Rhem

by
Knut Mueller
Walkthrough by MaGtRo July 2005
Gameplay:
RHEM 2 is a point and click game. The main menu has the new game, load, credits,
options and quit. The information bar on the gameplay screen is accessed when
the cursor is moved to the bottom of the screen.
The box on the left is the
inventory; the compass is at center and the wheel on the right access gameplay
menu. When inventory items are clicked, the cursor changes to that item and can
be clicked on active spots.
The points of the
compass is highlighted to show the direction that is viewed: top lit arrow
– the player looks to North, right lit arrow – the player looks to West, bottom
lit arrow – the player looks to South and left lit arrow – the player looks to
East.
The gameplay
menu has save, load, return, quit, options and new game. The options menu has
the transition control. The bottom of the menu screen has a back or return arrow.
There are 10 saved game
slots and the saved games can be deleted to make room for new ones.
Zetais gives you an item
that you need to take for your travel at RHEM 2. Click new game, travel on a
rail car through a tunnel and down one level to a cavern. Look in inventory and
see that Zetais has given you the first piece of a key.
Railcar:
Turn right and take the code card with 3 red stripes. Turn around and use
the code card on the slot at right of door.
NOTE: You can explore
this world anyway you want to. This walkthrough is described by sections and as
far as I can make it to have the least walking around. Make drawings of the
clues you see, note the color of pipes and explore.
Why
are we here?
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0. Railcar 1. Arrival building A. B. C. D. E. 2. Manhole 3. Water Cavern entrance F. 4. Hydroelectric – Water Pipes G. H. |
Arrival building:
Go forward 2xs, left and climb the metal ladder. Go forward
and note the power cable strung from the building to a generator at the ground
level on the left beside the left rail car. Pan left and see another railway above the rail car.
Enter the arrival building.
Monitor room:
Click on the red button and listen to Kales, Zetais’ brother and the reason you
are here. You were given the first piece of a 3-piece key by Zetais. The
complete key when the 3 parts are combined is a 7-point star. The second piece
of the key was hidden by Kales together with a message. The third piece is lost
and you must find it within the caves. The completed key is to open the entryway
to a hidden part of the cave. At the hidden part of the cave is a secret
artifact that you need to take a picture of for Zetais. Now, you know why you
are here adventuring…
Turn right from monitor
and see a picture that shows the railcar can be lifted on an elevator to a
higher level. No power on red button. Turn around and see a picture of a disk that
is inserted on a monitor. Note the wallpaper in all this rooms.
Thermometer room-9
square puzzle room:
See a non-activated 9-square puzzle. Turn left and look out the window and see
the ground – rail area and the thermometer beside it. Note the thermometer’s
units are 1:1.5 ratios to each other – 10 of
unit to 15 of the
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unit. Turn around, go to the next room and then right to another room.
Camera room:
See a window with hanging camera that shows a passage outside the building.
Beside the window is the picture of the 3 keys that you need. On the other walls
are the camera mount and another non-activated 3-square puzzle left of the
entryway.
Look at the table and look close at the ruler. Note that the ruler has
2 units that are 1:3.5 ratio to each other – 1 of the
unit and 3.5 of
the
. Look close at the pictures of the moon. Move the cursor to
the edge of the pictures until it changes to a hand cursor. Click to look at the
back of the pictures: the moon at top left – ro and the moon at top right – gwa.
There’s a locked cabinet above the table.
Moon & house picture
room: Go to next room. See a picture of 3 houses with 4
windows in each house. Look close at the moon
pictures on the tack board. Look at the back of the pictures for the word
connected with that moon: Top middle – pa, bottom middle – nek, bottom right –
jok, center – lim, bottom left – su, no moon – mi and middle right – tu. There’s
no middle left moon picture.
Clock room – Go to the
other room and see a clock that shows 5 colored squares when the
red button is pushed. On the left is a closed rollup window. Note that the pipes
of the clock and this window connect to the 9-square puzzle outside. The other
side has another closed rollup window.
Time to look for clues.
Exit the building and go down to the railcar.
Manhole:
Follow the rail tracks to an opening on the right and a manhole on the left. See
a manhole with 12 outside buttons and a central blue button. To the right is
picture similar to the 3 house – 4 windows each at the arrival building. Note
the numbers of the center squares: 2, 5 (top) and 3, 9 (bottom).
Water-walkway cavern: Turn right, forward and
enter the opening on the wall. The path splits right and left.
Moon room & Roll up door:
Turn left and go forward until you see a roll up door. Turn left and see another
3 sets of 4 squares like the one outside – the numbers on the right squares: 8,
12 (top) and 4, 10 (bottom). Pull down the lever and see that the opposite roll
up door closes when this one opens. Turn left and see the moon picture. Press
the red button and hear a roll up window open. Note the rabbit looking slot
right of the door.
We will check this area
later. Exit and go back to the entryway to this cavern. Go forward on the rail
track, right to the metal door at the end.
Hydroelectric-Water pipes area:
Window: Press the red button to
enter. Go forward and look down at the water. Turn right and go forward to the
window on the right wall. Press the red button and see the numbers 5 3 9 written
on it. To save time later – Be sure to press the button again to close the
window.
Moon Picture Clues: Turn right, forward,
left, forward and see a closed roll up window on the left. Go forward to the
black squares at the end of the path. This is the roll up window opened by the
red button under the moon picture in the moon room.
Moon picture clues:
Click on each square to see a moon and the corresponding number at the bottom.
The placement of the squares correlates to the moon pictures seen at the
Arrival building.
Moon placement on picture and squares Word found in the back of the pictures Number that corresponds to the moon
placementsno moon mi 0 center lim 1 top left ro 2 bottom middle nek 3 top right gwa 4 bottom left su 5 middle left ? 6 bottom right jok 7 top middle pa 8 middle right tu 9
Turn right, forward 2xs
and left. Press button to exit.
Go back to the manhole
area by going left on the rail tracks and enter the opening in the cavern wall
across the manhole. The path splits to left and right.
Rotating Passages, Pegs and Locked Doors
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1. Rotating passage – lower level.
2. Hall going to side 3. Chest 4. Wall box 5. Lava pit thermometer 6. Screened door |
Water-walkway cavern:
Rotating passage
area:
Take the other path and go forward
until you’re inside the building. Look left and see a screened door that has a
tube picture with a mostly hidden red outline. Turn around and go forward to the rotating passage.
Rotating passage – lower
level: There is a ladder that is blocked from above. Press the
red round button to bring down the square button that turns the rotating
passage. Press the square button to turn the turntable and to have a path to the other side.
To save time later – Press the round button to bring the square button up again.
Go forward to the very
end and see another 3 sets of 4 squares like the one outside – the numbers on
the right squares: 6, 11 (top) and 1, 7 (bottom). Let’s check this area now.
Side room 1:
Turn left and enter the farthest side room. The blue door is locked. Any locked
door should be opened by adventurers, right? On one wall is a round panel with
drawings of lined circles with arrows. Graphic seen later in the walkthrough. On the
other wall is panel that will open the door – note that the tubes that comes out
of the panels are 2 above and 3 below. Exit the room and enter the middle side
room.
Middle side room 2:
Turn right and see the tubes that are connected to the panel for the locked door
at the other room. They are connected to pegged boards. One has a hanging
letter E. Hmm…
Side room 3:
This room also has that panel to open the locked door and the pegged boards.
It’s time to look for the clues to those pegs.
Exit and turn right.
Turn right to look through the window and see another path on the other side of
this area. Go forward until just before the rotating passage and turn right to
see one of those closed rollup windows.
Rotating passage – lower
level: You are now on this side of the rotating passage and if
you still have not raised the square button on the other side – do so now. Then
push on the red button to turn the passage until you see the ladder. Climb up.
Rotating passage – upper
level: Turn left and see a red button – press the button,
the red light turns green and a roll up closing sound is heard. Wonder what opened! Look
down and see 4 openings on the floor; two of which is barred and one is blocked.
Turn right and go forward
to the red button at end of the hallway. Press the red button and see that the
screened door from below moves up.
Turn around and press
the red button (formerly at the lower level) until the metal cover is on
the far opening at other side of the room. Look down, open the metal cover and see
a torn note with: 4. 10:00, 5. 2:00 and
6. 5:00. Go back to the red square button and press it until the opening is on
the left opening. Go down the ladder.
Hidden
area of the rotating passage area:
Chest:
Turn around. This is the area seen through the window by the side rooms with
locked doors. Go forward to the chest.
Open the chest:
The 3 glyphs are similar to the glyphs on the round panel at side room 1. Each
glyph is surrounded by squares.Find the corresponding
glyphs on the round panel at side room 1 and note where the arrow points at.Press central glyph on
the chest until the square corresponding to the arrow on the round panel is
lit up.
Press left glyph to
light up the square at NW position, the middle glyph to East position and right to
West position.Click on handle to
open the chest. Look close at each number. Turn the number by moving the
cursor to the side and see pegs on each back. Take note of each number’s peg’s
position. Graphics s seen later in the walkthrough.
Turn right from chest
and go forward once. Turn right and see a tube picture like the one on the screened
door. Press red button to turn the red light to green – hear a sound of a roll
up closing. This is the same wall as the roll up window at the rotating passage
hallway. Back up and turn around.
Wall box:
See red metal box with a word on it and above are numbers.
Open the wall box:
The word ‘gwalimwessu’ is written on the box. Based on the moon picture clues
correlated at the hydroelectric-water pipes area: gwa – 4, lim – 1, wes – must
be 6 (the one picture not seen) and su – 5.Enter 4 1 6 5 by
clicking on the
top area arrows. Press red button.The box opens. Take a
blue piece.
Turn right, forward and
see the window that looks to the locked door passage. Turn around and go to the
end of the hallway.
Lava pit thermometer:
Look through the window to the lava pit and see a temperature probe hanging from
a beam over the lava hole. The graphics on the right shows the unit on top is the
unit seen on the thermometer at the
Arrival building and the bottom unit is the
unit seen on the ruler.
Go back to the chest
area. On the way, see a woman in red shirt walk by the window. You are not alone!
Face the rotating passage and press the red button to show a path to the other
side. Go forward and climb up the ladder on the right.
First formula room:
See a formula on a card at an opened roll up window. If this is closed, go back
to the top level of the rotating passage and press the button on the wall. Turn
around and look at 2 red buttons on the wall similar to that of the Arrival
building. Press the 2 red buttons, the right one will open the roll up window at
the clock room as clued in by the sound and the left button had a beep sound. Go
down the metal ladder.
Hallway:
Go left and down the other metal ladder. Go forward and see through another
window to a closed cabinet. Turn right and note the colors of the dots and their
position on the body shaped indentation on a metal door.
Go back to the rotating
passage – chest area. Turn around and press the red button to turn the rotating
passage to show the ladder. Climb up. Press the red button to turn the opening of the floor to the far
side. Climb down to the lower level of the
rotating passage.
Rotating passage area – lower level:
Roll up window:
Go forward and turn left. See the roll up window is now open. See a drawing
similar to that of the picture across the metal wall box on the other side. Flip
the lever up to the hook and this will raise the insert of the drawing on the
other side.
Open the locked door
in Side room 1: Go down the hallway to the middle side room
2.Middle side room 2:
1. Learn the
placement of the peg board in relation to the control panel on the other side
of the wall.Study the position of
the small blue pipes that comes out of the peg boards and enter the wall. The pipes that enter
the wall are the position of the squares on control panel on the other side of
the wall.Going from right
to left of the peg board: the tube on far right goes to square 1 on the
other side (which reads left to right) of the wall, then to square 4, square 2,
square 5 and square 3.2. Learn the number
that correlates to each of the peg boards based on the numbers seen on the
chest.Study the placement of
the 2 pegs on each board and deduce the number based on the holes in the back
of the numbers in the chest. Note that the placement of peg holes in numbers 2 and 8
are the same. In the deduction, take into account that you are looking at the
mirror image of the holes on the numbers to that of the pegs position.
0 1 2 4 5 6 7 8 9
From right to left Number based on pegs 3 9 8 or 2 6 8 or 2 Position of pipes that goes to other side
of wall1 4 2 5 3 Side room 1: Go to the room at end of hallway.
Face the control panel and enter
the numbers in the order from left to right (By trial and error on the 8 or 2
numbers): 3 8 2 9 6. Turn right
to the door and click door knob. Door opens.
Power-Generator Room: Turn around
to entryway and see that the gauge shows power is
at 0% and a b=4 note.
Turn left and study the chart. It shows that the pit should be at a
temperature of 412 deg of
units for the coils (hanging overhead on a beam) to get full power.
Turn left and look out the window.
The window across the area is the one at the hidden passage. See the temperature
probe hanging over the lava pit. The coil is on one side of the beam. Study the chart on
the side and note that the coil reading is in
units as seen in the
ruler. Exit the room and go down to side room 3 down the hall.
Open the locked door in Side room 3: Same procedure as
that of side room 1.1. Learn the
placement of the peg board in relation to the control panel on the other side
of the wall.Follow the small pipes that
come out of the peg boards to the control panel on the other side of the
room.Going from left
to right of the peg board: the tube on far left goes to square 3 on the
other side of the wall, then to square 2, square 5, square 1 and square 4.2. Learn the number
that correlates to each of the peg boards based on the numbers seen on the
chest.Study the placement of
the 2 pegs on each board and deduce the number based on the holes in the back
of the numbers in the chest. Note that the placement of pegs in number 2 and 8
are the same. In the deduction, take into account that you are looking at the
mirror image of the holes on the numbers to that of the pegs position.
From left to right Number based on pegs 4 1 0 7 5 Position pipes goes to control panel 3 2 5 1 4 Face the control panel
and enter the numbers in the order from left to right: 7 1 4 5 0. Turn
right to the door and click door knob. Door opens.
Beam control room:
See another formula on the chalk board on the left and view generator room through the
window on the right. Look close at middle window. See that this is the control
panel to move the temperature probe and the power coil on the beam outside. If you
clicked on the arrows, be sure to leave the temperature probe over the lava pit.
To get to 100% power: The aim is to
find the depth of the pit that has a temperature of 412 deg of
units
and to heat the coil to that temperature.1. Go to the hidden passage window to get a temperature of 412
units in the lava pit.Go to top level of the rotating passage
and turn the opening to the left side
on the floor. Go down the ladder, go to chest, turn right and forward to the lava
thermometer window.We need to get to the depth of the lava pit that has 412
units but
the units shown on the lava thermometer is in
and
units.
Based on the thermometer at arrival building, 1
unit equals 1.5 of
units. That is 412
units = 618
units.
Lower the temperature probe into the lava pit by clicking on the down
button. Click-hold the down arrow until a temperature of 618 is obtained on the
topunit. Note that 618 is equivalent to 106
units.
Once the correct temperature is
measured, raise the temperature probe up and out of the lava pit by clicking
on the very top up arrow.2. Lower the coils to harness the 412 deg temperature.
Go back to beam control room at rotating passage hallway. Go to the control panel
and move the temperature probe away from the lava pit using the left arrow. Move
the coil over the lava pit.Go to generator room. Go to the control panel.
We need the
unit equivalent of 412
units. The ruler
showed that 1 of theunit = 3.5 of the
unit. We now know that 412
units = 618
units = 106
units. So, 106
units x 3.5 = 371
units.
Click-hold the down arrow on the
control panel until 371units is reached.
3. Turn on the generator.
Turn right to the generator. Look
close and click on the yellow line inside the green framed black square to
connect the pipe. Hear the sound of power on. Turn right and see that the dial
is now on 100% power. Whoopee! Take note of the yellow pipe that goes through
this power box. We will look out where it passes through the area in our
travels later.
Screened door: Time to check on all the buttons pressed
and the roll up windows we opened. Turn and go through the rotating
the passage to get to the other side, forward and see that the screened door
is up when we raised it using the red button outside the top level of the
rotating passage. Go in and turn left. See and take note of a familiar body picture
with red and green squares on the arm. We will tackle the stairs here later.
Exit, turn right, forward, left and out to the rail tracks. Go left back and
up to the Arrival building.
Search for the second fragment of the key
Arrival Building:
Clock room: Go the clock
room. See that the roll up window we opened by pressing the button on the
other side of the wall (First formula room) is now opened. Note: 1. 8:00, 2.
7:00 and 3. 1:00. The other button we pushed on the other side of the wall
connects to the brown pipe below. Follow where that brown pipe leads to.
Houses – The brown pipe passed through and lit 3 windows on the picture.
Since this window configuration is similar to the 3 sets of 4 squares we saw
around. The lit windows are the ones numbered 10, 2 and 11.
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| Seen by the roll up door | Seen by rail tracks – manhole | Seen at end of rotating passage |
Camera room: Enter the room on the right to
continue following the brown pipe. The brown pipe goes to the 3 square puzzle
by the entryway. Enter the number of the lit windows of the houses picture –
10, 2 and 11. Now, follow the pipe from here to the red button of the
key picture at the other room.
Key picture: Press the red button. Take the key
and look at the missing wes picture from the opened cabinet. Go back to the camera room.
Camera room: There’s the black haired, red shirted
woman again. Wonder who that guy is? Use the key on the locked cabinet and then
click on handle. Take note of the second formula. Look close at the drawing
with 9 squares with colors and numbers. It looks familiar.
9 squares puzzle:
1. Study the picture and note that (L-R) the numbers in the squares are
marked 1 and the colors are marked 2.
2. The sequence to press must be the one with the numbers. So we know 1-4
positions.
But what is the sequence of the colors – yellow, red, blue, green and purple?3. Go to the clock room and press the red button
by the big round plate. Note the sequence of the
colors shown. This is a random appearance of colors. Do not click the red
button again or if you do take note of the new sequence. The puzzle next
door is now programmed.4. The sequence of the colors shown will
be the sequence of the last 5 squares
in the 9-square puzzle. Example: in my game it was clockwise – green, blue,
purple, red and yellow.5. Go to the 9-square puzzle room. Press the buttons in the sequence
shown by the picture from the cabinet and then the sequence shown by the clock
next door.L-R: 6th button, 5th button, 9th button, 4th button followed by the
color sequence seen at the clock next door.If done correctly, hear a sound of a roll up window opening. Go next door
to clock room and see that the roll window is now open. Take the other blue
piece and study the map. The red dot shows where you are.
Go out of the building and go to the opening of
the Water-walkway cavern across the
manhole.




