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Secret Files: Tunguska

by Tom Hayes 37 sections about 74 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

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                               FAQ/Walkthrough for
                              SECRET FILES: TUNGUSKA

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GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Berlin
     2.2. Moscow
     2.3. Train
     2.4. Hospital
     2.5. Tunguska
     2.6. Cuba
     2.7. Ireland
     2.8. China
     2.9. Antarctica
3. Item List
     3.1. Nina
     3.2. Max
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008    (Format update)
1.0:  4th January, 2008  (First version)


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1.                                Introduction

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Tunguska: Secret Files is a point and click adventure game based on the events
of the mysterious Tunguska disaster in 1908. Starting in a museum in Berlin,
Nina arrives home to see her Father only to discover that his office has been
completely wrecked. Checking his house reveals a similar situation. After Nina
asks help from her Father's neighbour Alex, they find clues that lead them from
Moscow to Cuba and from Ireland to Antarctica. Animation Arts and Fusionsphere
Systems have done a brilliant job here considering that this is their first
adventure game. There are a variety of interesting characters and areas to
visit, and like most good adventures the story keeps interesting to the end.


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2.                                Walkthrough

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-------------------------------------------------------------------------------
2.1.                                Berlin
-------------------------------------------------------------------------------


MUSEUM
------

The game starts in an office on the top floor of the museum. Get the photo on
the floor to add the 1958 photograph of Vladimir Kalenkov to the diary. The
menu and diary can be accessed by clicking the icons at the bottom-right corner
of the screen. Providing that the hints have not been turned off at the main
menu, you can select the magnifying glass icon to view all of the available
hotspots within a room. Get the porcelain bowl at the left side of the table,
the piece of rock at the right side of the table and the flask on top of the
machine at the right side of the room. Use the telephone to call the police.
They tell Nina not to worry about her father's disappearance. Open the door.

In the hall, loud music is coming from the room on the left. We need to find
some way of turning the music down in order to talk to the person in the room.
Look at the nameplate to see that Max Gruber lives in the room. Walk east to
the hall. Look at the list to see that Max Gruber is in office 4. Walk to the
rear area of the room and look at the statue to discover a secret door. Open
the secret door to meet Eddy. After talking about mysterious figures in the
museum, he exits the secret compartment and leaves behind a key. Get the key.
Return to the front of the museum and then walk up the stairs to the hall.

Back in the hall, use the key to unlock the fuse box. Use the fuse box to
turn down the music in Max Gruber's room. If you are not able to do this, you
need to look at the list on the wall downstairs first. Nina enters the room
to talk to Max. He says that he doesn't know anything about the disappearance
of Nina's father. Ask about Work: Nina's father stopped work on his inventory
to concentrate on something more important. Ask about Father: He seemed like
he had a lot to do but Max didn't notice anything out of the ordinary. Ask
about Eddy: The drink may have fueled his imagination. End the discussion.

Enter the office to see a Detective Kanski, a man leading the investigation
on the disappearance. Ask about Chaos: He won't rule out anything. Ask about
Father: It's hard to say what happened to him. Ask about Police: He suspects
that Nina might have something to do with it. End the discussion. Nina and
Max leave the museum while Kanski investigates inside. After Max leaves, get
the yellow shard at the right side of the road and then use the motorcycle.


VLADIMIR'S HOUSE
----------------

Get the book from the drawer on the bed. Look at the book to see that it is
actually a locked chest. Get the portable cassette player on the floor. Look at
the desk and get the pizza, salt shaker and pencil. Exit the view of the desk.
Open the door. Outside, look in the bin to find a rubber glove and a spoke. Use
the key ring on the motorcycle seat to unlock the storage compartment. Open the
seat to get the cell phone and sunglasses. Use the bike to find an air pump.
Look at the crate in the garage to find a roll of double-sided tape and a tube
of glue. Use the motorcycle and select the museum.


MUSEUM
------

Talk to the girl on the bench and ask about Sleep: Her bike and camera are both
broken. Ask about Bike: She wants Nina to fix the bike. End the discussion. Use
the bike to get the flat tube. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Combine the air pump with the flat tube in the inventory. Use the bucket to get
a handle. Use the tube in the bucket to find the hole in the tube. Combine the
glue with the rubber glove in the inventory. Combine the sticky rubber glove
with the tube in the inventory. Use the motorcycle and select the museum.


MUSEUM
------

Use the patched tube on the bike. Talk to the girl. Ask about the Bike to get
the camera. End the discussion. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Open the door to enter the house. Lift the carpet edge and then use the spoke
on the gap to get the cassette. Look at the desk and use the cassette on the
cassette tape recorder. Use the cassette tape recorder to hear the code to the
computer password. The first and last on the car refer to the first and last
digits on the license plate on the car in the garage: 2 and 3. The entrance to
the underworld refers to the sixteen holes on the sewer grate outside the
house. A fourth of sixteen is four, which means the third number is 4. Finally,
there are two guardians outside of the museum. Use the computer and enter the
password 2342. With the computer activated, look at the monitor to read the
e-mail to Oleg. Exit the house. Use the motorcycle and select the museum.


MUSEUM
------

Look at the portable cassette player in the inventory to get the batteries.
Combine the batteries with the camera to fix it. Give the camera to the girl
to get the magnet. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Enter the house. Use the magnet on the fish tank to get the key. Combine the
key with the book casket in the inventory to get Vladmir's address book and a
note which mentions a diadem. Look at the address book to see Oleg's address.
Exit the house. Use the motorcycle and select Oleg's house.


OLEG'S HOUSE
------------

Get the empty plastic bag near the telephone booth. Walk to the door and use
the doorbell to talk to Oleg. He doesn't want to talk to Nina about Vladimir.
Walk away from the door and then go down the path at the side of the house. Get
the broomstick. Look through the window slit to see Oleg talking on the phone.
Exit the window view and return to the front of the house. Walk to the door to
see the cat near the feeding dish. Combine the cell phone with the double-sided
tape in the inventory. Put the pizza in the feeding dish.

The cat is now distracted with his food, so use the cell phone on the cat. Use
the salt shaker on the pizza and the cat will go inside. Exit the window view
and return to the front of the house. Use the telephone booth to ring the cell
phone. The cat leaves the house and climbs the tree. Combine the handle with
the plastic bag in the inventory. Combine the broomstick with the reinforced
plastic bag to make a brailer. Use the brailer with the cell phone in the tree
to get the cell phone. Use the motorcycle and select the museum.


MUSEUM
------

Enter the museum and walk up the stairs. Walk through the left door to enter
Max's room. Ask Max about Tunguska: He mentions the Tunguska catastrophe in
1908 and says that he will research the subject. Ask Max about the Diadem: He
will give the diadem to Nina. Ask about Eddy: He hasn't seen Eddy all day. Ask
about Oleg: He hasn't heard the name before. End the discussion and Max will
leave to research the Tunguska records. With Max gone, use the spoke on the
totem pole to get the red glass bead. Open the refrigerator to get the acid
bottle and the cement bag. Exit the room and open the door to Nina's room. Use
the porcelain bowl on the radiator vent to get the porcelain bowl with water.

Exit the room. Use the plant outside Max's room to get the piece of plant.
Combine the cement bag with the porcelain bowl with water. Combine the
porcelain bowl with water and cement with the piece of plant to make putty in
the bowl. Walk east to the hall. Combine the diadem with the putty in
porcelain bowl. Combine the sunglasses with the yellow shard to make the green
shard. Combine the acid bottle with the flask. Use the flask with acid on the
piece of rock to get the amethyst. Combine the red glass bead, the green shard
and the amethyst with the diadem. Use the diadem on the lamp at the right side
of the room to illuminate the plan on the wall. Look at the plan to reveal
room 8 that is highlighted by invisible ink on the map. Exit the view to talk
to Max. Ask about Tunguska: He adds two articles to Nina's diary. Ask about
Room 8: The room is being renovated. End the discussion to go to Max's room.

Look at the relief disk and get the coin. Exit the view and exit the room.
Enter Nina's room and look at the coin showcase at the left side of the room.
Use the coin on the empty compartment. The coins are currently separated into
rows of very big, small, medium and big. On the first row, arrange the coins
from left to right into small, very big, medium and big. Second row: big,
medium, very big, small. Third row: Very big, small, big, medium. Fourth row:
medium, big, small, very big. After solving the puzzle, Nina discovers records
in a secret compartment and learns that her father was part of the problematic
1958 Tunguska mission. After a cutscene, Nina travels to Moscow.


-------------------------------------------------------------------------------
2.2.                                Moscow
-------------------------------------------------------------------------------


SURFACE
-------

Use the rubble at the left side of the car to get the nut and an unidentifiable
thing. Get the bricks behind the sewer worker. Look at the bag near the worker
to get the bread box. Look at the bread box to get the bread and butter and a
rubber band. Use the bricks on the car. Use the bread and butter on the rusty
car jack. Use the car jack to add it to the inventory. Talk to the sewer worker
about Angry: He has to work on his day off and wants to win the lottery. Ask
about Car: It's been there for a few years now. Ask about Lottery: He has been
trying to win the lottery for twenty years and thinks it's his lucky day today.
Ask about Soldiers: There are many more here than usual. End the discussion.

Walk north to the side entrance to station. Get the pebble at the right side of
the area. Look at the cigarette butts on the ground. Look at the newspaper to
see that the worker only had one wrong number on his lottery prediction. Talk
to Sergeant Yushin about Cigarette to get one of them. Ask about Newspaper: He
is reading a soap opera and doesn't want to give the newspaper away. Ask about
Side entrance: The station is top secret. Ask about Solotov: The FSB took him
away and he thinks that he won't be coming back. End the discussion.

Combine the rubber band with the unidentifiable thing to make a slingshot.
Combine the pebble with the slingshot and then use the loaded slingshot on the
lamp above Sergeant Yushin to break it. Get the newspaper from the steps. Walk
west to return to the road. Combine the pencil with the newspaper to change the
lottery results. Give the newspaper to the sewer worker and he will think that
he has won the lottery. Get the hose. Get the barrier to get the iron bars and
the barrier tape. Walk north to the side entrance. Give the iron bars to Yushin
and he will bend them. Walk west to the road. Go down the hole.


SEWER
-----

Get the matches on the floor. Use the car jack on the door to open it. Walk
through the doorway. Use the bent iron bars on the ladder. Climb up the ladder.


STATION
-------

Nina arrives in the bathroom of the station. Walk west to the passage to see
Romanova. She is nervous and hasn't smoked in three hours. After the soldier
leaves the room, combine the matches with the cigarette and then use the lit
cigarette on the dish. The soldier comes back and is annoyed that Romanova has
been smoking while he was gone. Open the right locker and look inside. Get the
stocking, radio, envelope and uniform. Exit the view of the locker. Now that
Nina has changed into the uniform, use the door to enter the warehouse. Return
to the bathroom. Look at the opening under the left door. Use the legs to talk
to the man: He says that he is the driver of the train and has dropped the key
in the toilet. Exit the view. Use the hose on the faucet. Get the hose and use
it on the urinal. Use the faucet. Use the canal to return to the sewer.


SEWER
-----

Look at the distributor to see that there is a small key in it. Walk east to
the passage. Use the stocking on the pipe and then use the barrier tape on the
stocking. Go through the doorway and turn the wheel. Return to the passage and
get the stocking to get the key. Go through the door and climb up the ladder.


STATION
-------

Look at the opening and give the stocking with key to the train driver. Exit
the view. Walk west to the locker room and then open the door to the warehouse.
Walk north through the big doorway and talk to the soldier about Departure: He
radios central at radio 48. Exit the station and return to the surface.


SURFACE
-------

Walk north to the side entrance and talk to Sergeant Yushin. Ask about the FSB
agents: Their names are Fetisov and Radenkov. Return to the station.


STATION
-------

Walk west to the locker room. Look at the radio in the inventory. Use the radio
on Nina and select 15 and 48 as the numbers. Ask about the FSB agents to make
them leave their post. Walk north to the warehouse and go through the east door
to enter the interrogation room. Look at Solotov to get the dog tags. Exit the
room and walk west to return to the locker room. Look at the dog tags to see
the service number 31545. Use the left locker and enter the number 31545 to
open it. Look at the locker to get the permit. Walk back through the warehouse
and give the permit to the soldier to board the train.


-------------------------------------------------------------------------------
2.3.                                Train
-------------------------------------------------------------------------------


Use the lamp above the solider to get the 25 watt bulb. Get the bottle of
orange juice and dried fruit from the table. Open the north door to enter the
carriage with the scientists. Get the white bread from the basket. Continue
north through the carriage to the next hall. Use the lamp to get the 100 watt
bulb. Return to the carriage with the sleeping soldier and use the 100 watt
bulb on the lamp. Use the light switch to wake the soldier. Nina enters the
kitchen. Get the honey on the counter and exit the kitchen. The solider has
moved position on the bench before sleeping again. Use the bag to get the
castor oil. Return to the kitchen. Use the bottle of orange juice, dried fruit,
honey, castor oil and white bread on the pot to make the laxative jam.

Use the white bread on the pot to spread the laxative jam on the bread. Use the
empty bottle on the faucet. Exit the kitchen. Walk north to the next carriage.
Talk to Alexei to hear that Dr. Lesniak is in a bad mood because hasn't had his
bread and jam. Give the white bread with laxative jam to Lesniak and his mood
will improve. Talk to Lesniak and ask about Work wagon: They are studying the
regenerative capabilities of plants. Ask about Scientists: There are a few more
scientists on board. Ask about Sidorkin: He is Lesniak's superior and director
of the biologists. End the discussion and Lesniak will leave the room. Talk to
Alexei about Scientists: They are exposing the plants to radiation similar to
that of the Tunguska event. End the discussion. Use the bottle with water on
the power outlet and the assistant will leave the room.

Get the glass from the holder and the glass on the table. Look at both of the
plant samples in the jars to remove them. Combine the plant sample with the
plant sample and then use the new plant sample with one of the glass jars. Use
the plant sample in jar with the desk. Alexei returns to the room and finds the
new sample. He runs off to tell Lesniak and Sidorkin about the new sample.
While they are busy analysing the sample, Nina enters Sidorkin's office. Look
at the book on the table to add the sect members entry to the diary. Look at
the ant, the notes on the monitor and the file folder. Nina is caught by an FSB
agent in the office and is thrown into a cell on the train.

Get the dog leash. Walk to the right side of the room and use the ice chest to
get a juicy steak. Get the hose and the tube from the vacuum cleaner. Combine
the juicy steak with the glass jar. Use the meat in jar with the right side of
the cage. While the dog is distracted, get the piece of bone from the left side
of the cage. Use the piece of bone on the vacuum cleaner flap. Look inside the
flap to get the vacuum cleaner bag. Look in the vacuum cleaner bag to get the
barrette and animal hair. Combine the dog leash with the tube. Use the leash
with pipe on the hatch to break the glass. Use the leash with pipe on the hatch
again to make a rope leading to the roof of the train. Climb up to the roof.
Use the animal hair on the right pipe. Use the hose on one of the pipes to
connect them. The window will be opened. Get the leash with pipe from the hatch
and use it on the pipe. Use the window to return to Sidorkin's office.

Look at the desk and use the barrette on the drawer to unlock it. Open the
drawer and get the statue. Exit the view of the desk. Get the flower vase from
the right pedestal. Use the statue on the right pedestal. Nothing happens, so
the statues must have to face in a certain direction. Lenin is facing to the
left on the picture on the wall, so turn all four of the statues to the left as
well to open a secret door. Go through the doorway to enter the torture room.
Get the book from the chair and then return to the office. Use the book on the
books on the shelf to trigger a mechanism. Get the skull from the skeleton.
Return to the torture room to see that the panel on the wall has opened. Put
the skull in the niche to reveal a safe behind the picture. Look at the safe to
see a lamp puzzle. Select the fourth lamp on the second row, the second lamp on
the third row, the third lamp on the third row, the first lamp on the fifth
row, the second lamp on the fifth row and the third lamp on the third row. The
train crashes and Nina is taken to a hospital. The game switches to Max.


-------------------------------------------------------------------------------
2.4.                               Hospital
-------------------------------------------------------------------------------


Max and Oleg arrive at a bus stop near the hospital where Nina has been taken.
Max needs to find some way of making Oleg look injured in order to get to the
courtyard on the other side of the gate. Get the textile bag on the bench. Use
the shrub to get red berries. Combine the red berries with the textile bag and
then use the dirty bag on Oleg to make it look like he has cut his finger. Look
at the ambulance to read the phone number. Use the cell phone on Max and call
the ambulance. As the gate opens, Max runs through to the courtyard.

Get the surgery pliers at the right side of the container. Look at the shadow
of the key on the ground and then look at the lamp to see that there is a key
inside. Use the surgery pliers on the lamp to get the key. Use the key on the
door. Open the door to enter the cellar. Look at the file cabinet to read
about a forbidden sedative. Use the bottles on the right shelf to get the
anasthetic. Look at the dictation machine on the bed to get the machine. Get
the handheld fan on top of the file cabinet. Use the top door. Get the ammonia
gas from the shelf at the left side of the room, the stethoscope on the table
and the scalpel and syringe near the sink. Use the stethoscope on the right
door to hear a guard talking on the other side. Open the right door.

Walk back through the file room to arrive outside. Use the stethoscope on the
pipe to hear Nina sleeping. Max calls to her but she is a heavy sleeper and
won't wake up. Use the ammonia gas on the pipe and then use the handheld fan
on the pipe. Switch to Nina. Get the small stone below the crack in the wall.
Get the crocheted place mat on the mattress and use it on the sharp edge to
get the thread. Combine the small stone with the thread to make the tied-up
stone. Get the bowl at the corner of the mattress. Use the tied-up stone on
the drain. Switch to Max to see that the tied-up stone has appeared from the
pipe. Use the scalpel on the pipe to give it to Nina. Switch to Nina. Use the
scalpel on the chair leg to get the chair leg and use the scalpel on the
mattress to get the foam. Use the chair leg and the foam on the pipe to give
them to Max. Switch to Max. Walk west to the front of the hospital.

Use the surgery pliers on the satellite dish to break it. Walk east to the
courtyard and open the door. Go north to the operating room and east to the
guard room. Combine the chair leg with the syringe in the inventory to make a
blowgun. Combine the blowgun with the anasthetic to make the poisoned blowgun.
Get the wedge at the bottom of the door and the guard will be locked in the
room. Use the poisoned blowgun on the peephole on the door to knock him out.
Use the pinboard at the right side of the TV to get a tack. Use the foam in
the dish at the left side of the TV to get the cheesy foam. Return to the
courtyard. Use the chair leg and the cheesy foam on the pipe. Switch to Nina.

Combine the cheesy foam with the fiber. Combine the chair leg with the bowl.
Combine the rat trap with the tied-up cheesy foam. Use the rat trap with bait
on the rat hole and wait for the rat to walk into it. Get the rat trap to get
the rat. Use the rat on the drain to give it to Max. Switch to Max. Walk
through the building to the guard room and go upstairs to see a guard sitting
on a chair. Use the rat on the guard and he will chase after it. Combine the
tack with the anasthetic and then use the poisoned tack on the chair. When the
guard returns, he will sit on the chair and fall asleep. Walk back upstairs
and look at the guard to get the key to cell. Use the key to cell on the door
to open it. After a cutscene, Nina arrives at the Tunguska region.


-------------------------------------------------------------------------------
2.5.                              Tunguska
-------------------------------------------------------------------------------


MAKING THE MEDICINE
-------------------

Get the spade at the back of the jeep. Look at the jeep and get the ketchup and
the first aid kit. Look at the first aid kit to find a bottle of vodka. Exit
the view. Walk east and enter the tent to see a sick man on the bed who asks
Nina for medicine. Get the wooden spoon on the desk, the cup on the stump, the
grate from the fireplace, the scissors on the pillar and the tassel from the
ceiling to get the twine. Exit the tent. Walk east and use the spade on the
tree to knock down a piece of bark. Get the bark. Use the cup on the resin. Use
the spade on the crate. Use the destroyed crate to get the debris from a crate.
Walk west and use the bark on the water basin. Use the plug in the barrel and
water will flow into the water basin. Use the cup on the water basin to fill
the cup with the resin in it with water. Walk east past the tree to the path.

Get the pointed stone on the ground. Use the spade on the gentian at the right
side of the area to get the gentian. Use the grate on the hole. Use the cup on
the grate and then get the cup to see that the resin has melted. Get the grate
and then walk west to the previous area. Combine the pointed stone with the
scissors to sharpen them and then use the sharp scissors on the reindeer to get
the reindeer hair. Combine the reindeer hair with the twine, the wisp of hair
with the wooden spoon and the brush with the cup to make the brush with resin.
Enter the tent and use the brush with resin on the snippets of parchment to get
the recipe for the medicine. Give the recipe to the Evenk to get the vial.

The ingredients for the recipe are 5 parts of the Source of Life, 2 parts of
Root of Tears, 1 part Blood of the Night, 3 parts Drops of Intoxication. To be
taken shortly before it unites with the wind. Exit the tent and use the vial on
the water basin to add the Source of Life. Enter the tent and use the vial on
the nutcracker. Use the gentian on the nutcracker to add the Root of Tears. Get
the vial. Use the ketchup on the vial to add the Blood of the Night. Use the
vodka on the vial to add the Drops of Intoxication. Use the debris from a crate
on the fireplace. Use the matches on the fireplace. Use the grate on the
fireplace and then use the vial on the grate to unite the recipe with the wind.
Get the vial and give it to the Evenk to travel to the Forbidden Zone.


FORBIDDEN ZONE
--------------

Walk down the path at the side of the house. Get the oil lamp and the hose. Go
up the path to the forest. Look at the wheel rim to get the two nuts. Use the
hose on the tank. Use the vodka on the tank to fill the bottle with diesel
fuel. Walk east to return to the back of the house. Use the bottle with diesel
fuel on the generator. Use the nut on the coil to magnetise both of them. Walk
east to the front of the house. Enter the house and get the rag and the shard.
Exit the house and use the rag on the right window. Enter the house. Combine
the oil lamp with the rag. Look at the chimney. Combine the matches with the
oil lamp and then use the saturated rag on the chimney to reveal numbers on the
wall. Get the aluminium foil and exit the view of the chimney.

Look at the compass. The needle has to be directed to the positions shown by
the numbers on the wall. Put the nuts on the south and west pegs. Press the
button and remove both nuts. Put one nut on the east peg. Press the button and
remove the nut. Put the nuts on the west and north pegs. Press the button and
remove the nuts. Put one nut on the south peg. Press the button to open a
compartment above the fireplace. Look at the secret compartment to get some
documents and a film reel. Use the film reel on the projector. Try to use the
projector to discover that the bulb has burnt out. Combine the aluminium foil
with the glass shard and then use the shard in aluminium foil on the projector.
Use the projector to watch the film. After a cutscene, Nina arrives in Cuba.


-------------------------------------------------------------------------------
2.6.                                Cuba
-------------------------------------------------------------------------------


Walk through the arch. Use the stack of wood to get a log. Walk to the door to
enter the kitchen. Get the meat fork on the table, the onion hanging on the
pole, the sausage tongs and soup ladle below the right rack and the weights on
the bottom-right table. Exit the kitchen. Walk west to the road and enter the
asylum. Talk to the nurse and ask about Nicole Charlesroi: She doesn't want to
talk about her boss. End the discussion. Ask about Music and Politics: She
wants to be the next female mayor. End the discussion. Use the magazine stand
to get a newspaper. Walk east to the cell. Get the glasses on the table. Use
the weights on the record player to slow down the music. Talk to the patient
about the House of Cards: He says an earthquake always knocks his cards down.

Exit the asylum and walk north through the arch to return to the courtyard. Use
the log, newspaper, glasses and sausage tongs on the stove to get the charred
log. Exit the kitchen and walk west to return to the road. Talk to the gate
keeper about Portrait of Sabrina: He has run out of black paint and can't paint
without it. End the discussion. Give the charred log to the gate keeper and ask
about the Portrait of Sabrina: He will start to paint. After one hour, he gives
the painting to Nina. End the discussion and then enter the asylum.

Show the wrapped portrait to the nurse. End the discussion to see that the
portrait has been taken out of the bag. Exit the asylum and walk through the
arch to the courtyard. Talk to the worker about Work: He was asked to rebuild
the courtyard in three days. Ask about Break: He will start working again when
he sees black smoke coming out of the chimney. End the discussion. Enter the
kitchen and use the bag on the stove to make the worker start working again.
This makes the cards fall down in the asylum cell. Return to the asylum.

Enter the cell and use the portrait of Sabrina on the copier to get the copied
pictures. Get the teddy bear on the shelf and then exit the cell. Give the
copied pictures to the nurse to learn the location of Perez's cell. Walk to the
passage and enter the bottom-right cell. Look at the bed to find a newspaper
article on the institution director. Exit the view. Look at the scratches on
the wall, the tiles that fell out on the wall, the stains on the floor and the
surveillance camera. Exit the cell and walk north to the lobby. Talk to the
nurse about Perez's Cell: Ramon knew that Perez had left his cell.

Exit the asylum and walk through the arch to the courtyard. Combine the meat
fork with the portrait of Sabrina and then use the skewered portrait on the
door frame. Nina will walk away from the door and Ramon will leave with the
laundry. When the door closes behind him, it doesn't shut all the way as the
painting stops it. For Ramon to leave the asylum, you need to have talked to
the nurse about Perez's Cell. Use the door to enter the control room. Use the
safe. The key to the combination is in the picture on the wall, with the number
of legs of each animal representing a number in the combination. Use the safe
and enter 1428 to open the safe. Use the videotape on the VCR.

After watching the videotape, Ramon enters the control room and gives Nina
directions to the cave where Perez is hiding. Walk up the stairs to return to
the road and walk north through the arch to the courtyard. Get the skewered
portrait on the door frame. Enter the kitchen and use the sausage tongs on the
stove to get a charred log. Return to the beach where Perez is hiding. Talk to
Perez to find out that he can't speak. Ask about Father: He wants to tell Nina
something. End the discussion. Give the charred log and the portrait of Sabrina
to Perez. He draws a symbol which Nina sends to Max. The game switches to Max.


-------------------------------------------------------------------------------
2.7.                               Ireland
-------------------------------------------------------------------------------


Get the sign from the right side of the road and the flag outside the pub. Open
the door to enter the pub. Get the tumbler on the table in front of the guest.
Exit the pub and go down the stairs. Use the tumbler on the sea to fill it with
water. Get the fish from the barrel and the stone on the ground. Walk back up
the stairs and return to the pub. Combine the fish with the sign. Use the fish
on sign with the chimney. Combine the flag with the tumbler with water to make
the wet flag. The fish is too hot to remove from the fire by hand, so use the
wet flag on the fish to remove it. Use the tumbler with water on the chimney.
Get the tumbler and look at it to get the salt. Exit the pub.

Use the wet flag on the traffic sign. Return to the pub. Give the fried fish on
sign to the guest and he will ask for lemon. Talk to the barkeeper and ask
about Lemon: He doesn't have any lemons. Ask about Truck Drivers: They often
pass the pub with crates of fruit and vegetables. End the discussion to hear a
truck crash outside because Max covered the traffic sign. Exit the pub to see a
crate on the road. Use the crate to get a lemon. Return to the pub and give the
lemon the barkeeper. When he sits down next to the guest, use the salt on the
tumbler to make him leave the room. Get the key on the post and exit the pub.

Get the wet flag from the traffic sign and go down the stairs. Use the key on
the door to open it. Enter the cellar and get the whiskey on the shelf and the
torch on the wall. Exit the cellar. Talk to the fisherman about Morangie: The
only way to get to the island is by boat. Ask about Boat: He will let Max take
his boat if he gives him a bottle of whiskey. End the discussion and give the
whiskey bottle to the fisherman. Use the boat to row to Morangie's castle.

Max hears Morangie calling him from the well. He says that there is a door at
the bottom of the well that Max might be able to find a way to open. Get the
sword at the left side of the well and the shutter at the left side of the left
doorway. Enter the right doorway and use the torch with the torch on the wall.
Exit the room. Go through the middle doorway. Walk upstairs. Use the showcase
to get the spearheads. Get the oil lamp. Walk downstairs and exit the room.

Enter the left doorway and get the wire hanging from the light. Go through the
top door in the hall. Look at the commode at the left side of the bed to find a
gold coin. Exit the bedroom and enter the bottom doorway. Get the pliers on the
table and the iron chain on the wall. Use the burning torch on the fireplace.
Combine the gold coin with the pliers in the inventory and then use the pliers
with gold coin on the fireplace. Use the pliers with red-hot gold coin on the
iron maiden to make a ring. Return to the courtyard and walk south to the boat.

Use the tumbler on the sea. Combine the tumbler with water on the pliers with
red-hot gold ring to get the gold ring. Enter the cellar. Use the spearheads on
the bench vice. Walk over to the right side of the cellar and use the pliers on
the board to remove it. Use the long board on the bench vice to saw the board.
Exit the cellar and walk upstairs to the road. Get the rain gutter on the floor
near the sign at the left side of the pub. Return to the boat.

Go through the middle doorway. Use the board on the stool and put the stone on
the board. Walk upstairs and use the lever to throw the cover of the chimney
into the courtyard. Look at the books on the shelf to read that the pendant is
in the coffin. Return to the courtyard and get the chimney cover. Enter the top
doorway and then enter the torture chamber. Use the rain gutter on the rack.
Get the rain gutter and exit the torture chamber. Enter the bedroom and use the
sword, shutter, gold ring, chimney cover and rain gutter on the statue. Use the
curtain at the right side of the room and go through the doorway.

Look at the the niche in the wall to get the key. Return to the courtyard and
go through the right doorway. Use the oil lamp on the coffin (Max will refuse
to do this unless you have read the books on the top floor of the study). Use
the burning torch on the coffin to see smoke escape from an opening. Use the
key on the opening and get the amulet. Return to the courtyard. Go through the
left doorway and enter the bedroom. Combine the wire with the amulet and then
combine the amulet with wire on the iron chain. Use the amulet on a chain with
the statue. Go through the right doorway. Walk west to the exit and open the
door to rescue Morangie. After a long cutscene, Nina arrives in China.


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2.8.                                China
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Get the skull on the post. Walk west through the passage to see a waterfall.
Use the peg on the rock to push it down onto the drain at the bottom of the
waterfall. The water rises and the bag that was near the skeleton starts to
float near the edge of the pool. Get the bag and look at it to find a bone.
Walk east to the previous room and use the bone on the bottom hole in the wall.
Walk west to the waterfall cavern to see that a doorway has opened at the top
of the room. Go through the doorway and look at the stone slab. Look at the
message in the inventory and read the last page to see the solution to the
puzzle. Exit the diary and put the stones in the following niches.

First row   : First niche.
Second row  : First niche.
Third row   : Second niche and fourth niche.
Fourth row  : Third niche.
Fifth row   : Third niche.
Sixth row   : Third niche.
Seventh row : Second niche and fourth niche.
Eighth row  : First niche and fifth niche.

Look at the stone disc in the alcove. Exit the view to travel to the Antarctic.


Other guides for Secret Files: Tunguska