Just Adventure original
Hotel Dusk: Room 215 Walkthrough
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5:30 P.M. [ CHP200 ]
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FOLLOW-UP [ CHP201 ]
---------
You should start poking your nose around the hotel to gather clues.
Exit Room 215 to find Rosa along the corridor. Go talk to her.
Now, it's a little tricky, this one. You may get a "game over" if you
piss Rosa off too much, especially when it comes to a story/ rumor
about the hotel's past. Anyway, to get through this smoothly, go
through the conversation by asking the following questions:
> Tell me about Louie.
Press:
> What stories?
Press:
> You can't talk?
Relent:
> Ok, I won't push it.
NOTE: If you insist on asking Rosa to "spill it", she will arrange a
date with Dunning for you at the front desk. This will lead to an
early bath for you...
I'll leave the details/ outcome of these choices to you, since the
bulk of it doesn't really provide much information. The general idea
is that there's a rumor about the previous owner of the hotel - you
will get to know more about this later, anyway.
You can also ask about Mila:
> How's Mila doing?
When given a choice, select:
> The bracelet.
This will set up a date with Mila at Rosa's room at 8:00pm. Cool.
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VA-VOOM! [ CHP202 ]
--------
Rosa will leave to prepare dinner soon. Once she's gone, go a little
to the right. You will hear a whistle from the end of the corridor.
The cut-scene doesn't exactly tell you which room it comes from, but
it's actually from the Linens Closet.
Use the 2F sketch from Chapter One, and head towards the room marked
"L" to reach Linens. Touch the door knob to enter.
Rough sketch of area below:
-------| F |------
| | L |
| | O |
| ----|
| |
|(T) |
|--- |
| | ----|
| S| | |
| | | |
|--- L | V |
| | |
| ----|
| |
|--------------| |
| | |
| | |
----------------------
Legend
------
F - Previous Area (2F Corridor)
L - Louie
V - Magazine
S - Ironing Board/ Linen Cart Area
T - Trash Can
LO - Locker/ Screwdriver/ Pliers/ Crowbar
You will find Louie here. Seems that he's taking some time off while
reading a copy of Va-Voom, which happens to be a magazine of some
objectional contents.
Talk to Louie, and you should get to ask:
> This your hiding spot?
He insists that he has been working hard.
Ask:
> What did you clean?
He mopped. And then, you know, dusted stuff. Sigh.
Continue talking to him until you can tackle the "?s":
> What stories did you mean?
The secret that Rosa has been trying to hide so vehemently just moments
earlier will be unveiled. Ghosts! Louie will mention an incident
relating to this matter, so:
> When was this incident?
This incident happened 10 years ago.
> Talk about the incident.
Seems that a girl disappeared in the middle of the night while staying
in the hotel 10 years ago.
Continue asking:
> A girl disappeared?
The girl was only 10 years ago. Her dad looked all over for her, but
she wasn't found. The cops got a mysterious letter later, telling them
where they could find the girl's body.
But amazingly...
> Did they find the body?
... no. And so, after a while, the stories about ghosts started
surfacing.
You can now press:
> Dusk went bankrupt?
Yes it did, and Dunning was the one who picked the place up again,
even though not in the most spectacular manner.
You should now ask about Mila:
> What's Mila like?
Louie gets shy, which is weird. Anyway, he will comment about your
eye for the ladies, so press:
> Nothing changes?
Seems like you're some dinosaur from some tar pit when it comes to
the girls. Good metaphor, Louie.
Now for the last "?":
> Stuff gets left behind?
Louie will tell you that Dunning keeps all the lost and found items in
his office. Looks like you need to find a way to sneak in...
Continue talking to Louie. You will talk about Bradley, of which Louie
replies that "he understands". You can press about this:
> You understand?
He will tell you that he has a buddy who died three years ago. This
will set up a tensed finale to this chapter, but we will come to it
later.
Once Louie leaves, you can finally examine this area. Check the
shelves at "V" to find a copy of men's magazine featuring Cecily Lee
on the front cover. That's one item down from Ed's list.
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THE TOOLBOX [ CHP203 ]
-----------
Now, time to find a way to open your suitcase. Examine the locker at
"LO" to find a toolbox (it's the red thing on the top shelf) that
holds three items:
1. A crowbar
2. A pair of pliers
3. A screwdriver
Take them all if you want, but the pliers is the only thing you need
at the moment.
NOTE: Just double tap on all three items to add them to your
inventory. Precision tapping is required.
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5:40 P.M. [ CHP210 ]
----------------------------------------------------------------------
HELEN [ CHP211 ]
-----
On your way back to Room 215, you will pass Room 212. The old lady
with the eye-patch will greet you. Talk to her to find out her name -
it's Helen Parker.
She will excuse herself after talking to you about rooms and names.
You've a "?" to ask her though, so knock on her door to get her to
come out of her room again. Ask:
> Why stay here?
She replies that she has some dear memories of this place.
Ask:
> What kind of memories?
Secret, dude.
You will find out more about these memories in the later chapters.
Ok, chop chop. Room 215.
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THE THICK WIRE [ CHP212 ]
--------------
Refer to the sketch in Chapter One, and examine the area marked "H" to
find a hanger. Select the pliers that you've just nicked from the
Linens, and use it on the hanger. You will need to use the pliers to
cut the hanger so that you can get the thick wire needed to pick the
lock on your suitcase.
Refer to the following sketch, and point your stylus to the points
marked "A" to cut the hanger:
-------------------
| | | | |
-----|-------------
|
/
- -
/
------ ------
/
|---A----------A---|
You get a thick wire, finally! Go to your suitcase now, and use this
new wire on it. Push the wire into the keyhole. You will need to use
your stylus to push all three pieces of the lock into place. It's
actually quite easy to do - simply hold and drag the pieces down,
piece by piece. If you take too long with a piece, an earlier inserted
piece may "pop out" again, so take note. Shouldn't take you more than
30 seconds to open the suitcase though.
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THE SUITCASE [ CHP213 ]
------------
You will find the following items in your suitcase:
1. A pair of socks
2. A bottle of whiskey
3. A shirt
4. A tie
5. An electric shaver
6. A pencil
7. A stack of cash
You only need the cash now, so drag the pencil away (it's blocking
your path to the cash), and double tap the money to add it to your
inventory.
You may also want to check the top segement of the suitcase to find
the following:
1. Some receipts for claims
2. A Red Crown brochure
3. A map of L.A.
4. Yesterday's papers
5. A photograph
You can't take any of these with you, though.
Before you leave, stash the client list into the suitcase.
Go to the front desk next.
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THE PAYMENT [ CHP214 ]
-----------
At the front desk, you can't seem to find Dunning. Instead, go back to
the lobby area, and knock on his office's door. Check the lobby map
in Chapter One for the location - it's marked "O", just beside the
vending machine.
Talk to Dunning, and pay him the forty bucks you owe him for the
night's stay. He will apologize, but you aren't so sure why. Press:
> I don't follow you.
and he will tell you that it's about the parcel mix-up. You will get
free dinner as a result, woohoo!
Dunning will then go to his quarters for a nap. In his haste, he
forgets to lock his office. Time for some SPLINTER CELL action, man!
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THE OFFICE [ CHP215 ]
----------
Touch the door knob on Dunning's office door to enter. Lot's of things
to do here, so refer to the sketch for the locations for all these
events:
----------------------| R |------
| |
| -----|
| ------- | |
|---- | | | |
| | | N | | S |
| A | | | | |
| | ------- | |
| | -----|
|---- |
| |
| |
| |
- |
|
L |
-------------------------|
- | 3 | B |
| | | |
--| F |---------------------------
Legend
------
L - Previous area (Lobby)
F - Locked door to Front Desk
R - Locked door to Right Hallway
T - TV/ Drawer A ("Kyle Hyde" Records)/ Tourist Brochure & Map
N - Newspaper Articles
S - Sofa
3 - Cabinet 3/ Memo/ Use Crowbar
B - Calendar/ Birthday Card/ Supervisory Log
First things first. Examine the desk at "B". You will find plenty of
examinable items here. Click them all. The important things here are:
1. A calendar - the date December 5th is circled
2. A birthday card with a message - "Happy Birthday to my dearest
Jenny!"
3. A supervisory log - it says that things left by guests are kept
into drawer "3", while the guest registration is kept into drawer "A".
Now, go to "A" to find drawer "A" - it's one of the drawers below the
TV. Tap the drawer to open it. You will find the guest log inside.
Click the documents to find the records for a certain Kyle Hyde,
who stayed in Room 215 on June 30th, 1979.
That's just about six months ago - jot that down in your notebook.
Next, go to "3" to find drawer "3" - it's the top right drawer. Tap it
to find that it's locked. Above the drawer is a keypad that you can't
use yet, since you don't have the password.
Note the piece of paper that's stuck underneath the drawers. Tap it,
and you will activate a puzzle. Use your stylus to glide the paper
out - you will find that, after a few strokes, the paper will be torn.
----------------------------------------------------------------------
THE MEMO PUZZLE [ CHP216 ]
---------------
You now have part of the memo. A puzzle will be triggered, but you
can't do anything to it yet, so just get out of it. Now, you will have
to lift the drawers so that you can get the remaining memo. Remember
the crowbar that you stole from the Linens? Time to use it!
Select it from the inventory, and use it on the drawers. Drag the
crowbar to the drawers until the lower end of the crowbar fits nicely
into the base of the drawers. Now, simply hold and drag the crowbar
downwards until you hit the puzzle solved jingle.
NOTE: Be VERY careful when doing this. If you don't hold it firmly,
the crowbar will give way, and the drawers will drop back to the
ground. This will alert Dunning, thus leading to a premature "game
over".
You will automatically pick up the remaining memo, which leads to
another puzzle. On the memo, you will find dots, stars and triangles.
This is a "join-the-connectors" puzzle - simply join all the similar
symbols together to form THREE numbers. For example, if you join all
the dots together, you will most probably get the number "1".
NOTE: The solution to this memo puzzle is random. I've played this
chapter three times, and each time, the numbers are different. I've
gotten 136, 125 and 128 during my three runs.
Once you get the number, examine the keypad above drawer "3". Turn the
number dials on the keypad until it matches the number on the memo,
and you will unlock the drawer.
Inside, you will find a small red box. Hey presto!
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NILE [ CHP217 ]
----
Once you leave the office, you will bump into Louie outside.
NOTE: If you don't, you may have to examine every item in the office
to trigger this cut-scene.
You've no choice but to talk to Louie. When he asks about your
sneaking out from Dunning's office, reply:
> You know... work.
Continue talking, and when Louie thinks that you've expose his past
deeds to Dunning, assure that:
> Nah, it wasn't about you.
The conversation will eventually lead to a test of trust - do you
trust Louie enough to tell him the truth about yourself? Well, the
correct choice is:
> I guess I can trust him...
This will lead to a revelation about the Nile crime ring. Upon
hearing this, Louie absolutely freaks out. Reply:
> Knew about that, huh?
Take note of what Louie tells you now - it seems that he knows about
an undercover detective working on the Nile case. Seems that you being
honest to him has explained some doubts that he has been wondering
about.
Anyway, press:
> What makes sense now?
The conversation will be interrupted by Rosa. Louie will take the
opportunity to leave. Once he's gone, you will have to take on Rosa.
Again.
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WHITE LIES [ CHP218 ]
----------
Talk to Rosa, and you will find that you can't hide many things from
her. I think she has overheard Louie calling you "officer". Anyway,
when she says "hmm...", ask:
> What's wrong?
Aha. She's quite convinced that you do know Louie. This is quite a
tricky choice to make, but I eventually decided to be honest with her
as well:
> Yeah, I know him.
This makes Rosa extremely excited. She also tells you that she
overheard Louie calling you "officer" (ha ha).
Now, when she asks about Louie's past, choose:
> Don't tell her anything.
She insists that Louie is hiding something, and comments that he's
"shifty".
Reply:
> You think he's shifty?
You will eventually lie that Louie worked as a pizza boy previously.
This seems to pacify her enough, which means you can start asking her
some questions.
Now, these two "?s" are white colored, so you won't know who to ask.
Might as well as Rosa, right?
> Who's Jenny?
> What's with Dec. 5th?
You will get nothing from both questions. That's it. DO. NOT. ASK.
THESE. TWO. QUESTIONS. EVER. AGAIN.
Especially not to Dunning.
Your pager will beep soon after, so go back to Room 215 and pick up
the phone to call your office. Ed tells you something important about
Nile, Louie, and a guy called Danny. It involves some painting
insurance scam, which inevitably links back to the Bradley case. Looks
like a talk with the ex-pizza boy is once again required.
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5:50 P.M. [ CHP220 ]
----------------------------------------------------------------------
WHERE'S LOUIE? [ CHP221 ]
--------------
Head back down to 1F. At the Central Hallway, you will meet Dunning.
Approach him to talk. Now, you will get to ask three questions, but
ask only this one:
> Where's Louie?
This will open up the door behind Dunning to you. It leads to the
Left Hallway. As usual, click on the door knob leading to the area to
enter.
NOTE: If you ask about Jenny and Dec. 5th, you will get a "game over".
Left Hallway sketch:
-----------
| |
| |
| |
| |
| -
| B
| -
| |
- |
L |
- |
| |
| -
| E
| -
| |
| |
| -
- D
P -
- |
| |
| |
| -------------------|
| |
| -
| C
| -
| |
|(P)(P) |
------------------------------
Legend
------
B - Boiler Room
L - Louie's Room
E - Electrical Room
D - Laundry
P - Pantry
C - Central Hallway
P - Potted Plants (note for later)
Go through the door at "P" to enter the pantryL
-------|-S-|-------------------------
| | | |
| | | -------- |
| | |--| |---|
| | -
|----|
| | L
| | -
| | |
| | --------------|
| | | |
---------------| K |----------------|
Legend
------
S - Locked Door
K - Kitchen
L - Left Hallway
You can't use the door at "S" until late in the game, so just ignore
it for now. Instead, use the door at "K" to get into the kitchen:
----| P |------------------------
| | |
| | |
| ----------- |
|--- | |
| | ------- | |
| | | | | F |
| | ------- | |
| | R | |
| | | |
| ---------| |----- |
| | RE | |
| ------ |
| |
----------------------------------
Legend
------
P - Pantry
R - Rosa
F - Flour
RE - To restaurant
You will find Rosa in here. She's extremely tied up, but you can still
sneak in the question:
> Where's Louie?
Well, he isn't here. Which means, he's most probably in his room.
Backtrack to the Left Hallway, and head to the door marked "L" to
Louie's room. Knock on the door, and you will more or less force your
way in.
You may also want to explore the other rooms here, like the electrical
room and boiler room, before heading to Louie's. I won't discuss them
until it's absolutely necessary to go to these places.
----------------------------------------------------------------------
DANNY [ CHP222 ]
-----
I won't provide a sketch of Louie's room now, since you can't exactly
examine anything yet. I promise I'll include one later in the chapters.
Initiate the conversation with Louie, and be prepared for a long
session. He will initially refuse to talk. When given the chance,
press:
> Oh, you'll talk to me.
The name "Danny" shoots off Louie's mouth. You will also take this
chance to "inform" Louie that Nile is hot on his heels. Continue
pressing by telling him that:
> That's what LAPD says.
Louie will say that the Nile case was why he left New York in the
first place. When given the choice, ask:
> Did you take the money?
He will insist that he knows nothing about Danny's money.
You should now tap through the long conversation until you can ask
the "?s":
> Who stole the money?
Choose:
> I don't think it was you.
Yep, it was the guy who killed Danny who took the money.
> Who killed Danny?
Choose:
> I don't think it was you.
Louie reveals that a guy by the name "J" did it.
Press about this "J" person:
> Who's J?
J was someone who worked for Nile. He was some kind of insurance-
fraud pro, and Danny was collaborating with him on some scam before he
died.
Continue asking:
> Why was Danny killed?
The first mention of a very important "angel painting". Danny was
about to steal an angel painting from Nile's hideout, but he ended up
getting himself killed.
> What's the angel painting?
Unfortunately, Louie has no clue about this, except that it's worth a
fortune.
This is going to end, soon:
> Why'd leave the city?
Choose:
> 'Cause Danny got killed.
Louie will tell you about this last big job that Danny was raving
about.
Press:
> What was the job?
This will lead to a crucial cut-scene. I'll leave it to you to check
out the details, but the crux of it is that this "J" person was none
other than Bradley!
NOTE: You've got to tap a picture off Louie's hand at some point
during the conversation.
Time to take stock.
----------------------------------------------------------------------
ANSWERS TO QUIZ #2 [ CHP2QZ ]
------------------
1. ... Mila.
2. ... ten years ago.
3. ... a small red box.
4. ... Nile was after him.
5. ... Danny.
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CHAPTER TWO: END
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======================================================================
======================================================================
8. CHAPTER THREE - 6:00 TO 7:00PM [ HDCHP3 ]
======================================================================
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6:00 P.M. [ CHP300 ]
----------------------------------------------------------------------
RACHEL'S QUESTION [ CHP301 ]
-----------------
Talking to Rachel upon a chapter's introduction has almost became
mandatory now. Back at Room 215, when to the door to trigger a phone
call from her. As usual, answer it. When she asks about Bradley, tell
her:
> Forget it, Rachel.
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A FAMILIAR NAME [ CHP302 ]
---------------
After Rachel, leave your room, and you will decide to have dinner.
Take the stairs down to 1F, and walk towards the restaurant. You will
trigger a cut-scene, in which Melissa is seen receiving some parental
guidance from her father.
When Melissa says that she hates her dad, interrupt her:
> Everything ok?
After some yelling here and there, the sulky girl runs off. You will
finally get the chance to talk to her dad. When he apologizes for
making a scene, reply:
> Nothing to apologize for.
He introduces himself as Kevin Woodward. When you tell Kevin that
your name is Kyle Hyde, he appears slightly startled. Ask him:
> What is it?
It seems that Kevin has heard your name before. Hmm, does this has
something to do with "the other Kyle Hyde"?
Kevin will soon ask about Melissa's earlier conversation with you.
Tell him that it was:
> Nothing special.
and he will take your word for it. Now, you can finally ask him about
the "?" about your familiar name:
> Someone has my name?
Kevin thinks that one of the patients at the hospital where he worked
(he's a surgeon, by the way) may have had a similar name, but he isn't
entirely sure.
Kevin will leave soon after. Go into the restaurant now.
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DINNER [ CHP303 ]
------
Poor Louie. Apart from being the bellhop and cleaner, he's now taking
on the job of waiter at the restaurant. Damn Dunning! At the reception
area, you will automatically talk to him. He will talk about the bar
in this area, as well as some messed up rooms. Take the opportunity to
press about these rooms that haven't been occupied in six months:
> Six months?
Take note of the rooms that Louie mentioned - Rooms 217, 218 and 220.
You can now tackle the "?s":
> Room 217 isn't being used?
Louie was quite sure about that, and he warns you not to sneak around
too much. Eventually, you will persuade him to find a way into Room
217 for you.
After that, ask the next "?":
> Where's the bar?
You can check the sketch below for its location, anyway. You will fix
an appointment at 9:00pm with him - apparently, he's also the
bartender. Duh!
---| K |--------------------------
| |
--------- --- -
| |S|
B --- C
| L
- -
| |
| -------------------------------
| |
| |
| |
| |
| |
| -
|
| R
| I
| -
| |
| |
--------------
Legend
------
C - Central Hallway
K - Door to Kitchen
B - Locked Door to Bar (opens at 9:00pm)
R - Door to dining area
L - Louie
I - Iris
S - Star Sticker #6 Location
After the conversation with Louie, walk towards the dining area. As
you approach the area marked "I", you will bump into Iris. She seems
troubled, so ask her:
> What is it?
Seems like she's depressed...
> You seem upset.
It appears that someone has openly told our dame she hate her.
Ask:
> Who said she hated you?
She will reply that it was an awful child...
Press:
> An awful child, huh?
When prompted, ask:
> You mean Melissa?
Yes indeed, and Iris reveals that Melissa actually threw a doll at
her!
Ask:
> She threw her doll?
Iris will insist that Melissa has over-reacted to a simple question
that she asked, about the maker of the said doll.
Last but not least, tell Iris:
> You're nuts. (I kinda like this choice...)
Well, regardless of your choice, Iris will call you a total brute.
Once she leaves, use the door at "R" to enter the restaurant.
-----------------------------
| ------ ------|
| | | | |
| | | | |
| ------ ------|
- |
R ------ |
| F | |
- | | |
| ------ SP
| ------ PP
| | D | PP
| | | PPPPP
| ------ PPPPPP
---------------------PPPPPPPP
Legend
------
R - Restaurant Area
F - Where you eat/ Summer conversation
D - Melissa's Rag Doll
P - Piano, pictures and other stuff
S - Star Sticker #5 Location
Examine "D" to find Melissa's rag doll. When you reach "F", a cut-scene
will be triggered. Enjoy the dinner, and dessert!
----------------------------------------------------------------------
THE MISSING BOOKMARK [ CHP304 ]
--------------------
Once the long dinner sequence ends, Summer will appear. He has some
unfinished business with the wrong parcel earlier - seems that you may
have overlooked something when you searched his box earlier. You will
agree to find this missing item for him, so ask:
> What am I looking for?
Summer replies that it's a bookmark.
Press:
> What kind of bookmark?
He replies that it's a blue bookmark with a picture of an angel on it.
It's also blue in color, and has a ribbon.
You can now ask about the next "?":
> What was in the notebook, anyway?
Summer will become defensive, and will ask whether you saw the contents
of his notebook.
Choose:
> Just looked at the cover.
Ok, that's all from Summer for now. He will leave his beloved bookmark
in your hands, and so begins your search for it.
----------------------------------------------------------------------
THE SECRET WORD [ CHP305 ]
---------------
Rosa will clear the plates soon, so take this chance to ask her about
Summer. When prompted, tell her that:
> I think he's a writer.
But of course! Rosa will remember the name "Martin Summer", finally.
> You know this guy?
Oh yes, indeed. In fact, Rosa is a fan!
Ask:
> You're a fan of Summer?
Rosa will give you some pointers about Summer. It appears that The
Secret Word (which is the title of the notebook of his, by the way)
was Summer's first book. Continue by pressing:
> The Secret Word?
This book is immensely popular, and has won some awards for Summer.
Take note of Rosa's request for an autograph as well.
Keep asking:
> What's the book about?
Some perfect crime/ revenge plot, apparently. You can find those
kind of thing everywhere nowadays.
You can now ask the last "?":
> What about the guy with my name?
Unfortunately, Rosa has no recollection. It's really strange - you saw
the name in the guest register, but both Louie AND Rosa have no idea
about this guest. Don't tell me BOTH of them were off-duty on that
day?
----------------------------------------------------------------------
THE PIANO [ CHP306 ]
---------
Once Rosa leaves, you can finally examine this area. Check the areas
marked by "P" for the piano, speakers and photographs. Most
importantly, you will find another star sticker on the side of the
piano.
You should now return to the reception area. Mila is here as well,
and it seems that she has offered to help Rosa and Louie, but he will
ask her to return to Rosa's room.
Go through the conversation with Louie until the next time segment.
----------------------------------------------------------------------
6:20 P.M. [ CHP310 ]
----------------------------------------------------------------------
GENTLEMENLY CONDUCT [ CHP311 ]
-------------------
Back at the Central Hallway, you will find Mila at the end of the
corridor. Seems that she's engrossed with the painting here. Attempt
to talk her, and tap through the monologue until Rosa appears. The
ever-helpful maid will usher Mila away.
Go to the opposite end of the hallway, and try to use the stairs up.
A scene will occur, as Helen belatedly comes down for dinner. She
will ask you to help her to the dining area. Be a nice guy, and tell
her:
> Well... maybe...
She will take that as a "yes", so walk her all the way to where Iris
was on the restaurant area sketch ("I").
In return for your help, she will offer to buy you a drink at the
bar. Reply:
> A free drink? I'm in!
This will set up a second boozing appointment in the bar after 9:00pm.
----------------------------------------------------------------------
THE FOUNTAIN PEN [ CHP312 ]
----------------
When you're about to leave the restaurant area, someone will stop you.
It's Louie, and he's stopping you because he has just found a fountain
pen under the table you dined at. Tap the pen off him. There's
some words carved on it, but its surface is worn down, which means you
won't be able to read what's on it.
Rosa's incessant rants will lead Louie away, again. You can now leave
the restaurant area.
Remember the chalkboard outside the restaurant? No? Ok, I will re-use
the sketch - it's at "B", which you should immediately be at when you
step out of the restaurant.
Sketch of area (redux):
| - |
| - |
-----| S |-
| |
-
L
-
| |
| |
| |
_ |B |
| | |
M| |
G| |
| |
- |
| |
| |
| |
| |
| |
| |
| |
-----A-----
Legend
------
B - Signboard and Chalkboard
S - Stairs to 2F
A - Apple Painting
L - Door to Left Hallway
MG - Moonlight Grill Restaurant
I mentioned about examining the chalks there earlier, which is what
you should do now. Select the fountain pen from your inventory, and use
it on the chalk. You will automatically find some chalkdust, and put a
little of it onto your finger.
This leads to a puzzle. Apply the chalkdust onto the pen, and then rub
the dust off (thoroughly, with the stylus). Now, the words inscribed on
the pen will be readable:
"To Alan, with love."
[ ALTERNATE METHOD ]
------------------
There's another way to read the words on the pen. Remember the flour
in the kitchen? Use the pen on the flour, and go through a similar
rubbing process to see the words.
(Thanks to Sideswipe for pointing this out.)
Once you solve the pen puzzle, return to the restaurant reception for
Louie. You will pass the pen to him automatically, while he offers to
find out if there's anyone called "Alan" here.
----------------------------------------------------------------------
RETURN OF THE DOLL [ CHP313 ]
------------------
Go up to 2F, and try going to the left. You will "remember" about
Melissa's doll, so head to Room 219 for her. Knock on the door. When
she answers, she will tell you that her dad's not around.
Ask:
> Where'd your dad go?
Melissa isn't sure, but she feels that he went somewhere so that he
didn't have to see her anymore. Poor kid.
You should now show the doll to her. She will very very grateful for
your kind gesture, since her mom made the doll for her.
Leave the conversation now, and she will stop you. In fact, she will
invite you into her room. Apparently she needs company until her dad
returns.
----------------------------------------------------------------------
PUZZLE BOBBLE (REDUX) [ CHP314 ]
---------------------
Room 219 sketch:
----------------------------------
| | | | | | |
|---| |-| |----| |
| | | | | |
| | Bed | | Bed | |
| | | | | |
| | | | | |
| -------- ------- ( P )|
| |
| M ----------- |
| | | |
| ---------------------
| | |
| - |
| T |
| - |
| | |
--| F |------------------
Legend
------
F - 2F Corridor
M - Melissa
T - Toilet
P - Puzzle
Bed - Bed
Go talk to her, and she will ask you to do a puzzle. Yes, it's the
same puzzle as before. This time, however, you will need to do the
whole thing instead of just a few pieces.
The puzzle is found on the table at "P". Touch the puzzle box to
activate the sequence. I can't help you on this one, but it's really
easy, anyway. Just rotate the pieces and put the correct pieces into
place. The completed puzzle will show the picture of a bunny.
Watch now as you explain a little about this rabbit to Meliisa. Dude's
called Pinkie Rabbit, and he has his very own cartoon show back in the
good old days, blah blah.
Melissa will then reveal that her mom gave this puzzle to her as a
birthday present. You will remember about the words behind the puzzle.
You job is to flip the puzzle from the upper screen to the touch
screen, so that you can read those words. Well, if you've played Trace
Memory, this shouldn't be a problem.
Simply close your DS, and reopen it. Ah, the wonders of technology.
Words on the back:
"Good-bye, Melissa."
After this, Kevin will return. He will ask you to leave, but before you
do, ask him:
> You worried about Melissa?
Kevin is wondering if she talked to you about her mother.
Press:
> Why are you asking about her mom?
He will become all agitated, but at least you can still ask one more
question before he cracks:
> Why did your wife leave?
Now, he will really crack. Pacify him quickly:
> Easy! Don't scare Melissa.
Which means it's time for you to leave Room 219 now. You will remember
about Summer's bookmark as you leave.
----------------------------------------------------------------------
6:40 P.M. [ CHP320 ]
----------------------------------------------------------------------
BOOKMARK SEARCH [ CHP321 ]
---------------
Go back to your room, and walk towards the bed. Examine the first box
(the one to the right), and you should activate a puzzle. This is a
little tricky, and I remember spending 15 minutes rotating the box
upside-down, leftside-right, etc. without ever finding that damn angel
bookmark. The trick, however, is to simply rotate the box until its
base is facing you, and then brushing against the middle part of it
repeatedly.
Keep doing so, and then turn the box up to look inside the box to find
the bookmark stuck somewhere at the bottom. If you don't see it, keep
rattling/ brushing the base of the box until it appears. Once you see
the bookmark, tap on to it to activate the next puzzle. For this one,
you can simply slide the bookmark out from the "groove" to get it.
NOTE: Be careful not to accidentally tap the "back" icon, or you will
have to redo the box-shaking sequence again.
With the bookmark in-hand, you can now visit Mr. Summer at Room 211.
----------------------------------------------------------------------
ANGEL OPENING A DOOR [ CHP322 ]
--------------------
Knock on the door, and Summer will greet you. Talk to him until you
get to ask some questions:
> Who painted the bookmark?
The picture on the bookmark is a reproduction of a famous painting,
which was painted by a painter called "Osterzone". You can now ask
Summer about this mysterious painter:
> So who was Osterzone?
Take note of the details regarding to Osterzone, because he's an
important character in this game... even though you don't know it now.
When he talks about the title of the painting, press:
> You like this stuff?
Summer will give you his personal review of the painting. I kinda
like the way he explains it...
When the hoo-hah is over, show the bookmark to Summer, and then walk
back to the stairs area.
----------------------------------------------------------------------
LOCKED [ CHP323 ]
------
The cut-scene that you will get is a little spooky. Someone's crying,
in one of the rooms. But which one? Well, it's Room 218, actually. If
you remember an earlier conversation with Louie, it's one of the rooms
that are left vacant for six months.
Knock on the door of Room 218, and you will find them someone's trapped
inside. The victim is none other than Melissa. She expresses regret
for wandering into the room, and asks for your help to get out. Time
to go look for Louie again.
Return to the restaurant for Louie, and talk to him. Seems that he was
the one responsible for FORGETTING to lock that door to Room 218. With
the lights out, Melissa must be too scared to move around. He will ask
whether you know anything about wires. Regardless of which option you
choose, he will still suggest that you check out the electrical room
to turn the lights on for Melissa, so head towards there now.
NOTE: The electrical room is just opposite Louie's room. Check the
Left Hallway sketch from earlier if you don't remember the location.
----------------------------------------------------------------------
ELECTRO [ CHP324 ]
-------
Bare minimum sketch of the electrical room:
----------------------------------
| || |
| || S |
| || |
- -----|
| |
L | |
| |
- |-----|
| | |
| | |
| | |
----------------------------------
Legend
------
L - Left Hallway
S - Switchboard
Examine the switchboards at the end of the room, in particularly, the
one at "S". This will activate a puzzle, in which you will need to
flick the two switches up AT THE SAME TIME.
Solution? Use the stylus to drag on and hold one up, and then use your
other hand to flick the other up.
Or, use both hands to flick both switches up.
Or, you can be like me, and use TWO styluses to flick both switches
up.
It's entirely up to you, really. Once done, the lights in Room 218 will
be up. Time to go back there.
----------------------------------------------------------------------
GOOD-BYE, THICK WIRE [ CHP325 ]
--------------------
Back at Room 218, Melissa can finally move around because the lights
are on. However, when she tries to open the door, she will find that
it's stuck. You decide that you should use the thick wire to pick the
lock.
This time round, there are four pieces to press down. It's the same
technique as before, so just drag and hold the pieces down, quickly.
If you're too slow, pieces that are pressed down earlier will pop up
again.
Once you successfully pick the lock, the thick wire will be expired.
I'd like to take this opportunity to say, thanks for the memories.
----------------------------------------------------------------------
WHY DO ADULTS LIE [ CHP326 ]
-----------------
You can now go into Room 218 to talk to Melissa.
I won't bother with the sketch here, since there's nothing much here.
Just initiate the conversation, and talk until you can get to ask:
> Things aren't going well?
Melissa thinks that Kevin is a liar, so press:
> Why do you think that?
Seems that Kevin has promised that if they come to Hotel Dusk, they
will find Melissa's mom.
Press:
> Did Dad know this place?
Continue the conversation until you can tackle the "?"s:
> I know why your dad lied.
Choose:
> He hated to see you sad.
Watch Kyle Hyde, child counsellor in action.
Continue:
> I know why your mom left.
Choose:
> It wasn't your fault.
Now:
> Let's talk about your mom leaving.
Choose:
> I'm sure your dad knows.
This will lead to a final "?":
> Your parents argue a lot?
Melissa will finally explain the events leading to her mom's
depature.
When it's all over, Melissa will leave the room. You should as well.
----------------------------------------------------------------------
THE ROOF [ CHP327 ]
--------
You will find Kevin outside Room 219, so go towards him and talk. Our
Dad of the Year is totally clueless to the ordeal that Melissa just
went through, so ask him:
> Where were you?
He will reveal that he was on the roof this whole time. What? You mean
the door to the roof is unlocked?
Leave Kevin to rot, and use the door at "R" (refer to 2F sketch) to go
up to the roof. The roof is just a big, er, rectangle kind of place.
I'll include a sketch because it's easier to explain an event later:
-----------------------------------------------
| |
| -
| R
|
| -
| |
| I |
| |
| ====BILLBOARDS==== P |
| ================== |
-----------------------------------------------
Legend
------
R - To 2F
I - Iris (Mila will be here a few chapters later)
P - Where your pager beeps, in the next chapter.
BILLBOARDS - Billboards
Surprisingly, you will find Iris here. She and Kevin...? Anyway, go
talk to her. She seems rather evasive, and whatever you ask, she will
quickly excuse herself. Just choose the following options when
prompted:
> Just needed some air.
> You need air, too?
Finally, a long chapter comes to its end.
----------------------------------------------------------------------
ANSWERS TO QUIZ #3 [ CHP3QZ ]
------------------
1. ... Melissa.
2. ... a bookmark.
3. ... Osterzone.
4. ... Room 218.
5. ... on the roof.
----------------------------------------------------------------------
CHAPTER THREE: END
----------------------------------------------------------------------
======================================================================
======================================================================
9. CHAPTER FOUR - 7:00 TO 8:00PM [ HDCHP4 ]
======================================================================
In this chapter, you will discover the secret of the very annoying
Martin Summer.