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Tomb Raider: Chronicles

by Chris van Zyl 12 sections about 68 minutes to read

LABYRINTH

Turn around then head toward the gate to trigger a
cut-scene. Go to the front of the church then locate the three stone buttons on
the wall. Press Middle, Left and Right. Watch another frightening cut-scene
then go left to the Urn in the wall. Note the ghostly skeleton to your left.
Keep your distance so he won’t attack, then carefully make your way to the door
that the wraith took. The skeletons will disappear and reappear in new
locations, creating a sort of maze you must follow. Here is an easy and safe
route. Move toward the left pew in the corner. Walk between the two pews to
reach the pillar, then go behind the pillar to avoid the skeleton. Continue
forward past the next pew then make a tight turn around the end where another
skeleton is waiting. Make a tight turn to the right, then enter the next room
and approach the first pew. Get the Bone Dust then make your way back to the
front of the church using the same route. Use the Bone Dust on the Urn, then it
will burst into flames and send the skeletons to their final resting place. Now
head for the door at the back of the chapel to the left, then go inside and
locate a hidden ledge above. Climb up and pull the lever to open a gate back in
the room where you found the Bone Dust. Return there, then enter the new
passage. Take the large medkit, then go to the hole in the wall to get another
Rose. Leave, then pickup a small medkit. Return to the room with the slope
leading down, then slide down to the bat-filled room and do a safety drop into
the hole. Climb out of the water to trigger another cut-scene that shows you
the way to proceed. Head up the wooden ramp until you reach the opening in the
wall, then follow the passage and take the small medkit along the way. Go out
to the bridge with a broken railing, then turn left. Do a running jump to grab
the next ledge then shimmy around the corner until you reach a ledge you can
pull up to. Turn around then do a running jump to reach the next ledge. Go
through the next tunnel to collect another Rose. Do a running jump back to the
previous ledge, then shimmy back around to the left. Pull up, then do a running
jump back to the bridge. Cross the bridge, then pull the lever to rotate the
central platform and lower some bridges. Cross the new bridge, then continue up
the wooden ramps. Make a right through the next passage, then cross the next
bridge. Ignore the lever and go right, then head up more ramps to the very top
where you can crawl to get a small medkit. Now go through the opening you just
passed, then follow the passage to the next bridge. Cross the bridge, then get
the Bestiary Book. Jump the gap to go through the door that just opened, then
continue forward until you reach a room with broken walkways. Look at the
ghostly white light, they will aid you later. Get a large medkit on the floor
below, then do a standing jump to grab the edge of the first walkway and pull
up. Head up the ramp until you can spot the monkey bars and the crawlspace in
the far wall. Do an angled jump and grab the bars, then monkey swing across to
the far wall. Drop and grab again to catch the opening, then pull up into it.
Continue to the spike pit in the floor, then lower yourself down. Shimmy around
to the other side then pull up. Get another Rose at the end of the tunnel, then
go back to the opening and flip forward to the walkway below. Make your way
back to the monkey bars and turn left, then do a standing jump to grab the
walkway above. Pull up and turn around, then jump forward to reach the next
walkway. Continue to the top, then save your game. Go through the exit, then
slide down the slope. At the bottom, you will spot the ghostly lights. This is
a maze and you must follow the light. If you get behind or fall in a pit, you
will encounter the horrible monster that lives in the maze and you will die. Go
forward over the first pit, then go right. Go left over the second pit, then go
to the wall. Turn left, then jump over the third pit and go left. Jump over the
fourth pit and go right, then go down the slope to the room below. At the
bottom, take the large medkit then go forward to start the next cut-scene and
end the level.

OLD MILL

Go forward to witness a cut-scene, then go left
through the tunnel until you drop into a pit. Climb out of the pit then go
right until you reach the canyon. You will get a nice view of the area as well
as two Imps who comes out to toss rocks at you. Do a running jump towards the
rope, then grab it and slide down to the end. Spin around to face the ledge
with the torch, then use the sprint key to start swinging. Launch yourself
towards the platform. Take the torch, then head back to the tunnel. Go right
then make a left to the bottom to avoid some bats. Light your torch with the
one on the wall, then turn around. Go left, then drop your torch. Take the
small medkit and pick up your torch, then make your way back to the canyon and
save your game. Walk to the left wall, then turn right at the edge. Throw your
torch at the Imps so it lands on the ledge and scares them away, then jump out
and grab the rope. Slide to the bottom then spin to the left to face the gate
high above. Start swinging, then jump to the gate. Rip one of the bars off to
make a crowbar, then drop to the ledge on the right. Crawl into the Imp cave,
then follow the tunnel to get another Rose. Return to the ledge outside then
jump over to the next ledge. Jump to the ledge above. Jump back to the rope,
then slide to the end. Swing toward the sloped pillar on the other side, then
do a safety drop to the floor. Turn around, then enter the tunnel and get a
large medkit. Go right and save your game, then go left to the wall. Face the
left pillar, then jump up and grab it. Shimmy to the left end and pull up, then
backflip to the next pillar and jump to the next one. Grab it and pull up, then
jump to the next pillar. Quickly jump again while leaning a bit to the left.
Grab the edge of the crawlspace, then pull up. Crawl through the low gap then
go around the corner to the left. When the path gets too narrow, back off the
ledge then shimmy to the left. Pull up into the final crawlspace to continue.
Tumble forward into the next room then get a large medkit on the floor and some
Chalk that can be pried from the wall by using your crowbar. Now retrace your
path back to the beginning of the level then locate the smooth section of
ground to the left. Use the Chalk to draw a symbol on the floor, then this will
trigger a very exciting cut-scene. Enter the nearby opening then slide down the
slope to start another cut-scene. Turn around then go to the wall. Drop into
the stream of water then swim down the very long tunnel with the current
pulling you. When you reach the waterwheel, climb up the left ledge then go
through the tunnel to the next area. Turn left then crawl through a cave on the
far right. Take a large medkit at the end of the passage. The passage ahead
bursts into flames and you have no choice but to face the heat. Use a large
medkit to get your health to full, then run through the fire and turn left. The
water will put the fire out. Climb back out, then collect another Rose. Drop
back into the water, then climb the next ledge and drop into the water. Leave
the cave, then drop into the water to the left near the Mill. Swim down towards
the gold light then turn right. Watch the red water demon swim around, then
learn his pattern. When he swims off to the right, you can dash forward and get
the coin. Go up through the small opening in the wall, then quickly swim toward
the cage to the right with the demon in hot pursuit. Use the coin on the cage
to trigger a cut-scene, then return to where you found the coin. Locate the
underwater entrance to the right. Once inside the Mill, go up the ramp then
pull the wheel four times to open a door. Now side-flip to the left, then do a
running jump and grab the bar. Swing around, then release to launch yourself to
the other side. Roll, then do a running jump to the next platform on the left.
Quickly go to the door, then crawl through the gap before it shuts. Dodge more
bats and face the slope, then jump to grab the ledge above. Pull up then turn
around to face the switch on the wall. Jump over and pull the switch to
shutdown the windmill. Retrace your path back to the Horseman’s house then go
to the water that brought you to the wheel. Jump in, then swim down the tunnel
that goes around to the back of the house. You should spot a small hole on the
left, swim through to get another Rose. Return to the water, then swim right
until you see a ledge to your right. Climb up then crawl through the long
passage until you can stand. Pull up to the ledge on the right, then turn
around. Do a running jump to the stone ledge. Do a running jump to the first
window on the roof of the Horseman’s house then jump to the flat area above the
door. Do a running jump to land on the next window. Now comes a very tricky
jump to the high ledge on the next building. You need to do a running jump
while leaning to the left and grab the edge of the roof. Pull up, then back off
the ledge through the window to land in a room below. Turn the wheel on the
wall to start the final cut-scene and end your adventures on the spooky island.

13th FLOOR

Here we are on the final chapter of the game. Lara is
seeking the Iris witch is now in the custody of Verner Von Croy. Naturally,
this item is heavily guarded by all sorts of soldiers and advanced security systems.
You also have the assistance of a computer hacker named Zip who will guide you
through the levels. Listen to Zip, then proceed down the hall to the left.
Shoot the vent cover in laser-sight mode with your HK in first mode. Take the
large medkit, then crawl through the vent to watch a cut-scene that plays.
Continue to the end of the shaft, then turn right staying down to avoid a laser
that’s moving above. Get a large medkit, then turn around. Approach the hole in
the bottom of the shaft. Lasers protect this opening, so watch the laser moving
overhead. When it goes away, quickly stand then jump over the hole. Continue
forward to the end. Go through the vent on the right, then do a forward flip to
the dark room. Search the shelves to get a small medkit, a Hammer and some ammo
for your HK. Climb back through the vent, then shoot the next vent cover with
your laser-sight in first mode. Flip forward into the new tunnel, then
immediately duck to avoid the moving lasers. Turn left then wait for the laser
to move behind. Now stand up then make a run for the opening at the end of the
passage. Crawl around the corner, then go through the hatch to get another
Rose. Now retrace your route back to the beginning of the level. Security
lasers are now protecting the hall, watch their movement and learn the pattern.
When the top lasers start to move away from you, run after it then quickly jump
over the bottom lasers that are approaching. Crawl to the end of the passage,
then wait for the top laser to come and go. Stand and climb the wall ladder to
the next vent, then move forward until a cut-scene plays showing you the Iris.
Follow the passage to the end then collect some more ammo for the HK. Walk down
the next passage to keep quiet. After a brief cut-scene showing the huge guard
below, approach the gate. Shoot the lock with your laser-sight in first mode,
then the duct will break. You will slide down to the room with the guard. Aim
for his head in first mode with your laser-sight equipped then shoot him in the
head. Return to the duct then drop through the opening to the floor below.
Sprint through the duct to avoid the loud explosions, then pick up a small
medkit at the end. Climb the wall ladder to the room above. You are now in a
tall room with a ladder and another security laser moving back and forth.
Before climbing the ladder, pull up into the alcove to get some more HK ammo.
Drop down then go to the front of the ladder. Time your climb to avoid contact
by sticking to the right side of the ladder, then start your climb as the laser
moves off to the left. At the top, shoot the shaft cover in first mode with
your laser-sight equipped. Climb into it then go left to get more HK ammo. Walk
to the end of the vent, then you should be able to spot a guard without being
seen. A quick headshot in first mode using your laser-sight will silence him.
Flip forward to the hall below. Big red beams block your path, so target the
damaged vent cover in first mode with your laser-sight equipped. Crawl through
until you can stand, then draw your HK in first mode with your laser-sight
equipped. Destroy the vent, then exit to the hall. Listen to Zip who gives you
a clue about the sleeping guard ahead. Keep quiet as you walk around the glass
wall while getting the High Level Access Card from the desk. Use this card to
enter the nearby supply room behind the guard. A quick search of the shelves
will get you a small medkit and some HK ammo. Return to the main passage, then
walk to the elevator and press the button to open the door. Enter then use the
panel to reach the next floor. Two guards can be seen talking to the right as
you exit. Crawl toward the triangular door to the left then use your new access
card to enter the room. Here are two lab technicians inside who won’t bother
you if you don’t bother them. Locate the button on the central table then press
it to watch a hologram of the Iris. Quietly leave this room. Those guards are
still talking by the crates, shoot them in first mode with your laser-sight
equipped. Walk to the end of the hall, then stop at the corner leading to the
right. Peek around the corner, then wait for the guard to walk away. A quick
headshot in first mode using your scope will silence him. Continue toward the
Iris, which can be seen through the metal cage. Head through the door on the
other side of the room then ignore the man in the radiation suit, he just works
here. Press the switch to the far left to release a radiation suit from its
compartment. You aren’t after the suit, but rather the Access Code Disc that
drops out with the suit. Take the disc, then return back to the elevator.
Return to the main floor, then walk to the sleeping guard and turn right. The
red beams are now gone. Walk down the passage to the computer terminal, then
use the disc to open the vent. Climb into the hatch, then locate the pole on
the right. Watch and learn the sequence of the explosions that runs from the
top to the bottom of the shaft. Slide down the shaft to the middle, then
backflip into the gap to get another Rose. Safely drop to the bottom of the
shaft then crawl through the low opening until you reach a walkway overlooking
a large room. Below, is a door being guarded by one of those armored troopers.
After hearing Zip, move quietly across the walkway until you reach a hall
leading to a room with some shelves. Search the shelves for a small medkit and
a Cloth. Head to the next walkway then quietly make your way down to the floor
below. Locate the door on the far right then walk to it. Use the access card to
get inside, then search the closet in the corner to get some Chloroform that
you can combine with the cloth and also a large medkit. Open the second closet
to get more Chloroform and a small medkit. The glass tank holding the insects,
burst open and you need to leave this room quickly. Walk up to the trooper and
get behind him, then use the Chloroform-soaked cloth to put him to sleep. Now
use the access card to open the door, then enter the next room. Walk down the
passage until the next door opens with a trooper, then quickly target in
laser-sight mode and take him out with a headshot in first mode. Get the Iris
Lab Access Disc from the dead guard then get some HK ammo from where you
entered. Locate the computer terminal around the corner then use the new access
disc to open the door to the next guarded room. Crawl down the hallway then
wait for the guard to go the other way. Crawl behind him then go into the
second opening and hide. Wait for him to go past your hiding place, then
quickly run around the corner near the next room. Kill him in first mode with
your laser-sight equipped then walk to the next room. You will find a scientist
hard at work and Zip calls to tell you not to kill him, unfortunately for the
scientist you must kill him in third mode. Now you’ve done it, shooting the
scientist brings in two guards. Let them come around the corner, then you can
easily kill them one by one in first mode with your laser-sight equipped. After
you killed them, sprint past the turret gun on the ceiling then head for the
door on the left. Walk down the passage then stop before going left. Use your
laser sight to spot the next guard, but he must not see you. Aim for his head,
then kill him in first mode. Walk down the next passage then stop near the left
turn. When you see the guard comes sneaking by, Aim for his head in laser sight
mode then kill him in first mode. Go near the next room, but watch out for the
laser that rolls by. When the beam goes right, go left to get another Rose.
Turn around, then wait for the laser to come and go. Run to the middle then
duck for the laser to pass by. Go forward, then go right to the stairs. Go up
the stairs then enter the Iris control room. Pull the switch on the wall to
turn off the security force field. It only stays off for a few seconds, so
quickly make your way down to the bottom then enter the Iris room to get your
treasure before the force field is activated. Head through the other door to
exit the level.

ESCAPE WITH THE IRIS

Continue around the corner to enter the next room,
then Zip will tell you to drop your weapon in the tray so you can pass through
the X-ray scanner. Go through the scanner then skip the first box with the bomb
in it. Get the small medkit from the second box. Continue to the small room
with a lounge then enter the next room. Listen to Zip’s advice, he will tell
you to avoid the stairs and elevators. Pick up the HK ammo on the floor to the
right. You can see the elevators at the end of the hall, but don’t go any
further than this because there are invisible lasers blocking your way. Why
don’t you use your glasses to see them. Turn around then use the security
monitor on the wall. You will see an armed soldier outside. Go down the hall
then enter the first door that leads to an office. Search the glass cabinet to
get some Chloroform, then leave the office. Go right to trigger a cut-scene
showing a guard up ahead. Quietly walk into the next office on the right then
search the cabinet drawer to find a Cloth. Return to the hall, then sneak into
the final office to the right. Search the cabinet drawer for a small medkit.
Combine your cloth and Chloroform, then sneak back to the hall to put the guard
to sleep. Go down the hall then enter the second office to get another bottle
of Chloroform from the glass cabinet. Go to the third office then search the
cabinet drawer to find the Restroom Access Card. Go down the hall, then go to
the locked door with the keypad next to it. The code is 8526, then use the
keypad to enter the number. Enter the bathroom to the left then kick open the
middle door. Take the large medkit, then leave the bathroom and go through the
left door. Kick open the first door, then jump up to pull the ceiling hatch
above. Climb into the air vent, then proceed to the long vertical shaft. Back
off the edge and hang, then drop and grab again. Drop once more to safely reach
the bottom. Save your game, then go left through the small hole. Back off the
ledge to climb onto the textured wall. You now need to do a backflip with a
roll and grab the chain behind you. It can be hard, but try. Slide down the
chain to the ledge, then turn around. Take a step back, then jump into the
alcove to get another Rose. Jump back to the ledge, then climb the chain to the
very top of the shaft. Backflip with a roll to the ledge, then face the alcove to
the left. Now locate the bar above then do a running jump with a grab to catch
it. Time your release so that you can land in the alcove on the other side. Now
line up to do a tricky diagonal jump to the top of the elevator. Cross over to
the far side of the elevator car, then get some HK ammo. Open the roof hatch,
then drop into the car and press the button to open the doors. Quietly walk out
of the elevator to the left then press the button to open the door for the next
elevator. Enter, then press the button to ride to the next floor. Now when the
camera shows the inside of the elevator, side-flip to the left. Three guards
are waiting for you on this floor, so quickly press the button to try another
floor. The gunfire damages the elevator and you start to fall to the ground.
Quickly jump forward, then press the keypad to activate the emergency brakes
and avoid a horrible death. Exit the car through the ceiling hatch, then turn
around. Line up with the bar. Do a standing jump and grab the bar, then release
at the right time to grab the other ledge. Pull up to the ledge, then climb the
textured wall on the right. When you reach the area where there’s a vent to
your left, backflip to land on a ledge behind you. Now you can do a running
jump to reach the next bar and swing around to launch yourself to the other
ledge. Jump and grab the edge of the gap, then pull up into it. Save your game,
then drop down onto the sloped floor. As soon as you hit the second slope and
touching the grid line, immediately jump and grab the bar above. Wait for the
fire to go out, then release the bar to launch yourself towards the next bar
and grab it. Watch the fire on the ledge. When it goes out, release the bar to
land on the ledge. Move away from the vent before more flames shoot out. You
can reach the opening in the left wall with a standing jump and proceed across
the elevator shaft by walking on the pole. Once across this obstacle, take the
bottle of Chloroform then slide down the next shaft where you can spy a guard
patrolling the next passage. There is no way to sneak past this guard, so save
your game and crawl through the opening to the hall. Turn right, then sprint
down the hall to the aquarium while the guard opens fire shattering the glass.
Take another Rose in the corner of the tank, then go right avoiding the gunfire
as best you can. Continue up the metal walkway, then you will be given a visual
clue that a sniper is targeting you. Circle around to the right, then climb the
metal bars leading to the ledge above. You are safe for the moment. Use your
glasses, then zoom in on the fire extinguisher and the button to the left. Run
up to the fire extinguisher, then pause for just a second. If you time it just
right, a sniper bullet will hit it and cause a huge explosion and reveal a
secret area with another Rose. Go get it, then go press the button on the wall
to deactivate the security beams below and open the door. Back off the ledge to
the floor below, then run for the passage to avoid more sniper fire. Go down
this passage until you reach the step near the end. If you step onto the lower
part of this room, you will die. Do a running jump to the raised floor in front
of the aquarium, then a guard will enter the hall and begin firing at you.
Dodge his attacks, then one of the bullets will shatter the tank and short out
the security system. Press the button on the right wall, then the door will
open. Quickly enter the room, then go to the left. Zip will tell you about the
next trap. Walk over to the pair of buttons on the wall then push them both to
disable the gun turrets. Walk to the open door, then run down the passage and
turn right to go through another door. Continue past the machine to the left
then enter the storage room with a bunch of booby-trapped boxes. Roll, then jump
and grab the ceiling hatch to open it. Climb into the vent shaft, then crawl
around to the other side of the protective glass and press the button to
activate the X-ray scanner. Locate the box with the object inside, then crawl
back to the storage room. Locate the same box then open it to get a Teleporter
Disc inside. Go back to the previous room then locate the computer terminal
near the door where you can use the disc. Climb up to the platform with the big
X then use the Iris in the receptacle to transport to another room. Turn to the
left, then drop through the hole in the floor. Continue through the red passage
then climb out on the other side. Now walk until you hear from Zip. Using the
zoom capabilities of your headset, watch the combination the guard uses to open
the door to the security room. When you got the code, go forward to the
crawlspace. Wait for the guard to come by again. When he goes through the door,
crawl out. Run down the hall then pick up a vial of Chloroform on the floor.
Combine the cloth and Chloroform, then run back to the crawlspace and hide
under it until the guard comes again. This time when he goes through the door
again, crawl out then run to the keypad. Enter the combination, then save your
game. Now try to run up the ramp until you are close to the alcove on the left.
Walk up the ramp to the guard then put him to sleep. He must be at the top
standing still and he must not notice you. Now that he’s gone, go over the
crate then get a large medkit beyond. Go to the front of the room then press
the button on the wall to deactivate the X-ray machine. Crawl through the small
red-lit opening on the right side then climb onto the ledge. A trapdoor opens
and you can flip forward down to the hall where you started the level. Take
your HK Rifle from the tray, then continue through the now-deactivated scanner.
Go through the lounge room to reach the hall, then go left to the door on the
right. Face the second fire extinguisher, then aim with your laser-sight in
first mode. Destroy it, then go through to end this level.

RED ALERT

Before you go up the stairs, target the head of the
armed soldier above then kill him in first mode. He will plunge to a horrible
death. Go up then jump over to the ledge he was on. Do a running jump to grab
the next platform. Pull up, then head up the stairs and turn right. As you
start up another set, get ready to grab as the stairs collapse. Go through the
alcove to the left where you can get another Rose, then jump back to the ladder
and finish your climb to the top. Continue forward by doing a standing jump to
the next platform, then do a running jump to land on the one after that. Start
up the next flight of stairs then jump to land on the ledge above. You should
be able to find a section of crumbling wall that you can kick down, revealing a
narrow passage you can crawl through. When you reach the next area, run smack
into the wall. Now sidestep to the right 7 times, then turn left. Jump up and
grab to pull down the hatch. Climb out then kill the guard in third mode. Go
forward to the next corridor, then listen to Zip who tells you to investigate
the area on the right. Using your glasses should easily spot a series of lasers
blocking your way. Climb up on the nearby crates to get HK and Grappling ammo.
To pass the lasers, equip the HK in first mode then aim with your laser-sight
in first mode. Destroy the red valve on the pipe at the end of the hall. Steam
escapes, making the lasers visible on one side. Watch them to learn the
pattern. It goes on and off on and off, witch makes it very difficult to get
through. You can also use the white lines on the floor to see a laser beam.
Once you get through this tricky hallway, climb some boxes to the top to get a
large medkit. Continue towards the elevator, then it will open releasing a
guard. Kill him quickly in third mode then enter the elevator to go to the next
floor. Watch out for another attacker as you exit the elevator. Kill him in
third mode then go through the left blue door in front. Take the HK ammo from
the shelf, then save your game. This is a target practice room and yes you must
do this to get the next Rose. For the first range, press the button to activate
the targets. Ready the HK in first mode and in laser sight mode then destroy
each target before it crosses the line on the floor nearest the window. Shoot
them in this order: center, left, right, far left, far right. Once you enter
the second room, save your game then take some more HK ammo from the shelf.
Guess what, you can’t leave the room once you push the button for the next
range of targets. To make things worse, poison gas also begins to leak in and
you have to finish all the targets before they cross the middle line. The first
seven targets pop up one at a time in this order: center, left, far right, right,
left, far left, far right. If you shoot all of them, the last three targets
will pop up together. Shoot them in this order: center, left, right. Quickly
head up the ramp and into the armory room on the left where you can collect
some HK ammo and a golden Rose. Now enter the armory room then get more HK ammo
and a Grappling Gun from the green weapon rack. Kill a guard in third mode who
shows up then approach the door to the next room. Get some more Grappling ammo
from the shelf then enter the next room. Take out your HK, then walk towards
the crates to the left. When you see guard, shoot him in third mode. Now use
your Grappling Gun, then aim for the vent in the ceiling. Jump up to the
highest box then get some more HK ammo from the top. Do a running jump to grab
the rope. Swing towards the damaged section of the wall, then grab on. Shimmy
along the wall to the right until you can pull up into the opening. Save your
game, then slide down to the previous hall where two Armed Troopers are on
their way. Duck into the room on the right, then roll while taking out your HK
in first mode. In laser sight mode, wait for one of the soldiers to come into
the room. Now shoot him in the head then wait for the next one to die. Return
to the elevator, then ride it back to the previous floor. Walk against the left
wall with your HK drawn. When you spot the guard in laser sight, aim for his
head then kill him in first mode. Make your way through the dangerous lasers
then drop through the floor hatch. Head back to the stairs outside. Use the
Grappling Gun on the stairs above to attach a rope, then jump to the rope and
swing to the opening on the other side. As soon as you release the rope and
land on the ramp, jump again to grab the next ledge above the fire. Pull up,
then save your game. (Bug Note: Avoid saving your game between finishing the
storeroom and exiting the lobby through the ceiling hatch) Crawl through the
gap then flip forward to the right to drop down on a crate. Use your HK in
laser sight mode then kill the guard in first mode. Don’t miss, or he will
activate a ceiling turret and you will die. Safely drop to the floor, then pull
the switch to open the door. Take the large medkit, then leave the room and go
right to the elevator. Press the button to call it, then ride it to the next
floor. Take out your HK in third mode. When you exit the elevator, two Swat
Teams descend from the ceiling on ropes. Kill them while they still slide.
Notice the door to the helipad with the white key receptacle at the top of the
stairs, you’ll need to find a key to unlock the door. To exit the lobby, go to
the top step then turn around. Face the rope on the right side then do a
running jump to grab it. Swing to the top of the crates, then bump into the
wall. Take one step back, then jump up and grab to open the ceiling hatch. Kill
two more Swat Teams in third mode that suddenly appear. Go through the duct
towards a button, then the floor drops out from under you and you slide down a
chute to the floor below. (Bug Note: This next section has a serious bug, only
save your game here) Turn around, then continue to a four-way intersection. Two
doors are blocked by lasers. Go through the door on the right, then another
laser-trapped doorway is to the left and a crawlspace is to the right. Go through
the crawlspace then climb the vent into a metal duct. When you approach the end
of the duct, the gate swings open. You should see a Cyborg lurking below. (Bug
Note: This room should be dry. If there is water on the floor when you first
entered, the savegame bug has been activated and you’ll need to load up a
previous save and try again) Run off the right corner to the pink crate below,
then pick up some more ammo for your HK. (Note: More ammo will appear if you
run out) While standing on the crate, turn around then target the red valve in
first mode with your laser sight equipped. Shoot the valve to burst the pipe
and flood the room. You should see water coming out of the pipe and the floor
will now be covered with water. Do a standing jump back to the duct, then move
away from the opening. Position yourself near the edge of the duct, then shoot
in second mode with your laser-sight equipped. If the Cyborg shoots at you hop
away from the opening then walk forward again and keep shooting each time he walks
past. This requires a great deal of patience, but it helps to save your health
allot and allot of ammo. If the Cyborg doesn’t show, drop down to the crate
then jump back to the duct to lure him out. As the Cyborg takes damage, his
robotic skeleton will start to show. When he starts to burst with blue
electricity, he’s nearing death. A few more shots, then he’ll short out and
collapse. Once the Cyborg is destroyed, you can save your game in another slot.
Do not hop down into the water, or you will die. Instead, drop to the crate
then carefully line up a running jump to the sloped duct. Keep in the jump key
until you land on the top duct. Drop to the black metal grate just to the right
then pick up another Grappling hook. Equip the Grappling Gun, then shoot in
laser sight mode to the grate in the ceiling. Climb on top of the duct, then
walk to the edge. Take one hop back, then do a standing jump to grab the rope.
Swing to the open grate at the top of the room. Grab the edge, then pull up. Go
to the back of the alcove, then use the switch to drain the room below. (Bug
Note: Do not save your game again after using the switch. If you reload, the
room will be flooded and you won’t be able to get the Key) Do a running jump
from the opening past the dangling rope to the top of the duct, then get some
more Grappling ammo on the black grate. Safely drop to the floor then pick up
the large medkit and the Key Bit near the Cyborg. Pulling the switch to drain
the room also closed the vent over the duct. Climb and swing back up to the
alcove, then pull the switch to re-flood the room and re-open the duct. Again,
do a running jump from the opening to the top of the duct. Hang from the edge,
then let go and grab again to grab the bottom edge. Pull up then follow the
duct and crawlspace to the doorway in front. The lasers in the doorway is now
deactivated. (Bug Note: There is another potential bug in the next section.
Avoid saving your game between the beginning of the first run past the
helicopter and when you trap the second Cyborg) As soon as you enter the
hallway, a helicopter lets loose a storm of machine gun fire. This makes the
yellow tanks explode, blowing away large sections of floor and hurting you if
you are nearby. Don’t worry if you don’t see any tanks. To get to the other
side of the building, run past the helicopter. Jump the pits as you go, but
stay in the middle to avoid the overhanging beams on the right. When you’re in
the little corner lounge, catch your breath for a while. (Note: If you save
here, be sure to do it in a new slot in case you activate the bug.) The
helicopter turns the corner and will continue to shoot you when you enter the
next room. Run into the room, cutting to the left. Go behind the bar, then
immediately duck. Crawl to the end where you can stand, then press the button.
Zip says something over the headset which you can barely hear over the noise of
the helicopter. Pressing the button opens your way out, but it also lets in a
second Cyborg. He’ll be waiting for you in the small corner lounge. Crawl to
the gap in the bar, then stand up and run into the corner lounge. Now make
another run across the pits under the heavy fire with the Cyborg and the
chopper. Because you pressed the button in the bar, the doorway ahead is
blocked by lasers. Sprint through the doorway on the right then go up the ramp
and down to the other side. Go to the left hallway then go down the stairs to
the left. If you see the Cyborg entering the room above, pull the switch to
trap him. (Note: If you were unable to trap the Cyborg, reload and try again)
If you succeed and want to save now, i’d recommend saving in a new slot just in
case. Go up the ramp, then turn left and follow the hallway to the four-way
intersection. Go through the door on the left. This passage leads into a room
with poison gas. You will soon die after you run out of air and you will also
take a little damage from the gas. Sprint straight through the first room, then
go through the second room and turn left to the third room. Look to the right
near the floor for a crawlspace, then go in to get the final Rose of the game.
Crawl back out, then jump onto the low platform and pull the switch. Roll then
sprint straight across to the second room. Go right, but a soldier will try to
stop you. Don’t wait around to fight him, just run past him to the next room.
Go through the door on the right. Jump to another platform, then pull another
switch. This clears the poison gas from this room and lets gas into the next
room, killing the Cyborg. When the Cyborg is dead, flip the switch again to
clear the gas from that room. It will start to fill up the room you’re in, so
sprint out of this room into the next room, then out the door on the right.
Back at the four-way intersection, go through the door on the right then continue
down the ramp to the right to pull the switch under the grate. This re-opens
the doors above. Go up the ramp, then go to the right. Go to the room where the
Cyborg died, then pick up the Key Bit he dropped. You should now have two
halves. Go through the hallway, then run up the ramp and down to the other
side. Quickly go to the right to avoid the helicopter, then save your game in a
new slot. Now you’re back at the four-way intersection, go right then left.
Turn around then jump to grab the wall ladder leading up the shaft. Climb into
the duct above witch should be open, then follow it back to the lobby. Zip will
congratulate you on a mission well done. Combine the two Key Bits to make the
Helipad Key, then use it to open the big door. Go up the ramp to end the game.

The End

Special Features

Now that you
have all 36 Roses, wait for the credits to be done then you’ll be able to
access the Special Features from the options menu. This is a collection of
storyboards that was created for the game.

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