The Longest Journey
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
CHAPTER 8 – Reunification: Upon arriving at the beach, pick up the rope from the ground near April and then follow the path to the left to discover some ruins of an old city. Tie the rope to the sapling and head on down the hole. You’ll end up finding an underground cavern. Climb down to the bottom and sort through the rubble to find a key. Take it and climb back up to the surface. Take the rope back and then go down to the beach. Summon Crow and talk to him, and then pick him up and use him on the jungle. Head to the jungle and go to the volcano. Look in the face’s mouth to find a keyhole, a symbol, and a lens of some sort. Change the symbols with the key and look at the lens each time you turn it until you get back to the tilde symbol. Take the key and leave the view and look at the large tree in the background to enable a new area on the map. Leave here and go to the new area. Try walking through the area and you’ll end up waking some Stickmen. Talk to Stickman Wick for a while and when you’re finished, walk up the tree path and you’ll wind up out on a limb. Look at the crossbow and then head down and ask Wick about it. Look at the base of the nearby statue. When it comes to this statue and the others like it, you really have to pay attention and use a little bit of imagination to figure out what I’m talking about. Anyway, put the key into the triangular keyhole and set the top ring by turning the key to the left until a symbol that looks like an apple is lined up above the keyhole. Set the bottom ring by turning the key to the right until a symbol that looks like the number five is lined up underneath the keyhole. Take the key back and go to the beach. Go through the arch on the right side and head up the path to the cliff. Look at the statue base and do what you did the last time, except set the top ring to the arrow-like shape and the bottom ring to the number five shape. Take the key and go to the ruins. Look at the statue base and set the top ring to the volcano shape and the bottom ring to the apple shape. Leave here and go back to the Stickmen. Use the talk icon on the ear of the statue and if you set the rings on the statues properly, the voice should reach Q’aman. Talk to him for a bit and then go to the Quiet Giant’s Glade to meet him face to face. Talk to him about everything and go back to the beach. Go through the arch and try helping the crab creature out. First use the hand icon and then use the talk icon on it. You’ll find out that it’s in pain. Go back to Q’aman and see if he’ll help the poor Orlowol. He follow April and help the little guy out, who seems to have gotten stuck in his old shell since he didn’t shed it when he was supposed to. Go up the cliff path and talk to Q’aman again. You’ll find out that the fish aren’t biting because he doesn’t have a lure. Give him the wrapper and then go back to the Stickmen. Tell the Stickmen that it’s safe to go back to work. They’ll leave, so follow them up the tree. Talk to them and then go back to Q’aman. Take the fishing line and the fish bone and then go to where the Stickmen are working. Combine the rope and the fish bone and then show the fishing line to Wick. They’ll finish making the cannon, and when they do, ask them if you can test it. Use the grappling hook on the cannon and then pull the nearby lever and watch her fly! Talk to the Alatien on the other side of the cliff about everything and then look at the updraft. Drink the light as a leaf potion and then use the wind potion on the updraft. Talk to the Alatien some more and head into the tunnel. Go to the castle and talk to the watch. You’ll need to answer four questions about four fables, the tales of Seas, Stars, Winds, and Homecoming. Talk to the Alatien child for her story, the female Alatien off to the right for hers, the Alatien near the exit for his and the Alatien near the cliff for his. When you’re finished, talk to the watch again and answer his questions. The answers are the third choices, so when you’ve answered the questions correctly, go into the tower and talk to the Teller about everything. Watch the sequences and when you find April swimming around, move the sand out of the way near the bottom of the structure and then look at the small orifice. Try talking to it and the large orifice near the top will open. Go inside and then try taking a circular protrusion to wake up the sleeping god. Talk to him about everything and you’ll get a jewel from him. Watch the sequences and you’ll get to meet some Dark People. Talk to the Dark Person about everything and afterwards, April will be allowed to sleep. Wake up and exit to find a deserted Marcuria… CHAPTER 9 – Shadows: Try heading to the city and you’ll be interrupted by a movie sequence in which a strange creature emerges from the water. A Shift will open just in time for April to escape. You’ll wind up in the Cathedral in Stark. Talk to Father Raul for a while and then head back to the Border House. I wonder what’s going on? Emma’s standing around and Fiona’s on the couch crying. Emma will try to tell April to run, but it’s too late. A man comes down from the stairs and Gordon Halloway himself will enter shortly afterwards. You can say what you want, but Gordon will have the servant shoot Emma. A boy will come in, and a gap will open between the servant and Gordon, allowing April to run upstairs. Talk to Zack, and you’ll learn that he sold April out. The servant will come upstairs and shoot Zack. April will go into her apartment, so when you have control, look out the window and click on the river to have April jump out. When she’s out, drink the invisibility potion and sneak past the guard and go to the Fringe Café. The servants will corner April…almost. The mystery door will open and a Shift will appear. April will go through it and you’ll find yourself in an old woman’s home. The old woman is Lady Alvane. You’ll learn that what you walked through wasn’t a Shift because April didn’t go into her dreams. You’re not in Stark or Arcadia either, but the limbo in between. Talk to Lady Alvane for a while and you’ll learn that Emma wasn’t killed, but she was hurt and that everyone is angry with April for not telling them the truth. After the conversation, April will go back through the vortex and the chapter will end. CHAPTER 10 – Rebirth: You’ll find yourself back in Arcadia, just outside the Journey Man Inn. Go to the City Green and talk to Abnaxus and you’ll gain the last piece of the disc. Go to the Enclave and in the area just before the library, you need to place the four stones in your possession into the circular hollows. The Venar stone goes into the left hollow, the Dark People stone goes into the bottom hollow, the Banda stone goes in the right hollow and the Alatien stone goes into the top hollow. You’ll hear some grinding sounds and April will comment that something is wrong. Summon Crow and use him on the dragon above the left hollow to have him peck the pigeon sh… I mean, crap off of it. Watch the sequence and the dragon will melt the four stones and they’ll combine to make the disc. Go into the library and talk to Minstrum Yerin and you’ll learn that Tobias was murdered by Vanguard agents. Go downstairs and try turning the wheel only to find out that it’s stuck. Ask Yerin about it and he’ll tell you that the wheel is stuck because the sluices are locked. He’ll go unlock them for you, so turn the wheel and drain the pool. Go down the stairs and take the disc. Leave the library and try heading back to the city, only to find out that the Tyren army has blocked off the road. When things start to look grim, a Shift appears and we’re on our way to Chapter 11. CHAPTER 11 – Kin: April will find herself in the studio. Pick up the paintbrush and palette and use it on the canvas. April will paint the scene from the beginning of the game and watch as a Shift appears. You’ll wind up there and Mother is still here, but she is dying. Watch the sequences and Mother will die, but the egg will hatch and a new Mother is born. When all of this is over, another Shift will appear and April will find herself back in Stark. Go to the docks and talk to Burns Flipper. You’ll get your fake ID and after that, give the Flipper the star map and he’ll have a friend decipher it. Leave here and go to the Metro Circle. Go to the elevators on the left side and ride it up. Once you’re off, there’s a trashcan near the front of your computer screen with a pizza box in it that a boy just put in there. Take it and then look at the sign for the clothing store to your left. Go inside and April will get some new clothes (I think she actually looks her best with her new clothes). Next to the store is a shuttle, hop on and you’ll head to another part of Newport. Once you’re off, talk to the nearby cop and you’ll learn the location of the MTI Building. Go to the right and go down to the street. Give Gerald the receptionist the pizza box (you may have to talk to him first) and April will act like a pizza girl, which will allow you to get to McAllen’s office. Once up, try opening up one of his desk drawers and an alarm will sound. McAllen will come in, and you can choose what you want for conversation choices, because you’ll eventually be led to his laboratory. Watch the sequence and choose whatever choices you want. When McAllen leaves, a mutant freak will crash through the chamber and chase April. Hurry up and look at the computer and then open up the door. Go through it and then walk out onto the ledge to the lower right. Just as it appears the mutant freak has April, Cortez shows up out of nowhere and dispatches of it. Talk to Cortez and afterwards, McAllen will appear. Watch the sequences, and you’ll learn that both McAllen and Cortez are a part of the Draic Kin. Cortez will die, and you’ll know this because as they transform into dragons, the watch Brian gave you will stop ticking, and that watch was supposed to have been Cortez’s heart. When you have control of April, head back into the laboratory and look at the computer again. Unlock the containment chamber and you’ll be able to get the disc back. Get the disc and leave Metro Circle and go back to the docks. It appears that the Vanguard was here too, because they took the map and left the Flipper in bad shape. He made a copy of the map, and you’ll learn something about the Morning Star. He’ll then die, so head back to the elevators at Metro Circle. Next to the shuttle, you’ll see some lift tubes. Ride them up and talk to the receptionist. Register as a colonist and soon, you’ll be taken to the Morning Star and to the end of this chapter. CHAPTER 12 – Dreamland: Once you find yourself in the main hall, try entering the women’s bathroom to find it locked. Go into the men’s bathroom, look at the dispenser on the left wall and then use the cashcard on it to get something called Instant Heat. Move the trashcan to uncover a vent. Use the coin to loosen the grill and then remove it. Go inside and look at the small screen to the left of April’s legs. Exit out to Exit #1. Look at the camera and then pull the cable out of it. Go back into the shaft and this time, look at the screen and go to Exit #2. This is the security room. Put some Instant Heat into the guard’s coffee and then the guard will return and take April back to the main hall. Go back to the security room. Wait until the guard drinks his coffee and then leaves due to some “excitement” and April will come out of the vent. Look at the map on the wall. In order to work this, whenever you tell a guard to go off-duty, he’ll go to the Rest Area. Whenever you want someone to go back on duty, click on the Rest Area and tell them to go off-duty. Order the cell block guard to go off duty and look at the computer next to the map to find out where Adrian is being held. Search the guard’s coat and you’ll find a key. Leave the security room via the door and go into the far corridor into the cell blocks. Go down to Block 5 and open the lock. Use the key on it and Adrian will emerge. He’ll follow you around the halls for the time being. Go back to the security room, order the guard at the rest area to go on duty, and then order the guard at the airlock to go off duty. Leave and go into the far corridor and exit to the right to get to the airlock. Look at the control panel and then push the lit button to open a capsule containing a machine called a pod. Look at the panel on the pod and then try pressing the button to learn that it needs a new oxygen filter. Go to the security room, have the guard go back to the airlock, and order the guard at the cargo bay to go off duty. Leave and go into the left corridor to get to the cargo bay. Look at the computer terminal and then use it to learn the number for the filters. Move the cursor over to where it says Even More Boxes and look. You’ll find the oxygen filters, so use the Hand icon to get one. Go back to the security room and put the cargo guard on duty and order the airlock guard off duty. Go to the airlock and use the filter on the pod and push the lit button on the control panel. Watch the sequences and the last chapter awaits you! CHAPTER 13 – The Longest Journey: Walk into the desert. Look at the tower if you want and then start your journey to the tower. Soon, you’ll get to start your first trial. When Chaos itself appears, combine the Bind Magic potion with the talisman and use the talisman on Chaos to complete the first trial. Look at the far chasm and April will automatically work over to the other side. Head to the tower to get to your second trial. April will be transformed into her younger self, and when you can, use the gold ring on April’s father. He’ll come to his senses and all will be forgiven. Head to the tower again until you come to the canyon. Summon Crow (who will come through a vortex to meet you), talk to him for a bit, and use him on the tower (the small round thing at the top of the screen). He won’t find any way in, so use him on the structures below it. He’ll find the Well of Making. Use him on the foggy canyon and he won’t find anything below the fog. Use him on the Well of Making and he’ll bring back some water. Use him on the canyon and soon a bridge will form. Cross the bridge and at the top of the well, use the Hand icon on the well to look inside. Use the disc on the well and watch the sequence. When you can, use the Hand icon on the hand that appears in the well and Adrian will join up with you here. Watch the sequences, and Gordon Halloway will arrive very shortly. When Adrian and Gordon start fighting, use the talisman on Gordon and his two halves will be joined and you’ll learn that Gordon is to be the new Guardian, not April. Watch the sequences and the chapter will end here. EPILOGUE – Threads: Lady Alvane will close the story, and you’ll get to see an old friend, who just so happens to be Crow. My guess is that Lady Alvane is actually April Ryan. Watch the ending and if you want, watch the credits. After the game, the Book of Secrets will be unlocked and you can access stuff like outtakes, art, etc. Stay tuned for The Longest Journey 2! If Funcom follows through with their announcement on the sequel, you can expect me to write a walkthrough for it. Thanks to Hibb for showing me Funcom’s announcement, otherwise I would have never known about the sequel in the first place! This concludes my walkthrough for The Longest Journey. I would like to thank you, the reader, for using this and if you have any problems or questions, don’t hesitate to ask! Now, for the credits: Credits: Alex Boutilier - This guy was gracious enough to allow me to use his guide to create the one you see before you. He's even helped me out when I needed it. Thanks buddy! Mr. Hibb – he was the one who told me about the announced sequel to The Longest Journey. Thanks! Funcom – For making such a great adventure game that I actually didn’t mind playing through a second time. I hope the sequel is the next game of the year! The FAQ sites – there’s not too much more that I can say about you guys because I’ve pretty much used up my compliments for you in the credits of my other guides. Thanks for hosting all of the walkthroughs I’ve done!
View this guide raw, exactly as the archive holds it