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Jack Keane

by MaGtRo 13 sections about 58 minutes to read

Chapter VII:   
Hunting for Jack

Dr. T wants Jack Keane
caught by Amanda.

Playing as Amanda:

Capture Jack:

Jack has escaped the
cargo container. He is trying to escape through the stuck elevator door.

Leave the hangar, but
not using the elevator: 
 

Check the elevator door.

Check the ladder-shaft
going down under the cargo container and see that it is blocked.

We need to raise that.
Look inside the cargo container and see that it has a crate of nitroglycerine.

Go left to the open area
of the loading dock on the left.

See unconscious chimps.
Take the 2 pompoms.

Take the punch card
from the hand of one chimp and the other punch card from the chimp on top of
the crates.

Take a duct tape
from the chimp on top of the crates.

Take the box of
balloons
from the stack of crate.

Go right and study the
information board: unload, switch off light, send signal.

Unload:

Pull the lever below the
information board to pull out the ledge.

Place the crate of
balloon on the shaft of the ledge.

Pull the lever again and
that crack opens the balloon box. Take balloon.

Go to the wall at far end behind
the cargo container. Look at the rusty valve of the helium pipe.

Use the rifle on the
rusty valve. Helium is released. Use balloon on the helium leak.

Use the door of the
cargo container and the crate of nitroglycerine rolls out held by chains.

Look at the narrow slots
holding the 2 chains of the crate. The crate is unloaded.

Insert the 2 punch cards
on thin slots at both ends of the chains holding the crate of the nitroglycerine.

The chains are off the crate of nitroglycerine.
The crate slides off the container and is protected by the balloon.

Switch off light:   

Use rifle on all 5 lamps around the loading dock.

Send Signal:  
 

In inventory, combine
the 2 pompoms. Stand on the X on a square at end of the loading dock.

Use pompoms. Amanda
signals with the pompoms for the airship to lift off.

Catch Jack:

Go down the shaft. Watch as Jack tries to flee. Jack’s fear of heights rears up. Nice try, Cowboy.

Chapter VIII:   
Jack’s decision

Jack is tied up above a kerosene container with a wick
on top of a lighthouse.

The chimpanzees fly off to drop the beast killer
plants on Royal Navy.

When the sun ray hits
the glass of the windows, Jack will be burned to a crisp. Amanda tries to buy him
some time.

Escape from the death
trap:

Out of the glass
enclosure:

Use the purple Tooth
Island Plant seed with handsome hero (Jack). Jack expands enough to burst out of the
ropes.

Take the wick
that is on top of the kerosene at the center.

Look through the glass
windows and see that they are dirty. Use the wick on the dirty window at top
right and see the stairs to the balcony around the glass enclosure.

Out of top balcony:

Use window. Jack pushes out and
exits out to the balcony.

Go a little bit to the right of the balcony and see
the little man you saw in the village up across
the chasm on a cliff side.

Ask him for help. He
throws a belt.

Go to left side of the balcony. Use the belt on the
flagstaff that is in front of the trap door.

Then use the belt for Jack to slide to a level below.

Out of the next
level:
    Go right and pick up a purple trophy.
(Found bonus object.)

Go left and see a
pelican on the railing. Pick up the silver trophy. (Found bonus object.)

Go inside lighthouse. It is full of fishing trophies. There is a locked trapdoor at center
of the floor.

Go to the stairs and
take the blue trophy by the burning stairs. (Found bonus object.)

Place in any order the 3 trophies on
the pedestals by the door. Bonus feature unlocked.

Take the big
match-rod
by the chair.

Go right and look at the
container on top shelf. Look at the Gordian knot holding the ladder on
caster in place.

Look at the showcase
with a dip net inside. Use the Keane family ring on the display case. Take the
dip net.

Go outside to the
pelican. Use dip net on pelican. It spat out a can. Take the rusty old can.

Go back inside and use
the can on the Gordian knot. Use the ladder on caster.

The container falls off.
Take the container. Use container to get fishing equipment-dynamite.

Use the fishing
equipment-dynamite on the locked trapdoor at center of the floor.

Use the huge match on
the flames by the stairs. Use the lit rod on dynamite.

Go down through the
blasted trap door.

Outside the lighthouse:    At
the bottom of the lighthouse, go to the left corner of the wall.

Talk to the little man.

You have a task to
fulfill. You have to decide. Take up the challenge and accept it.

Enter road to the
unknown.

Chapter IX:   
Jack’s training

Pass the ordeals in
order to take on the doctor:

The little man talks about the
Sacred Temple of Mr. Daniel’s where he will undergo training.

Go right and cross the
bridge to enter the temple. See a large wooden shed below the bridge.

Ordeal of space:   

Talk to the priest at
the desk. He wants Jack to climb the pedestal and find space and time.

Go to left screen and
climb the pedestal on the left.

You can do one of the
solutions below:

To find space, press the
space bar of your computer.

To find time, wait a few
seconds.

Climb down and talk to
priest again.

Go to the statue left of
the reception desk. Climb up and take parasol, flute and
cricket bat
. Climb down.

Go through the passage
left of the statue to the distillery.

Pass the Ordeal of
the Machine:

Talk to the other
priest. He gives a new task. The steam doesn’t go through the contraption
because of the bent valve. Repair this contraption.

Go left and take the
filthy pipe
hanging from the pipe at foreground.

Take the dented pipe
from the right side railing of platform with the bent valve.

Take the rusty pipe
from the right end of the distiller or in front of the strange contraption.

Go right and use
the filthy pipe on the green part of the machine (lower connection of pneumatic
delivery system).

Go right. Use the
parasol-sunshade on the conveyor belt hole at right of the setup. See it turn.

Go left and use the
flute between the 2 wheel valves on the wall.

Use the rusty pipe on
the worn valve left of the bent valve on the pedestal.

Use the dented pipe to
the right of the valve on the platform (upper connection of the pneumatic
delivery system).

 

Now, you can turn the
machine on by doing one of the solutions below:

Physical solution: Use
the cricket bat on the dented wheel valve on the pedestal.

Mental solution:   
Use the rust eaten valve left of the flute, the scratched valve right of the
flute, the worn valve on the platform and the worn out valve right of bent valve
on the platform.

Find the tiger:    Cross the bridge to the
other side of the chasm. Go right and enter the Cave of the Sacred Tiger.

Take torch from
the wall. Hear an echo inside the cave.

Move spider out of the way:    Go right and see 2
spider cobwebs-web towers. There are heaps of empty liquor bottles beside the
web tower.

The spider is on the right cobweb and Jack will not
pass through.

Take an empty liquor
bottle
and place it on the left cobweb tower. The spider goes to the left
cobweb.

Go to the right and
climb the ledge to look at the hanging shopping cart.

Chasm:    Now go right until the
chasm. Look up a see an ominously hanging stalactite. Jack’s echo makes
the stalactite vibrate.  Keep on clicking on the stalactite until it falls
down. Jump to the other side.

Go forward and pick up
the anti vampire set against vampire bats and liquor barrel.

Make the Sacred Tiger
show himself and roar:

Continue to the right
and see the dead impaled Sacred Tiger.

See and talk to Montgomery. Montgomery’s foot is
stuck between 2 rocks. Take the liquor
barrel
.

Take the shopping
cart:

Go back to the hanging
shopping cart by the cobwebs. Climb up to the ledge.

Place a liquor barrel
on the right cobweb and then use a liquor barrel on the left cobweb.

See the spider place
both barrels on the shopping cart. Use the schilling on the shopping cart’s
coin slot on the handle.

Go down the ledge and
down one more ledge. Take the barrel bottoms. Take shopping cart.

Arrange the tiger:    Go back to the dead
Sacred Tiger.

In inventory, use anti
vampire set tools on the barrel bottom to get discs.

Use shopping
cart on dead Sacred Tiger. Use discs on tiger on shopping cart.

Choose your roar.

The 2 thugs are close
by.

High Priest:    The priest gives the
key to throne room door. Jack is to talk to the High Priest.

Take the major bug
under the bridge at bottom of screen. (Found bonus object.)

Throne room:   

Go to the right. Enter
gate and go forward to cross the bridge to the temple.

Go inside the temple
and go to left screen.

Use key to enter the mysterious door on the left of
the pedestal and passage.

Go forward to the throne and talk to the little man.
Guess who!

Humanity Test:

The High Priest of the
temple explains the result of the test.

He explains the last
test – Humanity Test: Unite the lovers and arrange the wedding.

The High Priest
ordinates Jack in Kshatriya caste and gives a certificate to prove it.

Reunite the wedding
couple:

Go left and exit through
the back door. Go through the right exit that is pointed at by the blue sign to
get to the village.

Go forward and use old
bar to enter the swamp. Enter village.

Soldiers:   
Go to the British soldiers at the checkpoint.

Use the major bug on
British soldiers. Bonus feature unlocked.

Rupiah:   
Go to marketplace and talk to Rupiah.

Learn about Gopesh tea
service that she has held as collateral.

Use the certificate with
Rupiah.

Jack is now allowed at
the upper village.

Upper village:   
Look around and talk to everybody.

Take note that there are
2 staircases by the main veranda. The one on the left goes up to Vincent and Rupiah.

The staircase to the
right goes to the pharmacist.

The tower entry has the
stairs that goes down to lower village and a door to the plateau leads to Shari’s veranda.

Mr. Gopesh:   
Try to take the cup beside Mr. Gopesh.

Talk to Mr. Gopesh
completely and learn about the cup that is one remaining from the tea service
collateral.

Mr. Gopesh shows how the
family tries to get one to remember things.

Vincent:   
Go up the stairs and talk to Vincent, Rupiah’s son.

Take the bandage
on the lounger.

Get hold of a poem
called Kela Tara:

Louise:    
Go down to the veranda and talk to Louise. Concentrate on the wedding dialogue
until she ‘out with it’.

Learn about the missing
pages and what she did to the mayor with Indian love poem Kela Tara.

There is another copy of
the poem.

Go to the bridge to the
tower and enter the stairs to the Lower Village.

Butcher:   
Talk to the butcher. Talk about poem and secrets.

Use leaflet on butcher.
Then select dialogues that will keep his secret. Now, he owes you a favor.

Talk to Butcher again
and ask about the Kela Tara.

He gives butcher’s authorization to get it from the monks.

Priest at temple:   
Go back to the swamp.

Enter swamp and then
temple. Enter the door on the left.

Cut across the throne
room and go to the reception desk.

Talk to priest about
poem. Use butcher authorization on priest.

The intended target must be the only one to hear it;
not even the one reciting it.

Take the butcher’s
poem
.

Upper village:   
Go back to the lower village and later to upper village via the stairs right of
Rupiah’s stand.

Go to bridge and out to
the upper village.

Montgomery and
deckhands
:    Go left and talk with Montgomery

Murphy:   
Talk to Murphy.

Make ear protection:   

Coconut:   
Climb the stairs behind Murphy.

Go left to the coconut tree
at the corner. Take coconut and then coconut halves.

Shari:   
Go to the bridge by Mr. Gopesh. Go inside the tower.

Enter plateau; the door
behind the stairs.

Talk to Shari. Use the
butcher’s poem with Shari.

In inventory, combine
the bandage from Vincent’s lounge and the coconut halves to get ear protection.

Use ear protection on
Shari. Ooops. One of the protections fell off.

Shari went wild. Mr. Gopesh stands guard to the
tower.

Make sure that
Vincent regains his memory
:

Take the place of Shari:   

Take wedding dress
beside the left stairs.

Take valuable
ornamental cup
from table where Mr. Gopesh was sitting before.

Climb the stairs behind
Murphy.

Pharmacy:   
Enter the first door on the right.

Hear Miss Gristle asking
for gasoline.

Talk to the pharmacist.
Learn about potion that can restore memory and make one fall in love with the
person in front of him.

Read the poster left of
the door about rare plants purchased. Hmm…

Exit the pharmacy. Go
left and enter the tower door. Then enter veranda.

Rupiah:   
Go right to the veranda. Talk to Rupiah and remember about the tea service.

Use valuable ornamental
cup on Rupiah. She leaves the veranda.

Take the rare plant at
hanging at left corner of the railing. It falls off below.

Exit to the left. Go
left to Vincent. Take rare plant beside the lounge.

Pharmacy:   
Go right and enter the door to Plaza. Go right and enter the pharmacy.

Use the rare plant with pharmacist. Ask for the love potion. She wants it for the taxi
driver.

Be Shari:   
Use the wedding dress inside the pharmacy.

Jack with the help of the pharmacist is wearing the
wedding dress.

Vincent:   
Exit the pharmacy, go left and enter tower.

Go left and use the love
potion on Vincent.

Pharmacist:   
Enter the pharmacy and use wedding dress again.

This changes Jack to his
old self. Exit the pharmacy.

Make Shari come to
her senses:   

Go down the stairs. Talk
to Murphy about ideas. Take frying pan from his back.

While the 2 parents are
arguing, go to the plateau.

Use the frying on
Shari.

Reunite the wedding
couple:
    Watch the reunion.

Confront the past:

Enter the temple and
talk to the High Priest. Jack has to confront his past and discover the root of
his fears.

Jack is given the
mysterious memory-restoring potion.

Go left and exit through
the back door.

Enter the old lab right
of the village door.

Jack is back in front of
the The Keane’s house below Botany Station 1.

Jack as a child is with
Murphy, his babysitter. A sinister man sent by the doctor asks about Jack.

Jack hears Murphy say:
Disappear, escape route, snappy and fly the coop.

Get out of the room!
But not through the door:

Find a place to
escape:   
A pacifier is in inventory.

Try to climb the step
stool by the window.

Use the wardrobe door at right and take the building
block
.

Take building block at lower shelf beside the wardrobe.

Take
the Jack in the box in front of the shelf.

Take the building block close to stacked blocks
at right of room.

Go back to the step stool by window. Use the 3
building blocks with up (step stool).

Use the Jack in the Box with up-step stool.

Climb up twice to the
window.

The window is locked:

Go back down to the
floor.

Go to the bed and take
2 playpen rods.

Take the lasso
from bottom shelf and the locked casket from middle shelf.

Go to the right side of
room and take book of fairy tales from the floor in front of the table.

Climb up on the chair.
Climb up on the table. Take toy gun.

Look at the missing coat
hanger on the blue hooks above the table. Use playpen rod with missing coat
hanger. Do this to the other missing coat hanger. Use book of fairy tales with
climbing aid (2 playpen rods).

Climb up to the top
shelf. Walk to and take pirate ship on top of the wardrobe.

In inventory, use
pacifier with lasso. Use lasso on pacifier with toy gun. Use pacifier
with lasso
with pirate ship. Use toy gun with pacifier, lasso and ship with
candlestick-candelabra hanging at center of ceiling.

Use pirate ship. Tah dah!

Go down from top of the
wardrobe to the floor.

Go to the rocking horse
by the door. Use locked casket on rocking horse or runner of the rocking horse.
Use rocking horse. Take smashed casket (pocket knife).

Climb up to the window.
Use pocket knife on rope. Enter window.

Baby Jack is chased by the guards to cliff. AARGH!

Chapter X:   
Searching for clues

Find out if the
doctor is hiding any secrets from me:

Amanda wonders if Jack is
correct. She needs to investigate the wardrobe in her room.

Veranda:   
See a clay pigeon on a pedestal beside Amanda.

Go left and take
fresh soil
on the bench. Behind the bench is a faucet.

Go inside the mansion.

Portrait gallery:   
See a portrait gallery in the hallway. See Miss Gristle’s, Amanda’s and 2 monkeys’
portraits on the wall.

Find out the secret
behind the locked wardrobe door:

Amanda’s bedroom:   
Go right, pass Dr. T’s locked office and go to the door at end of hallway.

Enter and go to the
wardrobe at right. Use the wardrobe door twice. Find out that the left door of
the wardrobe is locked.

Exit the bedroom.

Open left side of wardrobe:   
Go down to the end of the hall. See a locked small room’s door with a
grandfather clock beside it.

Look at the hands of the
clock face. Use Jack’s knife on the clock’s hands. Jack’s knife fell
inside the grandfather clock.

Go back to Amanda’s
bedroom and the wardrobe. Use the clock’s hands on the left door of the
wardrobe.

See a skeleton in the
wardrobe. Message of Treachery and conspiracies… is seen. The door was locked
from the inside.

Try to exit the room.
Dr. T arrives. Hear Miss Gristle get upset about the dirty footprints and
Gorilla.

Distract the
housekeeper.

Distraction 1:    Exit the bedroom. Talk
to Miss Gristle cleaning by Dr. T’s office.

Learn that Gorilla is
childhood friend of Dr. T. Ask about chilled beverages and ask for lemonade.

Try to enter Dr. T’s
office but Miss Gristle appears suddenly with the lemonade. Amanda will
not enter the office because of Miss Gristle.

Go down the stairs and
see Gorilla sleeping in a divan.

Talk to Gorilla. See it
wakes up and walks around before going back to sleep.

In inventory, use soil
on lemonade to get mud. Use mud on Gorilla’s feet.

Talk to Gorilla again
and watch him make muddy footprints. Miss Gristle starts cleaning the filth.

Dr. T’s Office:    Go up and enter Dr. T’s
office.

Look around. Check the
wide awake meat eating plant, the records and safe behind it. Check the globe
behind Dr. T and see ouzo inside. Check the 4 headless statuettes on the desk and
the gramophone. Take Gorilla picture.

Talk to Dr. T
completely. Exit the office.

Distraction 2:    Go to the
portrait gallery.

Use Gorilla picture with Miss Gristle’s picture.

Go down and talk to Miss
Gristle.

Miss Gristle gets very
upset and throws the bucket over the railing.

Distraction 3:    While Miss Gristle is
busy again, take the empty bucket from the floor.

Go to the veranda. Use
the bucket with the faucet to get bucket with water.

Go back to the library.
While Miss Gristle is cleaning, use the bucket with water with red hot coals.
Take cold charcoal.

Go back to the portrait
gallery. Use charcoal with Miss Gristle’s portrait.

Go back down and tell
Miss Gristle. See Miss Gristle go berserk. Gorilla runs to Amanda’s bedroom.

Dr. T exits his office
to check the noise.

Search the doctor’s
office for documents:

Doctor’s office:   
Exit the bedroom. Now is your chance to check the doctor’s office.

Open the globe and take
the ouzo.

Go to right side of
the man-eating plant. Take the classical LP.

Use the Wagner classical
record on gramophone at foreground. Use the crank of the gramophone.

Immediately, turn around and double click the ouzo on
the meat eating plant or on the pot.

The man eating plant
falls asleep.

You can do the next step
2 ways. Save here if you want try both ways.

1. Take the med kit from the right book shelf
of the library at lower level.

Go up and outside to the
veranda. Use rifle on the clay pigeon on the pedestal.

Place the med kit on the
pedestal. Use rifle on the med kit. Take stethoscope from the opened
doctor’s bag.

Go back to Dr. T’s office and the safe.

Use the stethoscope on the safe behind the plant.

2. Go down to the lower
floor and the shelves left of the main door.

Climb up twice on the
right side and take handkerchief.

Go to Amanda’s bedroom and talk to Gorilla.

Give Gorilla the
handkerchief. Talk to Gorilla and ask for the truth.

He stands and scratches
his armpit right, left, left and then right.

Go back to Dr. T’s office and the safe.

Use the signal given by
Gorilla: right, left, left and right on the safe.

Read employees files.
Find out that he’s going to fire Amanda.

Dr. T arrives and says
the British Fleet has arrived. He finished the calculations.

Amanda looks for and
finds a drunken Jack.

The next morning, Miss
Gristle knocks on the bedroom door. She says she needs to enter Amanda’s bedroom
to clean it and the doctor is waiting to have breakfast.

A naked Jack runs
outside to the ledge.

Chapter XI:   
In the lion’s den

Get my clothes back:

Veranda:    Go right until the
veranda. See Dr. T having breakfast with Amanda. Hear him say that he needs to
ring his chimps for them to start the bombing.

See the hose end under
Dr. T’s chair. Use the faucet. Dr. T turns off the faucet and changes chair.

See a gardener’s saw on the logs
behind the bench close to the faucet and a watering can by the bench close to
the door.

Tiptoe bug-eyed to the
door and exit to the gallery.

Miss Gristle:    Go and check Dr. T’s
locked door and see Miss Gristle at right hallway.

Go down and use the bell
pull left of the fireplace. Automatically, Jack hides when Miss Gristle comes down.

Climb up the left stairs, go to right hallway and
see-hear that Miss Gristle comes back up.

Automatically hide behind the clock. Look at clock and
see the knife.

Enter the last small door with monkey sign on door.

Gorilla room:    See the gorilla reading
a newspaper.

Use the Venetian blind to close
it and darken the room. Gorilla needs the light
and removes the blind.

Exit through the windowsill.  Go inside Amanda’s room.

Try to get his clothes
but Jack wants privacy. Open the left wardrobe door and use the drawer to hold it in place.
Take Jack’s clothes.


Prevent the doctor from sending off his monkeys:

Gorilla:    Exit through the windowsill
or through the bedroom door to go back to the Gorilla room.

Take the gorilla statue
and the headache tablets on the hutch by the door. Exit through the door.

Veranda:    Go to the veranda.

Take the watering can from right bench.

Go to the faucet and use watering
can on faucet to get filled watering can. Take gardener’s saw by faucet.

Go to the ledge and take
old
umbrella
by Amanda’s window.

Go back and stand behind
Dr. T. Use umbrella to get doctor’s bunch of keys hooked on chair beside
him.

Get Jack’s knife:   

There are 2 ways to get
the knife. Save game here to try both.

Look in the grandfather
clock and see Jack’s knife.

1. Go downstairs and get
the mop thread on the floor by left staircase.

Go to the bulletin board right of the main door
and take the to do message and the magnet.

In inventory, use the
magnet with thread to get magnetic fishing rod.

Use magnet with thread
on the grandfather clock and get Jack’s knife.

2. Go back to the foyer by
main door.

Climb the left side of
the book shelf. Climb to top shelf.

Use gardener’s saw on loose floorboard above the shelf and just below the clock.

Take Jack’s knife. Climb down.

Doctor’s Office:    Go to
doctor’s office and use
the bunch of keys to open Dr. T’s office.

Enter and look around. Go to the desk.

Letter of notice:    Pick up
the office paraphernalia-fountain pen off the floor by the left drawers.

In inventory, use the
fountain pen on the pre-phrased letter of notice.

Miss Gristle’s name and today’s date is added to the
notice automatically.


Unlock the secret desk mechanism:

Statuettes and heads:    Use the keys to open
desk drawers.

Take contents of drawers: great grandfather’s head, grandfather’s head
and father’s head.

The bottom left drawer
can guard many a secret. Use knife on contents of bottom drawer. Get letter
#1
, letter #2 and letter #3.

Letter #1 is a love letter of a young boy to someone
named Vicky. Letter #2 is a disappointed letter because Vicky has not replied
and Letter#3 swears revenge on Victoria (?the Queen).  Bonus feature
unlocked!

Use the appropriate
heads on the matching headless dolls on the table: Great-grandfather’s head on
his statuette, grandfather’s head on his statuette and father’s head on his
statuette. Dr. T’s head is missing.

Meat-eating plant:    Go to the meat eater
plant with a hangover.

In inventory, combine the headache tablets and filled watering can.

Use the watering can
with dissolved headache tablets
on the meat-eater pot.

Use the gorilla statuette on
the now wide awake meat-eater plant. Automatically, have a gorilla (monkey) head.

Use gorilla head on
headless Dr. T doll.

Use all the doll heads
once to get all of them to face forward (sideways).


Find the doctor’s telephone, then disable it:

Telephone booth:    The bookcase turns into
the command center.

Read the secret plan for the destruction of British
fleet.

At the phone booth, use knife on power cable to get
telephone
and telephone cable.

Fire Miss Gristle:    Hear
someone coming.

Jack automatically sits bent wise on the chair to make
himself Dr. T short.

Give Miss Gristle her
letter of notice. She leaves.

Exit the office and Jack
tells Dr. T what he did.

Dr. T states that he can
do it manually from his secret base and leaves before he can be stopped.

Gorilla blocks the way.
Amanda talks to Gorilla. He steps aside.


Get rid of ballasts:   

After, the talk about the airplane, Amanda flies the
airplane.

Amanda and Jack try to catch Dr. T’s balloon. Amanda
says to lighten the load by dropping ballasts.

Check the 2 large boxes
attached to the top wing. Climb up to be standing above the top wing.

Use knife to cut off the
rope-tank mounts holding those 2 large boxes.

Refill the tank:

The plane is faster but the fuel tank is going
down. Those were the gasoline tanks.

One of the gasoline tanks opened the bottom hatch
when it fell off.

Jump down and open one of the hatch-cargo spaces and
take what is inside: if left hatch, get jerry can with gasoline and
ouzo provision
; if right hatch, get jerry can with gasoline and
hand written manual
.

Use hood of the engine behind Amanda. Look at the tube
beside it. Need another tube.

Climb up again to be on top of the plane. Take
monkey flight tube
at center. In inventory use knife on monkey flight tube to
get hose. Climb down.

Use hose with engine. Use jerry can with gasoline on
engine.

Chase off the monkey:

Dr. T sends in Jerry with his screwdriver to
stop the plane. The right wing is starting to break off.

Take the broken strut
right of the engine compartment. Use strut with Jerry.

Jerry jumps on Amanda
and tries to cover her eyes.

Use the white knob of
the rip cord on Jerry’s back.


Stabilize the rudder:

The plane is on fire and the elevator is torn. Jerry hits the rudder in
the back.

Go to the back part of the plane and take the red screwdriver
stuck there.

Go to the center part of
the body of the plane and use the screwdriver to take the landing gear rod underneath
the body of the plane.

Go back to the rudder of
the plane. Use the telephone cable on the pitch elevator. Then use the landing
gear rod on
the pitch elevator.

The plane crashes into
Sacred Island.