Syberia 3: The Complete Journey
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<h3><strong><span>THE FERRY BOAT KRYSTAL</span></strong></h3>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p>The boat hasn’t left dock for many years, so you need to get it ship-shape, so to speak. Enter through either door with the red light, into the cabin area. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='8_(4)__large.png'}" /></div>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p>There’s lots of seating in here. About halfway along the cabin, at either side of the cabin, are some stairs leading up. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='9_(3)__large.png'}" /></div>
<p><span>Climb the stairs, up to the Captain‘s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p>Look at the gramophone on the back shelf. Look at <strong>CAPTAIN OBO’S LOGBOOK </strong>on the desk near the front, to get a close-up. Pick up <strong>CAPTAIN OBO’S LOGBOOK</strong>. </p>
<p>Open your Inventory (I), and open the Documents section (J). Scroll round to <strong>CAPTAIN OBO’S LOGBOOK </strong>(Up & Down Arrow Keys), and observe it (3). Flip through the pages of the <strong>LOGBOOK </strong>(Left & Right Arrow Keys), and read the pages (2). You learn about Captain Obo’s prospective on what happened at Baranour, and the horrors that traumatised him. When you’ve finished reading, exit the close-up. </p>
<p>Climb the stairs on the right, up to the Bridge. </p>
<p><strong><u><span>BRIDGE</span></u></strong></p>
<p>Talk to Captain Obo and work through all the dialogue. He tells you that you need to fill up the coal bunker, then he gives you <strong>CAPTAIN OBO’S CODE </strong>(0509). Climb back down the stairs to the Captain’s Quarters. </p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p>Nothing else you can do here. Climb down the stairs to the Cabin Area. </p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p>Okay, you can’t do any more repairs on the boat, until the coal bunker is restocked. Leave the Cabin Area through any door. </p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p>Find your way to the front of the boat, where the coal bunker is. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='11_(2)__large.png'}" /></div>
<p><span>Interact with the wheel of the coal bunker to get a close-up. Turn the wheel until the coal bunker doors are completely open - you’ll hear a clang, and you’ll automatically exit the close-up. </span></p>
<p>Walk down a few steps, and leave the boat via the wooden stairs. </p>
<h3><strong><span>TOWN</span></strong></h3>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p>Walk over to the gray warehouse doors opposite the boat - there are tyre tracks on the ground. Look at the keypad to the left of the door to get a close-up. </p>
<p>Enter the code Captain Obo gave you - 0509 (you won‘t get any indication until all 4 numbers are entered). The warehouse doors open. Enter the warehouse. </p>
<p><strong><u><span>WAREHOUSE</span></u></strong></p>
<p>The warehouse is where all the coal is stored. Walk forward a few steps, so you see the cage. Take <strong>CHUTE </strong>from the cage. </p>
<p><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='12_(1)__large.png'}" /></p>
<p><span>There’s a small wooden crate to the left of the cage, with a <strong>METAL BAR </strong>leaning up against it. Take the <strong>METAL BAR</strong>. There‘s a big lever in the middle of the floor - ignore it for now. Now walk left along the track a few steps. </span></p>
<p>There are 4 green lights on either side of you - 8 green lights in total. Each of these green lights indicates a coal chute. 7 of them are empty, one 1 of them is full. Your job is to find the one that is full of coal. With <strong>METAL BAR </strong>in hand, simply hit the metal chutes, and listen for the one that sounds different. </p>
<div style="clear:both"> <img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='13_(1)__large.png'}" /></div>
<p><span>Go back to the start of the warehouse, and stand behind the coal cart. </span></p>
<p>Push the coal cart forward, until it’s next to the second last coal chute on the right. Now exit the close-up. </p>
<p>Turn your attention to the 2<sup>nd</sup> last coal chute on the right. With the chute highlighted, press the Up Arrow, so that the Look option is selected. Now click on the coal chute. You see a close-up the coal chute door. </p>
<p>Open your Inventory (I) and scroll down to the <strong>CHUTE </strong>(Up & Down Arrow Keys). Use the <strong>CHUTE </strong>in your Inventory with the coal chute door - watch, as you balance it onto the coal cart. Now press the button on the side of the coal chute, and watch as the little metal door slides open, and the coal is transported into the coal cart. You automatically exit the close-up. </p>
<p>Now the coal cart is full of coal… you need to find a way to get it onto the boat. Walk up to the lever in the floor, and flip the lever, so that the tracks move. Go back to the coal cart. Now you can try and push the coal cart if you like, but since it’s full of coal, it’s much too heavy for you to move. Climb into the little blue car behind the coal cart. </p>
<p>There are several controls in the little blue car. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='14_(1)__large.png'}" /></div>
<p><span>Look at the 3 green buttons on the left - if you look closely, it seems like there’s something wrong with the top button when you press it. Also notice that there is no green light at the bottom right hole. Open your Inventory (I), scroll down to the <strong>KNIFE </strong>(Up & Down Arrow Keys), and use that on the top green button. Wiggle the <strong>KNIFE </strong>around slightly, then pry off the green <strong>BUTTON</strong>. Now insert the green <strong>BUTTON </strong>into the hole at the bottom right, and push the green <strong>BUTTON </strong>to activate it. Now push the lever at the top right up, and watch the cut scene as you push the coal cart out of the warehouse, and onto the harbour next to the boat. </span></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p>Well, you got the coat out of the warehouse. Now you have to use the crane to get it onto the boat. Look at the keypad at the base of the crane. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='15_(1)__large.png'}" /></div>
<p><span>Enter Captain Obo’s code again - 0509 - to lower the ladder. Climb the tall ladder, until you’re inside the crane. </span></p>
<p><strong><u><span>CRANE</span></u></strong></p>
<p>Be prepared for a very frustrating puzzle! Flick through the channels on the monitor, and set the channel so you can see the warehouse door, with the cart full of coal in front of it. Like this. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='16_(1)__large.png'}" /></div>
<p><span>Look at the circular lever, and rotate it anti-clockwise 1 time, so that the circular lever is on the left side of the circle, and the monitor shows the crane hanging over the crate full of coal. </span></p>
<p>Look at the 2 buttons in the middle, and push the top one. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='17__large.png'}" /></div>
<p><span>The crane grabs onto the cart full of coal, and lifts it up. </span></p>
<p>Flick through the channels on the monitor again, and set the channel that shows the boat. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='18__large.png'}" /></div>
<p><span>Look at the lever on the left, and pull it towards the right 2 times. The entire crane slides over to the right, so it‘s sitting on top of a circle in the ground. </span></p>
<p>Flip the lever on the right, up to the top - the crane rotates round. </p>
<p>Look at the lever on the left again, and pull it towards the right. The crane moves forward, towards the boat. </p>
<p>Look at the lever on the right, and pull it back down. The crane rotates. </p>
<p>Look at the lever on the left, and pull it towards the right. The crane slides right again. </p>
<p>Flick through the channels on the monitor, and set the channel so you can see the crane hovering over the opened coal bunker in the boat. </p>
<p>Look at the round lever, and rotate it clockwise 1 time, so the lever is at the top. </p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='19__large.png'}" /></div>
<p><span>Look at the 2 buttons in the middle, and push the bottom button. The coal is successfully loaded into the coal bunker. </span></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p>Watch the cut scene with Captain Obo. The next job is to fill the water tank. Choose how you want to respond to him. After he leaves, click on the wooden stairs on the left, and climb aboard the ferry boat. </p>
<h2><strong>CHAPTER 3: VALSEMBOR TOWN - PART 2</strong></h2>
<p><strong>============================================================</strong></p>
<h3><strong><span>THE FERRY BOAT KRYSTAL</span></strong></h3>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Walk right a few steps, and look at the water pipe to see a close-up. </span></p>
<div style="clear:both"> <img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='20__large.png'}" /></div>
<p><span>Flip the lever to widen the hole slightly. Now insert the hose into the hole, then quickly flip the lever back, to lock it in place. You automatically exit the close-up. </span></p>
<p><span>Walk left a few steps, open the gate on the left, and leave the boat. </span></p>
<p><strong><span>TOWN</span></strong></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Head up towards the water tower. Click on the ladder on the right side of it, to climb up. </span></p>
<p><strong><span>WATER TOWER</span></strong></p>
<p><strong><u><span>PLATFORM</span></u></strong></p>
<p><span>Pull the lever to release the water. Watch the short cut scene. Climb back down the ladder. </span></p>
<p><strong><span>TOWN</span></strong></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Walk down a few steps, and climb back up the wooden stairs, onto the boat. </span></p>
<p><strong><span>THE FERRY BOAT KRYSTAL</span></strong></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Enter the cabin area on the left. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Find the stairs at each side of the cabin, and climb up the stairs, up to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb up the stairs on the right, to the Bridge. </span></p>
<p><strong><u><span>BRIDGE</span></u></strong></p>
<p><span>Walk right a few steps. Watch the cut scene with Captain Obo - he’s lost the ignition key. Choose how you want to respond to him. He remembers that 20 years ago, he threw the ignition key into the water. Work through all the dialogue with him. You’ll have to find a replacement ignition key. Now if you remember, there was a model replica of the Krystal boat in the basement of Steiner’s workshop. Maybe Steiner could help you out with a replacement key? It’s worth a shot. Climb down the stairs to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb down the stairs to the Cabin Area. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Leave the Cabin Area through any of the doors. </span></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Find your way to the gate on the side of the boat. Open the gate, and climb down the wooden stairs to the harbour. </span></p>
<p><strong><span>TOWN</span></strong></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Let’s go back to Steiner’s workshop. Head up the harbour, until you see the car and the archway. Go up, under the archway, into the next street. </span></p>
<p><strong><u><span>TOWN STREETS</span></u></strong></p>
<p><span>The tavern is here, but there’s no point in entering it at the moment. Walk up to the end of the street, to where the white car is parked. Turn left into the next street. </span></p>
<p><span>Follow the street along, through all the turns, until you reach the bottom of the stairs. Climb up the stairs. </span></p>
<p><span>Steiner’s workshop is building on the right - enter it. </span></p>
<p><strong><u><span>STEINER’S WORKSHOP</span></u></strong></p>
<p><span>Watch the cut scene with Sarah, and choose how you want to respond to her. She gives you permission to examine the model of the Krystal downstairs, and she also gives you a <strong>CRANK</strong>. Climb down the stairs, into the basement. </span></p>
<p><strong><u><span>STEINER’S WORKSHOP - BASEMENT</span></u></strong></p>
<p><span>Walk left a few steps, and click on the glass case in the middle of the room, where the model Krystal is kept. You get a close-up. </span></p>
<p><span>Navigate to the front of the case, and flip the switch to turn the lights on. Exit the close-up. </span></p>
<p><span>Navigate to the side of the case, and click on the panel to see a close-up. Open your Inventory (I), scroll down to the <strong>CRANK </strong>(Up & Down Arrow Keys), and insert that into the little hole in the panel. Now turn the crank handle clockwise to open up the casing. Look at the plaque at the front of the boat for a cryptic clue, and pay close attention to the numbers. Click on the model boat to get a close-up. </span></p>
<p><span>Look at the wheel on the left of the boat, and notice the numbers above it. Try rotating the wheel a few times, and notice the affect it has on the anchor. The aim is to completely lower the anchor. Rotate the wheel to 30 - the anchor lowers slightly. Rotate the wheel to 80 (halfway between 70 & 90) - the anchor lowers some more. Rotate the wheel to 60 (halfway between 50 & 70) - the anchor lowers again. Rotate the wheel all the way round, to 100 - the anchor is fully lowered. Pull the anchor chain down - the top of the boat rises up, revealing a secret compartment. Look at the secret compartment to see a close-up. </span></p>
<p><span>Take the <strong>MINITURE IGNITION KEY FOR THE KRYSTAL</strong>. You automatically exit the close-up. </span></p>
<p><span>Now this key is far too small for the full size boat. So you’ll have to make a copy of it, and enlarge it. </span></p>
<p><span>Walk over to the table on the left. Look at the prosthetic leg - it’s good that Steiner managed to finish it. Now look at the key replicator machine to the right of the prosthetic leg, to see a close-up of it. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='21__large.png'}" /></div>
<p><span>This key replicator machine wasn’t here before. Zoom in on the tin on the bottom shelf. </span></p>
<p><span>Take a <strong>KEY BLANK </strong>from the tin. If you make any mistakes, you can come back here, and take another <strong>KEY BLANK</strong>. Now zoom out. </span></p>
<p><span>Zoom in on the machine on the top shelf to see a close-up of it. </span></p>
<p><span>There are various parts to the machine. There are 2 little doors - 1 on the left, and one on the right. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='22__large.png'}" /></div>
<p><span>Zoom in on the door on the left. </span></p>
<p><span>Open the little door. Open your Inventory (I) and scroll down (Up & Down Arrow Keys) to the <strong>MINITURE IGNITION KEY FOR THE KRYSTAL</strong>. Insert that into middle of the compartment. Push the switch down to hold the <strong>MINITURE KEY </strong>in place. Close the little door, then zoom out. </span></p>
<p><span>Zoom in on the door on the right. </span></p>
<p><span>Open the little door. Open your Inventory (I) and scroll down (Up & Down Arrow Keys) to the <strong>KEY BLANK</strong>. Insert that into the middle of the compartment. Close the little door, then zoom out. </span></p>
<p><span>Crank the handle on the right, and notice that it changes the percentages on the indicator. Crank it to 200% to double it‘s size, then press the button at the top right of the machine. Watch the cut scene, as the machine works it magic. Zoom in on the door on the right again. </span></p>
<p><span>Open the little door again and take <strong>KEY OF THE KRYSTAL </strong>from the compartment. You automatically exit the close-up. </span></p>
<p><span>That’s all you can do here in the basement, so when you’re ready, climb up the stairs on the right, and return to the shop. </span></p>
<p><strong><u><span>STEINER’S WORKSHOP</span></u></strong></p>
<p><span>Leave the shop. </span></p>
<p><strong><u><span>TOWN STREETS</span></u></strong></p>
<p><span>As before, the camera angles might make things awkward as you leave the shop. Pan left or right, until you can see where you are. </span></p>
<p><span>Now you have an <strong>IGNITION KEY</strong>, so let’s get back to the Krystal. Climb down the stairs next to Steiner’s Workshop. </span></p>
<p><span>Follow the street, through all the turns, until you see the white car parked in the street. Take the road going right. </span></p>
<p><span>Continue down the street until you reach the Harbour. </span></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Head right a few steps, so you see the wooden stairs on the water. Climb up the stairs, onto the Krystal. </span></p>
<p><strong><span>THE FERRY BOAT KRYSTAL</span></strong></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Enter the cabin area on the left, through any of it’s doors. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Find the stairs on either side of the cabin that are heading up. Climb up the stairs to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb up the stairs on the right, up to the Bridge. </span></p>
<p><strong><u><span>BRIDGE</span></u></strong></p>
<p><span>Captain Obo isn’t here anymore, but look at the panel next to the steering wheel. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='23__large.png'}" /></div>
<p><span>You automatically use your <strong>IGNITION KEY</strong>. Captain Obo arrives - choose how you want to respond to him. He tells you that the last thing you need to do, is persuade the Mayor to open the port locks on the river, so that the boat can set sail. Well, I guess there’s nothing else for it then. You’ll have to find the Mayor. Climb down the stairs to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb down the stairs on the left, into the Cabin Area. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Leave the Cabin Area through any of the doors. </span></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Find your way to the gate at the side of the boat, and climb down the wooden stairs to the Harbour. </span></p>
<p><strong><span>TOWN</span></strong></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Walk up to the car and the archway. </span></p>
<p><span>Head right through the archway, into the next street. </span></p>
<p><strong><u><span>TOWN STREETS</span></u></strong></p>
<p><span>Head up to the top of the street, where the white car is parked. </span></p>
<p><span>Now remember, you’re looking for the Mayor. So this time, turn right into the next street. </span></p>
<p><span>Follow the street along, past the green car, until you see a fountain. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='24__large.png'}" /></div>
<p><span>Click on the fountain if you like, but you don’t have any coins to throw in. Walk forward a few steps, past the fountain, so you see a street parallel to the street you just came from. Head up & right along this new street. The street winds right, and then you’ll see some stairs. Climb up the stairs. </span></p>
<p><span>Walk forward a few steps. This area is the Town Square. You hear voices of several people protesting. Continue forward, and you’ll see the protestors. Talk to them to learn that they are protesting against the Youkols. While you are here, explore the darker ground in the middle of the area. If you can get the right camera angle, you’ll see a huge statue of Oscar. But it’s tricky to get the correct angle. Anyway, climb up the stairs in front of the protestors. The Mayor is standing on the balcony here. Talk to him and choose how you want to respond to him. You want to persuade him to open the port locks for you, so the best options to choose are as follows. </span></p>
<p><span> - Sorry for bothering you</span></p>
<p><span> - Leave with the Youkols</span></p>
<p><span> - You’re risking a lot</span></p>
<p><span> - Show them who’s boss</span></p>
<p><span> - It can make you </span></p>
<p><span>You’ve convinced him. He authorises you to open the port locks. BUT… it will have to be done manually. He gives you a <strong>SUPERINTENDENT’S NOTICE</strong>, which is instructions on how to fix the underwater mechanism of the port locks. After he leaves, climb down the stairs, away from his balcony. Walk right a few steps, and climb down the next set of stairs. </span></p>
<p><span>Walk forward a few steps, then follow the street round the corner. Continue on, past the fountain, and back to the parallel street. When you see the white car parked in the street, take the road on the left. </span></p>
<p><span>Follow the street down to the Harbour. </span></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Head right a few steps, so you see the wooden stairs in the water. Climb up the stairs, onto the Krystal. </span></p>
<p><strong><span>THE FERRY BOAT KRYSTAL</span></strong></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Enter the Cabin Area on the left. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Find the stairs on either side of the area, leading up. Climb up the stairs to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb up the stairs on the right, to the Bridge. </span></p>
<p><strong><u><span>BRIDGE</span></u></strong></p>
<p><span>Talk to Captain Obo and decide how you want to respond to him. He tells you that there’s a diving suit in the shed at the far end of the harbour. Let’s go and get it then. Climb down the stairs, to the Captain’s Quarters. </span></p>
<p><strong><u><span>CAPTAIN’S QUARTERS</span></u></strong></p>
<p><span>Climb down the stairs on the left, to the Cabin Area. </span></p>
<p><strong><u><span>CABIN AREA</span></u></strong></p>
<p><span>Leave the Cabin Area through any door. </span></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Find the gate on the side of the boat, and climb down the wooden stairs. </span></p>
<p><strong><span>TOWN</span></strong></p>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>Head down, and continue to the end. Now turn up, past the front of the boat, and follow the edge of the water all the way along, until you reach the wall with lobster cages stacked in front of it. </span></p>
<p><span>Turn right, and see Captain Obo waiting for you in front of the shed. He’s already opened it for you. Enter the shed. </span></p>
<p><strong><u><span>SHED</span></u></strong></p>
<p><span>This is where you can prepare for your diving trip to open the port locks. Pick up the <strong>EMPTY AIR BOTTLES </strong>from the ground, near the door. Look at the rail of clothing to get a close-up. </span></p>
<p><span>Move the front clothing out of the way, and take the yellow <strong>DIVING SUIT </strong>behind. You automatically exit the close-up. </span></p>
<p><span>Walk to the end of the hut, and pick up the <strong>DIVING HELMET </strong>from on top of the cabinet at the back. Click on the contraption on the wall on the left, to get a close-up. </span></p>
<p><span>Click on the rusty-looking section to zoom in. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='25__large.png'}" /></div>
<p><span>Open your Inventory (J), scroll down to the <strong>EMPTY AIR BOTTLES </strong>(Up & Down Arrow Keys), and use that in the rusty area to place them down. Notice that the gauge shows empty. Also notice that the green label on the bottles says ‘<em>180 Bar’</em>. Pull down the handle at the top, to lock the bottles in place. Zoom out 1 time. </span></p>
<p><span>Look at the panel at the top left, and zoom in on it. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='26__large.png'}" /></div>
<p><span>Rotate the octagonal knob at the top right, until the dial shows 180. Click on the green button at the bottom. Now zoom out 1 time. </span></p>
<p><span>Look again at the empty water bottles in the rusty area. </span></p>
<p><span>There are 2 red handles at the top - pull them both down. You automatically take the <strong>FULL AIR BOTTLES</strong>, and exit the close-up. </span></p>
<p><span>Enter the changing room in the corner of the shed. Watch the cut scene as you change into your diving gear and enter the water. </span></p>
<p><strong><span>UNDER WATER</span></strong></p>
<p><strong><u><span>BOTTOM OF THE LAKE</span></u></strong></p>
<p><span>Now you have to unlock the underwater mechanism in order to open the port locks. Go right, and continue right, until you see a round door. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='27__large.png'}" /></div>
<p><span>Pick up the <strong>LARGE COG</strong>, and pick up the <strong>SQUARE KEY </strong>at the base of the door. Now click on the door to see a close-up. </span></p>
<p><span>You need to repair this door. In the close-up, pick up the <strong>COG</strong>, and pick up the <strong>STACKED GEARWHEEL</strong>. Look at the 3 spikes on the door. Open your Inventory (I), scroll down to <strong>LARGE COG </strong>(Up & Down Arrow Keys), and use that on the top left spike. Open your Inventory again (I), scroll down to <strong>COG </strong>(Up & Down Arrow Keys), and use that on the top right spike. For the 3<sup>rd</sup> time, open your Inventory (I), scroll down to <strong>STACKED GEARWHEEL</strong>, and use that on the bottom spike. That’s half the job done, but the door still won’t open. Exit the close-up. </span></p>
<p><span>Go right, and continue right, until you see another door. Look at the door to see a close-up. </span></p>
<p><span>There is a socket underneath the red wheel. Open your Inventory (J), scroll down to the <strong>SQUARE KEY </strong>(Up & Down Arrow Keys), and use that in the socket. Rotate the <strong>SQUARE KEY</strong>, so that the door opens slightly. Rotate the red wheel anticlockwise as much as you can. Pull down the lever to the left of the door. Watch the short cut scene of a giant door sliding open. Now pull this round door open to reveal the mechanism inside. Exit the close-up. </span></p>
<p><span>Go left a few steps, then head up through the giant door you just opened. </span></p>
<p><span>Walk forward a few steps, and enter the wreckage of the boat. What on earth could have left these marks? Pick up the <strong>CHAIN </strong>from the wreckage. Walk left to leave the wreckage. Now the camera angles can make things quite tricky, so the easiest way to get out of here is to walk left a few steps to the wall, and continue left through the huge doorway. Keep going left, until you’re back at the first gear mechanism you fixed a little while ago. Look at the round door to see a close-up. </span></p>
<p><span>Open your Inventory (I), scroll down to the <strong>CHAIN </strong>(Up & Down Arrow Keys), and use that on the gap between the 3 gears and the red wheel. Turn the red wheel clockwise as much as you can. Pull down the lever to the right of the round door. Watch the cut scene as the port locks are completely opened, and you return to the Youkol Camp to tell them the good news. </span></p>
<p><strong><span>YOUKOL CAMP REVISITED</span></strong></p>
<p><strong><u><span>BEHIND THE MARKET TENT \ CHECK-POINT</span></u></strong></p>
<p><span>You arrive back at the Youkol camp, excited to tell the Youkols that you’ve found safe passage for them across the lake. Knock on the door of the check-point cabin, but you’re not allowed inside. Look through the window to witness Mr Cantin interrogated and arrested. Serves him right for threatening you earlier on (hee hee). Follow the path up & right, until you reach the market tent. Enter the market tent. </span></p>
<p><strong><u><span>MARKET TENT</span></u></strong></p>
<p><span>Head left, and follow the path along, until you see the Shaman’s tent. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='28__large.png'}" /></div>
<p><span>Enter the Shaman’s tent. </span></p>
<p><strong><u><span>SHAMAN’S TENT</span></u></strong></p>
<p><span>Chat to Ayawaska, and tell her about the ferry that can take all the Youkols across the lake. </span></p>
<div> </div>
<h2><strong>CHAPTER 4: VALSEMBOR TOWN REVISITED</strong></h2>
<p><strong>============================================================</strong></p>
<h3><strong><span>THE FERRY BOAT KRYSTAL</span></strong></h3>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>You soon gather all the Youkols (except Kurk) and the snow ostriches onto the ferry. Hopefully Simon Steiner will return soon, after fitting Kurk with his prosthetic leg. While you are waiting, head right, up 2 flights of stairs, to the front of the boat. </span></p>
<p><strong><u><span>FRONT OF THE BOAT</span></u></strong></p>
<p><span>Talk to Ayawaska, the Youkol Shaman, and work through all the dialogue with her. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='1_(6)__large.png'}" /></div>
<p><span>She’s not happy about travelling on the boat to avoid Baranour. When conversation is over, head right, down both flights of stairs, back to the Upper Deck. </span></p>
<p><strong><u><span>UPPER DECK</span></u></strong></p>
<p><span>Continue left a few steps, until you see the gate leading off the boat. Step off the boat, and watch the cut scene with Sarah Steiner. Choose how you want to respond to her. </span></p>
<h3><strong><span>TOWN</span></strong></h3>
<p><strong><u><span>HARBOUR</span></u></strong></p>
<p><span>It’s clear that Simon Steiner and Kurk are in trouble. It’s up to you to rescue them. Let’s go back to Steiner’s Workshop, and see if there are any clues you can find. Head up the harbour, until you see the car and the archway. Go up, under the archway, into the next street. </span></p>
<p><strong><u><span>TOWN STREETS</span></u></strong></p>
<p><span>This is where the tavern is. Talk to the crowd if you want, but they’re a bit worse for wear. Walk up to the end of the street, to where the white car is parked. Turn left into the next street. </span></p>
<p><span>Follow the street along, through all the turns, until you reach the bottom of the stairs. Climb up the stairs. </span></p>
<p><span>Steiner’s workshop is building on the right. But it’s closed now. No clues to find. Damn! Head left along the street, to a set of stairs and an opened gate. That gate was closed before, wasn’t it? Head through the gate. </span></p>
<p><span>Look at the cart to see a close-up. Take the <strong>WEDGE</strong>, another <strong>WEDGE</strong>, and a <strong>SMALL WEDGE </strong>from the cart wheel. The <strong>SMALL WEDGE </strong>may be left on the street, so make sure you pick it up. The cart rolls down the hill… and crashes. Whoops! There’s nothing else you can do here, so go back down through the gate. </span></p>
<p><span>Climb up the stairs to a small courtyard area. </span></p>
<p><strong><u><span>COURTYARD AREA</span></u></strong></p>
<p><span>Head left, and follow the path into the tram station area. </span></p>
<p><strong><u><span>TRAM STATION AREA</span></u></strong></p>
<p><span>Walk round to the side of the tram station building. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='2_(5)__large.png'}" /></div>
<p><span>Click on the wooden door to see a close-up. The door is locked - you‘ll need to find a way to open it. Pan down to the bottom of the door. </span></p>
<p><span>Look at the gap under the door - it’s a pretty big gap. Now click on the bottom of the door to zoom in. </span></p>
<p><span>Open your Inventory (J), scroll down to the <strong>SMALL WEDGE </strong>(Up & Down Arrow Keys), and use that at the bottom right of the door, to raise it up slightly. Open your Inventory (J), scroll down to a <strong>WEDGE </strong>(Up & Down Arrow Keys), and use that to the right of the <strong>SMALL WEDGE</strong>. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='3_(7)__large.png'}" /></div>
<p><span>Now remove the <strong>SMALL WEDGE</strong>. Repeat the process at the bottom left of the door. Open your Inventory (J), scroll down to the <strong>SMALL WEDGE </strong>(Up & Down Arrow Keys), and use that at the bottom left of the door, to raise it up slightly. Open your Inventory (J), scroll down to the other <strong>WEDGE </strong>(Up & Down Arrow Keys), and use that to the right of the <strong>SMALL WEDGE</strong>. Again, remove the <strong>SMALL WEDGE</strong>. Finally, open your Inventory again (J), scroll down to the <strong>SMALL WEDGE </strong>again (Up & Down Arrow Keys), and use that ON TOP of the wedge at the bottom right. The door will fall open. Enter the Control Station. </span></p>
<p><strong><u><span>CONTROL STATION</span></u></strong></p>
<p><span>Look at the control panel next to the window - no power. Walk down a few steps and look at the fuse box on the right. </span></p>
<div style="clear:both"><img alt="" class="ci-image ci-large" src="{ci_image field_id='172' entry_id='48723' filename='4_(5)__large.png'}" /></div>
<p><span>Click on the fuse box to see a close-up. Open your Inventory (J), scroll down to the <strong>KNIFE </strong>(Up & Down Arrow Keys), and insert that into the crack on the side. Wiggle the <strong>KNIFE </strong>up and down to pry the door of the fuse box open. Pull the red handle down. That’s looking better. Exit the close-up. </span></p>
<p><span>Look at the control panel next to the window again, to get a close-up. Pull down the handle on the right, and watch the cut scene as the tram rides down to you. Leave the Control Station. </span></p>
<p><strong><u><span>TRAM STATION AREA</span></u></strong></p>
<p><span>Walk right a few steps, and enter the tram. </span></p>
<p><strong><u><span>TRAM</span></u></strong></p>
<p><span>Click the tram controls at the top left, then watch the cut scene, as you return to the clinic. </span></p>