King’s Quest VI: Heir Today, Gone Tomorrow
By
Chris van Zyl
From South
Africa
E-mnail
Address:
KING’S QUEST 6 – HEIR TODAY GONE TOMORROW
TO GET STARTED, MOVE THE LOG THEN OPEN THE BOX. TAKE
THE COIN, THEN GO GET THE GLITTERING THING IN THE SAND. GO [N2X] TO THE CASTLE.
TALK TO THE GUARD DOG 3X, THEN SHOW HIM YOUR RING. LATER AFTER THE ANIMATION,
GO TO THE CROSSROAD THEN GO TO THE VILLAGE. TALK TO THE PEDDLER, THEN ENTER THE
BOOKSTORE. TALK TO THE STOREKEEPER, THEN TOUCH THE BOOK ON THE COUNTER. TOUCH
THE BOOKSHELF ON THE RIGHT END OF THE WALL, THEN PICK UP THE POAM. GET THE BOOK
NEAR THE DOOR, THEN LEAVE THE STORE. GO THROUGH THE ARCHWAY, THEN GO LEFT TO
THE PIER. TALK TO THE BOY THEN KNOCK ON THE DOOR OF THE BOAT. TALK TO THE MAN,
THEN HE WILL LET YOU IN. TALK TO HIM 9X, THEN TAKE THE RABBIT FOOT. LEAVE THE
BOAT, THEN GO BACK TO THE VILLAGE. ENTER THE PAWNSHOP, THEN TALK TO THE
SHOPKEEPER. GIVE HIM YOUR RING. AFTER THE QUICK ANIMATION, GIVE HIM YOUR COIN.
TAKE THE BIRD, THEN LEAVE THE STORE. GO BACK TO THE PIER. USE YOUR MAP, THEN
CLICK ON THE ISLE OF WONDER. LOOK AT THE SLEEPLES OYSTER. TALK TO HIM 2X, THEN
SHOW HIM THE BOOK. WHILE HIS MOUTH OPEN’S, GET THE PEARL. USE YOUR MAP, THEN
CLICK ON THE ISLE OF THE SACRET MOUNTAIN. TAKE THE FLOWER AND THE FEATHER. USE
YOUR MAP, THEN CLICK ON THE ISLE OF THE CROWN. GO TO THE VILLAGE. SEARCH THE
DUMPSTER, THEN ENTER THE PAWNSHOP. GIVE THE PEARL TO THE SHOPKEEPER, THEN TAKE
A PEPPERMINT IN THE POT. LEAVE THE STORE, THEN GO TO THE BOOKSTORE. TALK TO THE
JESTER 2X, THEN SHOW HIM YOUR RING. LEAVE THE STORE, THEN GO TO THE PIER. USE
YOUR MAP, THEN CLICK ON THE ISLE OF WONDER. GO UP, THEN FIVE GNOME GUARDS WILL
STOP YOU. GIVE THE FLOWER TO THE BIG NOSE. GIVE THE BIRD TO THE BIG EARS. GIVE
THE CANDY TO THE BIG TONGUE. GIVE THE RABBIT FOOT TO THE BIG HAND. USE THE
EMPTY BOTTLE ON YOURSELF. GET THE PAPER IN THE WATER, THEN GO RIGHT. TOUCH THE
PILE OF BOOKS, THEN LISTEN TO THE BOOKWORM. LATER, GO TO THE GARDEN [WNW]
THEN TALK TO THE ROTTEN TOMATO. TAKE HIM, THEN PICK UP A LETTUCE. GO THROUGH
THE GATE TO CHESSBOARD LAND. TALK TO THE WHITE HORSE, THEN LISTEN TO THE
ARGUMENTS OF THE RED AND WHITE QUEEN’S. TAKE THE SCARF, THEN SHOW IT TO THE RED
HORSE. GO TO THE BEACH. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE BEAST. TALK
TO THE CREATURE 4X, THEN GIVE HIM THE SENTENCE. GO UP, THEN THROW THE LETTUCE
INTO THE POND. CROSS THE POND, THEN TAKE THE LAMP. GO UP, THEN TALK TO THE
GARDNER 2X. IGNORE HIM AND THE STATUE, THEN PICK UP THE BRICK NEAR THE TREE. GO
TO THE BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF WONDER, THEN GO RIGHT.
TOUCH THE BOOKS TO GET THE BOOKWORM OUT, THEN GIVE THE CREATURE TO HIM. LOOK AT
THE SPIDER WEB. PULL THE LOOSE THREAD OF WEB AT THE BOTTOM, THEN TAKE THE PAPER
AT THE LEFT HAND CORNER. WRITE DOWN THE WORD. USE THE RARE BOOK, THEN GO TO THE
BEACH. USE YOUR MAP. CLICK ON THE ISLE OF THE CROWN, THEN GO UP TO THE CROSSROAD.
USE THE MECHANICAL BIRD ON THE REAL BIRD, THEN GIVE THE RING AND POEM TO THE
BIRD. LATER, GET THE RIBBON AND THE PAPER. GO TO THE VILLAGE THEN LOOK AT THE
PAPER ON THE WALL. GO IN THE BOOKSTORE, THEN GIVE THE RARE BOOK TO THE
STOREKEEPER. USE THE MAGIC BOOK, THEN TURN THE THREE PAGES AS YOU LOOK AT THE
SPELLS. LEAVE THE STORE, THEN GO TO THE PAWNSHOP. TRADE THE BIRD FOR THE FLUTE.
GO TO THE PIER, THEN USE YOUR MAP. CLICK ON THE ISLE OF WONDER. GO [NW] TO THE
GARDEN, THEN USE THE FLUTE ON THE FLOWERS. WHILE THEY DANCE, GRAB THE SPIDER ON
THE WALL. TAKE THE TEACUP FROM THE CHAIR, THEN GO TO THE BEACH. USE YOUR MAP,
THEN CLICK ON THE ISLE OF THE CROWN. GO TO THE VILLAGE, THEN ENTER THE
PAWNSHOP. TRADE THE FLUTE FOR THE TINDERBOX. LEAVE THE STORE, THEN GO TO THE
PIER. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE SACRET MOUNTAIN. SOLVE THE
CLIFF OF LOGIC, THEN CLIMB THE STEPS TO THE TOP. ABOVE THE CLIFF, WATCH THE OLD
WOMAN FLY. TALK TO HER 2X, THEN GO DOWN THE CLIFF. GO UP AGAIN. GO IN THE HOLE,
THEN USE THE TINDERBOX. GO IN THE NEXT HOLE AT THE END, THEN TAKE A MINT LEAF
NEAR THE OPENING. LEAVE THE CAVE, THEN GO UP TO THE CITY OF THE WINGED ONES.
YOU CAN DO NOTHING HERE. LATER IN THE CATACOMB, GO [N2XE2XN] TAKE THE SKULL,
THEN LEAVE THE ROOM. GO [W2XNW] THEN EXIT THE TRAP ROOM TO THE LEFT. CHOOSE
YOU’RE WAY CAREFULLY. GO LEFT, THEN IGNORE THE WINGED GIRL. LEAVE THE ROOM,
THEN GO UP AND GET THE SHIELD. GO [N3XW2X] THEN TAKE THE COINS FROM THE SKULL.
LEAVE THE ROOM, THEN GO [ESE] OH NO! A TRAP, QUICKLY THROW THE BRICK IN THE
GEARS THEN EXIT THE ROOM ON THE RIGHT. GO [ENE] OOPS! IT’S A TRAP FLOOR. USE
THE TINDERBOX, THEN GO [W5XS2XE] USE THE SPIDER ON THE WALL, THEN LOOK AT THE
SPIDER. LEAVE THE ROOM, THEN GO [N2XE5XS4XW3XN2X] TOUCH THE TAPESTRY, THEN
GO THROUGH THE SECRET PASSAGE. TALK TO THE MINOTAUR, THEN USE THE RED SCARF ON
YOURSELF. LOTS OF ANIMATION FOLLOWS. YOU WILL END UP AT THE BEACH. USE YOUR MAP,
THEN CLICK ON THE ISLE OF MISTS. GO LEFT TO THE VILLAGE. GET A LUMP OF COAL,
THEN TAKE THE SCYTH ON THE WALL. GO DOWN TO THE BEACH, THEN USE YOUR MAP. CLICK
ON THE ISLE OF WONDER. GO UP TO THE SWAMP, THEN USE THE CUP ON THE WATER. TALK
TO THE STICK IN THE MUD 2X, THEN TALK TO KNOLL ON THE LOG 3X. USE THE ROTTON
TOMATO ON THE STICK, THEN GIVE HIM THE ROTTEN TOMATO. LATER, USE THE CUP TO GET
THE OOZE FROM THE LOG. GET A MILK BOTTLE NEAR THE DOG TREE, THEN GO LEFT TO THE
GARDEN. TAKE THE BOTTLE FROM THE TABLE, THEN PUT THE SACRET WATER INTO THE
LAMP. GIVE THE MILK BOTTLE TO THE BABY, THEN PUT THE LAMP ON THE BABY’S TEAR. GO
TO CHESSBOARD LAND, THEN GIVE THE COAL TO THE WHITE QUEEN. GO BACK TO THE
BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF THE BEAST. GO TO THE GATEWAY,
THEN USE THE SHIELD ON THE ARCHER. GET A WHITE ROSE FROM THE GARDEN, THEN GO TO
THE GAZEBO. USE THE SCYTH ON THE VEGETATION. AFTER THE ANIMATION, GO TO THE
BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF THE CROWN, THEN GO TO THE
VILLAGE. GO TO THE BOOKSTORE, THEN LISTEN TO JOLLO. LEAVE THE STORE, THEN GO THROUGH
THE ARCHWAY. TALK TO THE GIRL. GIVE THE ROSE TO HER, THEN TALK TO HER 3X. GIVE
THE RING TO HER, THEN YOU WILL END UP ON THE ISLE OF THE BEAST. AFTER THE
ANIMATION, USE THE LAMP ON THE FOUNTAIN. USE THE SPELL BOOK, THEN TURN ONE
PAGE. CAST THE RAIN SPELL ON THE LAMP. GO DOWN TO THE GARDEN, THEN GET ANOTHER
ROSE. GO TO THE BEACH, THEN USE YOUR MAP. GO TO THE ISLE OF MISTS. AT THE
BEACH, YOU WILL BE LEAD TO A WARM SITUTATION AND BE SACRIFISED. AFTER THE
ANIMATION, PUT THE SKULL INTO THE PIT. SEARCH THE RIBBON, THEN PLACE THE HAIR
INTO THE SKULL. NOW, PUT THE SPOILED EGG INTO THE SKULL. GO DOWN TO THE BEACH,
THEN USE YOUR MAP. CLICK ON THE ISLE OF THE SACRET MOUNTAIN, THEN CLIMB THE
STEPS. LOOK AT THE HORSE, THEN USE THE SPELL BOOK. TURN TWO PAGES, THEN CAST
THE NIGHT CREATURE SPELL. YOU WILL GO TO THE REALM OF THE DEAD. TALK TO THE TWO
GHOSTS, BUT DON’T TOUCH THE ZOMBIES. LATER, GO RIGHT. TALK TO THE FLOATING
SPIRIT, THEN GO DOWN TO THE TOWER. PLAY THE BONES ON THE RIGHT, THEN WATCH THE
SKELETONS DANCE. LATER, GET THE KEY THEN GIVE THE TICKET TO THE TICKET TAKER.
INSIDE THE UNDERWORLD, LOOK AT THE DEAD KNIGHT. TAKE THE GAUNTLET, THEN GO DOWN
THE PATH. USE THE CUP ON THE RIVER WATER, THEN GIVE THE COIN TO THE FERRYMAN.
LATER, TOUCH THE GATE THEN TALK TO IT. REMEMBER THE WORD. LATER, GO TO DEATH
THEN THROW THE GAUNTLET AT HIM. USE THE MIRROR ON HIM. AFTER THE ANIMATION, YOU
WILL BE TAKEN BACK TO THE ISLE OF THE CROWN. GO TO THE CROSSROAD, THEN GIVE THE
ROSE TO THE BIRD. GO TO THE VILLAGE, THEN GIVE THE LAMP TO THE PEDDLER. GET THE
LAMP SECOND TO THE RIGHT, IT’S A BLUE LONG NECKED LAMP. GO IN THE PAWNSHOP,
THEN USE THE BOTTLE ON YOURSELF. LATER AFTER THE ANIMATION, TRADE THE TINDERBOX
FOR THE BRUSH. LEAVE THE STORE, THEN GO TO THE CASTLE. GO TO THE LEFT SIDE OF
THE CASTLE. USE THE FEATHER ON THE CUP, THEN USE THE BRUSH ON THE WALL. USE THE
SPELL BOOK, THEN CAST THE MAGICAL PAINT SPELL. OPEN THE DOOR, THEN GO IN THE
MIDDLE CELL. GIVE THE HANKIE TO THE GHOST BOY. LEAVE THE CELL, THEN GO UP TO
THE IRON MAN. LIFT THE ARM, THEN LOOK AT THE HOLE ON THE WALL. LISTEN TO THE
CONVERSATION, THEN WRITE DOWN THE FIRST PART OF THE WORD. GO UPSTAIRS, THEN
LOOK AT THE HOLE ON THE WALL. GIVE CASSIMA THE DAGGER. LATER, GO LEFT 2X. LOOK
AT THE HOLE ON THE WALL, THEN GO UP. OPEN THE SECRET DOOR. INSIDE THE ROOM,
OPEN THE SMALL BOX THEN LOOK AT THE PAPER. WRITE DOWN THE SECOND WORD. TAKE OUT
YOUR KEY, THEN UNLOCK THE CHEST. GET THE PAPERS, THEN READ IT. NOW GO BACK IN
THE WARDROBE, THEN GO [S3X] GO DOWN THE STAIRS, THEN EXIT THE SECRET PASSAGE.
GO RIGHT TO JOLLO’S ROOM, THEN GIVE HIM THE LAMP. LEAVE THE ROOM, THEN GO DOWN
AND LEFT TO THE CELLS. ON THE LEFT IS A DOOR, TALK TO IT. INSIDE THE ROOM, TAKE
OFF THE CLOTH. LOOK AT THE ITEMS, THEN COVER THE ITEMS AGAIN. LEAVE THE ROOM.
OH NO! THE WEDDING IS STARTING. GO RIGHT. GO UPSTAIRS TO THE DOOR ABOVE THEN
GIVE THE PAPERS TO THE CAPTAIN. INTERRUPT THE WEDDING. AFTER THE ANIMATION, GO
AFTER THE VIZIER. WHEN JOLLO GIVE YOU THE LAMP, USE IT ON THE GENIE. GRAB THE
BIG SWORD, THEN FIGHT THE VIZIER.
