Jack Keane
Jack
Keane
by
10tacle Studios
Walkthrough by
MaGtRo November 2007
Gameplay:
This is a third person point and click game. The main
menu has New game, Load, Settings, Credits, Bonus Material and Quit game. Later
after playing, Continue game and Save game will appear.
The settings menu has brightness, resolution, shadows,
full screen effects, degree of details, music volume, sound volume, speech
volume, subtitles and fadeable inventory.
The cursor over an object shows an action stated at
the bottom of the screen that can be done. Left click of the mouse moves Jack.
Right click of the mouse is for doing the action shown at the bottom of the
screen. Select an item from inventory at top of screen and right click to
perform the action stated.
A ‘My to do list’ is accessed by pressing tab keys.
Another press of the tab key will close the list. The X key shows the active
spots in a screen. ESC key accesses the menu. There are unlimited saves and they
can be overwritten or deleted in the save page.
Pressing the space bar skips the intro and cutscenes. Double click
makes Jack run and double click on exit changes the screen scene faster.
Optional bonus: There are actions that can be done in the game to
collect bonuses. A certain number of bonuses found can unlock a bonus feature. The bonus features are wax works of the characters in
the game. You can make them talk using a loud speaker found at the central
pedestal. The bonuses are not necessary to finish the game.
Somewhere on the Indian Ocean… Dr. T talks with Miss
Gristle. The Queen is sending a secret agent spy here to find out if Dr. T is
going to deal a blow to the empire. They must not know of Dr. T’s sinister plan.
They will send an invitation to a woman from the United States for a job as a
henchman. Let the game begin.
Chapter 1: In a bind
London:
Meanwhile in London, 2 thugs are beating Jack Keane.
Mr. Lee wants his money back.
Free yourself from the ropes:
Talk to anyone of the 2 thugs. Every time Jack is
hit, the chair moves back.Insult them and Jack’s knife flies out of his
pocket.With another insult, the chair is close enough to
the knife. Take the knife and watch the fight.Jack’s knife flies out the door.
Set the platform in
motion:
Go left to the platform. Look at the safety line on
the roller at left.Use (untie) the knot of the restraining rope right
of the platform.Uh oh! The thugs’ weight counterbalance the
platform. Take broom and use it on the barrel. Up you go!
Get the knife back:
Take rag that
was under the barrel earlier.Go right and
try to enter the open attic door. Jack closes the door by mistake.Go to corner and
see his knife in a raven’s nest. Climb down and see bird droppings.Go back up and go
right. Use the rag on the bucket with water to get wet rag.Go back down to the
bird dropping. Use the wet rag on bird droppings.Go down again. Try to
take knife. That knife has been with Jack since his childhood and has a hidden
key. The bird does not allow it.Go left and see
a sandbag on the railing. Take sandbag. Use sandbag on one of the 2
thugs standing on the hands of Big Ben.One thug goes through
the clock, Big Ben chimes one o’clock and the bird flies off.Take the knife
from the bird’s nest.
Escape from the top of the tower:
Go up to the top and then go to the platform.
Use the knife on the safety line that holds the
platform. Whooaaahhh!
Watch Jack talk to his 2 deckhands: Lawrence and Eric.
Listen to Joe Little of the Royal Secret Service. A
lucrative mission to bring a top secret agent to Tooth Island with a payment of
10000 pounds is offered. The spy is to be picked up in South Africa.
Lawrence drops a paper that showed the 2 thugs that
Jack is going to Cape Town.
Chapter II: The Voyage
Lawrence and Eric insist on a shore leave and
something to wet their whistle (a bottle of rum).
Find rum for the shore leave:
Go left to the Adventure Shop, passing a Mexican and
a man asking for donation.Enter the shop. Look around. Pull the curtain (dressing area) and see a woman. An
adventurer arrives.Talk to the adventurer completely. Select dialogues: Prove you were
successful; visited the Canaries and prove that you’re wealthy. Hah! Take the
bottle of rum.Go back to the 2 deckhands and use the bottle of
rum on one of them.
Take the agent aboard part 1:
Click on the white area-plank of the Charming Princess,
Jack’s ship.Use Jack’s secret cash stash to get the rotten plank
and 30 shillings.Go left and talk to the bizarre Mexican. He is
Montgomery, the best agent that the Empire can muster.Learn all about the mission and what has happened to
cause the tea crisis. The only tea plantation not affected by the plant eating
tea problem is Dr. T’s plantation.He wants Jack to mail his secret parcel.
Get hold of a stamp:
Go to the right and look at the leaky boat on the
water.Go left and talk to Amanda, the blonde from the
dressing curtain in the store.Learn that she is from America and going to Tooth
Island. She shows the invitation that she got.Look at Amanda’s letter that has a stamp.
Talk to Captain Cookster, the former ship captain
asking for donations left of the shop. He gives wise advice. Talk to him
completely.Use the rotten plank to start Captain Cookster on
acquiring a new ship. Take the pipe given as a gift.
Go to the crates at right and in front of the shop.
Climb the crates twice to get to the ledge. Walk to
the left and down inside the wall of the shop.Go down to the top crate and see a blue bowl. Swarm
of wasps is guarding a bowl of cereal. Use the pipe on the wasp. Take
cereal bowl.Bonus material (optional): Climb
down to the ground. Take the 3 tea canisters that can be picked up.See on the screen ‘found bonus material’.
Use all 3 canisters over the 3 cans on the ground
to form a pyramid.
Bonus feature unlocked!Go back to the ship, Charming Princess.
Go to the leaky rowboat right of the dock. Use the
cereal bowl with rowboat to get cereal bow (full of water).In inventory, combine cereal bow (full of water) and
Amanda’s letter to get stamp.Use stamp with secret parcel to get secret parcel
with stamp.
Mail the parcel:
Go back to the Adventure Store.
You can mail the stamped secret parcel by placing it
in the mailbox right of the counter or give it to the shop owner.
Take the agent aboard part 2:
Exit the store. Go to far right of the store to the 2 deckhands. Talk to them.
They do not want to set sail because of pay or
poorly equipped ship. Talk about the promised payment.Go back to the adventure shop and talk to the shop
owner.Jack can
only buy 3 items that cost 10 shillings apiece.As an adventurer, be creative if you need the 4th
item that you can not afford.Buy any 3 items you think you like then.
Go back to the 2 deckhands and talk to them again. Tell them about each of the items bought from the
shop and his razor sharp mind.Talk to Montgomery to
get him aboard the Charming Princess. Go to Charming
Princess and cast off.
See the ship travel to
Tooth Island.
Chapter 3:
Shipwrecked
The Charming Princess
is shipwrecked in Tooth Island. Amanda and the crew row to the
island.
Montgomery destroys the
Temple at top of the mountain.
Make your way around
the cliff:
Bluff:
Look around and see a wooden plank in the water left of the bluff.Take the starfish
(found bonus object) and the elephant piggy-bank beside MontgomeryTalk to Montgomery. He
gives twine (sewing kit) and short fuse.Cave:
Enter the cave.Look at long-lost
contraband and take the old musket. Take a closer look at the old musket
by left and then right clicking it to get gunpowder. Take the starfish
(found bonus object) on the other side of the contraband.Go left to the
dense vegetation covered exit. Use the knife or scissors if you have it on the
dense vegetation.Bluff:
Exit and see the destroyed Charming Princess.Take the 2 starfishes
(found bonus object) on this side of the bluff.Climb the stairs and
up to the end of the stairs.Precipice:
At top of stairs, try to jump across the precipice.Look at loose
boulder and crevice behind the boulder.In inventory, combine
elephant piggy-bank with gunpowder from the musket.Use elephant piggy-bank
with gunpowder with the short fuse.Use elephant piggy-bank with fuse with crevice.
If you do not have the
lighter, use the knife on old compass to get lens. Use either the lighter
or lens on elephant piggy-bank with gunpowder in the crevice.Jump across the
precipice. Montgomery follows.Up the next level:
Look at the fallen column.Wooden plank:
Cross the wood walkway at bottom screen. Look at the rigging of the ship propped
up on the ledge.Use the knife on the
rigging. Oh No! Go back down via the precipice to look close at the Charming
Princess.Go to the right side of
the water’s edge. Walk the post to the ship.Take the fancy
fishing rod, Jack’s duffle bag (found bonus object) and the giant
woodworm from the plank.Enter the cave and go to
the end of the bluff. In inventory, use fancy fishing rod with twine to get
complete fishing rod.Use complete fishing rod
with woodworm to get fishing rod with worm.Use fishing rod with
worm on wooden plank floating in the water to get wooden plank.Climb back up to
Montgomery and the column.Seesaw:
Use the wooden plank with column.Climb up the boulder on
the right. Use the wooden plank. Talk to Montgomery to do the jumping.Jack gets up to the top
ledge.
Transport Montgomery
upward:
Take the wedge
and the prayer wheel. The head rolls down.Look and right click the
old chest in the destroyed temple.Go up the stairs on the
left. Take the BollyGlo Hair Wax for Men by the top stairs.Take 2 pieces of
stone head: one right of the temple door and the other at left side.Go to the winch on the
left. Take the starfish (there are 5 starfishes as bonus objects) and the
hook.Use the winch and find
it rusty. To lubricate the winch, use the lubricating oil or open the hair wax
with scissors to get wax.Use lubricated winch.
Use the rope to climb down. Take a piece of stone head. See oysters under
the tilted ship.Go back to the old chest
above Montgomery. Talk to Montgomery to make himself lighter by taking his
clothes off.Place the 3 pieces of
stone heads collected inside the old chest.A bride comes asking God for someone.
Watch Montgomery jump up
to next ledge.Talk to Shari. She will
help if Jack brings her tiara to her.
Give the brooch back
to the bride:
Go up the stairs. Use the hook to open the temple
entrance.Enter and take hot
Indian spice from the edge of the ledge.Go left and take
the brooch without gemstones. Look at the brooch in inventory.Look at the flagpole on
the cliff wall. Exit through the temple entrance.You can give the brooch
to the bride but she will refuse to accept it in that condition.Go to the wooden
platform left of the temple entrance. Use the rope to go down to the ship.Use hot Indian spice
on the oyster under the ship. Take the pearl.Use the pearl with brooch without gemstones to get brooch with gemstones.
Use brooch with
gemstones with Shari.
Make your way around
the cliff:
Pick up the thrown vine
beside Jack. Talk to Montgomery.Climb the stairs and
through the temple entrance.Go left and use
the vine with flagpole.Montgomery gets pulled
in the jungle by a tiger.
Chapter IV:
Payment and the voyage home?
Get my reward:
Village:
Go forward and enter the jungle to reach the village. Look at village. There are
2 layers to the village: upper and lower.Go down, enter path and
climb the shrine on the right. Take the burnt down
stick of incense.Go down and left to get
to the check point.Checkpoint: Talk to the 2
British soldiers.Learn about an airfield that belongs to Dr. T. They
need a British identification to let Jack pass through.Go to left road that
is being tarred. Enter the hotel on the left.Punjab Inn:
Look around.See the cleaning agent
on upper shelf and the turpentine at lower shelf of the pushcart in the lobby.Check the shiny star on the base of reception counter.
It is glued on.See that there’s a lit fireplace right of the
reception desk.Use bell on the
reception counter. Talk to the manager completely.
Gain access to
Montgomery’s room:
Learn that Montgomery
has a room here. Learn about how proud the manager is of his one star.Ask for and get the
glass of water. Use the glass of water
with fireplace.Go to the pushcart. Take
the cleaning agent on upper shelf and the turpentine at lower shelf of the
pushcart in the lobby. Place the cleaning agent on lower shelf and the
turpentine at upper shelf.Use the burnt down stick
of incense with shiny star. Watch as it gets polished again.Take the shiny fallen
bronze star.Talk to the manager
again. The manager gives the key for room #7.
Prove that I’m an
Englishman:
Climb the stairs and
use the key for room 7 on the first door.Enter (bonus feature unlocked) and Jack redecorates
the room using items in his duffle bag.Go right and
take secret parcel. Look at secret parcel in inventory and see that it
is the one Jack mailed.His reward is invested
in real estate. Montgomery agent ID and deed is in inventory.Take the red sock
from the floor by the bed.Exit the hotel and go
to the guards. Use Montgomery agent ID on any of the 2 guards.Jack has to answer
questions to be sure that he is British and from London.For the first question
answer crows. For the second, choose miraculous thing as "train"… Actually
any answer
will do; just keep talking to them and eventually they will let you through,
Mr. Keane.
Get my reward:
Go around the barrier.
Go forward and pass the elephant. Look at the plant
that is in a cage beside the guardhouse.Go forward before the
marketplace and take the right path. See Mr. Gopesh, Shari’s father. Talk to
him. You can not enter the supermarket but can enter the shop with wedding
arch.Go back to the left
and enter the marketplace. Take a leaflet
from the stand in front of the stairs to the upper village. It is about a poetry meeting.Talk to Rupiah, real
estate agent at the first table on the left completely. Use the deed on Rupiah.Get a key to green
swamp house no. 3. Talk to Rupiah again and find out it is at the Swamp.Go left and down the
stairs. Go forward and left to enter the path to the swamp.The swamp door is
locked. Take candle from the grave in front of the door.Go back and enter the village
again.Walk the plank to the
first house #3. Try the key on old rotten hatch. Climb up and use key on
the green house’s keyhole. The door falls off.Go back to Rupiah and talk to her about the house in ruins. Rupiah buys it back for 10 pounds
and 1 schilling.
Clear the elephant
handler:
Watch the gorilla and
Dr. T talk about the road blockage to his home and airfield. Learn about Dr.
T’s plan with his chimps, airship and tea plants.
Go back to the
checkpoint. Talk to Pandu, the taxi driver and learn about his problem. He
was supposed to have crashed his elephant on the guard house, destroyed the
guard house and broke his
back light. He will take Jack to airfield.Talk to the guards
about the elephant.Drunkenness:
Give 10 pounds to the guard.Backlight:
Go back to the market place and talk to Louise at the fruit stand. Learn
all about the elephant handler, granddaughter and aborted wedding.Talk to her
about the granddaughter, the favorite jam and no party at all. Ask for the jam and
get Granny’s Best jam.Talk to Shari and the
little old man beside her. Use
the jam on Shari. She gives back an empty jam jar.In inventory, use the
candle from the grave on the empty jar to get jam jar with candle.Use jam jar with
candle with red sock to get improvised rear light.Go back to the
elephant and use improvised rear light on the broken rear light of the
elephant frame.Guardhouse damage and Friday night alibi:
Talk to Louise about the elephant handler and about the guards.Louise talks to the
British soldiers that Pandu was busy seducing her granddaughter Friday night
and was not the one that did the damage to the guardhouse. Bonus feature unlocked!Talk to the guards
about the elephant handler. Then talk to Pandu about the airfield now that all
his problems are solved.
Back at Cape Town; see
the 2 thugs talk to
Captain Cookster.
Reach Dr. T’s
airfield:
See the blockage on
the road caused by the gorilla.Go up the upper path and check the road block:
rope and tree trunk.Go back down to Pandu. See that he is having a
picnic and has unloaded the elephant.Go to the elephant and see a tool chest by his side. Take the tools to get
spade blade, spade shaft and prod.Go back up the path. See a
path going to the water (center arrow in picture below) and a higher path
that is a giant tree root above this road
(diagonal upper right on picture below).
Anaconda:
Go down to the water at center of screen and cross the log over the water. An
anaconda pops up out of the tree roots prevents the crossing.Go back up and climb
the huge tree root-path left of the main road (upper path).Climb up twice to be
at statue’s foot. Climb the steps and see a ledge that has a huge nut. Take the huge
nut.Look down at gorge
and see the anaconda from here.Electric fence:
Climb up and enter the stone arm and exit out the side of the head (?foot). Go right
and walk over the stone arm to the main road.Go down the road. Take the flat piece of wood before the piled up tree trunk blocking
the road.Climb back up and end
up at the electrified fence of the airfield.Check all the warning
signs. Pick up the old screwdriver beside a dead rat.Powered by a monkey:
Go back down the road. Walk the stone arm again to the head.Walk in front of the
head and see an open mouth. Place the huge nut inside the stone mouth.Go left to the other
side of the head. Place the flat piece of wood on the small hole of the huge
branch.Climb up twice and
walk left to the treetop until a hut is reached.See a monkey
vigorously pedaling to power up the electrified fence.Go forward and use old
screwdriver on grating at side of the veranda. Take grating.Use prod with bell or
bell pull
beside the door. See the monkey stop pedaling and checks outside.Go back down to the
head and enter the side of the head (foot).Go down the stone
stairs and go to the end of the ledge where you got the huge nut.Look down and use the
grating with the gorge. The anaconda is trapped.Go down to the bottom
and the water at center of the screen.Cross the log now that
the anaconda is contained.Ruins: See tiles on the
ground.Go left and see a crumbling structure at the center
of the tiled walkway.Use the knife to get
the single vine hanging from the tree limb over the ruins.Elephant shrine: Go left
again and see an elephant shrine.Enter shrine and look at elephant head.
Use the distinctive trunk-lever of the small
elephant. The nut is cracked.Go left and see dense
vegetation blocking a path on the other side. Use the knife on dense vegetation.Man eating plant: Enter
path.Go forward until you see a man eating plant. See
bones of monkeys around it. Use the vine on the
man eating plant.In inventory combine
the spade shaft and spade blade to get spade. Use spade on man eating
plant to get unearthed man eating plant.Monkey:
Go back to the monkey in the hut by going down the path, pass the ruins and up
the path left of the main road.Climb up until the
front of the head. Take the bottom half of huge nut that was the result
of the closing of the mouth.Climb up twice and
forward to the monkey’s hut at the treetop.In inventory combine
the unearthed man eating plant and the bottom half of huge nut to get a
potted meat eating plant.Use the potted meat
eating plant with the veranda. Use the knife to release the potted meat eating
plant from the vine.Use the prod on the
bell-pull. There goes monkey.Go down to the head
and go to the road. Go up the path to now ordinary fence. Use fence to climb to
the airfield.Jack talks to Miss
Gristle.
Watch Dr. T talk to
Amanda about her introductory exam. Dr. T wants Amanda to find out if Jack is
here on a mission to get a fateful legacy. A piece of paper with a certain year
will be the bait to a treasure.
Chapter V:
Put to the test
Playing as Amanda.
Find out if Jack is
on a mission:
Lookout platform:
While Jack is being entertained by Miss Gristle, take the opportunity to do
some checking.Go right until the
lookout platform. Look at the map and the telescope. Use the spyglass-telescope
and see the veranda of the hotel.Go left and see the
roadblock. Use rifle to shoot the rope. That cleared the roadblock.Go to crossroad, down
and talk to Pandu, the taxi driver having his tea.Tell him that the
customer is waiting at the other end. See the earlier missing tool chest. He can not leave because his prod is gone.Find out where Jack
is staying: Enter the village.Look up to the
clothesline in front of the Punjab Inn. Use rifle on clothesline above the road.
Take umbrella and garter belt.Enter the Inn. Look at
turpentine on top of the pushcart.Talk to the manager.
Find out that Jack is staying hereTry to take the letter
with a Queen’s seal on the right counter. Hmm.Try to climb up the
stairs.Exit the Inn. Talk to
the guards. They do not want to let you pass.Cross the plank at right
and go to the shrine on the cliff side. Take an unused stick of incense.Get the Inn manager
out of the way:Go back to Pandu at the
jungle. Give him the umbrella. Pandu gives the ankh prod bottle opener.Modify the rifle: Go back to the lookout
platform.Use the ankh shaped
bottle opener with base to get spyglass.Inventory, use the rifle
with the garter belt to get modified rifle.Use the modified rifle
with the spyglass to get rifle with telescopic sight.Use rifle with
telescopic sight on base.Look through the
telescope and see a view of Punjab Inn veranda.After trying to get the letter, get turpentine and go
up the stairs at the Inn; you can now try to get the manager out of the way and
he will come out to the veranda.Aim and shoot at a
barrel or vase at the foreground or until the manager comes out and places a
wedge to keep the door open.Immediately shoot the
hanging vase in front of the open door. This gets the manager away from the
door.Shoot the wedge off the
door’s base and this closes the door leaving the manager locked out of the Inn.Automatically take the
rifle.
Leave Jack a message:
Go back to village and
enter the Inn.Take the turpentine
from the pushcart and the letter with Queen’s seal from the counter.Use
the unused stick of incense on fireplace to get smoldering stick of incense.Go up the stairs and
enter room 7.Use the letter with
Queen’s seal and get royal letter. Look at letter with nothing on it but smells
like lemon.Use the turpentine and
then the smoldering incense on the lamp by the window.Use the lemony smelling royal letter on the lamp.
Amanda reads the letter confirming that whoever the person that the letter was
sent to has a mission for the Queen.Use the bait for Jack on
the table. What happened on November 6th, 1871?Exit the room. See that
the lit lamp burns Jack’s room.Chapter VI:
Jack’s past
Playing as Jack.
Reconsider the
situation: Maybe take a little nap?
Crossroad:
Go right to lookout platform and down to the crossroad.Hear a cry for help. Go
to the tree root path beside the main one to go up the statue.Go to the ledge and see
a man hanging by the strap of the luggage he’s carrying on his back.Talk to Murphy. Use
knife with Murphy.Go down to the water by
the anaconda and talk to Murphy.Punjab Inn:
Go to the village and pick up the tar on the road in front of the Inn.Go up to room 7. See the
burned room.Take the partially burned piece of paper from the table.
Look at the paper in inventory.Go right and take 3
nails from the wall. Exit the Inn.
I won’t leave the
island until I have worked out the message:
Checkpoint:
Talk to the British soldiers about what happened in November 1871.They give a
village chronicle from 1871. Look at the chronicle in
inventory and realize there are missing pages from November.Talk to the British
soldiers about the missing pages. They said that Signore Gopesh, Granny Louise
and Lady Rupiah have borrowed the chronicles.
Find the lost pages
of the chronicles:
Go to the supermarket
via forward and then right before entering the marketplace.Enter Pop’s supermarket.
Go left and talk to Mr. Gopesh. He says that he returned the chronicle in mint condition.Exit and go to Rupiah at
the marketplace. Talk to Rupiah. She returned the chronicle in perfect condition.See and talk to the 2
former deckhands.Go left and talk to
Louise. Select dialogue: are the pages already torn out and you do not believe her.She admits taking the missing pages. She gives the lost pages back.
Read-look at the lost
pages in inventory and learn that during that date, Botany Station 1 was destroyed by terrible
fire. The Keane family is also mentioned. Who?
Find out the story
behind Botany Station 1:
Talk to Murphy standing
in front of the cage where the plant is held. He will guide Jack to Botany
Station 1 if he
gets a boat.
Dr. T talks to his
chimpanzee workers.
Find a boat: Go to the swamp beyond
Shari and the little man. See Jack’s dinghy sprang a leak.Get tools: Go to Pops Supermarket
pass the butcher and the wedding presents’ room. Enter the supermarket next door.Look at the shelf by the
door. You can take the hammer or the paintbrush.Talk to Mr. Gopesh. He
will want you to do the family a favor him. The hammer involves Luigi and the
paintbrush involves Loretta who has been kidnapped.You will be given a
chance to get the other item later. To have both items and have repaired the boat in
different ways will open a bonus feature.
Get Luigi something to eat:
Select the hammer: Mr. Gopesh wants food for
Luigi, the plant in the cage. Luigi gets upset with rotten food.Go to the butcher and
talk to him Tell him that you need food for Luigi, the plant. He gives a
chain of party sausages that are a bit off.Go right of the
checkpoint. Go down the stone steps and see fishes surrounding the pier.Use the sausages on
fishing spot and get fish.Go back to Murphy by the
cage. Take the wooden plank left of the cage with Luigi.Go to back to Mr. Gopesh
and give him the fish. Take the hammer.Repair the dinghy:
Go to the green house that was formerly Jack’s. See the leaky boat.Use the hammer on the
boat. Automatically the plank and the 3 nails are used on the boat.
Return Loretta:
Select the paintbrush: The errand that Mr. Gopesh
wants done is to get Loretta that was kidnapped by the money lender.Go to Rupiah and ask
emphatically about Loretta. Eventually, she will give the key to the
hatch by Jack’s old house.Go to house #3 and use
the key on the hatch. Take Loretta, a golden hen statue.Go back to Mr. Gopesh
and give him Loretta. Take the paintbrush from the shelf.Repair the dinghy:
If you have not done so yet, go in front of Punjab Inn and take the tar
on the road.Go to the ledge right of
the Luigi’s cage and beside the tree by the cliff. Climb the ledge and up to the
roof of the guardhouse.Climb the chimney and
drop the tar in the chimney.Watch as smoke fills the guardhouse. The guard
takes the pot with tar out of the building.Take pot with tar and go to
the boat. Use the paintbrush on the boat and it will be automatically fixed.After fixing the boat two ways, Bonus feature is unlocked.
Cast off. Murphy
arrives.
See the 2 thugs arrive
at Tooth Island.
Botany Station 1:
Talk to Murphy completely. He gives salad oil.Use knife on ferns beside waters edge to get fern fronds.
Pumpkin patch:
Climb the familiar path and see a pumpkin patch on the right side of the path.Enter and take fresh
soil (by fence), cart wheel and car jack.Use the knife on all 7
pumpkins. Bonus feature unlocked.Ruined house:
Continue to go up the path.Enter the yard in front of the ruined house on the left.
Look at the sign and see
it was the house of The K…Take the green funnel
in front of the sign.
Get the giant vine
out of the way:
Greenhouse: Go up the path
and look at the gate. It is blocked by vines.Use salad oil on rusty
car jack. Use the car jack repaired on the jammed door. Enter the
greenhouse.Go forward and take
fertilizer from the pile at right corner.Go right and see a chest
covered by massive vines. The knife can not cut the vines.Laboratory: Go back left and
forward at the corner by the fertilizers.See vines blocking the path. Use knife on dense vines.
Enter the main lab.
Power:
Use the power switch of the ultraviolet lamp. There is no power.Use the faucet on the
right and see that there’s no water.Exit the building. Go
left of the building.Take the gardening
book and flower box close to the wall of the greenhouse.Get power: See that the windmill is
broken.In inventory combine the cartwheel and the fronds to make improvised
wind wheel. Use improvised wind wheel on the pole and get power.Read the gardening book
and find out about the experiments.Water:
Go to the right of the greenhouse. Walk the ledge to the back by cliff side.See the rusty pipes from
the right leading to the laboratory.Loading area: Go right, cross
the bridge and enter the elevator.Look around and realize this is where the deliveries
of plants are done.Go to the right of the
entrance and use valve to let water through the pipes. It broke the rusty pipe.
Take the plumber’s tools right of the wheel.Go to the bottom screen.
See the manual board hanging above and information board on the right. A lever is below
the information board that pulls out the ledge.Go to the shaft by the door. Go down and out through a
chute.Get water: Go back to the
broken pipes.Climb the boulder and
use the plumber’s tools on the right broken pipe. Water now shoots out. Turn the
bent pipe that got inserted into the broken right pipe to make it shoot higher.Use the funnel on the
left pipe to catch the water flow.Go back inside and to
the main laboratory.
Emerald 13:
Grow a mutant plant: Use sack of meat-eating
Tooth Island Plant seeds and then take a sack of meat-eating Tooth Island
Plant seeds (gold).Use sack of purple Tooth
Island creeper seeds and then take a sack of purple Tooth Island Plant seeds.Place the flower box on
the table. Place fresh soil in the flower box.Use the 2 (gold and red) seeds on the flower box.
Place the fertilizer on the mixing machine behind the
flower box.Use the faucet to bring water in.
Watch the mobile mutant
plant eating plant (clone of the 2 seeds) grow. Take mobile mutant plant
eating plant.Open the chest:
Go out of the main lab and right to the vine covered
chest at the end.Use the mobile mutant plant eating plant on the
massive vine covering the chest.Use knife that has the
key with the chest.Jack reads the Keane’s diary. Learn about Emerald 13
and what happened to Jack’s parents.Jack needs to bring
Emerald 13 to Dr. Umbati in Calcutta. The Keane family ring is in
inventory.Exit the laboratory and
talk to Murphy. Learn that Murphy was his babysitter.Go right to the elevator and up the airship loading dock.
See an airship arrive
and lowers to the loading dock.See a container that is
bound for Calcutta. Enter the cargo container.
