Nancy Drew: The Phantom of Venice
6 AIXOIS:
Whipped Cream; Strawberry; Caramel; Bananas; Caramel.
5 L’ENFER:
Chocolate; Whipped Cream; Chocolate; Whipped Cream; Berries.
4 TROPICAL:
Bananas; Tapioca Balls; Berries; Strawberry; Chocolate.
5 L’ENFER:
Chocolate; Whipped Cream; Chocolate; Whipped Cream; Berries.
4 CORBEAU: Chocolate; Caramel; Bananas; Caramel; Chocolate.
3 MYSTIQUE:
Tapioca Balls; Berries; Bananas; Whipped Cream; Tapioca Balls.
2 FANTAISIE:
Berries; Vanilla; Tapioca Balls; Strawberry; Whipped Cream.
1. LOULOU: Bananas;
Caramel; Bananas; Caramel; Bananas.
[Note of Possible Interest: Recall
that the owner had told Nancy that the number before the order indicated the
number of orders we were supposed to make. Thus, “6 AIXOIS”
at the beginning of this puzzle meant we have to make six orders including
that Aixois. But note that the numbers 5 and 4 repeat twice. Thus, either
there is a mistake in the game or the owner tricked our poor Nancy into making two extra orders for him.]
As you finish the last order, Nancy will comment and we will be back with Jean Mi. He will show us the uncropped
picture which shows the stone disks (or “dials”) before the paint had
been splashed on them. Note the little arrows in these “dials” pointing
at Roman numbers IX, V, and III. Don’t worry about
jotting down the numbers or their order because they have been noted for you in
Nancy’s “Case Journal” (the blue notebook at the bottom of
the screen). Step out of the close up. Feel free to order something if you
like, but you will have to pay for it yourself this time. Go to Dieter’s studio
now.
RUE DU BAC (The Photos Assignment)
Knock on the
Dark Room door. A dialog will follow. We must now take some pictures for
Dieter. Step out of the close up and pick up the list (of pictures you need to
take) from the top of the desk on your left, to find that the list is in
French. Bring out the French-English dictionary from your inventory and look
up the words to learn that
AGRAFEUSE = STAPLER
ARAIGNEE = SPIDER
BOUGIE = CANDLE
CRANE = SKULL
CROIX = CROSS
THEIERE = TEAPOT
Step out of the close ups, turn left and
close up on the round table to the right of the Dark Room door. Pick up the
camera on your left. Step out of the close up, turn around and go to the hole
in the wall right of the bookcase. Use the clock to open the secret passage.
(See the Clock Puzzle solution noted earlier.) Enter the passage and
close up on the SPIDER (List Item # 2) on your right. Bring out
the camera from your inventory. Click on the white, straight button in the
top-right portion of the screen to activate the camera. Focus on the spider so
that it will appear in the center of the frame. (See the set of six pictures
later in this walkthrough.) Click on your left mouse button to take the
picture. Go to Minette’s place.
ABBESSES (Photos, Heather, Zu)
Talk to Heather. Nancy will give her
the stuffed parrot. Ask Heather about the threatening letter. After the
conversation, turn around and close up on the left portion of your desk. Take
a picture of the STAPLER (List Item # 1). (See the six-picture
set later in this walkthrough.)
Pick up the phone. Call Zu. [As you
may recall, that is the guy in the magazine article at J.J.’s place. Note that
his phone number now appears in the Paris Address Book at the bottom of the
screen.] Zu will tell Nancy that he will give her the information she needs,
but only if she gets J.J.’s autograph for him.
After this conversation, go into
Minette’s studio. Approach the tea center on your right. Nancy will refuse to
close up on it, however, saying she won’t make any more tea. So just focus on the
TEA POT (List Item # 6), making sure that it will appear in the
center of your camera frame, and take the picture. (See the six-picture set
later in this walkthrough.)
Go to Minette. As you approach the
red dress display, close up on the dress and click on it. A dialog will
follow. Step out of the close up, turn to Minette and talk to her. [Note:
Minette will abruptly end the conversation as soon as you ask her about Dieter
or tell her about Heather. So – if you are planning to tell her
about Heather (and you don’t have to) – cover the other topics first, skip
the question about Dieter for now, and just tell her about Heather.] Minette
will tell you to go away, but at least you will get to see her reaction.
Leave Minette’s place. A new
destination appears on the map. But, if you did tell Minette about Heather,
return to Minette’s place (by clicking on ABBESSES on the map). Enter, to take
a call from Heather. After that conversation, feel free to go to Heather’s
desk and check out her “Fashion Portfolio” (lying to the left of her
computer). Feel free also to go into Minette’s studio and now ask her why she
broke up with Dieter. After the dialog, go to the park.
PONT NEUF (Photo)
As you enter the park, take a picture
of the CROSS (List Item # 5). (See the six-set picture later in
this walkthrough). Now go to J.J.’s place.
PLACE MONGE (Autograph)
Talk to J.J. about getting an
autograph for Zu, but she will refuse to oblige. Well, there is more than one
way to skin a cat (or get an autograph, in this case)! As we know, J.J. writes
out every letter that we pick when we play Hangman with her. So ask her to
play that game with you and “guess” the following letters, one by
one.
Z. U. M. Y. L. O. V. E. J. I. N. G.
As you “guess” the last
letter, Nancy will automatically ask for the piece of paper on which J.J. wrote
the letters. Put the paper (“autograph”) in your inventory and feel
free to play a “real” game of Hangman with J.J. Then go to the new
place that had appeared on the map.
DENFERT
ROCHEREAU (the Catacombs)
Step forward. After Nancy’s comment, take a picture of the CANDLE and the SKULL
(List Items # 3 & 4, respectively). Our photo assignment is now complete!
(See picture below.)

Now put J.J.’s “autograph”
in the skull. [Note: The piece of paper will actually go into the
skull’s eye. So I like to take these pictures first, just in case that paper
sticking out of the skull’s eye might make these pictures
“unacceptable” to Dieter.] Go back to J.J.’s place.
PLACE MONGE (Zu’s information)
Call Zu. After the conversation, go
to the park.
PONT NEUF (Wetsuit & M380)
Go to Marchand in the center of the
park. Buy the WETSUIT for 31 euros.
Note: You
can also buy the book of “Common Codes and Deciphers” for 4
euros at this time, but I would advise against it. There is some kind
of a bug later in the game (as explained in the next section in this
walkthrough). The problem is easily solved, but you can avoid all the
hassle if you just buy this book later. You don’t need it yet anyway.
Try to buy the M380 decoder from
Marchand, but he will not sell it. He does agree to let you have it, however,
if you get him a bottle of Mouton Fouette. Go to the catacombs.
DENFERT ROCHEREAU (The Tunnels)
Approach the
skull and click on its top to remove it. Click on the red button. An opening
will appear on your right. Go through that opening to arrive in a dark
chamber. Move forward and step out of this chamber to arrive in what we will
call the Central Hall. As you move further, you will hear the police in the background
as the words “Police approach” will appear at the bottom of the
screen. Turn around and go back into the dark chamber, all the way to the door.
Don’t step out though! Rather, as you reach the door, just turn around and the
police voices should stop immediately. At that point, go back out into the
Central Hall, cross the plank in front of you and turn right. Take four
steps forward, turn left and enter a chamber with a pool of water in it. Go
forward and into the water. Nancy will comment.
Note: Nancy leaves her inventory by the “pool” before she steps into the water. In
other words, you will not have access to your inventory until you return to
this point. But don’t worry. You have everything you will need.
Move forward in the water. You will see
the number 2 marked in front of you and the only way forward is down. Note that
any time you spend underwater is timed. In other words, you must move fast or Nancy will lose her breath and it will be Game Over. It would therefore be a good idea to
at least skim through each underwater section in the walkthrough before you
dive, to get an idea of what you need to do below and thus to save yourself
some time.
Note: In the following directions, “F1” means
take a step forward; “F2” means take 2 steps forward; etc.
Mouton Fouette
Down, F1, Right, F3, Right, F1.
Pick up the bottle
of “Mouton Fouette.”
Turn
around, take 3 steps forward and come UP to breathe (at number 6).
The Hazelnut (“Noisette”)
Down,
Left,
F1, Left, F1, Left,
F1,
Right, F2, Right,
F1,
Left, F2, Right,
F1,
Left, F4, Left,
F2,
Right, F1 which will
automatically bring you up, stopping the timer.
The Tunnels
Safe
Go up the ladder in front of you.
Move forward towards the wall safe. Open the cover and close up. Nancy will translate the French words, but the clue actually lies in the French words
themselves. Recall that the letter in Noisette’s red diary (that you had found in the secret passage in Dieter’s
place) had mentioned devising a code using the Metro route names and numbers. The
code used in this puzzle is just such a code.
Note the four colored French
words/phrases written in capital on the safe cover. Does the word “PONT NEUF,”
at least, ring a bell? Unfortunately, we can’t access the map from here. But
if you go back to an earlier Save and check out the map, you will find that
each of these words/phrases on the safe is the name of a metro stop. Indeed,
the color of the words on the safe is the same as the color of the names of
those stops in the map. (See picture below.)

The trick to cracking this code is to
determine the number in the map for each colored word/phrase on the safe; and
then, click in the numbers in the same order as the corresponding word appears on
the safe. Thus,
EUROPE = 3
PONT NEUF = 7
BLANCHE = 2
CHATEAU
ROUGE = 4
So click in 3724 and the safe will
open. Pick up the object inside. Nancy will comment. Click on the object again
to deposit it somewhere (since you don’t have your inventory with you).
Turn around and go to the manhole. Step in to get back on the ladder. Take four
steps down the ladder, to reach the last dry point on the ladder before you go
underwater again.
Down, Left, F2,
Right, F4, Right, F3, and come Up to breathe (at number 2).
Down, F1, Right, F2, Right, F1,
Left, F2, Right, F1, Left, F6 to come up to beginning of the
waterlogged tunnel.
Go forward and
come back up on the landing. Try to pick up your inventory from the floor on
your left. A cutscene follows. (And I thought this game was for girls who
weren’t afraid of rats…) Click on the hand icon and you will be able to pick
up the inventory this time.
Note: I have played this portion several times and
only once did the rat take the code book. So it doesn’t happen often
apparently. The one time that it did, Nancy noted that she was missing the
code book. I couldn’t find the book anywhere in the tunnels. I returned to Marchand
in the park. I couldn’t see the code book on his table, but a hand icon appeared
in the empty space where I had first bought that code book from him. I clicked
on that icon and was thus able to buy the book once again, but had to pay the
full price (15
euros) this time. [The fact
that I couldn’t see the book on his table though indicates that there is some
bug in this portion of the game.]
Step out of this
chamber, turn right and take four steps forward. Turn left, cross the plank
and go into the dark chamber. Step through the door to return to the outer
chamber (the one with the skull). Leave the catacombs and head for Dieter’s
place.
RUE
DU BAC
(Finishing up the Photo Assignment)
If you have taken
the six pictures shown earlier in this walkthrough, you will find Dieter back
at his desk. Approach him and a dialog will follow. Pick either response to
have Nancy give him the camera and the dialog will continue.
Note: Dieter will end the conversation after you have
exhausted the topic on Noisette. So be sure to cover the other two topics
before asking him about her. As you start talking aboutNoisette, Dieter will show you a card with a lot of eyes
on it. [We will therefore call it the Eyes card.] Click on the card to turn
it over and continue the conversation.
Message on the
Eyes card
After the conversation, bring out the
Eyes card from your inventory. Click on the card to turn it over to the side
with all the eyes on it. With the card still on the screen, bring out the grid
(that you had removed from Noisette’s red diary when you first found that diary
in the secret passage at Dieter’s place) from the inventory. Place the grid on
the Eyes card.
Recall what Lynn Manrique had told
you Noisette was saying over and over before she passed away: “RED LEFT … GREEN.” Note the
color of the pupils on the eyes in the Eyes card: red, green or gray. Note
also the different positions of these pupils: some are to the left, some are
in the middle, and some are to the right in their eye sockets. Click on the five
eyes that have RED pupils in the LEFT portion of the eyes. Then click on the five
eyes that have a GREEN pupil, regardless of their position in the eye sockets.
If you click correctly, Nancy will read the following message that has appeared
at the bottom of the Eyes card:Sous Lorraine 4154. [Note: “sous” is French for
“under.”] Step out of the close up and go
to the park.
PONT
NEUF (the park
exhibits)
Step forward towards
the Lorraine cross. Close up on the top of the cross and then, on the
inscription. Note the date: 1940-5. Click only on the numbers that the
message on the Eyes card had revealed: 4154. The cover below the date will drop, showing
the order in which we must attempt the exhibit puzzles and the results we must
achieve in the first two puzzles.
The
Mouth Puzzle
Step out of the
close ups on the cross. Turn left and step towards Malika. Instead of closing
up on her, however, turn right, take two steps and close up on the Mouths
puzzle on your left.
Click TEN times on the white handle
on your right.
The mouths should
“say” the following at the bottom of the screen:
Top Mouth: EEEEE
Middle Mouth: AHHHH
Bottom Mouth: OOOOO
Step out of the close
up and, if you have clicked correctly, the mouths will not reset.
Otherwise, they will resume their original/closed position and you will hear a
sound in the background (like someone sticking out their tongue at you!). If
that happens, try the puzzle again. When done, turn around and take three
steps to reach what Nancy calls “the Windmill.”
The
Windmill Puzzle
Click once on the
white handle on your right. Turn around. Nancy will comment and a cutscene
will follow. Step towards the windmill again and click on the red
magnifying-glass icon left of the exhibit. Nancy will tell us that we need to
put something there to scare that squirrel away.
We will have to buy
a few things for this purpose. While we are at it, let’s also buy some other things
that we will need too soon enough. So make your purchases as follows.
Go to Marchand. Nancy will automatically give him the bottle
of Mouton Fouette and get the Decoder in return, just as he had promised
earlier. Purchase the PIE TIN for 1 euro. [Note:
If the rat stole your code book in the catacombs tunnels, be sure to buy that
as well from Marchand by clicking on the hand icon in the empty space in the
lower-left corner of the table and paying the full 15 euros. As noted earlier, you will
not be able to bargain this time.]
Go to Malika then and purchase the following items.
·
STAKE for 10
euros.
·
STRING for 3
euros.
·
“ICHIDO”
book for 6 euros.
Finally, go to Monique and purchase the FLASHLIGHT for 3 euros.
Turn around and return
to the Windmill exhibit, now on your left. Close up on the exhibit. Bring out
the Stake, then the String,
and finally the Pie
Tin from your inventory and
place them, one by one, in the space left of the exhibit where the red
magnifying-glass icon appears. The squirrel will not bother us anymore. So
Click on the white handle on the right of
the exhibit six times.
If you have done
it correctly, the petal at the top should now be (technically, it is lavender,
but some people call it purple), i.e., the same color as that of the top
petal shown in the clues we got earlier from the Lorraine cross.
The
Fish Fountain
Turn around and
go to what I call the Fish Fountain, now on your left. Close up on that
exhibit and press the red button on your right. A cutscene will show a grate
opening under the fish. Step inside.
The
Park Passage
Go down the
ladder. Turn around, step forward and go down the second ladder. Turn around
and go through the passage. Since you have already bought the flashlight, you
will not have any problems. Nancy will merely note that it is time to get out
the flashlight, but you won’t have to bring the flashlight out of the inventory
yourself because it will come out automatically. A cutscene will then take you
through the passage.
Caution: This is a very poorly
structured cutscene, I think, because it is likely to make some, perhaps even
most, gamers rather dizzy from the way it goes winding left and right through
the underground tunnel. For those of you that find it unsettling, my advice is
to just close your eyes and wait for the sound of a click that will indicate
that Nancy has put away the flashlight. Open your eyes at that point and
proceed as follows.
Approach the
chest in front of you. Open it and retrieve the Key. Step out of the close
up, turn around and go back into the tunnel. A cutscene will take you back to
the beginning of the passage. [Once again, close your eyes if you find the
cutscene unsettling. Open your eyes only when you hear that clicking sound
that indicates Nancy has put away the flashlight. Then, proceed as follows.]
Step forward and
go up the ladder. Step forward again and go up the second ladder. Click on
the grate above to open it and then, step outside. Go to Minette’s place.
ABBESSES (The Final Visit)
Go to your desk. If you had told Minette about
Heather (the fact that Heather had written at least one of those threatening
letters), you will find a lavender note to the right of your computer. Read
it. Nancy will comment.
Feel free to call
Lynn Manrique. Exhaust both topics of the conversation.
Now go to the
door to Minette’s studio, but DON’T OPEN IT! [Otherwise, it will
be game-over and you will have to avail the Second Chance from the main menu.]
Instead, close up on the mechanical gadget above the door handle on your
right. A dialog will follow. Be sure to SAVE your game here because a
timed puzzle is about to follow. Don’t worry though: you will have more
than enough time to finish the puzzle if you follow the directions below.
Defusing
the Bomb
Open the cover.
Another dialog will follow, as the timed puzzle begins. Don’t pay any
attention to Minette’s periodic interruptions. They are meant to only distract
you and thus to make the puzzle a bit harder. Nancy will answer her for you. The
good thing though is that you will be able to continue working through the
dialog, unlike some other places in the game where you have to wait for Nancy to finish her comment before you can use the controls.
As you open the
cover, note the little black-and-white diagram on the inside of the cover, to
the left of the fuse panel.
Blackened O + O =
(check mark, i.e., is OK)
Blackened O + Blackened
Triangle = (check mark, i.e., is OK)
Blackened O + Triangle
= (cross, i.e., is NOT OK)
The upshot of
these cryptic instructions is that it is OKAY to put together two fuses
with the same symbol, even
if the color of those two symbols is different. (Thus, for example, it is okay
to put a fuse with a red circle in line with a fuse with a yellow circle.) It
is also OKAY to put together two fuses with different symbols, so long
as they are of the same color.
(For example, it is okay to put a fuse with a green circle in line with a fuse
with a green triangle.) But it is NOT okay to put together two
fuses with two different symbols that are also of two different colors.
(For example, putting a fuse with a red circle in line with a fuse with a blue
triangle will make an “explosive” combination.)
If this
explanation is too confusing, don’t worry. Just follow the diagram below and
you will have that bomb diffused in no time at all! Please note the symbols
that I have superimposed on the screenshot. You see, I realize that the
symbols on the fuses are a bit too small to see. I also realize that just
knowing you are being timed tends to make some people uncomfortable. So I have
used the superimposition in the hope that it will help make it easier to solve
the puzzle. But please feel free to let me know if that technique distracts
you somehow, and I will see what I can do to send you a “clean” copy
of the solution – i.e., just a screenshot of the solution without the
superimposition.
The solution to the
puzzle is as follows.

A cutscene will
follow the successful completion of the above puzzle. Step out of the close up
and go into Minette’s studio. She is not there. Step forward to the pole in
the center of the room. Note the indentation (like that of a windmill) at the
base of the pole. Before we get to that, however, we need to crack a code with
the help of the M380 decoder we just got from the merchant in the park.
The
M380 Message
Bring out the
Decoder from your inventory. Click on the hand icon that appears on the
space bar at the bottom of the screen. The keyboard will flip up, revealing three
dials under it. Feel free to refer to Nancy’s notebook to find the roman
numerals we saw on the three stone disks in the uncropped picture Jean Mi had shown
us after we made the parfaits: IX, V, III.
So set the decoder’s left dial at IX,
middle dial at V, and right dial at III. Click on the up arrow to
come up directly to the typing area. Nancy will comment. Use our own computer
keyboard to type the code under the picture of the M380 decoder in Noisette’s
red diary. (See picture below.)

Note: Write
the whole thing as one single line, i.e., do not leave
any blank spaces or press “Enter” when you type the above three lines.
When you finish
typing, Nancy will read the decoded message:
ROUGE, BLANC, ROUGE, BLEU, ROUGE
If you look up
your French-English dictionary, you will find that the above is French for:
RED, WHITE, RED, BLUE,
RED
Step out of the
close ups on the decoder. Note that the indentation at the base of the pole in
Minette’s studio looks like that of the object you found in the safe at the
catacombs. So bring out that object from your inventory and place it on the indentation,
to uncover a panel of five rows of colored bands. Click on the bands to set
their colors in the order shown above. [Note: the white band on the
pole actually looks grayish.] A cutscene will follow, opening a trap door in
the floor on your right. Approach the trap door and go down the stairs.
The
Secret Chamber
Go forward in the
passage until you come across the metal door. Use the key (that you got from
the chest in the park’s underground tunnel) to unlock the door. Enter the
chamber. Nancy will comment. Step forward. Close up on the top of the stand
in front of you; lift its cover and pick up the envelope. Open the envelope
and Nancy will translate Noisette’s letter for you. Note the roman numerals
at the end of the letter: X, IV, III.
Step out of the
close up on the letter and close the stand’s cover. A cutscene and Nancy’s comment will follow. Close up on the metal box in front of you. Open the cover
and close up inside to see the words: “Une Derniere Enigme, Cher Ami.” [You won’t find a translation for the words in your French-English
dictionary, but the literal meaning is: “One last puzzle, dear friend.”
However, it is the French words themselves and not their English meaning that will
actually help us figure out the code we need to enter in the metal box.]
The
Lock Puzzle
If you look up
Noisette’s diary, you will find that “Cher Ami” is the nickname for
the M380 decoder. In fact, the code applied here is the “Shift Cipher”
(see pages 6-8 of your Code Book) and 380 is the shift number.
The above French sentence is the message we must decode. As the Code Book
tells us, such a code can require us to shift the letters either to the left or
to the right of the alphabet. In this case, you need to shift to the right,
as shown below.
We now have everything that we need
to break the code. So bring out the decoder from your inventory, lift the
keyboard and set the three dials to X, IV,
III (the roman numbers that were noted at the end of Noisette’s
letter). Click on the UP arrow to come up to the typing area. Then, using
your own computer’s keyboard again, type the third line (shown in red) at the
bottom of the above table. If you have done it correctly, Nancy will comment,
as the following line appears on the screen:
DEUX . . . . . . . . . . . . . UN .
CINQ . . SE.PT
Feel free to refer to your
French-English dictionary to learn that the above words spell out the numbers 2157. Step out of the close ups on the decoder. Close up on the metal
box and click in these numbers. The bars will go up. Leave the chamber and go
to the trap door.
The Final
Conflict
As you step on the gray stairs under
the trap door, there will be a short cutscene, but no need to worry. Go up to
the trap door and you will hear a dialog outside. Nancy will comment. Open
the trap door and step outside. Go around the pole to the red dress on display
to the right of the studio door. Close up on the dress. Bring out the
“Ichido” book from your inventory and skim through the pages. Then
click on the red dress. [Note: It might be a good idea to SAVE
your game right after your “opponent” stops speaking, in case you
have to replay the “battle.” Don’t worry though because you will
have plenty of time to win.]
Listen closely to your opponent’s
Ichido “cries.” Note that your cursor takes the form of a blue box,
acting as a shield to block the attack. In the following diagram, I have
listed each “cry” according to where you must move your cursor to
block the attack that follows that particular cry. Thus, for example, if you
hear “Ssssssss,” move the cursor just a bit off to the middle-right of
your opponent. [Note: Don’t go to the extreme left or right of the
screen or you will miss the attack altogether. Remember: you are supposed to
be blocking your opponent’s blows. So stay within reach of those
blows.]

As you
will soon discover, you can be hit several times and still win! A cutscene will
follow your success. So once you have won,
Just
sit back and enjoy the ending!
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