
My Time at Portia’s Clock Will Start Running January 23 on Early Access
Publisher Team17 and developer Pathea Games have partnered to bring us a 3D sandbox RPG inspired by Animal Crossing, Harvest Moon, Dark Cloud 2 and the works of Miyazaki; a playable demo is available







Visit the Early Access page and download the demo
You’ve inherited a workshop in Portia, a town on the edge of civilization. You set sail to start a new life.
You’ll have an open world (including deserts, islands, reefs, highlands, marshlands and mines) from which to gather and craft what you need in order to make your workshop the best in the land.
You’ll also run a farm, growing and nurturing your own crops. And don’t forget about building a place to live.
This will take a lot of work. You will also need to keep the monsters away.
But you won’t be alone. You’ll meet and get to know unique characters who have jobs, go to school, etc. You’ll form friendships, get into romantic relationships and maybe even get married.
Debbie Bestwick, MBE, CEO, Team17: We welcome Pathea to the Team17 label and it’s exciting to work with a talented studio in a region with an emerging indie development scene. We’re thrilled to be supporting them in their development roadmap and the bringing the game to multiple platforms in 2018.
Zifei Wu, President, Pathea Games: My Time at Portia is a huge passion project for the team here at Pathea games and we’re excited to be working closely with Team17. We’re hugely grateful to the support and enthusiasm of the backers of our campaign so far and the Alpha build we shared was just a very small taste of the world we’re going to create in partnership with Team17 in bringing My Time at Portia to PC and consoles.
The game will launch January 23rd for PC on Steam Early Access. It will be released on consoles later in 2018.
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