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Help Solve a String of Murders in Night Call

Help Solve a String of Murders in Night Call

Help Solve a String of Murders in Night Call

Assist the authorities while driving a taxi in modern-day Paris

Category: Upcoming Releases
Written by: Karla Munger on May 10, 2019
Genre: Investigative Noire
Published by: Raw Fury
Developed by: MonkeyMoon / BlackMuffin Studio
Release Date: Summer 2019
Platform: Windows and Consoles

The time is the present. It’s nighttime. You’re a cab driver trying to eke out an existence in Paris, where serial killings are taking place.

The police investigation has stalled. You are asked for your help.

So, what does a cabbie know about solving crimes? Well, in this instance, you’re the last person to have seen the most recent victim alive, and all victims have been clients of your cab company.

Being a taxi driver puts you in the unique position of being able to talk to your fares, obtain new clues and uncover new info about suspects. You must do so within a limited amount of time, so it’s important to pick up the right passengers and ask the right questions.

So you have two roles to play: cabbie and investigator. You must earn enough to pay your bills while getting your passengers to provide meaningful information. Each of these roles has a set of priorities that may be in conflict with each other. Will you forsake information for more money, or sacrifice your income to get the info you need?

Night Call features a hand-drawn noir style presented in black and white. Bringing life to Night Call’s visual style are artists Sandra Fesquet and Mathieu Collangettes, aka BlackMuffin Studio. Their goal is to represent the “real” Paris — the dark one with secrets and consequences — not the glamorous City of Lights sold to tourists.

Sandra Fesquet: “The ‘black and white’ vibe was our first idea. It’s interesting because it creates a unique visual style allowing the game to ‘pop’ among other games.”

Mathieu Collangettes: “Of course, our influences come from many classical noir movies, but our main inspiration comes from the French movie La Haine, a contemporary black and white movie with a great vision of Paris suburbs. In that film, Paris is also a character; that’s what we’re trying to do in Night Call.”

The game is non-linear and has multiple killers and endings. Each playthrough will be different.

The plan is to release Night Call on Windows and consoles in Summer 2019.


Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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