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Syberia 3: The Complete Journey

by Freaky Hobbit 55 sections about 112 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

<h3><strong><span>VALSEMBOR CLINIC</span></strong></h3>

<p><strong><u><span>CLINIC GATES</span></u></strong></p>

<p><span>You arrive outside the gates of the clinic.  Head up through the gates, into the clinic grounds. </span></p>

<p><strong><u><span>CLINIC GROUNDS</span></u></strong></p>

<p><span>Follow the path along, past the helicopter, and enter the door into the clinic. </span></p>

<p><strong><u><span>LOBBY</span></u></strong></p>

<p><span>The place really is full of soldiers.  Yikes!  Listen to the soldiers conversation.  You’ll have to get to Kurk without being caught.  But you have to find a way to distract the soldiers first.  Exit the close-up.  You automatically sneak back outside. </span></p>

<p><strong><u><span>CLINIC GROUNDS</span></u></strong></p>

<p><span>Go back over to the helicopter, and walk behind the helicopter. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;5_(5)__large.png&apos;}" /></div>

<p><span>Climb up the stairs, and enter the helicopter. </span></p>

<p><strong><u><span>INSIDE THE HELICOPTER</span></u></strong></p>

<p><span>Walk left a few steps.  Look at the opened  trunk to see a close-up. </span></p>

<p><span>Move all the items out of the way, until you find a <strong>WALKIE TALKIE</strong>.  You automatically exit the close-up. </span></p>

<p><span>Leave the helicopter. </span></p>

<p><strong><u><span>CLINIC GROUNDS</span></u></strong></p>

<p><span>Head right a few steps, so you are in front of the helicopter again.</span></p>

<p><span>Continue right, and enter the clinic through the front door. </span></p>

<p><strong><u><span>LOBBY</span></u></strong></p>

<p><span>Sneak right a few steps, so you are hiding behind the pillar.  Notice the soldier in the Reception Kiosk.  Open your Inventory (J), scroll down to the <strong>WALKIE TALKIE </strong>(Up & Down Arrow Keys), and use that on the soldier.  Choose how you want to respond.  That’s got rid of the soldiers… for now!  Head up, past the Reception Kiosk, and then enter through the doorway on the right, into the corridor. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;6_(4)__large.png&apos;}" /></div>

<p><strong><u><span>CORRIDOR</span></u></strong></p>

<p><span>Take a few steps right, and watch the cut scene.  Dr Zamiatine calls you into his office. </span></p>

<p><strong><u><span>DR ZAMIATINE’S OFFICE</span></u></strong></p>

<p><span>Watch the cut scene.  Poor Steiner - after he fitted Kurk’s prosthetic leg, Olga and her goon soldiers pounced on him, leading to another episode with his heart.  A bad one!  He urges you to protect the Youkols from Olga.  Choose how you want to respond.  If only Dr Zamiatine had listened to you earlier, when you tried to warn him about Olga!  Steiner also tells you that it may be possible to get Oscar back.  That makes your heart soar!  When you’re ready, leave the office. </span></p>

<p><strong><u><span>CORRIDOR</span></u></strong></p>

<p><span>Enter Dr Olga’s office at the bottom right. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;7_(4)__large.png&apos;}" /></div>

<p><strong><u><span>DR OLGA’S OFFICE</span></u></strong></p>

<p><span>Head through the door on the right. </span></p>

<p><span>You see poor Kurk strapped to his chair, here. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;8_(5)__large.png&apos;}" /></div>

<p><span>Click on Kurk to see a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;9_(4)__large.png&apos;}" /></div>

<p><span>Notice the pendulum in front of him.  Try to talk to Kurk, but he’s in a trance, and he can‘t hear you.  Try to use the mouthpiece on the side of the chair, at the top left - it’s useless.  Pan round to the side of the chair, to where the clipboard is.  Zoom in on the clipboard. </span></p>

<p><span>Take the <strong>PAPERCLIP </strong>from the clipboard, then zoom out of the close-up. </span></p>

<p><span>Pan round to the back of the chair. </span></p>

<p><span>There’s a small panel at the back of the chair - zoom into it. </span></p>

<p><span>Pull the panel off, to reveal the mechanism inside.  Open your Inventory (J), scroll down to the <strong>PAPERCLIP </strong>(Up & Down Arrow Keys), and use that in the mechanism.  This jams the mechanism, so the pendulum in front of Kurk stops swinging.  Exit the close-up. </span></p>

<p><span>Pan round to the other side of the chair (opposite the mouthpiece), and click on the syringe to see a close-up. </span></p>

<p><span>Click on the needle part at the bottom, and open it to empty the drugs that was being pumped into poor Kurk.  Close the needle part again.  Open the lid at the top part of the syringe.  Now open your Inventory (J), scroll down to <strong>SHAMAN’S BEVERAGE </strong>(Up & Down Arrow Keys), and pour that into the syringe.  Close the lid of the syringe.  Pull the lever over on the right, to lower the syringe and inject Kurk with <strong>SHAMAN’S BEVERAGE</strong>.  This brings him out of his trance, however, he‘s still restrained in the chair.  You need to free him, somehow.  Exit the close-up 2 times. </span></p>

<p><span>Head over to Olga’s desk.  Take <strong>OLGA’S STATUETTE</strong>, and take <strong>NOTE FROM DR MANGOLING</strong>.  You can read the <strong>NOTE </strong>in your Inventory if you like, but it proves useless.  Hmm, <strong>OLGA’S STATUETTE </strong>seems rather solid and weighty.  You could do some damage with that.  Head back over to Kurk in his chair, and click on the chair to get a close-up. </span></p>

<p><span>Click on the bottom right area to zoom in on it. </span></p>

<p><span>You see a small Control Box.  This Control Box is what powers the torture chair.  Pull open the door to the Control Box, to reveal a numerical pad.  Sadly, you don’t know what code to use here.  But concentrate on the area above the numeral pad.  Open your Inventory (J), scroll down to <strong>OLGA’S STATUETTE </strong>(Up & Down Arrow Keys), and use that on the area above the numerical pad.  You smash the Control Box, thus releasing Kurk from his torture.  Watch the long cut scene, as you and Kurk make your daring, nail-biting escape!  As you board the Krystal again, Sarah Steiner gives you her <strong>SCARF </strong>as a memento.   </span></p>

<h3><strong><span>THE FERRY BOAT KRYSTAL</span></strong></h3>

<p><strong><u><span>STEERING AREA</span></u></strong></p>

<p><span>Captain Obo still has some concerns.  Choose how you want to respond to him.  It isn’t long before the boat gets stuck in an iceberg, and Captain Obo wants you to use the boat’s ice breakers to break free.  Work through all the dialogue with him.  When conversation is over, head down to the Machine Room.  Climb down the stairs to the Captain’s Quarters. </span></p>

<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>

<p><span>Climb down the stairs to the cabin area. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Look carefully at the ground near the benches, and pick up <strong>HANDMADE MATCHES </strong>from the ground. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;18_(1)__large.png&apos;}" /></div>

<p><span>There are some Youkols seated in the benches at the front - chat to them if you like.  Now, find the stairs leading down, on either side of the boat. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;11_(3)__large.png&apos;}" /></div>

<p><span>Climb down those stairs, into the Machine Room. </span></p>

<p><strong><u><span>MACHINE ROOM</span></u></strong></p>

<p><span>You’re on a small platform, with stairs on the left heading up, stairs on the left heading down, and stairs on the right heading down.  Climb down the stairs on the right. </span></p>

<p><span>There’s another set of stairs in front of you, to the left. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;12_(2)__large.png&apos;}" /></div>

<p><span>Climb up those stairs.  Walk right a few steps, to the Control Panel. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;13_(2)__large.png&apos;}" /></div>

<p><span>Click on the Control Panel to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;14_(2)__large.png&apos;}" /></div>

<p><span>Now get ready for some major frustration!  You have to use this Control Panel to activate the ice breakers, but the control system makes it very tricky.  The monitor on the left lets you see how the ice breakers are performing.  Note the gauge panel - the aim is to get the arrow into the green area. </span></p>

<p><span>Turn the wheel at the top right, and keep turning it, until the pipe on the right extends itself, and connects to the gears on the left.  Look at the red button on the bottom right, and pull open the cover.  Now push the red button to activate the gears. </span></p>

<p><span>Now this next part has to be done quickly, otherwise the gears will stall, and you’ll have to push the red button again.  Pull the lever in the middle, down towards the bottom of the screen, to lower the ice breakers.  Now concentrate on the gear system underneath the gauge.  Pull the lever into 1<sup>st</sup> position, then quickly pull the lever into 3<sup>rd</sup> position, then quickly pull the lever into 2<sup>nd</sup> position.  So… Position 1, Position 3, Position 2.  Remember, if the gears stall, push the red button to start again.  If things go well, watch the cut scene as the ice breakers cut through the ice. </span></p>

<p><strong><u><span>STEERING AREA</span></u></strong></p>

<p><span>You automatically return to the Steering Area.  But just as you breathe a sigh of relief… you’re hit with another problem.  Captain Obo asks you to investigate.  Climb down the stairs on the left, to the Captain‘s Quarters. </span></p>

<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>

<p><span>Climb down the stairs on the left, to the Cabin Area. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Chat to the Youkols if you like.  Look at the bench area to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;15_(2)__large.png&apos;}" /></div>

<p><span>Pull the box out from under the bench.  Open the box, and look at it to zoom in. </span></p>

<p><span>Move the items around, until you find an <strong>EMERGENCY FLARE</strong>.  You automatically exit the close-up. </span></p>

<p><span>Head left, and leave the Cabin Area through the back door. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Walk left a few steps, and watch the cut scene.  Oh no!  The Kraken!  So everything Captain Obo said… was true!  Captain Obo saves you from the Kraken’s attack, and tells you that the monster is attracted to the running lights on the boat, so you have to turn them off.  Choose how you want to respond to him.  Walk round to the side of the boat, and pick up the <strong>CROWBAR </strong>that’s leaning against a wooden crate. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;16_(2)__large.png&apos;}" /></div>

<p><span>Walk up the side of the boat a few steps, to the running light.  Click on the running light to lower it, then click on it again to smash it.  Walk up a few more steps, to the next running light.  The Kraken smashes it.  Climb up the stairs on the right, to the front of the boat. </span></p>

<p><strong><u><span>FRONT OF THE BOAT</span></u></strong></p>

<p><span>Click on the leading light to smash it.  Walk left a few steps, and climb down the stairs. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Walk forward a few steps, to the running light.  Click on the running light to lower it, then click on it again to smash it.  Follow the railing along to the next running light.  Click on the running light to try and lower it, but it’s stuck.  But you can’t let that stop you.  Look at the nearby wooden crate, and push is over to the running light.  Climb on top of the wooden crate.  Now click on the light to smash it.  Climb down off the crate.  That’s 5 lights so far.  But there’s 1 more light to smash.  Head down to the back of the boat, where the Kraken is guarding the light.  You need to distract it, so you can smash that last light.  Open your Inventory (J), scroll down to the <strong>EMERGENCY FLARE </strong>(Up & Down Arrow Keys), and use that with the running light.  Watch the cut scene as the Kraken is distracted.  Now click on the running light to smash it.  With no more lights to attract it, the Kraken releases it’s grip on your boat.  Choose how you want to respond to Captain Obo. </span></p>

<p><span>But you spoke too soon!  The Kraken grabs the boat again, and tries to drag it down into the sea.  Captain Obo has another plan - cut the engines.  Maybe it’s the sound of the engines that’s attracting the beast.  Well, you need to go back down to the Machine Room, in order to cut the engines.  Enter the Cabin Area through any door. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Find the stairs near the back left, that head down.  Climb down those stairs, into the Machine Room. </span></p>

<p><strong><u><span>MACHINE ROOM</span></u></strong></p>

<p><span>Climb down the stairs on the right.  As before, climb up the small set of stairs in front of you, to the left.  Head right along the platform, past the Control Panel, and on to the end of the platform.  Pull the lever on the right. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;17_(1)__large.png&apos;}" /></div>

<p><span>The engines are cut now, so hopefully the monster will leave you alone.  Let’s go back to Captain Obo.  Walk back left, along the platform, and climb down the small set of stairs at the end.  Climb up the stairs on the left.  Climb up the next set of stairs on the left, back up to the Cabin Area. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Leave the Cabin Area through any door. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Go along the right side of the boat, until you find Captain Obo in the lifeboat.  Talk to him and choose how you want to respond to him.  He tells you that he has a plan to lure the monster away from the Krystal.  He can use the lifeboat and the gramophone as bait.  He just needs a light source.  Okay then, enter the Cabin Area through any door. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Find your way to the stairs halfway along the Cabin Area, and climb up the stairs to the Captain’s Quarters. </span></p>

<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>

<p><span>Look at the pile of books on the ground, in front of the bookcase on the left, to get a close-up. </span></p>

<p><span>Look at the 3 books on the ground.  The book on the right seems a little odd.  Open the book… Ah-Ha.  It has a secret cut-out section.  Take the bottle of <strong>EXTRA STRONG VODKA </strong>from the book.  Exit the close-up. </span></p>

<p><span>Climb down the stairs, to the Cabin Area. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Walk left a few steps, to the back of the Cabin Area, then climb down the stairs at either side, down to the Machine Room. </span></p>

<p><strong><u><span>MACHINE ROOM</span></u></strong></p>

<p><span>This time, climb down the stairs on the left, to the back area of the Machine Room. </span></p>

<p><span>Go right, to the desk, and click on the desk to get a close-up. </span></p>

<p><span>There are 2 parts of a lamp here.  Pick up the part on the right, and you automatically attach it to the other part.  Look at the fuel inlet on the left of the lamp.  Open your Inventory (J), scroll down to the <strong>EXTRA STRONG VODKA </strong>(Up & Down Arrow Keys), and pour that into the fuel inlet.  Now open your Inventory again (J), scroll down to the <strong>HANDMADE MATCHES </strong>(Up & Down Arrow Keys), and use that to light the lantern.  Pick up the lantern. </span></p>

<p><span>Return to the stairs on the left, and climb up those stairs.  Climb up the next set of stairs on the left. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Leave the Cabin Area through any door. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Head along the right side of the boat, until your see Captain Obo still in the lifeboat.  Click on Captain Obo, and give him the lantern you repaired.  However, he wasn’t entirely honest with you when he told you about his plan to lure the Kraken away.  He will use the lifeboat, yes, but he has to stay onboard the lifeboat in order to steer it away from the Krystal.  He… he’s sacrificing himself in order to save everyone else.  He’s waited 20 years for this!  Twenty years to redeem himself!  And now, in this act of bravery, he’s more than earned his redemption.  Any guilt he felt, and any blame the villagers felt towards him, can finally be laid to rest.   R.I.P. Captain Obo.  You truly died a hero.   *<em>sob</em>* </span></p>

<p><span>Watch the cut scene, as a huge tsunami hits your boat. </span></p>

<h2><strong>CHAPTER 5:  BARANOUR  -  PART 1</strong></h2>

<p><strong>============================================================</strong></p>

<p><strong><span>THE FERRY BOAT KRYSTAL</span></strong></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>After the tsunami hit, you wake up on the Upper Deck of the boat.  The Youkols urge you to speak to Kurk. </span></p>

<p><strong><u><span>FRONT OF THE BOAT</span></u></strong></p>

<p><span>Choose how you want to respond to Kurk.  It seems that, despite your best intentions, the Kraken’s attack knocked you off course, and the boat has run aground at Baranour Amusement Park.  Now, you know there’s radiation on Baranour, but your concern is that if you and the Youkols are exposed to too much radiation, none of you will complete the journey.  You need to find a way to determine exactly how much radiation there is, before you can let anyone leave the boat.  You also need to move the boat forward slightly, so that the snow ostriches can get out of the hold. </span></p>

<p><span>Look at the radiation meter to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;1_(7)__large.png&apos;}" /></div>

<p><span>The radiation meter is split into several parts. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;2_(6)__large.png&apos;}" /></div>

<p><span>Look at the indicator at the top.  It looks like it’s in the green zone, but you need to be sure that the entire zone is safe, not just the boat.  Look at the middle part - it contains radiation goggles.  That would be handy!  Look at the bottom part to zoom in on it. </span></p>

<p><span>Pull the little drawer open.  Empty!  The radiation goggles are not here.  Damn!  Zoom out of the drawer. </span></p>

<p><span>Pan around to the left side of the radiation meter, so you can see the lever.  Look at the lever to zoom in on it.  Try to pull the lever, but it’s locked, and you don’t have the key.  Zoom out of the lever, and exit the close-up of the radiation meter. </span></p>

<p><span>Walk right a few steps, then climb down 2 sets of stairs, to the Upper Deck. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Talk to the Youkols if you like.  Enter the Cabin Area through any door. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Find the stairs leading up, on either side of the cabin.  Climb the stairs up to the Captain’s Quarters. </span></p>

<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>

<p><span>Continue up the stairs on the right, and climb up to the Bridge. </span></p>

<p><strong><u><span>BRIDGE</span></u></strong></p>

<p><span>Look at the column next to the steering wheel to get a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;3_(8)__large.png&apos;}" /></div>

<p><span>Take the <strong>KEY OF THE KRYSTAL</strong>, then exit the close-up.  Now let’s go back to the radiation meter.  Climb down the stairs to the Captain’s Quarters. </span></p>

<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>

<p><span>Climb down the stairs to the Cabin Area. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Leave the Cabin Area through any door. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Head towards the end of the boat.  Climb up both sets of stairs, so you’re back at the front of the boat. </span></p>

<p><strong><u><span>FRONT OF THE BOAT</span></u></strong></p>

<p><span>As before, click on the radiation meter to see a close-up. </span></p>

<p><span>Pan round to the left side of the meter, so you can see the lever.  Click on the base of the lever to zoom in. </span></p>

<p><span>Now open your Inventory (I).  Zoom down to <strong>KEY OF THE KRYSTAL </strong>(Up & Down Arrow Keys), and use that in the base of the lever.  Rotate the <strong>KEY</strong>.  Now pull the lever all the way down.  You hear a click, and you automatically pan round to the front again. </span></p>

<p><span>A secret compartment opened, revealing the <strong>RADIATION GOGGLES</strong>.  Click on the drawer at the bottom of the radiation meter to zoom in. </span></p>

<p><span>Pick up the <strong>RADIATION GOGGLES</strong>.  Watch the cut scene as you use the <strong>RADIATION GOGGLES </strong>to see how much radiation is in Baranour Amusement Park.  It seems pretty clear.  Time to explore the Park then.  Walk right a few steps, and climb down both sets of stairs. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Find the gate leading off the boat.  Open the gate, and exit the boat. </span></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>BROKEN BRIDGE</span></u></strong></p>

<p><span>Look at the power cable that’s dangling over the lamp post, to see a close-up. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;4_(6)__large.png&apos;}" /></div>

<p><span>Click on the power cable - no more power.  I guess you have to restore power then.  Exit the close-up. </span></p>

<p><span>Head right, over the bridge, until you see a big gap.  Look at the tractor on the left, on the other side of the gap. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;5_(6)__large.png&apos;}" /></div>

<p><span>You may be able to use it to tow the boat.  You just have to find a way over there. </span></p>

<p><span>There’s some broken planks on your side of the bridge, leading down to the beach.  Head down the planks. </span></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Head down the sand for a few steps, then right few a few steps, until you can see the steps leading up into the park. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;6_(5)__large.png&apos;}" /></div>

<p><span>Before you enter the Park itself, let’s explore the Lifeguard’s Hut next to it.  Walk up to the Lifeguard’s Hut, and climb up the ladder. </span></p>

<p><strong><u><span>LIFEGUARD’S HUT</span></u></strong></p>

<p><span>Take the <strong>TELESCOPIC HOOK </strong>that’s leaning against the wall on the left.  It could be useful.  That’s all you can do here, so climb back down the ladder. </span></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Head left, and continue left across the sand, until you reach the broken planks leading up to the broken bridge.  Climb up the broken planks, back onto the bridge. </span></p>

<p><strong><u><span>BROKEN BRIDGE</span></u></strong></p>

<p><span>Look again at the power cables dangling over the lamp post, to see a close-up. </span></p>

<p><span>Look at the top part of the cables.  Open your Inventory (I), scroll down to the <strong>TELESCOPIC HOOK </strong>(Up & Down Arrow Keys), and use that with the dangling cables.  Watch the short cut scene.  Choose how you want to respond to the Youkol.  He’ll reconnect the power cables for you.  Now walk right a few steps, so you see the gap in the bridge again.</span></p>

<p><span>Climb down the broken planks, onto the sand. </span></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Head right, and continue right, past the stairs.  Look closely at the bench next to the stairs. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;7_(5)__large.png&apos;}" /></div>

<p><span>Approach the bench, and watch an emotional cut scene.  There’s an automaton sitting on the bench.  When you see his Serial Number, you realise that it matches the Serial Number on Oscar’s Heart - the medallion you wear around your neck.  Click on the Serial Number in the automaton’s chest - yep, it definitely matches!  Could it really be possible… could you bring Oscar back?  Unfortunately, there’s a keyhole that you can’t unlock yet.  You’ll have to come back later.  Exit the close-up. </span></p>

<p><span>Climb up  the stairs, to the gates of the Amusement Park. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>GATES</span></u></strong></p>

<p><span>Enter through the gates, into the Park. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>The park is HUGE!  Walk left a few steps, so you see a door leading into a building. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;8_(6)__large.png&apos;}" /></div>

<p><span>Enter the building. </span></p>

<p><strong><u><span>WORKSHOP</span></u></strong></p>

<p><span>There’s a desk next to the door on the right.  Look at the desk to see a close-up. </span></p>

<p><span>There’s a small metal box on the desk.  Look at the Voralberg crest on the box.  The box is locked, and you can’t unlock it yet.  When you’re ready, exit the close-up. </span></p>

<p><span>Look at the map on the wall above the desk.  When you’re ready, exit the close-up. </span></p>

<p><span>Walk left a few steps, and look in the box on the table next to the conveyor belt, to get a close-up. </span></p>

<p><span>Move the items around until you find a <strong>COG</strong>.  You automatically exit the close-up. </span></p>

<p><span>Go left a few steps, and exit the hut through the ‘back door’. </span></p>

<p><strong><u><span>BOARDWALK</span></u></strong></p>

<p><span>Walk right a few steps along the boardwalk.  You see a wreckage of 2 rollercoaster cars.  Look at the wreckage to see a close-up.  Undo the nut connecting them, and watch the cut scene as the cars fall down the boardwalk. </span></p>

<p><span>Now that the roller coaster cars are gone, that leaves the track clear.  Continue right along the boardwalk, until you see a tractor.  This is actually the other side of the broken bridge, where you first saw the tractor.  Click on the tractor to get a close-up. </span></p>

<p><span>Look at the automaton in the driver’s seat - it isn’t working.  Look at the winch & hook on the back of the tractor.  Maybe you could use this to tow the Krystal?  Watch the cut scene.  You need to repair the tractor.  You automatically exit the close-up. </span></p>

<p><span>Look at the broken automaton on the ground, that you pulled from the tractor, to see a close-up. </span></p>

<p><span>Take the <strong>SMALL KEY </strong>from the broken automaton.  You automatically exit the close-up. </span></p>

<p><span>Now that <strong>SMALL KEY </strong>should fit something.  A small box, maybe?  Have you seen any small boxes on your travels?  Retrace your steps left along the boardwalk, until you reach the door.  Go through the door, into the Workshop. </span></p>

<p><strong><u><span>WORKSHOP</span></u></strong></p>

<p><span>Walk right to the other side of the building.  There’s a desk in front of the wall, with a small box on top.  Look at the small box to see a close-up. </span></p>

<p><span>Now open your Inventory (I), scroll down to the <strong>SMALL KEY </strong>(Up & Down Arrow Keys), and use that in the keyhole of the small box.  Rotate the key to open the small box.  Oh, it’s a toolkit.  Take the <strong>VORALBERG NO. 10 SPANNER</strong> from the lid of the toolbox, and notice the shape of it - that could fit into the automaton you found on the bench outside the Park.  You automatically take the <strong>VORALBERG SPANNER</strong> from the base of the toolbox.  Exit the close-up. </span></p>

<p><span>Leave the building through the door on the right. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Kurk and the Shaman are here waiting for you.  Choose how you want to respond to Kurk.  He’s authorised the Youkols to leave the boat and explore the Park.  Watch the cut scene. </span></p>

<p><strong><u><span>PARK EXIT</span></u></strong></p>

<p><span>Kurk and the Shaman have taken you to another part of the Park.  The gates here lead out of the park and into the heart of Baranour.  But that whole area is contaminated with radiation, so you can’t go that way.  Walk left along the perimeter a few steps, until you see a door - it‘s  between the squid fountain and the giant bear with no head statue. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;12_(3)__large.png&apos;}" /></div>

<p><span>Go through the door, into the wrecked building.  If you don’t get the indication that you can enter the door, simply get closer to it. </span></p>

<p><strong><u><span>WRECKED BUILDING</span></u></strong></p>

<p><span>Hmm, the building is completely clogged.  There’s nothing you can do in here, just walk left, and leave the building again. </span></p>

<p><strong><u><span>PARK EXIT</span></u></strong></p>

<p><span>Continue left around the perimeter, going up between the giant bear with no head statue, and the rocket. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;13_(3)__large.png&apos;}" /></div>

<p><span>Look behind the rocket, in front of the fence, and pick up the <strong>METAL SHANK </strong>from the ground, under the bench.  Now make your way back down, so you are in front of the rocket and the giant bear with no head statue.  Walk down a few more steps, so you can see the swing ride on the right, and a small fence on the left. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;14_(3)__large.png&apos;}" /></div>

<p><span>Head down a few more steps, then head right, in front of the swing ride.  Continue right, until you reach the Park Entrance again. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Leave the Park through the gates on the right. </span></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Climb down the stairs, to the sand.  You still need to get power to Baranour Park.  Has that Youkol fixed the power cables yet?  Let’s go and see.  Head left along the sand, until you see the broken boards leading up to the broken bridge.  Climb left, up the broken boards. </span></p>

<p><strong><u><span>BROKEN BRIDGE</span></u></strong></p>

<p><span>Go right along the bridge, and climb up the ramp, onto the boat. </span></p>

<p><strong><span>THE FERRY BOAT KRYSTAL</span></strong></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Enter the Cabin Area through any door. </span></p>

<p><strong><u><span>CABIN AREA</span></u></strong></p>

<p><span>Find the stairs leading down, on either side of the cabin.  Climb down the stairs, into the Machine Room. </span></p>

<p><strong><u><span>MACHINE ROOM</span></u></strong></p>

<p><span>Climb down the stairs on the right, then climb up the next stairs on the right.  Go right along the platform, and pull the lever at the end of the platform.  YES!  You have power again!  Watch the cut scene, as the Park springs back to life. </span></p>

<p><strong><u><span>FRONT OF BOAT</span></u></strong></p>

<p><span>After the cut scene, you find yourself at the front of the boat.  Walk right a few steps and climb down both sets of stairs, to the Upper Deck. </span></p>

<p><strong><u><span>UPPER DECK</span></u></strong></p>

<p><span>Find the gate leading off the boat.  Open the gate, and exit the boat. </span></p>

<p><strong><span>BEACH</span></strong></p>

<p><strong><u><span>BROKEN BRIDGE</span></u></strong></p>

<p><span>Head right along the broken bridge, then climb right down the broken planks, onto the sand. </span></p>

<p><strong><u><span>SAND</span></u></strong></p>

<p><span>Walk right to the stairs, but don’t go up the stairs yet.  Look at the automaton on the bench next to the stairs, to see a close-up. </span></p>

<p><span>Look at the cross-shaped keyhole in the automaton to zoom in.  Open your Inventory (I), scroll down to the <strong>VORALBERG NO. 10 SPANNER </strong>(Up & Down Arrow Keys), and use that in the cross-shaped keyhole.  Rotate the key, and the chest plate comes loose.  Pull it completely open to see inside the chest.  Remove the old heart from the chest.  Now open your Inventory (I), scroll to <strong>SOUVINEER OF OSCAR </strong>(Up & Down Arrow Keys), and use that in the chest, in place of the old heart.  Open both valves at the top of the heart, then guide both tubes into the open valves.  The control system makes it rather fiddly, but just persevere.  Once both tubes are in place, zoom in on the heart. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;15_(3)__large.png&apos;}" /><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;15_(3)__large.png&apos;}" /></div>

<p><span>There’s a kind of dome on the right section of the heart, and above that is a small hole that‘s blocking the opening.  Open your Inventory (I), scroll down to <strong>VORALBERG SPANNER </strong>(Up & Down Arrow Keys), and use that in the small hole above the dome .  Rotate the <strong>VORALBERG SPANNER</strong> until it won’t turn anymore.  Open the dome section, to reveal another, larger keyhole.  Watch the cut scene.  Hmm, seems like you’re gonna need ANOTHER Voralberg key.  Step away from the bench. </span></p>

<p><span>Climb back up  the stairs, to the gates of the Amusement Park. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>GATES</span></u></strong></p>

<p><span>Enter through the gates, into the Park.  Watch the short cut scene.  Hmm, someone rode the rollercoaster into the Park. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Walk down a few steps, then climb up the stairs on the right. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;16_(3)__large.png&apos;}" /></div>

<p><strong><u><span>ROLLER COASTER RIDE</span></u></strong></p>

<p><span>Pick up the <strong>CRUMPLED UP NOTE </strong>from the ground.  Climb into the rollercoaster car on the left. </span></p>

<p><span>Inside the rollercoaster car, look at the right side of it to see a close-up. </span></p>

<p><span>Pick up another <strong>METAL SHANK</strong>, then exit the close-up. </span></p>

<p><span>Look at the dial, to see a close-up of the controls. </span></p>

<p><span>Crank the handle at the top left, and notice that the lever at the top right rises.  You’ve activated the rollercoaster.  Pull the handle at the top right, back down again, and off you go.  Watch the cut scene as you ride the rollercoaster.  WWWHHHHHHHHEEEEEEEEEEEEEEEEEEE! </span></p>

<p><span>But now you’re right back at the start of the ride.  So… what now?  Well, if you looked at the map in the building with the conveyor belt, you would have seen the numbers 15 & 25.  Hmm, maybe that’s a clue. </span></p>

<p><span>Look at the dial again, to see a close-up of the controls. </span></p>

<p><span>Crank the handle at the top left, all the way round, so the dial at the top left indicates 50.  Notice that the large dial has holes next to each number.  Open your Inventory (I), scroll down to a <strong>METAL SHANK </strong>(Up & Down Arrow Keys), and insert that into hole number 15.  Now open your Inventory again (I), scroll down to the other <strong>METAL SHANK </strong>(Up & Down Arrow Keys), and insert that into hole number 25.  Now pull down the lever at the top right. </span></p>

<p><span>You’re off again.  But this time, you stop part-way along the rollercoaster ride.  Pan down slightly, so you can see the dial.  Remove the <strong>METAL SHANK </strong>from hole number 25.  The rollercoaster starts moving again, but then stops again a short time later.  Climb out, onto the platform on the left. </span></p>

<p><strong><u><span>SECRET PLATFORM</span></u></strong></p>

<p><span>The only thing you can do here, is climb down the trapdoor on the right. </span></p>

<p><strong><span>UNDERGROUND SUBWAY</span></strong></p>

<p><strong><u><span>SUBWAY STATION</span></u></strong></p>

<p><span>You’ve found an underground subway. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;17_(2)__large.png&apos;}" /></div>

<p><span>Walk forward, and climb down the stairs. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>There’s a train here in the station, but it’s not a patch on Oscar’s old train.   *<em>sniff</em>*   Follow the platform up, until you see an open carriage. </span></p>

<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id=&apos;172&apos; entry_id=&apos;48723&apos; filename=&apos;18_(2)__large.png&apos;}" /></div>

<p><span>Look at the stretched skin in a frame on the right, to get a close-up. </span></p>

<p><span>The stretched skin is strange.  Exit the close-up. </span></p>

<p><span>Look at the suitcase at the lower left, to see a close-up. </span></p>

<p><span>Look at the flowers in the suitcase, and look at the poster in the suitcase.  When you’re ready, exit the close-up. </span></p>

<p><span>Look at the sacks on the left, to get a close-up. </span></p>

<p><span>Look at the 3 sacks on the ground, and look at the mushrooms.  Exit the close-up.  Enter the open carriage on the right. </span></p>

<p><strong><u><span>TRAIN CARRIAGE</span></u></strong></p>

<p><span>Hmm, it seems like someone is living here.  Walk left a few steps, and meet the woman who lives here.  Decide how you want to respond to her.  She seems rather fond of her automaton dog.  Again, decide how you want to respond to her.  She introduces herself as Katerina.  If you’re polite, you can convince her to lend you her <strong>VORALBERG ACTIVATION KEY</strong>.  You automatically leave the train carriage. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>Enter the train carriage again. </span></p>

<p><strong><u><span>TRAIN CARRIAGE</span></u></strong></p>

<p><span>Walk right a few steps, and look at the <strong>PHOTO ALBUM </strong>on the dressing table to get a close-up. </span></p>

<p><span>Pick up the <strong>PHOTO ALBUM</strong>.  Look at the photo of Andre.  Exit the close-up. </span></p>

<p><span>Explore the rest of the carriage if you like.  When you’re ready, leave the carriage. </span></p>

<p><strong><u><span>PLATFORM</span></u></strong></p>

<p><span>Head down a few steps, then climb up the stairs on the left. </span></p>

<p><strong><u><span>SUBWAY STATION</span></u></strong></p>

<p><span>Go through the door in the back wall and climb up the ladder. </span></p>

<p><strong><span>BARANOUR AMUSEMENT PARK</span></strong></p>

<p><strong><u><span>SECRET PLATFORM</span></u></strong></p>

<p><span>Climb into the rollercoaster car. </span></p>

<p><strong><u><span>ROLLER COASTER RIDE</span></u></strong></p>

<p><span>Look at the large dial to see a close-up. </span></p>

<p><span>Remove the <strong>METAL SHANK </strong>from the large dial, at hole number 15.  Watch the cut scene as the rollercoaster continues it’s ride.  When you reach the end of the ride, exit the close-up 2 times. </span></p>

<p><span>Kurk and the Shaman are waiting for you.  Decide how you want to respond to them.  Watch the cut scene.  Work through all the dialogue with Kurk.  When conversation is over, climb down the stairs at the back right. </span></p>

<p><strong><u><span>PARK ENTRANCE</span></u></strong></p>

<p><span>Walk left a few steps, then head up through the gates to leave the Park. </span></p>

<p><strong><u><span>GATES</span></u></strong></p>

<p><span>Climb down the stairs on the right. </span></p>