The Longest Journey
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
MTI BUILDING - OUTSIDE THE LABORATORY ------------------------------------- The experiment will still be chasing after April, so quickly run to the path at the bottom-right corner of the area. As it attempts to hit April, it will be struck by a light which causes it to fall off the path. Cortez will appear to explain that he was captured by the Vanguard but escaped last night. Say "How did the Vanguard capture you?", and he says that he was caught by a small army and Gordon. April will ask him if Cortez has told her everything, and he says that he must get April away from here quickly. Jacob reveals himself as the brother of Cortez, and Jacob blasts him off the edge of the building. As Cortez is left hangin onto the edge, he lets go but manages to pull Jacob down with him as he falls. April runs to the edge and calls for Cortez, but then notices that the watch has stopped, which Brian Westhouse said represented the heart of Cortez. Run back into the laboratory. MTI BUILDING - LABORATORY / EXITING METRO CIRCLE ------------------------------------------------ Look at the computer and use it to unlock the containment chamber. April gets the stone disc from inside. Use the elevator at the right side of the area to return to Jacob McAllen's office. Use the main entrance to return to the reception area, then run west and use the shuttle to return to Metro Circle. Use the elevator, run south to the bridge and look at the subway map. NEWPORT DOCKS ------------- Run east three times to enter the warehouse, climb down into the pit and talk to Burns Flipper, who has been shot by the Vanguard. He says that the Vanguard took the star map, but he deciphered it and made a copy before they took it. April looks at the screen and sees a flashing cross, which Burns says has a space port called The Morning Star next to it. Exit the warehouse and run west three times to return to the subway. Look at the map. METRO CIRCLE ------------ Run west to the elevator and open the elevator doors to ride up. Walk north to the tubes exit and talk to the representative. Select any speech option when she asks how Apris is, then say "I'd like to register as a colonist.". April gives the representative her cashcard and rides to The Morning Star. ------------------------------------------------------------------------------- 2.13. Chapter 12: Dreamland ------------------------------------------------------------------------------- WAITING ROOM / PASSAGE ---------------------- April arrives in the crowded waiting room. Try to walk through the left door to the ladies' room and April will find that it is locked. Walk through the right door to the mens' room and look at the dispenser on the left wall. Use the dispenser, then use the cashcard with the dispenser to purchase instant heat. Move the left trash can and try to remove the grill behind it to find that it is screwed on. Use the coin with the grill, then remove the grill. Climb through to the passage and look at the monitor on the left to view the map. Select service duct exit #1, then look at the security camera and pull the cable to disconnect it. The guard in the monitor room will walk out, so quickly crawl back into the hatch and look at the map. Select service duct exit #2 to arrive in the monitor room. MONITOR ROOM ------------ Use instant heat with the coffee mug and the guard will return to take April back to the waiting room. Go to the mens' room again, climb into the passage and look at the map to select service duct exit #2. Wait, and the guard will soon drink the coffee with the instant heat in it. After he rushes out of the monitor room, April will climb out of the hatch. Search the coat near the computer and April will find a magnetic key. Look at the computer and April will see that Gordon Halloway is in cell five. Look at the security map, select the cell block guard and then select order off-duty. Exit the map and run east to exit the monitor room. PASSAGE ------- Walk north to the far corridor and use the lock outside cell 5 to open it. Use the magkey with the lock and April will open the door to the cell. Adrian will step outside and agree to follow April. Walk left at the end of the corridor and open the right door to return to the monitor room. MONITOR ROOM ------------ Look at the security map and order the rest area guard to go off duty and the airlock guard to go off-duty. Exit the map and run east to exit the monitor room. Run north to the far corridor, exit east and run east to the airlock. AIRLOCK ------- Press the red button to reveal a pod. Look at the pod and April will discover that there is no oxygen filter. Run west to the passage, run north to the cell block, exit left and open the door on the right to return to the monitor room. MONITOR ROOM ------------ Look at the security map and order the rest area and cargo bay guards off-duty. Walk east to exit the monitor room, run down to the left corridor and go left through the bottom exit to enter the cargo bay. CARGO BAY --------- Look at the terminal and use it to find that they are stored in L-10-9. Look at even more boxes at the top-left corner of the bay and then open the box to get the oxygen brick. Run west to exit the area, north to the security corridor and open the door on the right to return to the monitor room. MONITOR ROOM ------------ Look at the security map and order the rest area and airlock guards off-duty. Exit the map and run east to exit the monitor room. Run north to the far corridor, exit east and run east to the airlock. AIRLOCK ------- Use the oxygen brick with the spacesuit, and then talk to Adrian who will tell April about the three trials she must pass to become the Guardian. He says that she must pass the Trial of Might, the Trial of Spirit and the Trial of Matter. Adrian will climb into the pod and April will press the yellow button, which will launch them both away from the space station. A shift opens which takes them to a desert world, and the chapter will end here. ------------------------------------------------------------------------------- 2.14. Chapter 13: The Longest Journey ------------------------------------------------------------------------------- THE FIRST TRIAL - THE TRIAL OF MIGHT ------------------------------------ April steps out of the crashed pod and finds herself in a large desert. Walk north into the desert and April will see the second pod, though she finds that Adrian is not inside. Continue north towards the tower and April will see a massive vortex. Combine the bind magic potion with the Talisman of Balance, and then use the Talisman of Balance toward the chaos vortex to defeat it. THE SECOND TRIAL - THE TRIAL OF SPIRIT -------------------------------------- Walk over to the far side of the chasm and continue west towards the tower to arrive in a projection of April's home, where April's father will appear. Give the gold ring to him and April will forgive him for everything. THE THIRD TRIAL - THE TRIAL OF MATTER ------------------------------------- Run north to the tower and April will see that a large canyon is circling the tower. Use the flute to call Crow and he will appear through a shift. Say "I need your help.", then get Crow and use him with the canyon to see what is below the fog. Crow returns after a while and tells April that there is nothing at all below the fog. Get Crow again and use him with the cone structure, and he will return to tell April that there was a well on the other side. Get Crow again and use him with the well of making. He will return with a beak full of water. Get Crow again and use him with the canyon. He will fly down to use the water with the canyon, which makes a bridge over the canyon. Cross over the mist bridge to arrive at the well of making. THE WELL OF MAKING ------------------ Use the well of making, then use the stone disc with the well. This causes a hand to appear in the water of the well. Use the hand and Adrien will appear. The platform on top of the well will take Adrien and April up to the tower. TOWER ----- In the tower, Adrien says that he spent a thousand years in the tower and felt no emotion in all that time, except at the end when the Balance let him go. April walks to the edge of the disc and Adrien says that she is not the one that was chosen to be the Thirteenth Guardian. Gordon Halloway enters the room and says that he will be the Guardian and that The Balance will have no choice. As he tries to take the Talisman from April, Adrien will walk forward and fight with him. Use the Talisman of Balance on Gordon and the true Gordon will arrive to reveal that he is in balance now, and that he is to be the Guardian. April will walk over the bridge outside and Crow flies after her. As April continues to walk, lights appear from the distance, indicating that the new Guardian has started his time in the tower. An epilogue is shown and the game then ends. =============================================================================== 3. Item List =============================================================================== ------------------------------------------------------------------------------- 3.1. Prologue Item List ------------------------------------------------------------------------------- FUNNEL Made by combining the scale and the twig in the inventory. It is used with the stream to give strength back to the trees. SCALE Found in the nest at the left side of the tree. It is combined with the branch in the inventory to make the funnel. TWIG Found on the left side of the tree. It is not used. ------------------------------------------------------------------------------- 3.2. Chapter 1 Item List ------------------------------------------------------------------------------- BAND-AID Found by removing the band-aid from the rubber ducky in the inventory. It is used with the work glove in the inventory to fix the hole. BREAD Found in the bread basket in The Fringe Cafe. It is used on the rubber ducky in the water outside of April's apartment window. CASHCARD Available at the start of the chapter. It is used with the lens at the subway in chapter 1 to buy the weekly pass, with the Bingo! soda machine in the police station corridor in chapter 3, it is given to the representative behind the counter in Metro Circle in chapter 10, and is also used to buy the instant heat from the dispenser in the mens' room in chapter 12. CLAMP After lowering the water pressure outside of the Border House, the clamp can be removed from the pipe. It is combined with the clothesline, and is then used with the rubber ducky to get the key on the track. CLOTHESLINE After the seagull has been given the bread, the chain is pulled to receive the clothesline. It is combined with the clamp in the inventory. DIARY Found on top of the desk near the bottom of the bed in April's bedroom. It is used to view April's notes of the important things that have happened so far in the game. GALLERY TICKET Found on the poster in The Fringe Cafe. It is looked at the inventory to find the location for the Roma Gallery. GOLD RING Found by showing the pink note to Fiona in the Border House. It is used with the cables on the machine outside the Border House in chapter 1, and is given to April's father to pass the second trial in chapter 13. HARD CANDY Found in the candy jar on the bar in The Fringe Cafe. It is used with the ooze outside the theatre in Metro Circle to make the stinky candy. KEY After the clamp, clothesline and rubber ducky have been combined in chapter 1, the clamp is used to get the key from the tracks in the subway station. It is used with the lock of the fuse box outside the theatre in chapter 2. MATCHBOOK Found on the square table near the television in the Border House. It is used with the trashcan outside of the theatre in chapter 2. MONKEY EYE Found by removing the eye from the toy monkey in the inventory. After giving the medicine to Minnelli in the police station locker room in chapter 3, the lights are turned out and the monkey eye is swapped with his synthetic eye. ORGANIC PLASTIC Found by looking at the plant outside of April's bedroom. It is used with the flowerbed outside of Abnaxus' house in chapter 4 to unlock the Book of Secrets, which is normally unlocked by completing the game. PAINTBRUSH AND PALETTE Found on the shelf on the second floor of the Academy. It is used on the canvas in chapter 1 and chapter 11. PINK NOTE Found at the top-right corner of the corkboard in the Border House. It is shown to Fiona in the Border House to get the gold ring. PUSHPIN Found after getting the pink note from the top-right corner of the corkboard in the Border House. It is combined with the pocket watch in the inventory outside of Brian Westhouse' bungalow in chapter 3 to open a shift leading back to Stark, and is also used on April in the breathing house in chapter 7 to make the blood. RUBBER DUCKY After the seagull has been given the bread, the rubber ducky is found outside The Fringe Cafe. It is combined with the clamp in the inventory in chapter 1. TIMESHEET Found by looking at the diary in the inventory. It is given to Stanley in The Fringe Cafe. TOY MONKEY Found inside the carton in the closet in April's bedroom. It is looked at in the inventory to remove the monkey eye, and is used on the garbage heap outside the theatre in chapter 2. WORK GLOVE Found in the trash can in the Academy. It is combined with the band-aid in the inventory to fix the hole, and is also used on the sparks in the fuse box to break the theatre marquee. ------------------------------------------------------------------------------- 3.3. Chapter 2 Item List ------------------------------------------------------------------------------- CAPTAIN NEBEVAY'S MAP Found by talking to the maps merchant in the marketplace of Arcadia. It is given to the captain of the White Dragon at the docks. COIN Found by giving Captain Nebevay's map to Captain Nebevay. It is given to the instrument merchant at the docks to buy the flute. DELIVERY LIST Found by talking to the maps merchant in the marketplace of Arcadia. It is given to Captain Nebevay in chapter 2 after he has been given his map, and he signs it after April plays the flute for him. It is also given to Brian Westhouse after he has been given his map. FEDORA After the detective outside of the Mercury Theatre has been given the stinky candy, the fedora is found one area left of the theatre. It is used with the garbage bag outside of the theatre. FLUTE Found by giving the coin to the instrument merchant at the city gates. It is played while Captain Nebevay signs the delivery list after he has been given the map in chapter 2. It is also used to call Crow at The Road North in chapter 4, outside of Roper Klacks' castle in chapter 5, in the study of Roper Klacks' castle after the window has been opened in chapter 5, on the beach in chapter 8, at the enclave in chapter 10 and also at the canyon on the third trial in chapter 13. POCKET WATCH After talking to Brian Westhouse (the Rolling Man), he will give April the pocket watch before she leaves the area. It is combined with the pushpin in the inventory outside of Brian Westhouse' bungalow in chapter 3 to open a shift leading back to Stark. ROLLING MAN'S MAP After Captain Nebevay has signed the delivery list, it is given to the map merchant at the marketplace for the map. It is given to Brian Westhouse at his bungalow in chapter 2. STINKY CANDY After the trash can has been pushed outside the Mercury Theatre, the stinky candy is made by using the hard candy on the ooze. It is given to the detective outside the theatre in chapter 2. ------------------------------------------------------------------------------- 3.4. Chapter 3 Item List ------------------------------------------------------------------------------- ANTIGRAV CONTROL UNIT After giving the officer the soda can (after it has been put in the paint shaker at the Newport Docks), the control unit is found dangling from the wreck outside of the station at Metro West. It is given to Burns Flipper in the warehouse at the Newport Docks in chapter 3. COMPUTER PRINTOUT Found by printing from the computer in the archive of the police station. They are given to Warren in building 87 in Hope Street. LOCKER KEY Minelli will give April the locker key in the locker room of the police station after she says that she is sergeant Maria Hernandez. It is used to open Minelli's locker in chapter 3. MEDICINE Found inside Minelli's locker in the police station. It is given to Minelli in the stall in the locker room of the police station. MINNELLI'S EYE Found by swapping the synthetic eye which drops when Minelli sneezes in the police station locker room with the monkey eye. It is used with the retinal scanner in the corridor of the police station to access the archives. MIRROR SHARD Found on the mirror in Minelli's locker in the police station. It is used with the laser at the shuttle site in Metro West. OLD PETITION Found in the red toolbox in the police station. It is given to the portly fella at the right side of the police station lobby. SCREWDRIVER After getting the Vanguard Folder, the screwdriver is found near the toolbox in the reception area of the police station. It is used to remove the AG control unit from the shuttle in chapter 3, and is also used with the cups game at the marketplace in chapter 4 to find the cup with the coin. SODA CAN Found by using the Cashcard with the Bingo! soda machine in the corridor of the police station. It is used with the paint shaker outside of the warehouse in Newport Docks in chapter 3, and is then given to the cop at the shuttle site in Metro West. UNION PETITION #09042 After talking to the portly fella in the police station, this union petition is found by asking the desk sergeant. It is given to the portly fella at the right side of the police station lobby. UNION PETITION #09042-A After showing Union Petition #09042 to the portly fella in the police station, this union petition is found by asking the desk sergeant. It is given to the portly fella at the right side of the police station lobby. VANGUARD DATACUBE Found by looking at the Vanguard folder in the inventory. It is given to Burns Flipper in the warehouse at the Newport Docks. VANGUARD FOLDER Found by entering the correct code on the panel in the archive of the police station. It is looked at in the inventory to find the Vanguard datacube. ------------------------------------------------------------------------------- 3.5. Chapter 4 Item List ------------------------------------------------------------------------------- CALCULATOR Found by winning the cups game at the marketplace. It is given to Roper Klacks in his castle to defeat him. COIN The innkeeper will give April the coins after she cleans The Journeyman Inn. They are used with the cups handler at the marketplace, with the gargoyle in the labyrinth in Roper Klacks' castle to get the salt shaker and pepper shaker, and one coin is also used to remove the screws from the grill in the mens' room in chapter 12. CROW After winning the cups game at the marketplace, Crow is found by giving the screwdriver to the cup handler. Crow is given to the old sailor at the pier, and after reaching The Road North April can call Crow with the flute. He is called after meeting Ben-Bandu in chapter 4, and is used to get the berries outside of Roper Klacks' castle in chapter 5, with the window after he has been given the wind potion in Roper Klacks' study, with the jungle on the beach in chapter 8, with the bird dropping on top of the stone dragon at the enclave in chapter 10, and is also used with the canyon, cone structure and well of making to pass the third trial in chapter 13. MAP OF THE NORTHLANDS Found by giving the delivery list to the maps merchant at the marketplace. It is given to the woman in The Journey Man Inn in chapter 5. SKULL Found on the table inside the Gribbler's house. It is used to break the window in the Gribbler's house in chapter 4. ------------------------------------------------------------------------------- 3.6. Chapter 5 Item List ------------------------------------------------------------------------------- BANDA STONE Found by talking to the elder-mole in the Banda village. It is used with the right hollow in the enclave in chapter 10. BERRIES After attempting to get the berries near the statue at the bottom of the floating castle, the berries are found by calling Crow with the flute and then using Crow on the berries. They are combined with the moisturising flower in the inventory to make the moisturising cream. BIG BANG POTION Made by combining the red essence, red essence and blue essence in the cauldron in Roper Klacks' study. It is used with the crystal in the study. BIND MAGIC POTION Made by combining the green essence, yellow essence and blue essence in the cauldron in Roper Klacks' study. After the big bang potion is used with the crystal in the study, this potion is used with the crystal to turn the stone creatures back to normal. BLUE ESSENCE Found under the big skull in Roper Klacks' study. It is one of the essences used to make the invisibility potion, light-as-a-leaf potion, wind potion, big bang potion and bind magic potion. GREEN ESSENCE Found behind the red curtain in Roper Klacks' study. It is one of the essences used to make the invisibility potion and bind magic potion. INVISIBILITY POTION Made by combining the white essence, green essence and blue essence in the cauldron in Roper Klacks' study. It is used on April to get the parchment in front of the mirror in the labyrinth, and is also used on April to pass the Vanguard agent outside the Border House in chapter 9. LIGHT-AS-A-LEAF POTION Made by combining the yellow essence, white essence and blue essence in the cauldron in Roper Klacks' study. It is used on April to get the red essence on the shelf at the top of Roper Klacks' study, and is also used on April to cross the chasm to the Alatien city in chapter 8 after she has used the wind potion on the updraft. MOISTURISING CREAM Made by combining the berries and the moisturising flower in the inventory. It is used with the petrified man at the bottom of Roper Klacks' castle. MOISTURISING FLOWER Found by getting the purple flowers after crossing the swamp near the Banda village. It is combined with the berries in the inventory to make the moisturising cream. PEPPER SHAKER Found on the arm of the statue after it has been given three coins in the floating castle. It is used with the gargoyle in the labyrinth in Roper Klacks' castle in chapter 5. RED ESSENCE After using the light-as-a-leaf potion on April, the red essence is found on the high shelf in Roper Klacks' study. It is one of the essences used to make the wind potion and the big bang potion. SALT SHAKER Found on the arm of the statue after it has been given three coins in the floating castle. It is not used. TALISMAN OF BALANCE Found by talking to Vestrum Tobias in the temple. After killing the Snapjaw at the shipwreck with the harpoon in chapter 7, the talisman is also found in the shipwreck. It is used with the talisman on the ship in chapter 6, it is used with the symbol at the left side of the cave in chapter 7, it is shown to the merperson, it is combined with the bind magic potion and is used on the chaos vortex to pass the first test in chapter 13, and is used on Gordon Halloway in the tower at the end of chapter 13. TORN PAGE After using the invisibility potion on herself, April can get the parchment in front of the mirror in the floating castle. It is used with the Tome of Alchemy in Roper Klacks' study to reveal four more spells. WHITE ESSENCE Found on the shelf in Roper Klacks' study. It is one of the essences used to make the invisibility potion, light-as-a-leaf potion and wind potion. WIND POTION Made by combining the white essence, red essence and blue essence in the cauldron in Roper Klacks' study. It is given to Crow after opening the window in Roper Klacks' study, it is shown to Captain Nebevay at the docks in chapter 5, and is also used on the updraft on the mountain path in chapter 8 to float over to the other side of the chasm. YELLOW ESSENCE Found at the right side of the cauldron in Roper Klacks' study. It is one of the essences used to make the light-as-a-leaf potion and bind magic potion. ------------------------------------------------------------------------------- 3.7. Chapter 6 Item List ------------------------------------------------------------------------------- APPLE Found in the apple barrel on the ship. It is combined with the worm in the inventory, and is then given to Captain Nebevay. AXE Found in the hold of the ship. After Captain Nebevay has taken the talisman from April, it is used with the chest in the hold of the ship. CANDY WRAPPER Made by using the sticky candy on the flour sack in the hold of the ship. It is given to Q'aman in chapter 8 to use as a fishing lure. STICKY CANDY Made by eating the hard candy from the inventory. It is used with the flour sack in the hold of the ship to get the worm. WORM Found by using the sticky candy on the flour sack in the hold of the ship. It is combined with the apple in the inventory. ------------------------------------------------------------------------------- 3.8. Chapter 7 Item List ------------------------------------------------------------------------------- BLACK PEARL Found in the shell. It is combined with the green stuff with blood in the inventory to make the golden pearl. BLOOD Found by using the pushpin on April. It is combined with the green stuff in the inventory to make the green stuff with blood. FIRST CRYSTAL Found in the slot in the merperson's house. It is used with the bottom-right slot on the altar in the cave in chapter 7. FOURTH CRYSTAL Found at the right side of the stone altar in the cave behind the seaweed. It is used with the bottom-left slot on the altar in the cave in chapter 7. GLOWING GREEN STUFF Found on the wall of the merperson's house. It is combined with the blood in the inventory to make the green stuff with blood. GOLDEN PEARL Made by using the black pearl with the green stuff in the inventory. It is used with April so that she can communicate with the merpeople in chapter 7. GREEN STUFF WITH BLOOD Made by using the blood with the glowing green stuff in the inventory. It is combined with the black pearl in the inventory to make the golden pearl. HARPOON After the crystal puzzle has been solved in the underwater cave, the harpoon can be found in the merperson's house. It is used to kill the Snapjaw at the shipwreck in chapter 7. MAERUM STONE Found by using the Talisman of Balance with the niche in the underwater cave. It is shown to the merperson in chapter 7. POLYP Found on the wall of the breathing house underwater. It is used on April in the breathing house to allow her to breathe underwater. SECOND CRYSTAL Found in the seaweed. It is used with the top-left slot on the altar in the cave in chapter 7. SNAPJAW TOOTH After killing the Snapjaw at the shipwreck with the harpoon, the tooth is found on the Snapjaw. It is shown to the merperson. THIRD CRYSTAL Found at the left side of the altar in the cave behind the seaweed. It is used with the top-right slot on the altar in the cave in chapter 7. ------------------------------------------------------------------------------- 3.9. Chapter 8 Item List ------------------------------------------------------------------------------- ALATIEN STONE Found in the island cave after talking to the Alatian Teller. It is used with the top hollow in the enclave in chapter 10. BLUE JEWEL Found by talking to the dragon underwater near the end the chapter. April gives this to Jacob McAllen in the MTI building in chapter 11. DARK PEOPLE'S STONE Found by talking to the cloaked figure in the ship near the end the chapter. It is used with the bottom hollow in the enclave in chapter 10. FISH BONE Found on the cliff after Q'aman has been given the lure. It is combined with the rope in the inventory. FISHING LINE Found on the cliff after Q'aman has been given the lure. It is given to Stickman Wick at the top of the large tree in chapter 8. ROPE Found on the debris on the beach of the island. It is used with the sapling at the right side of the hole at the ruins in chapter 8 to climb down into the hole, and is also combined with the fish bone in the inventory before being used with the lunar cannon at the top of the large tree. STAR MAP Found by talking to the cloaked figure in the ship. It is given to Burns Flipper in the warehouse in Newport Docks in chapter 11. STONE KEY Found in the rubble at the bottom of the cave. It is used to move the top and bottom discs of the various statues in chapter 8. ------------------------------------------------------------------------------- 3.10. Chapter 10 Item List ------------------------------------------------------------------------------- VENAR STONE Found by talking to Abnaxus in his house at The City Green. It is used on the left hollow in the enclave in chapter 10. ------------------------------------------------------------------------------- 3.11. Chapter 11 Item List ------------------------------------------------------------------------------- ID-CARD Found by talking to Burns Flipper in the warehouse at the Newport Docks. It is used to ride the elevators to pass the guard and ride up to the upper level of Metro Circle. PIZZA BOX Found in the garbage bin after using the elevator in Metro Circle. It is shown to the receptionist in the MTI building, who will allow April to use the elevator to ride up to Jacob McAllen's office. STONE DISC After the four stones have been put in the four hollows at the enclave, the disc is found in the pool after the wheel has been turned. After meeting Cortez in chapter 11, the stone disc is found again by using the computer. It is used with the well of making in chapter 13. WHITE JEWEL After using the paintbrush and palette on the canvas, the jewel is found by talking to the dragon. April gives this to Jacob McAllen in the MTI building in chapter 11. ------------------------------------------------------------------------------- 3.12. Chapter 12 Item List ------------------------------------------------------------------------------- INSTANT HEAT Found by using the cashcard on the dispenser in the men's room of the station. It is used with the coffee mug in the monitor room. MAGKEY Found in the pocket of the coat in service duct #2. It is used with the lock outside of cell 5 in chapter 12. OXYGEN BRICK Found by looking at the boxes at the back of the cargo hold. It is used with the spacesuit in the airlock in chapter 12. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file.
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