Skip to content

Salammbo: Battle for Carthage – by Druillet

by MaGtRo 9 sections about 37 minutes to read

Lead the Mercenary Army

To get out of here:    Turn right and see that the
explosion cleared the rock slide from a set of steps. Go forward to the stairs cleared of the
rockslide and enter a domed structure. See a red pulsing circle on the
wall, just like the red disk of Moloch. Turn around and go out the passage across from it. The door is closed at
the end of the passage. Turn right and use the demon key on the circle with the
similar glyph on the wall. The rock door slides open. Go through and come out
the small pass at the back of Solitude Mountain. Turn to the left wall and see a
similar glyph. So, we can come back through here later.

Solitude Mountain:    
Go around
to the front of the mountain and meet the Etruscan mercenary chief that
describes the defeat of drunken Autharite by Hannon and his army. Talk to the
mercenary and try to get them to fight. The mercenary is afraid not of the
battle but of the bad omen of the Eye of the Mountain idol. Go to the pool and talk to Autharite. Look back at the mountain top and see the red eye of Moloch shining
bright. Was that the pulsing red circle we saw inside the domed room? Hmm.
Remember what happened when we threw the red eye in the waterworks. Fill the
empty pot in inventory with water from the pool to get pot filled with water.

Go back to the pass at the
back of Solitude Mountain. Use the demon key on the glyph on the right mountain wall. Climb back to the pulsing red circle – Eye of Moloch we saw in the
domed room. Click the pot of water on the pulsing red circle and immediately
turn round to go back to the passage you came through to escape the blast. See
the eye of Moloch break. Use the demon key on wall glyph and go back to the
Etruscan chief. Tell him the eye breaking is a sign! The Gods are with us.

The Etruscan Chief asks several
questions to ensure that you know how to lead an army:

You surprise the enemy in his camp
in the middle of the night. You can either entirely circle him or leave him a
way out. Which would you choose to do?
I’d leave him a way
out.

If your cavalry is greater
than that of the enemy, will you seek a battle on the plains or in rugged
terrain?
On the plains.

While sacrificing prior to the
battle, twelve birds of prey fly off to your right. What do you do?

I attack with confidence.

If you’re fighting with your back to the sea, are you
better off attacking at day’s end or in the morning?
At day’s
end.

Is a lunar eclipse a good or bad omen for an army that must
flee?
A good omen.

If the enemy camp is to the west, and you’ve camped out to
the east, do you attack in the morning or wait until the afternoon?

The morning.

Battle Tactics:    
Spendius leads the mercenary army and meets Narr’Havas with
supplies and pigs arriving from the backcountry. They face Hannon and his war elephants
in battle.

Arrange the battle field in a way to
win against Hannon and his army. Move your army on the empty squares and then
start the combat.

Match the way Hannon has his army arranged.
Troup of pigs in front, Numidian cavalry to the left of the pigs, Etruscans and
Gauls (heavy infantry) behind the pigs and the Balearic slingers to the right
of the pigs.  Click the medallion at bottom right to start the combat. The
mercenaries are victorious!

A Traitor in our Midst

Matho wants you to help the Numidians
adjust the aim of the helepole, a siege tower armed with a ballista.

Numidian Camp:    Go to the Numidian camp and talk to
Narr’Havas. He tells you to climb the pole and help the men adjust their aim.
Turn around and go forward until outside the camp.  Meet a Numidian
mercenary and he wants you to hit the
banner hanging from the enemy’s rampart with a flaming arrow.

Helepole adjustment – Climb the helepole.

1. Bring up the arrows that are under
the helepole by turning the big wheel on far left of the platform. Take the
arrows
.

2. Turn right
and go forward to front of
the siege tower facing the enemies’ rampart. Place arrows on the rack at right
of the
ballista/giant crossbow.

3. Take an arrow and light
it on the fire
on the left. Turn to the ballista and place the flaming arrow on it.

4. Click on lever at bottom left of
the ballista to shoot the arrow.

See the aim of the ballista is too high. Correct
the aim of the ballista by adjusting the tension of the 2 ropes holding it to
the wall and the x shaped wood that turns the ballista. Click on the arrows to
adjust the different parts of the ballista and see where the gauge is set.

1. Adjust the tension of the rope
closest to you to go to 3 o’clock position shown on the left gauge.

2. Adjust the tension of the far rope
to be just a little over one o’clock position shown on the middle gauge.

3. Adjust the position of the ballista
by turning the x-shaped wood to a little over 4 o’clock position shown at
the right gauge.

4. Click on lever at bottom left of
ballista. See the banner get hit and set on fire. That is done.

Assassination attempt:     If you go down the
ladder, a Numidian stabs Spendius in the back and game over. Wonder why. Go
to the empty basket that brought the arrows up. Turn around and look down. See the ambusher in wait
by the ladder.  How do we get out of here alive? Turn the lever in front of
the wheel to bring the empty basket down. Climb down the rope and use dagger on the waiting Numidian.

How to get out of the Numidian
camp alive
– Go forward 2xs. Turn to right and
forward to the opening on the wall to get to the main Numidian camp. Forward 3xs
and hear Narr’Havas treachery. Go forward, turn left at wine seller’s
tent, forward to opening on wall, turn right and forward 3xs.

Matho’s tent:    Enter Matho’s tent and tell him what
was heard of Narr’Havas treachery. The mention of Salammbo’s hand in marriage to
Narr’Havas made Matho believe the story. He wants you to obtain the help of the
flesh eaters.

Autharite’s tent:    Go to Autharite’s tent and inform him
of the treachery. He finally got off his snit and gets ready to wage war.

Pariah’s village:    Go to the Pariahs’ village and talk to
the old man. He wants food before they will give aid. At the offer of the
phenicopterus tongue, the old man states that they want Hannon himself. Agree
and state that you will give order that Hannon be brought to the village. Yum!
Go back to Matho.

Narr’Havas is driven away in the
surprise attack but the mercenary army led by Spendius and Autharite was sealed
off by Hamilcar and Narr’Havas at Hatchet Mountain Pass. Matho and his army were
not able to help.

Escape from Hatchet
Mountain Pass

Autharite clearly states his feelings
about Spendius. This is timed because food is gone and hunger makes Spendius
weak. Pick up any possible food source.  To consume them, open inventory
bar, click on your character and feed him with any food available when his
energy level goes dangerously low. The life force will temporarily go up.

Ruined Temple:    Let’s see if we can
get out from here and open the secret door from the puzzle from the back of the
central post like we did before. Go inside the ruined temple, to the
back of the central post and see that 2 of the tiles – the Temple of Moloch and
the Temple of Tanith are gone. Where did they go?

Lost tiles:    Turn
around and go to the sealed door. Talk
to the flesh eater old man sitting to the left of the door. He wants meat (not
sandals, leaves, etc) and then he’ll give you beautiful images. So that’s who
has the squares necessary to open the door. Pick up the sandal as food
source in front of him.

Mountain Pass:    Go
back outside the ruins; pick up sandal in courtyard, out through
the cave entrance and to the right. Pick up any sandals you see lying
about. Go where the cactus grows. Cut the only
available cactus left. A soldier says that it is poisonous and wants it.
Ha! Don’t believe him. Keep it for when your life force goes way down and
consume it.  Sandals when eaten can raise your life force. So accumulate
them when seen around the dying men. Eat when necessary.

Ledge:    Go to the ledge beside the beehive
that was your safe haven when the dragon appeared here earlier. Pick up a
stone
and hit a bird feeding on dead man. Go down and pick up dead bird.
Go back to the ruined temple using the other path and pick up sandals for
food source on the way.

Tile puzzle in the ruined temple:    Go back to the
flesh eater old man
and give him the bird. He gives you the 2 tiles. Place the tiles on the slots at
the back of the central pillar – Disk of Moloch to the left and Crescent of Tanith to the right. The secret door opens.

Enter the secret door and go through
rooms to the end, the sealed door across the destroyed eye of Moloch. There are
dead rats that can be eaten to raise your life force. There’s a dead rat
on the steps to the domed room where the destroyed eye of Moloch was. Use the devil key on the

glyph on the right wall. Exit and find yourself in the army’s mounts’
pen.

Destroy the Enemy

Mounts’ Pen:    Go forward to the gate of the pen
beside some crates. The gate can not be opened. Look down and left and take the
rope coiled on the side of the chest. Click/attach the rope to the gate
and then click the other end of the rope on the war elephant. Click on the
elephant to irritate it and it will pull the gate open.

Find Food:    Exit the enclosure and turn left at
the first lit tent. Eat all the apples in the basket on the floor. Oooops, the jugs
tip over.  Pan right to the open crate and take a uniform.
Dress your character with the uniform.

Exit the tent, turn left and go forward to the fire. The
soldier wants you to relieve the sentry by the general’s tent. Go forward.

Comic strip – Spendius learns that Matho’ army is camped close.
Spendius must find a way to ensure that a good opportunity is presented to Matho for him to risk an attack.

After Spendius’ stint as a sentry he is now by the campfire.
Look down and get a lit log/torch. Remember, the hay by the armies
mounts’ pen. Go back to the mounts’ enclosure. Use the torch on the hay.

Comic strip – The elephants and mounts
rampage through the camp.
The fire went from tent to tent. Matho seized the opportunity to attack.
Hamilcar was killed, trampled by a war elephant. Narr’Havas flees. Leaderless,
the opposing army surrenders. Matho finds Spendius in the camp. They released
the surviving men trapped in the pass. They march to Carthage. The Carthaginians
offered bloody sacrifices to Moloch. The God sends Demons of Moloch to help
defend the city. Matho is at the front of the battle formation and Spendius is left to arrange the
positioning of their army.

Battle Tactics:     Again, arrange the mercenaries in to position opposite the
enemies of similar strength.

The Pariah in front to meet the demons of Moloch. The elephants
and the Zaimph to far left of the Pariahs. The Etruscans and Gauls
behind the Pariahs and the Balearic slingers to right of the Pariahs. Click the
‘Engage in Combat’ medallion at bottom right. Watch! The mercenaries are
victorious.

Carthage was destroyed. Matho meets
Salammbo in the middle of the carnage. Spendius glory in the treasure he has
gotten.

The story of Spendius from slave to
riches is now told.


This
document may not be distributed without express written permission of the author
and the content may not be altered in any way.

For
Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright ©
6/2003 

MaGtRo