Secret Files: Tunguska

by MaGtRo about 48 minutes to read


Secret Files: Tunguska


by Deep Silver

Walkthrough by MaGtRo   October 2006

Gameplay:    The game I played
came in a DVD-ROM disk. It is a point and click mouse controlled game. At the
start frame, a configure selection is present. Here you can change resolution,
display and software cursor settings. The Main Menu has New Game, Load Game,
Options, Credits and Quit. The Options menu has selections for music, sound,
shadow, subtitles, video quality and game help settings.

The inventory bar is at the bottom of the screen. The
gameplay controls are found right of the inventory bar. The computer accesses the
gameplay menu. The diary has the important events that have been done and
the magnifying glass for gameplay help in identifying active spots and exits. The game help can also be activated by the
space bar if that option was selected at the Options menu. A picture can also be
seen at lower right sometime during the game. Clicking on
a picture changes the main character to that depicted character.

Note:
If you turned on the hints under options, use the magnifying glass
(search scene) at bottom right of screen to see active items and exits in that
gameplay screen. Double click on the
exits will change the screen faster to the next scene. Left mouse click is for
pickup or use and right mouse click is for identification.

This walkthrough is just one sequence of gameplay.
Some events in a location can be done in any order.


On June 30, 1908, an
object streaking through the sky was observed. A few minutes later, several
explosions were heard in the mountains of central Siberia. On March 27, 2006,
Vladimir Kalenkov working in his office notices the door opening. He exits and
sees footprints on the floor. He follows it to the window. Someone invisible
attacks him.

Berlin


Museum
of Natural History

Vladimir Kalenkov’s
office:
    Nina Kalenkov arrives at the museum and finds her
father’s office ajar. The office was ransacked.


Read ‘Chaos’ in the diary. 

Look around the office: map, file cabinet,
certificate and radiator. Check the broken coin
glass case. See that one is missing. Read the clue-note at top right. Go to the window and
pickup from the floor in front of the radiator, the cutup photo of her father taken in 1958.


Read the ‘Torn photo’ in the diary.

Go to the table. Check and pick up the porcelain bowl (mortar)
on the left. Find out that it is porous. Take the piece of rock with red-violet glow on the right of
the phone. Use the phone to call
the police. They cannot do anything as of yet.

Go to the machine right of door and see that you cannot use
it. Take the flask on top of the machine. In inventory combine the piece
of rock with the flask to get flask with stone.

Hallway:   
Exit the office. Hear loud music coming from the other office. Look at the name
plate and read Max Gruber. The door is blocked and she can’t be
heard.

Check the plant at the corner and get a piece of Aloe. In
inventory combine Aloe and the porcelain bowl. She will squeeze the aloe on the
porous bowl to get porcelain bowl coated with aloe oil.

Look at daddy’s office nameplate right of door.
Check the fuse box right of the nameplate. It is locked.

Museum display:   
Exit right to go to the main museum area. Look at the plan on the post on the
left.

Read the paper left of the brochure stand and see the different office
numbers assigned to staff. Max Gruber is in #4.

See a lamp on the brick wall on the right – it brings
a little illumination in the darkness.

Go to right of the T-Rex display and look around. Note
that the barrier rope is broken.

Look close at the base of the T-Rex display and see a
secret door. Click to see Eddie crouched in fear. Listen to his description of
the black robed guys. He ran off.

Take the key he left
behind. Go back to the office by exiting to the stairs.

Max Gruber:    Use the key on
the fuse box. Now that you know the office number of Max Gruber, click on the
fuse box to turn off the power there. Oops!

Talk to Max. Go back to daddy’s office.

Office:   
Nina meets Detective Kanski and gets kicked out of the office.

Outside the museum:   
Max offers his help and tells Nina to check at Vladimir’s house to see if he’s
there.

Check the 2 statues flanking the steps and the banner above. Pick up the
yellow shard on the ground right of the stairs and under the scaffolding.

Click on the motorbike to ride to Vladimir’s House.

Vladimir’s House

Bedroom:   
Watch as an intruder knocks Nina unconscious. Nina wakes up to a
ransacked room.


Read the ‘Ambush’ in the diary.

Look around the room.
Note that there are some expedition journals on the book shelves missing.

Pick
up the cassette player from the floor left of the closet. Right click the
cassette player in inventory and get batteries.

Go to the bottom left
corner of the carpet and see that there’s a gap on the floor board. We can’t
access the gap yet.

Check the desk and take
the pizza, salt shaker and pencil. Check the notes and the
shortwave radio. Try to access the computer and see that it needs a password.

Check the closet and
bed. Take the book atop the drawer on the bed. Right click the book in
inventory and see that it is a book casket that needs a key.

Look close at the fish
tank and see a shiny object – key. The grate above the fish tank prevents
getting the key.

Outside:   
Look around. Check the lattice below the window and see that it is broken like
somebody climbed on it.

Check the trash can to
get a rubber glove and a bicycle spoke. Try to pick up the bucket
full of water by drain pipe to get handle. Check the old bicycle to get
an air pump.

Click on the gray seat
of the motorcycle and note that the storage compartment is locked. Use the set
of keys on the gray seat. Open it to get cell phone and sunglasses.

Check the crate inside
the garage to get double sided tape and glue for porcelain and
plastic. Check the cigarette butts by the manhole cover. Check the manhole
cover. Go back inside.

Bedroom:   
Take the spoke from inventory and move the cursor on the gap on the floor until
the word ‘gap’ is seen at top of the screen. Click to get a cassette.

Cassette clue
Look close at desk and place the cassette on the cassette tape recorder at top
left.

Listen to the clue by
Vladimir
– The first and last on the car, a fourth of the openings in the
entrance to the underworld and finally the guardians of my work.

Go outside and look at
the license plate of the car – 2 8 3. The first and last numbers are 2 3.

Count the holes of the
manhole cover (entrance to the underworld) – 16 holes. A fourth of 16 is 4.

Guardians of my work –
the 2 statues flanking the museum steps.

Read the ‘Embassy’ in the diary.

Computer – Go to
the computer and click on  2 3 4 2.

Check the mails. There
is one sent by Vladimir to Oleg. He writes about Tunguska and a possible cause
of his wife’s death.

Ride the motorcycle.


Museum
of Natural History

Lisa:   
Talk to the little girl sleeping on the bench. Learn about the reason why she
slept there. The strange men in black robes have no face. The camera that was broken
took pictures of these men. Her bike has a flat tire. Nina will fix both tire and
camera.


Read the ‘Lisa’ in the diary.

Fix the flat tire
Click on bike tire to get the tube. Use the air pump on tube and see
that there’s a leak.

To find the leak, go back to Vladimir’s house. Use
the inflated tube on the bucket full of water. Nina marks the place of the
leak.

In inventory, combine
the rubber glove with glue. Use the glued rubber glove on the inflated tube to
get patched tube.

Go back to the museum.
Use the patched tube on the bike.

Talk to Lisa about her
bike. She finally gives the camera.

Camera
Combine the batteries with the camera. That fixed the camera.

Give the camera to
Lisa and she gives a hamster magnet.

Read the ‘Photos’ in the diary. 2 pictures are entered
in the diary. Look at the diary and see a picture of an amulet.

Vladimir’s House

Bedroom: 
  Use the magnet on the fish tank and get the key. Use
the key on the book casket to get a note and Vladimir’s address book.

Read the address book
and find out that Oleg Kambursky lived nearby. Read the note and learn about a
diadem. Ride the motorcycle.


Oleg
Kambursky’s House

Front door:   
Ring the doorbell and talk to Oleg. He denies knowing Vladimir. Take note of the cat
flap and feeding dish.

Read the ‘Oleg’ in the diary.

Back of house:   
Go to the path on the left. Take the broomstick leaning on the right wall. Look
on the window and see Oleg frantic on the phone but can’t be heard. There is a
water dish on the floor.

Eavesdrop on Oleg’s
phone calls
– Go to the front door and see the cat. Let’s make the cat an
eavesdropping tool.

Place the pizza on the food dish. The cat eats the
pizza with tuna.

In inventory, use the
cell phone with the double sided tape. Use the taped cell phone on the cat.

Get the cat inside to the water dish – Use the salt shaker on
the pizza. The cat gets thirsty and goes inside the house.

Go to the back of the
house, look through the window and see that the cat is drinking water. Hopefully the phone call is
recorded. Later Oleg leaves.

Get the cat to go back outside – Go to the yellow phone booth at the street. Use the phone
and Nina will call her cell phone.

The cat runs out of the
house and up the tree. The cell phone is stuck up the tree.

Get the cell phone
back from tree
– In inventory, combine the handle with the plastic bag to get
reinforced plastic bag.

Then combine the
broomstick with the reinforced plastic bag with handle to get brailer. Use brailer on cell phone up the tree.

Automatically listen to what was recorded by the cell
phone. Something about Tunguska and take care of the ‘matter’.


Read the ‘Bugging operating’ in the diary.

Try to go to the Museum
to talk to Max but Nina decides to sleep for a while. See the Man at the
penthouse.


Museum
of Natural History

Max’ office:   
Enter museum and go up to Max office. Talk to Max about Oleg, diadem, Eddy
and Tunguska.

He gives the diadem and he will look in the archives about
Tunguska.

Diadem – Review the note again about the
diadem.

It was originally robbed from a princess. It has
emerald on the left, ruby in the middle and amethyst on the right. The note
written by Vladimir states the diadem will illuminate the princess and she will
realize that money is not the greatest treasure.

It has emerald on the left, ruby in the middle and
amethyst on the right
– Look around.

Check the
totem pole and see that the red eye looks like following Nina around. Use the
spoke on totem pole to get red glass bead.

Check the fridge beside
the totem pole to get acid bottle and cement bag.

Use the acid bottle on
the flask with stone to get amethyst.

In inventory, use the
yellow shard with the dark blue sunglasses to get green shard.

Go to daddy’s office and look at right vent of the radiator. Use the
porcelain bowl that was coated with aloe oil on the right vent of the radiator
to get bowl with water.

Use the cement bag on
the bowl with water and get putty in porcelain bowl.

Use putty on the diadem.
Use the red glass bead, amethyst and green shimmer on the diadem. The diadem now
has jewels.

Exit office and go to main museum.

The diadem will illuminate the princess – At
the main museum, see that the brick wall beside the triceratops has a lamp.
Right click the lamp to hear what Nina says.

Use the diadem on the lamp. See multicolor lights beam
to the plan. Look close at plan to
see a room marked 8.

Max returns. Talk to him
and find out that the items from room 8 are in his office.

Check the relief disk at
center of wall. Take the coin on the disk. That coin looks familiar.

Read the ‘Catastrophe’ and ‘Strange discovery’ in the diary.

Daddy’s office:   
Go to the broken coin cabinet.

Coin puzzle
Read again the note at top right. It states the prince said to the princess whether
vertical, horizontal or in both diagonal make sure there is never a repeat
within the line. So no coin should be duplicated horizontally, vertically or 4 coin
diagonally.

One possible solution:

Nina finds Vladimir’s
secret files. Learn about the failed expedition and Perez. There’s a blank paper
from an Irish Society
at the back of the files. Nina goes to Max for help. Nina and Max are confronted
by Detective Kanski. Oleg rescues them.

At Vladimir’s house, Oleg explains
about an Irish biologist expedition member, FSP and that a
new expedition to Tunguska with cooperative or non cooperative researchers is
happening.

Moscow,
Military Train Station

Leaving Max behind, Nina
and Oleg fly to Moscow. Nina is interrogated by shady Sergej.

At the Military train
station, the planted guard is seen taken away. Now, Nina has to find a way to
board the train herself.


Read the ‘Personal documents’, ‘Between escape and hunt’ and ‘Failed help’, in
the diary.

Sewer Worker:   
Talk to the sewer worker. He is working because of an increase in soldiers in
the area. Find out that there are cages in the train. He thinks he’s lucky because of a chance
to win the lottery. His lottery ticket number is 856549.

Look around the area.
Read the cell phone ad-poster on the wall. Pick up the brick on
the sidewalk behind the worker. Check the lunchbox to get bread box. Look
at the bread box in inventory to get rubber band and bread and butter.

Slingshot – Go to
the rubble behind the van-car. Get rusted nut and an iron
unidentifiable thing
. Combine the unidentifiable thing and rubber band in
inventory to get slingshot-catapult. Combine the nut with the slingshot
to get loaded slingshot.

Jack – Look at
the van-car. Check the rusty jack under and middle of the van. Hmm… Place the
brick behind the rear wheel rim. Try to pick up the rusty jack. Ugh!
Check the bread-butter in inventory. Use the bread-butter on jack to get jack.
That’s a lot of butter.

Side entrance to
station:
    Go to the side entrance to station. Look around.
Check the watchtower, the gate and take note of the cigarette butts in front of
the guard house. Pick up pebble at ground close to the fence.

Get the sewer worker out of the way – See a
guard Sergeant Yushin reading a newspaper. Click on the newspaper to see the lottery number is
printed. The sewer worker is one number off the winning numbers.

Use the loaded slingshot
on the lamp of the guard house.

Try to pick up the newspaper. Talk to Yushin and learn that the FSB took the other ‘guard’. After talking to him
about smoking, he gives a cigarette.

Ask for the newspaper. Use the pencil on
newspaper and Nina doctors the winning lottery number.

Go back to the sewer worker. Give the doctored
newspaper to the sewer worker. Off he goes to fish.

Sewer:    Pick up the green hose and the barrier. The
barrier breaks down to 2 iron bars and a barrier tape.


Canal passage
:   
Go down the sewer. Look around at hole on ceiling, garbage heap, pipe by door
and sewage water. Pick up the matches between the garbage heap and the
sewage water.

Open the safety door – Open the door and see that it is
wedged against something. Use jack on door and it will open. Go inside.

Fix the ladder – Look around and see wheel,
distributor, toxic barrel and sprayed red base plate.

Look at the ‘ascent’ ladder and see it is missing 2
rungs. Use the 2 iron bars and note that they are too long.

Go back to Sgt. Yushin, the guard. Give him the 2 bars
and Nina will flatter him to get 2 bent iron bars.

Go back down to the underworld and use the bent iron
bars on the ladder (ascent).

Toilet:    Look around. Look
under the toilet on the right. Click the pants and talk to the train driver. He
lost the train keys. Hehehehe.

Changing room:    Go left and listen to the
guard and the female soldier.

Get the female soldier
out of the way
– The female soldier is dying
for a smoke.

Light the cigarette using the matches to get lit
cigarette
. Place the lit cigarette on the coin dish. Watch the reprimand.

Locker 1 – Open the locker on the right. Take
the stocking, 2 way radio with 15 on the back and the envelope.

Check the envelope in inventory. It is the deployment
orders. It seems like they are in high security alert. There are terrorist
threatening the train. There are special guests aboard. Hear that the train is ready to depart. Click on the Russian Military uniform and be a
soldier now.

Check the other locker and see that it needs a pass
code.

Retrieve the train driver keys – Go back to the
toilet.

Connect the
hose to the faucet. Take the other end and place it on the urinal on the left.

Turn on the faucet. Go down the canal manhole.

Look in the distributor and see that the key is there.

Go out to the passage. Use the stocking on the pipe
right of door. Use the barrier tape to hold it in place.

Go back inside and turn the wheel. Go back out and
take the stocking with key.

Go back up to the toilet and give the stocking with
key to the train driver.

Loading Dock:   Exit through the
door at the changing room. See 2 men
in black guarding a door. Try to talk to them.

Soldier by train – Go out the building and talk to the
soldier by the train. He needs a permit to let you on board. Talk to him completely.

To call the driver, he talks to the paging system
operator. Learn the number of the paging system operator – 48. The
train is waiting only for the 2 FSB men and the train driver.

Get the FSB men away from the guarded door – Go back down the canal and
automatically change clothes. Go up to Sgt. Yushin guarding the gate. Learn the names of the 2 FSB – Fetisov and Radukov.

Go back up to the changing room and automatically
change to a uniform.

Use the radio to call the paging system operator. Use #15 as your call number (from back of the radio) and call #48 the
paging system operator.
Listen.

Get Permit – Go out to the loading dock. Enter
the door formerly guarded by the men in black.

See Solotov tortured by electric shock. Look around
the room. Click on Solotov to get his dog tag.

Go back to the changing room and click on the locked
locker at the foreground.

Look at dog tag and see that it has number 31545. Click on 3 1 5 4 5 and the locker opens. Take the
permit
.

Soldier by train – Talk to the soldier and then give
him the permit. Once inside the train, the train departs the station.


Russia, Train

Krasnoyarsk   


Read the ‘Involuntary trip’ in the diary.

Soldier’s car:    Learn all
about the castor oil conversation with the now sleeping soldier. Look around.
Check the map, rifles, window, light switch and the soldier. He uses a medicine
bag as a pillow. Take the dried fruits and bottle of orange juice
from the table.

Dr. Lesniak’s car:    Enter the
door at the end of the car. Look
around at the different items in the room. Take 2 sliced white
breads
from center table.

Talk to Alexei, the assistant doing
some experiment completely. Learn about Dr. Lesniak’s bad mood. The doctor has a
yen for bread and jam. He needs it get in a good mood.

Make jam – Exit back to the other car. Enter
the galley on the left.

Take the honey from the foreground. Place
honey, dried fruits and orange juice in pot to make jam. Also get an
empty bottle
in inventory.

Use a bread on the mixture in the pot to get bread
with jam
.

Go back to Dr. Lesniak’s car and give him the bread
with jam. Talk to him completely and learn that Professor Sidorkin has the list
of the scientists on board. He is in the car.


Read the ‘Sidorkin’s list’ in the diary.

Talk to Alexei and learn about the research and also
about the research station.


Read the ‘Research station in Tunguska’ in the diary.

Prof. Sidorkin’s car:    Exit
through the door at the back. Check the compartment on the left and see that is
locked. Use the intercom beside the door. Prof. Sidorkin will not talk to anyone
unless Dr. Lesniak’s experiment gets a breakthrough. The metal storage car door is padlocked. Look
at and take the 100 watt light bulb on the wall.

Dr. Lesniak’s car:    Time to
investigate this car.

Get the castor oil – Go back to the Soldier’s
car. Take the 25 watt bulb above the soldier. Replace it with the 100 watt
light bulb. Turn on the switch. Nina automatically hides in the galley. Go back and
take the castor oil from the bag.

Get
Dr. Lesniak and assistant out of the car – Go to the
galley and add the castor oil in the pot of jam. Use the bread on the laxative
jam to get white bread with laxative jam. Use the empty bottle on the
faucet to get bottle with water.

Go back to Dr. Lesniak. Give him the white bread
with laxative jam. Wait.

Pour the water in bottle on the power strip on the
floor right of the car. The fuses blows and Alexei will check it.

Make a successful experiment – Since the aim of the
experiment is to find out when the burning is halted, let’s make one.

Take the
glass jar with plants from the analysis table. Pick another jar with
plants
(untreated) from the floor.

In inventory, open both jars and get 2 sets of
plants
. Combine the 2 plants and place it in a glass jar. Place the
mixed plants in a jar
on the analysis table. Well, that got the scientists
excited.

Prof. Sidorkin’s car:    Nina
automatically goes to Prof. Sidorkin’s compartment and gets a close-up of his desk.
Read the "acute
threats to the Tunguska project" and learn about the men in black robes that
Eddy has seen. Look at all the items at the desk. Ooops! Caught!


Read the ‘Attacks by sect members’ in the diary.

Max at the museum:    Max sees
Kanski in front of the museum. In his office, Max receives information from his
Irish friend. He learns about Ken Morangie and he is involved in plant
fertilizers. He also lives like a hermit in an island. The blank paper has a note
from Ken to Vladimir.


Read the ‘Trail to Ireland’ in the diary.

Storage car:    Nina is locked
at the storage car with a caged dog. The dog stays on the left side of the cage
with the bone. Take the dog leash.

Go right of the storage car. Take a juicy steak
from the cooler. Take the hose and tube from the vacuum cleaner at
end of car.

Escape – Combine the tube and the leash to
get leash with pipe.

Go to the cage side of the car. Combine the meat and
the jar to get meat in jar. Place meat in jar inside the right cage.
The dog moves over and his attention is kept on the unattainable meat. Take
the bone.

Go back to the vacuum cleaner. Use the bone on the
flap at side of vacuum cleaner. Take the vacuum bag. Examine the vacuum
bag to get barrette (hairclip) and animal hair.

Go under the hatch in the roof. Use the leash with
pipe twice on the hatch. Climb up.

Get back inside the train through the window – Pick up the
leash with pipe
. Examine the 2 tubes sticking up from the roof of the
train. Nina goes there.

Use the animal hair in one of the tubes to block the
sieve inside. Use the vacuum hose on the pipes to block it. The hair burns and
stinks the room
and Sidorkin opens the window. Use the leash with pipe on the tubes. Click on the
window and Nina climbs through the window just in time.

Prof. Sidorkin’s car:    Now it’s
really the time to look for the scientist list. Look around.

Find the safe – Look close at the desk. Use
the barrette-hairclip on drawer’s lock. Take the statue.

Examine the bookcase and see books on pirates.
Note 3 other statues similar to the one from the desk.

Take the vase from the pedestal by the door.
Place the statue on the pedestal and hear it click in place.

The statues can be turned around but to what position.
Check the picture of Lenin – he is facing left.

Turn all the statues to face left. There you go –
the door to interrogation room is opened.

Take the book from the interrogation chair. Go back
out and place the book in the book shelf space to join the other pirate books. Something
is heard.

Go back inside the torture room. See that the flap
on the wall is now opened but empty.

Go to the office and take the skull
off the skeleton in the corner. Place the skull inside the niche. The safe is found.

Open the safe – The object of the puzzle is
to turn off the lit circles. Clicking on a lit circle affects other
circles. Find out the pattern.

Click on the circle in the order seen in picture
below:

Nina reads the documents found inside the safe.
Daddy’s name is not in the list. The Tunguska project was born after the
Kalenkov Report. They found out that animal behavior can be controlled by
radiation. The train was derailed by those men in black robes. Nina is
unconscious.


Read the ‘The Kalenkov report’ in the diary.

Russia, Military Hospital as Max

Max was informed by Oleg about what happened to Nina. Max is brought to the
Military Hospital where Nina was taken. It is up to Max to get her out of there.


Read the ‘The liberation’ in the diary.

Outside the gate:    Max and
Oleg confer about what happened.

Get inside the gate – Try the gate intercom. See what
happens.

Take the textile bag from the bench in the shelter. Pick some berries
from shrubs right side of the shelter.

Use berries on bag and click the dirty bag on Oleg.

Look at the ambulance and note the phone number on the side – 03112.

Use the cell phone on Max to call the ambulance.

Courtyard:    Watch as Max sneaks to the side of the
hospital.

Get in the hospital – Check the garbage bin on the right. Take the
forceps-surgery pliers hanging right of the bin.

Look down at the shadow on the ground – the shape is familiar and is close.
Look at the lamp on the wall. It’s a key.

Use the surgery pliers on the lamp to get key. Use key on door.

Cellar – Records room:    Check the dictation machine on
the table. Learn about mental and behavioral problems of patients.


Read the ‘Mysterious illness’ in the diary.

Check the file cabinet on the left and learn about what happened to Manuel
Perez. He was discharged to the care of a Dr. Nicole Charleroi in Cuba after 30
years in the hospital. There is nothing about Nina here.


Read the ‘Trail to Cuba’ in the diary.

Take the handheld fan on top of the filing cabinet and the anesthetic
on the shelf by the door.

Go through door to the morgue.

Morgue:    Look around. Take the syringe and
scalpel
on the sink. Take the stethoscope from the empty table and
ammonia
from the shelf by the door.

Go to the door on the right and hear someone talking. Use the stethoscope on the door to hear
what is being said. Learn that Nina is held in a room at top of hospital. Learn
also about the
satellite’s idiosyncrasies – that’s a clue… Go through the door and see the guard watching soccer on TV.

Courtyard:

Wake up Nina – Go back outside through the cellar. At the courtyard look
at the pipe left of door. It goes to the top.

Use the stethoscope on pipe and hear snoring, daddy… Ah, that’s Nina.

Use the ammonia gas on the pipe. Then use the handheld fan to blow it up to
where Nina is snoring.
Nina wakes up.

Take care of the satellite –  The guard mentions that the wind messes up
the satellite.

Go left and see the satellite dish. Move the dish and go back to the foyer of
the hospital. The man adjusted it again.

Go back to the satellite and use the surgery pliers on satellite. Go back to
the pipe by door.

Exchange of items:

As Nina:    Click on Nina’s picture at bottom right. Look
around and check everything. Take the crocheted place mat from mattress,
small stone beside the rat hole and the bowl. Check the rat hole, chair
leg and the sharp edge on the crack on the wall. Use the place mat on the sharp
edge of the crack on the wall to get thread. Use thread with small stone
to get tied up stone. There’s still a thread that broke off. Use the tied
up stone on the drain. Now items can be brought up and down to/from Max.

As Max:    Click on Max’ picture at bottom right. Click
scalpel on pipe.

As Nina:    Use the scalpel on chair leg and on the
mattress. Place foam from mattress and chair leg down the drain.

As Max:    Go back to the foyer of the hospital.

Take care of the guard – Take the wedge holding the metal safety door
open. Someone is upset!

Combine syringe and chair leg to get blowgun. Use anesthetic with blowgun
to get poisoned blowgun.

Use the poisoned blowgun on the peephole of the door.

Free Nina:    The elevator is locked. Go to the TV area.

As Max – Take a tack from the pin board. Look at the dish with
watery cheese soup. Use the foam on the dish to get cheesy foam.

Climb up the stairs and see a guard sitting by the
steps.

Go to the pipe and click the cheesy foam and chair leg on pipe.

As Nina – Combine cheesy foam with thread to get tied up foam.
Combine chair leg with bowl to get rattrap.

Combine tied up foam with
rattrap to make ultimate rattrap.

Place ultimate rattrap on rat hole. Take rattrap
and rat. Place the cursor at bottom part of the bowl to pick up rattrap. Place rat on drain.

As Max – Go back to the guard by Nina’s door. Use tack with anesthetics
to get poisoned tack.

Click the rat on guard. There they go. Use poisoned tack on guard’s chair. Ouch!

Search the guard to get bunch of keys. Use keys on door. Together again.

Russia,
Tunguska

Airport:   
After the niceties, the airport is in locked up. Nina sets off on the jeep to
visit her daddy’s old camp.


Read the ‘Coming to terms with the past’ in the diary.


Evenk,
the sick man

Search for Daddy’s
camp
:    Nina is beside a hut and a reindeer. Take the
spade from back of jeep. Look inside the jeep and take the first aid
kit
and ketchup. Examine the first aid kit to find guess what – vodka.

Hut – See a sick
man. He gasps medicine… parchment… burnt… Look at the fire pit (fireplace)
and check the snippets of parchments. It’s too fragile.

Take the cup from
stump, wooden spoon on table, scissors from post and grate
from fireplace. Check the tassels hanging from the ceiling to get twine.
Examine the statue on the table and it looks like a nutcracker. Examine the
scissor and it looks blunt.

Parchment:   
It looks like we need to get the parchment before we can help the sick man.

Get water – Go
outside to the reindeer by the jeep. Check the reindeer, water basin and the
water barrel.

Go right and use the
spade on the crate to get debris from crate.

Examine the tree and see
a bark peeling off. Use spade on tree and pick up bark from ground.

Go back to the reindeer.
Place the bark on the water basin. Pull the plug off the side of the barrel.

Use cup on water basin
to get cup with water.

Make paste – Go
back to tree and see resin on the trunk of tree. Use the cup with water
to collect resin and get cup with resin and water.

Go right of tree to see
a hot vent. Place the grate over the hole. Place the cup with resin
and water on the grate to get melted resin in cup.

Check the tomato plant
and gentian.

Make a brush
Pick up the sharp rock. In inventory, combine sharp rock and scissor to get
sharp scissor
.

Go back to the drinking reindeer
and use scissor on reindeer to get reindeer hair.

In inventory, combine
reindeer hair and twine and then wooden spoon. Voila! A brush!

Parchment – Go to the fire pit. Use
the brush on melted resin cup to get brush with resin. Use it on
parchment.

5 parts of the Source of Life

2 parts of the Root of Tears

1 part of the Blood of
Night

3 drops of Intoxication

To be taken shortly
before it unites with the wind.

Source of Life is water.
Root of Tears is the root of Gentian since it is a member of the onion family
(leek). Blood of night is tomato since it is a member of the nightshade family.
Intoxication is vodka.

Medicine – Give
the parchment to the sick man. He gives a vial.

Go outside to the water
basin and click the vial on it.

Go right of tree to the
Gentian. Use the spade on gentian. The tomato plant is dead. Take the
grate
.

Go back to the hut.
Place the vial on nutcracker. Use the gentian on the nutcracker and it squeezes
the roots to pour into the vial.

Take the vial and
click it on the tomato ketchup.

Then click the vial on
vodka.

To be taken shortly before it unites with the wind

Place the debris from
crate and grate on fire pit.

Use the matches on the debris. Place the vial with the
ingredients on the grate.

When Nina finishes explaining ‘evaporates’, give the vial to the sick man.

Evenk hesitantly gives
directions to where daddy camped.

Daddy’s camp


Read the ‘The forbidden zone’ in the diary.

Cabin:   
Look around and then enter the cabin. Pick up the shard at right
foreground. Take the rag at bottom drawer. Look at the projector, window,
compass and fireplace. Inside the fireplace, take the aluminum foil at
bottom left. Exit and use the rag to clean the window.

Generator:   
Go to the back and see a water tank and generator. Check the coil part of the
generator. Take the hose from the
tanker and the kerosene oil lamp hanging on the wall.

Forest:   
Go to the right and see a river and a truck wreck. Check the wheel rim to get
2 nuts
.

Get diesel fuel
Use the hose on the tank under the truck wreck. Use the vodka on the hose to get
bottle with diesel fuel. Hic!

Path:   
Take the path and see the research station, runway and the river below. Go back
to the generator.

Generator:   
Use the bottle of diesel fuel on generator. Go back to the house.

Cabin:  

Fireplace
Click the rag on the kerosene lamp to get saturated rag.

Look inside the fireplace, click lamp on back wall and
use the saturated rag on the soot covered back wall. Read 7 1/2, 3, 10 1/2, 6.

Compass – The
compass is pointing south. The directions from the fireplace looks like a code
for this compass.

Move the compass hand by using a
magnet.

Make a magnet – Go back
to the generator and click the 2 nuts on the coil part of the generator to
get magnetized nuts.

7 1/2 – Place magnetized nuts at south and west. Press center button to hear a click. Remove
nuts.

3 – Place magnetized
nut at east. Press center button to hear a click. Remove nut.

10 1/2 – Place magnetized nuts at north and west. Press center button to hear a click. Remove
nuts.

6 – Place magnetized
nut at south. Press center button and a secret compartment above the fireplace
opens.

Take the film reel
and documents in the secret compartment.


Read the ‘Under one’s
own steam’ in the diary.

Film – The glass
window is already cleaned. Use the film reel on the projector.

The bulb burnt out. In
inventory combine glass shard and aluminum foil to make shard in aluminum
foil
.

Use the shard in
aluminum foil on the projector. Click the projector.

Watch an incident that happened to Manuel Perez during
the last 1977 expedition.

An explosion is heard.
Nina sees that half of the research center is destroyed. Nina meets 2 of the
black robes. They mind communicated but were interrupted by soldiers. Nina runs
to the jeep and escapes with the help of Max and Oleg. Oleg knows more than he
says, eh.

Max is dropped off at Dublin. Nina and Oleg
continues on to Cuba.


Read the ‘Lichterscheinung’,
‘Weird encounter’ and ‘New goals’ in the diary.


Cuba,
Asylum

Sanatorium under the
Palms: 
  Talk to the gatekeeper about everything. Note his
painting.

Nurse:   
Go to the entrance and talk to the dancing nurse, Sabrina. Learn about Massino
Gartuso, Nicole Charleroi and Sabrina’s political ambitions. So that’s the guy at the
penthouse.


Read the ‘Strange
investment’ in the diary.

Take a newspaper
from the magazine stand. Go to the passage at bottom screen.

Copier room:   
The music is loud.  Take the glasses by the phonograph. Talk
to the patient building a house of cards. He expects the earthquake to topple
his cards. Earthquake comes every afternoon. The cards are blocking access to the
teddy bear and the copier.

Worker:   
Go to the inner courtyard-gate and talk to the worker completely. He will start
working when black comes out of the chimney.

Check the door scratches
on the left. Read the 2 paper hanging beside the locked door. So those black
robes are seen here too.

Take logs from the pile by the dirty laundry
container.

Kitchen:   
Enter the door to the right. Take the meat fork from left table, hanging
onion (no use seen), sausage tongs from right shelf, soup ladle, and
brass weights
from table right of stove.

Make smoke – Use
logs, then newspaper and then glasses on the open stove.

Go outside and talk to
the worker. He will work when the smoke is black.

Help the nurse’s political career:

Painting of the nurse – Talk to the gatekeeper about painting nurse Sabrina. He wants black paint and to
make the nurse move slowly.

Go to the Copier room inside the sanatorium. Place the
brass weight on the record that is playing. That slows the music down and
Sabrina’s movements.

Go to the kitchen. Use tongs on the fire to get charred log.

Go to the gatekeeper and
give the coal-charred log. Then ask about painting the nurse. Get wrapped portrait.

Political leaflets – Go to the dancing nurse
and show her the portrait. The portrait is removed from the bag.

Go to the kitchen and
place the bag in the stove. Hear a scream. Go outside, see black smoke from
chimney. The worker is back drilling and making an earthquake.

Go back to the copier
room. Take the teddy bear (no use seen). Use the portrait on the copier to get
copied pictures.

Give the copied pictures
to nurse Sabrina.

Time for a tit for tat.

Perez’ cell:   
Go to the passage on the left of the nurse. Enter the cell on the right. Look around at the
blood, the tiles and grooves. The shape looks familiar. Check the mattress to
see the newspaper about Nicole Charleroi. Check the surveillance camera.


Read ‘Change of
leadership’ in the diary.

Nurse:   
Talk to Sabrina about Perez. Ramon says he knows that Perez is gone and that he will be doing the beds
now. The camera monitors are in the control room and Ramon has the keys.

Control room:   
Go to the courtyard where the worker is drilling.

Get in the control
room
– See Ramon place dirty laundry in the container and goes back to the
locked door.

In inventory, combine the
meat fork and the portrait to get skewered portrait. Use the skewered
portrait on the wall beside the door.

Wait and see Ramon go out and back in. Enter the room.

Safe – Look
around and note the monitors, VCR and the painting of the pirate on the left
wall.

Click on safe to start
safe puzzle.

The only clue here that has numbers is the painting. The painting has a one
legged pirate, with a 4 legged cat, a 2 legged parrot and an 8 legged spider.

Click on 1 4 2 8 to open
the safe.

Take the videotape and
use it on the VCR. Find out the person that took Perez.

Caught by Ramon, Nina
learns where Perez is hidden.


Read ‘Human experiments’
in the diary.

Small cave in beach:   
Talk to Perez. He needs to communicate.

Go back to the
sanatorium by clicking on the left of the cave. Take the skewered portrait back. Go to the kitchen and use tongs
on fire to get charred logs.

Go back to the beach by clicking left of the main
road. Give Perez, the charred logs and the portrait. Perez draws a

symbol.


Read ‘Strange symbol’ in
the diary.

Ireland, Pub

Max is standing by a pub in Ireland. Take the flag
from the pub’s wall. Go across the road. Read and take the tin sign for boat
sightseeing of the island. Morangie lives in an island.

Fisherman:    Go down the stairs
and talk to the fisherman. He will loan you the boat for a bottle of whiskey.
The locked door behind is the cellar of the pub. Ask and get a fish. Use
the flag on the water to get wet flag. Pick up the stone. Go up to
the pub.

Old Stevie’s Pub:    Talk to the
barkeep. See if you can get the cellar key hanging on the post of the bar. Try
talking to the sleeping guest. Take the tumbler from the table of the
guest.

Get the key and distract Stevie – He said that
the guest Klaus likes to talk when he’s awake.

In inventory, combine the fish and the tin sign. Place
the fish on baking sheet in fireplace.

Use the wet flag to take it from the fireplace and
give it to Klaus. He will wake up and ask for lemon.

Talk to the barkeep about the lemon. 

Remember he mentions that the produce delivery men
pass by here daily. Go outside and place the flag over the speed-traffic sign.

Go to the fisherman across the road and use tumbler in
the sea.

Go back inside the pub and hear a screech of brakes.
Go outside and see a crate at the center of the road. Take the lemon from
the crate.

Take the flag off the traffic sign. Go back inside and
give the lemon to the barkeep.

Go to the fireplace and place the tumbler with sea
water on the fireplace hearth. Take tumbler back and look at it in inventory and see
salt.Wink

Place salt on the barkeep’s tumbler on the bar. Take
the key from post.

Cellar:    Go across the road
and down the stairs. Use the key on the cellar door. Look around and see a bench
vice. Take whiskey from shelf and the torch on post. Go to right screen and see nailed down board and barrels. Give the whiskey to the
fisherman. Click on boat.

Ireland, Castle

Courtyard:    Talk to Lord Ken
Morangie who is down the well. He wants you to find the door that opens to the
bottom of the well. Look around and see the chimney top that looks like a helmet
on the roof at right.  Be King Arthur and draw the sword. Close the
shutter at left but ends up taking it. There are 3 entries to the castle
here: the one above, the middle and the one on the right.

Castle hall:    Enter the middle
entryway. Take a closer look at the picture of Lord Morangie. Take note of the chair
at center of room and check the fireplace.

Go up the stairs and take the oil lamp. See a
lever that controls the chandelier. Take the spearheads from the
showcase. Read the history of Lord William from one of the books at left shelf.
He was entombed without a funeral pyre and only with his robe and amulet.

Go back to the courtyard and go through the top
entryway.

Bedroom:  Enter the first right passage.
Look at the commode-drawer beside the bed and get a gold coin. Look at
the pictures. Open the curtain on the right wall and see a passageway. Enter and
see that it is blocked by grilled gate. Go back up.

Lord William Morangie’s statue – Look at the
statue and note that it is missing items seen from his picture at the hall.

Open the first gate – Place the sword on the
statue. A sound is heard. Go to the passageway and see the first gate is raised.

Open the second gate – Place the shutter on the
statue as the shield. Another gate is raised. Go down and see a raised
drawbridge and niche on the wall.

Make a ring for Lord William
– Exit to the hallway. Take the wire hanging from
the right candle holder.

Enter the second foreground
right passage. Look at the maiden, torture rack and fireplace. Take the
pliers
from left table and iron chain beside the door.

Exit to the courtyard and enter the
right doorway. See Lord William Morangie’s tomb. Use the torch on the torch on
the wall to get burning torch.

Go back to the torture room and use the burning torch
on the fireplace.

Combine the pliers with the gold coin
and then place it in the fireplace.

Use the pliers with red-hot gold coin
on the iron maiden to get pliers with red-hot gold ring.

Go back to the courtyard and to the mainland by the
bottom exit. Use the tumbler on
the sea. Use the pliers with red-hot gold coin on the tumbler to get ring
and pliers.

Get a helmet – Enter the pub’s cellar. Go to right screen.
Use the pliers on the board of the barrels to get long board.

Use the spearheads on the bench vice. Use the board on
the vice to get a board that can be carried.

Go up to the pub and take the rain gutter from
outside the pub.

Row back to the castle.

Enter the
middle entryway to the Castle hall. Place the board on the footstool. Place the stone at end of the
board.

Go upstairs and pull the lever holding the chandelier. There you go. Go
outside and pickup the chimney cover.

Make leg guards – Go to the torture room. Place the rain
gutter on the torture rack. Use the rack and take the separated rain gutter.

Lower the drawbridge – Go back to the statue in
the bedroom. Place the chimney cover-helmet on the statue. A mechanism is
triggered.

Open the third gate – Use the separated rain
gutter-leg guards on the statue. A mechanism is triggered.

Open the fourth gate – Use the ring on the
statue. A mechanism is triggered.

Get the amulet – Go down the secret passageway and look at the niche.
Take the key.

Go back to the crypt. Click oil lamp on the coffin.
Use burning torch on the coffin. Max gives Lord William his funeral pyre.

A hole on the top of the coffin is exposed. Use the
key on opening. Take the amulet.

Combine amulet and wire and then iron chain to get
amulet in chain
. Go back to the bedroom and statue.

Open the well door -Use the amulet in chain on
the statue. A mechanism is triggered.

Well door:    Go down to the end
of passageway and open the circular well door. Meet Lord Ken Morangie.

Talk to him and learn what Ken told Vladimir.

Max talks to Nina in Cuba. They will meet in Berlin.
Max arrives there but no Nina. Max gets a call from Detective Kanski to meet at
the museum.

Max finds Kanski murdered. He wears a strange amulet.

Meanwhile, Nina is pressured by Oleg to follow daddy’s
travel to the Himalayas and find the Dzopa tribe.


Read the ‘Research report’, ‘Murder’ and Betrayed and
forgotten’ in the diary.


China, Himalayan Cave

Nina is to check the cave while Oleg watches the
entrance.

Read the message in inventory about Vladimir’s
expedition to the Himalayas. Take note of the drawing at the last page.

Cavern:    Look at the 3 holes
on the wall. Take the skull on a peg.

Waterfall:    Go to the next
cavern. Check the relief on the wall. Look down the precipice. See the waterfall
and a body on the ledge below.

Use the peg on the rock. It covers the hole where the
water falls to and the water rises. Take the floating bag of the dead man.

Check the bag in inventory and get a bone key.

Go back outside and use the bone key on the bottom
hole. It connects.

Go back to the passage and enter the opening on the
relief wall.

Another world:    Look around.
Look close at the head stone to see a puzzle.

White disks puzzle – Move the white disk to different
black circle to form a shape.

Recall the last page of the message in inventory. Make
that shape for this puzzle.

The mouth of the head of stone opens to reveal a stone
disk. Look close and when you pull back, Oleg sneaks in and shows his true
colors.

Nina is transported in the plane to somewhere.  Sergej is also
in on the plot.


Antarctica, Station

Nina is in a bathtub. Sergej and Oleg want to drown
Nina but there’s no water.

Sergej and Oleg check the water pump machine and find
out that a piece is missing. Sabotage!


Read the ‘Another betrayal’ in the diary.

Shower room:     Nina wakes
up in the bathtub. Check the camera above the tub. Take the plunger from
right of room and some toilet paper from the sink wall on the left.

Maintenance room:    Check the
drill right of door and the bench vice on the counter. Check the open
cabinet-armoire and get tapper, piece of something and silicon.
Take the metal plate beside the vice and the master key right of
the locked door. Check the incubator on the left wall. There’s an egg in there.

Open the locked door – Use the master key on the
lock and see that the lock is iced over. The key needs to be heated.

Place the metal plate on the drill. Place toilet paper
over metal plate.

Use the drill and the paper will burn.

Use the piece of something on the vice to get a
bent piece of something
.

Combine bent piece of something with the key to get
piece of metal and key
. Use that on the flame.

Use the piece of metal and hot key on the
locked door. Exit to the ramp area.

Ramp:    Look at the keypad that
needs numbers, door on the other side and the metal spikes. See the elevator platform
down below of the elevator shaft at right end of the ramp and an elevator shaft on the left.

Control room:    Enter the lit
room on the left. See Oleg, Sergej and Nicole. Oleg has taken care of the
saboteur.


Read the ‘In the lion’s den’ in the diary.

Look at the TV screen, VHS and the levers on the
control panel. Check the locker-armoire on the left and get explosive.

Exit the room and go to the stairs at right.

Entrance:    Check the water
pump machine on the left. This is what was sabotaged. It is missing something.

Check the elevator platform on the right. It is not stable. 
See spilled salt but it is not enough. Take the fishing rod. Nina is not
dressed to go outside.

Ramp:    Climb up stairs to the
ramp. Use the fishing rod on the platform below of the right elevator shaft.
Fish and get winter clothes which Nina automatically wears. Fish again and get
laundry ball.

Go back down and exit the station.

Outside the entrance:    Check
the research station, the snow crawler on the left and the forest of antennae on
the right. Pick up the bucket.

Penguin:    Go left of screen.
Check the penguin. It looks like it is sitting-hatching something.

Get to the saboteur – Check the sign on the right. Take the sign.
Look down the precipice and see the dead saboteur.

Look at the hole left by the sign. Insert the
explosive in the hole.

Go down the crevasse and check the dead man. Take the
amulet (looks familiar), lighter and diary.

Read the diary in inventory. Learn about the events
done by Nicole.

Whaling ship:    Exit back to
outside of
the research station and then go right outside of the station area. See a
whaling ship. Check the hole in ice and the harpoon. Look at the barrel of whale
oil. Hmmm…

Open the hole in the ice – Dip the laundry ball in the
barrel to get laundry ball in whale oil. Look at the jacket hanging above
the barrel to get flask with cork. Go back inside.

Climb upstairs to the
ramp. Drop the laundry ball in whale oil down to the not too stable platform at
right elevator shaft.
See it break.

Go down and see
that more salt spilled out. Use bucket on salt to get bucket with salt.

Use bucket with salt on the hole in ice. This will
take sometime, go back inside.

Maintenance room:    Go up to
the ramp and enter the bottom middle room.

Remember the penguin is sitting on something. Let’s
work on the penguin.

Get egg from incubator – Use the plunger on the
glass of the incubator.

Use the amulet (diamond) on the glass. Take the
strange egg
.

Move the penguin – Go to the now open hole in
the ice at the whaling ship area.

In inventory, combine the fishing pole and the lighter
to get fishing rod with bait.

Fish! Get a fish.

Go to penguin at the other side of the station. Click
the fish on penguin. It moves away.

It would not let you take what it sat on. Click the
strange egg on that something to get a metal egg.

Entrance:    Go to the water
pump and place the metal egg on the niche middle of the machine. The water pump
comes on.

Camera and VHS – Now that the
water is on, let’s see what the camera has in store. Climb up stairs to the
ramp. Go to the center maintenance room and then room right of the maintenance
room.

Turn on the faucet to fill the tub. Need to plug the
bath tub.

Go next door. Use the flask on the drill, click drill
and get the cork.

Use the cork on bathtub. Turn on the faucet. Exit to
let it ice over.

Go back to the entrance and take the metal egg
from the water pump. No need to do the baddies a favor,

Go back to the shower room and the water is frozen.
Click on camera to climb up and reach up to get a VHS tape.

Control room:    Use the
videotape on the VCR. Watch.

Read the ‘The lion appears’ in the diary. Be sure to
take note of the keypad stand!

Ramp:    Go outside to the ramp
and enter the number seen on the picture on the keypad stand – 2 5 1 3.

Help is coming – Go forward to the radar room. Look around and
take the beacon and matches from the crate. Look at the radar and
see a plane is coming.

Go to the Whaling ship outside. Click the
beacon on harpoon and find out that the beacon’s wick is wet. Use the beacon on
the whale oil barrel. Use the beacon with whale oil on harpoon.

Watch. The black robes. Nina is upset to say the
least. After the tantrum, Max gives the cell phone to Nina and they will
work together in the control room to do what they have to do.


Read the ‘The fog lifts’ in the diary.

Control room:    Max fiddles
with the control panel and then they’ll go down to see what can be done to stop
the baddies. The door closes him in while Nina is outside. Nina continues on her purpose. Take the newly risen
elevator.

Radiator room:    Look around.
See a camera, smooth valve and radiator beside the door.

Go down and click on the side door. Learn that that
is where the nefarious plotters and machine are congregated.

Use the sign on the icicle to get icicle. Enter
the door at the end.

Biohazard room:    Look around
and see water seeping on the left side wall.

Plan to destroy station – Take the wrench
seen at bottom of barrel on the shelf.

Read the 2 signs on the barrel. It’s ‘explosive and do
not bring in contact with water.

Read the danger sign left of the barrel – contact with
water will trigger chemical reaction. The sign is riveted. Water, eh – okay.

Place the icicle on the chain hanging from ceiling.
Move the end of the chain to the pipe on the wall beside the door.

Pick up the nut that was dislodged.

Let’s see if we can heat up the pipes enough to melt
the icicle to push the barrel when we’re out of here.

Get
the radiator going – Check the radiator and learn that it
is cold.

Try to turn the valve at bottom right. Nope. Use the
tapper on the valve to thread it. Use the nut on the valve now.

Use the wrench on the threaded valve with nut – too
weak.

Use wrench with sign in inventory to get extended
wrench
. Use the extended wrench on the threaded valve with nut. The valve is
now open.

Check the radiator. It’s gurgling but still cold – not
enough water in the pipes.

How to tell Max to get water to the radiator – Click on
camera and hope that Max might be watching the monitors.

Go back to the biohazard room. Look at the danger
sign. The sign is riveted to the post and can’t be removed.

Use the silicon on the danger sign. Take the mold
made by the silicon. Read what it says. ‘No Water’ symbol can be seen halfway
clearly.

Go back to the camera. Use the mold on the camera for
Max to see. Max finds the water control.

How to tell Max to heat the radiator – Check the radiator. Enough water but still not heating
up.

Use the lighter on the camera for Max to see. Max
heats the pipes.

Oh No! Oleg catches Nina and takes her to the machine
room. Meet Massino Gartuso. He explains his purpose to take over people’s minor
decisions.

End puzzle – Look around and see the machine
rotating at the center. The camera is above Nina and the crane is above the
camera.

Oleg watches Nina carefully. Divert his attention
by giving him the metal egg for the water pump that he’s been looking for.
Massimo orders Oleg to warm the building up.

Throw the cell phone on the machine.

Take the camera and click it on the crane.

Max catches on.

Watch what happens.

Nina meets a black robe.

Watch for Secret Files 2.



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For Questions or Comments
on this Walkthrough, please write to:

MaGtRo


Copyright © 10/2006   

MaGtRo

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