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Syberia 3: The Complete Journey

by Freaky Hobbit 55 sections about 112 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

<h2><strong>CHAPTER 5:  BARANOUR  -  PART 2</strong></h2>

<p><strong>============================================================</strong></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Look at the automaton on the bench to the right of the stairs, to see a close-up. </span></p>

<p><span>Click on the key at the bottom of the chest plate to zoom in. </span></p>

<p><span>Pull the chest plate open again.  Zoom in on the heart. </span></p>

<p><span>Now open your Inventory (I), scroll down to the <strong>VORALBERG ACTIVATION KEY </strong>(Up & Down Arrow Keys), and use that in the Voralberg keyhole.  Rotate the <strong>ACTIVATION KEY</strong>, and keep rotating it until it won’t turn any more.  Watch the cut scene.  Ahhh, Oscar!  It’s so good to see you again!  A different body and a different voice, sure.  But it’s still Oscar.  Oscar’s heart and Oscar’s soul!  However, this new automaton body does need some maintenance.  Decide how you want to respond to Oscar.  He’s quite shocked when he realises that he doesn’t have any clothes.  Again, decide how you want to respond to him.  He refuses to move from the bench until he has some clothes.  Okay, let’s find him some clothes then. </span></p>

<p><span>Climb up  the stairs, to the gates of the Amusement Park. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>GATES</span></u></strong></p>

<p><span>Enter through the gates, into the Park. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Walk down a few steps, then climb up the stairs on the right. </span></p>

<p><strong><u><span>ROLLER COASTER RIDE</span></u></strong></p>

<p><span>Climb into the rollercoaster car. </span></p>

<p><span>Look at the large dial, to see a close-up of the controls. </span></p>

<p><span>As before, crank the handle at the top left, all the way round, so the dial at the top left indicates 50.  Notice that the large dial has holes next to each number.  Open your Inventory (I), scroll down to a <strong>METAL SHANK </strong>(Up & Down Arrow Keys), and insert that into hole number 15.  Now open your Inventory again (I), scroll down to the other <strong>METAL SHANK </strong>(Up & Down Arrow Keys), and insert that into hole number 25.  Now pull down the lever at the top right. </span></p>

<p><span>The rollercoaster begins it‘s journey, and then stops partway along.  Pan down slightly, so you can see the dial.  Remove the <strong>METAL SHANK </strong>from hole number 15.  The rollercoaster starts moving again, but then stops again when it reaches the Secret Platform.  Climb out, onto the platform on the left. </span></p>

<p><strong><u><span>SECRET PLATFORM</span></u></strong></p>

<p><span>Climb down the trapdoor, into the underground subway. </span></p>

<p><strong><span>UNDERGROUND SUBWAY</span></strong></p>

<p><strong><u><span>SUBWAY STATION</span></u></strong></p>

<p><span>Walk forward a few steps, and climb down the stairs to the platform. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>Head up, to the open train carriage.  Enter the open carriage on the right. </span></p>

<p><strong><u><span>TRAIN CARRIAGE</span></u></strong></p>

<p><span>Watch the cut scene with Katerina and the Youkols.  They’re listening to a soap opera on the radio, and the Youkols are finding it very emotional.  You automatically exit the carriage. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>Enter the carriage on the right again. </span></p>

<p><strong><u><span>TRAIN CARRIAGE</span></u></strong></p>

<p><span>Walk left a few steps.  Talk to Katerina and decide how you want to respond to her.  Make sure you give her back the <strong>VORALBERG ACTIVATION KEY</strong>.  She gives you <strong>KEY TO ANDREI’S CABINET</strong>.  Walk right, to the other end of the carriage.  Look at the wardrobe in the back corner to see a close-up. </span></p>

<p><span>Open your Inventory (I), scroll down to <strong>KEY TO ANDREI’S CABINET</strong>, and use that in the wardrobe to open it.  Oscar joins you.  So he DID leave the bench, after all.  Decide how you want to respond to him.  Oscar decides which clothes he likes, and dresses himself accordingly.  Decide how you want to respond to him.  He tells you that he will wait for you on the pier, and then he leaves.  When you’re ready, leave the carriage. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>Let’s go an meet up with Oscar again.  Head down the platform, until you see the stairs on the left.  Climb up the stairs. </span></p>

<p><strong><u><span>SUBWAY STATION</span></u></strong></p>

<p><span>Go through the door in the back wall, and climb up the ladder. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>SECRET PLATFORM</span></u></strong></p>

<p><span>Climb back into the rollercoaster car. </span></p>

<p><strong><u><span>ROLLER COASTER RIDE</span></u></strong></p>

<p><span>Click on the large dial to see a close-up. </span></p>

<p><span>Remove the <strong>METAL SHANK </strong>at hole number 25.  The rollercoaster car takes you back to the start.  Exit the close-up 2 times. </span></p>

<p><span>Climb down the stairs at the back right. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Walk left, and continue left, until you see the door to the Workshop. </span></p>

<div style="clear:both"> </div>

<p><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;19_(1)__large.png&apos;}" /></p>

<p><span>Enter the Workshop. </span></p>

<p><strong><u><span>WORKSHOP</span></u></strong></p>

<p><span>Walk left, to the far end of the building, and exit through the ‘back door’. </span></p>

<p><strong><u><span>BOARDWALK</span></u></strong></p>

<p><span>Head right along the boardwalk, and continue right, until you see the tractor.  Oscar is sitting in the tractor, all ready for you.  Talk to Oscar and decide how you want to respond to him.  Watch the cut scene.  Oscar wants you to connect the Krystal to the tractor.  Walk right a few steps - someone has kindly placed a plank over the broken bridge, so you can easily get back to the Krystal now.  So let’s use it.  Cross right, over the plank. </span></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>REPAIRED BRIDGE</span></u></strong></p>

<p><span>Look at the cable lying on the bridge.  That would be perfect for towing the Krystal - you just need some help to get it free.  Talk to the nearby Youkols and ask them to attach the cable to the tractor.  They do so.  Head down the bridge, and cross over the plank again. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>BOARDWALK</span></u></strong></p>

<p><span>Talk to Oscar in the tractor, and use the following dialogue option. </span></p>

<p><span>        1.     Advance</span></p>

<p><span>Watch the cut scene.  The little tractor fails to move the huge Krystal, and only drives it further into the sand.  Oscar suggest you tie the cable somewhere higher, so the boat would be pulled upwards as well as forwards.  He also asks you to give some slack in the rope, so that he can move the tractor.  Look at the winch on the back on the tractor, to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;20_(1)__large.png&apos;}" /></div>

<p><span>Try to turn the handle, but it won’t move.  Open your Inventory (I), scroll down to the <strong>VORALBERG SPANNER</strong>, and use that at the base of the handle, where it joins onto the winch.  Rotate the <strong>VORALBERG SPANNER </strong>slightly.  That’s better.  Now rotate the handle as much as you can. </span></p>

<p><span>Talk to Oscar in the tractor again, and use the following dialogue option. </span></p>

<p><span>        1.     Advance</span></p>

<p><span>Oscar moves the tractor forward.  Head left, along the boardwalk.  Notice the Ferris Wheel, as you pass the fence.  That might be the answer to your problems.  Talk to the Youkols that are standing next to the fence, and ask them to attach the cable from the tractor, to the Ferris Wheel.  Now head up through the gap in the fence, so you are inside the Park again. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;9_(5)__large.png&apos;}" /></div>

<p><span>Step up, through the gap in the fence, so you are back inside the Park. </span></p>

<p><strong><u><span>FERRIS WHEEL</span></u></strong></p>

<p><span>Walk up the right side of the Ferris Wheel, so you see a ladder. </span></p>

<p><span>Climb up the ladder. </span></p>

<p><span>At the top of the ladder, look at the Ferris Wheel mechanism on the right to see a close-up. </span></p>

<p><span>Open your Inventory (I), scroll down to the <strong>COG </strong>(Up & Down Arrow Keys), and use that in the cog part of the mechanism.  Pull down the lever on the right.  Exit the close-up. </span></p>

<p><span>Walk left a few steps, and push the button next to the ladder.  Watch the cut scene.  The Ferris Wheel turns round, pulling the Krystal up and onto the beach, wrecking the place as it does so.  Mission accomplished… you guess!  Climb back down the ladder. </span></p>

<p><span>Head up, past the wrecked Ferris Wheel, and go through the gap in the fence again. </span></p>

<p><strong><u><span>BOARDWALK</span></u></strong></p>

<p><span>Now you’ve destroyed the Ferris Wheel, you need to find another way back to the Krystal.  Walk up a few steps, and go through the door on the right. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;21_(1)__large.png&apos;}" /></div>

<p><strong><u><span>WORKSHOP</span></u></strong></p>

<p><span>Go right, to the other end of the building.  Leave the building through the door on the right. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Walk right, to the gates.  Go through the gates to leave the Park. </span></p>

<p><strong><u><span>GATES</span></u></strong></p>

<p><span>Climb down the stairs on the right. </span></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Walk right a few steps, and talk to the Youkols.  Watch the cut scene.  Oscar is fully clothed again.  The Youkols are afraid and want to attack him, but the Shaman comes to his rescue.  Decide how you want to respond to her.  Does she have a crush on Oscar?  You ask her to get everyone ready to leave, while you get the snow ostriches out.  Head right, and follow the path round to the other side of the boat. </span></p>

<p><span>Continue right, until you see the lever in the wall. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;22_(1)__large.png&apos;}" /></div>

<p><span>Click on the lever to see a close-up. </span></p>

<p><span>Click on the lever again, and watch the cut scene as the boat’s hold is opened, and the snow ostriches are finally allowed out.  The Youkols are happy to be going on the next stage of their migration journey.  However, Olga and her goons are still hunting you! </span></p>

<h2><strong>CHAPTER 6:  BARANOUR UNDERGROUND METRO STATION</strong></h2>

<p><strong>============================================================</strong></p>

<p><strong><span>BARANOUR UNDERGROUND METRO STATION</span></strong></p>

<p><strong><u><span>RAILWAY LINE</span></u></strong></p>

<p><span>I said it before, and I’ll say it again - the snow ostriches are MAGNIFICANT! </span></p>

<p><span>Something is spooking the snow ostriches, and they refuse to go any further.  Head left a few steps, then up, and continue up, to the dark tunnel.  Enter the mouth of the tunnel. </span></p>

<p><span>Watch the cut scene as dozens of bats fly at you from the tunnel.  Yikes!  That must be what’s spooking the snow ostriches.  You need to find a way to get rid of them.  Walk down a few steps and talk to Kurk and the Shaman.  Decide how you want to respond to them.  The Shaman tells you to find something that would frighten the bats.  Walk all the way down, to the beginning of the tunnel.  When the camera angle changes, walk right.  Talk to the Youkol on the right and work through all the dialogue.  Take the <strong>YOUKOL CLOTH </strong>from the snow ostrich. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;2_(7)__large.png&apos;}" /></div>

<div style="clear:both"> </div>

<p><span>Walk left a few steps, so the camera angle changes back. </span></p>

<p><span>Climb up onto the platform on the left, then climb up the stairs in the doorway on the left. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;3_(9)__large.png&apos;}" /></div>

<div style="clear:both"> </div>

<p><strong><u><span>AIRLOCK</span></u></strong></p>

<p><span>Oscar is here.  Talk to him and work through all the dialogue with him.  Walk through the doorway on the right, next to Oscar, into the airlock itself. </span></p>

<p><span>Walk over to the wall on the right, and push the big red button.  You look through the window in the door, and see that it’s completely contaminated with radiation outside.  So you can’t go outside, you’ll have to continue your journey through the subway then.  Go back through the doorway on the left, back to where Oscar is standing. </span></p>

<p><span>There’s nothing else you can do here, so walk back down the stairs, to the railway line. </span></p>

<p><strong><u><span>RAILWAY LINE</span></u></strong></p>

<p><span>Climb down the platform, and onto the railway line.  Walk right a few steps, and climb up onto the opposite platform.  Talk to the Blacksmith Youkol at his workstation. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;1_(8)__large.png&apos;}" /></div>

<p><span>Not very helpful, is he?  Go through the doorway on the right that’s near him, next to the 2 Youkols chatting. </span></p>

<p><strong><u><span>LOWER LEVEL</span></u></strong></p>

<p><span>You find yourself in the lower level of the Metro Station. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;4_(7)__large.png&apos;}" /></div>

<p><span>Follow the path at the top left, round the corner. </span></p>

<p><span>Climb down the stairs, to the sewers below. </span></p>

<p><strong><u><span>SEWERS</span></u></strong></p>

<p><span>The water looks extremely… contaminated!  Walk left, through the gate, and look at the <strong>SEAWEED </strong>on the ground to get a close-up. </span></p>

<p><span>Pick up the <strong>SEAWEED</strong>.  You automatically exit the close-up. </span></p>

<p><span>Head right along the platform, all the way to the other end.  There’s another Youkol here, who wants to give you a gift.  Decide how you want to respond to him.  He gives you a tree <strong>ROOT </strong>to hit the bats with, then he runs off.  Head left, back to the stairs.  Climb up the stairs. </span></p>

<p><strong><u><span>LOWER LEVEL</span></u></strong></p>

<p><span>Follow the upper right path, round the corner. </span></p>

<p><span>Climb up the stairs, then walk forward to the railway line. </span></p>

<p><strong><u><span>RAILWAY LINE</span></u></strong></p>

<p><span>Notice that the Blacksmith Youkol has left his spot at the bottom right corner, but his workstation is still there.  Look at the workstation to see a close-up. </span></p>

<p><span>Take the <strong>FLASK </strong>and the <strong>LIGHTER</strong>,  from the workstation.  Look at the small hole at the end of his workstation - it’s good for DIY.  Open your Inventory (I), scroll down to the <strong>ROOT </strong>(Up & Down Arrow Keys), and place that in the small hole.  Open your Inventory again (I), scroll down to the <strong>YOUKOL CLOTH </strong>(Up & Down Arrow Keys), and use that on the top of the <strong>ROOT </strong>in the hole.  For the 3<sup>rd</sup> time, open your Inventory (I), scroll down to the <strong>FLASK </strong>(Up & Down Arrow Keys), and pour that onto the top of the <strong>ROOT </strong>with the <strong>YOUKOL CLOTH</strong>.  For the final time, open your Inventory (I), scroll down to the <strong>LIGHTER </strong>(Up & Down Arrow Keys), and use the <strong>LIGHTER </strong>with the <strong>ROOT </strong>with the <strong>YOUKOL CLOTH</strong>.  Voila!  You’ve made yourself a <strong>TORCH</strong>.  Climb down off the platform, onto the railway line. </span></p>

<p><span>Head up, all the way to the dark tunnel with the bats.  Enter the dark tunnel and watch the cut scene.  You scare the bats… but then they just fly right back into the dark tunnel.  Damn!  But notice the ventilation shaft in the roof. </span></p>

<p><span>Head down to the far end of the railway line.  Talk to Kurk, and suggest that the ventilation shaft in the roof might be the only way to get the bats out, but they are currently sealed.  The only way to open the ventilation ducts if from the outside… but it’s too contaminated for anything made of flesh & blood to go outside.  The way he phrased it can only mean one thing!  Oscar! </span></p>

<p><span>Walk left, then up a few steps, and climb onto the platform on the left.  Climb up the stairs in the doorway on the left. </span></p>

<p><strong><u><span>AIRLOCK</span></u></strong></p>

<p><span>Watch the cut scene.  Oscar volunteers to go outside and open the ventilation ducts for you.  That’s very brave of him! </span></p>

<p><strong><span>UNDERGROUND METRO STATION - AS OSCAR</span></strong></p>

<p><strong><u><span>AIRLOCK</span></u></strong></p>

<p><span>Walk forward and climb up the stairs.  Exit the station through the door. </span></p>

<p><strong><u><span>TOWN CENTRE</span></u></strong></p>

<p><span>Walk right a few steps, and watch the short cut scene.  Walk over to the statue in the middle.  Now from your position next to the statue, turn to face the Metro Station.  Look at the conduit in the roof. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;5_(7)__large.png&apos;}" /></div>

<p><span>It should be easy for you to open that.  Follow the Metro Station building right, until you see the bus stop.  Ignore the red fire engine for now.  From the bus stop, cross over the street to the row of buildings on the other side of the street. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;14_(4)__large.png&apos;}" /></div>

<p><span>Walk left a few steps, to the dark blue building with the open doorway. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;11_(4)__large.png&apos;}" /></div>

<p><span>Enter the building. </span></p>

<p><strong><u><span>BANK</span></u></strong></p>

<p><span>Go up through the door on the right, and walk behind the teller’s desks.  Pick up <strong>SHEARS </strong>from the ground.  Leave the bank. </span></p>

<p><strong><u><span>TOWN CENTRE</span></u></strong></p>

<p><span>Walk down a few steps and right a few steps, and make your way back to the red fire engine.  Climb into the front of the fire engine. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;15_(4)__large.png&apos;}" /></div>

<p><span>Try to release the brake lever - love the comment about Kate Walker (hee hee)!  Pan right slightly, and pull open the door for the glove compartment.  Look in the glove compartment to see a close-up. </span></p>

<p><span>Move all the items around until you find the <strong>IGNITION KEY</strong>.  You automatically exit the close-up.  </span></p>

<p><span>Look at the ignition keyhole next to the steering wheel.  Open your Inventory (I), scroll down to the <strong>IGNITION KEY </strong>(Up & Down Arrow Keys), and use that in the ignition keyhole.  Rotate the <strong>IGNITION KEY </strong>to start the fire engine.  Release the brake lever.  Watch the cut scene as you move the fire engine closer to the conduit in the roof. </span></p>

<p><span>Walk over to the back of the fire engine.  Climb onto the back of the fire engine.  Climb to the upper part of the fire engine.  Click on the Control Panel to get a close-up. </span></p>

<p><span>Rotate the fire engine clockwise (top wheel), so you can see the conduits in the roof of the Metro Station. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;7_(6)__large.png&apos;}" /></div>

<p><span>Raise the ladder slightly (bottom wheel), so it’s above the roof.  Extend the ladder (lever on the right), so that the ladder reaches the roof.  Now climb along the ladder, onto the roof.  Look at the first conduit to get a close-up. </span></p>

<p><span>Look at both parts of the window.  It’s completely welded shut, with no way to open it.  So you’ll have to get creative.  Open your Inventory (I), scroll down to the <strong>SHEARS </strong>(Up & Down Arrow Keys), and use that on the conduit.  Watch the cut scene as you break it open.  Notice that 2 automaton guard dogs are attracted by the noise, and come out to investigate.  Climb back down the ladder. </span></p>

<p><span>Uh-oh… those 2 automaton guard dogs are here.  And it looks like they’re not going away any time soon.  How are you gonna get off the fire engine?  Climb down to the lower section on the back of the fire engine.  Click on the hose nozzle on the back of the fire engine to get a close-up. </span></p>

<p><span>Pull the pin out from the hose wheel.  Pan round, so you can see the front of the contraption. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;12_(4)__large.png&apos;}" /></div>

<p><span>Zoom in on the cap at the front of the contraption on the left, and pull the cap out.  Zoom in on the front of the hose wheel.  Pull the hose out, and attach it to the contraption on the left. </span></p>

<div style="clear:both"> </div>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;13_(4)__large.png&apos;}" /></div>

<p><span>Zoom in on the contraption on the left.  Rotate the wheel.  Now pan up to the hose nozzle, click on the hose nozzle, and watch the cut scene as you send the guard dogs packing.  That’ll teach them!  Climb down off the fire engine. </span></p>

<p><span>Explore the rest of the area if you like.  When you’re ready, head back to the Metro Station (the long building with the green roof), and enter it. </span></p>

<p><strong><u><span>AIRLOCK</span></u></strong></p>

<p><span>Walk forward and climb down the stairs.  Enter the airlock on the left. </span></p>

<p><span>Push the red button on the wall.  Watch the cut scene, as you are quarantined.  Oh dear! </span></p>

<p><strong><span>UNDERGROUND METRO STATION</span></strong></p>

<p><strong><u><span>AIRLOCK</span></u></strong></p>

<p><span>You watch helplessly, as Oscar is quarantined.  You need to find some iodine for him.  Look at the little compartment next to Oscar’s door, to get a close-up. </span></p>

<p><span>Open your Inventory (I), scroll down to the <strong>SEAWEED </strong>(Up & Down Arrow Keys), and insert that into the holder inside the little compartment.  Close the compartment door, and watch the cut scene.  Phew!  Oscar is finally decontaminated, and he’s released from the airlock.  Choose how you want to respond to him.  You tell him to wait with the Youkols.  When you’re ready, climb down the stairs. </span></p>

<p><strong><u><span>RAILWAY LINE</span></u></strong></p>

<p><span>Climb down off the platform, onto the railway line.  You need to scare the bats again, so you need to relight your torch.  Climb up onto the platform on the right.  Look at the Blacksmith’s workstation to see a close-up. </span></p>

<p><span>Pick up the <strong>FLASK </strong>from the workstation.  Watch the cut scene.  This time, the bats fly of through the open conduit in the ceiling, and the snow ostriches carry on the journey. </span></p>

<p><span>You and the Youkols find a good place to camp for the night.  </span></p>

<h2><strong>CHAPTER 7:  OLYMPIA</strong></h2>

<p><strong>============================================================</strong></p>

<p><strong><span>CAMPSITE</span></strong></p>

<p><strong><u><span>CAMP</span></u></strong></p>

<p><span>You and the Youkols set up camp for the night.  Walk right a few steps, and watch the short cut scene with a Youkol.  Decide how you want to respond to him.  Climb up into the yurt on top of the snow ostrich. </span></p>

<p><strong><u><span>YURT</span></u></strong></p>

<p><span>Look at the bed on the left - you can’t sleep yet!  Look at the wooden box in the middle of the yurt, to see a close-up. </span></p>

<p><span>The Youkols have stored everything you managed to take out of the clinic.  That’s kind of them!  Exit the close-up. </span></p>

<p><span>There’s nothing else you can do in here at the moment, so just leave the yurt. </span></p>

<p><strong><u><span>CAMP</span></u></strong></p>

<p><span>Walk left a few steps, so you see the huge campfire. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;1_(9)__large.png&apos;}" /></div>

<p><span>Kurk and the Shaman are standing towards the left side of the campfire.  Find them and talk to them.  Decide how you want to respond to them.  Watch the cut scene - you learn that their sacred Temple has disappeared, and a new stadium has taken it’s place.  But they hope that their Temple is still here, hidden underneath the stadium.  Decide how you want to respond. </span></p>

<p><span>When conversation is over, walk up, away from the bonfire. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;8_(7)__large.png&apos;}" /></div>

<p><span>When the camera angle changes, head left towards the fence. </span></p>

<p><span>The camera changes again, and you see an open gate leading into a building. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;2_(8)__large.png&apos;}" /></div>

<p><span>Go through the gate. </span></p>

<p><strong><span>ABANDONED STADIUM</span></strong></p>

<p><strong><u><span>GROUND FLOOR</span></u></strong></p>

<p><span>Walk left a few steps, and you’ll see an escalator, and graffiti on the wall.  Climb up the escalator. </span></p>

<p><strong><u><span>1<sup>ST</sup> FLOOR</span></u></strong></p>

<p><span>At the top of the escalator, the path is leading in both directions. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;3_(10)__large.png&apos;}" /></div>

<p><span>Follow the red carpet left. </span></p>

<p><span>Continue right along the red carpet (ignore that short path on the left) until you see another escalator leading down. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;4_(8)__large.png&apos;}" /></div>

<p><span>Take that escalator down. </span></p>

<p><strong><u><span>STAIRS</span></u></strong></p>

<p><span>There are some Youkol tools, and a strange chair here. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;5_(8)__large.png&apos;}" /></div>

<p><span>Ignore them for now.  Climb down the stairs in the middle of the screen. </span></p>

<p><strong><u><span>CORRIDOR</span></u></strong></p>

<p><span>Walk forward a few steps until you see a gate on the right.  Open the gate, and walk through it. </span></p>

<p><strong><span>SNOWY AREA</span></strong></p>

<p><strong><u><span>3 GATES</span></u></strong></p>

<p><span>You’re outside again, and you can see 3 gates.  Head through the gate on the left. </span></p>

<p><strong><u><span>PATH WITH CANDLES</span></u></strong></p>

<p><span>This pathway is lit up with candles.  Follow the path along, through all the turns, until you reach the 2 gravestones. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;6_(6)__large.png&apos;}" /></div>

<p><span>Examine both gravestones, then go up (the path is hard to see) to the graveyard area. </span></p>

<p><strong><u><span>GRAVEYARD AREA</span></u></strong></p>

<p><span>There are a few more gravestones here, along with some huts.  Look at the gravestones that are legible.  Look at the sign at the back, to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;7_(7)__large.png&apos;}" /></div>

<p><span>Exit the close-up. </span></p>

<p><span>Walk left along the hard to see path, so that the camera angle changes. </span></p>

<p><span>Walk up to the hut and knock on the door.  Watch the cut scene, as you enter the hut. </span></p>

<p><strong><u><span>INSIDE THE HUT</span></u></strong></p>

<p><span>Watch the cut scene with the woman.  Choose how you want to respond to her.  She’s very distrustful, and with good reason.  She has Youkol blood in her veins, and her father was the leader of the last migration.  He sacrificed himself to try and save the Youkol Temple.  Now she is trying to find the Temple herself, but she’s not having any luck.  Decide how you want to respond to her.  Eventually, she gives you her <strong>YOUKOL MANUSCRIPT </strong>to give to Kurk.  You automatically leave the hut. </span></p>

<p><strong><u><span>GRAVEYARD AREA</span></u></strong></p>

<p><span>Walk left a few steps, and enter the cave. </span></p>

<p><strong><u><span>CAVE</span></u></strong></p>

<p><span>Wow, the cave is actually a shrine.  Look at the gravestone on the right to see a close-up. </span></p>

<p><span>Read the gravestone.  Look at the hole in the rock above the gravestone - something’s wrong.  Take the <strong>YOUKOL LENS 01 </strong>from the rock.  When you’re ready, leave the cave. </span></p>

<p><strong><u><span>GRAVEYARD AREA</span></u></strong></p>

<p><span>Let’s head back to the camp, and see if Kurk can translate the <strong>YOUKOL MANUSCRIPT</strong>.  Go left, and follow the path back, until you reach the gate.  The camera angles make it hard to see where you’re going, but just persevere, and you’ll get there. </span></p>

<p><span>Head up through the gate. </span></p>

<p><strong><u><span>3 GATES</span></u></strong></p>

<p><span>You’re back in the area with 3 gates.  Instead of going back through the building, you can take the shortcut, and go through the gate at the top. </span></p>

<p><strong><span>CAMP SITE</span></strong></p>

<p><strong><u><span>CAMP</span></u></strong></p>

<p><span>Go right, back to the huge campfire.  Kurk is still standing near the left side of the fire.  Talk to him and decide how you want to respond to him.  Watch the cut scene as you give the <strong>YOUKOL MANUSCRIPT </strong>to Kurk, and ask him to visit the woman you met.  It doesn’t take him long to translate it, and give you back a <strong>TRANSLATED YOUKOL MANUSCRIPT</strong>.  Open your Inventory (I), go to the Documents section (J), scroll down to the <strong>TRANSLATED YOUKOL MANUSCRIPT </strong>(Up & Down Arrow Keys), and Observe it (3) to see the close-up. </span></p>

<p><span>Flick through the page and read the <strong>MANUSCRIPT</strong>.  It tells about a secret map that can show the way to the hidden Temple.  Pay close attention to the paragraph about sacrifice on the 2<sup>nd</sup> page.  Also pay close attention to the glyphs, and what they mean.  When you’re ready, exit the close-up. </span></p>

<p><span>Now you’ve read the <strong>MANUSCRIPT</strong>, maybe you should investigate the Stadium again.  Go left around the campfire, until you see the fence in the distance. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;8_(8)__large.png&apos;}" /></div>

<p><span>Head up towards the fence.  When the camera angle changes again, head up towards the Stadium, and enter the Stadium. </span></p>

<p><strong><span>ABANDONED STADIUM</span></strong></p>

<p><strong><u><span>GROUND FLOOR</span></u></strong></p>

<p><span>Walk left a few steps, and climb up the escalator. </span></p>

<p><strong><u><span>1<sup>ST</sup> FLOOR</span></u></strong></p>

<p><span>As before, the path leads left & right.  Take the left path. </span></p>

<p><span>Follow the red carpet along a few steps, then take the short path on the left. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;9_(6)__large.png&apos;}" /></div>

<p><span>Go through the door, into the Observation Room. </span></p>

<p><strong><u><span>OBSERVATION ROOM</span></u></strong></p>

<p><span>If you visited here before, there wasn’t much you could do.  But now, since you read the <strong>TRANSLATED YOUKOL MANUSCRIPT</strong>, you have a better idea of what to do.  Look at the Trophy Display Case next to the door, to see a close-up. </span></p>

<p><span>You see… something… lying on the shelf.  What on earth is that?  Look at the Trophy Display Case again to zoom into it.  There’s a glass door in the way.  Open your Inventory (I), scroll down to the <strong>SCARF </strong>(Up & Down Arrow Keys), and use that on the glass door to smash it.  Now pick up <strong>YOUKOL LENS 03 </strong>from the shelf.  You automatically exit the close-up. </span></p>

<p><span>When you’re ready, leave the room. </span></p>

<p><strong><u><span>1<sup>ST</sup> FLOOR</span></u></strong></p>

<p><span>Remember that strange chair you saw earlier?  Time to have another look at that.  Continue right along the red carpet, until you see an escalator leading down.  Climb down the escalator. </span></p>

<p><strong><u><span>STAIRS</span></u></strong></p>

<p><span>Look at the strange chair to get a close-up. </span></p>

<p><span>Pull down the flap on the chair. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;10_(3)__large.png&apos;}" /></div>

<p><span>You need to set the glyphs to the correct combination.  Using the <strong>TRANSLATED YOUKOL MANUSCRIPT</strong>, set the glyphs like so. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;18_(3)__large.png&apos;}" /></div>

<p> <span>Sacrifice</span>    <span>Pain</span>          <span>Death</span>        <span>Sacrifice</span>    <span>Mourning</span>   <span>Madness</span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;11_(5)__large.png&apos;}" /></div>

<p><span>The camera pans up to the seat of the chair.  Lift up the seat, then take <strong>YOUKOL LENS 02</strong>.  Exit the close-up. </span></p>

<p><span>Climb down the stairs. </span></p>

<p><strong><u><span>CORRIDOR</span></u></strong></p>

<p><span>As before, walk forward a few steps until you see a gate on the right.  Head right, through the gate. </span></p>

<p><strong><u><span>3 GATES</span></u></strong></p>

<p><span>Open the middle gate, at the top of the screen, and head through that gate. </span></p>

<p><strong><u><span>SNOWY AREA</span></u></strong></p>

<p><span>Go left, past the gate, past the fence, and continue left, then up, until you reach another building. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;12_(5)__large.png&apos;}" /></div>

<p><span>Open the door and enter the building. </span></p>

<p><strong><span>SWIMMING POOL</span></strong></p>

<p><strong><u><span>SWIMMING POOL</span></u></strong></p>

<p><span>This seems to be a swimming pool, although the swimming pool itself is actually empty.  Climb up the stairs, to the diving board. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;13_(5)__large.png&apos;}" /></div>

<p><span>The diving boards are also shown in the <strong>TRANSLATED YOUKOL MANUSCRIPT</strong>, so they must be important.  At the top of the stairs, walk left, to the end of the diving board. </span></p>

<p><span>Notice the 3 holes in here, in the diving board.  It just so happens, that you have 3 <strong>YOUKOL LENS</strong>.  Open your Inventory (I), scroll down to <strong>YOUKOL LENS 02 </strong>(the blue one), and place that in the left hole.  Open your Inventory (I), scroll down to <strong>YOUKOL LENS 01 </strong>(the green one), and place that in the middle hole.  Open your Inventory (I), scroll down to <strong>YOUKOL LENS 03 </strong>(the red one), and place that in the right hole.  You know have 3 beams of coloured light shining into the empty pool.  Watch the cut scene, as several mirrors rise up into the swimming pool.  Click on the end of the diving board 2 times, to zoom into the swimming pool. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;14_(5)__large.png&apos;}" /></div>

<p><span>The aim here, is to direct all 3 coloured beams to bounce off the mirrors, and hit the door at the far left of the swimming pool.  It’s frustratingly fiddly, and you may have to climb into the pool, look at the door at the far end, and then climb out again, before it will work!  You can move all the mirrors, including the 3 in a row on the right.  Direct the beams like so. </span></p>

<p><span>Blue</span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;15_(5)__large.png&apos;}" /></div>

<p><span>Green</span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;16_(4)__large.png&apos;}" /></div>

<p><span>Red</span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;17_(3)__large.png&apos;}" /></div>

<p><span>Watch the cut scene, as the door is opened, and the entrance to the Temple is revealed.  The Shaman wants you to enter the Temple with them.  Climb down the stairs on the right side of the diving board. </span></p>

<p><span>Head down a few steps, and work your way around the swimming pool until you see the ladder leading into the swimming pool.  Climb down the ladder, into the swimming pool. </span></p>

<p><span>Head right, to where the door is, and go through the door, into the Temple. </span></p>

<p><strong><span>TEMPLE</span></strong></p>

<p><strong><u><span>INSIDE THE TEMPLE</span></u></strong></p>

<p><span>Watch the cut scene as the Youkols pay tribute to their ancestors.  You start to hallucinate - you’re letting go of the past once and for all.  Watch a few cut scenes, until you’re finally back at the campsite. </span></p>

<p><strong><span>CAMPSITE</span></strong></p>

<p><strong><u><span>CAMP</span></u></strong></p>

<p><span>It’s been a long day, and you’re exhausted.  You bid Oscar a good night, then head off to the yurt for some much-needed sleep. </span></p>

<p><span>Watch the cut scene.  The Youkols continue their journey as you sleep.  The Youkol woman you met earlier watches you leave, and she seems sad to be alone once again. </span></p>

<p> </p>