Skip to content

Just Adventure original

Phoenix Wright 2: Justice for All Walkthrough

138 sections about 206 minutes to read

----------------------------------------------------------------------
PART 3-2: INVESTIGATION [ PW2932 ]
----------------------------------------------------------------------
Date: 3/22
Time: 9:14pm
Location: Gatewater Hotel, Corrida's Hotel Room
You're STILL in Corrida's room. Talk to Pearl about "the real killer"
and "the assassin's client". These are basically a summary of the
facts that you've gathered so far. Somehow, you're not entirely sure
now whether Andrews is indeed de Killer's client.
The conversations will also open up an option to discuss about "was it
Matt?". You explain that if Engarde really did hire de Killer for the
hit, he would be guilty of murder as well. You also remember something
interesting that Andrews mentioned in court today.
Talk about this "something interesting" now. You recall Andrews saying
about Corrida holding a powerful secret over Engarde that would
destroy Engarde's career had it been revealed. This may well be a
motive for Engarde to hire the kill despite his earlier denials.
You would need to go to the Detention Center to talk to Engarde
again, but you will pass by the Viola Hall first.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Gatewater Hotel, Viola Hall
Oldbag is still around here, and she reveals that Edgeworth has
requested her to do a bug-sweeping exercise on the entire hotel. Looks
like a good way to keep her busy, eh? Talk to her about "Bug Sweeper"
if you want - this just reveals that a spy camera was found among
Corrida's presents, which you already know. I mean, you found it,
right? Oldbag suggests that the camera was planted by Lotta to catch
Corrida and Andrews "in the act", but you should know by now that
this isn't true.
Ask Oldbag about "Juan and Adrian". She will reveal some snippets
about Celeste Inpax, and her suicide. Apparently, Inpax was supposed to
get married with Corrida, but she killed herself three days after her
marriage announcement.
This opens up the option to discuss about "Celeste's Suicide". Oldbag
reveals that after throwing a grand announcement on their marriage,
Corrida suddenly cancelled the marriage three days later. She has no
idea, however, as to why Corrida made that decision.
Try going to the Detention Center now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Detention Center, Visitor's Room
Actually, some of you may realize that this would be a wasted trip -
you've came here earlier, but visiting hours were already over.
However, you would definitely need to talk to Engarde tonight. Looks
like you ought to make a trip to the Criminal Affairs Dept for help.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Police Station, Criminal Affairs Dept.
The Police Chief is here. You won't see his face, as usual, but he
does reveal that they have found a decisive witness. Apparently, it's
someone that you "know quite well". Who could it be? Well, I'd say
it's a certain ex-Steel Samurai...
Anyway, continue talking to the Chief, he will eventually grant you
the permission visit the Detention Center, after hours. So, what are
you waiting for?
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Detention Center, Visitor's Room
You will have a choice of personnel to talk to now - Engarde, or
Andrews. Well, you know that you would need more information about
Engarde's secret, so choose "Matt Engarde".
Engarde soon appears. Ask about "Juan and Adrian" first. Engarde seems
rather evasive, and brushes you off without really answering the
question. Now, try talking to him about "Matt's Secret" - you will see
FIVE Psyche-Locks on him. Blimey, this guy really has something to
hide, yes?
There is nothing you can do here now. You will more evidence to tackle
these locks.
Return to the Criminal Affairs Dept.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Police Station, Criminal Affairs Dept.
Powers is here, and he tells you that he has been roped into this
mess, somehow. He will have to testify at tomorrow's trial - so, he's
indeed that "decisive witness" that the Chief was bragging about
earlier.
Talk to Powers about "tomorrow's testimony". He reveals that he saw
"something pretty important", according to the police. He refuses to
describe what he saw though, especially not to you. Damn! You thought
he was your friend.
Talk about "Matt Engarde". Powers reveal that Engarde has always been
kind of a playboy. In fact, he tends to toy with the feelings of
whichever pretty girl he fancies. However, there is only one girl in
the world who doesn't get "swoon over" by Engarde, and that's Andrews.
Ask about "gossip" now. This will open up an option to talk about
"Celeste's Suicide". Powers suggest that something bad about Corrida
must have been written on Celeste's Suicide Note, which was why he hid
it. Apparently, before Celeste's death, she has been telling her
friends that she "may have been caught by an insidious man". This man
could well be Corrida... or could it be someone else?
You should go back to the Detention Center now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Detention Center, Visitor's Room
Choose to talk to "Adrian Andrews" now. Ask about "Matt Engarde". She
seems to bear a lot of resentment towards Engarde. She refuses to
reveal anything more than that though.
Talk about "Celeste Inpax" instead. She admits that she got close to
Corrida because she wanted to find Inpax's suicide note. Her purpose
of doing so is to burn the note away, so that it wouldn't spread like
another piece of wild gossip.
The above will open up an option to ask about "why frame him?". She
claims that Engarde is the real killer, and she what she did for
revenge. Unfortunately, apart from these, she doesn't reveal anything
else. Instead, she throws one miserable Psyche-Lock at you.
Nothing else to do now. Go back to your office - maybe someone will be
there waiting for you now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Wright & Co. Law Offices
Indeed, Detective Gumshoe returns, fresh from his relentless search
for evidence. He seems to have realize that it would be foolish to go
asking around with the spy camera, so he did a search on the Stuffed
Bear instead. He explains that the person who bought that bear was
none other than Engarde.
Ask about "stuffed bear" now. Gumshoe will give you Engarde's Credit
Card Receipt to prove that he did buy the bear, for no less than
$3,800! Gumshoe also explains that the store clerk remembers Engarde,
and even got an autograph from him.
Ask about the "spy camera" now. He will return the camera to you.
You now have all it takes to crush Engarde's Psyche-Locks, so go back
to the Detention Center now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Detention Center, Visitor's Room
It's already past 10pm, and it's about time this Engarde bugger tells
you the truth.
Initiate the Psyche-Lock process as usual. You will tell Engarde that
you know he paid close attention to Corrida especially on that night
- present the Spy Camera to proof this. Engarde will then ask where was
the camera found. Show him the Stuffed Bear - one lock crushed.
Next, when given the chance to tell Engarde who gave this bear to
Corrida, present Engarde's profile. He will ask for proof, so present
the Credit Card Receipt - the receipt, and the store clerk's testimony
will be enough to crush one more lock.
Soon, you will get a chance to explain the reason as to why Engarde
hid the spy camera in Corrida's room. Show him the Picture Card - he
will become uneasy, finally.
Now, the final hurdle. When given the chance to explain why Engarde
knows de Killer, select "you're his client" - Engarde knews exactly
what was going to happen in Corrida's room that night, and he set up
the camera to record de Killer killing Corrida! All remaining locks
crushed.
The "real" Matt Engarde finally appears in front of you. Ask about
"Matt's secret". He explains that he doesn't believe de Killer, which
was why he was filming him in the act as a form of "insurance" against
possible blackmail in future.
Ask about his "motive for murder". As expected, it was because Corrida
was about to reveal his secret to the world. He also knows about
Maya's kidnap, and threatens you to give it your all in defending him
tomorrow.
For the first time in your career, you've to defend someone who has
really committed a crime. Is that what Edgeworth has been asking you
about all this time - for winning, or for justice?
After the conversation with Engarde, Edgeworth appears. You will
automatically return to the Criminal Affairs Dept.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Police Station, Criminal Affairs Dept.
Edgeworth tells you that you're the only who can decide what you
should do now. It's your turn to answer the question that Edgeworth
was facing ago - what is a lawyer? What can you do as one?
Anyhow, talk to him about "Matt Engarde" - this has a really
interesting conversation about the true calling of a lawyer. Read it
yourself and tell me whether you agree.
Now, ask about "Maya's Situation". Edgeworth encourages you that as a
lawyer, you can't run away - you can only fight.
This opens up an option to ask "why fight?". You explain that you
can't fight for a false verdict. Edgeworth will now reveal that he
didn't leave the Prosecutor's Office last year because you've crushed
his perfect win record. In fact, you beating him has opened the path
for him to realize his mistakes. As to why he has returned, he says
that you will have to find it on your own.
Soon, the radio transceiver beeps again. de Killer is on the other
line, and he explains that he is doing all these for Engarde as a form
of "aftercare". His name carries a certain amount of honor and
dignity. As such, he has to ensure that his client doesn't get
suspected of ordering a hit from him.
At the end of the conversation, you suddenly hear a cat's meow. Could
it be that de Killer is currently residing in a place with a cat?
Engarde's Mansion, perhaps?
Go, go, go!
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Engarde's Mansion, Living Room
The police has this entire area surrounded. Quickly examine the bear
figurine at the far right door (where the pet door is) to add it to
your Court Record - this was the bear that Maya examined earlier, the
one with some cuts and slits on it.
Edgeworth and you will break into the Private Lounge now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Engarde's Mansion, Private Lounge
You will find the antenna here - yes, this was the room where Maya was
in earlier. The tape deck, however, is already emptied.
Go to the Wine Cellar now.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Engarde's Mansion, Wine Cellar
Examine the photo at the foot of the staircase to add Celeste's Photo
to your Court Record.
Now, why would a picture of Inpax be found in Engarde's Mansion? And
why does it say "with love"?
That's question you need to ask Andrews. Before you go, however, Pearl
notices a note from Maya at the back of the photoframe - looks like
Maya has left this as a message for you. She urges you to get a
"Guilty" verdict for Engarde, or she will never forgive you.
You will automatically return to the Detention Center.
----------------------------------------------------------------------
Date: 3/22
Time: ???
Location: Detention Center, Visitor's Room
Initiate the Psyche-Lock process. When given the chance to suggest who
Andrews was trying to get revenge for, present Inpax's profile - she's
the only person that Andrews will do anything for. And for Andrews to
take revenge on Engarde for Inpax's sake, there must be some relation
between them.
Present Celeste's Photo at the next prompt, and Andrews only lock will
crush - she has been guarding the secret relationship between Engarde
and Inpax all this while.
Ask "why frame him?" now. Andrews explain that Inpax was supposed to
get married to Corrida, but he called off the weddng because of
Engarde. Inpax was Engarde's manager a long time ago. They had a
romantic relationship then, but Inpax was merely being toyed with by
Engarde, and subsequently thrown away. Inpax, while trying to preserve
Engard's clean-cut image, decided to leave Global Studios. She met
Corrida there, and developed a relationship that she treasured more
than the one she had with Engarde. However, it all went sour with the
calling off of the wedding, and the suicide of Inpax.
Ask about "revenge". Andrews reveals that Engarde has "confessed" to
Corrida about his past relationship with Inpax. Corrida, blinded by
pride, called off the wedding because he didn't want to marry the ex-
girlfriend of his fiercest rival. Andrews also believe that Inpax has
written a suicide note with a detailed account of all of Engarde's
misdeeds. Corrida hid the note, however - this is to be the powerful
secret that he has over Engarde. Corrida sought to unleash this secret
on the night of the awards, but he ended up being killed.
These conclude Part 3-2 on the case. Save your game.
----------------------------------------------------------------------
PART 4-1: TRIAL [ PW2941 ]
----------------------------------------------------------------------
The nightmare you had from Episode 1 of this game returns. A nice
touch to link the start and end of the game together, I think.
Date: 3/23
Time: 9:43am
Location: District Court, Defendant Lobby No. 3
Go through the conversation with Engarde, Gumshoe and Mia (yes, she
somehow makes an appearance, just in time for court, again) before
going to court.
Note that Gumshoe is now back with the force, and is in the team to
hunt down de Killer. He encourages you to drag the trial for as long
as possible, so that he can have more time to find Maya. A cheap way
to lengthen an already long case, but what the hell. Let's go!
----------------------------------------------------------------------
Date: 3/23
Time: 10:00am
Location: District Court, Courtroom No. 3
Edgeworth immediately directs the Judge's attention onto the presence
of de Killer, and Engarde's involvement in this case. As expected,
Powers will also take the stands as Edgeworth's first witness today.
Your aim is to prolong this trial for as long as possible, so let's
get going.
----------------------------------------------------------------------
POWERS' TESTIMONY: VISIT TO MATT'S ROOM [ PW29P1 ]
----------------------------------------------------------------------
Apparently, after the award ceremony, Powers planned to visit Engarde
in his room. Engarde was standing in front of his room, still in his
Nickel Samurai costume. He was talking to someone, whom Powers thought
to be the Bellboy. He watched the two of them for a while, but then he
gave up and went back - he had guests with him that night (that would
be you, by the way!), and couldn't make them wait.
----------------------------------------------------------------------
POWERS' CROSS-EXAMINATION: VISIT TO MATT'S ROOM [ PW29P1 ]
----------------------------------------------------------------------
You may want to press Powers' first sentence just for comedic value.
However, the important statement to press here is the one where he
says that he gave up and went back. This will lead to the revelation
that Engarde actually gave the Bellboy a tip.
Now, backtrack to the previous statement about Powers thinking that
Engarde was talking to a Bellboy. Press this statement. Powers will
reveal that he felt something weird about this tip-giving incident
itself. The Judge will ask Powers to append his testimony to include
the tip-giving.
Press when Powers says that Engarde gave the Bellboy a tip. He will
explain that this incident was weird. Choose to ask about "Engarde's
tip" - it seems that Engarde has given the Bellboy a really, really
fat roll of cash.
Edgeworth suggests that a fat roll of cash is hardly considered a
generous tip". The Judge will now look suspiciously at you. Choose to
"raise an objection" - remember, you're here to prolong the trial more
than anything.
Edgeworth will now explain that the roll of cash is actually a form
of payment from Engarde to the assassin, for the murder of Corrida.
He will present the Picture Card (and you thought that only you have
access to YOUR Court Record). This is when Powers reveal that he saw
the Bellboy again later on that night. This leads to his second
testimony.
----------------------------------------------------------------------
POWERS' TESTIMONY: THE SECOND TIME [ PW29P2 ]
----------------------------------------------------------------------
This time, Powers was in the hallway because he had to go to the
bathroom. That was when the Bellboy came out of Corrida's room. Now
that he thinks about it, the Bellboy did seem kinda out of place. He
had to be the assassin.
----------------------------------------------------------------------
POWERS' CROSS-EXAMINATION: THE SECOND TIME [ PW29P2 ]
----------------------------------------------------------------------
Press when Powers says that the Bellboy was kinda out of place. Powers
will explain that the Bellboy was empty-handed when he left Corrida's
room - he wasn't pushing a cart, or holding a tray. As such, Powers
felt that the Bellboy was a little strange.
You will now get a chance to tackle this explanation. Choose "try to
pull a fast one", and say that there is nothing strange about an
empty-handed bellboy. Edgeworth then chips in and says that bellboys
are for room service, and there is no reason for them to be empty-
handed, ever. This will lead to an amendment to Powers' testimony -
information about this "strange", "empty-handed" bellboy will now be
available for cross-examination.
Present the Crime Photo when Powers says that it was kinda strange
for a bellboy to come out of a guest's room empty-handed - (check out
the funny comparison about man with stitches and a baseball here, by
the way) a tray with a bottle of tomato juice is clearly seen in the
bottom right corner of this photo! The Bellboy left empty-handed
because he had just brought the juice into Corrida's room. Can anyone
prove that Corrida was already dead at that time?
(What a way to prolong a trial, even though it's all bull****!)
Powers will then reveal that the Bellboy was actually wearing black
leather gloves that night, which was unusual (check out the funny
comparison between black leather gloves and a football). This will
lead to Powers' last testimony.
----------------------------------------------------------------------
POWERS' TESTIMONY: THEIR SECOND MEETING [ PW29P3 ]
----------------------------------------------------------------------
After leaving Corrida's room, the Bellboy went and knocked on
Engarde's door. He gave something to the person inside the room. Then
he just left without even going into the room. After that, Powers went
to the bathroom, and then back to his seat.
----------------------------------------------------------------------
POWERS' CROSS-EXAMINATION: THEIR SECOND MEETING [ PW29P3 ]
----------------------------------------------------------------------
Press when Powers says that the Bellboy gave something to the person
inside the room. When given the chance, choose to "ask about the
person inside". Powers explains that he only saw the person's arm.
Backtrack to the same statement, and press again. This time, choose to
"ask about this 'something'". Powers couldn't remember what it was,
but the Judge then adds that something must have been removed from
the crime scene. For once, he's on the right track.
The Judge will urge Powers to try and remember this item. Eventually,
Powers will say that he thinks that it was some sort of wooden
statue. This will be appended to the testimony. Present the Figurine
of the bear that you found at Engarde's Mansion once he says about
this wooden statue - Powers will agree that this bear was the
"something" that he saw then.
The Judge will, once again, plans to end the trial now. You tell him
to give you more time. He will then ask which questionable point
would you want to explore. Select "the person who received the bear" -
the identity of the person who received the bear is still not proven.
It may not have been Engarde.
This is when Powers will suddenly let out a great scream. He now
remembers about the "arm" that he saw - it was the Nickel Samurai's
arm! Damn, it points back to Engarde again - you know he's the killer
now, but you have to defend him if Maya is still in the hands of de
Killer. It sucks!
Mia will ask you to quickly attack the case from another angle. This
gives you another chance. This time, select "the bear itself". The
bear was found at Engarde's Mansion, but he was arrested right away at
the Gatewater Hotel that night - he wouldn't have the chance to bring
the bear back to his mansion!
Edgeworth then remembers your commment about John Doe, the butler. de
Killer was obviously working with Engarde. Since de Killer has been
hiding at Engarde's Mansion as its butler, he would still have the
chance to transport the bear back to the place.
Once again, the Judge wants to declare the verdict. "Raise an
objection" when given the chance - it's the only way to drag this
trial, anyway. You argue that it's possible that this is all the work
of another person. When asked to identify this person, present Anrdews'
profile (sorry, Adrian) - you've earlier established that, while
trying to frame Engarde for the murder, she has worn the Nickel
Samurai costume. The Nickel Samurai's "arm" that Powers saw could
well be Andrews in her samurai disguise.
Edgeworth decides to play along to your game, because if the purpose
of this bear figurine is established, the true killer's identity will
become crystal clear (I hope you know what's this figurine has been
hiding by now... ahem... suicide... ahem... note...).
As a result, Andrews' will once again be asked to testify after the
recess, phew.
NOTE: This was my worst experience in playing Phoenix Wright. Damn
Engarde!
----------------------------------------------------------------------
Date: 3/23
Time: 11:54am
Location: District Court, Defendant Lobby No. 3
Mia leaves. Pearl explains that a strong power has called Mia away.
What? At this time? Anyway, you don't have time to think. Gumshoe is
on the line. Unfortunately, he still doesn't have any leads to the
location of Maya and de Killer.
And then, Mia returns. She says that she saw a circus tent.
Apparently, Maya has been unconscious until just a few minutes ago.
She called for Mia as soon as she woke up, and Mia managed to find out
that Maya has been kept in a dusty little room right now. From the
window, Mia could see a circus tent about 300 feet away.
So, which is the only circus in town now? The Berry Big Circus, of
course!
NOTE: I really like how this game links key characters from the main
cases from the previous, and the current game together. Simply awesome
story-telling. The Gatewater Hotel from "Turnabout Sisters". Global
Studios, the samurais, Oldbag and Powers from "Turnabout Samurai".
Lotta from "Rise from the Ashes". Hotti Clinic. Berry Big Circus.
Superb.
Mia also mentions that she saw a mailbox under the window. You pass on
these information to Gumshoe. These should be good enough clues to
locate Maya.
Time to go back to court.
----------------------------------------------------------------------
Date: 3/23
Time: 12:05pm
Location: District Court, Courtroom No. 3
The purpose of this testimony is to identify the purpose of the bear
figurine. Without further ado!
----------------------------------------------------------------------
ANDREWS' TESTIMONY: THE BEAR FIGURINE [ PW29A6 ]
----------------------------------------------------------------------
Andrews says that the bear is an elaborate puzzle. If you know the
correct order, the bear could be taken apart one piece at a time. At
its center is a small cavity, with just enough room to store a small
item. Because of its complexity, if you don't know the order, you
can't open the bear. You really can't tell that it's a small "jewelry
box" just by looking at it.
----------------------------------------------------------------------
ANDREWS' CROSS-EXAMINATION: THE BEAR FIGURINE [ PW29A6 ]
----------------------------------------------------------------------
Basically, you will have to press every statement here. You will find
that Andrews knows all about this bear because she was the one who
bought it. Only two persons know how to take this figurine apart -
Corrida and herself. This bear was also from Switzerland, and Andrews
doubts that many people in this country has the same bear.
After pressing all her statements, the Figurine will be updated with
the new information into the Court Record.
Edgeworth will now present his killer blow: What is inside this bear?
Andrews will take it apart to reveal, yes, Inpax's Suicide Note. The
contents of the note will finally be revealed. Inpax left a record of
all that had happened to her, of how she was being used and then
thrown away by Engarde, of her engagement to Corrida, and how Engarde
destroyed the proposed marriage. In her despair, she decided to end it
all.
Edgeworth now concludes that a note like this would be motive enough
for Engarde to want to do away with Corrida, especially when Corrida
was planning to reveal the contents of it to the public in the press
conference.
Celeste's Suicide Note added to Court Record.
How do you wriggle your way out of these two deadly pieces of evidence
against Engarde? Well, when given a chance, choose to pursue
"Celeste's Suicide Note" - the note was hidden by Corrida since
Inpax's suicide until the night of the murder. As such, Engarde could
not have known about its contents. No one in their right mind would
kill for a note without first knowing what it said.
Edgeworth counters by presenting the spy camera - it's not the same
one in your Court Record, but one that was found in Corrida's house,
by none other than Gumshoe's bug sweeper (way to go, Gumshoe!).
Engarde's fingerprints were found on this camera, which means that
Corrida was definitely being spied on by Engarde. As such, Engarde
must have learnt the contents of the suicide note through this
manner.
Anyhow, proceed with the conversation, and then choose to "present
evidence" at the next prompt. Show Celeste's Suicide Note to proof
your point - sure, this note was found inside the bear, and this bear
was in your possession until a few moments ago. As such, the
handwriting on the note has yet to be analyzed! Without confirming
the "authenticity" of this, the case cannot be closed.
Just when the crowd goes crazy about wanting to hang Engarde, Gumshoe
calls (hey, what about turning off your cell phone during a court
session?). He reveals that de Killer managed to get away before the
police found his hideout. The pressure!
Gumshoe will now request to talk to Edgeworth. You've no choice but
to do a "take that!", and throw your cell phone across to Edgeworth's
stand (COOL!). Gumshoe urges Edgeworth to buy more time for you.
Edgeworth brushes the call aside though, and the Judge will now
suspend proceedings for another day...
... and then, as usual, a fading screen gets interrupted by an
"OBJECTION!". It's Edgeworth! He explains that he can perform the
neceesary tests of the suicide note to asecertain the handwriting,
and asks for another 30 minutes. The Judge will agree, so you will
live to fight another, er, 30 minutes.
----------------------------------------------------------------------
Date: 3/23
Time: 2:04pm
Location: District Court, Defendant Lobby No. 3
Gumshoe calls again, and this time, Edgeworth will take the call.
Gumshoe explains that de Killer left a few things behind by accident
in his rush to escape. Gumshoe has gotten the things he left, and is
on his way to court - he had to steal the evidence from the crime
labs guys though, just so that he can do the more important thing.
NOTE: I really like the English translation of this game - Justice for
All. Very apt title to explain the actions of the heroes of this game.
Before you get all excited though, Gumshoe gets himself into an
accident... if you don't get to him right now, you won't get your
evidence. Is there any way to find out exactly where Gumshoe is
right now? Is there?
Sure there is! Select "there is a way", and then present Franziska's
profile - remaining the irritaing "beep"? The GPS that she planted on
Gumshoe? Who would have thought that one of your deadliest rivals will
become your savior today?
Edgeworth gets a call soon, and leaves for it. You can save your game
now.
On, and by the way, this phone call is actually important, because it
concerns the next, er, witness.
----------------------------------------------------------------------
PART 4-2: TRIAL [ PW2942 ]
----------------------------------------------------------------------
Date: 3/23
Time: 2:35pm
Location: District Court, Courtroom No. 3
It looks like something unexpected just happened - the handwriting
analysis has confirmed that the suicide note IS indeed a forgery! Wow,
talk about drama! It appears that the handwriting matches that of
Corrida instead. It seems that Inpax never really left a suicide note
after all. Edgeworth explains, however, that Engarde couldn't have
known that the note was fake.
There's something wrong with Edgeworth's explanation though. Choose to
"present evidence", and then show the Spy Camera - Engarde has been
spying on Corrida, so it's impossible for him not to have known that
the note was a fake!
Edgeworth will then ask to call upon another witness - amazingly, it's
Shelly de Killer! Of course, de Killer wouldn't have stupidly appear
in court. Instead, his testimony will be given via the, er, radio
transceiver.
NOTE: In the last game, we had a parrot on the witness stand. Today,
we've a radio transceiver. Phoenix Wright never fails to make me
laugh. :)
The Judge will want proof for the identity of the caller on the other
end. You will finally get to hear Maya's voice, and immediately agree
that the guy is indeed de Killer.
Testimony begins!
----------------------------------------------------------------------
DE KILLER'S TESTIMONY: ABOUT MY CLIENT [ PW29D1 ]
----------------------------------------------------------------------
de Killer says that to an assassin, nothing is more important than the
trust between a client and himself. This is exactly the reason why
he is testifying today.
----------------------------------------------------------------------
DE KILLER'S CROSS-EXAMINATION: ABOUT MY CLIENT [ PW29D1 ]
----------------------------------------------------------------------
Press when de Killer says that nothing is more important than the
trust. He will explain that while he provides the service, he expects
his clients to be discreet about his identity. This is the first time
one of his clients has ever been accused of murder, so he must
preserve the de Killer name so that his other clients can trust him.
If a client ever betrays him, however, he will make sure that the
person will not stay his client for very long...
Now, press when he says that this is the reason he is on the witness
stand today. This seems a little strange to you - if he's testifying
now, it would be very bad for his client. de Killer then explains that
this client has already broken the rules and acted outside his
prescribed role. This person has tried to implicate another of
committing the crime in order to save himself, and this is a trespass
that de Killer cannot forgive.
Backtrack to the statement about nothing is more important than the
trust, and press again. de Killer will talk about the same thing, but
this time, you will interrupt him to ask about his client "breaking
the rules". He replies that a person who frames another is the worst
kind of human (hey, he's talking about you too, man), which is why he
will reveal the identity of this client now.
When de Killer says that it's time for him to reveal the name of his
client, press. Amazingly, he reveals that his client is... ADRIAN
ANDREWS! It looks like de Killer is STILL trying to get Engarde off
the hook! Edgeworth is furious, but since he was the one who
summoned de Killer, he could only blame himself for this.
All of a sudden, it seems like you can actually win this case, you
know.
This comes the moment of truth in your career as an attorney. Can you
live with yourself if you win this case? Do you take the "not guilty"
verdict to save Maya? Or do you wait for Gumshoe's new evidence?
With one last chance to redeem yourself, choose "request the trial to
continue". Actually, even if you choose to request for the verdict,
you can't do it.
Watch now as Phoniex Wright and Miles Edgeworth join forces once again
to take on the bad guys. You've waited three and three quarter cases
for this moment!
----------------------------------------------------------------------
DE KILLER'S TESTIMONY: ABOUT MY CLIENT, PT.2 [ PW29D2 ]
----------------------------------------------------------------------
de Killer insists that Andrews is his client. He cannot overlook is
tampering with the scene of crime. Andrews did it to frame another for
the crime. While pretending to be the first person to discover the
body, she knew from the beginning that Corrida was dead. But even more
appalling was the creation and planting of the knife and button. This
was what he was referring to as "breaking the rules".
----------------------------------------------------------------------
DE KILLER'S CROSS-EXAMINATION: ABOUT MY CLIENT, PT.2 [ PW29D2 ]
----------------------------------------------------------------------
Only one statement to tackle here - the one about Andrews knowing from
the beginning that Corrida was dead. Press this statement to find out
more about "from the beginning", and then backtrack to it again to
present the Wine Glass - Andrews thought that Corrida had only
fainted, so she poured a glass of juice for him. The glass bears the
prints of Andrews - if this had been planned, she would never have
left her prints behind!
Watch now as both Edgeworth and you engage in some fake objections to
buy time, and then move on to de Killer's next testimony.
----------------------------------------------------------------------
DE KILLER'S TESTIMONY: REQUEST TAKING [ PW29D3 ]
----------------------------------------------------------------------
The request came to de Killer about a week ago. It was for his
services on the night of the awards ceremony. They met at a certain
bar to discuss and finalize a few matters. He trusts his memory, and
be believe this was what occured.
----------------------------------------------------------------------
DE KILLER'S CROSS-EXAMINATION: REQUEST TAKING [ PW29D3 ]
----------------------------------------------------------------------
Press the statement about them meeting at a bar to discuss and
finalize some matters. You want to confirm whether he physically met
Andrews to discuss the details. After a brief pause, he says yes.
Choose to "press further", and he will explain that he will never
take request by phone or mail. He once again stresses the value of
trust between client and himself, and says that the only way to
establish trust is to speak to the client while looking them in the
eye.
The Judge will ask if the testimony was of any importance. Reply
"it was not important" - why he meets his clients is not important,
and wasn't exactly your point. Your question is "did de Killer really
meet the client?" instead. de Killer claims that he did, face to face,
with HIM.
NOTE: Aha.
The Judge will now ask if this testimony of any importance. Reply
"it was very important". This forces de Killer to append it into
his testimony.
Now, when he says that from the moment I saw him, he thought he could
trust this person as a client, present Andrews' profile - Andrews is
a "she", not a "he"! The name "Adrian Andrews" just happens to sound
like a male's name!
(Watch the various damaged states of the transceiver now.)
Prepare for de Killer's final testimony.
----------------------------------------------------------------------
DE KILLER'S TESTIMONY: REQUEST TAKING, PT. 2 [ PW29D4 ]
----------------------------------------------------------------------
Now, de Killer "remembers" that he took this request by mail. There
were times that he took jobs without meeting his clients. The request
was for the murder of Corrida and two or three other small things.
When he saw thw name at the end of the letter, he thought that the
client is a man.
----------------------------------------------------------------------
DE KILLER'S CROSS-EXAMINATION: REQUEST TAKING, PT.2 [ PW29D4 ]
----------------------------------------------------------------------
Try not to press too much here, as the Judge will put you under heavy
pressure with your "badger" the witness. Instead, press when de Killer
says that the request was for the murder of Corrida and two or three
other small things. He refuses to explain what these "other things"
are, so choose to "press further".
He will now "smell a stench of a back-stabber", as you constant
questioning suggests that you're about to betray Engarde. When given
another chance, however, choose to "press further" again. He will
finally reveal that this other thing concerns the bear figurine.
After killing Corrida, de Killer was to find the figurine - he was
told that this job was as important as killing the target. He found
the figurine in Corrida's briefcase, and handed it over to his client
right away.
This information will be appended to de Killer's testimony, so when
he talks about finding the figurine and handing it over to Andrews,
press again. You found the bear at Engarde's Mansion, if de Killer
did give the bear to Andrews, why was it doing there? He replies that
he was waiting for her there.
The Judge will ask if you have any problems with this testimony. Say
"there is a contradiction", "present evidence", and then present the
Figurine - if de Killer had really given the bear to Andrews, the
fake suicide note should not have been inside the bear anymore.
Andrews had wanted to burn this note away. She's the only one who
could take this bear apart, but up till earlier today, the note was
still inside the figurine! As such, it would be impossible for Andrews
to be de Killer's client.
de Killer will now threaten to kill Maya (subtlely). While under
intense pressure, you remember Maya's request to get a "Guilty"
verdict for Engarde. Do you side with justice, or do you save Maya?
Do the right thing - tell the Judge that your client is "guilty"...
... before you can do so, however, your savior arrives. And no, it's
not Gumshoe! Instead, Franziska comes to your rescue with the
DECISIVE EVIDENCE to save the situation (cool intro pic as well).
NOTE: Thankfully, Gumshoe is not dead. Heh heh.
You declare that the evidence that Franziska brought here is your
final pieces of evidence. The Judge refuses to accept them, but
Edgeworth will object his decision. The Judge agrees on one conditon:
if the evidence does not bring up any new point to the case, they
will not be accepted.
Time to make a point. de Killer has left three pieces of evidence in
his hasty escape. The first item is a pistol. Does this pistol has
anything to do with this case? Select "question for more details".
Franziska replies that while the pistol has not undergone ballistics
test, she believes that this was the pistol that fired the shot that
injured her shoulder yesterday. She kept the bullet as a momento, and
it will come in useful during a match. This evidence isn't going to
help very much though, so let's move on.
Pistol added to the Court Record.
The second evidence is a video tape. Question for more details again.
Franziska explains that she has no time to check the contents on the
tape, but she's quite sure that it's very important to de Killer
because he actually went back to the hideout for it. While doing so,
he injured three officers at the site. Fortunately, the police held
firm, and didn't allow it to be taken away despite de Killer's
violent attempt.
Video Tape added to the Court Record.
The third piece of evidence is a bellboy's uniform. Question for more
details again. Franziska has no doubts that this was what de Killer
wore during the crime. She even found the black gloves. She also
noticed that the uniform was missing one of its unique buttons.
Bellboy's Uniform added to the Court Record.
The Judge, upon inspecting these items, decides that these three items
do not tell you anything about the identity of de Killer's client. Mia
then tells you that there are two ways to solve this problem. The
first way is to make Engarde wish that he's convicted - if Engarde
wishes to be convicted, there is no point for de Killer to hold on to
Maya as a hostage. The second way is to force de Killer to end his
contract with Engarde. If Engarde is no longer his client, he would
probably let Maya go.
Can the above be done? Sure it can! The Judge doesn't accept these
new evidence, but surely, you can make someone else accept? When the
Judge is about to announce his verdict (for the nth time now), you
throw in a powerful objection. The Judge will agree to give you one
final chance to answer some questions.
This is where the game comes to a split path - you can get either a
good, or a bad ending out of this. I'm sure you want to see them both,
so I would suggest that you save your game now, and then do the bad
ending first.
----------------------------------------------------------------------
BAD ENDING REQUIRMENTS [ PW29BE ]
----------------------------------------------------------------------
The Judge will ask you two questions:
1. Who would you like to show these evidence to?
2. Which piece of evidence would you like to show to this person?
Screw them up as much as you can - as long as you don't present de
Killer's profile for the first question, you will get the bad ending.
In this ending, you ran away from the court. You never saw Maya again,
and Andrews was found guilty. A miracle didn't happen, because it
simply doesn't exist.
The end.
----------------------------------------------------------------------
GOOD ENDING REQUIRMENTS [ PW29GE ]
----------------------------------------------------------------------
Now, call up your saved file again. This time, answer the following
questions as, er, follow:
1. Who would you like to show these evidence to?
- Present de Killer's profile.
2. Which piece of evidence would you like to show to this person?
- Present the Video Tape
Edgeworth agrees that there is some merit in your choice. The Judge
will then order the radio transceiver, I mean, de Killer to take the
stands again.
You will explain about the video tape to de Killer. He replies that he
fought violently to retrieve this tape based on his client's request.
He has never seen the contents of this tape, however. You then explain
that de Killer is featured in this tape. The discovery of the spy
camera will now be revealed to him, and the only person who could have
planted the camera would have been his client. The client has specified
a date and time to commit the crime. This allowed him to set the spy
camera to record at exactly that timing.
There will be an additional question for the good ending as well, this
time from de Killer:
3. Why would his client secretly film the crime scene?
- Answer "wanted blackmail on you".
Your difficult situation will finally come to an end. He decides to
break the contract, and says that this client will become his next
target. Even if it takes an eternity, he would follow that person to
the ends of the earth to exact his punishment. He also agrees to return
Maya to you, since she's no longer of use.
de Killer's threats have a powerful impact on Engarde's composure. In
fact, they shattered him into pieces. When given the chance, you can
choose to "plead guilty" or "plead not guilty". Both options lead to
the same outcome, but pleading not guilty is funnier, because the
person who shouts "Hold it!" this time is none other than Engarde!
With this, Engarde is sent to Franziska for a full-course meal of whip
leather.
----------------------------------------------------------------------
Date: 3/23
Time: 5:14pm
Location: District Court, Defendant Lobby No. 3
This is the first time you lose a case, but somehow, you don't feel
discouraged at all. You've now realize that there is something more
to just getting a "not guilty" verdict.
Edgeworth then appears to inform that Maya is now in safe hands. Go
through the rest of super long conversation (it's 4:30am now in my
time zone, and I'm getting married in two days' time - I really need
to go to bed!).
----------------------------------------------------------------------
Date: 3/23
Time: 7:38pm
Location: Gatewater Hotel, Hotel Lobby
You automatically move to here for dinner. Watch another super long
conversation. You will find Franziska's whip in your Court Record
(from the earlier long conversation). When given the chance, present
it to Edgeworth.
Now, enjoy paying the bill for the dinner for the whole lot of free-
loaders! Let out your last "Objection" for this game, and watch the
ending and credits. There is one final ending after the credits, so
remember to catch it - it has something to do with the FOURTH evidence
that Gumshoe found at de Killer's hideout. Hmm, you mean, there was a
fourth evidence? :)
----------------------------------------------------------------------
FAREWELL, MY TURNABOUT: END
----------------------------------------------------------------------
"The truth will find its way to show itself." - Miles Edgeworth.
======================================================================
======================================================================
10. CONCLUSION
======================================================================
As usual, I hope you've enjoyed this game as much as I did. I wrote
this through two bouts of flu, completing Marvel: Ultimate Alliance on
the X360 and Touch Detective on the DS, and a series of busy days
working and preparing for my wedding. Pardon me if I make any
mistakes, and feel free to send me any feedback if you want.
With this, here's to Gyakuten Saiban 3 DS.
======================================================================
======================================================================
APPENDIX 1. VERSION HISTORY
======================================================================
10.3.06: Structure and first draft of basic information completed
(version 0.1).
10.25.06: Game is released! Walkthroughs for Episode 1 and Characters
section added (version 0.3).
10.26.06: Walkthrough for Episode 2 added (version 0.5).
10.28.06: Parts 1 and 2 for Episode 3 added (version 0.6).
10.30.06: Parts 3 and 4-1 for Episode 3 added - sorry, I've been
really busy. Added some explanation on what I thought were plot holes,
but weren't, thanks to various people (version 0.7).
10.31.06: Walthrough for Episode 3 (finally) completed (version 0.75).
11.3.06: Search system added. Parts 1-1 and 1-2 for Episode 4 added
(version 0.8).
11.6.06: Parts 2-1, 2-2, 3-1 and 3-2 for Episode 4 added
(version 0.9).
11.7.06: Walkthrough completed (version 1.0).
11.13.06: Added Frequently Asked Questions (version 1.01).
12.25.06: Was informed that I've spelled the word "Psyche-Lock" as
"Pysche-Lock" throughout the entire document. Amendments made. Also,
guide has won November 2006's FAQ of the Month of GameFAQs.com
(version 1.02).
2.18.07: Added a theory about the Mimi/ Maya incident in the channeling
chamber, thanks to Action (version 1.1).
======================================================================
======================================================================
APPENDIX 2. FREQUENTLY ASKED QUESTIONS
======================================================================
Some frequently asked questions that I got from the previous game,
and am still getting for this one.
Q: I understand that the Japanese version of this game has a fully
translated English game bundled in. I'd like to know how's the
translation. Is it good enough for me to complete the game without
having to rely on further translations?
A: Yes, the translation is more than adequate for you to complete the
game. Unless you are extremely particularly about grammar, you should
have no problem enjoying this game with this translation. Chances
are, the US version of this game will have the exact translation.
Q: I did an "OBJECTION!" during the cross-examination as you
suggested in the guide, but the judge replied saying that he doesn't
see anything to object about. Why is it so?
A: You could've objected on the wrong statement that the witness is
saying. You must object at the actual statement of contradiction. For
example, object when the witness says "I saw the body at 1:00pm"
instead of when he/ she says "Yes, that's what I saw", even though the
second sentence may have come immediately after the first. Anyhow, in
the guide, I do provide the sentences to press/ object, although they
may not be in the exact way that was written in the game. If you
really have issues with this, feel free to mail me on the details -
I may have made a mistake for all you know.
Q: "I followed every step you wrote, and yet ________________ (insert
event) didn't happen. WHY???"
A: The MOST popular question I've received so far. I'm pretty sure
that I've everything covered. Ten times out of ten, a person who asks
this question will eventually write back and tell me that he/ she
didn't actually "follow every step I wrote". All I can say is that, if
you find that an event that is supposed to happen didn't, you *may*
have have missed a step. The best way to solve the problem is to
backtrack and find out what it is.
And some new ones:
Q: I can't find anything to object in a witness' testimony...
A: ... indeed, at times, a witness' testimony could be "flawless". To
progress, the trick is to simply press every statement until the game
moves on.
Q: Are talking and pressing compulsory in this game?
A: While this game is text-heavy, not all conversations are compulsory.
Some conversations are available simply to summarize the events from an
earlier part of the game. However, if you find that talking about one
option opens up an option to talk about another, the newly opened option
is most likely to be important. The same goes for pressing. During
certain parts of the game, pressing will be even get you penalized, so
proceed with caution.
Q: You mentioned that you prepared this guide very early, but why
wasn't it the first one that got posted?
A: The guide was rejected twice. First, for being an "unreleased game"
(when it was clearly released) and secondly, for "too much space" (I
was trying to make it look better with boxes and all). Nothing I could
do about it. Thankfully, I managed to get it done before my wedding,
which was my main concern. Being first isn't important to me - paying
tribute to a great game is.
Q: Will you be doing a Gyakuten Saiban 3/ 4 walkthrough?
A: If they get a full English translation, sure.
Have questions? Email me at lestor underscore .
Please include a subject and try to type in proper English. I
understand that not all people can type perfect English, I mean, I
can't. But at least try to make it easier for me to understand what
you are asking, or I may have no choice but to ignore the mail. I will
try to answer all mails within my means, but I cannot guarantee that
I can do so all the time. It all depends on my schedule.
======================================================================
======================================================================
APPENDIX 3. CREDITS
======================================================================
Capcom: Without a doubt, my DS game of 2006.
Gamescore: Thanks for the quick shipment of this game.
The lot of you: who wrote to me with words of encouragement during my
struggle to complete the first guide, and this one.
GameFAQs: For last October's award, and this November's.
Davorin and Michelle Rochon: For clarifying Ini Miney's "one year/
six months" hospitalization situation, and the Maya's Costume mess.
akaisakura, Frank Goodman and Action: For clarifying Maya's costume
mess as well. Action, for one, even drew some pictures to illustrate
his point!
sasuk3: For the feedback and suggestion on adding a search system.
Aaron Ramsey: For letting me know that I've spelled the word "Psyche"
wrongly througout the entire document!
ASCII Generator (@ http://www.network-science.de/ascii/): For the
banner above.
======================================================================
Copyright Lestor Wong 2006-2007.

Protected by Nivoli Edge