The Longest Journey
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
Chapter 8 : Reunification (CD3)
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} Take the ROPE from the beach.
- Go through the arc.
} Look at the big crab, then get back to the beach.
- Go to the left (up the path).
- Look at the cave near the tiny tree. What can a cave contain ? Treasures ?
Ancient artifacts ? Why don't you get down there ? Just jump and ... down you
go.
} No-no-no that's not the way. Tie your (i)rope to the sapling. That's much
safer, of course !
} Climb down the cave and notice the nests. Climb down once more and notice the
Mearum city.
} Look at the rubble.
} Search the rubble for a STONE_KEY.
- Get back to the ground.
} Pick up the ROPE again. (I believe many people will forget this !)
} Go to the beach and look at the jungle.
} Blow the (i)flute to call for Crow, then use him on the jungle.
} Go to the jungle -the volcano. Look at the large tree.
- Exit and go to the tree. Walk further inside and you'll encounter a talk with
some cool sticks. After that climb the tree, look at the crossbow and talk to
Stickman Wick again.
- Now it's time for the 'statue telephone system'. You have to turn the mouths
and ears of the statues into correct positions so that your voice can wake up
the giant.
- Turning the statues' mouths and ears:
.At first, go to the volcano and look into the big mouth. Put your
(i)stone_key in the keyhole and turn it so that the symbols cycle. With each
symbol, look at the eye (telescope) and finally learn that each statue has a
identifying symbol :
.The statue below the tree : symbol similar to 5 or S.
.The statue on the cliff : symbol like letter O with two antennas.
.The statue at the ruins : arrow symbol.
.The big mouth : symbol saying 'the lens has turned into
a mirror'.
.Put the (i)stone_key into the keyhole at the base of each statue and turn
it so that the Tree Statue's ear is symbol 5 (it listens to itself because you
will stand right next to it when you call in the phone); Tree Statue's mouth
similar to Cliff Statue's symbol (Tree calls Cliff). Cliff Statue's ear similar
to Tree Statue's symbol (Cliff listens to Tree). Cliff Statue's mouth similar to
Ruins Statue's symbol (Cliff calls Ruins). Ruins Statue's ear similar to Cliff
Statue's symbol (Ruins listens to Cliff). Ruins Statue's mouth similar to Big
Mouth's symbol (Ruins calls Big Mouth) and Big Mouth similar to Ruins Statue's
symbol (Big Mouth listens to Ruins). Don't forget to take back your KEY after
turning each statue.
} After everything is in place, speak into the Tree Statue and Q'aman will be
waken.
} Talk to him again through the 'phones' and go to his place.
} Talk to Q'aman, especially about the Orlowols.
- Watch the scene of Q'aman helping the 'clik-clak-clok'. After that he will be
able to live on the cliff and fish again.
} Climb the cliff and talk to Q'aman. He needs a colorful, light thing to make
lure.
- Look in your inventory. Colorful ? So much of extra-super-colorful-stuff.
But.. light ? Seems only one thing can do...
} Give Q'aman your (i)candy_wrapper. Now give him a little time for the fishing
after you have asked him about borrowing the fishing rod.
} Go to the jungle and talk to Wick about their cannon.
} Climb the tree and talk to Wick again. He needs a bowstring for the cannon,
and they suggest 'animal guts'. Yikes ! So April has to kill some animal for its
gut ?
} Go to Q'aman and take the FISHING_LINE and the FISH_BONE.
- Look at the (i)fishing_line. It's a 'long, strong and flexible fishing line'.
Uh, nothing interestin... But wait ! Strong and flexible ? Just what Wick needs
for his bowstring !
- Go to the jungle and climb the tree.
} Give (i)fishing_line to Wick and talk to him twice. You are permitted to test
that 'cannon'. Or, a 'toy catapult' I think.
} Of course, you won't test it with yourself ! Tie the (i)fish_bone to the
(i)rope for a HOOK_AND_ROPE.
} Use this (i)hook_and_rope on the toy catapu... the lunar cannon !
} Use the lever on the cannon. Fire !
- Now you can see an Alatien at the other side of the chasm. Also notice the
updraft.
} Talk to the Alatien.
- The chasm's blocking the way. By this time you should wish that April can fly
over the damn chasm so that the game can be continued.
} Use the (i)light-as-a-leaf_vial on Eiprol to 'fly' over the abyss.
/* But.. what ? Did I say 'Eiprol' ? No her name is... Apple, no, Aprele.. no-
no-no ! Aepreal ? That's impossible ! */
} The wind is still unable to lift you up, so use the (i)wind_vial on the
updraft for an extra.
- Enter the tunnel entrance then talk to the old Alatien.
} Go to the castle and talk to the child, Sa'ena.
} Go to the right and talk to the young woman, Neema. And she 'likes' Isam, the
guard.
/* No I don't think I should learn more names. That would be too many to handle
! */
} Talk to the guard and say you're the Windbringer. Then tell him to wait for
your answers.
} Talk to the 4 Alatiens that you've met before and ask them about the Tales.
After that you will have enough knowledge for the guard's questions.
} Now talk to him again and choose the correct answers.
} Enter the castle tower and talk to the Teller. After the 'representative
summit' you'll gain an ALATIEN_STONE.
- Touch the large rock. It's a shell !
} Wipe off the sand.
} Look at the small orifice.
} Talk to the sensor.
- Enter the large orifice.
} Look at the circular protrusion, then touch it.
- After the talk you get a BLUE_JEWEL.
} Talk to the cloaked figure and get a MAP and a DARK_PEOPLE'S_STONE.
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Chapter 9 : Shadows
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} Go to the city and you will automatically step through a Shift. This time to
the Cathedral.
} Talk to Father Raul.
- Go back to The Border House. You will be surprised by the scenes.
} Talk to Zack (or } Enter the apartment).
- Once you're in the room, stick out of the window and jump down the river.
Splaasshhh !
- Try to run away. Once the Vanguard agent still guard at the door, you can't go
anywhere.
} Drink your (i)invisibility_vial and go to the cafe. (Not for a drink, of
course)
} Talk to the old woman -Can you guess who she is ? That would be amazing to
realize... at the end of the game.
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Chapter 10 : Rebirth
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- I begin to wonder how many times April has travelled between Arcadia and Stark
! However, Marcuria seems deserted at the moment.
} Visit Brian Westhouse and talk to him.
} Visit Abnaxus -Wow ! and you get the VENAR_STONE.
- Go to the Enclave and enter it. (don't go downstairs yet !)
} Put your stones into the 4 hollows on the floor.
.The (i)banda_stone into the Right hollow.
.The (i)venar_stone into the Left hollow.
.The (i)alatien_stone into the Top hollow.
.The (i)dark-people's_stone into the Bottom hollow.
- Uh oh. That's so disappointing. What's with the dragon head ?
} Look at the stone dragon.
} Blow the (i)flute to call for your helpful assistant : Crow.
} Use Crow on the stone dragon. Hey, so it's just pigeon shi.. pigeon crap !
- After Crow's noble task is over, watch the disc forged and go downstairs.
- Try to get the disc in the water. Hmm.. I wish that April could fly over the
hot water and get that damn disc so that the game can be continued... But sadly
this is not the time to fly.
} Try to turn the wheel. Arrggghhhh !! No way.
} Talk to Yerin.
} Then turn the wheel and pick up the DISC.
- Get out of the Enclave and run back to the city.
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Chapter 11 : Kin
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} Take the PAINTBRUSH_AND_PALETTE and use your (i)paintbrush_and_palette on the
canvas.
- After meeting the dragon, you own a WHITE_JEWEL.
- Back again at the Cathedral ! Go out to the Metro Station and head for Newport
Docks. Visit Burns Flipper, he owes you a fake ID.
} Talk to Flipper. After that you'll have a FAKE_ID.
} Give him the (i)star_map
- Go to the elevators at the Metro Circle.
} Open the elevator door.
- Take a look at the pizza machine and try to get one. Gee, fortunately you
didn't like that stuff...
} Take the PIZZA_BOX in the garbage.
} Look at the clothes store.
} Enter the store for a new outfit. Cool, but expensive !
- Go to the Shuttle.
} Talk to the cop. Then go to the street.
} Talk to the representative. Such an irritating guy !
} Show him the (i)pizza_box.
} Look at the elevator to the right. Then search the desk.
- After a while you'll be taken to a room and a disgusting creature shows up.
Don't be afraid of it. Ugly and harmless.
} Look at the computer. Then use it to open the door.
- Get out through the opened door. (If not get out, then what did you open it
for ?)
- Outside, walk to the edge at the lower right part of screen, where there seems
to be a broken bridge stretching out. You may be unable to recognize it at
first, but try and you'll know what to do. Then Cortez will appear and help you,
and after the talk between Cortez and Jacob McAllen you'll learn that they are
the two Draic Kins in Stark !!! Amazing !
} Get back inside and look at the computer, then use it to retrieve the DISC.
- Go back down to the street. Then use the Metro and visit Burns Flipper. Now
you know the entrance to the Guardian's Realm.
- Go back to the Tubes where there's a silly looking representative.
} Talk to her.
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Chapter 12 : Dreamland (CD4)
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- Go to the left and try to enter the Terminal Exit. No way.
- Notice the toilet doors just below the shops. Men and ladies.
} Open 'ladies'.
} Open 'men'. (hope there's nobody inside !)
} Look at the dispenser.
} Use your (i)cashcard on the vending machine for some INSTANT_HEATS. (!??!?)
} Push the trashcan.
- Try to open the grill. You need something flat -like a screwdriver -to open
it. Yeah, right. How is such stuff supposed to be found here ?
} Use the (i)coin on the grill. Now open it and, of course, crawl through it.
} Look at the screen and select 'Service Duct Exit #1'.
} Look at the camera.
} Pull out the cable.
- Now be quick. Go back to the hatch as soon as possible.
} Look at the screen again and select 'Service Duct Exit #2'.
} You don't have much time now. Put the (i)instant_heats into the coffee mug
before your future victim comes back.
- After that crawl back immediately, or else you'll have to enter 'men' again.
} Go to 'Service Duct Exit #2'. Then be patient and watch the scene.
} Search the coat for a MAGNETIC_KEY.
} Look at the computer by the coat. The Guardian's in jail 5.
} Look at the security map on the wall.
} Order the guard at 'AirLock' to take a break (select 'order off-duty').
- Remember that when there's a guard in the rest area, the others will not be
able to go off duty. You must 'order off-duty' to the guard at the rest area
before ordering any other.
- Exit the room, far corridor, exit right, to the airlock. (I have to cut all
the unnecessary words !)
} Push the red button.
} Look at the yellow button near the red one. It's the launch button.
- Look at the pod and the panel on its chest. The Oxygen Filter is missing.
- Go back to the commander room. (you know the way, don't you ?)
} Look at the map and 'order off-duty' to the guard at the rest area, then the
one at the cells.
- Go to the cell blocks. (exit room, far corridor)
} Open the lock (number 5) and use the (i)magnetic_key on it.
} Back to the commander room. 'Order off-duty' to the rest area, then the cargo
bay.
- Go to the cargo bay (exit room, left corridor, to cargo bay)
} Look at the computer terminal.
} Use it to search for a new Oxygen Filter. Ah, so it's L-10-9.
} Browse the 'even more boxes' and then take the OXYGEN_BRICK from there.
} Commander room : 'order off-duty' to rest area, then airlock.
- Go to the airlock again.
} Use the (i)oxygen_brick on the pod.
} Press the launch button.
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Chapter 13 : The Longest Journey
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- In the movie did you notice there's a third person flying into the wormhole ?
I sense something dangerous and serious.
- Run into the desert, then toward the tower. The Chaos Vortex ! Again ! And
this must be the first one of the trio-tests that Adrian mentioned.
- Try to use either the (i)talisman or (i)bind-magic_vial on the Chaos Vortex. 2
{ 4, and 3 { 4. But 2 + 3 } 4 !
} Use the (i)talisman on the (i)bind-magic_vial.
} Use the (i)talisman on the Chaos Vortex. First test passed !
} Look at the far side of the chasm.
- Run toward the tower. Uh oh, second test performed. Tester : Daddy !!!
} Show Daddy the (i)ring. 2nd test passed.
- Walk to the tower and confront the 3rd one. Before the tower and the canyon...
you know what I'm going to say, huh ? Yeah, right, before such challenge, you
only wish that 'April could fly over to the damn tower so that the game can be
continued !'. But no more light-as-a-leaf left, and no Crow here.
} Blow the (i)flute to call for the bird. Can you imagine that ?
} Use Crow on the tower, then on the cone structure and the canyon.
} Use him on the Well of Making.
} Then use him on the canyon. Ah hah, third test passed !
- Run over the Mist Bridge.
} Look closely at the well by using the 'hand' icon on it.
} Put the (i)disc into the well.
} Touch the hand.
- Now that you're inside the tower. Sit down, take some popcorns and enjoy the
boxing match between GORDON HALLOWAY and ADRIAN THE GUARDIAN ! C'mon boys, show
your strength !
- Uh I bet this is not the time for that. You must help Adrian.
} Use the (i)talisman on Gordon.
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Congratulations ! You have finished The Longest Journey. Now sit back and wait
for the ending clips.
Cursed be the Balance ! Why didn't the gamemakers tell more about what happened
to April after the event ? How did she manage to get home ? How did her life
continue ? How, why, what.. ???
Anyway, I hope you had a good time playing ! And by this time you should've
recognized that... Lady Alvane is no one but .. April Ryan herself !
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If you want to discuss about the game, or the walkthrough, e-mail me without any
hesitation.
View this guide raw, exactly as the archive holds it