Just Adventure original
Phoenix Wright 2: Justice for All Walkthrough
---------------------------------------------------------------------- PART 3-2: INVESTIGATION [ PW2932 ] ---------------------------------------------------------------------- Date: 3/22 Time: 9:14pm Location: Gatewater Hotel, Corrida's Hotel Room You're STILL in Corrida's room. Talk to Pearl about "the real killer" and "the assassin's client". These are basically a summary of the facts that you've gathered so far. Somehow, you're not entirely sure now whether Andrews is indeed de Killer's client. The conversations will also open up an option to discuss about "was it Matt?". You explain that if Engarde really did hire de Killer for the hit, he would be guilty of murder as well. You also remember something interesting that Andrews mentioned in court today. Talk about this "something interesting" now. You recall Andrews saying about Corrida holding a powerful secret over Engarde that would destroy Engarde's career had it been revealed. This may well be a motive for Engarde to hire the kill despite his earlier denials. You would need to go to the Detention Center to talk to Engarde again, but you will pass by the Viola Hall first. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Gatewater Hotel, Viola Hall Oldbag is still around here, and she reveals that Edgeworth has requested her to do a bug-sweeping exercise on the entire hotel. Looks like a good way to keep her busy, eh? Talk to her about "Bug Sweeper" if you want - this just reveals that a spy camera was found among Corrida's presents, which you already know. I mean, you found it, right? Oldbag suggests that the camera was planted by Lotta to catch Corrida and Andrews "in the act", but you should know by now that this isn't true. Ask Oldbag about "Juan and Adrian". She will reveal some snippets about Celeste Inpax, and her suicide. Apparently, Inpax was supposed to get married with Corrida, but she killed herself three days after her marriage announcement. This opens up the option to discuss about "Celeste's Suicide". Oldbag reveals that after throwing a grand announcement on their marriage, Corrida suddenly cancelled the marriage three days later. She has no idea, however, as to why Corrida made that decision. Try going to the Detention Center now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Detention Center, Visitor's Room Actually, some of you may realize that this would be a wasted trip - you've came here earlier, but visiting hours were already over. However, you would definitely need to talk to Engarde tonight. Looks like you ought to make a trip to the Criminal Affairs Dept for help. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Police Station, Criminal Affairs Dept. The Police Chief is here. You won't see his face, as usual, but he does reveal that they have found a decisive witness. Apparently, it's someone that you "know quite well". Who could it be? Well, I'd say it's a certain ex-Steel Samurai... Anyway, continue talking to the Chief, he will eventually grant you the permission visit the Detention Center, after hours. So, what are you waiting for? ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Detention Center, Visitor's Room You will have a choice of personnel to talk to now - Engarde, or Andrews. Well, you know that you would need more information about Engarde's secret, so choose "Matt Engarde". Engarde soon appears. Ask about "Juan and Adrian" first. Engarde seems rather evasive, and brushes you off without really answering the question. Now, try talking to him about "Matt's Secret" - you will see FIVE Psyche-Locks on him. Blimey, this guy really has something to hide, yes? There is nothing you can do here now. You will more evidence to tackle these locks. Return to the Criminal Affairs Dept. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Police Station, Criminal Affairs Dept. Powers is here, and he tells you that he has been roped into this mess, somehow. He will have to testify at tomorrow's trial - so, he's indeed that "decisive witness" that the Chief was bragging about earlier. Talk to Powers about "tomorrow's testimony". He reveals that he saw "something pretty important", according to the police. He refuses to describe what he saw though, especially not to you. Damn! You thought he was your friend. Talk about "Matt Engarde". Powers reveal that Engarde has always been kind of a playboy. In fact, he tends to toy with the feelings of whichever pretty girl he fancies. However, there is only one girl in the world who doesn't get "swoon over" by Engarde, and that's Andrews. Ask about "gossip" now. This will open up an option to talk about "Celeste's Suicide". Powers suggest that something bad about Corrida must have been written on Celeste's Suicide Note, which was why he hid it. Apparently, before Celeste's death, she has been telling her friends that she "may have been caught by an insidious man". This man could well be Corrida... or could it be someone else? You should go back to the Detention Center now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Detention Center, Visitor's Room Choose to talk to "Adrian Andrews" now. Ask about "Matt Engarde". She seems to bear a lot of resentment towards Engarde. She refuses to reveal anything more than that though. Talk about "Celeste Inpax" instead. She admits that she got close to Corrida because she wanted to find Inpax's suicide note. Her purpose of doing so is to burn the note away, so that it wouldn't spread like another piece of wild gossip. The above will open up an option to ask about "why frame him?". She claims that Engarde is the real killer, and she what she did for revenge. Unfortunately, apart from these, she doesn't reveal anything else. Instead, she throws one miserable Psyche-Lock at you. Nothing else to do now. Go back to your office - maybe someone will be there waiting for you now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Wright & Co. Law Offices Indeed, Detective Gumshoe returns, fresh from his relentless search for evidence. He seems to have realize that it would be foolish to go asking around with the spy camera, so he did a search on the Stuffed Bear instead. He explains that the person who bought that bear was none other than Engarde. Ask about "stuffed bear" now. Gumshoe will give you Engarde's Credit Card Receipt to prove that he did buy the bear, for no less than $3,800! Gumshoe also explains that the store clerk remembers Engarde, and even got an autograph from him. Ask about the "spy camera" now. He will return the camera to you. You now have all it takes to crush Engarde's Psyche-Locks, so go back to the Detention Center now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Detention Center, Visitor's Room It's already past 10pm, and it's about time this Engarde bugger tells you the truth. Initiate the Psyche-Lock process as usual. You will tell Engarde that you know he paid close attention to Corrida especially on that night - present the Spy Camera to proof this. Engarde will then ask where was the camera found. Show him the Stuffed Bear - one lock crushed. Next, when given the chance to tell Engarde who gave this bear to Corrida, present Engarde's profile. He will ask for proof, so present the Credit Card Receipt - the receipt, and the store clerk's testimony will be enough to crush one more lock. Soon, you will get a chance to explain the reason as to why Engarde hid the spy camera in Corrida's room. Show him the Picture Card - he will become uneasy, finally. Now, the final hurdle. When given the chance to explain why Engarde knows de Killer, select "you're his client" - Engarde knews exactly what was going to happen in Corrida's room that night, and he set up the camera to record de Killer killing Corrida! All remaining locks crushed. The "real" Matt Engarde finally appears in front of you. Ask about "Matt's secret". He explains that he doesn't believe de Killer, which was why he was filming him in the act as a form of "insurance" against possible blackmail in future. Ask about his "motive for murder". As expected, it was because Corrida was about to reveal his secret to the world. He also knows about Maya's kidnap, and threatens you to give it your all in defending him tomorrow. For the first time in your career, you've to defend someone who has really committed a crime. Is that what Edgeworth has been asking you about all this time - for winning, or for justice? After the conversation with Engarde, Edgeworth appears. You will automatically return to the Criminal Affairs Dept. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Police Station, Criminal Affairs Dept. Edgeworth tells you that you're the only who can decide what you should do now. It's your turn to answer the question that Edgeworth was facing ago - what is a lawyer? What can you do as one? Anyhow, talk to him about "Matt Engarde" - this has a really interesting conversation about the true calling of a lawyer. Read it yourself and tell me whether you agree. Now, ask about "Maya's Situation". Edgeworth encourages you that as a lawyer, you can't run away - you can only fight. This opens up an option to ask "why fight?". You explain that you can't fight for a false verdict. Edgeworth will now reveal that he didn't leave the Prosecutor's Office last year because you've crushed his perfect win record. In fact, you beating him has opened the path for him to realize his mistakes. As to why he has returned, he says that you will have to find it on your own. Soon, the radio transceiver beeps again. de Killer is on the other line, and he explains that he is doing all these for Engarde as a form of "aftercare". His name carries a certain amount of honor and dignity. As such, he has to ensure that his client doesn't get suspected of ordering a hit from him. At the end of the conversation, you suddenly hear a cat's meow. Could it be that de Killer is currently residing in a place with a cat? Engarde's Mansion, perhaps? Go, go, go! ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Engarde's Mansion, Living Room The police has this entire area surrounded. Quickly examine the bear figurine at the far right door (where the pet door is) to add it to your Court Record - this was the bear that Maya examined earlier, the one with some cuts and slits on it. Edgeworth and you will break into the Private Lounge now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Engarde's Mansion, Private Lounge You will find the antenna here - yes, this was the room where Maya was in earlier. The tape deck, however, is already emptied. Go to the Wine Cellar now. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Engarde's Mansion, Wine Cellar Examine the photo at the foot of the staircase to add Celeste's Photo to your Court Record. Now, why would a picture of Inpax be found in Engarde's Mansion? And why does it say "with love"? That's question you need to ask Andrews. Before you go, however, Pearl notices a note from Maya at the back of the photoframe - looks like Maya has left this as a message for you. She urges you to get a "Guilty" verdict for Engarde, or she will never forgive you. You will automatically return to the Detention Center. ---------------------------------------------------------------------- Date: 3/22 Time: ??? Location: Detention Center, Visitor's Room Initiate the Psyche-Lock process. When given the chance to suggest who Andrews was trying to get revenge for, present Inpax's profile - she's the only person that Andrews will do anything for. And for Andrews to take revenge on Engarde for Inpax's sake, there must be some relation between them. Present Celeste's Photo at the next prompt, and Andrews only lock will crush - she has been guarding the secret relationship between Engarde and Inpax all this while. Ask "why frame him?" now. Andrews explain that Inpax was supposed to get married to Corrida, but he called off the weddng because of Engarde. Inpax was Engarde's manager a long time ago. They had a romantic relationship then, but Inpax was merely being toyed with by Engarde, and subsequently thrown away. Inpax, while trying to preserve Engard's clean-cut image, decided to leave Global Studios. She met Corrida there, and developed a relationship that she treasured more than the one she had with Engarde. However, it all went sour with the calling off of the wedding, and the suicide of Inpax. Ask about "revenge". Andrews reveals that Engarde has "confessed" to Corrida about his past relationship with Inpax. Corrida, blinded by pride, called off the wedding because he didn't want to marry the ex- girlfriend of his fiercest rival. Andrews also believe that Inpax has written a suicide note with a detailed account of all of Engarde's misdeeds. Corrida hid the note, however - this is to be the powerful secret that he has over Engarde. Corrida sought to unleash this secret on the night of the awards, but he ended up being killed. These conclude Part 3-2 on the case. Save your game. ---------------------------------------------------------------------- PART 4-1: TRIAL [ PW2941 ] ---------------------------------------------------------------------- The nightmare you had from Episode 1 of this game returns. A nice touch to link the start and end of the game together, I think. Date: 3/23 Time: 9:43am Location: District Court, Defendant Lobby No. 3 Go through the conversation with Engarde, Gumshoe and Mia (yes, she somehow makes an appearance, just in time for court, again) before going to court. Note that Gumshoe is now back with the force, and is in the team to hunt down de Killer. He encourages you to drag the trial for as long as possible, so that he can have more time to find Maya. A cheap way to lengthen an already long case, but what the hell. Let's go! ---------------------------------------------------------------------- Date: 3/23 Time: 10:00am Location: District Court, Courtroom No. 3 Edgeworth immediately directs the Judge's attention onto the presence of de Killer, and Engarde's involvement in this case. As expected, Powers will also take the stands as Edgeworth's first witness today. Your aim is to prolong this trial for as long as possible, so let's get going. ---------------------------------------------------------------------- POWERS' TESTIMONY: VISIT TO MATT'S ROOM [ PW29P1 ] ---------------------------------------------------------------------- Apparently, after the award ceremony, Powers planned to visit Engarde in his room. Engarde was standing in front of his room, still in his Nickel Samurai costume. He was talking to someone, whom Powers thought to be the Bellboy. He watched the two of them for a while, but then he gave up and went back - he had guests with him that night (that would be you, by the way!), and couldn't make them wait. ---------------------------------------------------------------------- POWERS' CROSS-EXAMINATION: VISIT TO MATT'S ROOM [ PW29P1 ] ---------------------------------------------------------------------- You may want to press Powers' first sentence just for comedic value. However, the important statement to press here is the one where he says that he gave up and went back. This will lead to the revelation that Engarde actually gave the Bellboy a tip. Now, backtrack to the previous statement about Powers thinking that Engarde was talking to a Bellboy. Press this statement. Powers will reveal that he felt something weird about this tip-giving incident itself. The Judge will ask Powers to append his testimony to include the tip-giving. Press when Powers says that Engarde gave the Bellboy a tip. He will explain that this incident was weird. Choose to ask about "Engarde's tip" - it seems that Engarde has given the Bellboy a really, really fat roll of cash. Edgeworth suggests that a fat roll of cash is hardly considered a generous tip". The Judge will now look suspiciously at you. Choose to "raise an objection" - remember, you're here to prolong the trial more than anything. Edgeworth will now explain that the roll of cash is actually a form of payment from Engarde to the assassin, for the murder of Corrida. He will present the Picture Card (and you thought that only you have access to YOUR Court Record). This is when Powers reveal that he saw the Bellboy again later on that night. This leads to his second testimony. ---------------------------------------------------------------------- POWERS' TESTIMONY: THE SECOND TIME [ PW29P2 ] ---------------------------------------------------------------------- This time, Powers was in the hallway because he had to go to the bathroom. That was when the Bellboy came out of Corrida's room. Now that he thinks about it, the Bellboy did seem kinda out of place. He had to be the assassin. ---------------------------------------------------------------------- POWERS' CROSS-EXAMINATION: THE SECOND TIME [ PW29P2 ] ---------------------------------------------------------------------- Press when Powers says that the Bellboy was kinda out of place. Powers will explain that the Bellboy was empty-handed when he left Corrida's room - he wasn't pushing a cart, or holding a tray. As such, Powers felt that the Bellboy was a little strange. You will now get a chance to tackle this explanation. Choose "try to pull a fast one", and say that there is nothing strange about an empty-handed bellboy. Edgeworth then chips in and says that bellboys are for room service, and there is no reason for them to be empty- handed, ever. This will lead to an amendment to Powers' testimony - information about this "strange", "empty-handed" bellboy will now be available for cross-examination. Present the Crime Photo when Powers says that it was kinda strange for a bellboy to come out of a guest's room empty-handed - (check out the funny comparison about man with stitches and a baseball here, by the way) a tray with a bottle of tomato juice is clearly seen in the bottom right corner of this photo! The Bellboy left empty-handed because he had just brought the juice into Corrida's room. Can anyone prove that Corrida was already dead at that time? (What a way to prolong a trial, even though it's all bull****!) Powers will then reveal that the Bellboy was actually wearing black leather gloves that night, which was unusual (check out the funny comparison between black leather gloves and a football). This will lead to Powers' last testimony. ---------------------------------------------------------------------- POWERS' TESTIMONY: THEIR SECOND MEETING [ PW29P3 ] ---------------------------------------------------------------------- After leaving Corrida's room, the Bellboy went and knocked on Engarde's door. He gave something to the person inside the room. Then he just left without even going into the room. After that, Powers went to the bathroom, and then back to his seat. ---------------------------------------------------------------------- POWERS' CROSS-EXAMINATION: THEIR SECOND MEETING [ PW29P3 ] ---------------------------------------------------------------------- Press when Powers says that the Bellboy gave something to the person inside the room. When given the chance, choose to "ask about the person inside". Powers explains that he only saw the person's arm. Backtrack to the same statement, and press again. This time, choose to "ask about this 'something'". Powers couldn't remember what it was, but the Judge then adds that something must have been removed from the crime scene. For once, he's on the right track. The Judge will urge Powers to try and remember this item. Eventually, Powers will say that he thinks that it was some sort of wooden statue. This will be appended to the testimony. Present the Figurine of the bear that you found at Engarde's Mansion once he says about this wooden statue - Powers will agree that this bear was the "something" that he saw then. The Judge will, once again, plans to end the trial now. You tell him to give you more time. He will then ask which questionable point would you want to explore. Select "the person who received the bear" - the identity of the person who received the bear is still not proven. It may not have been Engarde. This is when Powers will suddenly let out a great scream. He now remembers about the "arm" that he saw - it was the Nickel Samurai's arm! Damn, it points back to Engarde again - you know he's the killer now, but you have to defend him if Maya is still in the hands of de Killer. It sucks! Mia will ask you to quickly attack the case from another angle. This gives you another chance. This time, select "the bear itself". The bear was found at Engarde's Mansion, but he was arrested right away at the Gatewater Hotel that night - he wouldn't have the chance to bring the bear back to his mansion! Edgeworth then remembers your commment about John Doe, the butler. de Killer was obviously working with Engarde. Since de Killer has been hiding at Engarde's Mansion as its butler, he would still have the chance to transport the bear back to the place. Once again, the Judge wants to declare the verdict. "Raise an objection" when given the chance - it's the only way to drag this trial, anyway. You argue that it's possible that this is all the work of another person. When asked to identify this person, present Anrdews' profile (sorry, Adrian) - you've earlier established that, while trying to frame Engarde for the murder, she has worn the Nickel Samurai costume. The Nickel Samurai's "arm" that Powers saw could well be Andrews in her samurai disguise. Edgeworth decides to play along to your game, because if the purpose of this bear figurine is established, the true killer's identity will become crystal clear (I hope you know what's this figurine has been hiding by now... ahem... suicide... ahem... note...). As a result, Andrews' will once again be asked to testify after the recess, phew. NOTE: This was my worst experience in playing Phoenix Wright. Damn Engarde! ---------------------------------------------------------------------- Date: 3/23 Time: 11:54am Location: District Court, Defendant Lobby No. 3 Mia leaves. Pearl explains that a strong power has called Mia away. What? At this time? Anyway, you don't have time to think. Gumshoe is on the line. Unfortunately, he still doesn't have any leads to the location of Maya and de Killer. And then, Mia returns. She says that she saw a circus tent. Apparently, Maya has been unconscious until just a few minutes ago. She called for Mia as soon as she woke up, and Mia managed to find out that Maya has been kept in a dusty little room right now. From the window, Mia could see a circus tent about 300 feet away. So, which is the only circus in town now? The Berry Big Circus, of course! NOTE: I really like how this game links key characters from the main cases from the previous, and the current game together. Simply awesome story-telling. The Gatewater Hotel from "Turnabout Sisters". Global Studios, the samurais, Oldbag and Powers from "Turnabout Samurai". Lotta from "Rise from the Ashes". Hotti Clinic. Berry Big Circus. Superb. Mia also mentions that she saw a mailbox under the window. You pass on these information to Gumshoe. These should be good enough clues to locate Maya. Time to go back to court. ---------------------------------------------------------------------- Date: 3/23 Time: 12:05pm Location: District Court, Courtroom No. 3 The purpose of this testimony is to identify the purpose of the bear figurine. Without further ado! ---------------------------------------------------------------------- ANDREWS' TESTIMONY: THE BEAR FIGURINE [ PW29A6 ] ---------------------------------------------------------------------- Andrews says that the bear is an elaborate puzzle. If you know the correct order, the bear could be taken apart one piece at a time. At its center is a small cavity, with just enough room to store a small item. Because of its complexity, if you don't know the order, you can't open the bear. You really can't tell that it's a small "jewelry box" just by looking at it. ---------------------------------------------------------------------- ANDREWS' CROSS-EXAMINATION: THE BEAR FIGURINE [ PW29A6 ] ---------------------------------------------------------------------- Basically, you will have to press every statement here. You will find that Andrews knows all about this bear because she was the one who bought it. Only two persons know how to take this figurine apart - Corrida and herself. This bear was also from Switzerland, and Andrews doubts that many people in this country has the same bear. After pressing all her statements, the Figurine will be updated with the new information into the Court Record. Edgeworth will now present his killer blow: What is inside this bear? Andrews will take it apart to reveal, yes, Inpax's Suicide Note. The contents of the note will finally be revealed. Inpax left a record of all that had happened to her, of how she was being used and then thrown away by Engarde, of her engagement to Corrida, and how Engarde destroyed the proposed marriage. In her despair, she decided to end it all. Edgeworth now concludes that a note like this would be motive enough for Engarde to want to do away with Corrida, especially when Corrida was planning to reveal the contents of it to the public in the press conference. Celeste's Suicide Note added to Court Record. How do you wriggle your way out of these two deadly pieces of evidence against Engarde? Well, when given a chance, choose to pursue "Celeste's Suicide Note" - the note was hidden by Corrida since Inpax's suicide until the night of the murder. As such, Engarde could not have known about its contents. No one in their right mind would kill for a note without first knowing what it said. Edgeworth counters by presenting the spy camera - it's not the same one in your Court Record, but one that was found in Corrida's house, by none other than Gumshoe's bug sweeper (way to go, Gumshoe!). Engarde's fingerprints were found on this camera, which means that Corrida was definitely being spied on by Engarde. As such, Engarde must have learnt the contents of the suicide note through this manner. Anyhow, proceed with the conversation, and then choose to "present evidence" at the next prompt. Show Celeste's Suicide Note to proof your point - sure, this note was found inside the bear, and this bear was in your possession until a few moments ago. As such, the handwriting on the note has yet to be analyzed! Without confirming the "authenticity" of this, the case cannot be closed. Just when the crowd goes crazy about wanting to hang Engarde, Gumshoe calls (hey, what about turning off your cell phone during a court session?). He reveals that de Killer managed to get away before the police found his hideout. The pressure! Gumshoe will now request to talk to Edgeworth. You've no choice but to do a "take that!", and throw your cell phone across to Edgeworth's stand (COOL!). Gumshoe urges Edgeworth to buy more time for you. Edgeworth brushes the call aside though, and the Judge will now suspend proceedings for another day... ... and then, as usual, a fading screen gets interrupted by an "OBJECTION!". It's Edgeworth! He explains that he can perform the neceesary tests of the suicide note to asecertain the handwriting, and asks for another 30 minutes. The Judge will agree, so you will live to fight another, er, 30 minutes. ---------------------------------------------------------------------- Date: 3/23 Time: 2:04pm Location: District Court, Defendant Lobby No. 3 Gumshoe calls again, and this time, Edgeworth will take the call. Gumshoe explains that de Killer left a few things behind by accident in his rush to escape. Gumshoe has gotten the things he left, and is on his way to court - he had to steal the evidence from the crime labs guys though, just so that he can do the more important thing. NOTE: I really like the English translation of this game - Justice for All. Very apt title to explain the actions of the heroes of this game. Before you get all excited though, Gumshoe gets himself into an accident... if you don't get to him right now, you won't get your evidence. Is there any way to find out exactly where Gumshoe is right now? Is there? Sure there is! Select "there is a way", and then present Franziska's profile - remaining the irritaing "beep"? The GPS that she planted on Gumshoe? Who would have thought that one of your deadliest rivals will become your savior today? Edgeworth gets a call soon, and leaves for it. You can save your game now. On, and by the way, this phone call is actually important, because it concerns the next, er, witness. ---------------------------------------------------------------------- PART 4-2: TRIAL [ PW2942 ] ---------------------------------------------------------------------- Date: 3/23 Time: 2:35pm Location: District Court, Courtroom No. 3 It looks like something unexpected just happened - the handwriting analysis has confirmed that the suicide note IS indeed a forgery! Wow, talk about drama! It appears that the handwriting matches that of Corrida instead. It seems that Inpax never really left a suicide note after all. Edgeworth explains, however, that Engarde couldn't have known that the note was fake. There's something wrong with Edgeworth's explanation though. Choose to "present evidence", and then show the Spy Camera - Engarde has been spying on Corrida, so it's impossible for him not to have known that the note was a fake! Edgeworth will then ask to call upon another witness - amazingly, it's Shelly de Killer! Of course, de Killer wouldn't have stupidly appear in court. Instead, his testimony will be given via the, er, radio transceiver. NOTE: In the last game, we had a parrot on the witness stand. Today, we've a radio transceiver. Phoenix Wright never fails to make me laugh. :) The Judge will want proof for the identity of the caller on the other end. You will finally get to hear Maya's voice, and immediately agree that the guy is indeed de Killer. Testimony begins! ---------------------------------------------------------------------- DE KILLER'S TESTIMONY: ABOUT MY CLIENT [ PW29D1 ] ---------------------------------------------------------------------- de Killer says that to an assassin, nothing is more important than the trust between a client and himself. This is exactly the reason why he is testifying today. ---------------------------------------------------------------------- DE KILLER'S CROSS-EXAMINATION: ABOUT MY CLIENT [ PW29D1 ] ---------------------------------------------------------------------- Press when de Killer says that nothing is more important than the trust. He will explain that while he provides the service, he expects his clients to be discreet about his identity. This is the first time one of his clients has ever been accused of murder, so he must preserve the de Killer name so that his other clients can trust him. If a client ever betrays him, however, he will make sure that the person will not stay his client for very long... Now, press when he says that this is the reason he is on the witness stand today. This seems a little strange to you - if he's testifying now, it would be very bad for his client. de Killer then explains that this client has already broken the rules and acted outside his prescribed role. This person has tried to implicate another of committing the crime in order to save himself, and this is a trespass that de Killer cannot forgive. Backtrack to the statement about nothing is more important than the trust, and press again. de Killer will talk about the same thing, but this time, you will interrupt him to ask about his client "breaking the rules". He replies that a person who frames another is the worst kind of human (hey, he's talking about you too, man), which is why he will reveal the identity of this client now. When de Killer says that it's time for him to reveal the name of his client, press. Amazingly, he reveals that his client is... ADRIAN ANDREWS! It looks like de Killer is STILL trying to get Engarde off the hook! Edgeworth is furious, but since he was the one who summoned de Killer, he could only blame himself for this. All of a sudden, it seems like you can actually win this case, you know. This comes the moment of truth in your career as an attorney. Can you live with yourself if you win this case? Do you take the "not guilty" verdict to save Maya? Or do you wait for Gumshoe's new evidence? With one last chance to redeem yourself, choose "request the trial to continue". Actually, even if you choose to request for the verdict, you can't do it. Watch now as Phoniex Wright and Miles Edgeworth join forces once again to take on the bad guys. You've waited three and three quarter cases for this moment! ---------------------------------------------------------------------- DE KILLER'S TESTIMONY: ABOUT MY CLIENT, PT.2 [ PW29D2 ] ---------------------------------------------------------------------- de Killer insists that Andrews is his client. He cannot overlook is tampering with the scene of crime. Andrews did it to frame another for the crime. While pretending to be the first person to discover the body, she knew from the beginning that Corrida was dead. But even more appalling was the creation and planting of the knife and button. This was what he was referring to as "breaking the rules". ---------------------------------------------------------------------- DE KILLER'S CROSS-EXAMINATION: ABOUT MY CLIENT, PT.2 [ PW29D2 ] ---------------------------------------------------------------------- Only one statement to tackle here - the one about Andrews knowing from the beginning that Corrida was dead. Press this statement to find out more about "from the beginning", and then backtrack to it again to present the Wine Glass - Andrews thought that Corrida had only fainted, so she poured a glass of juice for him. The glass bears the prints of Andrews - if this had been planned, she would never have left her prints behind! Watch now as both Edgeworth and you engage in some fake objections to buy time, and then move on to de Killer's next testimony. ---------------------------------------------------------------------- DE KILLER'S TESTIMONY: REQUEST TAKING [ PW29D3 ] ---------------------------------------------------------------------- The request came to de Killer about a week ago. It was for his services on the night of the awards ceremony. They met at a certain bar to discuss and finalize a few matters. He trusts his memory, and be believe this was what occured. ---------------------------------------------------------------------- DE KILLER'S CROSS-EXAMINATION: REQUEST TAKING [ PW29D3 ] ---------------------------------------------------------------------- Press the statement about them meeting at a bar to discuss and finalize some matters. You want to confirm whether he physically met Andrews to discuss the details. After a brief pause, he says yes. Choose to "press further", and he will explain that he will never take request by phone or mail. He once again stresses the value of trust between client and himself, and says that the only way to establish trust is to speak to the client while looking them in the eye. The Judge will ask if the testimony was of any importance. Reply "it was not important" - why he meets his clients is not important, and wasn't exactly your point. Your question is "did de Killer really meet the client?" instead. de Killer claims that he did, face to face, with HIM. NOTE: Aha. The Judge will now ask if this testimony of any importance. Reply "it was very important". This forces de Killer to append it into his testimony. Now, when he says that from the moment I saw him, he thought he could trust this person as a client, present Andrews' profile - Andrews is a "she", not a "he"! The name "Adrian Andrews" just happens to sound like a male's name! (Watch the various damaged states of the transceiver now.) Prepare for de Killer's final testimony. ---------------------------------------------------------------------- DE KILLER'S TESTIMONY: REQUEST TAKING, PT. 2 [ PW29D4 ] ---------------------------------------------------------------------- Now, de Killer "remembers" that he took this request by mail. There were times that he took jobs without meeting his clients. The request was for the murder of Corrida and two or three other small things. When he saw thw name at the end of the letter, he thought that the client is a man. ---------------------------------------------------------------------- DE KILLER'S CROSS-EXAMINATION: REQUEST TAKING, PT.2 [ PW29D4 ] ---------------------------------------------------------------------- Try not to press too much here, as the Judge will put you under heavy pressure with your "badger" the witness. Instead, press when de Killer says that the request was for the murder of Corrida and two or three other small things. He refuses to explain what these "other things" are, so choose to "press further". He will now "smell a stench of a back-stabber", as you constant questioning suggests that you're about to betray Engarde. When given another chance, however, choose to "press further" again. He will finally reveal that this other thing concerns the bear figurine. After killing Corrida, de Killer was to find the figurine - he was told that this job was as important as killing the target. He found the figurine in Corrida's briefcase, and handed it over to his client right away. This information will be appended to de Killer's testimony, so when he talks about finding the figurine and handing it over to Andrews, press again. You found the bear at Engarde's Mansion, if de Killer did give the bear to Andrews, why was it doing there? He replies that he was waiting for her there. The Judge will ask if you have any problems with this testimony. Say "there is a contradiction", "present evidence", and then present the Figurine - if de Killer had really given the bear to Andrews, the fake suicide note should not have been inside the bear anymore. Andrews had wanted to burn this note away. She's the only one who could take this bear apart, but up till earlier today, the note was still inside the figurine! As such, it would be impossible for Andrews to be de Killer's client. de Killer will now threaten to kill Maya (subtlely). While under intense pressure, you remember Maya's request to get a "Guilty" verdict for Engarde. Do you side with justice, or do you save Maya? Do the right thing - tell the Judge that your client is "guilty"... ... before you can do so, however, your savior arrives. And no, it's not Gumshoe! Instead, Franziska comes to your rescue with the DECISIVE EVIDENCE to save the situation (cool intro pic as well). NOTE: Thankfully, Gumshoe is not dead. Heh heh. You declare that the evidence that Franziska brought here is your final pieces of evidence. The Judge refuses to accept them, but Edgeworth will object his decision. The Judge agrees on one conditon: if the evidence does not bring up any new point to the case, they will not be accepted. Time to make a point. de Killer has left three pieces of evidence in his hasty escape. The first item is a pistol. Does this pistol has anything to do with this case? Select "question for more details". Franziska replies that while the pistol has not undergone ballistics test, she believes that this was the pistol that fired the shot that injured her shoulder yesterday. She kept the bullet as a momento, and it will come in useful during a match. This evidence isn't going to help very much though, so let's move on. Pistol added to the Court Record. The second evidence is a video tape. Question for more details again. Franziska explains that she has no time to check the contents on the tape, but she's quite sure that it's very important to de Killer because he actually went back to the hideout for it. While doing so, he injured three officers at the site. Fortunately, the police held firm, and didn't allow it to be taken away despite de Killer's violent attempt. Video Tape added to the Court Record. The third piece of evidence is a bellboy's uniform. Question for more details again. Franziska has no doubts that this was what de Killer wore during the crime. She even found the black gloves. She also noticed that the uniform was missing one of its unique buttons. Bellboy's Uniform added to the Court Record. The Judge, upon inspecting these items, decides that these three items do not tell you anything about the identity of de Killer's client. Mia then tells you that there are two ways to solve this problem. The first way is to make Engarde wish that he's convicted - if Engarde wishes to be convicted, there is no point for de Killer to hold on to Maya as a hostage. The second way is to force de Killer to end his contract with Engarde. If Engarde is no longer his client, he would probably let Maya go. Can the above be done? Sure it can! The Judge doesn't accept these new evidence, but surely, you can make someone else accept? When the Judge is about to announce his verdict (for the nth time now), you throw in a powerful objection. The Judge will agree to give you one final chance to answer some questions. This is where the game comes to a split path - you can get either a good, or a bad ending out of this. I'm sure you want to see them both, so I would suggest that you save your game now, and then do the bad ending first. ---------------------------------------------------------------------- BAD ENDING REQUIRMENTS [ PW29BE ] ---------------------------------------------------------------------- The Judge will ask you two questions: 1. Who would you like to show these evidence to? 2. Which piece of evidence would you like to show to this person? Screw them up as much as you can - as long as you don't present de Killer's profile for the first question, you will get the bad ending. In this ending, you ran away from the court. You never saw Maya again, and Andrews was found guilty. A miracle didn't happen, because it simply doesn't exist. The end. ---------------------------------------------------------------------- GOOD ENDING REQUIRMENTS [ PW29GE ] ---------------------------------------------------------------------- Now, call up your saved file again. This time, answer the following questions as, er, follow: 1. Who would you like to show these evidence to? - Present de Killer's profile. 2. Which piece of evidence would you like to show to this person? - Present the Video Tape Edgeworth agrees that there is some merit in your choice. The Judge will then order the radio transceiver, I mean, de Killer to take the stands again. You will explain about the video tape to de Killer. He replies that he fought violently to retrieve this tape based on his client's request. He has never seen the contents of this tape, however. You then explain that de Killer is featured in this tape. The discovery of the spy camera will now be revealed to him, and the only person who could have planted the camera would have been his client. The client has specified a date and time to commit the crime. This allowed him to set the spy camera to record at exactly that timing. There will be an additional question for the good ending as well, this time from de Killer: 3. Why would his client secretly film the crime scene? - Answer "wanted blackmail on you". Your difficult situation will finally come to an end. He decides to break the contract, and says that this client will become his next target. Even if it takes an eternity, he would follow that person to the ends of the earth to exact his punishment. He also agrees to return Maya to you, since she's no longer of use. de Killer's threats have a powerful impact on Engarde's composure. In fact, they shattered him into pieces. When given the chance, you can choose to "plead guilty" or "plead not guilty". Both options lead to the same outcome, but pleading not guilty is funnier, because the person who shouts "Hold it!" this time is none other than Engarde! With this, Engarde is sent to Franziska for a full-course meal of whip leather. ---------------------------------------------------------------------- Date: 3/23 Time: 5:14pm Location: District Court, Defendant Lobby No. 3 This is the first time you lose a case, but somehow, you don't feel discouraged at all. You've now realize that there is something more to just getting a "not guilty" verdict. Edgeworth then appears to inform that Maya is now in safe hands. Go through the rest of super long conversation (it's 4:30am now in my time zone, and I'm getting married in two days' time - I really need to go to bed!). ---------------------------------------------------------------------- Date: 3/23 Time: 7:38pm Location: Gatewater Hotel, Hotel Lobby You automatically move to here for dinner. Watch another super long conversation. You will find Franziska's whip in your Court Record (from the earlier long conversation). When given the chance, present it to Edgeworth. Now, enjoy paying the bill for the dinner for the whole lot of free- loaders! Let out your last "Objection" for this game, and watch the ending and credits. There is one final ending after the credits, so remember to catch it - it has something to do with the FOURTH evidence that Gumshoe found at de Killer's hideout. Hmm, you mean, there was a fourth evidence? :) ---------------------------------------------------------------------- FAREWELL, MY TURNABOUT: END ---------------------------------------------------------------------- "The truth will find its way to show itself." - Miles Edgeworth. ====================================================================== ====================================================================== 10. CONCLUSION ====================================================================== As usual, I hope you've enjoyed this game as much as I did. I wrote this through two bouts of flu, completing Marvel: Ultimate Alliance on the X360 and Touch Detective on the DS, and a series of busy days working and preparing for my wedding. Pardon me if I make any mistakes, and feel free to send me any feedback if you want. With this, here's to Gyakuten Saiban 3 DS. ====================================================================== ====================================================================== APPENDIX 1. VERSION HISTORY ====================================================================== 10.3.06: Structure and first draft of basic information completed (version 0.1). 10.25.06: Game is released! Walkthroughs for Episode 1 and Characters section added (version 0.3). 10.26.06: Walkthrough for Episode 2 added (version 0.5). 10.28.06: Parts 1 and 2 for Episode 3 added (version 0.6). 10.30.06: Parts 3 and 4-1 for Episode 3 added - sorry, I've been really busy. Added some explanation on what I thought were plot holes, but weren't, thanks to various people (version 0.7). 10.31.06: Walthrough for Episode 3 (finally) completed (version 0.75). 11.3.06: Search system added. Parts 1-1 and 1-2 for Episode 4 added (version 0.8). 11.6.06: Parts 2-1, 2-2, 3-1 and 3-2 for Episode 4 added (version 0.9). 11.7.06: Walkthrough completed (version 1.0). 11.13.06: Added Frequently Asked Questions (version 1.01). 12.25.06: Was informed that I've spelled the word "Psyche-Lock" as "Pysche-Lock" throughout the entire document. Amendments made. Also, guide has won November 2006's FAQ of the Month of GameFAQs.com (version 1.02). 2.18.07: Added a theory about the Mimi/ Maya incident in the channeling chamber, thanks to Action (version 1.1). ====================================================================== ====================================================================== APPENDIX 2. FREQUENTLY ASKED QUESTIONS ====================================================================== Some frequently asked questions that I got from the previous game, and am still getting for this one. Q: I understand that the Japanese version of this game has a fully translated English game bundled in. I'd like to know how's the translation. Is it good enough for me to complete the game without having to rely on further translations? A: Yes, the translation is more than adequate for you to complete the game. Unless you are extremely particularly about grammar, you should have no problem enjoying this game with this translation. Chances are, the US version of this game will have the exact translation. Q: I did an "OBJECTION!" during the cross-examination as you suggested in the guide, but the judge replied saying that he doesn't see anything to object about. Why is it so? A: You could've objected on the wrong statement that the witness is saying. You must object at the actual statement of contradiction. For example, object when the witness says "I saw the body at 1:00pm" instead of when he/ she says "Yes, that's what I saw", even though the second sentence may have come immediately after the first. Anyhow, in the guide, I do provide the sentences to press/ object, although they may not be in the exact way that was written in the game. If you really have issues with this, feel free to mail me on the details - I may have made a mistake for all you know. Q: "I followed every step you wrote, and yet ________________ (insert event) didn't happen. WHY???" A: The MOST popular question I've received so far. I'm pretty sure that I've everything covered. Ten times out of ten, a person who asks this question will eventually write back and tell me that he/ she didn't actually "follow every step I wrote". All I can say is that, if you find that an event that is supposed to happen didn't, you *may* have have missed a step. The best way to solve the problem is to backtrack and find out what it is. And some new ones: Q: I can't find anything to object in a witness' testimony... A: ... indeed, at times, a witness' testimony could be "flawless". To progress, the trick is to simply press every statement until the game moves on. Q: Are talking and pressing compulsory in this game? A: While this game is text-heavy, not all conversations are compulsory. Some conversations are available simply to summarize the events from an earlier part of the game. However, if you find that talking about one option opens up an option to talk about another, the newly opened option is most likely to be important. The same goes for pressing. During certain parts of the game, pressing will be even get you penalized, so proceed with caution. Q: You mentioned that you prepared this guide very early, but why wasn't it the first one that got posted? A: The guide was rejected twice. First, for being an "unreleased game" (when it was clearly released) and secondly, for "too much space" (I was trying to make it look better with boxes and all). Nothing I could do about it. Thankfully, I managed to get it done before my wedding, which was my main concern. Being first isn't important to me - paying tribute to a great game is. Q: Will you be doing a Gyakuten Saiban 3/ 4 walkthrough? A: If they get a full English translation, sure. Have questions? Email me at lestor underscore . Please include a subject and try to type in proper English. I understand that not all people can type perfect English, I mean, I can't. But at least try to make it easier for me to understand what you are asking, or I may have no choice but to ignore the mail. I will try to answer all mails within my means, but I cannot guarantee that I can do so all the time. It all depends on my schedule. ====================================================================== ====================================================================== APPENDIX 3. CREDITS ====================================================================== Capcom: Without a doubt, my DS game of 2006. Gamescore: Thanks for the quick shipment of this game. The lot of you: who wrote to me with words of encouragement during my struggle to complete the first guide, and this one. GameFAQs: For last October's award, and this November's. Davorin and Michelle Rochon: For clarifying Ini Miney's "one year/ six months" hospitalization situation, and the Maya's Costume mess. akaisakura, Frank Goodman and Action: For clarifying Maya's costume mess as well. Action, for one, even drew some pictures to illustrate his point! sasuk3: For the feedback and suggestion on adding a search system. Aaron Ramsey: For letting me know that I've spelled the word "Psyche" wrongly througout the entire document! ASCII Generator (@ http://www.network-science.de/ascii/): For the banner above. ====================================================================== Copyright Lestor Wong 2006-2007.