King’s Quest VI: Heir Today, Gone Tomorrow
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
Oracle
------
Speak to Oracle..................................5
Receive 'Sacred Water'...........................1
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Isle of the Mists, Part 1
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Village
-------
Take 'Scythe'....................................1
Take 'Lump of Coal'..............................1 X
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Isle of the Beast, Part 2
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Garden
------
Use 'Shield' on Archer Statue....................3
Use 'Scythe' on Hedges...........................3
Hedge Maze
----------
Receive 'Beast's Ring'...........................1
Garden
------
Take 'White Rose'................................1
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Isle of the Crown, Part 4
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Mansion
-------
Give 'White Rose' to Beauty......................2
Give 'Beast's Ring' to Beauty....................2
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Isle of the Beast, Part 3
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Hedge Maze
----------
Receive 'Mirror of Truth'........................1
Receive 'Servant Dress'..........................1
Take 'Beauty's Hair' from 'Servant Dress'........1 X
Pour 'Sacred Water' into Hunter's Lamp...........1 X
Collect Fountain Water in Hunter's Lamp..........1 X
Cast Make Rain Spell.............................3 X
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Isle of Wonder, Part 4
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Garden
------
Take 'Potion'....................................1 X
Chessboard Land
---------------
Trade 'Lump of Coal' for 'Spoiled Egg'...........1 X
===============================================================================
Short Path
===============================================================================
Isle of the Crown, Part 5
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Castle
------
Wear 'Servant Dress'.............................4
Castle, Upstairs Western Hallway
--------------------------------
Use 'Wind-Up Nightingale' on Guard Dogs..........4
Hide Behind Pillar...............................2
Pick Up Painting.................................3
Take 'Nail'......................................1
Castle, Bedroom
---------------
Unlock Trunk using 'Nail'........................1
Take 'Vizier's Letter'...........................1
Castle, Upstairs Northern Hallway
---------------------------------
Speak to Cassima.................................1
Give 'Dagger' to Cassima.........................3
Castle, Foyer
-------------
Show 'Vizier's Letter' Captain Saladin...........3
Castle, Throne Room
-------------------
Use 'Mirror of Truth on Cassima..................3
Castle, Tower
-------------
Give 'Peppermint Leaves' to Shamir...............3
Take Sword.......................................1
Fight Alhazred...................................1
Defeat Alhazred..................................5
===============================================================================
Long Path
===============================================================================
Isle of the Mists, Part 2
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Stone Circle
------------
Use Make Rain Spell..............................2
Collect Burning Embers in 'Skull'................1
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Isle of the Sacred Mountain, Part 3
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Clifftop
--------
Put 'Cassima's/Beauty's Hair' in 'Skull'.........1
Put 'Spoiled Egg' in 'Skull'.....................1
Cast Charming a Creature of the Night Spell......3
Ride Night Mare to the Realm of the Dead.........2
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Realm of the Dead
-------------------------------------------------------------------------------
Landing Point
-------------
Receive 'Ticket' from Queen Allaria..............1
Pathway
-------
Receive 'Handkerchief' from Ghost Mother.........1
Entrance
--------
Play Xylophone...................................2
Take 'Skeleton Key'..............................1
Give 'Ticket' to Ticketmaster....................3
River Styx, Pathway
-------------------
Take 'Gauntlet' from Fallen Knight...............1
River Styx, Ferry
-----------------
Collect River Styx Water in 'Tea Cup'............1
Give 'Dead Man's Coins' to Charon................3
Gate
----
Answer Gate's Riddle.............................3
Throne Room
-----------
Throw Down 'Gauntlet'............................2
Show 'Mirror of Truth' to Death..................4
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Isle of the Crown, Part 5
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Crossroads
----------
Send 'White Rose' to Cassima.....................1 X
'-} Without Sending 'Royal Insignia Ring'.......0 X
Pawn Shop
---------
Commit Suicide in front of Genie.................3
Castle, Side Wall
-----------------
Stir Mixture in 'Tea Cup' with 'Feather'.........1
Paint Door on Wall with 'Tea Cup' Mixture........1
Cast Magic Paint Spell...........................3
Enter Castle.....................................2
Castle, Dungeon Cell #2
-----------------------
Give 'Handkerchief' to Ghost Boy.................3
Jollo's Room
------------
Give 'Replica Lamp' to Jollo.....................3 X
Castle, Downstairs Northern Hallway
-----------------------------------
Discover and Enter Secret Passageway.............2
Castle, Downstairs Secret Staircase
-----------------------------------
Eavesdrop on Guard Dogs..........................2 X
Castle, Upstairs Secret Staircase
---------------------------------
Speak to Cassima.................................1
Give 'Dagger' to Cassima.........................3
Castle, Upstairs Secret Passageway
----------------------------------
Spy on Alhazred..................................1 X
Castle, Bedroom
---------------
Find Secret Word in Ebony Box....................1 X
Unlock Trunk with 'Skeleton Key'.................1
Take 'Vizier's Letter' from Trunk................1
Castle, Downstairs Western Hallway
----------------------------------
Unlock Treasury Door.............................2 X
Castle, Treasury
----------------
Examine Each Stolen Item.........................2 X
Castle, Foyer
-------------
Show 'Vizier's Letter' to Captain Saladin........3
Castle, Throne Room
-------------------
Discover Cassima's True Identity.................5
Castle, Tower
--------------
Receive 'Genie's Lamp'...........................1
Steal Genie......................................5
'-} Kill Shamir with 'Peppermint Leaves'........3
Take Sword.......................................1
Fight Alhazred...................................1
Defeat Alhazred..................................5
===============================================================================
-------------------------------------------------
.:*~*:. { 10. Maps } .:*~*:.
-------------------------------------------------
===============================================================================
K E Y
-----
| or - = Passable Screen Division
= or # = Impassable Screen Division (Sometimes Temporary)
or / = One-way Passable Screen Division
--, -/-, or -|- = Staircase or Rope
Note that outer borders are always impassable, though not marked as such.
-------------------------------------------------------------------------------
I S L E O F T H E C R O W N
---------------------------------
.---. .---.
| F | | G |
.'--.'-'.=='.---.
| H | E # D | C |
.---+---+---+===+---'
| J | I | | B |
'---^---' +---+
| A |
'---'
A = Beach F = Ali's Books
B = Crossroads G = Pawn Shop
C = Castle H = Mansion
D = Castle, Side Wall I = Dock
E = Village J = Ferry
-------------------------------------------------------------------------------
I S L E O F T H E S A C R E D M O U N T A I N
-----------------------------------------------------
.---.
| H |
'---'
.---.
| G |
+---+---.
| F # D |
.---+---+---+
| E | C | D |
'---+---+---'
| B |
+---+
| B |
+---+
| B |
+---+
| B |
+---+
| A |
'---'
A = Beach E = Catacombs
B = Cliffs of Logic F = Winged Guardians
C = Clifftop G = Palace
D = Cave H = Oracle
-------------------------------------------------------------------------------
C A T A C O M B S
-----------------
.---.---.---. .---.---. .---. .---.
| G | | | | | H | | X | | |
'---^---+---+---.---+---+---' .---+---+---.---+---+---.---.---.
| | F | | | | | | | | | | | I |
+---+---^---+---+---. +---+===+---+===+---+===^===+---+
| | | | | | # # # # X # # |
+---+ '---^---' .---+---+===+---+===+===+===.===+---+
| E | | | | | | J # K / L # X | |
.---+---+---+---+---. .---. '---+---+===+===+===+---+===^===+---+
| X | D | | C | | | B | | # # # # |
+===+===+===+===+---+---+---+ +---+===. .===+---+===.===+---+
| | | # # | | | | | # # | | | | |
+---+===+---+ +---+---+---+ '---+---+===+---+---+---+---+---'
| # # # # | | X | | | | | | X |
.---+---+===+---+===+---+ '---' '---+---+---' '---'
| X | | | | | A | | |
'---^---^---^---^---^---' +---+ Lv. 2
Lv. 1 | |
'---'
A = Entrance H = Entrance to Level 2
B = Skull I = Darkened Room
C = Tile Puzzle J = Spying Room
D = Fake Celeste K = Tapestry
E = Shield L = Minotaur's Lair
F = Falling Ceiling Trap X = Pit
G = Dead Man's Coins
.---.---.---.---.---.
| | 6 | | | |
+---+---+---+---+---+
| 7 | | 5 | | 1 | Tile Puzzle Solution
+---+---+---+---+---+
| 8 | | 4 | 2 | S | S = Start
+---+---+---+---+---+
| | | 3 | | |
'---^---^---^---^---'
-------------------------------------------------------------------------------
I S L E O F W O N D E R
---------------------------
.---.
| E |
+---+---.
| D | C |
'---+---+---.
| A | B |
'---^---'
A = Beach D = Garden
B = Point E = Chessboard Land
C = Swamp
-------------------------------------------------------------------------------
I S L E O F T H E B E A S T
---------------------------------
.---.
| D |
+---+
| C |
+---+
| B |
+---+
| A |
'---'
A = Beach C = Garden
B = Boiling Pond D = Hedge Maze
-------------------------------------------------------------------------------
I S L E O F T H E M I S T S
---------------------------------
.---.---.
| B | C |
'-.-^-.-'
| A |
'---'
A = Beach
B = Village
C = Stone Circle
-------------------------------------------------------------------------------
R E A L M O F T H E D E A D
---------------------------------
.---.
| G |
+---+
| |
+---+
| F |
'---'
.---.
| E |
+---+
| D |
+---+
| C |
.---.-^-.-'
| A | B |
'---^---'
A = Landing Point E = River Styx, Ferry
B = Ghost Mother F = Gate
C = Entrance G = Throne Room
D = River Styx, Pathway
-------------------------------------------------------------------------------
C A S T L E O F T H E C R O W N
-------------------------------------
.-|-.---.
| R # S | .-|-. .---.
.---+---+===+---.---. | I | | J-|-
| O | | +---+ '---'
+---.===.-------+ | | H | Tower
| | N | | | +---+
.---+ +===+ | +---. --A-/-
| V | | M | -|-P | Q | '---'
'---+ +===+ | +---' 1F
| | L | | |
| K +---' | | .-------.-|-.---.
| |{---------}| | | U | T # G |
'---' '---' +---+===+===+===+---.
Basement | # W # | F | |
| V +===+ +===+ |
| | E | B | C # D |
'---'---+ +===+ |
| -|- -|- |
'---' '---'
2F
A = Foyer M = Dungeon Cell #2
B = Upstairs Western Hallway N = Dungeon Cell #3
C = Alcove O = Downstairs Northern Hallway
D = Upstairs Eastern Hallway P = Downstairs Eastern Hallway
E = Bedroom Q = Jollo's Room
F = Upstairs Northern Hallway R = Downstairs Secret Staircase
G = Cassima S = Guard Room
H = Throne Room T = Upstairs Secret Staircase
I = To Tower U = Secret Passageway #1
J = Tower V = Secret Passageway #2
K = Downstairs Western Hallway W = Vizier's Study
L = Dungeon Cell #1
===============================================================================
-------------------------------------------------
.:*~*:. { 11. Secrets/Easter Eggs } .:*~*:.
-------------------------------------------------
===============================================================================
Alice in Wonderland
-------------------
The game contains numerous Alice in Wonderland and Through the Looking Glass
references, including living chess pieces, "Drink Me" potions, and the like.
Most of these are found on the Isle of Wonder. Coincidence? I think not!
Beauty and the Beast
--------------------
There's an entire section of your quest devoted to bringing these two
fictional lovers together, but Beauty's backstory is inconsistent with the tale
most of us are familiar with. On a slightly more amusing note, Robbie Benson,
who provides the voice for Alexander, also did the voice of Beast in the Disney
movie "Beauty and the Beast."
Cinderella
----------
Although her name is Beauty, the servant character strongly resembles
Cinderella, from the fairy tale of the same name.
Girl in the Tower
-----------------
On some CDs, the voice version of Girl in the Tower is included. To find out if
yours has the song, insert your CD into a regular CD player, and check the
second track.
King's Quest References
-----------------------
The items on the shelves in the Pawn Shop are mostly the sort of things that
would've been extremely handy in previous quests. The letters sent and received
by Alhazred mention events that occurred in other games in the series, but it
IS a series, so that's to be expected.
NOTE: There are a few easter eggs that I know of but have yet to confirm. When
get off my lazy butt and check, I'll add them. Keep an eye out for them!
===============================================================================
-------------------------------------------------
.:*~*:. { 12. Endings } .:*~*:.
-------------------------------------------------
===============================================================================
1. No wedding ring (Leave Royal Insignia Ring at Pawn Shop)
2. Cassima has the ring (Send Royal Insignia Ring to Cassima via Sing Sing)
3. Alexander has the ring (Get Royal Insignia Ring from Pawn Shop, but do not
give it to Cassima)
4. Jollo gives Cassima to be wed (Do not rescue King Caliphim and Queen
Allaria)
5. Cassima's parents give her to be wed (Rescue King Caliphim and Queen
Allaria)
6. Captain Saladin speaks for Alexander (Kill the genie)
7. King Graham speaks for Alexander (Capture the genie)
8. Jollo does not perform at the wedding (Do not befriend Jollo)
9. Jollo happily attends the wedding (Befriend Jollo; Rescue King Caliphim and
Queen Allaria; Kill the genie)
10. Jollo performs at the wedding (Befriend Jollo; Rescue King Caliphim and
Queen Allaria; Capture the genie)
11. Shamir is not present (Kill the genie)
12. Shamir is present (Capture the genie)
13. There are no wedding guests (Kill the genie)
14. Alexander's family appears at the wedding (Capture the genie; Do not
discover the stolen treausres)
15. Alexander's family and the rulers of the individual islands appear at the
wedding (Capture the genie; Discover the stolen treasures)
Best ending: Send Royal Insignia Ring to Cassima via Sing Sing; Rescue King
Caliphim and Queen Allaria; Capture the genie; Befriend Jollo; Discover the
stolen treasures.
Worst ending: Leave Royal Insignia Ring at Pawn Shop; Do not rescue King
Caliphim and Queen Allaria; Kill the genie; Do not befriend Jollo; Do not
discover the stolen treasures.
===============================================================================
-------------------------------------------------
.:*~*:. { 13. Song Lyrics } .:*~*:.
-------------------------------------------------
===============================================================================
Girl in the Tower
-----------------
Words & Music by Chris Braymen and Mark Seibert
MALE
You seem so far away,
And I just need to hear your voice,
I just need to hear you say,
If you would have me go or stay.
CHORUS 1:
Girl in the tower,
I'm reaching out,
Please tell me what to do.
Girl in the tower,
I'm calling out,
My heart cries out for you.
FEMALE
I saw your face,
And I felt our souls embrace,
BOTH
If it's not meant to be this way,
Why do you haunt me night and day?
CHORUS 2:
Girl in the tower,
I'm reaching out,
Please tell me what to do.
Here in the tower,
I'm calling out,
My heart cries out for you.
MALE
Girl in the tower...
FEMALE
I'm calling out, calling out...
CHORUS 2 (x2)
BOTH
Girl in the tower...
Here in the tower...
===============================================================================
-------------------------------------------------
.:*~*:. { 14. Revision History } .:*~*:.
-------------------------------------------------
===============================================================================
v1.0 - 02/08/03
---------------
Well, it's finished... Not much else to say... I guess there's always the
possibility of error. Let me know if you see anything.
v1.5 - 04/22/03
---------------
A single grammatical error, a couple new secrets... And... uh... That's it,
really.
===============================================================================
-------------------------------------------------
.:*~*:. { 15. Copyright Information } .:*~*:.
-------------------------------------------------
===============================================================================
This document is copyright ©2003 Bananagirl ().
This document was written exclusively for use on the internet. It is not
intended to be used in any way that is profitable for anyone, including the
author. It is not to be reproduced in any way without express written permission
from the author.
The information found within this document is, to the best of the abilities and
knowledge of the author, 100% accurate. However, the possibility exists that
inaccurate information may be found within. Any errors (human, computer, or
otherwise) should be reported to the author as soon as possible.
King's Quest VI and all characters, locations, etc., are trademarks of Sierra
On-Line. The author makes no claim to the creation of these. This document can
only legally be found at GameFAQs (http://www.gamefaqs.com) and IGN
(http://www.ign.com).
If you choose to contact me, contact ONLY me. I don't reply to emails sent to
everyone with a guide. It's just not cool. Also, don't send stupid questions,
questions that have been answered in the guide, or mean things. It's not nice.
===============================================================================
-------------------------------------------------
.:*~*:. { 16. Credits/Thanks } .:*~*:.
-------------------------------------------------
===============================================================================
Thanks to:
- The Official King's Quest VI Hintbook, for a few of the missing points and
some ending information.
- AdrenalineSL and krustster, for the mad sex0rz, naked pictures, and the
occasional turnip.
- Whoever else thinks they deserve my thanks, for whatever reason. Nothing
dirty, though.
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Copyright ©2003 BananagirlView this guide raw, exactly as the archive holds it
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