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Just Adventure original

Phoenix Wright 2: Justice for All Walkthrough

138 sections about 206 minutes to read

Just Adventure would like to thank Lester Wong (aka Neeker) for his kind permission to post this walkthrough on the Just Adventure site.

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DISCLAIMER AND LEGAL STUFF
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This walkthrough can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- SuperCheats.com
- JustAdventure.com
and their associates only, unless authorized by me. You may contact me
at lestor underscore  for this purpose.
FAQ thieves will be prosecuted, which involve torturing their feet
with a feather, sending them to the Blue Coral Club, or throwing them
into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
In fact, it's extremely spoiler heavy due to the nature of the game.
I can't do a spoiler free guide because I just have to explain it all,
so that I can feel good. If you're likely to get offended by spoilers,
please don't use a guide.
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CONTENTS
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BASIC INFO
----------
1. Contact Information
2. Introduction
3. Controls
4. Getting Started
5. Characters
WALKTHROUGH
-----------
6. Episode 1: The Lost Turnabout [ PW2600 ]
- Case File [ PW26CF ]
- Part 1-1: Trial [ PW2611 ]
Gumshoe: Decisive Evidence [ PW26G1 ]
Gumshoe: Dustin and Maggey [ PW26G2 ]
Gumshoe: Writing on the Ground [ PW26G3 ]
- Part 1-2: Trial [ PW2612 ]
Wellington: What I saw that Day [ PW26W1 ]
Wellington: What Happened Next [ PW26W2 ]
7. Episode 2: Reunion, and Turnabout [ PW2700 ]
- Case File [ PW27CF ]
- Part 1: Investigation [ PW2710 ]
- Part 2-1: Trial [ PW2721 ]
Gumshoe: Cause of Death [ PW27G1 ]
Gumshoe: Incriminating Evidence [ PW27G2 ]
Gumshoe: What Transpired [ PW27G3 ]
- Part 2-2: Trial [ PW2722 ]
Lotta: Witness's Account [ PW27L1 ]
Lotta: Witness's Account, Pt.2 [ PW27L2 ]
- Part 3: Investigation [ PW2730 ]
- Part 4-1: Trial [ PW2741 ]
Morgan: Maya's Escape [ PW27M1 ]
Ini: After the Murder [ PW27I1 ]
Ini: After the Murder, Pt.2 [ PW27I2 ]
- Part 4-2: Trial [ PW2742 ]
Ini: Last Year's Accident [ PW27I3 ]
Ini: I wouldn't be allowed [ PW27I4 ]
8. Episode 3: Turnabout Big Top [ PW2800 ]
- Case File [ PW28CF ]
- Part 1: Investigation [ PW2810 ]
- Part 2-1: Trial [ PW2821 ]
Gumshoe: Details of the Events [ PW28G1 ]
Ben/ Trilo: What you Witnessed [ PW28B1 ]
Ben/ Trilo: About the Proposal [ PW28B2 ]
Ben/ Trilo: Witnessing Max [ PW28B3 ]
- Part 2-2: Trial [ PW2822 ]
Moe: What you Witnessed [ PW28M1 ]
Moe: The Silhoutte [ PW28M2 ]
Moe: The Silhoutte, Pt.2 [ PW28M3 ]
Moe: The Truth [ PW28M4 ]
- Part 3: Investigation [ PW2830 ]
- Part 4-1: Trial [ PW2841 ]
Acro: What you Witnessed [ PW28A1 ]
Acro: Acro's Physical State [ PW28A2 ]
- Part 4-2: Trial [ PW2842 ]
Acro: About the Ringmaster [ PW28A3 ]
9. Episode 4: Farewell, my Turnabout [ PW2900 ]
- Case File [ PW29CF ]
- Part 1-1: Investigation [ PW2911 ]
- Part 1-2: Investigation [ PW2912 ]
- Part 2-1: Trial [ PW2921 ]
Gumshoe: Bare Facts of the Case [ PW29G1 ]
Gumshoe: Why arrest Engarde? [ PW29G2 ]
Oldbag: What you Witnessed [ PW29W1 ]
Oldbag: Who I saw [ PW29W2 ]
Oldbag: Secret Information [ PW29W3 ]
- Part 2-2: Trial [ PW2922 ]
Andrews: When I found the Body [ PW29A1 ]
Andrews: The Guitar Case [ PW29A2 ]
Andrews: Protecting Matt [ PW29A3 ]
Andrews: When I found the Body [ PW29A4 ]
Andrews: My "Crime" [ PW29A5 ]
- Part 3-1: Investigation [ PW2931 ]
- Part 3-2: Investigation [ PW2932 ]
- Part 4-1: Trial [ PW2941 ]
Powers: Visit to Matt's Room [ PW29P1 ]
Powers: The Second Time [ PW29P2 ]
Powers: Their Second Meeting [ PW29P3 ]
Andrews: The Bear Figurine [ PW29A6 ]
- Part 4-2: Trial [ PW2942 ]
de Killer: About my Client [ PW29D1 ]
de Killer: About my Client, Pt.2 [ PW29D2 ]
de Killer: Request Taking [ PW29D3 ]
de Killer: Request Taking, Pt.2 [ PW29D4 ]
Bad Ending Requirements [ PW29BE ]
Good Ending Requirements [ PW29GE ]
10. Conclusion
Appendix 1: Version history
Appendix 2: Frequently Asked Questions
Appendix 3: Credits
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1. CONTACT INFORMATION
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". Feedback for this document can be directed to
lestor underscore . You may check out my other
works here:
http://www.gamefaqs.com/features/recognition/52881.html
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2. INTRODUCTION
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Gyakuten Saiban 2 is the sequel to last year's Gyakuten Saiban:
Yomigaeru Gyakuten, otherwise known as Phoenix Wright: Ace Attorney in
the US. It's an adventure game featuring the misadventures of a
rookie defense attorney, and how he somehow manages to win court cases
while under adverse situations.
Like the game from last year, the US version of the game hasn't been
released at the time of writing, but the Japanese version of the game
has a fully translated English version. If the first game is an
indication, the translation will be exactly what the US version will
get when it gets released. Anyhow, this guide is written based on this
translated game. As such, you'll get the rather corny localised names
(eg. Phoenix Wright) instead of the equally corny, but a little more
cool-sounding Japanese ones (eg. Naruhodou) in this document.
You may have noticed that the first version of this guide was created
as early as 10.3.06, which is a full 23 days before the official
release of the game in Japan. Basically, what I did was create the
primary structure of this guide, and also to add in the basic info
regarding to mundane stuff like introduction, controls, etc. The
reason I did these so early is due to my upcoming wedding in
November - well-wishing donations can be PayPal-ed to my email
address, by the way - so that I can go straight into the walkthrough
when the game gets released.
Fans who have played the first game may also find me familiar. That
is, if you've used my "award-winning guide" (really) for that game. If
you're one of those who contributed to the 100,000+ (and possibly
more - I stopped checking after that) pageviews to that article, I
welcome you back to the world of Phoenix Wright. If you're new, don't
worry. I'll try to be nice.
With the above nonsense done and dusted, let's begin.
UPDATE: This guide has won November 2006's FAQ of the Month on
GameFAQs.com. Woohoo!
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3. CONTROLS
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I could have given this section a miss, really, but I'm trying to be
nice, remember? So, I copied and pasted the following from the previous
guide.
There're primarily two sets of controls for this game:
COURT CONTROLS
--------------
A: Next page/ confirm an action.
B: Back page/ cancel an action.
X: Present an evidence during a cross-examination (without using the
mic).
Y: Present an evidence by shouting a command into the mic when
pressing Y, during cross-examination.
L: Press during a cross-examination.
R: Go to Court Record.
D-Pad: Toggling between items in the Court Record.
Start: Save game. You can save at anytime, and the game will restart
from where you saved.
Select: --
INVESTIGATION CONTROLS
----------------------
A: Next page/ confirm an action.
B: Back page/ cancel an action.
X: --
Y: --
L: Move the screen from left to right, and vice versa, if the screen
is too long.
R: Go to Court Record.
D-Pad: Move the examine marker during an examination.
Start: Save game. You can save at anytime, and the game will restart
from where you saved.
Select: --
You can also play this game by using the stylus extensively. Just
tap onto the options on the touch screen when they appear, and you
should be fine.
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4. GETTING STARTED
======================================================================
Another section of copying and pasting, except for the last few
description of some new features that are unique to this game,
These are the various screens you can access in this game, but the
first thing you should do when you start-up the game for the first
time should be to click the brown box that says "English" (ok, it's in
Chinese, but it basically means "English") to go into the English
version of the game. From now on, everything will be in English.
Great!
DECISION SCREEN
---------------
This is found on the bottom half of your Nintendo DS. You make
decisions pertaining to the game on this screen. Clicking this screen
when it has a large white arrow pointing towards the right will
advance the plot on the Dialogue/ Movie Screen. During a testimony,
clicking it will advance the witness's comments. During a cross-
examination, clicking the relevant arrows will allow you to toggle
between the different sentences that the witness has said. Basically,
you do everything on this screen.
DIALOGUE/ MOVIE SCREEN
----------------------
This is found on the top half of your DS. Conversations that you
conduct with people will appear as textboxes on this screen. People
you talk to will appear on this screen when you talk to them. Places
you need to examine will also appear on this screen.
COURT RECORD
------------
The button to access the Court Record is found on the top right corner
of the Decision Screen. The Court Record basically holds everything
that are of importance to the current case. It consists of both the
Evidence Screen and the Profiles Screen. You can refer to the Court
Record at any time.
EVIDENCE SCREEN
---------------
The Evidence Screen shows all evidences pertaining to the current
case, as well as a short description for them. When you need to
present an evidence to contradict a witness's testimony during a
cross-examination, you'll need to do it from this screen.
PROFILES SCREEN
---------------
The Profiles Sceeen shows all the relevant personnel involved in the
current case, as well as a short description for them.
INVESTIGATION
-------------
Investigation is an important part of this game. You'll be spending a
lot of time finding clues to solve a case, and this involves examining
items and moving around.
EXAMINING
---------
An important segment of investigation. When you're given the option to
examine an area, click on the word "Examine" on the Decision Screen,
and the lower screen of your DS will show a picture of the area. A
pointer will be shown on the screen, and moving it around the area
with your stylus will point it to different objects in the same area.
When an item of interest appears, an option to "Examine" this object
will appear on the bottom right corner of the screen. Click it, and
you'll get a closer look at the object. If it turns out to be of
importance, it'll be added to the Court Record, under Evidence.
MOVING
------
Another important element of investigation. When you're given the
option to move to a new area, click on the word "Move" on the Decision
Screen, and the lower screen of your DS will show the places you can
move to. Click on any of them, and you'll find yourself reaching that
place in no time.
TESTIMONY
---------
A witness will give testimony during a trial. You can't do anything
during the testimony, but you take this opportunity to jot down any
contradicting statements, which could be used in your favor during the
cross-examination.
CROSS-EXAMINATION
-----------------
During a cross-examination, you can press your witness for more
details, and at times even force them to add to their testimony.
When you find a contradicting statement, you can also present an
evidence from your Evidence Screen to counter them. Cross-examination
is one of the most important aspects of the game, as this will be the
time that you make or break a trial.
PRESSING
--------
The Press button appears on the top-left corner of your Decision
Screen during a cross-examination. You can press the witness for more
details or clarifications if you find that he or she isn't very
truthful. Doing so will lead to you shouting "HOLD IT!" on the screen.
At times, your pressing could be objected by the prosecutor, so try to
press only when necessary.
PRESENTING
----------
The Present button appears on the top-right corner of your Decision
Screen during a cross-examination. You can present an evidence to
counter a contradicting statement from a witness. Presenting a
contradicting evidence is the best way to expose a witness's lies. Use
it to turn cases into your favor. You must be absolutely sure though
when you present, because if the judge doesn't agree with you, you'll
lose "health".
HEALTH
------
Unlike the previous game, which uses "exclamation marks" to represent
health, this game uses a green "health bar", much like what you'd
normally see in an action game. This health bar will also be carried
over between the investigation and court parts of the game, which
reduces the possibilty of cheating. You'll lose health when you
present the wrong evidences during court sessions, as well as the new
"Psyche-Lock" sequences. The tricky thing here is that different
mistakes carry different degree of punishment - some takes away a
small amount of health, some a large chunk. Thankfully, you will
regain health when you successful unlock a "Psyche-Lock".
PSYCHE-LOCK
-----------
So, what the hell is a "Psyche-Lock"? Well, it's a new feature to make
things more difficult for you. This comes into play in the second
case of this game. Basically, each witness will have secrets that they
guard, and these are all guarded by an invisble "lock". After gaining
the key to unlock them, you'll be able to see these guarded secrets.
To open these locks, you'd need to present the correct evidence, much
like what you usually do in the previous game. Failure to unlock a
Psyche-Lock will reduce your health. Go figure!
======================================================================
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5. CHARACTERS
======================================================================
These are the key personnel who appear in this game. Some are familiar
faces, some are not. One of them even has relations to an old nemesis.
You've been warned.
1. PHOENIX WRIGHT
-----------------
Phoenix is the defendant of truth, and guardian of proof... oh wait,
that's the Blue Badger. Anyhow, Phoenix is the hero of this game (and
the previous one). The once rookie defense attorney has risen from
the ashes to become one of the best in the business. He has the
uncanny ability to turn the tide in the most adverse situations.
Needless to say, you'll be controlling him throughout the game.
2. MILES EDGEWORTH
------------------
Edgeworth is Phoenix's childhood friend... and arch-rival. Traumatised
by a childhood incident, Edgeworth betrayed his dream of becoming a
defense attorney, and became a prosecutor instead. He's known to be
willing to "do everything just to get a guilty sentence for the
defendant". In the final episodes of the first game, Edgeworth
resigned from his post. His story, however, isn't entirely over.
3. MIA FEY
----------
Mia was Phoenix's mentor, and a real looker too. Unfortunately,
she was brutally murdered in the previous game. Her strong spiritual
strengths, however, tend to manifest through her sister, Maya, and
her "presence" has helped turn the tide for Phoenix on many occasions.
In this game, however, Mia also manifests herself through the body of
her cousin, Pearl.
4. MAYA FEY
-----------
Forever Phoenix's sidekick, Maya gets herself into trouble again in
this game. If you didn't already know, she was accused of murdering
Mia in the previous game. This time round, she was arrested for
murder (what else?) yet again, and it's up to Phoenix and Pearl to
save her, er, something.
5. PEARL FEY
------------
The Fey family has a knack of producing mediums, and Pearl is one of
its "products". Pearl is Maya's cousin, and with her strengths in the
mystical, she will eventually grant Phoenix the power to peep into the
dark secrets of the various witnesses. She's never in the league of
Maya when it comes to being your typical anime babe, though.
6. FRANZISKA VON KARMA
----------------------
Franziska is a talented prosecutor, who handles cases from the tender
age of 13. The ruthless Franziska also has a score to settle with
Phoenix, who destroyed her father's career by solving a 15-year-old
murder that he committed in the previous game. Expect fireworks when
these two meet in court.
7. THE JUDGE
------------
No one knows his name, but this funny old man continues to rule the
courts with an alarming degree of clueless-ness - the usually
righteous Judge is sometimes swayed by pretty female witnesses and
nasty prosecutors. His favorite past time is pounding his gravel.
8. DICK GUMSHOE
---------------
Detective Gumshoe is a long-serving police officer who, despite his
lack of detective skills, makes up with diligence and loyalty. He
has proven to be a valuable ally to Phoenix in the past, especially
in the "Rise of the Ashes" case from the first game, and will continue
to provide great assistance in this game.
9. WINSTON PAYNE
----------------
Popularly known as the "Rookie Crusher", Payne takes on Phoenix (who
gave him a good beating the last time they met) again in the first
case of this game. Despite being generally useless, you've gotta love
the hair.
======================================================================
6. EPISODE 1: THE LOST TURNABOUT [ PW2600 ]
======================================================================
This is an introductory chapter, so like the previous game, you will
go straight into the court session. This case is rather straight-
forward, but it still has its share of tricky moments. You will get to
know the identity of the murderer during the introduction, though.
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CASE FILE [ PW26CF ]
----------------------------------------------------------------------
Defendant: Maggey Byrde
Victim: Dustin Prince
Prosecutor: Winston Payne
Other Characters: Judge, Dick Gumshoe, Richard Wellington
Background: The intro begins with Phoenix having a nightmare. In the
dream, he's facing the Judge, who says that he's not worthy of being
a defense attorney. A preview of things to come, perhaps?
From now on, I will use "you" to refer to Phoenix - it's really
easier to spell "you" than "Phoenix", you know. :)
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PART 1-1: TRIAL [ PW2611 ]
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Date: 9/8
Time: 9:08am
Location: District Court, Defendant Lobby No. 1
After the dream sequence, you will wake up outside the court room,
fiddling with a cell phone. Unknown to you, a shady figure appears,
and proceeds to sneak up on you. A single blow with a fire hydrant is
enough to render you unconcious.
----------------------------------------------------------------------
Date: 9/8
Time: A few minutes later...
Location: District Court, Defendant Lobby No. 1
When you wake up (again), you will be greeted immediately by a girl in
police uniform. Her identity is masked by a "???" at the moment, but
you will soon find out that she's, in fact, your defendant, Maggey
Byrde. Unfortunately, you're suffering from amnesia due to the knock
to your head earlier by the unknown assailant. Apparently, you have
promised Maggey that you will get a "Not Guilty" verdict for her, but
you don't remember a thing about it. In fact, you don't even remember
who you are!
Thankfully, the trusty Court Record will fill in some details for you.
Check the records to find that Maggey is actually on trial for
murdering her boyfriend, Dustin Prince. Check also the Evidence list
to find the following:
- Your good old Attorney's Badge.
- A Cell Phone that you don't remember what it means and how it got
here.
- A pair of broken Glasses, which are found under the victim's body,
body, with pieces of near-sighted lenses found nearby.
Dustin's Autopsy Report is also in the Evidence list. It states the
following:
- Time of Death: 9/6 at 6:28pm
- Cause of Death: Broken neck. Body covered in bruises.
----------------------------------------------------------------------
Date: 9/8
Time: 10:00am
Location: District Court, Courtroom No. 2
Your good friends, the Judge, and prosecutor Winston Payne are present.
The Judge will ask whether you are ready. Regardless of your answer, he
will show no mercy - looks like you're defending this case, whether you
like it or not.
During Payne's opening statement, he reveals that Dustin is also a
policeman. This comes as a shock to you, but before you can recover,
Payne has called forth the first witness of this trial, Detective Dick
Gumshoe.
Now, Gumshoe is another old friend of yours, but that doesn't mean that
you should be kind to him. He reveals that Maggey is his subordinate,
which comes as a shock to me personally. I mean, Gumshoe? A supervisor?
Anyway, after the mundane intro, the detective will provide more info
on the case.
The murder happens at the Expose Park. Dustin was pushed down from the
benches on the upper path of the park. The landing beat the body up
badly, and snapped his neck in the process as well. Gumshoe also adds
that the time of death was determined by Dustin's watch, which stopped
after the impact from the landing.
During Gumshoe's explanation, he showed a photograph of the crime
scene. It shows the victim's body lying face down, with a phone booth
nearby. Payne will ask for this photograph to be added to the Evidence
list. Crime Photo 1 added.
Now, the Judge will test your knowledge of this case. He talks about a
crucial piece of evidence, found under the victim's body. If you've
checked the Court Record as I mentioned earlier, you should have no
problems answering the Judge's question. Just click "Glasses" for the
correct answer.
Gumshoe adds that Dustin held on to the murderer's glasses as he fell.
Maggey then explains that she is wearing a spare pair of glasses, but
swears that the glasses found at the crime scene are not hers.
Apparently, she "accidentally" stepped on her own glasses on the day
of crime. Hmm.
Payne adds that there's another evidence after this, one which he
claims to decisive. This is when Gumshoe's testimony finally begins.
----------------------------------------------------------------------
GUMSHOE'S TESTIMONY: DECISIVE EVIDENCE [ PW26G1 ]
----------------------------------------------------------------------
Gumshoe claims that there's something more incriminating than the
glasses. Dustin was allegedly pushed from the bench area, but he
managed to leave a dying message on the ground where he landed - the
culprit's name. Gumshoe then shows another crime photo, which shows
this message that says "Maggie".
Crime Photo 2 added to Court Record.
----------------------------------------------------------------------
GUMSHOE'S CROSS-EXAMINATION: DECISIVE EVIDENCE [ PW26G1 ]
----------------------------------------------------------------------
This should be easy, no? Wait till Gumshoe say that the name on the
ground is clearly the defendant's name, and present Maggey's profile
from the Court Record. You will be amazed at your out-burst, but the
sense of familarity is difficult to explain. You will then resume your
usual brilliance by cornering Gumshoe and Payne - the defendant's name
is spelled as "Maggey", not "Maggie"!
Payne argues that perhaps Dustin didn't know how to spell the name
correctly, but come on, they are lovers, aren't they? The Judge will
then ask Gumshoe to testify about the relationship between Dustin and
Maggey.
----------------------------------------------------------------------
GUMSHOE'S TESTIMONY: DUSTIN AND MAGGEY [ PW26G2 ]
----------------------------------------------------------------------
Dustin and Maggey had been going out for about six months. They were
even considering marriage. The date of crime also happened to be
Dustin's birthday. Maggey has gotten a present for Dustin for the
occasion, whom she consulted Gumshoe before buying.
----------------------------------------------------------------------
GUMSHOE'S CROSS-EXAMINATION: DUSTIN AND MAGGEY [ PW26G2 ]
----------------------------------------------------------------------
Just for fun's sake, press Gumshoe when he said that Maggey had bought
a present for Dustin, and find out that Gumshoe could be having a crush
on Maggey!
When Gumshoe said that Maggey bought the present two months ago, press
the statement. This leads to the revelation that she has bought a
baseball glove for Dustin. When given the chance to press further, do
so. Gumshoe then reveals that Maggey actually ordered the glove two
months ago, as it was a custom-made glove. Payne then retorts that the
glove is of no relevance to the case. When the Judge asks your opinion,
bluff that the glove is of relevance.
Gumshoe will present the glove now. It's rather yellow, and looks like
a bunch of bananas (hey, this comment is decisive). Baseball Glove
added to Court Record.
It is then revealed that Dustin really loves the color yellow, which
is why the glove has to be custom-made. Maggey then comments that
there's another reason why the glove is custom-made, but before she
can further explain, the Judge cuts her off and talks about "Maggie"
on the ground again. More testimony.
----------------------------------------------------------------------
GUMSHOE'S TESTIMONY: WRITING ON THE GROUND [ PW26G3 ]
----------------------------------------------------------------------
The police couldn't confirm that the writing on the ground was Dustin's.
They also checked the victim's index finger, and found that there was
sand trapped under the fingernail. There were scratches on the skin,
presumably caused by him writing on the ground. Based on these facts,
the police concluded that Dustin did write the name "Maggie" on the
ground.
----------------------------------------------------------------------
GUMSHOE'S CROSS-EXAMINATION: WRITING ON THE GROUND [ PW26G3 ]
----------------------------------------------------------------------
Present the Baseball Glove at Gumshoe's last statement. It's REALLY
yellow, yes, but the important fact here is that it's made specially
for a left-hander - it's made to be worn on the right hand, and if you
understand a little about baseball, you will know that the "gloved
hand" is not the throwing hand. This is another reason why the glove
has to be custom-made, which Maggey was trying to tell you earlier - a
REALLY yellow, left-hander's baseball glove? What are the odds of
finding it in the mall?
Now, if Dustin is left-handed, he couldn't possibly write the name on
the ground with his right hand (actually, I can write with both hands,
but let's just stick to the game...). As such, there can be only one
conclusion from this: the person who wrote "Maggie" on the ground
could not have been Dustin.
The Judge is rather convinced, and is willing to call for a "Not
Guilty" verdict right away, but Payne still has some fight in him. It
seems that there's a witness to the crime! The Judge will then call
for a recess before you find out what exactly the witness, er,
witnessed. Save your game now.
----------------------------------------------------------------------
Date: 9/8
Time: 11:43am
Location: District Court, Defendant Lobby No. 1
Maggey finally realizes that you're suffering from amnesia. She tries
to give you a "Maggey Kick" to bring you back to your senses, but you
promptly decline. She then chooses the more subtle way of presenting
your business card to you. On the back of the card is your cell phone
number.
Phoenix's Business Card added to Court Record.
Maggey continues to fill you with information about a cell phone that
she picked up on the day of the crime, before 6pm, while taking a walk
with Dustin. This phone has the same ring tone as the one you were
fiddling with at the start of this case. The owner of the phone called,
and arranged to meet up with Maggey to recover the phone. He also
asked for Maggey's name, of which she obliged. The owner, however,
never turned up. Maggey eventually passed the phone to you yesterday.
You searched your pockets and found the phone
NOTE: Check out what Maggey is wearing in the flashback... the Blue
Badger!
This is when Maya Fey returns! Yes, THAT Maya! She brings you a ultra-
decisive, super-important evidence - a list of about 20 people's names
and phone numbers written on it. Maya explains that there's a group of
con artists that the police are investigating, and the names on this
list are the members of the group. She also adds that these numbers
were in the memory of the phone that Maggey found.
Names List added to Court Record.
Recess is over - back to court now.
----------------------------------------------------------------------
PART 1-2: TRIAL [ PW2612 ]
----------------------------------------------------------------------
Date: 9/8
Time: 11:54am
Location: District Court, Courtroom No. 2
Payne's next witness is Richard Wellington, a drifter who was taking a
walk in the park on the day of the murder. Wellington went on to do a
Wendy Oldbag before properly introducing himself. Noticeably, he
mentions about glasses, even though he wasn't wearing any.
Anyway, testimony time.
----------------------------------------------------------------------
WELLINGTON'S TESTIMONY: WHAT I SAW THAT DAY [ PW26W1 ]
----------------------------------------------------------------------
Wellington was at the Expose Park that day all afternoon. At about 6pm,
a police officer fell from right above, right in front of his eyes. He
looked up, and saw Maggey from above. He also noticed a bunch of
bananas that fell together with the police officer.
----------------------------------------------------------------------
WELLINGTON'S CROSS-EXAMINATION: WHAT I SAW THAT DAY [ PW26W1 ]
----------------------------------------------------------------------
You're pretty sure that Wellington is lying, and true enough, his
testimony has a really obvious contradiction. When he talks about the
bananas, present the bananas... I mean, the Baseball Glove. When given
the option, tell the Judge that Wellington "has bad eyesight". The
Judge agrees that it's not easy to mistake a Baseball Glove for a
bunch of bananas, and asks why Wellington isn't wearing his glasses
today. Wellington replies that he "lost them recently". Hmm.
Wellington eventually admits that he wasn't wearing his glasses when
he "witnessed" the crime. The Judge then orders him to be more
accurate with his testimony.
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WELLINGTON'S TESTIMONY: WHAT HAPPENED NEXT [ PW26W2 ]
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Wellington claims that the girl on the upper path ran away as soon as
she realized that he was there. He immediately called the police to
report the crime after that. It was about 6:45pm when he made the call.
The police arrived within 10 minutes.
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WELLINGTON'S CROSS-EXAMINATION: WHAT HAPPENED NEXT [ PW26W2 ]
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Press him when he says that he called the police immediately. He
estimated that he made the call within a minute of discovering the body.
Maya then reminds you to take a look at the Court Record - remember
the Autopsy Report? It states that the time of death is 6:28pm.
When he mentions that it was about 6:45pm when he made the call, show
the Autopsy Report. If the time of death is 6:28pm, why did he take
more than 15 minutes to call the police? 6:45pm is definitely not
"immediately"!
Wellington tries to explain that he was looking for a phone booth
during this 15 minutes gap, since he lost his cell phone recently. This
guy is unbelievable - he lost his glasses, now he lost his cell phone
as well. Anyway, you should notice the contradiction in his explanation
by now. Choose to "Question Further" when given the prompt.
Wellington comments that he has since found his cell phone, and he
shows it to you right away. No luck here at the moment. The Judge will
then ask whether you have any further questions. Select "There is
something...", and then present Crime Photo 1 when asked to - the photo
clearly shows a phone booth RIGHT BESIDE the victim's body! There was
no need for Wellington to spend 15 minutes "searching for a phone
booth", when all he could do was to simply walk a few steps.
Now, if he wasn't searching for a phone booth, what was he really doing
during this 15 minutes gap? This is the question that the Judge will
ask you. Reply "Yes, I have an idea", and present the Glasses.
Wellington stupidly admits that the broken glasses belong to him. You
will then explain that Dustin must have pulled the glasses off him
during the melee. When he realized that his glasses were gone, he spent
some time searching for them, therefore resulting in his late call to
the police. You also confidently accuse Wellington as being the real
murderer.
Your old self is coming back to you as you progress. This is the moment
you have been waiting for. Wellington gives a feeble attempt to rebute
your claim by using the "Maggie" on the ground evidence again. The
Judge will now ask you to prove whether Wellington knew the name
"Maggie" or "Maggey" beforehand. Select "There was a way", and then
present the Cell Phone - remember what Maggey told you during the
recess? The owner of the cell phone asked for her name! It seems that
Wellington (the owner ofthe cell phone, obviously) has mistook "Maggie"
for "Maggey", based on how the name sounded.
Payne now argues that Wellington has no motive to kill. Present the
Names List when asked to identify the motive. The list has names and
phone numbers of several con artists belonging to a syndicate. If
Wellington wants the phone so badly, it's obvious that he's "a member
of that group" - choose this option when prompted.
Payne throws a final attempt to turn the tide for him - Maggey has
already arranged to return the phone to Wellington, so there wasn't
really a need for Wellington to kill Dustin. You deduce that he must
have seen something at the crime scene that made him commit murder. When
asked to explain what was this "something", present Dustin's profile -
Dustin has gone on his date with Maggey right after his shift, and was
wearing his uniform. Upon seeing a man in police uniform, Wellington
panicked, and was afraid that Dustin would ask questions before
returning the phone. In his haste, he committed the murder.
Wellington will now ask you to prove that the Cell Phone in your
possession is his, especially when he has already found "his phone".
Choose to check the "fingerprints on the phone", but Maya then reminds
you that you've personally wiped off the prints when you first got the
phone from Maggey, because there was "sand all over it".
It's not over yet though. You will now ask Wellington where he found
his phone. He refuses to answer, but suddenly! You remember! The fire
hydrant attack on you! Wellington must have knocked you out just so
that he can recover his phone. You can't prove this though, so the
Judge concludes the cross-examination.
Raise an objection now, and the Judge will give you one last chance to
prove that Wellington is the killer. Present your Business Card, the
evidence that will "explain everything". The Judge will give you his
Business Card in return, ha ha. Judge's Business Card added to Court
Record. There's no meaning to this card though - it's just funny. :)
Now, select "the back of the card" when given the opportunity. You will
then instruct Maya to call the number on the back of the card - your
cell phone number. The familiar ringtone of the Steel Samurai returns!
Surprisingly, the phone that rings is the one in Wellington's
possession. Obviously, the fool, after knocking you out with the fire
hydrant, has stolen the wrong cell phone from you!
Game over, yes?
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Date: 9/8
Time: 2:16am
Location: District Court, Defendant Lobby No. 1
Wellington is subsequently arrested, and Maggey has gotten her "Not
Guilty" verdict, finally. Go through the rest of the conversation,
which ends with you regaining your memory, and remembering a case that
began on one rainy afternoon, two months ago - one that sees you
reunite with Maya.
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THE LOST TURNABOUT: END
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======================================================================
======================================================================
7. EPISODE TWO: REUNION, AND TURNABOUT [ PW2700 ]
======================================================================
This case happens two months before Maggey's case. It also introduces
the new "Psyche-Lock" feature.
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CASE FILE [ PW27CF ]
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Defendant: Maya Fey
Victim: Turner Grey
Prosecutor: Franziska von Karma
Other Characters: Judge, Pearl Fey, Morgan Fey, Lotta Hart, Dick
Gumshoe, Mia Fey, Ini Miney, Mimi Miney, Ami Fey, Misty Fey, Director
Hotti
Background: The intro begins a car accident. It then moves on to you
visiting Maya at the Detention Center. She has been arrested for
murder, again. This time, she's adamant that she did it. Can you prove
her innocence again?
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It all begins on a gloomy day.
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