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The Longest Journey

by Crash 13 sections about 54 minutes to read

Chapter 5: There and
Back Again


Goals: Make
the White Dragon ship sails again

You wake up from your strange dreams. Talk to the elder and tell
him about the dream. He will give you the first disc: The Bandu Stone. It
is time to continue your journey. Take the path to the swamp. When you
walk through the swamp, you will lost the delivery list. Continue walking
until you meet the stoned man.

Q: How can I help this cursed stone man?

A:
Go back to the screen after you crossing the bridge and pick
up the wild purple flower on the ground. Use this on the stone statue.
Hmmm… it is too dry. You need to mix it with something else to make a moisturizer. How about
the wild berries on the bushes. Try to pick it up. It’s too far.

Q: How can I pick up the berries? 
A:
Use the flute to call crow. Ask
him to pick up the berries for you. He is such a lovely bird except he talks
too much. Mix the berries with the flower to make a moisturizing cream.
Use it on the stone statue. It works. Now you could enter the castle.

Q: How can I pass this strange maze? 
A:
There is a short cut for this
maze. Look at the statue with a hand stretched out on the bottom right
corner. Put the coin on the hand. Blow both candles on its hands. This
will invoke the door on the middle of the screen. The statue will move
again and turn into the one with a hand stretched out. Put another gold
coin. Voila, another statue will appear. Get the salt and pepper from its hand.
Now turn the hourglass on the big statue on the left and quickly run pass
the bridge that shows up before it disappears again. You will hear a
strange sound from the door beside
the mirror. Knock and try to open the door. Another hourglass will appear.
Turn the hourglass and run quickly pass the platform to the left
door. Open the door and enter. You will stand in front of a gargoyle statue.

Q: What should I do with this gargoyle? 
A:
Use the pepper on it. When
it sneezes, go enter the tower. Try to climb the staircase and the evil
alchemist will appear. Talk to him.

Q: How can I beat Roper Klacks? 
A:
Challenge him in several different
games. At least you could try something different though you will lost
since you could
only beat him in one game only. Use the calculator on him to beat this
alchemist. So long Roper Klacks!!!!

Q: What should do inside the tower? 
A:
Basically, you need to create 5
different magic vials using 5 different reagents. You could find four of
them reachable within the room. The other reagent is kept high on the roof.
There is a big brown book on alchemist on the pedestal. Use this
book on the pedestal to mix the reagents. The problem is that the reagents
page has
been torn apart. You need to find the missing piece first. As for now you
could only create one vial: The Invisibility Vial.

Q: Where are the four reagents? 
A:
You could find the green reagent on
the floor behind the red curtain. Move the curtain so you could get the green
reagent. The white reagent is kept on the bookshelf. Look at the reagent
table. Move the skull and you will find the blue reagent. The yellow
reagent is kept inside the
cauldron on the right side of the table. You could recognize these reagents
by smelling and hearing it. The green reagent is the spider web, the white
one is the cloud, the blue one is the catalyst, and the yellow one is the
butterfly.

Q: Where is the torn page? 
A:
It is in front of the mirror inside the
tower maze. You need to create the invisibility vial first before you could
pick it up, since there is a guardian that can see you through the mirror
reflection. Mix the white, green and the blue reagents in the cauldron to
create Invisibility Vial. Use the empty vial on the tap to hold it.
Go out
to the maze and drink the vial in front of the mirror. When you become
invisible, get the parchment on the floor in front of the mirror. Return to the tower
and put the parchment inside the book. The page will be restored.

Q: How can I get the last reagent, the Fire reagent? 
A:
Mix the yellow,
white, and the blue reagents to create Light as Leaf Vial. Use the empty
vial to hold it. Now drink the vial and grab that fire reagent on the roof.
You could also use the flute to call crow and ask him to pick up the fire
reagent but it is too heavy for him.

Q: How can I free the wind? 
A:
Mix the green, yellow, and the blue
reagents to create Bind Magic Vial. Then create the Big Bang
Vial
by mixing the
red, red, and blue reagents. Use the Bind Magic vial on the soul stone
(the wind). Next, use the Big Bang vial to create a big explosion to free
the wind.

Q: How can I deliver the wind to Captain Nevebay? 
A:
Create a Wind Vial
by mixing the white, red, and the blue reagents. Use the flute to call
crow. Give the Wind vial and ask him to spread it on the cloud up there.
Now you need to go back to the dock and tell Captain Nevebay about it. Tell him about
the alchemist and show the Wind vial to convince him. Now you only need to
find
a navigator for him.

Q: Where could I find the navigator? 
A:
Remember about Tun Luiec in The
Journey Man inn? She might be back at this moment. Go there and try to find
her. Show her the map and speak with her. Tell her that Captain Nevebay
needs a navigator immediately. She will agree to help and meet you at the
dock. Go to the temple and meet Vestrum Tobias at the back room. He will give
you a sacred talisman. Go to the dock and speak with Captain Nevebay. You are
set to sail to Alais island.

Chapter 6: The Storm of Chaos

Goals: Sail to Alais island

Q: Where could I find Captain Nevebay? 

A: Go to the upper deck. You will see him along with Tun Luiec.
Talk with both of them. They will tell you that the ship will arrive in
Alais on the next day…. Good, seems that everything is in order now.
What could go wrong? Shhhhh…. do not be so sure yet April. It is still
too early to be sure. Look at the orbs. It is a compass. Ask Tun Luiec
about the compass. She will tell you that it is a spirit compass. Go down
to the lower deck. As soon as you step down on the lower deck, one of the
crew shout to warn about the storm. Great, now what? Go back up to the
upper deck and try to persuade the captain to go back to Alais. Does not
work. You need to find another way. Talk with Tun Luiec about the compass.
She will tell you that the compass can only be affected by a strong magic
item.

Q: How can I make the ship to sail back to Alais island? 
A: Go to the lower
deck and pick up the apple from inside the barrel. Now go down to the
cargo room. Approach the flour sack. Notice that there is a worm who shows
up once a while. Eat the candy inside your inventory. Use the sticky candy
on
the flour sack to trap the worm. Pick it up and put it inside the apple. Yuck,
go to
upper deck and tell Captain Nevebay that the apple in the barrel has been
contaminated by the worm. Show him the apple. He will go down to
investigate this urgent matter. Now tell Tun Luiec to take a break for a
while. Tell her that you could look after the wheel. She agrees and walks
to the lower deck. It is the perfect time to change the course back to
Alais. Use the talisman on the compass to change the direction of the
needle. Tell her that you have been accidentally change the course (which
you didn’t do). She will look at the compass and notice the change of the direction.
Tell her that the storm seems getting closer to the ship. 

The ship will sail toward the storm. It is a very dangerous situation.
Better take back the talisman so nobody will notice that YOU ARE the one
who causing this big mess. Take the Talisman back from the compass.
Oooopps, the captain sees your act and become extremely angry. He grabs
the talisman and take it down to the lower deck.

Q: Where does Captain Nevebay hide the talisman? 
A:
Go down to the
cargo room. You will see a locked small chest. I can assure you that this
chest is not locked before. So this is where he hides the talisman.

Q: Where is the key to this chest? 
A:
You do not have time to find the
key now. Get the axe on the floor and use it to break the lock.
Accidentally, you hit the floor and create a big hole. There you go
April!!! The ship sink.

Chapter 7: A Deep Blue Mirror

Goals: Convince the Maerum that April is The Waterstiller

Q: What should I do now? I’m in the middle of nowhere 
A:
Use the flute
to call crow. Ask him to check for a way out. Promise him that you
will stay here and wait for him. After a while, you will see some kind of sea
creature show up on the surface. Try to talk with them. Touch their head. Oh noooo…. they pull you
down into the deep blue sea. You realize that you are in
some kind of an isolated cave with lots of writing on the wall. From the
ritual writings, you will learn that you need to mix three ingredients to create
some kind of a pill that allow you to speak with the maerum, the sea
creature. The three ingredients are the black pearl, a green stuff, and your blood. Yeah right,
now I have to spill my blood for this journey.

Q: How can I breath under the water? 
A:
From the other writings you will also
learn that you could use a special animal to breath under the water. Use
your mouth on the wall to learn that the strange creature on the wall produces oxygen.
Take the bubble-like animal from the wall and use it on you. Now you can breath
under the water. Dive into the water. 

Q: Where could I find the black pearl? 
A:
Open the big shell on the
seabed to your left. Pick up the black pearl inside.

Q: Where could I find the green stuff? 
A:
Swim to the city. Try to talk
to the Maerum. You will not be able to understand a single bit of their
word. Maybe after you create the pill you will be able to understand them.
Get the green stuff from the cave wall. Swim back to the air bubble cave.

Q: How can I draw my blood? 
A:
Use the push pin to draw your blood. 

Q: What should I do with this ingredients? 
A:
Now
mix the green stuff and the blood. Dip the black pearl in the bloody green
stuff. You will have a golden
pearl. Eat it. Hopefully this can help you to speak with them. Now you could go back to the city and speak with the
Maerum. Try to
take the harpoon. They said that you need to reveal part of the prophecy so
they’re
convinced that you are the Waterstiller before you can use it. The Waterstiller is supposed
to uncover an ancient shrine, bring light to the darkness, reveal the
ancient stone, and reunite the Maerum. So far you just the Gatherer.

Q: Where is the Ancient Shrine? 
A:
Get the crystal from the wall and
show it to her. She will tell you to look for more near the seaweed
outside the city. Swim outside the city and search behind the seaweed.
Push it and you will find the second crystal. Move the seaweed again to
reveal a small entrance behind it. Step inside and you will see a big
pedestal and two crystals on the cave floor. Is this the shrine?

Q: What should I do with the strange pedestal? 
A:
You need to place the
crystals on their appropriate places. Look at the pictures above to help
you. You need to turn the crystal around until the face of the crystals
facing the appropriate direction. Each crystal has three faces with a symbol
drawn on it. You need to position the crystals so their face should match
the images on the side of the pedestal (just below the crystals). Next move the middle rings so that the Fire goes
with Water, Bird with Fish, Maerum with Pyramid-Eye, and Pottery with the
Harpoon. Once you do this, the cave will be brighten and you can see the
story of the Maerum on the wall. It turn out to be that the Alatien
(Wingmen) and
the Maerum were friends before. Go back to the city and tell the Maerum
about the ancient story. She will give you the harpoon to provide a help
for your third prophecy.

Q: Where could I find
the ancient stone? 
A:
Go to the shipwreck to the
right of the air bubble cave. When you try to enter the ship, a giant
snapjaw will show up and block the way. Use the harpoon to kill it. Pick up
its teeth as a proof. Go inside the ship and grab the
talisman. Bring both back to the Maerum and show them. She will ask you
to bring the Maerium Stone to her. Go to the ancient shrine and use the
talisman on the symbol. Pick up half of the ancient stone from the
niche. Take it back to the Maerum. Although you have help the Maerum to
discover their ancient shrine, she will not take you to see the Sleeping
God (The Blue Draic Kin) until you fulfill the final
prophecy: Reunite the Maerum with the Alatien.

Chapter 8: Reunion

Goals: Reunite the Wingmen and the Maerum

Q: Where could I find the Wingmen? 
A:
The inhabitants of this island
should know where to find the Wingmen. Use the flute to call crow. Ask him to
investigate the island. After a while, he will come back with some
information about the forest. Go to the volcano and look at the Giant
Tree. Go to the Giant
Tree. I’m pretty sure that there are voices here, where could they hide?
Approach the big tree in the middle and some stick figures will show up. They are the stick men. Talk with Stickman Wick
since he is the leader of the people. Ask about the Wingmen. He said that
they live high up on the mountain. Go to the top of the tree and look at the
giant crossbow. Go back down again and ask him about the crossbow. He said
that they will continue to work as soon as you could make the giant Q’aman
stop his snoring. That crossbow is your ticket to see the Wingmen.

Q: How can I find this Q’aman? 
A:
Stickman Wick told you that you need
to use the ‘telephony’ system in order to speak with him. There is one
small problem though. You need some kind of
a key to operate the idols. There is a special way to
communicate between the idols. Each idol could act as a transmitter and a
receiver. The problem is some of this idols have been damaged so they
could not work properly. You need to establish a special configuration so that Q’aman can hear your
voice through this idols.

Q: Where is the key to operate these idols? 
A:
Go back to the beach.
Pick up the rope from the debris near the water. Go to your left to the ruin. You will
see a big hole on the ground beside the tree. Tie the rope to the tree and
climb down the hole using the rope. Go to the bottom of the underground
cave. You will see a special place where the Wingmen and the Maerum used
to meet. You will find the key among the debris. Go back up and climb
the rope. Do not forget to take the rope back.

Q: How can I operate the idols? 
A:
Go to the volcanic cave to the north
of the forest. Enter the mouth of the big statue. Look through the eye of
the statue. You will see the symbol on the circle above the eye and its correspondent
idol through the eye. Use the key to activate the button. You could
scroll the mechanism to check out different symbols. Basically, there
are four idols in the island. You need to set up so that the idol at the
Giant Tree could reach the idol near the Q’aman. The only possible way to
wake up the Q’aman is by setting up this connection: Giant Tree — Cliff
— Ruin — Q’aman. Use the ancient key to unlock the mechanism at the base
of each idol,
then use the arrow to set up the wheels (turn right for ear and turn left for
mouth). Look the images below to help you. Once everything set, talk
through the ear of the idol at the Giant Tree. The Q’aman will hear your
voice. Talk with him and set up a meeting place.

The smart telephony system of Alatien

Q: How can I convince Q’aman to wake up and do his daily activity
again? 
A:
Go to the Orlowol’s village. You will see one
giant crab lying upside
down on the beach. Try to help it. Darn, you are not strong enough. Maybe if
you ask Q’aman, then this crab will be free again. Go back to Q’aman and tell him about the poor
crab. He will
agree to help you. Now, Q’aman will be fishing at the crab’s village
again.

Q: I went back to the big tree and asked the stick men to work again.
Now they need some kind of line to operate the crossbow. Where could I get
one? 
A:
Talk with Q’aman at the cliff. He will tell you that he needs a
colorful bait to catch the fish. He will lend you the fishing pole after
he catch the fish. Then April can use the fishing line for the crossbow.

Q: What should I give him for the bait? 
A:
Give him the candy wrapper.
Leave him for a while and return for the fishing pole. 

Q: What should I do with the string and the
fishbone? 
A:
Get the fishing
string and the fishbone from the ground. Take them both to the big tree. Give string to stick
men Wick.
Use the fishbone with the rope and attach it to the giant crossbow. Tell
Wick that you are ready to fly to the top of the
mountain. Move the lever. April will use the rope to go to the mountain.

Q: How can I cross the deep chasm? 
A:
Use the Wind vial on the chasm.
This will create a turbulence. Drink the Light as Leaf Vial and April will
fly
over the chasm. Now you could ask the wingmen about the hidden city.
Isaam will tell you to go the city gate and ask the guard there to take you to see the sheer. Tell
the guard at the city gate that you’re the Windbringer.

Q: The guard ask me about the 4 tales. Where can I get information on
them? 
A:
Talk to the Alatiens. You will hear 4 different tales from 4
different Alatiens. The young girl (Sa’ena) will tell you The Tale of
Stars, the merchant (Neema) will tell you the Tale of Homecoming, the old man,
will tell you The Tale of Sea and Isaam will tell you the Tale of Winds. Now you will be able to answer all the
questions for the tales. Believe me it’s easy. If you do not believe me
just the third option all the time. Enter the castle and talk to the sheer. After brief Reunion process,
you will
receive the Alatien Stone (the other half of the Maerum stone). The Maerum
will take you to the deep sea to see the ancient dragon or The Sleeping
God.

Notes: You could reunite the two
lover also if you talk back and forth between Isaam and Neema before your
final conversation with the sheer.

Q: How can I enter this strange object? 
A:
Dig the sand and touch the large rock
on the left of the small orifice.
Look at the small orifice and talk through the sensor. Enter the big
orifice above it.
Touch the circular object. Oh my God, it is the Dragon Eye. Talk with the
Sleeping God and retrieve the dragon eye jewel. The dragon will take you
to the surface and board the Dark People vessel. Talk to the cloaked
figure. You will received a map and The Dark People Stone (the third
stone) from The keeper of the dark flame.

Chapter 9: Shadows

Goals: Escape from the Vanguard’s men

Q: Once April walk back to the city, the giant cloud start attacking
her again. She will step into the gate and end up in the cathedral. What
should I do now?
A:
Talk to the minister. Go back to the
boarding house after the long conversation. You will get a big surprise
there.

Q: They shoot Emma. Where can I hide? 
A:
Run to the second floor. You
will meet Zack. The Vanguard will chase you and shoot Zack. Go straight to
your
room.

Q: How can I escape from my room? 
A:
Look through the window (open it if
you have not done so) and jump to the canal
below.

Q: There is a guard in front of the boarding house. How can I avoid
him? 
A:
Drink the Invisibility Vial and walk to the right to the City
Center.

Q: Where is the way out from this Arcadia? 
A:
Go the French Cafe. You will see that the
door to the strange building beside it is open. Step through You will end
up at the Granny house. I think you can guess who is this strange old
woman by now.

Chapter 10: Rebirth

Goals: Retrieve the Stone Disc

Q: Where is the last ancient stone? 
A:
Visit Brian Westhouse and talk with him.
He will tell you a little bit more about this whole strange situation. Find
Abnaxus at his house. He is the one who hold the last stone, the Venar
Stone. All this time, he kept the stone from me!!!!!

Q: What should I do with the 4 ancient stones? 
A:
Go to the library (the
Enclave). Put all four stones on their appropriate hollows: Alatien stone
on the top hollow, Banda stone on the right hollow, Dark People stone on
the bottom hollow, and Venar stone on the left hollow. This will
trigger something on the dragon head. Dam…. it stuck.

Q: What should I do with the dragon head? 
A:
Pretty much you can’t do
anything. Use the flute to call crow. Ask him to clean the bird crap from
the top of the dragon head. His deed will help the Stone Disc’s creation
process. The disc will fall to the opening and straight to the pond below. Why
is this so difficult?

Q: How can I empty the pond so I can get the disc from the bottom of
the pond? 
A:
Try to turn the wheel on the wall down stair. No use. It is
locked. Talk with the librarian. He will unlock the wheel. Turn the wheel
again to drain the pond. Pick up the disc from the floor. Go back out from
the library and try to step into the city. There are enemies everywhere.
Luckily, the dimension gate appear again. Step into the dimension gate. You will be standing inside your
studio.

Chapter 11: Kin

Goals: Find a way to go to the colony

Q: Lady Alvane told me to use my talent to
open the gate. What does it mean? 
A:
Your talent is painting. Get the palette and the brush. Use them on
the canvas. You will eventually meet the other ancient dragon. Receive the
White Jewel. Now you got the stone disc, the star map and two of the
jewels. You need to find the entrance to the guardian realm.

Q: How can I go to the Vanguard Headquarters? 
A:
You could go there by using the
Vanguard Space Shuttle and if your ID ready. Go to Bum Flipper at the dock.
Your fake
ID should be ready by now. Now you have an access to the upper level of Stark. Give
him the star map from the ancient people so he could analyze the map for you.
Go to Metro Circle using the subway and enter the elevator on the left tower
to visit the upper level.

Q: I can not board the space shuttle because
of my appearance. What should I do? 
A: You need a decent clothes to present
yourself. Go to the clothes shop. You will come out with a neat outfit.
Now they will allow to board the shuttle.

Q: How can I pass this front desk person? 
A:
You need something to trick him. Go to the pizza
machine. The pizza is one of the worst pizza in the whole planet. Get one in
the garbage. Bring this rotten pizza and tell him that
you have a special delivery for McAllen by showing it to him. He will open
the elevator for you when you insist to deliver it by yourself.

Q: Where is Jacob Mc Allen? 
A:
Search the desk for more clues. This guy has every information on
you. Jacob will appear immediately. I guess there is no escape for you
now. Follow him to the upper level and keep on insisting not to give up
the jewels. Eventually he will leave you in this computer room. Not alone,
but with this hideous beast …..

Q: How can I escape this monster? 
A:
Look at the computer and use it to
open the door. Get out. Go to the edge of the roof (on the bottom right
corner). Cortez will show up and
help you fighting the monster. Jacob Mc Allen will appear also and having
a conversation with Cortez. So they’re the other Draic Kin. This is so
unbelievable. After the fight, go back inside and use the computer to
retrieve the stone disc back.

Q: Where is the entrance to the Guardian
Realm? 
A:
Remember about the star map? Go back
to Burn Flipper in the Newport Dock. Oh My God !!!! He is badly wounded.
Gordon Halloway shot him to get the map. Fortunately, Burn has a copy of
the map in his computer. April will look at the monitor and memorize the
location of the entrance.

Q: How can I reach the entrance? It is high
above the sky. 
A:
Go back to the upper level of Stark.
Enter the tube station. Register yourself as a colonist. Ride the tube to
your destination.

Chapter 12: Dreamland

Goals: Entering the Guardian Realm

Q: What should I do now? 
A:
Try to use the ladies room. It is
locked. Now try the men’s room instead. Move over the trash under the left
sink. You will see a grate behind it. Use your coin to open the grate.
Enter the hole. Look at the screen on your left. Click on 1 to go to the
security room. If you like inside this security room, you will see the
security panel on the left wall. This basically control the guard rotation
in four spots: Cell, Airlock, Cargo, and Rest Area.

Q: How can I get my hand on that security
panel? 
A:
Notice that mug on the table and how
the guard occasionally drink from it. If only you could find some kind of
drugs to put into that mug. Go back to the toilet and look at the
dispenser on the left wall. Hmm.. this is interesting. An instant heat
pills for men. Use your cash card on the dispenser. Go back to the
ventilation path. This time take exit number 2. Look at the camera on the
ceiling. Pull out the cable and quickly go back to the ventilation. Go out
through exit number 1 as quick as possible. Put the pills into the mug. Go
back to ventilation system and immediately go back to exit number 1. Wait
for a while until the guard drink from the mug. The reaction from the
pills will occur almost immediately.

Q: What should I find here? 
A:
Look at the computer below the
security panel. Learn that there is an important prisoner, Adrian the Twelfth
Guardian, inside cell number 5. 

Q: How can I reach this prisoner? 
A:
Look at the security panel. Order
the guard at the cell to take a break in the rest area. Search the jacket
on the seat. You will get the cell key. Go out from the office through the
door and head straight to the cell in the far exit. Open the key box in
front of cell number 5. Use the cell key to unlock the cell. Talk with
Adrian. 

Q: Where is the way out from this colony? 
A:
Go back to the security office and
look at the panel again. Tell the guard in the rest area to go back on
duty and the guard in front of the airlock to take a break. Bring Adrian
to the airlock. Operate the red button the panel at the bottom right
corner area. This will open the pod container. This pod is your way out
from this colony. Try to operate the yellow button. Darn … it is stuck.
Look carefully at the panel on the pod. The oxygen filter is missing. No
wonder …..

Q: Where could I find the oxygen filter for
this pod? 
A:
Go back to the security office and
look at the panel again. The cargo room should have something. Order the
guard at the rest area to go back on duty and the guard in front of the
cargo room to take a break. Head to the cargo room through the path on the
left wall in front of the security office. Operate the terminal on the
right wall. The oxygen filter is kept inside box L10-9. This box is
located at far left corner of this room. Get the filter and go back to the
security office again. Operate the security panel. Order the guard at the
rest area to go back on duty and the guard in front of the airlock to take
a break. Attach the filter on the pod and push the yellow/launch button.
Watch how April reach the Guardian Realm.

Chapter 13: The Longest Journey

Goals: Pass the Three Trials to become the
Thirteenth Guardian

Q: What should I do now? 
A:
Walk toward the tower in the
distance and face the first trial, The Trial of Might.

Q: How can I pass the Trial of Might? 
A:
Apply the Bind Magic Vial on the
Talisman of Balance. Use it to defeat the Chaos Cloud. Walk to the other
side of the chasm once you defeat the cloud.

Q: How can I pass the Trial of Spirit? 
A:
You will face your own worst enemy,
your stepfather. Show him that you still care about him no matter what he
has done to you by showing him the gold ring. That will overcome the
second trial.

Q: How can I pass the Trial of Matter? 
A:
Use the flute to call crow. Ask him
to investigate the area below the fog. He will return to you and said that
there is NOTHING down there. Ask him again to investigate the tower. He
will come back with the information on Well of Making. Ask him one more
time to investigate the Well and bring some water from it. The water from
Well of Making will make something out of NOTHING below the fog. Ask him
to drop the water on the fog and voila, there is a bridge connecting the
edge and the tower. Step into the tower.

Q: What should I do now to open the door to
the tower? 
A:
Look into the Well of Making. There
is water down there. Drop the Talisman of Balance in the well. You will
see a reflection of a hand. Touch the hand and you will open the door. The
twelfth guardian will show up and help you entering the tower. Gordon
Halloway will show up and start a fight with Adrian.

Q: How can I help Adrian? 
A:
Throw the Talisman of Balance to
Gordon Halloway. It will clean his soul and balance the anger within him.
It turn out to be that Gordon is the Thirteen Guardian. How can it be? Who
is April then?

Epilogue: Thread

The old lady on the rocking chair talked with her long time companion,
Crow. You all guessing right, she’s April Ryan. Wrapping up her stories,
she is giving the hint to continue her tales in other times. Maybe soon
we’ll experience her next incredible journey. Until then we’ll just sit
and hope that we’ll be able to see The Longest Journey part Two rising
from the horizon. 

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