | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--| | | | H |MA| | | | | | | | | |--| | | | | ---------------------------- Legend ------ L - Louie H - Helen/ Coins Puzzle (later) I - Iris (later) B - Your bourbon JB - Jukebox/ Star Sticker #7 Location MA - Matchsticks Puzzle Go through the initial conversation with Louie. Drink the Borbon, and then go talking nonsense until Louie interrupts you again. He tells you about the jukebox in the bar, and the matchsticks on the shelves. Louie then tells you that when Bradley (presumably) was staying in the hotel six months ago, both Rosa and he were off-duty (ha ha, refer to the Chapter Three walkthrough!). Choose: > You had a vacation? and he will reveal that Dunning has surprisingly gave both of them a day-off- a rarity, no? Talk to Louie now about the following: > Tell me about the jukebox. It's FREE! Yay, go try it out later. > Tell me about the matches. He tells you that it's a special puzzle that he has created. You can have a crack at it later. > So Dunning saw him? Yes, Dunning was the only one who saw "Kyle Hyde" six months ago. Louie then conjures up a plan to show Dunning a picture of Bradley to test water. Some discussion about Bradley later, Louie will offer another drink. This is when Helen walks into the bar - you've a date with her, remember? Before you talk to Helen, however, it's time to get the last star sticker. Head towards the jukebox, click it to zoom in and gain access to the tracks list from the game. David Vriezen has provided the list of tracks as follow: Desert Highway Suspicions Play it Again Silent Moon ??? ---------- On the Rocks Violet Sky Sunset Men Secrets Hangover Blues ------------------ Pink Rabbit Easy Feeling ??? Insomnia Resolution ------------- ??? ??? Monochrome Straight Chaser Slow Steps ------------------- Rainy Night Midnight ??? Big Dreams ??? ------------------ ??? ??? Drunken Waltz Countdown Dream's End -------------- So Noted High Spirits Serenity Over Easy Hitting the Pavement ------------- The Long Night ---- ---- ---- ---- ------------------------- After you're done with the music, rotate the camera to the right of the jukebox to find the last star sticker. As I mentioned, the numbers are random, but just for your information, these are mine: +10 + 14 -43 -12 +23 + 25 + 34 = 51 ---------------------------------------------------------------------- THE PRIZE [ CHP603 ] --------- With this, you can finally crack the vending machine - assuming you did heed my advice and changed the coins in Chapter Four. Go back to the lobby and use the coins on the machine. Touch the shining white column on the right to initiate the coin-slotting. ----------------------- | | | (--------- ( | ) | | | | ----------------- | | | C | | | ----------------- | | ----------------- | | | 1 | 2 | 3 | 4 | | | ----------------- | | | 5 | 6 | 7 | 8 | | | ----------------- | | | 9 | 0 | ENTER | | | ----------------- | | | ----------------------- Touch the coin at "C", and it will go into the slot at ( | ). Now, type the total sum of the seven numbers you've got (I typed "51", obviously), and tap "Enter". Your reward? A Pinkie Rabbit doll! What a way to tie back to Melissa's puzzle! :) NOTE: If you typed in the wrong number, you will get some junk food as a reward. ALSO: It's now pretty much confirmed that on your second playthrough, you will get a red lipstick instead of the rabbit doll. Thanks to Sideswipe and the other folks at GameFAQs.com and Gamescore.com.sg for clarifying this. Head back to the bar now for Helen. ---------------------------------------------------------------------- THE COINS PUZZLE [ CHP604 ] ---------------- Talk to Helen to find that she's all alone, without family. Continue talking, and you will bring up the topic of your first meeting with her at the front desk, where she mentioned about her desire to stay in the Wish Room. You can now ask her the following questions: > How long have you been alone? She replies that there was a time when she had someone in her life. Let me guess... Alan? > What's your wish? She will politely refuse to answer this question, as she sees the wish as an important secret. > You had a family once? This questions opens up after you asked the first question. She will once again refuse to answer your question. As you acknowledge her rights to privacy, Louie interrupts the proceedings with a gimlet for Helen. Continue the conversation until she suggests that you play a little game with her. She will put six coins in front of you. You must arrange them so that four are in a row both vertically and horizontally. It's a simple enough puzzle. The initialy layout of the coins are as follow: ( ) ( ) ( ) ( X ) ( ) ( Y ) To solve this, click and hold ( Y ) and place it on top of ( X ), and then tap the "tick" icon on the bottom left of the screen. Winning this little game will allow you to find out more about Helen's past. She reveals that this is not her first stay at Hotel Dusk. Tap the yellow triangle, and ask: > You stayed here before? Helen will reply that she first stayed here some 20 years ago. She then returned 10 years later - which means, she has been coming to the hotel once every decade for the past 30 years. She tells you that back in those days, the stories about Room 215 didn't exist. She will soon tell you that during those days, she was working in Las Vegas. Ask: > You lived in Las Vegas? She will tell you that before she lost her eye, she has been working as a magician (wow!). Louie will interrupt the conversation again, and Helen will make her move. Well, you didn't really find out her secret, but at least you're finally getting some leads. Once Louie escorts Helen away, you can move on to the next puzzle in the bar. ---------------------------------------------------------------------- THE MATCHSTICKS PUZZLE [ CHP605 ] ---------------------- Examine the shelf marked "MA" to find some matchsticks. There are two boxes of matchsticks here. The left box has the "sqaures" puzzle, and the right box has the "triangles" puzzle. You can choose to do either one first, and the story will advance. Let's tackle the "squares" first, then. The goal of this puzzle is to create three squares out of five by taking away four of the matchsticks. The initial layout of the matchsticks as follow: ------- | | | | | | ------------- | X | | X | | X | WWWWWW-ZZZZZZ | Y | | Y | | Y | ------------- | | | | | | ------- The lines represented by W, X, Y and Z are the four matchsticks that you should remove. Upon removing them, you will get the following layout: ------- | | | | | | ------------- | | | | | | | | | | | | | | ------------- | | | | | | ------- So, there you go. Three squares. :) Now, the "triangles". The goal of this puzzle is to create three triangles by taking away six of the matchsticks. This one is tougher to represent in ASCII, but I will try: / / / AAAAAAA /B C / B C / B C --------------- / XY / / X Y / / X Y / -------ZZZZZZZZ------- The lines A, B, C, X, Y and Z are the matchsticks that you remove. Upon removing them, you will get the following layout: / / / / / / --------------- / / / / / / -------- -------- That's the three triangles you need. NOTE: The matchstick puzzle changes every now and then, so if you're interested in solving more mind teasers, examine the shelf later. For now, doing these two will advance the story. Regardless of which puzzle you do first, completing the first will see Iris walking into the bar. Talk to her, and she will eventually ask you to have a drink with her. Unfortunately, the game won't allow you to have a drink with this looker, so both the answers would be rejections. Just to be a little more polite, choose: > No thanks. ---------------------------------------------------------------------- 9:20 P.M. [ CHP610 ] ---------------------------------------------------------------------- THE INSURANCE CLERK [ CHP611 ] ------------------- You can now do the second matchsticks puzzle. After doing that, Summer will walk into the bar. Talk to him for a moment, and Iris will leave the bar. Damn, you've chosen Summer over Iris... what's happening, man, Cing? As she leaves, Summer asks for her identity. You reply that she's Iris, but he immediately says that that's not right. Ask: > What's not right? Summer replies that he has the feeling that he had seen Iris before. Your next conversation with Summer will be about Osterzone, and the stolen painting. He will be surprised that you've already found out so much. Questions time: > What all makes sense? Summer attempts to "deduce" your true nature, while you attempt to deduce your fist to his face. Nevertheless, his reply doesn't really shock you - he thinks that you're the insurance clerk hired to track the stolen masterpiece. Yeah, right. > How do you know Iris? Unfortunately, he couldn't remember. He promises, however, that if he remembers it in future, he shall notify you. Summer leaves soon after. Walk to the point marked "B" now to examine your bourbon. This will trigger Louie's return. You should now leave the bar. ---------------------------------------------------------------------- THE 10TH ANNNIVERSARY [ CHP612 ] --------------------- You will find Rosa at the restaurant area. Approach her to trigger a conversation. She will tell you that the bar was ipened to celebrate the hotel's 10th anniversary. You can now ask her: > When was the anniversary? Rosa replies that the hotel was built 20 years ago, in 1959. Which means, its 10th anniversary would have been in 1969. You will remember the incident about the missing kid in 1969. Would there, perhaps, be a link? > Tell me about the story. She will tell you that this so called "story" is just a rumor. She adds that when she first asked Dunning about this, he laughed flat out at her. Rosa will end the conversation by suggesting that you talk to Dunning if you want to know more about the hotel's history. ---------------------------------------------------------------------- DUNNING'S PAST [ CHP613 ] -------------- You will find Dunning in the restaurant. Ask him about the hotel's history. When given the choice, you can ask either: > When was it (the hotel) built? Dunning replies that 20 years ago, the hotel was busting with life, but by the time he took over, the place had changed. or > Has the name changed? Dunning will give you some tidbits about how the hotel was named by its previous owner. Both options will lead to the same "?": > When did you take over? He will tell about his plans for business, and then lament about his poor decision. He also mentions a little about his old job. > What did you do before? Dunning becomes all defensive. Ask: > How'd you get this place? He will tell about that he used to do paper work in an office, until he saved up enough to buy the hotel. You believe? Now for the last question before he leaves. You noticed him looking at something when you came in, so ask: > What were you looking at? He will tell you about the pictures on the walls near the piano. He also informs you that Jeff has called and told him that he has found his missing cash, heh. Leave the restaurant after the conversation. You will bump into Rosa again. ---------------------------------------------------------------------- THE WINE LABEL [ CHP614 ] -------------- Tap the yellow triangle and ask: > What's perfect? Looks like she needs a favor from you. She tells that at times, when the guests order wine, they like to keep the labels. When that happens, she would always deliver it to their rooms later. But she's busy (still cleaning, presumably), and Louie is manning the bar. And so, yes, she wants you to help her deliver the label. She offers to give you free breakfast as a reward. What? Free food? I'm on! Turns out that it was Helen who wanted the fresh label. Apparently, Helen ordered wine ten years ago when she came with her friend. She asked for that very same bottle of wine tonight, perhaps for remembrance's, perhaps. Before you leave Rosa, ask: > Who did Helen come here with? Rosa has no idea, but she thinks that the person with Helen was her son. This opens up the next "?": > She's just like you? Rosa replies that she lives far away from her son, just like Helen. Another "?": > What's your son like? She reveals that her son works in Wall Street, and that he has previously requested that she quit her job to live together with him. Nothing wrong with that, man, but you know, my mom has the same response when I asked her to quit her job and live with me... Rosa will now tell you that she couldn't remember what wine did Helen drink. However, she does remember seeing three bottles of wine lying around - two in the kitchen, and one in the restaurant. It seems that Helen wasn't the only one who had wine tonight - Summer and Iris were the other ones.