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King’s Quest VI: Heir Today, Gone Tomorrow

by Bananagirl 300 sections about 86 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

Village
-------
=*= Jollo mentioned the genie's lamp in one of the conversations you had with
    him if you befriended him. In the last cut-scene, a tall, blue lamp was
    clearly visible on Alhazred's desk. Make the connection. Trade your old
    hunter's lamp to the peddler on the street. Take the second lamp from the
    right in return.

We have all we need for now. It is time to reenter the castle. Leave the 
village and visit the imperial residence.

Castle
------
The front door is obviously out. Instead of even trying, follow the path around
to the side of the castle.

Castle, Side Wall
-----------------
Use the jet-black feather you found at the base of the cliffs of logic near the
beginning of the game to stir the mess in your tea cup. You've now combined all
of the ingredients for the Magic Paint spell. Use your paintbrush on the large,
blank wall to show your appreciation for the vizier's hospitality. Speak the 
incantation from the spell book over your graffiti when you finish it. Open 
the door and go in.

Castle, Downstairs Western Hallway
----------------------------------
The basement of the castle is composed of four major areas. The door on the
east wall is currently locked by some unbreakable code. The three doors 
opposite the locked door are the cells of the dungeon. In the north hallway,
a single door leads to the guard room. In the south, one can find Jollo's room.

Occasionally, a guard patrol will come out of the room. If they spot you, they
will lock you in the dungeon. A staircase leading up to the first floor will 
deposit you into the foyer, in which two guards are gossiping away. They also
have no problem with locking poor Alex away for the rest of his young life. The
first time you are captured, Jollo will release you, assuming you befriended 
him. The second time, you can escape with your skeleton key. Beyond that, 
you're locked in for all eternity. Don't get caught.

Open the second dungeon door.

Castle, Dungeon Cell #2
-----------------------
Inside this cell, the ghost of a young boy is weeping on the cot. This is the 
son of the woman you saw in the Realm of the Dead. Give him the handkerchief. 
He will tell you of a secret passage behind the man of steel, then fly away to
meet his mother. Leave the cell, and exit the hallway to the right.

Castle, Downstairs Eastern Hallway
----------------------------------
=*= On this screen, ignore the stairs, and enter the door on the east wall. 
    You'll find yourself in Jollo's room. After a short conversation, give him
    the lamp you got from the lampseller in the village. Leave the room. 

Head north to the third (and final) basement hallway. For some reason, nobody
bothered to include south in the layout.

Castle, Downstairs Northern Hallway
-----------------------------------
Entering the door here would be suicide. However, the young ghost mentioned
something about a man of steel, and the suit of armor in the corner seems to
fit that description. Try shaking its extended hand. Enter the secret passage.

Castle, Downstairs Secret Staircase
-----------------------------------
=*= Peer through the chink in the wall to eavesdrop on a conversation amongst
    the guards. They'll be able to clue you in on half of the password to that
    locked door in the western hallway. Alex will have to do some more prying 
    to get the other half.

Go up the stairs.

Castle, Upstairs Secret Staircase
---------------------------------
As you reach the top of the staircase, you'll be met with the sounds of a woman
crying. This could be none other than Cassima. Take a look through that hole in
the wall. Seeing the princess inside, Alexander will call out to her. After 
their lengthy conversation, stick your only means of defense, the dagger given
to you by Lady Celeste, through the wall. The young lovers will gaze at each 
other for a bit, then someone will arrive to haul away Cassima. Step away from
the wall, and head down the hallway on the left side of the screen.

Castle, Upstairs Secret Passageway
----------------------------------
Proceed down the first part of the hallway, and round the corner at the end of
it. Just beyond the bend is another spyhole. Look through to witness Alhazred
writing a letter to a dark wizard. Now Alexander knows the vizier's plans, but
his spoken words won't be enough for the guard dogs.

Continue down the secret passageway, and examine the crack at the end of the 
left wall. A doorway will spring open. Step out into Alhazred's bedroom.

Castle, Bedroom
---------------
This room has two important things in it. The first is tucked inside the ebony
box on the table by the fireplace. Open said box and look inside to learn the
second half of the password to the locked door in the basement. The second item
of interest is locked inside the chest at the foot of the bed. Use your 
skeleton key to open the trunk, and take a letter from the stack within. You 
now have tangible evidence for the doubting castle guard. Use the wardrobe to 
return to the secret passageway.

Castle, Upstairs Secret Passageway
----------------------------------
Backtrack along the passageway, and go back down the stairs. Return to the 
western basement hallway.

Castle, Downstairs Western Hallway
----------------------------------
=*= Approach the door in the western wall. There is no visible handle, but as
    you overheard, it's voice-activated, so naturally, there wouldn't be. Speak
    to the door. Input Ali Zebu, the secret password, to spring the lock.
    Enter.

Castle, Royal Treasury
----------------------
=*= Pull away the cloth on the table to reveal the stolen treasures of each of
    the islands. Examine each item individually, then leave the room.

Castle, Downstairs Western Hallway
----------------------------------
As is made apparent by the music playing upstairs, the wedding has begun. Run
to the stairs in the eastern hallway and go up to the foyer.

Castle, Foyer
-------------
After checking for guard dogs, Alexander will look through the crack between
the two large doors. Unfortunately, Captain Saladin will spot him, and step out
to confront him. Quickly show him the letter you stole from Alhazred to save 
your own neck. You'll be taken into the throne room to watch the wedding.

Castle, Throne Room
-------------------
It seems you were wrong about Cassima... or were you? Speak to her to halt the
ceremony. As you get closer, the glinting eyes should give away the bride's 
true identity. Fortunately for you, the king and queen will make a well-timed
entrance. Ignore Shamir for now, and chase Alhazred out of the room.

Castle, Tower
-------------
Follow the vizier up the spiral stairs to reach the top of the tower. When you
reach the top, he'll summon his genie, who will begin conjuring a spell that 
could ultimately lead to Alexander's demise. It's best not to let it come to
that. Jollo will come up the stairs in a moment with the lamp, so things are
beginning to look up.

You now have two options. You could offer Shamir the mint, doing away with him
once and for all, or you could show him his lamp, stealing him away from his
wicked master. The second choice leads to a more cheerful ending, and is worth
more points. 

With the genie out of the way, it's time to face Alhazred, man-to-man. He'll
draw his sword. You gave your only weapon to Cassima, who is struggling in the
corner. Ignore her for now, and take the ornamental sword behind you. Begin the
fight. When he gains the upper hand, Alexander will conk the vizier on the head
with his sword. And so it ends.

===============================================================================
               -------------------------------------------------
                         .:*~*:.  { 7.  FAQ }  .:*~*:.
               -------------------------------------------------
===============================================================================

 1. I'm here. Now what?
 2. How do I convince people that I'm really Alexander?
 3. How do I get back into the castle?
 4. How do I talk to the servant girl?
 5. Why can't I swim like that kid?
 6. Who's that funny-looking guy in the bookstore?
 7. What's with the nightingale at the crossroads?
 8. Where should I start?
 9. How do I get past the guardians on the Isle of Wonder?
10. How do I get a rare book?
11. How do I convince the Dangling Participle to join me?
12. How do I catch the hole-in-the-wall?
13. How do I get to the swamp ooze?
14. I lost my manual! Can you just tell me which symbols to enter?
15. I keep getting lost in the Catacombs. Any advice?
16. I forgot to get the scythe from the Isle of the Mists. Can I go back?
17. Where am I going to find a single, desperate girl?
18. Which lamp is a duplicate of Shamir's?

-- Short Path --
19. What do I do to get back into the castle?
20. How do I avoid getting caught by the guard dogs?
21. What do I do about the painting once I've taken it down?
22. How do I stop the wedding?

-- Long Path --
23. What do I do about the fire under the cage?
24. How do I get to the Realm of the Dead?
25. How can I get across the River Styx?
26. What's the answer to Gate's riddle?
27. How do I make Death cry?
28. What do I do to get back into the castle?
29. What should I do now that I'm inside the castle?
30. What's with that locked door, anyway?
31. What is there to do in the secret passageway?
32. How do I stop the wedding?

-- Both Paths --
33. How do I prove my innocence and Alhazred's guilt to Saladin?
34. How do I deal with the genie?
35. What can I do about a weapon?

-------------------------------------------------------------------------------

Q1. I'm here. Now what?
-----------------------
  Look around. Explore. That sort of thing. Why not try to visit Cassima?

Q2. How do I convince people that I'm really Alexander?
-------------------------------------------------------
  You'll need some form of identification. Proof of your royal heritage should
  do it. Got any? If not, try sifting through the sand on the beach.

Q3. How do I get back into the castle?
--------------------------------------
  You don't. Not yet, anyway.

Q4. How do I talk to the servant girl?
--------------------------------------
  She's too shy to talk to strangers. She's too far away to hear you right now,
  anyway.

Q5. Why can't I swim like that kid?
-----------------------------------
  That "kid" is only trying to trick you into a deathtrap. You'll be seeing him
  in all sorts of disguises throughout the course of the game.

Q6. Who's that funny-looking guy in the bookstore?
--------------------------------------------------
  I don't know. Try talking to him. You'll have to prove how important you are 
  before he's willing to spill his guts to you, though.

Q7. What's with the nightingale at the crossroads?
--------------------------------------------------
  It's a messenger. You don't NEED to send any messages if you don't want to.

Q8. Where should I start?
-------------------------
  At the beginning. Duh. On a more serious note, just explore the islands until 
  you can't get seem to get anywhere, then tackle some of the puzzles.

Q9. How do I get past the guardians on the Isle of Wonder?
----------------------------------------------------------
  Use your dazzling wit and intuition. And maybe some of the junk you've been 
  toting around.

Q10. How do I get a rare book?
------------------------------
  Well, you can't just TAKE one. They already belong to somebody. You might be
  able to trade for one, if you've got anything that Bookworm is looking for.

Q11. How do I convince the Dangling Participle to join me?
----------------------------------------------------------
  Maybe he'll ride along if he likes you. Maybe he'll like you if you show him
  something he loves. For the record, he loves incomplete sentences.

Q12. How do I catch the hole-in-the-wall?
-----------------------------------------
  You need to get past its cover. Try distracting the wallflowers with some 
  music.

Q13. How do I get to the swamp ooze?
------------------------------------
  You don't. The swamp ooze gets to you. Stick-in-the-mud isn't sharing, but 
  he's been known to throw it at his enemies. Unfortunately, you haven't done
  anything severe enough to make him loathe you. You'll have to join forces 
  with someone he already hates.

Q14. I lost my manual! Can you just tell me which symbols to enter?
-------------------------------------------------------------------
  No.

Q15. I keep getting lost in the Catacombs. Any advice?
------------------------------------------------------
  Track your progress with a handy-dandy map. Graph paper is useful for such 
  things, but you can do without it. Save frequently, and make sure you have
  all required items before entering.

Q16. I forgot to get the scythe from the Isle of the Mists. Can I go back?
--------------------------------------------------------------------------
  Nope. You just lost yourself the game. Start over, or restore if you were
  clever enough to save before stepping into the Druids' trap.

Q17. Where am I going to find a single, desperate girl?
-------------------------------------------------------
  How many females ARE there in the Land of the Green Isles? Not many, and 
  most are already spoken for. There is one, however. She lives on the Isle of
  the Crown, with a wicked stepmother...

Q18. Which lamp is a duplicate of Shamir's?
-------------------------------------------
  Weren't you paying attention? It's tall. It's blue. It's the second one from 
  the right.

Q19. What do I do to get back into the castle?
----------------------------------------------
  Dress up as a chick and shake your groove thang. Well, part of that, anyway.

Q20. How do I avoid getting caught by the guard dogs?
-----------------------------------------------------
  Don't make your move until their backs are turned, and get them out of the 
  hallway as soon as possible.

Q21. What do I do about the painting once I've taken it down?
-------------------------------------------------------------
  Put it back up again. You'll need the nail for something else first.

Q22. How do I stop the wedding?
-------------------------------
  Prove that the bride isn't really who she appears to be. Don't you have 
  anything that reveals the truth in all things?

Q23. What do I do about the fire under the cage?
------------------------------------------------
  Well, it IS a rain ceremony...

Q24. How do I get to the Realm of the Dead?
-------------------------------------------
  Ride there. Only one horse in the entire world knows the way.

Q25. How can I get across the River Styx?
-----------------------------------------
  Take the ferry. Hopefully, you picked up the necessary fare while you were in
  the Catacombs.

Q26. What's the answer to Gate's riddle?
----------------------------------------
  Is it really that hard? You've probably already seen the answer, if you 
  picked the scrap of paper out of Black Widow's web. If you weren't paying
  attention, the answer is "love."

Q27. How do I make Death cry?
-----------------------------
  Show him what's inside that blackened heart. Reveal the truth.

Q28. What do I do to get back into the castle?
----------------------------------------------
  Not getting through the doors already there? Make your own.

Q29. What should I do now that I'm inside the castle?
-----------------------------------------------------
  Well, you could start by finding Cassima...

Q30. What's with that locked door, anyway?
------------------------------------------
  You'll have to do some spying to know. Once you obtain the password, speak 
  the password to unlock the door.

Q31. What is there to do in the secret passageway?
--------------------------------------------------
  Conversations to eavesdrop on, damsels in distress to talk to, murderous
  plans to uncover...

Q32. How do I stop the wedding?
-------------------------------
  Call out to the bride. That's all you have to do.

Q33. How do I prove my innocence and Alhazred's guilt to Saladin?
-----------------------------------------------------------------
  Show him written proof of the vizier's treachery. He's got it in his room.

Q34. How do I deal with the genie?
----------------------------------
  What's his major weakness? Who's controlling him? You'll either have to kill
  him, or claim him as your own.

Q35. What can I do about a weapon?
----------------------------------
  Well, that sword hanging on the wall behind you looks rather promising...

===============================================================================
               -------------------------------------------------
                        .:*~*:.  { 8.  Items }  .:*~*:.
               -------------------------------------------------
===============================================================================

.=============================================================================.
|      ITEM NAME      |           FOUND           |           USED            |
|-----------------------------------------------------------------------------|
| Beast's Ring        | Isle of the Beast         | Isle of the Crown         |
|                     |   Hedge Maze              |   Mansion                 |
| ------------------- | ------------------------- | ------------------------- |
| Beauty's Hair       | Isle of the Beast         | Isle of the Mists         |
|                     |   Hedge Maze              |   Stone Circle            |
| ------------------- | ------------------------- | ------------------------- |
| Boring Book         | Isle of the Crown         | Isle of Wonder            |
|                     |   Ali's Books             |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Brick               | Isle of the Beast         | Isle of the Sacred Mount. |
|                     |   Garden                  |   Catacombs, Lv. 1        |
| ------------------- | ------------------------- | ------------------------- |
| Cassima's Hair      | Isle of the Crown         | Isle of the Mists         |
|                     |   Crossroads              |   Stone Circle            |
| ------------------- | ------------------------- | ------------------------- |
| Cassima's Note      | Isle of the Crown         | N/A                       |
|                     |   Crossroads              |                           |
| ------------------- | ------------------------- | ------------------------- |
| Copper Coin         | Isle of the Crown         | Isle of the Crown         |
|                     |   Beach                   |   Pawn Shop               |
| ------------------- | ------------------------- | ------------------------- |
| Dagger              | Isle of the Sacred Mount. | Isle of the Crown         |
|                     |   Catacombs, Lair         |   Castle, Hallway         |
|                     |                           |   Castle, Up. Sec. Stairs |
| ------------------- | ------------------------- | ------------------------- |
| Dangling Participle | Isle of the Beast         | Isle of Wonder            |
|                     |   Beach                   |   Point                   |
| ------------------- | ------------------------- | ------------------------- |
| Dead Man's Coins    | Isle of the Sacred Mount. | Realm of the Dead         |
|                     |   Catacombs, Lv. 1        |   River Styx, Ferry       |
| ------------------- | ------------------------- | ------------------------- |
| Feather             | Isle of the Sacred Mount. | Isle of the Crown         |
|                     |   Beach                   |   Castle, Side Wall       |
| ------------------- | ------------------------- | ------------------------- |
| Flower of Stench    | Isle of the Sacred Mount. | Isle of Wonder            |
|                     |   Beach                   |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Flute               | Isle of Wonder            | Isle of Wonder            |
|                     |   Pawn Shop               |   Garden                  |
| ------------------- | ------------------------- | ------------------------- |
| Gauntlet            | Realm of the Dead         | Realm of the Dead         |
|                     |   River Styx, Pathway     |   Throne Room             |
| ------------------- | ------------------------- | ------------------------- |
| Genie's Lamp        | Isle of the Crown         | Isle of the Crown         |
|                     |   Castle, Tower           |  Castle, Tower            |
| ------------------- | ------------------------- | ------------------------- |
| Hair Ribbon         | Isle of the Crown         | N/A                       |
|                     |   Crossroads              |                           |
| ------------------- | ------------------------- | ------------------------- |
| Handkerchief        | Realm of the Dead         | Isle of the Crown         |
|                     |   Pathway                 |   Castle, Dungeon Cell #2 |
| ------------------- | ------------------------- | ------------------------- |
| Hole-in-the-Wall    | Isle of Wonder            | Isle of the Sacred Mount. |
|                     |   Garden                  |   Catacombs, Lv. 2        |
| ------------------- | ------------------------- | ------------------------- |
| Hunter's Lamp       | Isle of the Beast         | Isle of the Beast         |
|                     |   Boiling Pond            |   Garden                  |
|                     |                           |                           |
|                     |                           | Isle of the Crown         |
|                     |                           |   Village                 |
| ------------------- | ------------------------- | ------------------------- |
| Iceberg Lettuce     | Isle of Wonder            | Isle of the Beast         |
|                     |   Garden                  |   Boiling Pond            |
| ------------------- | ------------------------- | ------------------------- |
| Invisible Ink       | Isle of the Crown         | Isle of Wonder            |
|                     |   Village                 |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Love Poem           | Isle of the Crown         | Isle of the Crown         |
|                     |   Ali's Books             |   Crossroads              |
| ------------------- | ------------------------- | ------------------------- |
| Lump of Coal        | Isle of the Mists         | Isle of Wonder            |
|                     |   Village                 |   Chessboard Land         |
| ------------------- | ------------------------- | ------------------------- |
| Magic Map           | Isle of the Crown         | All Isles                 |
|                     |   Pawn Shop               |   Beach                   |
|                     |                           |                           |
|                     |                           | Isle of the Crown         |
|                     |                           |   Dock                    |
| ------------------- | ------------------------- | ------------------------- |
| Milk                | Isle of Wonder            | Isle of Wonder            |
|                     |   Swamp                   |   Garden                  |
| ------------------- | ------------------------- | ------------------------- |
| Mint                | Isle of the Crown         | Isle of Wonder            |
|                     |   Pawn Shop               |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Mirror of Truth     | Isle of the Beast         | Isle of the Crown         |
|                     |   Hedge Maze              |   Castle, Throne Room     |
|                     |                           |                           |
|                     |                           | Realm of the Dead         |
|                     |                           |   Throne Room             |
| ------------------- | ------------------------- | ------------------------- |
| Nail                | Isle of the Crown         | Isle of the Crown         |
|                     |   Castle, Up. W. Hallway  |   Castle, Bedroom         |
|                     |                           |   Castle, Up. W. Hallway  |
| ------------------- | ------------------------- | ------------------------- |
| Paintbrush          | Isle of the Crown         | Isle of the Crown         |
|                     |   Pawn Shop               |   Castle, Side Wall       |
| ------------------- | ------------------------- | ------------------------- |
| Pearl               | Isle of Wonder            | Isle of the Crown         |
|                     |   Beach                   |   Pawn Shop               |
| ------------------- | ------------------------- | ------------------------- |
| Peppermint Leaves   | Isle of the Sacred Mount. | Isle of the Crown         |
|                     |   Cave                    |   Castle, Tower           |
| ------------------- | ------------------------- | ------------------------- |
| Potion              | Isle of Wonder            | Isle of the Crown         |
|                     |   Garden                  |   Pawn Shop               |
| ------------------- | ------------------------- | ------------------------- |
| Rabbit's Foot       | Isle of the Crown         | Isle of Wonder            |
|                     |   Ferry                   |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Rare Book           | Isle of Wonder            | Isle of the Crown         |
|                     |   Point                   |   Ali's Books             |
| ------------------- | ------------------------- | ------------------------- |
| Replica Lamp        | Isle of the Crown         | Isle of the Crown         |
|                     |   Village                 |   Jollo's Room            |
| ------------------- | ------------------------- | ------------------------- |
| Rotten Tomato       | Isle of Wonder            | Isle of Wonder            |
|                     |   Garden                  |   Swamp
| ------------------- | ------------------------- | ------------------------- |
| Royal Insignia Ring | Isle of the Crown         | Isle of the Crown         |
|                     |   Beach                   |   Castle                  |
|                     |   Pawn Shop               |   Pawn Shop               |
|                     |                           |   Ali's Books             |
|                     |                           |   Crossroads              |
| ------------------- | ------------------------- | ------------------------- |
| Sacred Water        | Isle of the Sacred Mount. | Isle of the Beast         |
|                     |   Oracle                  |   Hedge Maze              |
| ------------------- | ------------------------- | ------------------------- |
| Scarf               | Isle of Wonder            | Isle of the Sacred Mount. |
|                     |   Chessboard Land         |   Catacombs, Lair         |
| ------------------- | ------------------------- | ------------------------- |
| Scythe              | Isle of the Mists         | Isle of the Beast         |
|                     |   Village                 |   Garden                  |
| ------------------- | ------------------------- | ------------------------- |
| Sentence            | Isle of Wonder            | Isle of the Beast         |
|                     |   Beach                   |   Beach                   |
| ------------------- | ------------------------- | ------------------------- |
| Servant Dress       | Isle of the Beast         | Isle of Wonder            |
|                     |   Hedge Maze              |   Castle                  |
| ------------------- | ------------------------- | ------------------------- |
| Shield              | Isle of the Sacred Mount. | Isle of the Beast         |
|                     |   Catacombs, Lv. 1        |   Garden                  |
| ------------------- | ------------------------- | ------------------------- |
| Skeleton Key        | Realm of the Dead         | Isle of the Crown         |
|                     |   Entrance                |   Castle, Dungeon Cells   |
|                     |                           |   Castle, Bedroom         |
| ------------------- | ------------------------- | ------------------------- |
| Skull               | Isle of the Sacred Mount. | Isle of the Mists         |
|                     |   Catacombs, Lv. 1        |   Stone Circle            |
| ------------------- | ------------------------- | ------------------------- |
| Spell Book          | Isle of the Crown         | Isle of the Beast         |
|                     |   Ali's Books             |   Hedge Maze              |
|                     |                           |                           |
|                     |                           | Isle of the Sacred Mount. |
|                     |                           |   Clifftop                |
|                     |                           |                           |
|                     |                           | Isle of the Crown         |
|                     |                           |   Castle, Side Wall       |
| ------------------- | ------------------------- | ------------------------- |
| Spoiled Egg         | Isle of Wonder            | Isle of the Mists         |
|                     |   Chessboard Land         |   Stone Circle            |
| ------------------- | ------------------------- | ------------------------- |
| Tea Cup             | Isle of Wonder            | Isle of Wonder            |
|                     |   Garden                  |   Swamp                   |
|                     |                           |                           |
|                     |                           | Realm of the Dead         |
|                     |                           |   River Styx, Ferry       |
|                     |                           |                           |
|                     |                           | Isle of the Crown         |
|                     |                           |   Castle, Side Wall       |
| ------------------- | ------------------------- | ------------------------- |
| Ticket              | Realm of the Dead         | Realm of the Dead         |
|                     |   Landing Point           |   Entrance                |
| ------------------- | ------------------------- | ------------------------- |
| Tinder Box          | Isle of the Crown         | Isle of the Sacred Mount. |
|                     |   Pawn Shop               |   Cave                    |
|                     |                           |   Catacombs, Lv. 2        |
| ------------------- | ------------------------- | ------------------------- |
| Vizier's Letter     | Isle of the Crown         | Isle of the Crown         |
|                     |   Castle, Bedroom         |   Castle, Foyer           |
| ------------------- | ------------------------- | ------------------------- |
| White Rose          | Isle of the Beast         | Isle of the Crown         |
|                     |   Garden                  |   Mansion                 |
|                     |                           |   Crossroads              |
| ------------------- | ------------------------- | ------------------------- |
| Wind-Up Nightingale | Isle of the Crown         | Isle of the Crown         |
|                     |   Pawn Shop               |   Crossroads              |
|                     |                           |   Castle, Up. W. Hallway  |
|                     |                           |                           |
|                     |                           | Isle of Wonder            |
|                     |                           |   Beach                   |
|-----------------------------------------------------------------------------|
'============================================================================='

===============================================================================
               -------------------------------------------------
                      .:*~*:.  { 9. Point List }  .:*~*:.
               -------------------------------------------------
===============================================================================

                 Note: Actions marked with an X are optional.

-------------------------------------------------------------------------------
                           Isle of the Crown, Part 1
-------------------------------------------------------------------------------

Beach
-----
Take 'Royal Insignia Ring'.......................1
Move Plank.......................................1
Take 'Copper Coin'...............................1

Castle
------
Show 'Royal Insignia Ring' to Guard Dogs.........3     X
Meet with Alhazred...............................2     X

Ali's Books
-----------
Learn about Ferryman from Ali....................1
Take 'Boring Book'...............................1     X
Read Love Poems..................................1     X
Take 'Love Poem'.................................1     X
Ask about 'Spell Book'...........................2     X

Dock
----
Visit Ferryman...................................2

Ferry
-----
Take 'Rabbit's Foot'.............................1

Ali's Books
-----------
Show 'Royal Insignia Ring' to Jollo..............4     X

Pawn Shop
---------
Take 'Mint'......................................1
Trade 'Royal Insignia Ring' for 'Magic Map'......5
Trade 'Copper Coin' to Pawn Shop Owner...........2

Crossroads
----------
Use 'Wind-Up Nightingale' on Sing Sing...........4     X

Village
-------
Take 'Invisible Ink'.............................1

Beach
-----
Use 'Magic Map'..................................1

-------------------------------------------------------------------------------
                      Isle of the Sacred Mountain, Part 1
-------------------------------------------------------------------------------

Beach
-----
Take 'Flower of Stench'..........................1
Take 'Feather'...................................1     X

-------------------------------------------------------------------------------
                            Isle of Wonder,  Part 1
-------------------------------------------------------------------------------

Beach
-----
Read 'Boring Book' to Oyster.....................2     X
Take 'Pearl' from Oyster's Mouth.................1     X
Use 'Flower of Stench' on Scent Gnome............2
Use 'Wind-Up Nightingale' on Hearing Gnome.......2
Use 'Mint' on Taste Gnome........................2
Use 'Rabbit's Foot' on Touch Gnome...............2
Use 'Invisible Ink' against Sight Gnome..........2
Take 'Sentence'..................................1     X

Point
-----
Pull Loose Thread in Spider Web..................1     X
Take Scrap of Paper from Spider Web..............2     X

Swamp
-----
Take 'Milk'......................................1     X

Garden
------
Take 'Iceberg Lettuce'...........................1

-------------------------------------------------------------------------------
                           Isle of the Beast, Part 1
-------------------------------------------------------------------------------

Beach
-----
Take 'Dangling Participle'.......................2     X

Boiling Pond
------------
Toss 'Iceberg Lettuce' into the Boiling Pond.....4
Take 'Hunter's Lamp'.............................1     X

Garden
------
Take 'Brick'.....................................1

-------------------------------------------------------------------------------
                            Isle of Wonder, Part 2
-------------------------------------------------------------------------------

Point
-----
Trade 'Dangling Participle' for 'Rare Book'......2     X
Read 'Rare Book'.................................1     X

-------------------------------------------------------------------------------
                           Isle of the Crown, Part 2
-------------------------------------------------------------------------------

Pawn Shop
---------
Trade 'Pearl' for 'Royal Insignia Ring'..........2     X

Ali's Books
-----------
Trade 'Rare Book' for 'Spell Book'...............1     X

Crossroads
----------
Send 'Royal Insignia Ring' to Cassima............3     X
 '-} Without Befriending Jollo...................1     X
Take 'Hair Ribbon'...............................1     X
Take 'Cassima's Hair' from 'Hair Ribbon'.........1     X
Send 'Love Poem' to Cassima......................1     X
 '-} Without Sending 'Royal Insignia Ring'.......0     X
Take 'Cassima's Note'............................1     X

-------------------------------------------------------------------------------
                            Isle of Wonder, Part 3
-------------------------------------------------------------------------------

Garden
------
Play 'Flute' for Wallflowers.....................2
Take 'Hole-in-the-Wall'..........................1
Take 'Rotten Tomato'.............................1     X
Give 'Milk' to Baby's Tears......................2     X
Collect Baby's Tears in 'Hunter's Lamp'..........1     X
Take 'Tea Cup'...................................1     X

Chessboard Land
---------------
Take 'Scarf'.....................................1

Swamp
-----
Give 'Rotten Tomato' to Bump-on-a-log............3     X
Collect Swamp Ooze in 'Tea Cup...................1     X

-------------------------------------------------------------------------------
                      Isle of the Sacred Mountain, Part 2
-------------------------------------------------------------------------------

Cliffs of Logic
---------------
Solve First Logic Puzzle.........................1
Solve Second Logic Puzzle........................1
Solve Third Logic Puzzle.........................1
Solve Fourth Logic Puzzle........................1
Solve Fifth Logic Puzzle.........................1

Clifftop
--------
Enter Cave.......................................1     X

Cave
----
Use 'Tinder Box'.................................2     X
Take 'Peppermint Leaves'.........................1     X

Catacombs, Lv. 1
----------------
Take 'Skull'.....................................1     X
Navigate Tile Puzzle.............................3
Take 'Shield'....................................1
Take 'Dead Man's Coins'..........................1     X
Use 'Brick' to Stop Falling Ceiling Trap.........2

Catacombs, Lv. 2
----------------
Use 'Tinder Box'.................................2
Use 'Hole-in-the-Wall' on Wall...................1
Spy on Minotaur with 'Hole-in-the-Wall'..........1
Enter Minotaur's Lair............................1

Catacomb, Lair
--------------
Use 'Scarf' on Minotaur..........................3

Other guides for King’s Quest VI: Heir Today, Gone Tomorrow