The Longest Journey
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
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FAQ/Walkthrough for
THE LONGEST JOURNEY
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GUIDE INFORMATION
-----------------
Author: Tom Hayes
E-mail:
System: PC
Updated: 19th June, 2008
Version: 1.1
CONTENTS
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1. Introduction
2. Walkthrough
2.1. Prologue
2.2. Chapter 1
2.3. Chapter 2
2.4. Chapter 3
2.5. Chapter 4
2.6. Chapter 5
2.7. Chapter 6
2.8. Chapter 7
2.9. Chapter 8
2.10. Chapter 9
2.11. Chapter 10
2.12. Chapter 11
2.13. Chapter 12
2.14. Chapter 13
3. Item List
3.1. Prologue
3.2. Chapter 1
3.3. Chapter 2
3.4. Chapter 3
3.5. Chapter 4
3.6. Chapter 5
3.7. Chapter 6
3.8. Chapter 7
3.9. Chapter 8
3.10. Chapter 10
3.11. Chapter 11
3.12. Chapter 12
4. Copyright Information
VERSION HISTORY
---------------
1.1: 19th June, 2008 (Format update)
1.0: 30th May, 2004 (First version)
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1. Introduction
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The Longest Journey tells the tale of April Ryan, a young art student who has
run away from home and come to live in a boarding house in the busy city of
Newport. This futuristic, science-fiction tale starts off in Stark, the world
that April has known and lived in her whole life. As she steps outside of the
boarding house on this particular day though, a mysterious man named Cortez
tells her that she is someone special, someone who may have the ability to save
not only her world, but another parallel world named Arcadia.
That is the basic summary of what happens in the first few minutes of playtime
in this game, and naturally the words of Cortez instantly draw the player into
this fascinating plot. As the game progresses, we get to visit Arcadia, which
seems almost like something out of a fantasy book with it's strange creatures,
and terrifying monsters. True to it's title, The Longest Journey is absolutely
huge, featuring over 150 locations, 101 items that can be picked up and over 50
hours of gameplay, which is a staggering amount for an adventure game. Overall,
this is a lengthy and tremendously detailed adventure game.
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2. Walkthrough
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2.1. Prologue: A Lion is in the Streets
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The game begins with April standing in a dream world. A beautiful landscape is
visible to the left, though a dark storm cloud seems to be coming closer. Walk
right and a tremor will cause a large egg to roll out of a nest, which comes to
rest on two branches above the edge of a cliff. Get the scale from the nest at
the left side of the tree, then get the twig from the front of the tree to hear
the tree moan about having it's precious twig plucked from it. It explains that
it is the voice of all trees, and must speak whenever an injustice is done.
Say "What's the deal with the egg?" to hear that the trees were entrusted to
the safety of the child. Say "What happened to the tree?", and the tree will
say that the nearby brook was diverted so that the trees could not receive
water. April automatically asks who the trees are, and the tree will say that
without their strength given to them by the brook they don't have the strength
to lift the egg back to the nest. Say "Isn't there anything I can do to help?"
and the tree will say that it needs April to give them water, though the
ungrateful thing doesn't think a simple human would be able to help.
Walk east to the stream and open the inventory by right clicking the mouse. We
only have two items in our inventory at present: The scale and the branch.
Click the scale to select it, then click the branch to combine the two items
into a funnel. Use the funnel with the stream and a cutscene will play where
the water is seen giving strength to the talking tree we met earlier. Walk back
to the left and talk to the old tree, who thanks April by telling her that he
has no time for idle conversation and that he should leave him be.
April mentions the egg, and the old tree will lift it's branches to put the egg
back in the nest. A sound is heard as April walks over to the egg, and a
glowing dragon appears which introduces itself by calling April her daughter.
As the dragon promises that she will guide April, another sound is heard from
the distance. Suddenly, a massive swirling black vortex appears and shoots
April, knocking her off the cliff. April's mysterious dream ends here.
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2.2. Chapter 1: Penumbra
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BORDER HOUSE
------------
April wakes up in her room at the Border House in Newport and complains that
she has had many dreams like that in recent days. Open the closet in the corner
of the room and get the toy monkey from the carton. Look at the toy monkey in
the inventory, pull the eye in the close-up view and then get the eye to add it
to the inventory. Exit the view of the toy monkey and the view of the closet.
Get the diary on the desk at the bottom of the bed. The diary will now become a
selectable icon on the black bar at the top of the screen. Look at the diary in
the inventory and get the timesheet. Exit the close-up view of the diary and
open the door to exit April's bedroom.
Zack, April's neighbour in the Border House, will stop to ask how she is.
Select any of the three speech options until Zack turns and heads back into his
room. Get a leaf from the plant at the bottom of the hallway, which is listed
in the inventory as organic plastic. Walk downstairs at the top of the hallway
to find Fiona, the owner of the Border House, sitting on the couch watching the
television. Look at the corkboard and get the pink note from the top-right
corner of the board (April will also pick up a pushpin when she gets the note).
Exit the view of the board and look at the pink note in the inventory to read
that a gold ring has been found under the common room sofa. Give the pink note
to Fiona and after a small conversation where April prooves that the ring is
hers, Fiona will give her the gold ring. Talking to Fiona is not necessary at
the moment, so get the matchbook on the square table in front of the television
and then walk out the front door to exit the Border House.
OUTSIDE THE BORDER HOUSE
------------------------
Walk left and look at the machine to see a gauge, valve and a clamp that is
fixed onto the pipe. Use the gold ring on the cables at the top-right corner of
the machine to connect the wires and activate the machine. At the moment, the
four levers look like this: / | -- \. The objective here is to have all four
levers in the same position. Select the left screw once: / / \ |. Select the
right screw twice and the left screw twice: \ \ \ --. Select the right screw
once and the left screw three times to complete the puzzle.
After the water puzzle has been solved, turn the valve on the left to lower the
water pressure. Turn the wheel, then get the clamp holding onto the pipe. Get
the gold ring and exit the view of the machine. Walk right down the path and
Cortez will start talking to April. He asks how she is, so reply with any of
the three speech options that are shown. He asks what her idea of a perfect day
is, so again reply using any of the three options. As April turns to leave,
Cortez will mention about her nightmares and knows that she is worried that
they might be real. After the conversation, run right to the bridges, take the
top-left exit to the park and walk north to the Academy. Walk through the door.
ACADEMY
-------
Get the rubber glove with the hole in it from the trash can. Walk upstairs to
the second floor of the Academy to see a floating holosculpture of a dragon,
made by April's best friend Emma. Get the paintbrush and palette from the desk
and use it on the canvas to view a small cutscene of April painting. Emma walks
up to the second floor after the cutscene and says that she has an important
message for April. Say "Yeah, from whom?" to hear that the message is from
Cortez, and that he wants to meet April where children visualise their dreams.
Say "Did he talk to you about nightmares?", and Emma says that she thinks April
is obsessed with her dreams. Say "Do you want to hear about my dream, or not?"
to tell her about the dream sequence we played through in the prologue.
After April finishes explaining, Emma asks if she wants to drop by The Fringe
Cafe after she has finished at the Academy. Say "I'll drop by after I clean up
around here.". After Emma leaves, April will start to tidy up when suddently
the holosculpture made by Emma turns into a real dragon and starts floating
toward April. A second later and the dragon returns to being a holosculpture.
Walk downstairs and go out the door to exit the Academy, walk east to the park,
east to the bridges, north through the arch to the area outside the cafe and
then north through the doors to enter The Fringe Cafe.
THE FRINGE CAFE
---------------
Charlie will be behind the bar serving drinks. You can talk to him if you want,
though it's not necessary to complete this chapter. Get a hard candy from the
candy jar and walk left to the other side of the cafe. Get some bread from the
bread basket in front of Emma, then give the timesheet to Stanley who is on the
chair at the left side of the jukebox. He studies the timesheet and says that
he'll try to give April the money by next week. Say "Forget that, I quit.", and
Stanley will put $375 on April's cashcard.
Before April leaves, he then asks if April is available to work tonight. The
choice you select here will effect the ending of the chapter slightly, so
either select "Yeah, I need the money." to work at the Fringe Cafe later or
select "No, sorry, I have plans." to go back to the Border House later instead.
After the conversation, look at the poster at the right side of the jukebox and
get the ticket at the bottom-right corner of the poster. Exit the Fringe Cafe,
walk west to the bridges, up the steps at the bottom of the area to the area
outside the Border House and then through the door to enter the Border House.
BORDER HOUSE
------------
Walk upstairs to the second floor of the house, and open the first door on the
right to enter April's apartment. Open the window and look outside to see that
a blue rubber ducky is trapped under a grill in the dirty river. Use the bread
with the rubber ducky and a seagull will fly down to start pecking the crumbs,
which eventually pops the rubber ducky. Pull the chain up from the river and
April will find a clothesline. Open the door of the apartment to exit to the
hallway, walk downstairs and then walk out the door to exit the Border House.
FINDING THE RUBBER DUCKY
------------------------
Walk east to the bridges to see the rubber ducky floating east down the river.
Go north through the arch to the area outside of the Fringe Cafe to see that
the rubber ducky has been punctured and has come to rest under some metal bars.
Get the rubber ducky and walk west to the bridges, take the far left exit to
the subway and then go down the steps to enter the subway.
SUBWAY
------
April can't walk through the gates at the moment, so use the gene scanner on
the right to see a close up view of the machine. Select the Week button and use
the cashcard with the lens to get a weekly pass. Exit the view of the machine
and walk through to the other side of the small gate. Look at the sparks on the
tracks at the left side of the area to see a large iron key. Open the inventory
and look at the rubber ducky to see a close-up view.
Get the band-aid from the rubber ducky and it will start to deflate. If it does
deflate, just use the mouth icon on it to inflate it. Use the clothesline with
the clamp, and then use the rubber ducky with the clamp. Now use the clamp with
the key on the track to add it to the inventory. Open the inventory again and
look at the ticket to see the address for the Roma Gallery. Get into the train
when it arrives, look at the subway map and select the Watertown Bridge.
ROSA GALLERY
------------
After exiting the subway, go through the door at the right side of the drummer
to enter the gallery. The attendant is sleeping, so April leaves her ticket on
the table. Walk over to the right side of the gallery and talk to Cortez, who
is currently staring at a painting. He asks April to look at the painting. Say
"Why?", then select "Look at the painting" to see a close-up view. Say "What am
I looking for?" and Cortez will ask what you see.
Say "I see art.", and Cortez asks what you see beyond the art. Say "Truth?",
and Cortez will tell April that the painting has a soul, and then asks if she
is here in the gallery because of her dreams. Say "Yeah.", and Cortez will say
that he will tell her everything tomorrow. After Cortez leaves, walk left and
go through the door to exit the Rosa gallery. Walk left through the door to
return to the subway. Select the subway map and then select East Venice.
EAST VENICE
-----------
Walk north to the park and take the bottom-right path to the bridges. Depending
on the speech option choice you made earlier, either go to the Fringe Cafe (if
you chose the "Yeah, I need the money." speech option when talking to Stanley),
or the Border House (if you chose the "No, sorry, I have plans." speech option
when talking to Stanley). In the Fringe Cafe, talk to Stanley and a cutscene
will play where a creature from another world appears. The chapter ends here.
In the Border House, talk to Mickey and choose any of the speech options until
April stops talking to her. Talk to Fiona and select any speech option when she
asks what April has been doing all day. Say "I'll see you later, yeah?", and
Fiona will ask if April would like to watch television tonight. She accepts,
and April, Fiona and Mickey relax in front of the television. A cutscene will
show where the television shows a picture of a jungle, and suddenly the three
characters are transported into the jungle. The chapter ends here.
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2.3. Chapter 2: Through the Mirror
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BORDER HOUSE
------------
After April wakes up, walk out the door to the hallway and go downstairs to see
Fiona looking worriedly out of the window. Talk to her and select any speech
option. Say "Have you seen Cortez today?", then say "Do you have any idea where
Cortez is?" to find out that Zack may know. Say "I have to get going." to end
the conversation. Walk upstairs and knock on the door of Zack's apartment.
Select any speech option and April will agree to meet Zack at the pavillion for
a date later tonight. Say "You know where I can find Cortez?", and Zack will
say that he might be at the Mercury Theater in Metro Circle. Walk downstairs
and walk through the door to exit the Border House, walk east to the bridges,
walk west to the subway, go down the steps to the subway and walk into the
train. Look at the subway map and select the new Metro Circle icon.
METRO CIRCLE
------------
Walk east to the East Gateway, and then walk east down the street to find the
Mercury Theater that Zack mentioned earlier. Talk to the conspicuous guy that
is standing by the fuse box and select any speech option. Say "Don't you get
tired of hanging around here all day long?", say "So you just had lunch?", and
he will say that he would like a sweet. Move the nearby trashcan and use the
hard candy on the ooze to make stinky candy. Give the stinky candy to the
detective and he will spit the sweet out at Freddie Melon. Thinking that it was
done on purpose, Freddie will chase after the detective.
When Freddie returns, walk west to Metro Circle and get the hat (fedora) in the
middle of the road. Walk east to the theater and use the fuse box to see a
close-up view. Use the key with the lock to remove the cover and see five wires
inside. Combine the band-aid with the work glove in the inventory to fix the
hole, then use the work glove with the sparks in the fuse box to stop the
marquee on the theatre from working. Freddie will open the door to the alley to
get some tools so that he can fix the marquee. He's kindly left the door open
for us, so walk through the door to enter the alley at the side of the theatre.
Walk south to the other end of the alley to see a shadow on the wall of what
looks like someone pointing a gun, but which is actually the garbage bag with a
newspaper sticking out of it on top of the boxes on the left. Use the fedora
with the garbage bag, and then use the toy monkey with the garbage heap. The
shadow of the person with the gun on the wall will now have strange sound
effects from the monkey to accompany it. Open the trashcan at the right side of
the fire door, then use the matchbook with it to set off the fire alarm.
April will hide and Freddie will rush out to see what all the noise is about.
He kicks out the fire, hears the sound of the monkey threatening him and then
sees the shadow on the wall. While Freddie busy dancing in the middle of the
alley, walk through the door into the theater to find Cortez. Talk to him and
he will ask why April was searching for him. Say "What's so appealing about old
movies?", and Cortez will take her outside into the alley. Cortez will make
some movements with his arms and a swirling blue light will appear on the wall.
When Cortez asks if she would like to step through, say "All right, I'll do
it.". Select the swirling light to be transported to another world.
TEMPLE
------
April drops out of the swirling light to find herself in a temple in Arcadia.
Continue walking right to arrive in the middle of the temple, where a priest is
standing near a rock. Talk to the priest and he will talk to April in a strange
language. Say "I don't understand." and he will speak again, then select Listen
from the conversation menu to hear the man speak in the same language, but with
English mixed in. Listen twice more, and the priest will start talking in words
understandable to April: In the language of Na'ven, or Alltongue. He introduces
himself as Tobias Grensret, the Vestrum of the Sentinel.
He opens the door to the temple and tells her to explore Marcuria, then tells
her to return to the temple when she is ready. Walk back into the temple and
talk to Tobias, who will give her a long discussion on the history of Arcadia.
After the conversation, walk back to the right and talk to Tobias. Say "Do you
know a man named Brian Westhouse?" and Tobias will say that he doesn't know
where he lives. Say "Who'd know about Westhouse?" to find out that someone in
the marketplace may know. Say "Who did you say I should see about Westhouse?",
and Tobias will say that the map merchant may know, but that Westhouse is known
as The Rolling Man in Arcadia. Say "I'll see you later." to end the
conversation and walk north through the doors to exit the temple.
MARKETPLACE
-----------
Walk to the stalls near the top-right corner of the marketplace and talk to the
map merchant in the right stall. Say "Can you tell me where the Rolling Man
lives?" and he will say that he is not aloud to give personal information to
customers. Say "I really need to know where the Rolling Man lives.", then say
"Please tell me where the Rolling Man lives." and he will fire his delivery
boy. Say "What are you going to do now, without a delivery boy?", then say
"Maybe I could help you out?" and he will agree to hire April as long as she
doesn't mind the low pay. Say "I'll take the job if you want me", and he will
give her the delivery list and a map for the captain of The White Dragon. Walk
to the marketplace, north to the city and select the City Gates on the map.
DOCKS
-----
Walk east along the path and select the right ship to see the captain of the
White Dragon that the map merchant mentioned. Talk to the sailor and say "Is
this "The White Dragon?"", and he will introduce himself as the captain of The
White Dragon. Give him the map, and he will give April an Aren coin. Give him
the delivery list to sign, but he says that he never puts his signature on a
piece of paper. Say "Why not?", say "Who told you that signing a slip of paper
is bad for your soul?", say "You can't write can you?", say "Look, all you have
to do is sign an "X" next to your name on the list, say "Is there anything I
can do to get you to sign?", and he will mention music. Say "What's music got
to do with you signing my list?", say "So if I play some music, you'll sign?",
and he will agree. Say "I'll be back." to end the conversation.
Walk north to the city, west to the city gates and look at the instrument stall
at the left side of the gates. Talk to the instrument merchant and the merchant
will agree to sell a flute for one aren. Give him the aren coin to buy the
flute, then run back down the path on the right toward The White Dragon ship.
Give the delivery list to the captain and April will play the flute while he
signs the list. After the captain has finished signing, walk north to the city,
west to the city gates and walk through the gates to return to the map to view
the map of Marcuria. Select the marketplace.
MARKETPLACE
-----------
Return to the stalls and give the delivery list to the maps merchant and he
will give April a map for the Rolling Man, before giving her a complicated set
of instructions on how to get to his house. Walk north to the marketplace and
north again to the city. Select Westhouse's bungalow at the bottom-left corner.
WESTHOUSE'S BUNGALOW
--------------------
Talk with the man sitting on the bench to find out that he is Brian Westhouse.
Say "I have a delivery for you" to give him the map. Give the delivery list to
Brian. Say "Cortez told me to look you up.", say "Cortez said to look you up
when I wanted to go back home, to Stark." and say "I should get going" to stop
talking to Westhouse. Try to walk to the city and Westhouse will give April a
pocket watch. Use the pushpin with the pocket watch in the inventory and April
will open up a shift, which she uses to return to Stark.
METRO CIRCLE ALLEY
------------------
April tells Cortez about her experience in Arcadia. Say "What happens now?",
and April will explain that she met Vestrum Tobias. Say "Who are you really,
Cortez?", say "You helped me back, didn't you?", and Cortez will say that April
must do four things. To find the guardian, the gateway, the key to the
guardian's realm and also defeat the Vanguard. Continue talking to Cortez until
he leaves. April will automatically return to the subway in East Venice.
EAST VENICE
-----------
Walk north to the park, east to the bridges, and north to The Fringe Cafe. Talk
to Charlie and select any speech option when he asks what's up. Say "Thanks,
Charlie." to end the conversation, then walk over to the other side of the room
to see Emma enter the cafe. Choose either option when Emma asks if April is
going on a date with Zack to end the chapter.
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2.4. Chapter 3: Friends and Enemies
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BORDER HOUSE
------------
April wakes up in her room at the Border House. Open the door to walk outside
of the apartment and Zack will be waiting to argue. Select any of the speech
options, then walk downstairs and open the door to exit the Border House. Run
east, take the bottom-left exit to the subway and walk down the steps to the
station. Board the train when it arrives and travel to Hope Street.
HOPE STREET
-----------
Run north to the cathedral at the top of the road. Inside, walk down to the
confessionals at the bottom-right corner and talk to the priest. Say "Do you
know a boy named Warren Hughes?". Say "Where does Warren live?", and the priest
will say that he belongs may be down the street in building 87. Say "Thank you,
Father." to end the conversation. Exit the cathedral and run up the steps at
the left side of the road to enter building 87. Talk to the kid sitting on the
steps and say "Do you know where I can find a kid named Warren Hughes?", and he
will say that he doesn't know Warren Hughes. Select any of the speech options.
Say "What do you want from me?", and the kid will say that he is Warren, but if
April wants help she needs to get some information on his family from the
Newport Police Department police archives. Say "I'll do it.", and Warren says
that he wants information on his sister and to have his criminal record
deleted. Say "Where is the police station?", then say "I'd better get going."
to stop talking to Warren. Walk downstairs, enter the subway station on the
other side of the road and look at the subway map to select Metro West.
METRO WEST
----------
Look at the street sign, and then look at the roadblock to see that there is a
small control panel on it. Use the roadblock and April will enter the number on
the street sign, which makes the roadblock move to block the street on the
right. Use the container and April will climb in. The garbage truck will soon
appear, which will pick up the container and carry it to the station.
POLICE STATION - LOBBY
----------------------
Talk to the sergeant behind the desk and say "Where are the archives?". The
sergeant will ask if April is an officer of the law. Say "So what if I'm not?"
to be told that the doors to the archives are out of order. Talk to the portly
fella at the right side of the room and say "Why aren't you guys working?", say
"Aren't you supposed to fix the doors?", say "It'd be so nice if you could fix
the doors.", say "Is there anything I can do to make you go back to work?", say
"About that work order...", say "Where do I go to get the requisition form?",
then say "Enjoy your lunch break, guys." to stop talking to the portly fella.
Talk to the sergeant and say "I need the requisition form called "Short-Term
Tactical Suspension of Union Members Benefits".", and she will say that she
needs a number for the form. Say "Thanks anyway." to stop talking to the
sergeant and run right to look at the red toolbox near the doors. Get the old
petition near the doors and give it to the portly fella to find out that the
old petition caused them to have to go back to work last week. Look at the old
petition in the inventory to find out the number, then talk to the sergeant and
say "I need requisition form number 09042, "Short-Term Tactical Suspension of
Union Members Benefits".", to get union peition #09042.
Give union petition #09042 to the portly fella and he will say that the form is
useless as the #09042-A form is needed. Talk to the sergeant and say "I'm
sorry, but I need the 09042-A requisition form addendum as well." to receive
the form. Give union petition #09042-A to the portly fella, and he will agree
to go and work on the broken doors. Look at the screen of the left VidPhone to
read its number. Use the left VidPhone and dial home to talk to April's mother,
then use the right VidPhone and dial 099-12090 to ring the left VidPhone.
While the phone is ringing, talk to the portly fella and say "Hey, there's a
phone call for you.". When the portly fella rushes over to the phone, try to
use the wires, then talk to the thin fella and he will walk over to the other
VidPhone. Use the wires and try walking through the open doors to be told by
the desk sergeant that the corridor is a restricted area. Look at the shelves
behind the desk and April will look at the most difficult forms to pick up.
Talk to the sergeant and say "I'd like that form for complaining about lewd and
indecent behavior, please?" While the sergeant climbs up to collect the form,
quickly use the wires again and walk through the doorway to the corridor.
POLICE STATION - CORRIDOR
-------------------------
Walk down the corridor and use the cashcard with the Bingo! soda machine to get
a soda can. Walk left through the doorway to enter the locker room.
POLICE STATION - LOCKER ROOM
----------------------------
The groans of the detective that April gave the stinky sweet to earlier can be
heard in the stall on the left. Look at locker 4 (Sgt. Maria Hernandez), then
walk left and talk to the man in the stall. Say "Sergeant Hernandez.", and the
man will give April the key and ask her to get his stomach medicine from the
locker. Look at locker 1 (Sgt. Frank Minnelli), then use the locker key on
Minelli's locker to open it. Look in the locker and get the medicine. Look at
the mirror, and the shard at the bottom-right corner of the mirror. Get the
shard and read the Minnelli to read the login and password for the archives.
Exit the view of the locker and give the medicine to Minnelli. Talk to Minnelli
and say "How's Mrs Minnelli doing?", then say "About Mrs Minnelli..." to find
out that Minnelli's wife's birthday is tomorrow. Say "Gotta go, Minnelli.", and
Minnelli will start sneezing. When he sneezes, his synthetic eye will drop out.
When this happens, quickly press the switch near the stall door to turn the
light out in the stall, then use the monkey eye with the synthetic eye to swap
them. Walk through the door to the corridor and use Minnelli's eye with the
retinal scanner to open the door to the archives. Walk through the doorway.
POLICE STATION - ARCHIVES
-------------------------
Use the computer and Minnelli will enter the login and password to access the
the archives. Search for "Warren Hughes" and select Erika Hughes. Select Delete
to erase Warren's record and select print. Select main, search for "Church of
Voltec" and select Jacob McAllen's name. Select Main and search for "Jacob
McAllen" to discover that the record is classified. Select continue and
remember the code that is shown at the bottom-right corner of the computer
monitor. Select main, search for "col#0050123185353260" to display Erika's
record and then select print. Select main and log off to leave the computer.
Look at the control panel and select the third button on the third row, the
fourth button on the fourth row, the first button on the first row and the
fourth button on the second row to get the Vanguard folder. Get the printouts
from the printer and then exit the archives. Walk north to return to the lobby.
POLICE STATION - LOBBY
----------------------
Get the screwdriver on the floor near the toolbox and walk south to exit the
police station. Walk down to the bottom-left corner of the area to see a news
report about a shuttle that has crashed. After the report, run west twice to
the subway and look at the subway map on the train to travel to Hope Street.
HOPE STREET
-----------
Run up the steps to building 87 and give the computer printout to Warren. Say
"Can you put me in touch with your friend now?" and he will tell April the
location of Burns Flipper. Say "Bye, Warren." to end the conversation, then
walk downstairs to exit the building and run across the road to the subway.
Look at the subway map and select the Newport docks.
NEWPORT DOCKS
-------------
Run up the steps and go east to the construction yard. Continue east to the
garage and use the garage door to knock on it. Knock two more times and, after
a long conversation, Flipper will finally open the door for April. Run through
the doorway to the garage and climb into the pit. Talk to Burns Flipper and say
"I need some information.", say "I need information on a guy called Jacob
McAllen, and an organization called the Vanguard, or the Church of Voltec.",
then say "Thanks for your help, Mr. Flipper.". Look at the Vanguard folder in
the inventory and give the Vanguard datacube to Burns, and he will show April a
video of Jacob McAllen talking about the church of Voltec.
Talk to Burns and say "Could you fix me up with some fake identification?", say
"Can we discuss the fake identification I need?", say "Would you consider
alternative forms of payment for a fake ID?", say "What's up with your chair?"
and he will tell April that he will give her some fake identification if she
gets him a new AntiGrav control unit. Say "Thanks." to end the conversation and
run east twice to exit the warehouse. Look at the machine on the right to see
that it is a paint shaker. Use the soda can on the paint shaker, then run west
three times to return to the subway. Look at the map and select Metro West.
METRO WEST
----------
Run up the road to the shuttle and talk to the cop. Select all three speech
options and the cop will say that he is choking on all the dust and debris in
the air. Give him the soda can and he will be sprayed when he opens it. He
storms off to get his suit changed, leaving the shuttle site unguarded. Use the
mirror shard with the laser and look at the blinking device to see that it is
an AntiGrav control unit. Use the screwdriver on the AG control unit to get it,
then return to the subway. Look at the map and select the Newport Docks.
NEWPORT DOCKS
-------------
Run east three times to enter the warehouse, climb down into the pit and give
the AntiGrav control unit to Burns, who will now agree to make April a fake
identification card, though it will take a couple of days to make. Exit the
warehouse and return to the subway. Look at the map and select Hope Street.
HOPE STREET
-----------
Go north to the cathedral and run down to the confessionals at the bottom-right
corner to listen to Cortez and Father Raul talking about April. Talk to Cortez
and he will agree to meet April tomorrow. Exit the cathedral and return to the
subway. Look at the map and select East Venice.
EAST VENICE
-----------
Walk through the top-right exit to the bridges, run up the steps and continue
through the doors into the Border House. Run upstairs to see Zack standing
outside April's door. Open the door to April's apartment to find Charlie and
Emma inside. Select any speech option when they ask what's going on, and they
will both leave to let April get some sleep. As she sleeps, a cutscene will
play where Cortez is captured by the Vanguard. After the cutscene, a glow can
be seen coming from April's cupboard. She wakes up and opens the cupboard, and
is once again transported back to the magical world of Arcadia.
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2.5. Chapter 4: Monsters
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THE JOURNEY MAN INN
-------------------
April finds herself outside of The Journey Man Inn, where she hears noises of a
party from inside. Walk into the inn and talk to the woman to find out that she
is the owner of the inn. Select any of the speech options, then say "Is there a
party going on?" to be told that it is the Feast of the Balance. Say "Why do
you celebrate the Feast of the Balance?", "What's the Vanguard doing to destroy
the Balance?", say "What's your name?" to be told that her name is Benrime
Salmin, say "What do you mean by "strong in fate"?", say "What's a Seer?" then
say "Tell me more about my future.", to end the conversation.
After talking to the innkeeper, a strange creature will walk out from the next
room of the inn. Talk to the strange creature, and he will say that he knows
April Ryan. He introduces himself as Abnaxus of the Venar, and that his people
have the ability to see the past, present and future at the same time. After
inviting April to his home, he walks out of the inn. Use the comfy chair at the
corner of the inn and April will sleep.
In the morning the innkeeper wakes her up. Try to walk out of the inn and the
innkeeper will say that she will help her find some proper clothes. After
getting changed, the innkeeper will ask April to work as payment for sleeping
in the inn. Say "All right, tell me where to start.". A few hours later, the
innkeeper will give April some coins and will also let April keep the clothes.
Exit the inn, run north through the arch to the city and select the City Green.
CITY GREEN
----------
Use the organic plastic with the flowerbed to open the Book of Secrets, which
is normally opened by completing the game. Knock on the door to the house and
April will enter Abnaxus' house. Wait for him to walk downstairs, then say "Who
are you?" to find out he is the only one of the Venar who is able to focus on a
particular moment in time. Say "How do your people perceive time?", say "Can
you see the future?", and he will mention a veil that prevents him from seeing
far into the future. Say "What's this veil you keep talking about?", say "Tell
me about the prophecies.", say "Can I ask you a few questions?" and ask him
about all of the questions that are shown.
Say "I need some help in my quest.", and say "What do you know about dragons?",
and Abnaxus will explain about the Draic Kin, how they played an important part
in the Divide. Say "You don't know where I may find these Draic Kin?", and
Abnaxus says that the tale of the Silver Spear of Gorimon speaks of the mother
and her child. Say "What about the other dragon, the other Draic Kin?". Say
"Have you heard of a disc that works as a key to the Guardian's realm?", and he
will say that it has been spoken of by the Ayrede council recently and no one
knows where it is, but that Vestrum Tobias might be able to help.
Say "Do you know anything about a rift leading to the Guardian's realm?", and
he will say that he doesn't know where the rift is. Say "How would I go about
fighting chaos?", and he will say that only those ordained by the Balance can
fight Chaos. Say "That's about it for now." to stop asking questions about the
quest, and say "Thanks for your hospitality, Abnaxus." to end the conversation
with Abnaxus. Exit the house and walk west to view the map.
MARKETPLACE
-----------
Walk into the temple and talk to Vestrum Tobias. Say "I need help getting back
home.", to be told that he is unable to help April Shift. Say "I need to locate
the disc that unlocks the Guardian's tower.", say "Where is the disc now?", say
"What people were the disc divided amongst?" to be told about the scriptures of
the Balance. Say "Where can I find the Scriptures of the Balance?", and Tobias
will mention the Great Library of the Enclave.
Say "I need to find the entrance to the Guardian's realm.", say "Isn't there
any way to locate the entrance to the Guardian's realm?", and he will say to
speak with Minstrum Yerin at the Enclave. Say "I need to locate the two dragons
that reside in Arcadia.", say "How can I get more information on the Draic
Kin?", and he will mention a book to look for at the Enclave. Say "Thank you,
Tobias." to end the conversation. Exit the temple and walk north to the city.
WESTHOUSE BUNGALOW
------------------
Talk to Brian and say "Would you mind helping me with a few questions?", and
say "Do you know anything about dragons?". Brian mentions that it might be
worth talking to Minstrum Yerin at the Enclave. Say "Did you ever hear a story
about a god who fell from the sky?", then say "Thanks, Mr. Westhouse" to stop
talking to Brian. Walk north to the city.
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