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Tomb Raider: Chronicles

by Chris van Zyl 12 sections about 68 minutes to read

By

Chris van Zyl

From South
Africa

 

Tombraider 5: Chronicles

STREETS OF ROME

Our first adventure begins where Lara is seeking the
Philospher’s Stone. As you begin, go left into the Backstage Area. This room is
a short training area for Lara to practice her new moves. Go forward then climb
the crate to the walkway above. Continue down the path then jump the gap to
enter the next room. Do a running jump over the next gap then follow the
passage to the next room. The next gap requires a running jump with a grab to
catch the next ledge. Pull up, then continue to the end. Do a side-flip to the
left, then enter the next room. Jump and grab the scaffold, then monkey swing
to the other side. Climb the wall ladder to the top. Go around the corner then
drop to the ledge. Walk left to the edge, then jump to the top of the scaffold.
Get some flares and a large medkit, then leave the crawlspace and get a small
medkit to the right. Return to the previous ledge, then crawl through the
passage and turn left. Use the new tumble move, by pressing the jump button.
Turn around then pull the lever to open the door leading to the next room. Go
across the room to the end, then climb the crates to the left. Turn around,
then do a running jump to the pool. Drop into the water then swim through the
tunnel. At the other end, gown down to the bottom then locate the tunnel below.
Swim through until you reach a small room with revolver and shotgun ammo, plus
a large medkit. Exit the water, then take the loot and return back through the
tunnel to the previous pool. Exit the pool on the other side then continue to
the next room with a tightrope. When you reach the other side, drop to the
lower room then enter the next room. Get some flares on the left shelf then
locate the far left corner shelf that can be moved. Push it, then take the
revolver ammo. Leave then go to the left corner shelf. Push it two times then
go through the long hall to a small room. Take the uzi clips, then get your
first Golden Rose from the shelf. Head back to the room below the tightrope,
then climb the crates to leave the room. In the next room, search the right
shelf to get a small medkit. At the end of the passage is a lever you can pull to
open the door. Drop down into the next room, then head back outside to the
street where you started. Go left and right, then go down the alley to the
fountain. Take out your pistols, then kill the dog. Continue down the narrow
passage to the right of the cafe until you come to a stone face. Flip the
switch inside the hole in the wall to open a gate at the end of the first
street. Go back down the alley then enter the new area to the right. Go to the
stone face then flip the second switch in the hole to raise a block behind you.
Bats attack and there is nothing you can do. Roll, then run to the block. Climb
it to the balcony, then go through the room to the next balcony. Drop down to
find yourself in a hall with three windows. Shoot out the right window with
your pistols, then take the revolver ammo. Hang from the edge to get the
attention of another dog, then pull up and kill it with your pistols. Drop to
the floor then open the blue door behind you. Do a backflip then kill another
dog with your pistols. Enter the room to get a large medkit and shotgun shells,
then go up the stairs to the windows and shoot the left window with your
pistols. Take the small medkit then shoot the other window with your pistols.
Go through the window then jump across to the other side. Go left through the
first room, then take the Golden Key at the end. Leave the room and stick to
the left, until you reach the next balcony and a cut-scene. A barking dog
blocks the next gate and warns off any intruders. Jump over the railing to land
on the red and white striped awning then take the flares. Jump from the edge of
the awning to the fountain ledge, then kill the dog with your pistols. Unlock
the gate, then enter the passage beyond. As you enter the next area, have your
pistols ready and shoot Larson on the second balcony to the left. Keep firing
and dodging his bullets until he runs away. Search the dark area behind the
pillars to locate a small medkit in the corner. Take it, then go to the next
room and take the first left. Follow the ramp leading down to a small room with
some boxes and the Garden Key, then take it and go back up the ramp while
sticking to the left. When you reach the top, you will see Larson. Shoot him
with your pistols until he runs away, then cross the tightrope to reach the
other side. Go forward then drop down into the ally. Go down the passage to the
left, then go left. Go right, then go down the passage and go left again. This
alcove has some revolver ammo and a locked wooden door that can’t be open right
now. Remember this door, you’ll be coming back later on. Take the revolver
ammo, then go left. Continue up the stairs, then take the revolver at the end.
Turn around then head up the ramp to the blue door. Get the laser sight to the
left as you enter the room, then combine this item with your new revolver. Head
over to the gate at the other end of the room, then use the revolver in
laser-sight mode and shoot the lock off the gate. Go inside and get another
Garden Key, then rats will swarm in and attack. Leave the building and return
to the street, then go past the closed gate to the end. Go left, then locate
the two slots where you can insert your Garden Keys. The gate you just passed,
is now open and you can enter this new area. Watch the cut-scene that triggers when
you go near the building then make a note of the room with the pool. Go to the
left then go through the narrow alley until the camera pans around giving you a
nice view of the area and the bell. Go up the steps and take the laser sight at
the end. Climb up the short wall, then use your revolver in laser-sight mode
and shoot the bell to open a door. Go to the left of the bell tower then go
through small passage, which is now open. At the edge, do a standing jump with
a grab to reach the passage on the other side. More bats swarm in and attack.
Quickly flip the switch at the hole in the wall and turn around then do a
running jump with a grab to reach the previous ledge. Go near the opened door
under the bell, then get some revolver ammo to the right. Go inside, then go to
the back of the room at the far left. Pull the lever on the wall, then watch
the crow turn into a pigeon. Go to the statue and turn it. Go down the next
passage past the other bird statue, then follow the ramps leading up to a
deadly trap. Crawl to the right and back off the edge, then cling to the ledge.
Shimmy past the battering ram to the other end. Climb into the alcove, then
pull the lever to crack the remaining statue. Drop down to the floor, then go
to the bird statue and turn it. This opens the entrance to a new chamber near
the front of the building where you will find the first of three Gateway Keys.
Don’t get it just yet, but leave this room. Climb the short wall then go right.
Do a running jump to the ledge above the wall. Follow the ledge around until
you are close enough to jump to the roof. Follow the roof until you can jump
into the tower where you can get a large medkit and revolver ammo. Now go way
back to the room where the bats attacked you. You will find two alcoves that
are now open and you can get a large medkit and another Rose. Leave the room,
then do a safety drop to the floor. Once you reach the wooden door, it will now
be open. When you enter the small room, take out your pistols and kill another
dog. Search the shelves for a large medkit and another Rose. Return to the
building with the bell, then enter the new chamber in front to get the Gateway
Key. Leave the room then watch the cut-scene that ends the level.

TRAJAN’S MARKETS

Go in the room to the right, then shoot the box with
your pistols. Take the laser sight then leave the room with your pistols drawn.
Go to the building in front then shoot another box inside. Take the crowbar,
then leave the room and go left down the street to the third door on the right.
Use your crowbar to open the door, then go inside and take out your pistols.
Duck and shoot the box, then pick up the small medkit. Climb the ledges to
reach the second floor, where you’ll find a tightrope. Before crossing the
rope, walk to the edge of the crate. Jump over to the window ledge then pick up
another small medkit. Jump back to the crate, then walk the tightrope to the
other ledge. Jump the sections of broken floor to reach the opening on the
right, then walk out along the walkway towards the gate. Turn right, then jump
to the next ledge. Jump to the next ledge and turn right. Now do a running jump
and grab the next ledge, pull up then take the shotgun shells from the window
ledge. Return to the previous ledge, then walk to the edge. Safely drop to the
next ledge below then drop to the floor to get some revolver ammo and some
flares. Jump to the next ledge to trigger a cut-scene. Safely drop to the floor
below, then turn around. Go forward and right, then climb the wall ladder on
the backside of the third column to the top. Move left around the corner, then
slide down the short slope to land on a flat ledge. Turn to your right then do
a running jump to the next small ledge. Jump again to the left. When you land
on the next ledge, enter the small room and pull the rope three times until a
third cut-scene shows. Go back outside then jump back to the small ledge. Jump
over the two long ledges then jump to the next small ledge to the right. Enter
the room with another rope. Pull the rope once to start another cut-scene,
revealing a new location. There are some uzi clips on another ledge nearby.
Return to the previous ledge and turn around, then aim for the small window
ledge with two textured statues on the wall. Do a standing jump and grab just
in case you come up short. Take them, then do a safety drop to the floor below.
Enter the new room you just opened, then take some revolver ammo and a small
medkit near the statue. Exit the room and turn right. Light a flare, then climb
the ledge to the next room. Pry the Golden Coin from the wall with your
crowbar, then rats starts to pour into the room. Quickly run back to the room
with the statue then insert the coin in the slot at the base to open a gate to
the next area. Return outside and go to the right, then jump over the small
brown railing to the now open trapdoor. Drop down into the lower room then get
two shotgun shells and another Rose. Leave the room, then go through the gate
to the main street. Go left through the new gate, then follow the alley until you
reach a cavern with a waterfall. Go forward down the short alley to get some
revolver ammo at the end. Return to the water and light a flare, then jump in
and swim forward to the next ledge. Climb out onto the ledge, then enter the
next room. After the cut-scene, take the revolver ammo and save your game. This
Roman Head fires green lasers out of its eyes, so you need to dodge the blasts
and shoot out the eyes with your revolver in laser sight mode. You can see when
the Head is powering up for another blast, so be prepared to side-flip out of
the way. When the Head is gone, jump down to the floor and pick up the Mars
Symbol. Go to the red machine in front, then climb onto the scaffold above. Do
a standing jump to land on top of the red machine, where you can collect
another Rose. Drop down to the floor, then head to the other side of the room
and locate the circular hatch. Get the revolver ammo in the corner to the left,
then stand near the brown part of the hatch and open the trapdoor. Climb down
the wall ladder to the canal below then walk along the passage to the end.
Ignore the rats, but dive into the water. Swim through the passage in front to
get a small medkit, then locate the small underwater tunnel in the middle of
the room. Swim through until you reach another room. Get the shotgun shells
then use the crowbar to pry off the valve wheel. Now you need to retrace your
steps back to the room with the hatch and the red machine. Insert the wheel and
turn it. This stops the deadly propeller blade that was blocking your path to
the remaining tunnel. Go back down the hatch then swim down to the bottom
passage. Continue forward, then go towards the small opening to the left. Swim
through and enter a small room with a large medkit. Take it, then swim back out
and follow the passage to the left until you come to another spinning
propeller. Follow the current to the right, then it will lead you to a gap in
the ceiling. Swim up into the next room. Climb out of the water then turn the
valve wheel to stop the propeller in the water below. Dive back in then swim
towards the propeller and through the small passage to the right. Swim up the
long sloped tunnel, then exit the water to the next room. Take the shotgun
shells and the shotgun then arm yourself with your new weapon in first mode.
Defeating the Gladiator requires backflips and jumps to dodge his attacks. The
Gladiator attacks by firing energy bolts or by charging at you with his deadly
sword. Wait for his charge, then run in the other direction and turn around.
You need to be pretty close to fire at him. Parts of him will break away, so
dodge his attacks and keep up your assault until he is totally destroyed. Upon
his destruction, the window will shatter and a gate will open. Exit the room
through the window, but don’t forget to take the small medkit and some uzi
clips. Before dropping to the street, grab the small medkit to the left then
return to the main street. A newly opened gate leading to the next Rose is to
the left, go get it. Now make your way back to the cavern with the waterfall
then swim through the new underwater passage to the left. Get the small medkit
and the Venus Symbol on your way to the next room. Things are about to get
dangerous, so you better save your game. After a brief cut-scene, you need to
whip out your pistols and fire at Larson until he’s injured. Save your game
after the cut-scene. The Gateway Guardians have two attack modes. First they
shoot out guided bolts of fire that actually seeks you out. If you take a
direct hit, you will burst into flames. Even if you dodge the fire, you can
still take considerable damage from the explosion when it hits any nearby
surface. Second, the Guardians will also bite if you get too close. Side-flip
to the sides and fire away with all your weapons. When the battle is over, you
can collect four boxes of shotgun shells and a large medkit. Insert your two
keys into the slots to open the Gateway, then go inside. Do two running jumps
to reach the last platform, then it will send you falling into a pit and sends
you sliding to the next level.

THE COLOSSEUM

Continue forward through the cave, then turn right at
the second wall. Push the block at the wall until it stops then go around the
corner to get another Rose. Return down the passage then stop at the next hall.
Walk down the passage, then a cut-scene will show that the floor is breaking
away. Do a running jump to clear the lava below. Back off and hang from the
edge, then shimmy to the left. Go through the crawlspace. Flip forward to the
other side then press a button on the wall to open a door back in the previous
room. Climb back up and crawl through. Shimmy to the right, then pull up to the
ledge. A door is now open, allowing you to slide into the next room. Get ready
for action as soon as you reach the ground. A lion attacks, so take out your
pistols and kill it. Locate and press the button on the wall to open the exit.
Another lion attacks, so take out your pistols and kill it. Enter the next room
then climb the wall ladder until you reach the top. Backflip with a twist, then
take the Gemstone piece from the pedestal. Enter the next room then kill a
Gladiator from the left with your pistols. Go to the room where he came from,
then pick up the small medkit. Follow the ramp leading up to another level, then
kill another Gladiator with your pistols. Go in the room where he came from,
then take the uzi clips and push the button on the wall. Continue up the next
ramp to the top then kill a lion and a Gladiator with your pistols. Go to the
back of the room where they came from, then take the uzi gun and a large
medkit. Head back down the ramp, then enter the room to your right. Your goal
here is to collect the second piece of the Gemstone by navigating a tricky
puzzle that is on a timer. Go to the middle of the road then do a running jump
towards the left platform. Face the room and stand by the rope, then pull the
rope three times to raise a pedestal on the central platform. Now do a running
jump to the ledge in the far right corner below, then run through the small
opening to reach the next block. Jump up and pull up. Run to the top with a
running jump and a grab then pull up. Stick to the left. Do a running jump over
the pit then pull up to reach the central platform. Take the Gemstone from the
pedestal before it goes down. You can now exit the cave through the door on the
right. A trapdoor opens, sending you down with a cut-scene. After the
encounter, go through the right doorway. Go all the way up to the central
platform then go to the door where you fell through. Do a running jump with a
grab to enter the next room. Take the Rose, then walk to the edge. Jump to the
slope, then grab the edge when you slide. Do a safety drop to the room below.
Go towards the right door, then it will open as you head up the ramp. Combine
the two pieces of the Gemstone in your inventory then insert it in the slot. As
the floor starts to break away, do a roll followed by a running jump to the
stable ledge on the other side of the room. Turn around, then do running jump
to the opening in the wall. Back off the ledge and hang, then shimmy to the
left until you stopped. Drop to the floor, then exit through the door. Use the
block to reach the room above, then whip out your pistols to take care of
another Gladiator and a lion. Light a flare. A quick search of the room gets
you the Colloseum key, which you can use to open the large doors. Saving your
game would be a good idea, because the Thor Gladiator is very strong. Shoot him
with all your weapons. When he’s destroyed, the exit will be revealed on the
wall. In the next room, you will find a table with another Colloseum key. Take
it. Return to the previous room, then use the key to unlock the second door.
Slide down to the cave, but ignore the tempting treasure for now. Do a running
jump across the first ledge then do another running jump with a grab to reach
the crawlspace. Crawl through the passage to find another Rose. Take it, then
return across the ledges to the Philospher Stone. Pry it from the wall with
your crowbar to end your adventures in Rome.

THE BASE

Our second adventure begins where Lara is seeking the
Spear of Destiny. The Russians are also after this treasure, because whoever
possesses it will have ultimed power. As you begin, head down the ramp until
you reach the door leading to the warehouse. A cut-scene shows you the danger
that lurks above. Quickly run in then head to the metal door in front. Turn
left then get a Silver Key from the locker. Turn around then run across the
warehouse to the locked door behind the stacks of boxes. Use the key, then head
up the ramp until you come to a room with a large window. Make sure they don’t
see you, then crawl to the door and shoot the guard on the chair with your
pistols. Quickly kill the second one then take the Access Card that one of them
drops. Search the locker in the corner to get a uzi gun. Go back down the ramp,
then return to the locker where you found the key. Use the Access Card on the
locked door to the left. Kill the dog with your uzi guns then find a
ventilation shaft with a loose cover. Shoot the cover with your pistols, then
climb into the shaft to get a Rose. Return to the locker, then use the Access
Card on the door to the left. As you enter the upper area, do a running jump
from the broken railing to land on the container across the way. Pull up onto
the box then do a running jump to the right container at the wall. When you
land, turn to the left then do a running jump to the crates. Climb the small
box, then do a running jump to reach the next container. Climb the small box
then do a running jump to the gap in the railing. Grab the edge and pull up,
then press the button to open the next door and trigger a cut-scene. After the
next exit has been revealed, search the lockers to find a small medkit and some
uzi clips. Press the button to open the door, then return to the gap in the
railing. Now that you are out of danger from the claw, you could take some time
to explore the top of the crates for some additional items. A small medkit is
on the far silver crate to the right and some uzi clips are on a silver crate
in front. Now head to the newly revealed exit when you are ready. Follow the
large passage with your uzi guns drawn then kill two guards who attack as you
near the end. Take the left passage then go outside and climb the snow-covered
box hanging from the crane. Do a running jump to the silver crate along the
wall then climb up the stacks to locate another Rose on top. Take it, then
safely drop to the ground. Use your handy Access Card to open a locked door nearby.
Enter, then kill a guard with your pistols. Take his Silver Key, then note that
the machine is missing a yellow fuse. Return to the previous passage from witch
you came, then go forward and follow the other hall leading to a locked door at
the end. Use your new key to open the door, then you will be interrupted by a
cut-scene. When it’s over, you can jump the gaps on the right to reach the
ledge near the submarine. Collect the laser sight and the desert eagle clips,
then safely drop to the ground. Unlock the door with your Access Card then whip
out your pistols to take care of a guard dog. The lockers in this room contain
all sorts of goodies. A large medkit, Fuse, uzi clips, desert eagle clips and
the desert eagle gun. Take them then enter the showers. Locate the hatch in the
far right corner, then open it. A tricky swim leads to the next room, but you
can also drown. Save your game, then drop in. Swim down until you reach a
junction in the tunnel, then take the passage to the right and keep swimming until
you surface in a hidden room with another Rose. Take it. Return back through
the underwater tunnel and resurface in the showers, then go near the lockers
and go left to another door. Push the button to open the door. You are now back
in the main passage. Go across to the other hall, then return outside. Two
snipers are hiding in the windows above, but you can ignore them if you are
quick. Enter the room with the machine, then insert the Fuse to turn it on. A
door unlocks and you quickly need to kill another dog with your desert eagle.
Press the button in the new room to position the crane/box, giving you access
to the sub. A running jump from the red crate will get you close enough to grab
the hanging crate. Do a running jump towards the submarine, then you will
trigger the final cut-scene and end the level.

THE SUBMARINE

Locate the four bars between the bunk beds. Take the
loose one on the right to pull it free. This item makes a suitable crowbar, use
it to pry the air duct cover around the corner to the right. Crawl through the
ventilation system until you come to a wall ladder. Climb up then move forward
until you reach a hole in the vent. Hang down into the hole then climb down
using the footholds. About halfway down on the left, is a short tunnel leading
to the next Rose. Take it then make your way back to the top of the shaft. Go
towards the fan on the right then climb the wall ladder to the power cables
above. Drop into another hole, then hang from the edge. Shimmy to the next
ledge, then climb up. Open the vent then drop into the room below where you can
search the shelf to find a small medkit and a Battery in a cabinet drawer.
Climb back up then go left to the wall ladder. When you reach the top, you will
overhear a conversation between the Admiral and Sergei. Continue to the end of
the tunnel then climb down the wall ladder. Crawl through the next shaft then
open the hatch to climb down into the kitchen. You may want to save here. Walk
across the kitchen towards the unsuspecting cook, then whack him with the
crowbar when you get behind him. Take the Bronze Key from the cook, then unlock
the supply room. Search the shelf for a Silver Key, then get your Pistols from
the cabinet drawer. Leave the room, then open the door to the right with your
new key. Have your guns ready as you enter the mess hall. Two men attack, but
they are easily eliminated. The door to the far left of the TV, leads to a
bathroom with a guard inside. Kill him with your pistols, then take his shotgun
shells. Head to the door on the other side of the room. Follow the passage
left, then right and kill another guard in the hall with your pistols. Continue
to the end of the passage, then open the airlock. Climb the wall ladder then
continue to another supply room where you can kill two more guards with your
pistols. When they are dead, pick up the shotgun from the dead guard then
search the top crates to get a large medkit and an Aqualung. In the corner to
the left of the doorway is a cracked crate, open the crate with your crowbar and
get another Rose from inside. Return to the mess hall, then open the airlock to
the right of the TV. Go down the hall then stop at the first room on the right.
Kill a guard with your shotgun in first mode. Enter the room, then climb onto
the crate. Jump and grab to open the hatch above. Climb into the shaft, then
crawl through until you reach the third narrow gap. Stand up, then turn right.
Jump up and grab the edge, then pull up into the shaft. Pick up another Rose.
Return to the shaft below, then open the hatch to your right. Drop down into
the next room, then take out your shotgun in first mode and do a side-flip to
the left. Quickly kill the guard who enters the room then search the cabinet
drawer to get another Battery. Follow the next passage left, then go right
until you come to a hole in the floor. Climb down to the walkway below, then
kill another guard with your shotgun in first mode. Take the shotgun shells
then continue towards the bunk beds at the end of the passage. Take the small
medkit at the left end, then open the airlock you just passed. Enter, then
shoot another guard with your shotgun in first mode. Climb the wall ladder to
reach the diving area above, then open the right door and shoot another guard
with your shotgun in first mode. Take the Suit Console then go right and right
again. Shoot another guard with your shotgun in first mode, then go through the
closed door across the hall. Go to the Diving Suit at the left. In your
inventory, combine the Suit Console with the Aqualung then combine the two
Batteries together. Now approach the top part of the EDS suit, then use the two
items to trigger a cut-scene that takes you to the next level.

DEEPSEA DIVE

Save your game, because danger lurks ahead in this
short but exciting level. You will be attacked by mini-subs, armed with
rockets. If you are in danger, you can always use a Chaff Flare to disrupt the
rocket’s homing device by pressing the sprint key. Make sure to stay off the
walls, which slows you down making you an easy target. When you exit the sub,
go forward. Head to the right, then continue left until you reach a wreckage
with a small opening below. Quickly get inside, then follow the short tunnel to
get another Rose. Get ready to quickly exit the alcove, then dodge immediate
attacks from the mini-sub waiting outside. Return to the previous junction then
go right. Continue straight, until you reach the next opening at the far left.
When you reach the next area, locate the small tunnel in the round rock
formation and swim down. Swim through caverns, until you trigger a cut-scene
where Lara claims the Spear of Destiny. A cave-in damages her diving suit. Now
with a limited oxygen supply, you must get back to the sub quickly and safely.
Save your game, then swim fast through the larger areas and slow down going
through the narrow passages. Too many bounces off the wall will deplete your
oxygen supply and you will die before you ever make it to the sub. In the open
area, turn around then use a Chaff Flare to disrupt the rocket’s homing device.
Go forward to the big area. After the quick current, go right then return to
the sub. Swim up through the hole to start the next cut-scene and end the
level.

SINKING SUBMARINE

Just when you thought it was safe to get out of the
water and back onboard the sub, you find that its sinking. Flickering lights
and dangerous power cables are making flooded passages dangerous and downright
deadly. Climb down the wall ladder behind you, then take out your shotgun in
second mode and go forward. Kill the two guards in the next room then take the
uzi clips and desert eagle ammo they leave behind. Climb the wall ladder to the
next deck then enter the burning hall to the right. The safest way to jump the
fire is to stand against the wall and do a side-flip over the first patch.
Enter the middle room then search the right shelf to get your uzi gun. Return
to the hall then jump over the left patch of fire to enter the next room. A
cut-scene shows the next part of the passage being electrified. Jump onto the
table, then make a series of standing jumps and grabs to cross the room and
avoid the deadly water. Enter the far right room, then go right and stop at the
supply room. The sailor has his back turned, so walk into the room and shoot
him with your uzi guns. Get his Access Card then search the shelf for a small
medkit. Now retrace your path through the mess hall and back over the fires in
the first hall. Past the fire, go right then left and left again. Use your
Access Card on the airlock, then continue forward and climb the wall ladder. Go
past the flooded room on the left, then follow the passage in front until you
reach the control room. Open the airlock on the far wall, then enter the room.
A cut-scene will show where Lara talks with the Admiral who gives her a Silver
Key that unlocks his stateroom. Return to the control room then shoot out the
damaged cover on the airshaft with your pistols. Get on the table then jump to
pull up into the ventilation shaft. Follow the duct to the right, until you
reach a trapdoor in the floor. Open it then drop down into the room below.
Locate the switch high above on the wall, then jump and grab to pull it. This
will turn off the electrical power. Make your way through the air duct then
flip forward to the control room. Leave the control room then enter the next
room where you can collect a large medkit, Nitrogen Canister and the desert
eagle with extra ammo. Return to the hall then go right. Go down the wall
ladder, then go through the passage on the left that was previously electrified.
Use the Admiral’s key on the locked door to enter the stateroom where you can
find a small medkit and a green Oxygen Canister in the lockers. Take out your
desert eagle and get ready for combat as you exit the stateroom. Two sailors
attack and one drops a Bronze Key when he dies. Take it then go left to the
burning hall. Jump the fires to reach the mess hall, then return to the kitchen
where you can get another Rose. Return to the control room then climb back into
the vent. Head back to the room where you disabled the power, then use your new
Bronze Key on the locked door. Enter the next room, then search the cabinet
drawer to find another Rose. Return through the duct back to the control room
then enter the room with the Admiral. Climb the wall ladder to the top then use
the Nitrogen Canister in the left slot and the Oxygen Canister in the right to
end your adventures in the Sub.

GALLOWS TREE

This chapter takes us back to the teenage years of
Lara Croft. Lara stows away on a boat that is on its way to a mysterious
island. Go left until you reach the canyon, then do a running jump over the
canyon to land on a sloped ledge. Jump and grab the crack, then shimmy left and
around the corner. Drop down and you will slide to a stop. Turn to the right
then do a running jump to the sloped ledge. When you slide, grab the edge.
Shimmy to the right, then drop down to the ledge below. Turn right. Jump with a
grab to the cave opening, then a swarm of bats attack. Run around and dodge
them until they fly away, then take the large medkit and another Rose. Exit the
cave by hanging from the edge, then drop to the floor below. Turn around, then
drop down to the floor. Go around the back of the cavern to the right, then get
a small medkit from behind. Now make your way to the middle of the chasm, where
there’s a ledge in the right wall. Climb onto the ledge then turn left to face
the flat spot in the corner. Take one step back from the edge, then do a
standing jump to a flat area on the rocks. Do another standing jump to the flat
spot then pick up another small medkit. Return to the ledge, then climb into
the opening in the wall. Climb up several ledges to emerge back where you
started the level. Now go over the canyon again, then return to the sloped
surface on the left. Jump to the sloped wall again, then grab the edge. Shimmy
around the corner to the right then continue along the ledge until you are
hanging above an opening below. Release, then grab the edge of the opening.
Pull up into the cave. Crawl through to the other side then slide to the floor.
Turn right then climb onto the stone ledge in front. Turn right again, then
grab the ceiling to monkey swing to the other side. Take the large medkit in a
shallow pit to the right then slide down a slope to the outdoor area. Walk forward,
then a cut-scene triggers as Lara approaches the fire. Turn around, then go to
the pillar to the left and hang from the sloped ledge above. Pull up, then
quickly backflip to the top of the pillar where you can get another Rose. Back
off the ledge and grab the edge, then let go and roll. Go right into the next
cavern. You should spot another textured ceiling that you can use to continue
forward and up into the next passage. More bats attack and you must run around,
dodging these creatures until they fly away. At the end of this passage is a
ledge you can climb up to. Turn left and walk to the edge, then dive to land in
the well with the broken roof. It’s quite easy to get lost or drowned in this
next part, so you may want to save. Continue to the first junction then go
right. Follow the passage until you reach the next junction, then go right
again. Continue into a larger area where you will notice a hole in the ceiling.
Ignore it, there is no air up there. Turn left, then follow the new tunnel
until you reach a vertical shaft leading to some much needed air. Swim past the
dock to the right then climb out onto a long sloped surface at the wall. Do a
backflip to land on a flat ledge behind you. Now you need to move fast, because
the rats are starting to nibble at your feet. Turn around then crawl through
the opening below to enter the house. Once inside, you can get a large medkit
from the floor. Search the cabinet drawer for a Rubber Tube. Head back to the
pool, then do a running jump to the right while leaning to the right. Grab the
dock and pull up. Turn left then jump over the wall to the other side. Quickly
leave the water to the ledge in front. More rats are waiting as you climb into
the opening and crawl through the gap to reach the previous area with the
campfire. If you spot a fat little creature running around, make sure to keep
your distance. Go past the fire to the tower in the far left corner. Quickly
crawl through the gap below, because the Imp and possibly the rats will start
to chase you. Follow the path to the other side then go outside and go left.
You will come to a ledge with a small cave. Run into the misty cave and get a
Pitchfork hidden in the darkness, then run back outside and quickly pull up to
the ledge above. Once you reach the top, you are out of danger from the
menacing little creature below. Now combine your Pitchfork and Rubber Tube to
make a Catapult then use it on the wall to trigger a cut-scene that gives you a
clear path to the room with the bells. Pick up the Iron Clapper in the room
then drop through the hole in the corner. As you exit the passage, go into the
left room then go behind the coffin and look on the floor. Take the piece of
wood, then exit the room. Head up the winding dirt path past the empty rooms
with coffins, until you reach a large intersection. Directly ahead is a pit
with a wall ladder leading down. Throw your torch into the hole then climb down
the wall ladder to the ground. Pick up your torch then walk down the new
passage until you come to a junction. The brown floor ahead will collapse,
sending you into a fatal pit of spikes. Take the branch to the right, then go
up the ramp to the top and go right again. Head for the lit torch on the wall,
then use your piece of wood to light it up. Go right, then go down the tunnel
and go right again. More bats flutter around before leaving you alone. Drop
your torch, then carefully crawl through the gold spikes to reach a large
medkit and another Rose. Take them, then crawl through the spikes to the
passage and pick up your torch. Now head to the T-junction past the lit torch,
then go forward up the passage while avoiding some more bats. When you reach
the top, use your torch to light the brownish roots on the ceiling. After the
fire burned out, drop your torch and take the Heart. This triggers a cut-scene
where Lara talks with Father Patrick about her mistake and what she must now
do. Head toward the exit that Father Patrick used then get a small medkit
around the corner. Slide down the slope to return to the campfire, then retrace
your path to get to the area where you first picked up your unlit torch.
Continue forward, then enter the second room to the left. Pick up a small
medkit behind the coffin then go up the path to the hole. Go left up the slope,
then insert the Heart in a hole next to the door. This triggers a cut-scene
where several Imps exit the buildings. Enter the open door to trigger another
cut-scene, where Lara defeats a small horde of those fat little Imps with the
Iron Clapper. When you have control again, drop into the hole to escape the two
remaining Imps. Follow the passage to a bridge then dodge the swarming bats
while you take another large medkit along the way. Now follow the path to the
next level.

Other guides for Tomb Raider: Chronicles